Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 26 | 38% |
| AK-47 | 23 | 48% |
| Desert Eagle | 7 | 43% |
| SSG 08 | 7 | 29% |
| USP-S | 3 | 33% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/76 | 5 0:59 | 2 kills (AK-47 ×2), in 1 s T | 3.5 |
| 25/76 | 10 1:34 | 1 kill (AWP) T | 1.0 |
| 27/76 | 6 0:43 | 1 kill (AK-47) T | 0.9 |
| 29/76 | 9 1:40 | 1 kill (Deagle) T | 0.8 |
| 39/76 | 11 1:16 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 44/76 | 14 bomb 0:25 | 1 kill (Scout) CT | 0.1 |
| 70/76 | 3 0:45 | 1 kill (Glock) T | -1.6 |
| 72/76 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:47 | 1v5 before the plant T · 7 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 6 0:43 | 1v1 before the plant T · 31 HP · Long Doors | lost - died in the first fight · saw each other |
| 8 1:26 | 1v5 before the plant T · 73 HP · Top Mid | lost - died later · saw each other |
| 10 1:07 | 1v4 before the plant T · 24 HP · Lower Tunnel | lost - saved, the time ran out |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:37 | wasted | no enemy blinded for long |
| 9 1:49 | good | blinded 𝕷𝖎𝖓𝖆 ♥ 3.6 s (0.9 s white), DIMAYZER 3.5 s (0.9 s white) |
| 10 1:28 | wasted | no enemy blinded for long |
| 11 1:50 | good | blinded DIMAYZER 3.5 s (0.8 s white), 𝕷𝖎𝖓𝖆 ♥ 3.1 s (0.6 s white) |
Throws
10 grenades: 7 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:39 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1503 units away; a running throw |
| 10 1:36 | punished | hit by DIMAYZER 2.0 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1480 units away; a running throw |
| 11 1:13 | punished | killed by Sokol 1.5 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1796 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:00 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | peek together | peeked the same enemy as FERRARİPEEK -furi, 500 ms after them - late - your team-mate went first, as bait |
| 3 1:31 | hold | held with BERİBAKBERİ®, 514 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:30 | trade | BERİBAKBERİ® was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:47 | trade | leila888 was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:19 | trade | FERRARİPEEK -furi was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | leila888 was killed 327 units away: not traded within 5 s (pros: 625 ms) |
| 5 0:59 | trade | HolyGreat was killed 660 units away: you traded in 844 ms (pros: 625 ms) |
| 6 1:44 | trade | HolyGreat was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:35 | trade | leila888 was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:33 | hold | held with HolyGreat, 854 units and 140° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:32 | trade | HolyGreat was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:40 | peek together | peeked the same enemy as HolyGreat, 812 ms after them - late - your team-mate went first, as bait |
| 9 1:30 | in their way | stood between FERRARİPEEK -furi and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 9 1:30 | line of fire | stood in FERRARİPEEK -furi's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 9 1:29 | in their way | stood between FERRARİPEEK -furi and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 9 1:29 | line of fire | stood in FERRARİPEEK -furi's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:34 | trade | HolyGreat was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:18 | trade | BERİBAKBERİ® was killed 262 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:37 | hold | held with BERİBAKBERİ®, 397 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after BERİBAKBERİ®) |
| 11 1:36 | hold | held with leila888, 462 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after leila888) |
| 11 1:35 | hold | held with FERRARİPEEK -furi, 241 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms before FERRARİPEEK -furi) |
| 11 1:29 | trade | leila888 was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:33 | hold | held with BERİBAKBERİ®, 426 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after BERİBAKBERİ®) |
| 15 1:23 | trade | HolyGreat was killed 955 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit them | Glock-18 | 625 ms | – | 4.8° | ||
| 1 1:28 | killed by them | USP-S | 797 ms | 797 ms | 3.3° | ||
| 2 1:28 | hit by them | MP9 | 203 ms | – | 1.4° | ||
| 2 1:28 | killed by them | SSG 08 | 500 ms | 500 ms | 2.5° | ||
