Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 20% |
| P2000 | 19 | 21% |
| MAC-10 | 16 | 38% |
| MP9 | 13 | 8% |
| AWP | 10 | 30% |
| Dual Berettas | 3 | 67% |
| SSG 08 | 1 | 0% |
| Desert Eagle | 1 | 0% |
| USP-S | 1 | 100% |
| Nova | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/109 | 15 1:19 | 2 kills (Deagle ×2), 2 through smoke, all headshots, in 2.3 s CT | 9.0 |
| 12/109 | 14 0:59 | 2 kills (USP-S ×2), a wallbang, 1 headshot, in 15.7 s CT | 4.0 |
| 17/109 | 6 1:17 | 1 kill (AK-47), 1 through smoke T | 2.9 |
| 22/109 | 13 1:25 | 2 kills (P2000 ×2), a wallbang, 1 headshot, in 3.8 s CT | 2.6 |
| 46/109 | 10 1:30 | 1 kill (AWP) T | 1.0 |
| 47/109 | 19 1:39 | 1 kill (AWP) CT | 1.0 |
| 53/109 | 12 0:29 | 1 kill (AWP) T | 0.9 |
| 64/109 | 18 1:20 | 2 kills (AWP ×2), 1 headshot, in 60.5 s CT | 0.6 |
| 83/109 | 23 bomb 0:37 | 1 kill (AK-47) CT | -0.1 |
| 88/109 | 22 1:32 | 2 kills (Nova, AK-47), 1 headshot, in 53.9 s CT | -0.3 |
| 108/109 | 7 bomb 0:31 | 1 kill (MAC-10) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 22 1:22 | 1v2 before the plant CT · 100 HP · Tunnel Stairs | won - killed both · first fight won, saw each other |
| 23 1:13 | 1v3 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 4 good, 1 weak, 3 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:08 | good | blinded BerciK 3.0 s (0.5 s white) |
| 6 1:49 | wasted | no enemy blinded for long; blinded tmacalican 4.1 s on the move through Outside Long - safe; blinded Олег Евгеньевич 4.3 s on the move through Outside Long - safe; blinded Jesus 4.4 s on the move through Outside Long - safe |
| 7 1:00 | good | blinded NEAST 4.7 s (1.9 s white); blinded Jesus 4.2 s holding Mid Doors - safe |
| 9 1:48 | weak | barely blinded BerciK 2.8 s (0.4 s white), endy.xq 0.7 s (0.1 s white) |
| 10 1:45 | good | blinded żylasty syryjski 3.8 s (1.1 s white), Agnostic 3.4 s (0.7 s white); blinded Jesus 1.3 s on the move through Long Doors - safe Jesus peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; hit them first |
| 11 1:40 | wasted | barely blinded endy.xq 0.8 s (0.1 s white) |
| 15 1:24 | good | blinded endy.xq 3.3 s (0.7 s white), NEAST 3.1 s (0.6 s white); blinded themselves 3.4 s on the move through Under A - safe |
| 20 1:27 | misled a peek | barely blinded Agnostic 1.7 s (0.1 s white), endy.xq 1.3 s (0.1 s white), BerciK 0.9 s (0.1 s white), żylasty syryjski 0.8 s (0.1 s white), NEAST 0.8 s (0.1 s white); blinded tmacalican 1.3 s holding Bombsite A - safe the enemy was barely blinded, and BaZ peeked NEAST 1.4 s after the pop; got hit first |
| 23 1:40 | wasted | no enemy blinded for long |
Throws
41 grenades: 38 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:42 | exposed | an HE at B Doors - seen by 1 enemy for 0.1 s, the nearest 1191 units away |
| 20 1:32 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 1119 units away; a running throw |
| 20 1:29 | exposed | a flash at Under A - seen by 1 enemy for 0.2 s, the nearest 509 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:40 | trade | Олег Евгеньевич was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | trade | ЕМ СВОю СПЕРМУ was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:37 | trade | Jesus was killed 605 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:35 | trade | tmacalican was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:48 | trade | Олег Евгеньевич was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:00 | trade | ЕМ СВОю СПЕРМУ was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:09 | hold | held with Олег Евгеньевич, 264 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Олег Евгеньевич) |
| 6 1:07 | trade | Олег Евгеньевич was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 0:58 | peek together | peeked the same enemy as tmacalican, 531 ms before them - early - you went first, alone |
