Competitive · Sun 18 Oct, 18:07 · 17 rounds, 24 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | ||||||||||||||||||||||||||||||||
| 9 | 15 | 1 | -6 | 58 | 22% | 47% | 1-1 | 0 | 4 | 0/4 | 406 ms | 484 ms | 2.2° | 40% | 31% | 12% | 80% | 17 | 3% 1/37 | 1 | 0 | 0 | 8% | 0% 0/15 | 0% 0/6 | 44% 8/18 | 2 | 6 | 0% 0/8 | 0% | 33% pro 51% | ||||
| 9 | 16 | 3 | -7 | 63 | 56% | 41% | 0-2 | 0 | 7 | 0/3 | 484 ms | 656 ms | 4.0° | 32% | 10% | 18% | 39% | 25 | 21% 7/34 | 2 | 2 | 4 | 31% | 0% 0/16 | 0/0 | 71% 22/31 | 15 | 7 | 12% 2/16 | 3% | 22% pro 47% | ||||
![]() | 8 | 15 | 1 | -7 | 66 | 12% | 35% | 1-3 | 38 | 6 | 1/2 | 453 ms | 398 ms | 2.0° | 32% | 42% | 3% | 64% | 16 | 4% 1/26 | 1 | 0 | 0 | 45% | 25% 4/16 | 0% 0/10 | 67% 16/24 | 8 | 8 | 22% 2/9 | 2% | 31% pro 52% | |||
![]() | 7 | 13 | 0 | -6 | 48 | 57% | 38% | 1-2 | 0 | 10 | 1/4 | 359 ms | 297 ms | 3.0° | 45% | 36% | 26% | 65% | 13 | 4% 1/22 | 1 | 0 | 0 | 0% | 0% 0/11 | 0/2 | 41% 9/22 | 4 | 5 | 22% 2/9 | 24% | 38% pro 56% | |||
| 3 | 17 | 4 | -14 | 40 | 33% | 35% | 1-1 | 1 | 8 | – | 500 ms | 938 ms | 12.1° | 6% | 20% | 9% | 25% | 13 | 14% 3/21 | 2 | 0 | 1 | 8% | 7% 1/14 | 0/3 | 94% 17/18 | 13 | 4 | 0% 0/7 | 18% | 19% pro 51% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 17 | 4 | 5 | +13 | 88 | 41% | 88% | 2-1 | 163 | 0 | 1/3 | 312 ms | 344 ms | 1.4° | 64% | 26% | 19% | 80% | 23 | 4% 1/24 | 0 | 0 | 1 | 36% | 0/2 | 0/4 | 28% 8/29 | 3 | 5 | 12% 1/8 | 12% | 49% pro 63% | |||
| 17 | 7 | 4 | +10 | 113 | 53% | 94% | 3-0 | 105 | 2 | 0/1 | 500 ms | 789 ms | 2.9° | 16% | 34% | 17% | 37% | 30 | 8% 3/38 | 3 | 0 | 0 | 3% | 0% 0/22 | 0% 0/7 | 83% 43/52 | 24 | 19 | 23% 6/26 | 5% | 20% pro 50% | ||||
![]() | 13 | 10 | 10 | +3 | 102 | 31% | 94% | 2-2 | 248 | 5 | – | 516 ms | 524 ms | 2.4° | 36% | 17% | 13% | 46% | 23 | 16% 5/32 | 2 | 2 | 2 | 28% | 0% 0/19 | 0% 0/8 | 66% 21/32 | 14 | 7 | 15% 2/13 | 4% | 30% pro 58% | |||
![]() | 11 | 8 | 3 | +3 | 68 | 73% | 94% | 0-0 | 0 | 0 | 0/1 | 406 ms | 844 ms | 3.6° | 32% | 27% | 25% | 64% | 19 | 0% 0/22 | 0 | 0 | 0 | 0% | 0% 0/15 | 0/3 | 63% 22/35 | 14 | 8 | 21% 5/24 | 8% | 33% pro 54% | |||
| 9 | 10 | 7 | -1 | 65 | 33% | 88% | 2-1 | 224 | 4 | – | 484 ms | 1094 ms | 3.7° | 20% | 32% | 10% | 54% | 13 | 4% 1/28 | 0 | 0 | 1 | 17% | 0% 0/11 | 0/2 | 70% 28/40 | 14 | 14 | 55% 17/31 | 0% | 22% pro 52% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 1:36 | 3 kills (M4A1-S ×3), 1 headshot, in 5.7 s CT | 7.4 | |
| 2 | 1 1:28 | 4 kills (Glock ×4), 1 headshot, in 39 s T | 7.1 | |
| 3 | 11 1:33 | 3 kills (AWP ×3), in 102.3 s T | 4.3 | |
| 4 | 9 1:46 | 2 kills (Deagle ×2), in 17 s T | 4.2 | |
| 5 | 2 1:47 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 19.2 s CT | 3.7 | |
| 6 | 6 0:43 | 2 kills (AK-47 ×2), a wallbang, in 16.3 s CT | 3.6 | |
| 7 | 5 0:59 | 2 kills (AK-47 ×2), in 1 s T | 3.5 | |
| 8 | 7 1:35 | 3 kills (AK-47 ×3), 2 headshots, in 36.4 s CT | 3.2 | |
| 9 | 9 1:20 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 | |
| 10 | 2 1:42 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 11 | 13 1:39 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 12 | 17 1:51 | 2 kills (AWP ×2), in 31.8 s T | 2.1 |
Every moment (76)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 4 1:12 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.1 | |
| 14 | 4 1:17 | 2 kills (P90 ×2), all headshots, in 9.3 s CT | 2.1 | |
| 15 | 10 1:47 | 3 kills (AWP ×2, P2000), 1 headshot, in 39.5 s CT | 2.1 | |
| 16 | 7 1:35 | 1 kill (AWP), a wallbang CT | 2.0 | |
| 17 | 8 1:32 | 2 kills (M4A4, Deagle), 1 headshot, in 22.6 s CT | 2.0 | |
| 18 | 17 1:34 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.7 | |
