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Dust II, lost 4-13 · Sun 18 Oct, 18:07

leila888

The match

Aim

484 msTTD656 msTTK4.0°Crosshair↓32%1st bullet10%Spray18%Head39%Counter-strafe

Scoreboard

63ADR41%KAST

Positioning

Shots

22/31Rushed↓2/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-185036%
AK-473714%
MP72821%
USP-S2218%
Desert Eagle729%
M4A1-S50%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/761 1:28 4 kills (Glock ×4), 1 headshot, in 39 s T7.1
40/7617 1:35 1 kill (MP7), 1 through smoke, 1 headshot CT0.5
52/766 1:03 1 kill (MP7) T-0.3
62/767 1:36 1 kill (AK-47), 1 headshot T-1.0
71/7611 1:36 1 kill (AK-47), 1 headshot T-1.6
73/7613 1:26 1 kill (USP-S), 1 headshot CT-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:31 1v5 before the plant T · 86 HP · T Spawnlost - died with two or more on them at once · first fight lost, saw each other
13 1:25 1v3 before the plant CT · 1 HP · A Ramplost - died with two or more on them at once · first fight lost, saw each other
16 1:35 1v5 before the plant CT · 100 HP · Long Alost - died with two or more on them at once · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 3 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long
5 1:21 wastedno enemy blinded for long
5 1:07 wastedno enemy blinded for long
6 1:43 goodblinded DIMAYZER 4.7 s (1.9 s white)
7 1:49 goodblinded 𝕷𝖎𝖓𝖆 ♥ 3.2 s (0.6 s white); blinded HolyGreat 2.5 s on the move through Outside Long - safe
8 1:40 weakbarely blinded 𝕷𝖎𝖓𝖆 ♥ 2.6 s (0.3 s white); blinded Must1 4.2 s holding Top Mid - safe
10 1:49 weakbarely blinded 𝕷𝖎𝖓𝖆 ♥ 1.8 s (0.1 s white), Sokol 1.6 s (0.1 s white); blinded BERİBAKBERİ® 2.5 s on the move through Outside Long - safe; blinded HolyGreat 2.8 s on the move through Outside Long - safe
10 1:47 weakbarely blinded 𝕷𝖎𝖓𝖆 ♥ 2.0 s (0.2 s white), Sokol 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:16 exposeda smoke at Bombsite B - seen by 2 enemies for 0.4 s, the nearest 998 units away; a running throw