| 7 1:13 | trade | tmacalican was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:01 | trade | Jesus was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:19 | trade | ЕМ СВОю СПЕРМУ was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | in their way | stood between tmacalican and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 bomb 0:37 | trade | Jesus was killed 838 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:50 | hold | held with Олег Евгеньевич, 55 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Олег Евгеньевич) |
| 12 bomb 0:38 | hold | held with Олег Евгеньевич, 755 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:33 | trade | Олег Евгеньевич was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:04 | trade | Олег Евгеньевич was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | trade | tmacalican was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:10 | trade | tmacalican was killed 781 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | trade | tmacalican was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:29 | trade | tmacalican was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:26 | trade | ЕМ СВОю СПЕРМУ was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:24 | trade | tmacalican was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:33 | trade | Jesus was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:13 | trade | ЕМ СВОю СПЕРМУ was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | Dual Berettas | 234 ms | – | 1.1° | ||
| 1 1:34 | killed by them | USP-S | 109 ms | 109 ms | 2.0° | ||
| 2 1:30 | hit by them | SSG 08 | 672 ms | – | 1.4° | ||
| 2 1:23 | killed by them | M4A4 | 62 ms | 141 ms | 0.7° | ||
| 3 1:44 | killed by them | M4A4 | 281 ms | 375 ms | 19.9° | ||
| 3 1:44 | hit them | MAC-10 | 297 ms | – | 13.1° | ||
| 4 1:05 | killed by them | M4A1-S | 438 ms | 734 ms | 3.8° | ||
| 5 1:00 | killed by them | AWP | 609 ms | 609 ms | 5.1° | ||
| 6 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | killed them | AK-47 | 406 ms | 938 ms | 0.3° | ||
| 6 1:18 | hit by them | M4A4 | 438 ms | – | 1.2° | ||
| 6 0:57 | killed by them | M4A1-S | 734 ms | 1141 ms | 1.9° | ||
| 7 bomb 0:32 | killed them | MAC-10 | 594 ms | 1266 ms | 3.2° | ||
| 7 bomb 0:30 | killed by them | M4A1-S | 1125 ms | 1328 ms | 53.0° | ||
| 9 1:40 | killed by them | M4A4 | 234 ms | 406 ms | 0.6° | ||
| 10 1:30 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:13 | hit by them | Desert Eagle | 359 ms | – | 0.3° | ||
| 11 bomb 0:26 | killed by them | M4A4 | 172 ms | 172 ms | 2.7° | ||
| 12 1:49 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:29 | killed them | AWP | 266 ms | 266 ms | 2.9° | ||
| 13 1:34 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:28 | hit by them | Glock-18 | 484 ms | – | 0.4° | ||
| 13 1:25 | killed them | P2000 | 172 ms | 688 ms | 3.1° | ||
| 13 1:25 | hit by them | Glock-18 | 531 ms | – | 1.2° | ||
| 13 1:21 | killed them | P2000 | 812 ms | 812 ms | 3.7° | ||
| 14 0:59 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:43 | killed them | USP-S | 297 ms | 297 ms | 3.4° | ||
| 15 1:19 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:17 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:10 | killed by them | Desert Eagle | 1000 ms | 1000 ms | 4.1° | ||
| 18 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:20 | killed them | AWP | 438 ms | 438 ms | 1.5° | ||
| 18 0:19 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:39 | killed them | AWP | 281 ms | 281 ms | 3.4° | ||
| 19 bomb 0:14 | killed by them | AK-47 | 594 ms | 594 ms | 2.0° | ||
| 20 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:35 | hit by them | AK-47 | 3828 ms | – | 17.8° | ||
| 21 bomb 0:35 | hit them | MP9 | 4109 ms | – | 27.0° | ||
| 21 bomb 0:34 | killed by them | AK-47 | 812 ms | 1109 ms | 15.1° | ||
| 22 1:32 | killed them | Nova | 297 ms | 297 ms | 11.4° | ||
