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Dust II, lost 4-13 · Sun 18 Oct, 18:07

HolyGreat

The match

Aim

Scoreboard

40ADR35%KAST

Positioning

Shots

17/18Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P9010616%
MP71947%
Glock-181242%
AK-47110%
Five-SeveN1020%
P250922%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
41/769 1:39 1 kill (MP7) T0.3
63/761 1:35 1 kill (Glock) T-1.1
76/765 1:00 1 kill (P90), 1 headshot T-3.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:43 wastedbarely blinded ⭕⃤ Emoleone 1.0 s (0.1 s white)
8 1:45 weakbarely blinded 𝕷𝖎𝖓𝖆 ♥ 1.7 s (0.1 s white), DIMAYZER 1.7 s (0.1 s white); blinded FERRARİPEEK -furi 3.8 s holding Long Doors - safe
9 1:48 goodblinded DIMAYZER 3.9 s (1.2 s white)
10 1:46 weakbarely blinded Sokol 1.6 s (0.1 s white), 𝕷𝖎𝖓𝖆 ♥ 1.6 s (0.1 s white)
15 1:31 goodblinded DIMAYZER 3.5 s (0.8 s white); blinded themselves 2.0 s holding Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 5 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:30 punishedkilled by Agnostic 0.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 684 units away, thrown in the open; a running throw
15 1:36 exposeda smoke at Catwalk - seen by 1 enemy for 0.8 s, the nearest 802 units away, thrown in the open; a running throw
15 1:33 exposeda flash at Catwalk - seen by 1 enemy for 0.1 s, the nearest 795 units away
15 1:29 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1071 units away; a running throw

Positioning

In 3 of your 21 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 13 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 𝕷𝖎𝖓𝖆 ♥Bombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
4 1:26 AgnosticT Rampcover not used: 128 units away, they'd have seen only your headlived
11 0:54 SokolShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds (1 time longer than pros stand there). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 line of firestood in leila888's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 1:30 peek togetherpeeked the same enemy as FERRARİPEEK -furi, 109 ms before them - a double peek
1 1:30 peek togetherpeeked the same enemy as Must1, 609 ms before them - early - you went first, alone
2 1:47 tradeleila888 was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
3 1:27 tradeFERRARİPEEK -furi was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
9 1:41 peek togetherpeeked the same enemy as Must1, 828 ms before them - early - you went first, alone
9 1:30 line of firestood in Must1's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:47 tradeFERRARİPEEK -furi was killed 502 units away: not traded within 5 s (pros: 2,031 ms)
10 1:34 in their waystood between leila888 and an enemy they could see, for 812 ms (pros: 125 ms at a time)
10 1:34 line of firestood in leila888's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
11 1:29 tradeleila888 was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
12 1:36 tradeFERRARİPEEK -furi was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
17 1:51 tradeMust1 was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
17 1:45 line of firestood in FERRARİPEEK -furi's line of fire while they fought, for 375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Sokolkilled themGlock-18484 ms938 ms19.0°
1 1:30 𝕷𝖎𝖓𝖆 ♥hit by themP200094 ms–0.7°
1 1:29 Agnostickilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:42 Agnostickilled by themDesert Eagle609 ms609 ms4.5°
3 1:43 DIMAYZERhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:16 ⭕⃤ Emoleonekilled by themAK-47469 ms1766 ms26.4°
3 1:15 ⭕⃤ Emoleonehit themGlock-181328 ms–13.3°
4 1:25 Agnostichit by themP90125 ms–3.8°
4 1:24 Agnostichit themP250578 ms–0.8°
4 1:18 Agnostickilled by themP90406 ms1297 ms0.7°
5 1:00 ⭕⃤ Emoleonekilled themP90219 ms578 ms11.6°
5 1:00 Agnostickilled by themP90484 ms1172 ms14.1°
5 1:00 DIMAYZERhit themP90516 ms–5.9°
6 1:45 𝕷𝖎𝖓𝖆 ♥hit themP90812 ms–12.1°
6 1:45 𝕷𝖎𝖓𝖆 ♥killed by themAK-47859 ms1953 ms2.2°
7 1:35 Sokolkilled by themAK-47156 ms156 ms0.8°
8 1:32 ⭕⃤ Emoleonehit themP90188 ms–12.7°
8 1:32 ⭕⃤ Emoleonekilled by themM4A4328 ms328 ms45.0°
9 1:40 𝕷𝖎𝖓𝖆 ♥hit by themM4A4359 ms–7.1°
9 1:40 𝕷𝖎𝖓𝖆 ♥hit themMP7438 ms–11.1°
9 1:40 DIMAYZERkilled themMP7500 ms1781 ms9.9°
9 1:30 Agnostickilled by themM4A4391 ms391 ms3.0°
10 1:34 ⭕⃤ Emoleonekilled by themFAMAS578 ms1109 ms3.9°
10 1:34 ⭕⃤ Emoleonehit themP90656 ms–44.6°
11 1:13 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:53 Sokolkilled by themAWP625 ms625 ms46.8°
12 1:31 𝕷𝖎𝖓𝖆 ♥killed by themM4A1-S266 ms766 ms0.5°
13 1:39 Sokolkilled by themDesert Eagle172 ms172 ms3.9°
14 1:38 DIMAYZERhit themFive-SeveN359 ms–13.5°
14 1:38 Agnostichit themFive-SeveN812 ms–15.4°
14 1:38 DIMAYZERhit by themMAC-10688 ms–6.7°
14 1:37 Agnostickilled by themAK-471078 ms1078 ms50.7°
15 1:25 DIMAYZERhit themP90156 ms–2.9°
15 1:25 DIMAYZERkilled by themGalil AR234 ms2219 ms3.9°
16 1:41 𝕷𝖎𝖓𝖆 ♥killed by themAK-47297 ms297 ms15.5°
17 bomb 0:37 ⭕⃤ Emoleonekilled by themAWP250 ms250 ms0.6°

