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Dust II, lost 4-13 · Sun 18 Oct, 18:07

BERİBAKBERİ®Distinguished Master Guardian

The match

Aim

359 msTTD297 msTTK3.0°Crosshair↓45%1st bullet36%Spray26%Head65%Counter-strafe

Scoreboard

48ADR38%KAST

Positioning

Shots

9/22Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-102429%
USP-S1735%
Glock-18110%
AK-47560%
Desert Eagle425%
AWP3100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/769 1:20 1 kill (AWP), a wallbang, 1 headshot T3.0
21/767 1:47 2 kills (AWP ×2), a no-scope, in 61.1 s T1.5
36/766 1:04 1 kill (Deagle), 1 headshot T0.6
42/7614 bomb 0:35 2 kills (USP-S ×2), all headshots, in 12 s CT0.3
56/7615 bomb 0:22 1 kill (MAC-10) CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:28 1v5 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other
4 1:12 1v5 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once · first fight lost, saw each other
5 0:49 1v2 before the plant T · 5 HP · Bombsite Blost - died in the first fight · they saw them first
7 bomb 0:37 1v1 after the plant T · 10 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 0 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 0:53 goodblinded Sokol 4.4 s (1.6 s white); blinded themselves 1.9 s on the move through Bombsite B - safe; blinded leila888 4.0 s holding Upper Tunnel - safe
7 1:35 misled a peekbarely blinded 𝕷𝖎𝖓𝖆 ♥ 1.6 s (0.1 s white), Sokol 0.8 s (0.1 s white) the enemy was barely blinded, and BERİBAKBERİ® peeked 𝕷𝖎𝖓𝖆 ♥ 2.5 s after the pop; got hit first
8 1:48 goodblinded 𝕷𝖎𝖓𝖆 ♥ 3.7 s (1.0 s white) FERRARİPEEK -furi peeked 𝕷𝖎𝖓𝖆 ♥ 1.8 s after the pop - too early - the enemy had recovered; got hit first
10 1:48 misled a peekbarely blinded 𝕷𝖎𝖓𝖆 ♥ 2.7 s (0.4 s white), Sokol 1.4 s (0.1 s white) the enemy was barely blinded, and FERRARİPEEK -furi peeked Sokol 0.6 s after the pop; got hit first
15 bomb 0:17 weakbarely blinded Sokol 2.8 s (0.4 s white), Agnostic 2.1 s (0.2 s white); blinded themselves 1.5 s on the move through Long Doors - safe
15 bomb 0:09 misled a peekbarely blinded Sokol 1.1 s (0.1 s white) the enemy was barely blinded, and BERİBAKBERİ® peeked Sokol 0.5 s after the pop; got hit first