| 19 | 7 1:29 | 2 kills (MAC-10, AWP), in 27.1 s T | 1.6 | |
| 20 | 6 1:23 | 1 kill (Deagle), 1 headshot T | 1.5 | |
| 21 | 7 1:47 | 2 kills (AWP ×2), a no-scope, in 61.1 s T | 1.5 | |
| 22 | 11 1:29 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 1.4 | |
| 23 | 11 1:12 | 2 kills (AWP ×2), in 18.7 s CT | 1.3 | |
| 24 | 6 1:22 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 25 | 10 1:34 | 1 kill (AWP) T | 1.0 | |
| 26 | 8 1:45 | 1 kill (M4A1-S) CT | 1.0 | |
| 27 | 6 0:43 | 1 kill (AK-47) T | 0.9 | |
| 28 | 2 1:39 | 1 kill (MP9), 1 headshot CT | 0.8 | |
| 29 | 9 1:40 | 1 kill (Deagle) T | 0.8 | |
| 30 | 3 1:27 | 2 kills (P90 ×2), 1 headshot, in 40.7 s CT | 0.8 | |
| 31 | 5 0:46 | 1 kill (AK-47), 1 in the air CT | 0.7 | |
| 32 | 15 bomb 0:08 | 1 kill (AK-47) T | 0.7 | |
| 33 | 16 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 34 | 16 1:22 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 35 | 3 1:30 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 36 | 6 1:04 | 1 kill (Deagle), 1 headshot T | 0.6 | |
| 37 | 11 1:37 | 1 kill (AWP) CT | 0.6 | |
| 38 | 15 1:29 | 2 kills (AK-47 ×2), in 43.7 s T | 0.6 | |
| 39 | 11 1:16 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 40 | 17 1:35 | 1 kill (MP7), 1 through smoke, 1 headshot CT | 0.5 | |
| 41 | 9 1:39 | 1 kill (MP7) T | 0.3 | |
| 42 | 14 bomb 0:35 | 2 kills (USP-S ×2), all headshots, in 12 s CT | 0.3 | |
| 43 | 14 1:24 | 1 kill (MAC-10), 1 headshot T | 0.2 | |
| 44 | 14 bomb 0:25 | 1 kill (Scout) CT | 0.1 | |
| 45 | 15 bomb 0:08 | 1 kill (MP7) T | 0.1 | |
| 46 | 13 1:25 | 2 kills (Glock ×2), all headshots, in 3.9 s T | 0.0 | |
| 47 | 4 1:19 | 1 kill (AK-47), 1 headshot CT | 0.0 | |
| 48 | 5 1:10 | 1 kill (Scout) CT | -0.1 | |
| 49 | 13 1:40 | 1 kill (Glock), 1 headshot T | -0.1 | |
| 50 | 8 1:26 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 51 | 17 bomb 0:34 | 1 kill (MP7) T | -0.3 | |
| 52 | 6 1:03 | 1 kill (MP7) T | -0.3 | |
| 53 | 15 1:23 | 1 kill (Galil) T | -0.3 | |
| 54 | 2 1:25 | 1 kill (AK-47) CT | -0.5 | |
| 55 | 5 0:49 | 1 kill (AK-47) CT | -0.6 | |
| 56 | 15 bomb 0:22 | 1 kill (MAC-10) CT | -0.7 | |
| 57 | 4 1:15 | 1 kill (M4A1-S) CT | -0.7 | |
| 58 | 14 1:39 | 1 kill (MAC-10) T | -0.9 | |
| 59 | 10 1:34 | 2 kills (FAMAS, AWP), 1 headshot, in 99.1 s CT | -0.9 | |
| 60 | 14 1:37 | 1 kill (AK-47) T | -0.9 | |
| 61 | 5 0:59 | 1 kill (P90) CT | -1.0 | |
| 62 | 7 1:36 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 63 | 1 1:35 | 1 kill (Glock) T | -1.1 | |
| 64 | 9 1:30 | 1 kill (M4A4), 1 headshot CT | -1.1 | |
| 65 | 3 0:42 | 1 kill (AK-47) CT | -1.2 | |
| 66 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | -1.3 | |
| 67 | 1 1:28 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 68 | 1 1:22 | 1 kill (Five-SeveN), 1 headshot CT | -1.4 | |
| 69 | 13 1:33 | 1 kill (Tec-9), 1 headshot T | -1.5 | |
| 70 | 3 0:45 | 1 kill (Glock) T | -1.6 | |
| 71 | 11 1:36 | 1 kill (AK-47), 1 headshot T | -1.6 | |
| 72 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 73 | 13 1:26 | 1 kill (USP-S), 1 headshot CT | -2.3 | |
| 74 | 3 1:14 | 1 kill (AK-47) CT | -2.5 | |
| 75 | 6 1:44 | 2 kills (AK-47 ×2), in 41.1 s CT | -2.7 | |
| 76 | 5 1:00 | 1 kill (P90), 1 headshot T | -3.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:22 | 1v2 after the plant CT · 6 HP · Long A | lost - died in the first fight · saw each other | |
| 2 1:28 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 3 0:47 | 1v5 before the plant T · 7 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:12 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other | |
