Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 24 | 29% |
| USP-S | 17 | 35% |
| Glock-18 | 11 | 0% |
| AK-47 | 5 | 60% |
| Desert Eagle | 4 | 25% |
| AWP | 3 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/76 | 9 1:20 | 1 kill (AWP), a wallbang, 1 headshot T | 3.0 |
| 21/76 | 7 1:47 | 2 kills (AWP ×2), a no-scope, in 61.1 s T | 1.5 |
| 36/76 | 6 1:04 | 1 kill (Deagle), 1 headshot T | 0.6 |
| 42/76 | 14 bomb 0:35 | 2 kills (USP-S ×2), all headshots, in 12 s CT | 0.3 |
| 56/76 | 15 bomb 0:22 | 1 kill (MAC-10) CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:28 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 4 1:12 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other |
| 5 0:49 | 1v2 before the plant T · 5 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 7 bomb 0:37 | 1v1 after the plant T · 10 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
6 flashes: 2 good, 1 weak, 0 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 0:53 | good | blinded Sokol 4.4 s (1.6 s white); blinded themselves 1.9 s on the move through Bombsite B - safe; blinded leila888 4.0 s holding Upper Tunnel - safe |
| 7 1:35 | misled a peek | barely blinded 𝕷𝖎𝖓𝖆 ♥ 1.6 s (0.1 s white), Sokol 0.8 s (0.1 s white) the enemy was barely blinded, and BERİBAKBERİ® peeked 𝕷𝖎𝖓𝖆 ♥ 2.5 s after the pop; got hit first |
| 8 1:48 | good | blinded 𝕷𝖎𝖓𝖆 ♥ 3.7 s (1.0 s white) FERRARİPEEK -furi peeked 𝕷𝖎𝖓𝖆 ♥ 1.8 s after the pop - too early - the enemy had recovered; got hit first |
| 10 1:48 | misled a peek | barely blinded 𝕷𝖎𝖓𝖆 ♥ 2.7 s (0.4 s white), Sokol 1.4 s (0.1 s white) the enemy was barely blinded, and FERRARİPEEK -furi peeked Sokol 0.6 s after the pop; got hit first |
| 15 bomb 0:17 | weak | barely blinded Sokol 2.8 s (0.4 s white), Agnostic 2.1 s (0.2 s white); blinded themselves 1.5 s on the move through Long Doors - safe |
| 15 bomb 0:09 | misled a peek | barely blinded Sokol 1.1 s (0.1 s white) the enemy was barely blinded, and BERİBAKBERİ® peeked Sokol 0.5 s after the pop; got hit first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:08 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:19 | trade | FERRARİPEEK -furi was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:12 | trade | Must1 was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 0:50 | line of fire | stood in Must1's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 0:49 | trade | Must1 was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:44 | trade | HolyGreat was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:22 | trade | FERRARİPEEK -furi was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:35 | trade | HolyGreat was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:37 | trade | FERRARİPEEK -furi was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:47 | line of fire | stood in leila888's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:47 | trade | FERRARİPEEK -furi was killed 738 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:37 | hold | held with Must1, 397 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Must1) |
| 12 1:50 | line of fire | stood in Must1's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 12 1:47 | line of fire | stood in HolyGreat's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 12 1:46 | line of fire | stood in leila888's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:40 | trade | Must1 was killed 384 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:36 | peek together | peeked the same enemy as Must1, 0 ms before them - a double peek |
| 14 bomb 0:33 | hold | held with Must1, 426 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before Must1) |
| 14 bomb 0:33 | in their way | stood between Must1 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 bomb 0:33 | line of fire | stood in Must1's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 15 1:23 | trade | HolyGreat was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | killed by them | Five-SeveN | 797 ms | 1453 ms | 19.5° | ||
| 2 1:26 | killed by them | AK-47 | 266 ms | 969 ms | 3.1° | ||
