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Dust II, lost 5-13 · Sat 17 Oct, 16:50

Бравл СтарсерGold Nova III

The match

Aim

476 msTTD828 msTTK5.3°Crosshair↓41%1st bullet22%Spray24%Head75%Counter-strafe

Scoreboard

87ADR72%KAST

Positioning

Shots

16/34Rushed↓5/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP74432%
Glock-181850%
M4A1-S1729%
M4A41580%
USP-S1331%
Desert Eagle714%
AK-47667%
XM10141100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/837 1:29 3 kills (M4A4 ×3), 1 headshot, in 34.8 s T4.5
13/8317 bomb 0:33 3 kills (M4A4 ×2, USP-S), 2 headshots, in 26.3 s CT3.5
22/8311 1:43 2 kills (AK-47 ×2), all headshots, in 2.9 s T2.4
25/838 1:13 1 kill (M4A4), 1 through smoke, 1 headshot T2.1
44/839 1:35 1 kill (AK-47), 1 through smoke T0.7
69/8312 1:19 2 kills (MP7, M4A1-S), 1 headshot, in 67.3 s T-0.4
78/831 1:35 1 kill (Glock), 1 headshot T-1.1
83/832 1:41 1 kill (Glock) T-3.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:42 1v5 before the plant T · 58 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other
12 0:12 1v3 before the plant T · 16 HP · Long Alost - died later, after 1 kill · first fight won, saw them first
14 bomb 0:10 1v3 after the plant CT · 100 HP · CT Spawn · decided as it beganlost - died in the first fight · they saw them first
16 bomb 0:18 1v2 after the plant CT · 100 HP · B Doorslost - died in the first fight · they saw them first
17 bomb 0:34 1v4 after the plant CT · 100 HP · B Doorslost - died later, after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 goodblinded paradise 3.7 s (1.0 s white), БогданТрофимович 3.4 s (0.8 s white) вop peeked БогданТрофимович 0.1 s before the pop - late - it popped just after they showed; hit them first
6 1:48 goodblinded paradise 3.7 s (1.0 s white), БогданТрофимович 3.5 s (0.8 s white)
6 1:31 wastedno enemy blinded for long; blinded rondo 1.0 s holding Long Doors - safe
7 1:38 wastedno enemy blinded for long; blinded rondo 3.9 s on the move through Upper Tunnel - safe; blinded 741 4.5 s holding Upper Tunnel - safe
9 1:03 misled a peekbarely blinded paradise 2.6 s (0.3 s white) the enemy was barely blinded, and Бравл Старсер peeked paradise 1.2 s after the pop; got hit first
10 1:48 goodblinded cspylia 3.5 s (0.9 s white), БогданТрофимович 3.2 s (0.6 s white)
12 0:32 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:26 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 246 units away
15 1:16 punishedkilled by Agnostic 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1049 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeвop was killed 847 units away: not traded within 5 s (pros: 2,031 ms)
1 1:43 tradeСКДЩ ДОН was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
2 1:45 holdheld with СКДЩ ДОН, 679 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms after СКДЩ ДОН)
2 1:45 tradeвop was killed 388 units away: you traded in 3,891 ms (pros: 1,641 ms)
2 1:44 traderondo was killed 310 units away: you traded in 3,547 ms (pros: 1,641 ms)
2 1:43 peek togetherpeeked the same enemy as 741, 188 ms after them - a double peek
2 1:43 in their waystood between 741 and an enemy they could see, for 438 ms (pros: 125 ms at a time)
2 1:43 line of firestood in 741's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:43 trade741 was killed 45 units away: not traded within 5 s (pros: 625 ms)
2 1:42 tradeСКДЩ ДОН was killed 516 units away: not traded within 5 s (pros: 625 ms)
6 1:39 holdheld with rondo, 487 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:39 holdheld with 741, 457 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:36 line of firestood in rondo's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:31 line of firestood in rondo's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:27 peek togetherpeeked the same enemy as rondo, 141 ms before them - a double peek