| 22 0:39 | hit by them | AK-47 | 703 ms | – | 2.6° | ||
| 22 0:39 | killed them | AK-47 | 703 ms | 703 ms | 3.5° | ||
| 22 0:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:31 | hit by them | AK-47 | 359 ms | – | 4.5° | ||
| 23 bomb 0:39 | killed them | AK-47 | 344 ms | 2156 ms | 1.6° | ||
| 23 bomb 0:38 | hit by them | AK-47 | 906 ms | – | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Dual Berettas | 844 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 48% / 48% | |
| 3 1:44 | MAC-10 | 314 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 1% / 50% | |
| 5 1:00 | Desert Eagle | 1281 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 55% | |
| 6 1:18 | AK-47 | 1921 | fine - pros would have fired it too | 1/1 | 37% / 45% | ||
| 6 1:17 | AK-47 | 1919 | fine - pros would have fired it too | 1/4 | killed them; 2 bullets after pros would have stopped | 54% / 54% | |
| 6 0:57 | AK-47 | 645 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 21% / 47% | |
| 7 bomb 0:32 | MAC-10 | 267 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 5/24 | killed them | 17% / 58% | |
| 9 1:40 | AWP | 640 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 64% | |
| 10 1:51 | AWP | 2783 | fine - pros would have fired it too | 0/1 | 43% / 55% | ||
| 11 1:13 | AWP | 859 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 21% / 64% | ||
| 12 1:29 | AWP | 2315 | fine - pros would have fired it too | 0/1 | 74% / 74% | ||
| 12 0:29 | AWP | 737 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/1 | killed them | 31% / 80% | |
| 13 1:32 | P2000 | 953 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 13 1:29 | P2000 | 576 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 5% / 48% | |
| 13 1:25 | P2000 | 394 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/5 | killed them | 37% / 63% | |
| 13 1:23 | P2000 | 1170 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | 2% / 49% | ||
| 13 1:21 | P2000 | 1010 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/4 | killed them | 1% / 50% | |
| 14 0:43 | USP-S | 835 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/1 | killed them | 9% / 40% | |
| 16 1:10 | AK-47 | 614 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 53% | |
| 16 1:10 | AK-47 | 637 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 50% | |
| 16 1:10 | AK-47 | 648 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 16 1:10 | AK-47 | 652 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 18 1:20 | AWP | 587 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 34% / 70% | |
| 18 0:23 | AWP | 1349 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 19% / 77% | ||
| 19 1:39 | AWP | 567 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/1 | killed them | 26% / 69% | |
| 19 bomb 0:14 | AWP | 351 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 72% | |
| 21 bomb 0:35 | MP9 | 952 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/13 | cut short (a death, a reload); 2 bullets after pros would have stopped | 12% / 45% | |
| 22 0:39 | AK-47 | 340 | fine - pros would have fired it too | 1/9 | killed them | 49% / 58% | |
| 22 0:37 | AK-47 | 1074 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/4 | 10% / 46% | ||
| 22 0:36 | AK-47 | 1077 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | 0% / 48% | ||
| 22 0:35 | AK-47 | 1076 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 22 0:31 | AK-47 | 712 | fine - pros would have fired it too | 0/7 | killed them | 35% / 46% | |
| 23 bomb 0:39 | AK-47 | 1034 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 56% | |
| 23 bomb 0:39 | AK-47 | 1029 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 45% | |
| 23 bomb 0:38 | AK-47 | 1029 | fine - pros would have fired it too | 3/17 | killed them; 7 bullets after pros would have stopped | 53% / 53% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