| 3 1:31 | hit them | AK-47 | 359 ms | – | 2.7° | ||
| 3 1:30 | killed by them | AK-47 | 453 ms | 453 ms | 3.1° | ||
| 4 1:08 | hit by them | AK-47 | 172 ms | – | 3.6° | ||
| 4 1:08 | killed by them | P90 | 359 ms | 359 ms | 3.3° | ||
| 5 1:33 | hit them | AK-47 | 344 ms | – | 0.7° | ||
| 5 0:51 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:51 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:46 | hit them | AK-47 | 359 ms | – | 3.0° | ||
| 5 0:46 | killed by them | AK-47 | 469 ms | 469 ms | 5.6° | ||
| 6 1:05 | hit by them | M4A4 | 16 ms | – | 5.0° | ||
| 6 1:04 | killed them | Desert Eagle | 281 ms | 281 ms | 7.8° | ||
| 6 1:03 | killed by them | AK-47 | 234 ms | 234 ms | 8.8° | ||
| 7 1:47 | killed them | AWP | 297 ms | 297 ms | 1.1° | ||
| 7 1:32 | hit by them | M4A4 | 375 ms | – | 1.3° | ||
| 7 bomb 0:24 | killed them | AWP | 281 ms | 281 ms | 7.5° | ||
| 9 1:20 | hit by them | M4A4 | 312 ms | – | 0.7° | ||
| 9 1:20 | killed them | AWP | 281 ms | 281 ms | 0.5° | ||
| 10 1:18 | killed by them | AWP | 266 ms | 266 ms | 1.1° | ||
| 11 1:37 | killed by them | AWP | 312 ms | 312 ms | 1.4° | ||
| 13 1:27 | hit them | P2000 | 1766 ms | – | 2.3° | ||
| 13 1:26 | killed by them | Glock-18 | 1422 ms | 2109 ms | 2.6° | ||
| 14 bomb 0:36 | killed them | USP-S | 344 ms | 1047 ms | 1.0° | ||
| 14 bomb 0:33 | hit them | P2000 | 406 ms | – | 3.8° | ||
| 14 bomb 0:33 | hit by them | MAC-10 | 578 ms | – | 2.5° | ||
| 14 bomb 0:23 | killed them | USP-S | 375 ms | 750 ms | 12.3° | ||
| 15 bomb 0:23 | killed them | MAC-10 | 797 ms | 953 ms | 3.0° | ||
| 15 bomb 0:21 | hit them | MAC-10 | 375 ms | – | 3.9° | ||
| 15 bomb 0:21 | hit by them | MP7 | 438 ms | – | 1.4° | ||
| 15 bomb 0:21 | hit by them | AK-47 | 703 ms | – | 5.4° | ||
| 15 bomb 0:08 | killed by them | MP7 | 438 ms | 750 ms | 0.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 211 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 61% / 61% | |
| 2 1:26 | Glock-18 | 518 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 26% / 41% | |
| 3 1:31 | AK-47 | 500 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 34% / 55% | |
| 4 1:08 | Desert Eagle | 1212 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 5 1:33 | AK-47 | 2294 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | 2 bullets after pros would have stopped | 11% / 54% | |
| 5 0:46 | AK-47 | 420 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% | |
| 6 1:20 | Desert Eagle | 683 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | 24% / 39% | ||
| 6 1:05 | Desert Eagle | 417 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | 4% / 60% | ||
| 6 1:04 | Desert Eagle | 366 | fine - pros would have fired it too | 1/1 | killed them | 48% / 62% | |
| 7 1:47 | AWP | 1014 | fine - pros would have fired it too | 1/1 | killed them | 55% / 65% | |
| 7 bomb 0:24 | AWP | 528 | fired while moving (46 u/s), too fast to be accurate - stop first | 1/1 | killed them | 28% / 72% | |
| 9 1:20 | AWP | 1839 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 13 1:29 | USP-S | 770 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 53% | |
| 13 1:28 | USP-S | 653 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 51% | |
| 13 1:27 | USP-S | 652 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 35% / 46% | |
| 14 bomb 0:36 | USP-S | 1733 | fine - pros would have fired it too | 1/1 | 44% / 44% | ||
| 14 bomb 0:33 | USP-S | 821 | fine - pros would have fired it too | 1/2 | 48% / 50% | ||
| 14 bomb 0:23 | USP-S | 407 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/5 | killed them | 17% / 57% | |
| 15 bomb 0:23 | MAC-10 | 1016 | fine - pros would have fired it too | 0/4 | 55% / 55% | ||
| 15 bomb 0:23 | MAC-10 | 1018 | fine - pros would have fired it too | 3/6 | killed them | 63% / 63% | |
| 15 bomb 0:21 | MAC-10 | 1531 | fired while moving (131 u/s), too fast to be accurate - stop first | 4/15 | 5 bullets after pros would have stopped | 48% / 59% | |
| 15 bomb 0:08 | MAC-10 | 1255 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 10% / 45% |
Throws
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
