Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 106 | 16% |
| MP7 | 19 | 47% |
| Glock-18 | 12 | 42% |
| AK-47 | 11 | 0% |
| Five-SeveN | 10 | 20% |
| P250 | 9 | 22% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 41/76 | 9 1:39 | 1 kill (MP7) T | 0.3 |
| 63/76 | 1 1:35 | 1 kill (Glock) T | -1.1 |
| 76/76 | 5 1:00 | 1 kill (P90), 1 headshot T | -3.6 |
Flashes
5 flashes: 2 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:43 | wasted | barely blinded ⭕⃤ Emoleone 1.0 s (0.1 s white) |
| 8 1:45 | weak | barely blinded 𝕷𝖎𝖓𝖆 ♥ 1.7 s (0.1 s white), DIMAYZER 1.7 s (0.1 s white); blinded FERRARİPEEK -furi 3.8 s holding Long Doors - safe |
| 9 1:48 | good | blinded DIMAYZER 3.9 s (1.2 s white) |
| 10 1:46 | weak | barely blinded Sokol 1.6 s (0.1 s white), 𝕷𝖎𝖓𝖆 ♥ 1.6 s (0.1 s white) |
| 15 1:31 | good | blinded DIMAYZER 3.5 s (0.8 s white); blinded themselves 2.0 s holding Catwalk - safe |
Throws
9 grenades: 5 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:30 | punished | killed by Agnostic 0.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 684 units away, thrown in the open; a running throw |
| 15 1:36 | exposed | a smoke at Catwalk - seen by 1 enemy for 0.8 s, the nearest 802 units away, thrown in the open; a running throw |
| 15 1:33 | exposed | a flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 795 units away |
| 15 1:29 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1071 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:26 | T Ramp | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 11 0:54 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds (1 time longer than pros stand there). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | line of fire | stood in leila888's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 1:30 | peek together | peeked the same enemy as FERRARİPEEK -furi, 109 ms before them - a double peek |
| 1 1:30 | peek together | peeked the same enemy as Must1, 609 ms before them - early - you went first, alone |
| 2 1:47 | trade | leila888 was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:27 | trade | FERRARİPEEK -furi was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:41 | peek together | peeked the same enemy as Must1, 828 ms before them - early - you went first, alone |
| 9 1:30 | line of fire | stood in Must1's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:47 | trade | FERRARİPEEK -furi was killed 502 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:34 | in their way | stood between leila888 and an enemy they could see, for 812 ms (pros: 125 ms at a time) |
| 10 1:34 | line of fire | stood in leila888's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 11 1:29 | trade | leila888 was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:36 | trade | FERRARİPEEK -furi was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:51 | trade | Must1 was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:45 | line of fire | stood in FERRARİPEEK -furi's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed them | Glock-18 | 484 ms | 938 ms | 19.0° | ||
| 1 1:30 | hit by them | P2000 | 94 ms | – | 0.7° | ||
| 1 1:29 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:42 | killed by them | Desert Eagle | 609 ms | 609 ms | 4.5° | ||
| 3 1:43 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:16 | killed by them | AK-47 | 469 ms | 1766 ms | 26.4° | ||
| 3 1:15 | hit them | Glock-18 | 1328 ms | – | 13.3° | ||
| 4 1:25 | hit by them | P90 | 125 ms | – | 3.8° | ||
| 4 1:24 | hit them | P250 | 578 ms | – | 0.8° | ||
| 4 1:18 | killed by them | P90 | 406 ms | 1297 ms | 0.7° | ||
| 5 1:00 | killed them | P90 | 219 ms | 578 ms | 11.6° | ||
| 5 1:00 | killed by them | P90 | 484 ms | 1172 ms | 14.1° | ||
| 5 1:00 | hit them | P90 | 516 ms | – | 5.9° | ||
| 6 1:45 | hit them | P90 | 812 ms | – | 12.1° | ||
| 6 1:45 | killed by them | AK-47 | 859 ms | 1953 ms | 2.2° | ||
| 7 1:35 | killed by them | AK-47 | 156 ms | 156 ms | 0.8° | ||
| 8 1:32 | hit them | P90 | 188 ms | – | 12.7° | ||
| 8 1:32 | killed by them | M4A4 | 328 ms | 328 ms | 45.0° | ||
| 9 1:40 | hit by them | M4A4 | 359 ms | – | 7.1° | ||
| 9 1:40 | hit them | MP7 | 438 ms | – | 11.1° | ||
| 9 1:40 | killed them | MP7 | 500 ms | 1781 ms | 9.9° | ||
| 9 1:30 | killed by them | M4A4 | 391 ms | 391 ms | 3.0° | ||
| 10 1:34 | killed by them | FAMAS | 578 ms | 1109 ms | 3.9° | ||
| 10 1:34 | hit them | P90 | 656 ms | – | 44.6° | ||
| 11 1:13 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:53 | killed by them | AWP | 625 ms | 625 ms | 46.8° | ||
| 12 1:31 | killed by them | M4A1-S | 266 ms | 766 ms | 0.5° | ||
| 13 1:39 | killed by them | Desert Eagle | 172 ms | 172 ms | 3.9° | ||
| 14 1:38 | hit them | Five-SeveN | 359 ms | – | 13.5° | ||
| 14 1:38 | hit them | Five-SeveN | 812 ms | – | 15.4° | ||
| 14 1:38 | hit by them | MAC-10 | 688 ms | – | 6.7° | ||
| 14 1:37 | killed by them | AK-47 | 1078 ms | 1078 ms | 50.7° | ||
| 15 1:25 | hit them | P90 | 156 ms | – | 2.9° | ||
| 15 1:25 | killed by them | Galil AR | 234 ms | 2219 ms | 3.9° | ||
| 16 1:41 | killed by them | AK-47 | 297 ms | 297 ms | 15.5° | ||
| 17 bomb 0:37 | killed by them | AWP | 250 ms | 250 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 633 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/5 | killed them | 28% / 42% | |
| 2 1:42 | AK-47 | 1263 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 49% | |
| 3 1:15 | Glock-18 | 302 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 14% / 53% | |
| 4 1:24 | P250 | 1491 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/5 | 25% / 33% | ||
| 4 1:19 | P250 | 1734 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/3 | 3% / 33% | ||
| 4 1:18 | P250 | 1710 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 31% | |
| 5 1:05 | P90 | 650 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/13 | 2 bullets after pros would have stopped | 1% / 51% | |
| 5 1:03 | P90 | 533 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/11 | 1% / 49% | ||
| 5 1:00 | P90 | 330 | fine - pros would have fired it too | 3/16 | killed them | 40% / 48% | |
| 8 1:33 | P90 | 178 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 23% / 61% | |
| 9 1:40 | MP7 | 854 | fired while moving (194 u/s), too fast to be accurate - stop first | 9/25 | 63% / 74% | ||
| 10 1:34 | P90 | 404 | fired while moving (33 u/s), too fast to be accurate - stop first | 5/11 | cut short (a death, a reload) | 1% / 52% | |
| 11 0:54 | AK-47 | 595 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 19% / 59% | |
| 12 1:31 | AWP | 987 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 65% | |
| 14 1:44 | Five-SeveN | 1005 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/6 | 38% / 51% | ||
| 14 1:38 | Five-SeveN | 492 | fired while moving (228 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 57% / 63% | |
| 15 1:26 | P90 | 1203 | fired while moving (230 u/s), too fast to be accurate - stop first | 2/24 | 18 bullets after pros would have stopped | 0% / 45% | |
| 15 1:24 | P90 | 1184 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload); 3 bullets after pros would have stopped | 5% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.