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Dust II, won 13-4 · Sun 18 Oct, 18:07

⭕⃤ EmoleoneMaster Guardian Elite

The match

Aim

516 msTTD524 msTTK2.4°Crosshair↓36%1st bullet17%Spray13%Head46%Counter-strafe

Scoreboard

102ADR94%KAST

Positioning

Shots

21/32Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104414%
AK-474122%
M4A1-S2818%
M4A41612%
Five-SeveN1429%
FAMAS1127%
AWP683%
Tec-9650%
P90475%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/7617 1:51 2 kills (AWP ×2), in 31.8 s T2.1
17/768 1:32 2 kills (M4A4, Deagle), 1 headshot, in 22.6 s CT2.0
32/7615 bomb 0:08 1 kill (AK-47) T0.7
37/7611 1:37 1 kill (AWP) CT0.6
54/762 1:25 1 kill (AK-47) CT-0.5
57/764 1:15 1 kill (M4A1-S) CT-0.7
59/7610 1:34 2 kills (FAMAS, AWP), 1 headshot, in 99.1 s CT-0.9
68/761 1:22 1 kill (Five-SeveN), 1 headshot CT-1.4
69/7613 1:33 1 kill (Tec-9), 1 headshot T-1.5
74/763 1:14 1 kill (AK-47) CT-2.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:49 wastedno enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 4.1 s on the move through Long A - safe
5 1:25 wastedno enemy blinded for long
6 1:27 goodblinded FERRARİPEEK -furi 4.2 s (1.4 s white), BERİBAKBERİ® 3.8 s (1.1 s white); blinded Agnostic 4.2 s holding Catwalk - safe
11 1:41 goodblinded Must1 4.1 s (1.3 s white)
12 1:45 wastedno enemy blinded for long
14 1:46 wastedno enemy blinded for long
16 1:34 wastedbarely blinded BERİBAKBERİ® 0.5 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 23 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:29 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 983 units away
6 1:46 exposedan HE at Long A - seen by 1 enemy for 0.8 s, the nearest 753 units away, thrown in the open; a running throw
6 1:23 punishedkilled by FERRARİPEEK -furi with a molotov in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 647 units away
7 1:48 punishedkilled by BERİBAKBERİ® 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1030 units away, thrown in the open; a running throw
10 1:17 exposeda smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 1230 units away; a running throw

Positioning

In 5 of your 32 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 2 standing where crouching would have hidden you), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 7 of your 25 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:23 BERİBAKBERİ®Middlecover not used: 32 units away, they'd have seen only your headkilled them
4 1:16 leila888Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
8 1:10 Must1T Spawnstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them
14 bomb 0:34 BERİBAKBERİ®CT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 bomb 0:37 HolyGreatCatwalkstanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 line of firestood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:38 line of firestood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:47 holdheld with 𝕷𝖎𝖓𝖆 ♥, 105 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before 𝕷𝖎𝖓𝖆 ♥)
9 1:46 in their waystood between 𝕷𝖎𝖓𝖆 ♥ and an enemy they could see, for 312 ms (pros: 125 ms at a time)
9 1:46 line of firestood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:34 tradeDIMAYZER was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
11 1:36 tradeDIMAYZER was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:35 trade𝕷𝖎𝖓𝖆 ♥ was killed 638 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 BERİBAKBERİ®killed themFive-SeveN797 ms1453 ms19.5°
1 1:16 leila888hit themFive-SeveN609 ms–6.1°
1 1:15 leila888killed by themGlock-181266 ms1672 ms2.8°
2 1:26 BERİBAKBERİ®killed themAK-47266 ms969 ms3.1°
3 1:35 Must1hit themAK-47359 ms–1.1°
3 1:35 Must1hit by themGlock-1878 ms–0.1°
3 1:16 HolyGreatkilled themAK-47469 ms1766 ms26.4°
3 1:15 HolyGreathit by themGlock-181328 ms–13.3°
3 1:12 Must1hit by themGlock-18922 ms–5.1°
3 0:46 Must1killed by themGlock-18328 ms484 ms0.8°
4 1:15 leila888killed themM4A1-S594 ms891 ms2.2°
4 1:13 Must1hit themM4A41281 ms–1.0°
4 1:13 Must1hit by themDesert Eagle1672 ms–0.8°
5 1:24 Must1hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:24 Must1hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 Must1hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:00 HolyGreatkilled by themP90219 ms578 ms11.6°
6 1:23 FERRARİPEEK -furikilled by themDesert Eagle312 ms312 ms4.7°
7 1:47 BERİBAKBERİ®killed by themAWP297 ms297 ms1.1°
8 1:32 HolyGreathit by themP90188 ms–12.7°
8 1:32 HolyGreatkilled themM4A4328 ms328 ms45.0°
8 1:28 Must1hit themM4A4516 ms–2.1°
8 1:09 Must1killed themDesert Eagle516 ms516 ms4.8°
9 1:46 FERRARİPEEK -furikilled by themDesert Eagle688 ms1391 ms3.1°
10 1:34 HolyGreatkilled themFAMAS578 ms1109 ms3.9°
10 1:34 HolyGreathit by themP90656 ms–44.6°
10 1:34 leila888hit themFAMAS500 ms–4.3°
10 round over Must1killed themAWP531 ms531 ms9.0°
11 1:37 BERİBAKBERİ®killed themAWP312 ms312 ms1.4°
11 1:35 Must1hit themAWP109 ms–2.4°
11 1:33 FERRARİPEEK -furikilled by themAWP266 ms266 ms0.6°
12 1:30 leila888hit themP901703 ms–0.5°
13 1:40 Must1hit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
13 1:34 FERRARİPEEK -furikilled themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 FERRARİPEEK -furihit by themP2000141 ms–0.4°
13 1:26 leila888killed by themUSP-S609 ms609 ms6.9°
14 1:41 FERRARİPEEK -furihit themMAC-10562 ms–17.3°
14 bomb 0:33 BERİBAKBERİ®hit by themP2000406 ms–3.8°
14 bomb 0:33 BERİBAKBERİ®hit themMAC-10578 ms–2.5°
14 bomb 0:33 Must1hit themMAC-10656 ms–0.9°
14 bomb 0:25 Must1killed by themSSG 08312 ms312 ms2.2°
15 bomb 0:35 Must1hit by themSSG 08469 ms–1.5°
15 bomb 0:34 Must1hit themAK-47688 ms–1.6°
15 bomb 0:08 Must1killed themAK-47328 ms328 ms1.9°
17 1:51 Must1killed themAWP391 ms391 ms0.7°
17 1:27 FERRARİPEEK -furihit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:37 HolyGreatkilled themAWP250 ms250 ms0.6°