| 5 0:49 | 1v2 before the plant T · 5 HP · Bombsite B | lost - died in the first fight · they saw them first | |
| 6 0:43 | 1v2 before the plant CT · 100 HP · Under A | won - killed both · first fight won, saw each other | |
| 6 0:43 | 1v1 before the plant T · 31 HP · Long Doors | lost - died in the first fight · saw each other | |
| 7 bomb 0:40 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw them first | |
| 7 bomb 0:37 | 1v1 after the plant T · 10 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 8 1:26 | 1v5 before the plant T · 73 HP · Top Mid | lost - died later · saw each other | |
| 9 1:29 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 10 1:07 | 1v4 before the plant T · 24 HP · Lower Tunnel | lost - saved, the time ran out | |
| 11 0:53 | 1v2 before the plant T · 100 HP · Side | won - killed both | |
| 11 bomb 0:33 | 1v1 after the plant CT · 100 HP · CT Spawn | lost - died later · saw each other | |
| 12 1:31 | 1v5 before the plant T · 86 HP · T Spawn | lost - died with two or more on them at once · first fight lost, saw each other | |
| 13 1:25 | 1v3 before the plant CT · 1 HP · A Ramp | lost - died with two or more on them at once · first fight lost, saw each other | |
| 15 bomb 0:08 | 1v4 after the plant CT · 100 HP · Short Stairs · decided as it began | lost - died in the first fight · saw each other | |
| 16 1:35 | 1v5 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · saw them first | |
| 17 bomb 0:37 | 1v4 after the plant CT · 22 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 7 1:35 | misled a peek | barely blinded 𝕷𝖎𝖓𝖆 ♥ 1.6 s (0.1 s white), Sokol 0.8 s (0.1 s white) the enemy was barely blinded, and BERİBAKBERİ® peeked 𝕷𝖎𝖓𝖆 ♥ 2.5 s after the pop; got hit first | |
| 7 1:31 | misled a peek | barely blinded DIMAYZER 0.7 s (0.1 s white) the enemy was barely blinded, and FERRARİPEEK -furi peeked DIMAYZER 0.1 s after the pop; got hit first | |
| 10 1:48 | misled a peek | barely blinded 𝕷𝖎𝖓𝖆 ♥ 2.7 s (0.4 s white), Sokol 1.4 s (0.1 s white) the enemy was barely blinded, and FERRARİPEEK -furi peeked Sokol 0.6 s after the pop; got hit first | |
| 11 1:37 | hurt the team | barely blinded ⭕⃤ Emoleone 2.0 s (0.2 s white), 𝕷𝖎𝖓𝖆 ♥ 1.3 s (0.1 s white); blinded BERİBAKBERİ® 1.3 s holding Outside Long - died 0.0 s after the pop; blinded themselves 2.3 s on the move through Outside Long - safe; blinded HolyGreat 1.8 s on the move through Outside Long - safe | |
| 15 bomb 0:09 | misled a peek | barely blinded Sokol 1.1 s (0.1 s white) the enemy was barely blinded, and BERİBAKBERİ® peeked Sokol 0.5 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 1:23 | punished | killed by FERRARİPEEK -furi with a molotov in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 647 units away | |
| 7 1:48 | punished | killed by BERİBAKBERİ® 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1030 units away, thrown in the open; a running throw | |
| 9 1:40 | punished | killed by HolyGreat 0.6 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 998 units away, thrown in the open | |
| 9 1:30 | punished | killed by Agnostic 0.1 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 684 units away, thrown in the open; a running throw | |
| 10 1:36 | punished | hit by DIMAYZER 2.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1480 units away; a running throw | |
| 11 1:13 | punished | killed by Sokol 1.5 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1796 units away; a running throw | |
| 12 1:36 | punished | killed by 𝕷𝖎𝖓𝖆 ♥ with a smoke in hand at Outside Long - seen by 1 enemy for 1.2 s, the nearest 968 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