Positioning

In 1 of your 22 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 15 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:08 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:19 tradeFERRARİPEEK -furi was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
4 1:12 tradeMust1 was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
5 0:50 line of firestood in Must1's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 0:49 tradeMust1 was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
6 1:44 tradeHolyGreat was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
6 1:22 tradeFERRARİPEEK -furi was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
7 1:35 tradeHolyGreat was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:37 tradeFERRARİPEEK -furi was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
8 1:47 line of firestood in leila888's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:47 tradeFERRARİPEEK -furi was killed 738 units away: not traded within 5 s (pros: 2,031 ms)
11 1:37 holdheld with Must1, 397 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Must1)
12 1:50 line of firestood in Must1's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
12 1:47 line of firestood in HolyGreat's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
12 1:46 line of firestood in leila888's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:40 tradeMust1 was killed 384 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:36 peek togetherpeeked the same enemy as Must1, 0 ms before them - a double peek
14 bomb 0:33 holdheld with Must1, 426 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before Must1)
14 bomb 0:33 in their waystood between Must1 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 bomb 0:33 line of firestood in Must1's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
15 1:23 tradeHolyGreat was killed 794 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 ⭕⃤ Emoleonekilled by themFive-SeveN797 ms1453 ms19.5°
2 1:26 ⭕⃤ Emoleonekilled by themAK-47266 ms969 ms3.1°
3 1:31 𝕷𝖎𝖓𝖆 ♥hit themAK-47359 ms–2.7°
3 1:30 𝕷𝖎𝖓𝖆 ♥killed by themAK-47453 ms453 ms3.1°
4 1:08 𝕷𝖎𝖓𝖆 ♥hit by themAK-47172 ms–3.6°
4 1:08 Agnostickilled by themP90359 ms359 ms3.3°
5 1:33 DIMAYZERhit themAK-47344 ms–0.7°
5 0:51 Sokolhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:51 Sokolhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:46 Sokolhit themAK-47359 ms–3.0°
5 0:46 Sokolkilled by themAK-47469 ms469 ms5.6°
6 1:05 Agnostichit by themM4A416 ms–5.0°
6 1:04 Agnostickilled themDesert Eagle281 ms281 ms7.8°
6 1:03 𝕷𝖎𝖓𝖆 ♥killed by themAK-47234 ms234 ms8.8°
7 1:47 ⭕⃤ Emoleonekilled themAWP297 ms297 ms1.1°
7 1:32 𝕷𝖎𝖓𝖆 ♥hit by themM4A4375 ms–1.3°
7 bomb 0:24 Sokolkilled themAWP281 ms281 ms7.5°
9 1:20 Sokolhit by themM4A4312 ms–0.7°
9 1:20 Sokolkilled themAWP281 ms281 ms0.5°
10 1:18 Sokolkilled by themAWP266 ms266 ms1.1°
11 1:37 ⭕⃤ Emoleonekilled by themAWP312 ms312 ms1.4°
13 1:27 𝕷𝖎𝖓𝖆 ♥hit themP20001766 ms–2.3°
13 1:26 𝕷𝖎𝖓𝖆 ♥killed by themGlock-181422 ms2109 ms2.6°
14 bomb 0:36 𝕷𝖎𝖓𝖆 ♥killed themUSP-S344 ms1047 ms1.0°
14 bomb 0:33 ⭕⃤ Emoleonehit themP2000406 ms–3.8°
14 bomb 0:33 ⭕⃤ Emoleonehit by themMAC-10578 ms–2.5°
14 bomb 0:23 DIMAYZERkilled themUSP-S375 ms750 ms12.3°
15 bomb 0:23 DIMAYZERkilled themMAC-10797 ms953 ms3.0°
15 bomb 0:21 Sokolhit themMAC-10375 ms–3.9°
15 bomb 0:21 Sokolhit by themMP7438 ms–1.4°
15 bomb 0:21 Agnostichit by themAK-47703 ms–5.4°
15 bomb 0:08 Sokolkilled by themMP7438 ms750 ms0.4°

Shots

You fired 9 of your 22 first shots too soon: 5 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 ⭕⃤ EmoleoneGlock-18211fine - pros would have fired it too0/7cut short (a death, a reload)61% / 61%
2 1:26 ⭕⃤ EmoleoneGlock-18518fine - pros would have fired it too0/4cut short (a death, a reload)26% / 41%
3 1:31 𝕷𝖎𝖓𝖆 ♥AK-47500fine - pros would have fired it too1/2cut short (a death, a reload)34% / 55%
4 1:08 𝕷𝖎𝖓𝖆 ♥Desert Eagle1212fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
5 1:33 DIMAYZERAK-472294aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/32 bullets after pros would have stopped11% / 54%
5 0:46 SokolAK-47420fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
6 1:20 AgnosticDesert Eagle683fired while moving (104 u/s), too fast to be accurate - stop first0/124% / 39%
6 1:05 AgnosticDesert Eagle417aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/14% / 60%
6 1:04 AgnosticDesert Eagle366fine - pros would have fired it too1/1killed them48% / 62%
7 1:47 ⭕⃤ EmoleoneAWP1014fine - pros would have fired it too1/1killed them55% / 65%
7 bomb 0:24 SokolAWP528fired while moving (46 u/s), too fast to be accurate - stop first1/1killed them28% / 72%
9 1:20 SokolAWP1839fine - pros would have fired it too1/1killed them80% / 80%
13 1:29 𝕷𝖎𝖓𝖆 ♥USP-S770aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 53%
13 1:28 𝕷𝖎𝖓𝖆 ♥USP-S653aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 51%
13 1:27 𝕷𝖎𝖓𝖆 ♥USP-S652fine - pros would have fired it too2/7cut short (a death, a reload)35% / 46%
14 bomb 0:36 𝕷𝖎𝖓𝖆 ♥USP-S1733fine - pros would have fired it too1/144% / 44%
14 bomb 0:33 ⭕⃤ EmoleoneUSP-S821fine - pros would have fired it too1/248% / 50%
14 bomb 0:23 DIMAYZERUSP-S407aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/5killed them17% / 57%
15 bomb 0:23 DIMAYZERMAC-101016fine - pros would have fired it too0/455% / 55%
15 bomb 0:23 DIMAYZERMAC-101018fine - pros would have fired it too3/6killed them63% / 63%
15 bomb 0:21 SokolMAC-101531fired while moving (131 u/s), too fast to be accurate - stop first4/155 bullets after pros would have stopped48% / 59%
15 bomb 0:08 SokolMAC-101255fired while moving (140 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)10% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.