Positioning

In 7 of your 34 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once; 2 standing where crouching would have hidden you), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 9 of your 29 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:30 AgnosticBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
3 0:48 AgnosticT Spawncover not used: 16 units away, they'd have seen only your headdied
8 1:28 SokolCatwalkstanding: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your headdied
12 1:31 𝕷𝖎𝖓𝖆 ♥T Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:28 AgnosticA Rampcover not used: 16 units away, they'd have seen only your headlived
13 1:27 ⭕⃤ EmoleoneA Rampcover not used: 16 units away, they'd have seen only your headkilled them
17 1:36 AgnosticBombsite Astanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradeHolyGreat was killed 93 units away: you traded in 1,625 ms (pros: 625 ms)
1 1:28 tradeMust1 was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
3 1:03 holdheld with Must1, 748 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:19 tradeFERRARİPEEK -furi was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeFERRARİPEEK -furi was killed 447 units away: not traded within 5 s (pros: 1,641 ms)
6 1:03 tradeBERİBAKBERİ® was killed 178 units away: you traded in 438 ms (pros: 625 ms)
8 1:45 tradeFERRARİPEEK -furi was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
9 1:47 holdheld with FERRARİPEEK -furi, 338 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms after FERRARİPEEK -furi)
10 1:47 tradeFERRARİPEEK -furi was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
10 1:34 tradeHolyGreat was killed 883 units away: not traded within 5 s (pros: 625 ms)
11 1:37 holdheld with BERİBAKBERİ®, 168 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:36 holdheld with Must1, 462 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Must1)
11 1:35 holdheld with Must1, 378 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:30 holdheld with FERRARİPEEK -furi, 325 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before FERRARİPEEK -furi)
12 1:36 tradeFERRARİPEEK -furi was killed 195 units away: not traded within 5 s (pros: 625 ms)
12 1:31 peek togetherpeeked the same enemy as HolyGreat, 719 ms after them - late - your team-mate went first, as bait
12 1:31 tradeHolyGreat was killed 297 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 tradeMust1 was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
13 1:25 tradeBERİBAKBERİ® was killed 410 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Sokolhit themGlock-18641 ms–9.0°
1 1:29 Agnostichit by themP2000781 ms–4.5°
1 1:28 Agnostickilled themGlock-181438 ms1797 ms4.0°
1 1:24 DIMAYZERhit themGlock-18625 ms–2.5°
1 1:20 DIMAYZERhit themGlock-18312 ms–0.7°
1 1:16 ⭕⃤ Emoleonehit by themFive-SeveN609 ms–6.1°
1 1:15 ⭕⃤ Emoleonekilled themGlock-181266 ms1672 ms2.8°
1 bomb 0:35 DIMAYZERhit themGlock-18375 ms–0.6°
1 bomb 0:30 DIMAYZERhit themGlock-18609 ms–2.4°
1 bomb 0:27 𝕷𝖎𝖓𝖆 ♥hit themGlock-18391 ms–6.2°
1 bomb 0:27 𝕷𝖎𝖓𝖆 ♥hit by themP2000688 ms–5.2°
1 bomb 0:22 DIMAYZERkilled themGlock-18281 ms484 ms4.0°
1 bomb 0:20 𝕷𝖎𝖓𝖆 ♥killed themGlock-18656 ms656 ms22.1°
2 1:47 DIMAYZERkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 0:48 Agnostichit themDesert Eagle422 ms–1.8°
3 0:48 Agnostickilled by themP90562 ms1641 ms3.4°
4 1:15 ⭕⃤ Emoleonekilled by themM4A1-S594 ms891 ms2.2°
6 1:47 DIMAYZERhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
6 1:29 Sokolhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:03 𝕷𝖎𝖓𝖆 ♥killed themMP7922 ms922 ms15.0°
6 0:44 Sokolkilled by themAK-47562 ms1156 ms25.6°
7 1:36 Agnostickilled themAK-47250 ms250 ms1.0°
7 1:35 DIMAYZERkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:28 Sokolhit by themM4A4172 ms–2.2°
8 1:26 Sokolkilled by themM4A1-S2062 ms2062 ms2.2°
9 1:45 𝕷𝖎𝖓𝖆 ♥hit themDesert Eagle391 ms–2.9°
9 1:44 𝕷𝖎𝖓𝖆 ♥hit by themM4A4641 ms–5.1°
9 1:44 DIMAYZERhit by themAK-47391 ms–1.4°
10 1:34 ⭕⃤ Emoleonehit by themFAMAS500 ms–4.3°
10 1:11 Sokolhit by themP2000750 ms–2.5°
10 1:08 𝕷𝖎𝖓𝖆 ♥hit themAK-47891 ms–8.5°
10 1:07 Sokolkilled by themP2000391 ms562 ms3.6°
10 1:07 Sokolhit themAK-47484 ms–35.1°
11 1:39 DIMAYZERhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 DIMAYZERhit by themMP9328 ms–9.9°
11 1:36 DIMAYZERkilled themAK-47344 ms344 ms4.6°
11 1:30 𝕷𝖎𝖓𝖆 ♥killed by themM4A1-S344 ms750 ms4.2°
11 1:30 𝕷𝖎𝖓𝖆 ♥hit themAK-47375 ms–8.6°
12 1:36 𝕷𝖎𝖓𝖆 ♥hit themAK-47219 ms–0.9°
12 1:35 𝕷𝖎𝖓𝖆 ♥hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:30 ⭕⃤ Emoleonehit by themP901703 ms–0.5°
12 1:30 𝕷𝖎𝖓𝖆 ♥killed by themM4A1-S453 ms547 ms5.3°
13 1:47 𝕷𝖎𝖓𝖆 ♥hit themP20001391 ms–28.4°
13 1:47 𝕷𝖎𝖓𝖆 ♥hit by themGlock-181641 ms–15.0°
13 1:27 Agnostichit themP20001078 ms–1.5°
13 1:27 Agnostichit by themGlock-181297 ms–4.0°
13 1:26 ⭕⃤ Emoleonekilled themUSP-S609 ms609 ms6.9°
13 1:21 𝕷𝖎𝖓𝖆 ♥killed by themGlock-18812 ms812 ms2.6°
14 1:25 𝕷𝖎𝖓𝖆 ♥hit themMP794 ms–11.4°
14 1:24 𝕷𝖎𝖓𝖆 ♥killed by themMAC-10859 ms1297 ms16.7°
15 1:29 𝕷𝖎𝖓𝖆 ♥killed by themAK-47781 ms1172 ms6.0°
15 1:29 𝕷𝖎𝖓𝖆 ♥hit themMP71109 ms–16.8°
16 1:22 Sokolkilled by themAK-471062 ms1562 ms51.3°
17 1:35 Agnostickilled themMP7141 ms859 ms1.6°
17 1:35 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:34 𝕷𝖎𝖓𝖆 ♥killed by themAK-47594 ms594 ms6.1°

