Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 50 | 36% |
| AK-47 | 37 | 14% |
| MP7 | 28 | 21% |
| USP-S | 22 | 18% |
| Desert Eagle | 7 | 29% |
| M4A1-S | 5 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/76 | 1 1:28 | 4 kills (Glock ×4), 1 headshot, in 39 s T | 7.1 |
| 40/76 | 17 1:35 | 1 kill (MP7), 1 through smoke, 1 headshot CT | 0.5 |
| 52/76 | 6 1:03 | 1 kill (MP7) T | -0.3 |
| 62/76 | 7 1:36 | 1 kill (AK-47), 1 headshot T | -1.0 |
| 71/76 | 11 1:36 | 1 kill (AK-47), 1 headshot T | -1.6 |
| 73/76 | 13 1:26 | 1 kill (USP-S), 1 headshot CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:31 | 1v5 before the plant T · 86 HP · T Spawn | lost - died with two or more on them at once · first fight lost, saw each other |
| 13 1:25 | 1v3 before the plant CT · 1 HP · A Ramp | lost - died with two or more on them at once · first fight lost, saw each other |
| 16 1:35 | 1v5 before the plant CT · 100 HP · Long A | lost - died with two or more on them at once · saw them first |
Flashes
8 flashes: 2 good, 3 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long |
| 5 1:21 | wasted | no enemy blinded for long |
| 5 1:07 | wasted | no enemy blinded for long |
| 6 1:43 | good | blinded DIMAYZER 4.7 s (1.9 s white) |
| 7 1:49 | good | blinded 𝕷𝖎𝖓𝖆 ♥ 3.2 s (0.6 s white); blinded HolyGreat 2.5 s on the move through Outside Long - safe |
| 8 1:40 | weak | barely blinded 𝕷𝖎𝖓𝖆 ♥ 2.6 s (0.3 s white); blinded Must1 4.2 s holding Top Mid - safe |
| 10 1:49 | weak | barely blinded 𝕷𝖎𝖓𝖆 ♥ 1.8 s (0.1 s white), Sokol 1.6 s (0.1 s white); blinded BERİBAKBERİ® 2.5 s on the move through Outside Long - safe; blinded HolyGreat 2.8 s on the move through Outside Long - safe |
| 10 1:47 | weak | barely blinded 𝕷𝖎𝖓𝖆 ♥ 2.0 s (0.2 s white), Sokol 1.4 s (0.1 s white) |
Throws
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:16 | exposed | a smoke at Bombsite B - seen by 2 enemies for 0.4 s, the nearest 998 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:30 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 3 0:48 | T Spawn | cover not used: 16 units away, they'd have seen only your head | died | ||
| 8 1:28 | Catwalk | standing: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your head | died | ||
| 12 1:31 | T Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:28 | A Ramp | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 13 1:27 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 17 1:36 | Bombsite A | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | HolyGreat was killed 93 units away: you traded in 1,625 ms (pros: 625 ms) |
| 1 1:28 | trade | Must1 was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:03 | hold | held with Must1, 748 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:19 | trade | FERRARİPEEK -furi was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | FERRARİPEEK -furi was killed 447 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:03 | trade | BERİBAKBERİ® was killed 178 units away: you traded in 438 ms (pros: 625 ms) |
| 8 1:45 | trade | FERRARİPEEK -furi was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:47 | hold | held with FERRARİPEEK -furi, 338 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after FERRARİPEEK -furi) |
| 10 1:47 | trade | FERRARİPEEK -furi was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:34 | trade | HolyGreat was killed 883 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:37 | hold | held with BERİBAKBERİ®, 168 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:36 | hold | held with Must1, 462 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Must1) |