Shots

You fired 17 of your 18 first shots too soon: 13 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 23 spray bullets went on after pros would have stopped. Your first shots had a 19% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 SokolGlock-18633fired while moving (211 u/s), too fast to be accurate - stop first2/5killed them28% / 42%
2 1:42 AgnosticAK-471263fired while moving (212 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 49%
3 1:15 ⭕⃤ EmoleoneGlock-18302aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/7cut short (a death, a reload)14% / 53%
4 1:24 AgnosticP2501491fired while moving (133 u/s), too fast to be accurate - stop first2/525% / 33%
4 1:19 AgnosticP2501734fired while moving (182 u/s), too fast to be accurate - stop first0/33% / 33%
4 1:18 AgnosticP2501710aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)9% / 31%
5 1:05 ⭕⃤ EmoleoneP90650fired while moving (213 u/s), too fast to be accurate - stop first0/132 bullets after pros would have stopped1% / 51%
5 1:03 ⭕⃤ EmoleoneP90533fired while moving (230 u/s), too fast to be accurate - stop first0/111% / 49%
5 1:00 ⭕⃤ EmoleoneP90330fine - pros would have fired it too3/16killed them40% / 48%
8 1:33 ⭕⃤ EmoleoneP90178aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/8cut short (a death, a reload)23% / 61%
9 1:40 𝕷𝖎𝖓𝖆 ♥MP7854fired while moving (194 u/s), too fast to be accurate - stop first9/2563% / 74%
10 1:34 ⭕⃤ EmoleoneP90404fired while moving (33 u/s), too fast to be accurate - stop first5/11cut short (a death, a reload)1% / 52%
11 0:54 AgnosticAK-47595fired while moving (206 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)19% / 59%
12 1:31 𝕷𝖎𝖓𝖆 ♥AWP987aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)12% / 65%
14 1:44 AgnosticFive-SeveN1005fired while moving (235 u/s), too fast to be accurate - stop first0/638% / 51%
14 1:38 DIMAYZERFive-SeveN492fired while moving (228 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)57% / 63%
15 1:26 DIMAYZERP901203fired while moving (230 u/s), too fast to be accurate - stop first2/2418 bullets after pros would have stopped0% / 45%
15 1:24 DIMAYZERP901184fired while moving (93 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload); 3 bullets after pros would have stopped5% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.