6 1:21 traderondo was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
7 1:34 tradeвop was killed 388 units away: you traded in 4,188 ms (pros: 1,641 ms)
7 1:30 holdheld with rondo, 168 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before rondo)
7 1:26 holdheld with rondo, 311 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after rondo)
7 1:25 traderondo was killed 158 units away: not traded within 5 s (pros: 969 ms)
8 1:20 line of firestood in СКДЩ ДОН's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
9 1:35 tradeСКДЩ ДОН was killed 100 units away: you traded in 766 ms (pros: 969 ms)
10 1:45 tradeСКДЩ ДОН was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
11 1:40 trade741 was killed 137 units away: not traded within 5 s (pros: 969 ms)
11 1:33 tradeСКДЩ ДОН was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
12 0:12 tradeвop was killed 240 units away: you traded in 844 ms (pros: 625 ms)
13 1:34 tradeвop was killed 706 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 tradeСКДЩ ДОН was killed 893 units away: not traded within 5 s (pros: 2,031 ms)
13 1:24 trade741 was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
14 1:45 traderondo was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 holdheld with СКДЩ ДОН, 769 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 bomb 0:18 trade741 was killed 381 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:34 traderondo was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
18 1:46 trade741 was killed 924 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 cspyliahit by themP2000484 ms–3.2°
1 1:45 cspyliahit themGlock-18906 ms–0.8°
1 1:37 paradisehit themGlock-180 ms–1.5°
1 1:37 БогданТрофимовичkilled themGlock-18406 ms1734 ms3.0°
1 1:35 paradisekilled by themUSP-S219 ms219 ms0.9°
2 1:43 ItsMantashit themGlock-18219 ms–6.9°
2 1:42 БогданТрофимовичkilled themGlock-18797 ms1797 ms15.9°
2 1:41 ItsMantaskilled by themNova375 ms375 ms0.8°
3 1:23 ItsMantashit themDesert Eagle4359 ms–51.5°
3 1:17 ItsMantaskilled by themNova1391 ms4031 ms14.4°
5 1:17 БогданТрофимовичkilled by themM4A1-S359 ms359 ms0.7°
6 1:43 paradisehit themMP7453 ms–5.1°
6 1:41 paradisehit by themAK-471766 ms–17.6°
6 1:26 ItsMantashit themMP7391 ms–1.2°
7 1:30 paradisekilled themM4A4422 ms594 ms4.6°
7 1:17 БогданТрофимовичhit by themM4A4422 ms–10.8°
7 1:17 БогданТрофимовичkilled themM4A4500 ms688 ms51.3°
7 bomb 0:26 ItsMantaskilled themM4A4688 ms953 ms7.0°
8 1:14 Agnostickilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:10 paradisekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 БогданТрофимовичkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:16 cspyliahit themAK-47375 ms–12.6°
9 1:02 paradisekilled by themAWP391 ms391 ms1.2°
10 1:00 paradisehit themAK-47281 ms–3.7°
10 1:00 paradisekilled by themAWP344 ms344 ms3.0°
11 1:43 ItsMantaskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:40 Agnostichit by themFAMAS344 ms–12.3°
11 1:40 Agnostickilled themAK-47406 ms406 ms23.4°
11 1:33 БогданТрофимовичkilled by themM4A1-S734 ms734 ms4.3°
12 1:19 cspyliakilled themMP747 ms609 ms4.1°
12 0:15 БогданТрофимовичhit themM4A4922 ms–7.7°
12 0:14 БогданТрофимовичhit by themAK-471344 ms–1.5°
12 0:11 paradisekilled themM4A1-S1141 ms1234 ms52.9°
12 0:08 Agnostickilled by themM4A1-S234 ms234 ms2.8°
13 1:10 paradisekilled by themUSP-S562 ms562 ms1.0°
14 bomb 0:06 БогданТрофимовичhit themP2000719 ms–52.0°
14 bomb 0:04 БогданТрофимовичkilled by themGlock-182281 ms2281 ms5.3°
15 1:15 Agnostickilled by themAK-47391 ms391 ms4.7°
16 bomb 0:06 ItsMantaskilled by themM4A4891 ms984 ms34.3°
17 bomb 0:33 paradisekilled themUSP-S859 ms1188 ms0.8°
17 bomb 0:13 cspyliakilled themM4A4734 ms828 ms5.6°
17 bomb 0:07 Agnostichit by themAK-47422 ms–11.9°