Shots

You fired 22 of your 31 first shots too soon: 15 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 47%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 SokolGlock-18742fine - pros would have fired it too2/845% / 55%
1 1:29 AgnosticGlock-181177fired while moving (72 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 49%
1 1:29 AgnosticGlock-181167fine - pros would have fired it too3/7killed them17% / 37%
1 1:24 𝕷𝖎𝖓𝖆 ♥Glock-181534fired while moving (193 u/s), too fast to be accurate - stop first1/41% / 37%
1 1:22 DIMAYZERGlock-182299fired while moving (170 u/s), too fast to be accurate - stop first0/511% / 32%
1 1:21 DIMAYZERGlock-182306fine - pros would have fired it too1/514% / 30%
1 1:16 ⭕⃤ EmoleoneGlock-18822fired while moving (118 u/s), too fast to be accurate - stop first2/7killed them4% / 38%
1 bomb 0:35 DIMAYZERGlock-181188fired while moving (182 u/s), too fast to be accurate - stop first1/238% / 41%
1 bomb 0:32 𝕷𝖎𝖓𝖆 ♥Glock-181216aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/64% / 35%
1 bomb 0:30 DIMAYZERGlock-181361fired while moving (141 u/s), too fast to be accurate - stop first1/418% / 40%
1 bomb 0:27 𝕷𝖎𝖓𝖆 ♥Glock-18882aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/918% / 42%
1 bomb 0:24 DIMAYZERGlock-181129fine - pros would have fired it too0/337% / 39%
1 bomb 0:22 DIMAYZERGlock-181120fine - pros would have fired it too2/4killed them17% / 35%
1 bomb 0:20 𝕷𝖎𝖓𝖆 ♥Glock-18258aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/4killed them18% / 53%
3 0:48 AgnosticDesert Eagle1084fired while moving (83 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)17% / 59%
4 1:15 ⭕⃤ EmoleoneDesert Eagle1120fine - pros would have fired it too0/1cut short (a death, a reload)17% / 34%
6 1:03 𝕷𝖎𝖓𝖆 ♥MP7464fired while moving (188 u/s), too fast to be accurate - stop first1/7killed them19% / 47%
6 0:56 DIMAYZERM4A1-S716fired while moving (219 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
9 1:45 𝕷𝖎𝖓𝖆 ♥Desert Eagle1033fired while moving (126 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)12% / 37%
10 1:11 SokolAK-47603aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/142 bullets after pros would have stopped19% / 58%
10 1:08 𝕷𝖎𝖓𝖆 ♥AK-47503fired while moving (82 u/s), too fast to be accurate - stop first1/628% / 58%
10 1:07 SokolAK-47390fired while moving (77 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)44% / 65%
11 1:36 DIMAYZERAK-47349aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6killed them35% / 63%
11 1:30 𝕷𝖎𝖓𝖆 ♥AK-47447fired while moving (201 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)16% / 54%
12 1:36 𝕷𝖎𝖓𝖆 ♥AK-471236fine - pros would have fired it too1/662% / 62%
12 1:30 𝕷𝖎𝖓𝖆 ♥AK-471276fine - pros would have fired it too0/2cut short (a death, a reload)70% / 70%
13 1:48 𝕷𝖎𝖓𝖆 ♥USP-S616fired while moving (212 u/s), too fast to be accurate - stop first2/111% / 49%
13 1:28 AgnosticUSP-S1305aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/116% / 49%
13 1:22 𝕷𝖎𝖓𝖆 ♥USP-S787fired while moving (92 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)37% / 40%
14 1:25 𝕷𝖎𝖓𝖆 ♥MP7190aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/15cut short (a death, a reload)30% / 61%
15 1:29 𝕷𝖎𝖓𝖆 ♥MP7558fine - pros would have fired it too1/4cut short (a death, a reload)31% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.