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Dust II, lost 4-13 · Sun 18 Oct, 18:07

Must1

The match

Aim

406 msTTD484 msTTK2.2°Crosshair↓40%1st bullet31%Spray12%Head80%Counter-strafe

Scoreboard

58ADR47%KAST

Positioning

Shots

8/18Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-182638%
AK-472348%
Desert Eagle743%
SSG 08729%
USP-S333%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/765 0:59 2 kills (AK-47 ×2), in 1 s T3.5
25/7610 1:34 1 kill (AWP) T1.0
27/766 0:43 1 kill (AK-47) T0.9
29/769 1:40 1 kill (Deagle) T0.8
39/7611 1:16 1 kill (AK-47), 1 headshot T0.5
44/7614 bomb 0:25 1 kill (Scout) CT0.1
70/763 0:45 1 kill (Glock) T-1.6
72/7613 1:41 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:47 1v5 before the plant T · 7 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
6 0:43 1v1 before the plant T · 31 HP · Long Doorslost - died in the first fight · saw each other
8 1:26 1v5 before the plant T · 73 HP · Top Midlost - died later · saw each other
10 1:07 1v4 before the plant T · 24 HP · Lower Tunnellost - saved, the time ran out

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:37 wastedno enemy blinded for long
9 1:49 goodblinded 𝕷𝖎𝖓𝖆 ♥ 3.6 s (0.9 s white), DIMAYZER 3.5 s (0.9 s white)
10 1:28 wastedno enemy blinded for long
11 1:50 goodblinded DIMAYZER 3.5 s (0.8 s white), 𝕷𝖎𝖓𝖆 ♥ 3.1 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 7 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:39 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1503 units away; a running throw
10 1:36 punishedhit by DIMAYZER 2.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1480 units away; a running throw
11 1:13 punishedkilled by Sokol 1.5 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1796 units away; a running throw

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 26 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:00 AgnosticBombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 peek togetherpeeked the same enemy as FERRARİPEEK -furi, 500 ms after them - late - your team-mate went first, as bait
3 1:31 holdheld with BERİBAKBERİ®, 514 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:30 tradeBERİBAKBERİ® was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
3 0:47 tradeleila888 was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
4 1:19 tradeFERRARİPEEK -furi was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradeleila888 was killed 327 units away: not traded within 5 s (pros: 625 ms)
5 0:59 tradeHolyGreat was killed 660 units away: you traded in 844 ms (pros: 625 ms)
6 1:44 tradeHolyGreat was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
7 1:35 tradeleila888 was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
8 1:33 holdheld with HolyGreat, 854 units and 140° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:32 tradeHolyGreat was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
9 1:40 peek togetherpeeked the same enemy as HolyGreat, 812 ms after them - late - your team-mate went first, as bait
9 1:30 in their waystood between FERRARİPEEK -furi and an enemy they could see, for 250 ms (pros: 125 ms at a time)
9 1:30 line of firestood in FERRARİPEEK -furi's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:29 in their waystood between FERRARİPEEK -furi and an enemy they could see, for 250 ms (pros: 125 ms at a time)
9 1:29 line of firestood in FERRARİPEEK -furi's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:34 tradeHolyGreat was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
10 1:18 tradeBERİBAKBERİ® was killed 262 units away: not traded within 5 s (pros: 1,641 ms)
11 1:37 holdheld with BERİBAKBERİ®, 397 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after BERİBAKBERİ®)
11 1:36 holdheld with leila888, 462 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after leila888)
11 1:35 holdheld with FERRARİPEEK -furi, 241 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before FERRARİPEEK -furi)
11 1:29 tradeleila888 was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:33 holdheld with BERİBAKBERİ®, 426 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after BERİBAKBERİ®)
15 1:23 tradeHolyGreat was killed 955 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 𝕷𝖎𝖓𝖆 ♥hit themGlock-18625 ms–4.8°
1 1:28 DIMAYZERkilled by themUSP-S797 ms797 ms3.3°
2 1:28 Sokolhit by themMP9203 ms–1.4°
2 1:28 DIMAYZERkilled by themSSG 08500 ms500 ms2.5°
3 1:36 DIMAYZERhit themGlock-18359 ms–1.0°
3 1:35 ⭕⃤ Emoleonehit by themAK-47359 ms–1.1°
3 1:35 ⭕⃤ Emoleonehit themGlock-1878 ms–0.1°
3 1:19 𝕷𝖎𝖓𝖆 ♥hit themGlock-18312 ms–0.7°
3 1:19 𝕷𝖎𝖓𝖆 ♥hit by themAK-47359 ms–0.7°
3 1:12 ⭕⃤ Emoleonehit themGlock-18922 ms–5.1°
3 1:03 Agnostichit themGlock-18266 ms–2.9°
3 0:56 Agnostichit by themP9031 ms–1.5°
3 0:46 ⭕⃤ Emoleonekilled themGlock-18328 ms484 ms0.8°
3 0:42 Sokolkilled by themAK-47188 ms188 ms0.1°
4 1:17 DIMAYZERhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:13 ⭕⃤ Emoleonehit by themM4A41281 ms–1.0°
4 1:13 ⭕⃤ Emoleonehit themDesert Eagle1672 ms–0.8°
4 1:12 DIMAYZERkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:24 ⭕⃤ Emoleonehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:24 ⭕⃤ Emoleonehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 ⭕⃤ Emoleonehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:59 Agnostickilled themAK-471203 ms1797 ms37.2°
5 0:58 DIMAYZERkilled themAK-472734 ms2844 ms36.0°
5 0:55 Sokolhit by themAK-47281 ms–2.0°
5 0:49 𝕷𝖎𝖓𝖆 ♥killed by themAK-47828 ms1406 ms0.7°
6 0:43 DIMAYZERkilled themAK-47531 ms828 ms4.8°
6 0:27 Sokolkilled by themAK-47375 ms469 ms1.8°
7 1:18 Sokolkilled by themAK-47172 ms172 ms0.4°
8 1:28 ⭕⃤ Emoleonehit by themM4A4516 ms–2.1°
8 1:13 𝕷𝖎𝖓𝖆 ♥hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 ⭕⃤ Emoleonekilled by themDesert Eagle516 ms516 ms4.8°
9 1:40 𝕷𝖎𝖓𝖆 ♥killed themDesert Eagle359 ms359 ms0.9°
9 1:29 Agnostichit by themM4A4969 ms–1.0°
10 1:34 DIMAYZERhit by themM4A4625 ms–4.6°
10 1:34 DIMAYZERkilled themAWP1266 ms1266 ms18.3°
10 round over ⭕⃤ Emoleonekilled by themAWP531 ms531 ms9.0°
11 1:35 ⭕⃤ Emoleonehit by themAWP109 ms–2.4°
11 1:16 𝕷𝖎𝖓𝖆 ♥killed themAK-47406 ms406 ms0.6°
11 1:12 Sokolkilled by themAWP266 ms266 ms0.4°
13 1:41 DIMAYZERkilled themUSP-S312 ms312 ms5.8°
13 1:40 ⭕⃤ Emoleonehit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 Agnostickilled by themGlock-18109 ms109 ms0.5°
14 bomb 0:40 𝕷𝖎𝖓𝖆 ♥hit by themMAC-10562 ms–0.9°
14 bomb 0:35 𝕷𝖎𝖓𝖆 ♥hit by themMAC-10453 ms–1.0°
14 bomb 0:33 ⭕⃤ Emoleonehit by themMAC-10656 ms–0.9°
14 bomb 0:25 ⭕⃤ Emoleonekilled themSSG 08312 ms312 ms2.2°
15 bomb 0:35 ⭕⃤ Emoleonehit themSSG 08469 ms–1.5°
15 bomb 0:34 ⭕⃤ Emoleonehit by themAK-47688 ms–1.6°
15 bomb 0:08 ⭕⃤ Emoleonekilled by themAK-47328 ms328 ms1.9°
17 1:51 ⭕⃤ Emoleonekilled by themAWP391 ms391 ms0.7°