| 11 1:35 | hold | held with Must1, 378 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:30 | hold | held with FERRARİPEEK -furi, 325 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before FERRARİPEEK -furi) |
| 12 1:36 | trade | FERRARİPEEK -furi was killed 195 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:31 | peek together | peeked the same enemy as HolyGreat, 719 ms after them - late - your team-mate went first, as bait |
| 12 1:31 | trade | HolyGreat was killed 297 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | trade | Must1 was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:25 | trade | BERİBAKBERİ® was killed 410 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | Glock-18 | 641 ms | – | 9.0° | ||
| 1 1:29 | hit by them | P2000 | 781 ms | – | 4.5° | ||
| 1 1:28 | killed them | Glock-18 | 1438 ms | 1797 ms | 4.0° | ||
| 1 1:24 | hit them | Glock-18 | 625 ms | – | 2.5° | ||
| 1 1:20 | hit them | Glock-18 | 312 ms | – | 0.7° | ||
| 1 1:16 | hit by them | Five-SeveN | 609 ms | – | 6.1° | ||
| 1 1:15 | killed them | Glock-18 | 1266 ms | 1672 ms | 2.8° | ||
| 1 bomb 0:35 | hit them | Glock-18 | 375 ms | – | 0.6° | ||
| 1 bomb 0:30 | hit them | Glock-18 | 609 ms | – | 2.4° | ||
| 1 bomb 0:27 | hit them | Glock-18 | 391 ms | – | 6.2° | ||
| 1 bomb 0:27 | hit by them | P2000 | 688 ms | – | 5.2° | ||
| 1 bomb 0:22 | killed them | Glock-18 | 281 ms | 484 ms | 4.0° | ||
| 1 bomb 0:20 | killed them | Glock-18 | 656 ms | 656 ms | 22.1° | ||
| 2 1:47 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:48 | hit them | Desert Eagle | 422 ms | – | 1.8° | ||
| 3 0:48 | killed by them | P90 | 562 ms | 1641 ms | 3.4° | ||
| 4 1:15 | killed by them | M4A1-S | 594 ms | 891 ms | 2.2° | ||
| 6 1:47 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:03 | killed them | MP7 | 922 ms | 922 ms | 15.0° | ||
| 6 0:44 | killed by them | AK-47 | 562 ms | 1156 ms | 25.6° | ||
| 7 1:36 | killed them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 7 1:35 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:28 | hit by them | M4A4 | 172 ms | – | 2.2° | ||
| 8 1:26 | killed by them | M4A1-S | 2062 ms | 2062 ms | 2.2° | ||
| 9 1:45 | hit them | Desert Eagle | 391 ms | – | 2.9° | ||
| 9 1:44 | hit by them | M4A4 | 641 ms | – | 5.1° | ||
| 9 1:44 | hit by them | AK-47 | 391 ms | – | 1.4° | ||
| 10 1:34 | hit by them | FAMAS | 500 ms | – | 4.3° | ||
| 10 1:11 | hit by them | P2000 | 750 ms | – | 2.5° | ||
| 10 1:08 | hit them | AK-47 | 891 ms | – | 8.5° | ||
| 10 1:07 | killed by them | P2000 | 391 ms | 562 ms | 3.6° | ||
| 10 1:07 | hit them | AK-47 | 484 ms | – | 35.1° | ||
| 11 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:36 | hit by them | MP9 | 328 ms | – | 9.9° | ||
| 11 1:36 | killed them | AK-47 | 344 ms | 344 ms | 4.6° | ||
| 11 1:30 | killed by them | M4A1-S | 344 ms | 750 ms | 4.2° | ||
| 11 1:30 | hit them | AK-47 | 375 ms | – | 8.6° | ||
| 12 1:36 | hit them | AK-47 | 219 ms | – | 0.9° | ||
| 12 1:35 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:30 | hit by them | P90 | 1703 ms | – | 0.5° | ||
| 12 1:30 | killed by them | M4A1-S | 453 ms | 547 ms | 5.3° | ||
| 13 1:47 | hit them | P2000 | 1391 ms | – | 28.4° | ||
| 13 1:47 | hit by them | Glock-18 | 1641 ms | – | 15.0° | ||
| 13 1:27 | hit them | P2000 | 1078 ms | – | 1.5° | ||
| 13 1:27 | hit by them | Glock-18 | 1297 ms | – | 4.0° | ||
| 13 1:26 | killed them | USP-S | 609 ms | 609 ms | 6.9° | ||
| 13 1:21 | killed by them | Glock-18 | 812 ms | 812 ms | 2.6° | ||
| 14 1:25 | hit them | MP7 | 94 ms | – | 11.4° | ||
| 14 1:24 | killed by them | MAC-10 | 859 ms | 1297 ms | 16.7° | ||