| 3 1:36 | hit them | Glock-18 | 359 ms | – | 1.0° | ||
| 3 1:35 | hit by them | AK-47 | 359 ms | – | 1.1° | ||
| 3 1:35 | hit them | Glock-18 | 78 ms | – | 0.1° | ||
| 3 1:19 | hit them | Glock-18 | 312 ms | – | 0.7° | ||
| 3 1:19 | hit by them | AK-47 | 359 ms | – | 0.7° | ||
| 3 1:12 | hit them | Glock-18 | 922 ms | – | 5.1° | ||
| 3 1:03 | hit them | Glock-18 | 266 ms | – | 2.9° | ||
| 3 0:56 | hit by them | P90 | 31 ms | – | 1.5° | ||
| 3 0:46 | killed them | Glock-18 | 328 ms | 484 ms | 0.8° | ||
| 3 0:42 | killed by them | AK-47 | 188 ms | 188 ms | 0.1° | ||
| 4 1:17 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:13 | hit by them | M4A4 | 1281 ms | – | 1.0° | ||
| 4 1:13 | hit them | Desert Eagle | 1672 ms | – | 0.8° | ||
| 4 1:12 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:59 | killed them | AK-47 | 1203 ms | 1797 ms | 37.2° | ||
| 5 0:58 | killed them | AK-47 | 2734 ms | 2844 ms | 36.0° | ||
| 5 0:55 | hit by them | AK-47 | 281 ms | – | 2.0° | ||
| 5 0:49 | killed by them | AK-47 | 828 ms | 1406 ms | 0.7° | ||
| 6 0:43 | killed them | AK-47 | 531 ms | 828 ms | 4.8° | ||
| 6 0:27 | killed by them | AK-47 | 375 ms | 469 ms | 1.8° | ||
| 7 1:18 | killed by them | AK-47 | 172 ms | 172 ms | 0.4° | ||
| 8 1:28 | hit by them | M4A4 | 516 ms | – | 2.1° | ||
| 8 1:13 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | killed by them | Desert Eagle | 516 ms | 516 ms | 4.8° | ||
| 9 1:40 | killed them | Desert Eagle | 359 ms | 359 ms | 0.9° | ||
| 9 1:29 | hit by them | M4A4 | 969 ms | – | 1.0° | ||
| 10 1:34 | hit by them | M4A4 | 625 ms | – | 4.6° | ||
| 10 1:34 | killed them | AWP | 1266 ms | 1266 ms | 18.3° | ||
| 10 round over | killed by them | AWP | 531 ms | 531 ms | 9.0° | ||
| 11 1:35 | hit by them | AWP | 109 ms | – | 2.4° | ||
| 11 1:16 | killed them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 11 1:12 | killed by them | AWP | 266 ms | 266 ms | 0.4° | ||
| 13 1:41 | killed them | USP-S | 312 ms | 312 ms | 5.8° | ||
| 13 1:40 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | killed by them | Glock-18 | 109 ms | 109 ms | 0.5° | ||
| 14 bomb 0:40 | hit by them | MAC-10 | 562 ms | – | 0.9° | ||
| 14 bomb 0:35 | hit by them | MAC-10 | 453 ms | – | 1.0° | ||
| 14 bomb 0:33 | hit by them | MAC-10 | 656 ms | – | 0.9° | ||
| 14 bomb 0:25 | killed them | SSG 08 | 312 ms | 312 ms | 2.2° | ||
| 15 bomb 0:35 | hit them | SSG 08 | 469 ms | – | 1.5° | ||
| 15 bomb 0:34 | hit by them | AK-47 | 688 ms | – | 1.6° | ||
| 15 bomb 0:08 | killed by them | AK-47 | 328 ms | 328 ms | 1.9° | ||
| 17 1:51 | killed by them | AWP | 391 ms | 391 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 683 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/5 | 4% / 40% | ||
| 1 1:29 | Glock-18 | 681 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 18% / 42% | |
| 3 1:36 | Glock-18 | 1940 | fine - pros would have fired it too | 2/9 | 37% / 37% | ||
| 3 1:19 | Glock-18 | 829 | fine - pros would have fired it too | 1/2 | 47% / 47% | ||
| 3 1:19 | Glock-18 | 829 | fine - pros would have fired it too | 1/4 | 52% / 54% | ||
| 3 1:13 | Glock-18 | 1038 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | 8% / 45% | ||
| 3 1:03 | Glock-18 | 906 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/3 | 4% / 49% | ||
| 3 0:46 | Glock-18 | 1939 | fired while moving (168 u/s), too fast to be accurate - stop first | 2/4 | killed them | 22% / 30% | |
| 4 1:13 | Desert Eagle | 1149 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 20% / 34% | |
| 5 0:59 | AK-47 | 702 | fine - pros would have fired it too | 4/10 | killed them | 33% / 49% | |
| 5 0:58 | AK-47 | 795 | fine - pros would have fired it too | 2/6 | killed them | 48% / 48% | |
| 5 0:50 | AK-47 | 1029 | fine - pros would have fired it too | 0/6 | 38% / 49% | ||
| 6 0:44 | AK-47 | 720 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 4/8 | killed them | 11% / 60% | |
| 8 1:28 | AWP | 690 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 19% / 82% | ||
| 9 1:40 | Desert Eagle | 895 | fine - pros would have fired it too | 1/3 | killed them | 44% / 44% | |
| 10 1:34 | AWP | 1487 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 11 1:16 | AK-47 | 607 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 13 1:41 | USP-S | 1118 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/1 | killed them | 27% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.