17 bomb 0:06 Agnostickilled themM4A4500 ms500 ms2.4°
17 bomb 0:03 БогданТрофимовичkilled by themAK-47359 ms750 ms1.4°
18 1:43 БогданТрофимовичhit themXM1014422 ms–4.2°
18 1:42 БогданТрофимовичhit by themAK-47656 ms–7.2°
18 1:42 ItsMantashit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 34 first shots too soon: 12 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 cspyliaGlock-181195fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
1 1:37 БогданТрофимовичGlock-181008aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/311% / 36%
1 1:35 БогданТрофимовичGlock-181095fine - pros would have fired it too1/1killed them51% / 51%
2 1:43 ItsMantasGlock-18416fine - pros would have fired it too1/442% / 43%
2 1:42 БогданТрофимовичGlock-18330aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first5/9killed them5% / 57%
3 1:26 ItsMantasDesert Eagle1952aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/16% / 53%
3 1:25 ItsMantasDesert Eagle1947aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/15% / 31%
3 1:24 ItsMantasDesert Eagle1946fine - pros would have fired it too0/121% / 43%
3 1:23 ItsMantasDesert Eagle1946fine - pros would have fired it too1/131% / 43%
3 1:22 ItsMantasDesert Eagle1947aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/17% / 48%
3 1:18 ItsMantasDesert Eagle1266aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 44%
3 1:17 ItsMantasDesert Eagle1204aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)9% / 57%
6 1:43 paradiseMP71077fired while moving (210 u/s), too fast to be accurate - stop first4/30cut short (a death, a reload); 18 bullets after pros would have stopped4% / 51%
6 1:26 ItsMantasMP71225fired while moving (76 u/s), too fast to be accurate - stop first4/857% / 63%
7 1:30 paradiseM4A4435fired while moving (106 u/s), too fast to be accurate - stop first3/7killed them25% / 52%
7 1:17 БогданТрофимовичM4A4488fine - pros would have fired it too2/8killed them49% / 49%
7 bomb 0:26 ItsMantasM4A4542fine - pros would have fired it too4/8killed them59% / 59%
9 1:16 cspyliaAK-47299fine - pros would have fired it too2/772% / 72%
10 1:00 paradiseAK-471064fine - pros would have fired it too1/1cut short (a death, a reload)45% / 48%
11 1:40 AgnosticAK-47462fine - pros would have fired it too1/5killed them61% / 61%
12 1:19 cspyliaMP7293fine - pros would have fired it too6/12killed them66% / 67%
12 1:07 AgnosticM4A1-S1627aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/41 bullet after pros would have stopped13% / 60%
12 0:37 ItsMantasM4A1-S1109aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/421% / 61%
12 0:15 БогданТрофимовичM4A1-S1525fine - pros would have fired it too2/640% / 46%
12 0:14 БогданТрофимовичM4A1-S1525fine - pros would have fired it too0/428% / 44%
12 0:14 БогданТрофимовичM4A1-S1526fine - pros would have fired it too1/427% / 44%
12 0:11 paradiseM4A1-S41fine - pros would have fired it too2/5killed them43% / 59%
13 1:20 paradiseUSP-S1364aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 46%
13 1:19 paradiseUSP-S1364aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 45%
13 1:18 paradiseUSP-S1367aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 42%
14 bomb 0:06 БогданТрофимовичUSP-S327fine - pros would have fired it too2/7cut short (a death, a reload)57% / 57%
17 bomb 0:33 paradiseUSP-S1796fine - pros would have fired it too2/2killed them20% / 41%
17 bomb 0:13 cspyliaM4A41589fine - pros would have fired it too2/3killed them65% / 65%
17 bomb 0:07 AgnosticM4A4590fired while moving (115 u/s), too fast to be accurate - stop first1/7killed them8% / 46%

Positioning

In none of your 29 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 21 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 17 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.