| 15 1:29 | killed by them | AK-47 | 781 ms | 1172 ms | 6.0° | ||
| 15 1:29 | hit them | MP7 | 1109 ms | – | 16.8° | ||
| 16 1:22 | killed by them | AK-47 | 1062 ms | 1562 ms | 51.3° | ||
| 17 1:35 | killed them | MP7 | 141 ms | 859 ms | 1.6° | ||
| 17 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:34 | killed by them | AK-47 | 594 ms | 594 ms | 6.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 742 | fine - pros would have fired it too | 2/8 | 45% / 55% | ||
| 1 1:29 | Glock-18 | 1177 | fired while moving (72 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 49% | |
| 1 1:29 | Glock-18 | 1167 | fine - pros would have fired it too | 3/7 | killed them | 17% / 37% | |
| 1 1:24 | Glock-18 | 1534 | fired while moving (193 u/s), too fast to be accurate - stop first | 1/4 | 1% / 37% | ||
| 1 1:22 | Glock-18 | 2299 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/5 | 11% / 32% | ||
| 1 1:21 | Glock-18 | 2306 | fine - pros would have fired it too | 1/5 | 14% / 30% | ||
| 1 1:16 | Glock-18 | 822 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 38% | |
| 1 bomb 0:35 | Glock-18 | 1188 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/2 | 38% / 41% | ||
| 1 bomb 0:32 | Glock-18 | 1216 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/6 | 4% / 35% | ||
| 1 bomb 0:30 | Glock-18 | 1361 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/4 | 18% / 40% | ||
| 1 bomb 0:27 | Glock-18 | 882 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/9 | 18% / 42% | ||
| 1 bomb 0:24 | Glock-18 | 1129 | fine - pros would have fired it too | 0/3 | 37% / 39% | ||
| 1 bomb 0:22 | Glock-18 | 1120 | fine - pros would have fired it too | 2/4 | killed them | 17% / 35% | |
| 1 bomb 0:20 | Glock-18 | 258 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | killed them | 18% / 53% | |
| 3 0:48 | Desert Eagle | 1084 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 17% / 59% | |
| 4 1:15 | Desert Eagle | 1120 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 17% / 34% | |
| 6 1:03 | MP7 | 464 | fired while moving (188 u/s), too fast to be accurate - stop first | 1/7 | killed them | 19% / 47% | |
| 6 0:56 | M4A1-S | 716 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 9 1:45 | Desert Eagle | 1033 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 12% / 37% | |
| 10 1:11 | AK-47 | 603 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/14 | 2 bullets after pros would have stopped | 19% / 58% | |
| 10 1:08 | AK-47 | 503 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/6 | 28% / 58% | ||
| 10 1:07 | AK-47 | 390 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 44% / 65% | |
| 11 1:36 | AK-47 | 349 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | killed them | 35% / 63% | |
| 11 1:30 | AK-47 | 447 | fired while moving (201 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 16% / 54% | |
| 12 1:36 | AK-47 | 1236 | fine - pros would have fired it too | 1/6 | 62% / 62% | ||
| 12 1:30 | AK-47 | 1276 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 70% / 70% | |
| 13 1:48 | USP-S | 616 | fired while moving (212 u/s), too fast to be accurate - stop first | 2/11 | 1% / 49% | ||
| 13 1:28 | USP-S | 1305 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/11 | 6% / 49% | ||
| 13 1:22 | USP-S | 787 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 37% / 40% | |
| 14 1:25 | MP7 | 190 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/15 | cut short (a death, a reload) | 30% / 61% | |
| 15 1:29 | MP7 | 558 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 31% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.