Shots

You fired 8 of your 18 first shots too soon: 6 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 SokolGlock-18683aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/54% / 40%
1 1:29 𝕷𝖎𝖓𝖆 ♥Glock-18681aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4cut short (a death, a reload)18% / 42%
3 1:36 DIMAYZERGlock-181940fine - pros would have fired it too2/937% / 37%
3 1:19 𝕷𝖎𝖓𝖆 ♥Glock-18829fine - pros would have fired it too1/247% / 47%
3 1:19 𝕷𝖎𝖓𝖆 ♥Glock-18829fine - pros would have fired it too1/452% / 54%
3 1:13 ⭕⃤ EmoleoneGlock-181038aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/48% / 45%
3 1:03 AgnosticGlock-18906aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first1/34% / 49%
3 0:46 ⭕⃤ EmoleoneGlock-181939fired while moving (168 u/s), too fast to be accurate - stop first2/4killed them22% / 30%
4 1:13 ⭕⃤ EmoleoneDesert Eagle1149fine - pros would have fired it too2/5cut short (a death, a reload)20% / 34%
5 0:59 AgnosticAK-47702fine - pros would have fired it too4/10killed them33% / 49%
5 0:58 DIMAYZERAK-47795fine - pros would have fired it too2/6killed them48% / 48%
5 0:50 SokolAK-471029fine - pros would have fired it too0/638% / 49%
6 0:44 DIMAYZERAK-47720aim far off: your crosshair was about a player's width (36 units) off their body - get on target first4/8killed them11% / 60%
8 1:28 ⭕⃤ EmoleoneAWP690aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/119% / 82%
9 1:40 𝕷𝖎𝖓𝖆 ♥Desert Eagle895fine - pros would have fired it too1/3killed them44% / 44%
10 1:34 DIMAYZERAWP1487fine - pros would have fired it too1/1killed them81% / 81%
11 1:16 𝕷𝖎𝖓𝖆 ♥AK-47607fine - pros would have fired it too1/4killed them76% / 76%
13 1:41 DIMAYZERUSP-S1118fired while moving (229 u/s), too fast to be accurate - stop first1/1killed them27% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.