Shots

You fired 21 of your 32 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 BERİBAKBERİ®Five-SeveN209fired while moving (34 u/s), too fast to be accurate - stop first3/9killed them11% / 49%
1 1:16 leila888Five-SeveN825fired while moving (127 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)1% / 40%
2 1:26 BERİBAKBERİ®AK-47515fine - pros would have fired it too3/11killed them77% / 77%
3 1:34 Must1AK-471736aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/18% / 51%
3 1:16 HolyGreatAK-47322fired while moving (53 u/s), too fast to be accurate - stop first2/18killed them19% / 53%
3 1:13 Must1AK-471038fired while moving (134 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 48%
4 1:15 leila888M4A1-S1120aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/7killed them15% / 61%
4 1:14 Must1M4A1-S1155aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/61% / 56%
4 1:13 Must1M4A1-S1149fine - pros would have fired it too2/7cut short (a death, a reload)24% / 46%
5 1:22 Must1M4A1-S1408aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/214% / 60%
5 1:01 HolyGreatM4A1-S365fired while moving (217 u/s), too fast to be accurate - stop first0/724% / 57%
5 1:00 HolyGreatM4A1-S290aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)24% / 61%
8 1:32 HolyGreatM4A4154fine - pros would have fired it too1/9killed them54% / 58%
8 1:28 Must1M4A4690fired while moving (222 u/s), too fast to be accurate - stop first1/1026% / 65%
8 1:15 Must1M4A4661fired while moving (192 u/s), too fast to be accurate - stop first0/619% / 58%
8 1:09 Must1Desert Eagle503fine - pros would have fired it too1/1killed them53% / 53%
9 1:47 FERRARİPEEK -furiAWP992fine - pros would have fired it too0/1cut short (a death, a reload)89% / 89%
10 1:34 HolyGreatFAMAS404fired while moving (135 u/s), too fast to be accurate - stop first3/19killed them45% / 69%
10 round over Must1AWP210fine - pros would have fired it too1/1killed them61% / 76%
12 1:30 leila888P901221fine - pros would have fired it too3/4cut short (a death, a reload)47% / 47%
14 1:41 FERRARİPEEK -furiMAC-10870fired while moving (184 u/s), too fast to be accurate - stop first2/945% / 54%
14 1:40 FERRARİPEEK -furiMAC-10847fine - pros would have fired it too1/651% / 51%
14 1:40 FERRARİPEEK -furiMAC-10847fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
14 1:39 FERRARİPEEK -furiMAC-10847fine - pros would have fired it too0/433% / 46%
14 bomb 0:33 BERİBAKBERİ®MAC-10817fired while moving (127 u/s), too fast to be accurate - stop first3/192 bullets after pros would have stopped3% / 58%
14 bomb 0:30 Must1MAC-101199fired while moving (99 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload); 5 bullets after pros would have stopped1% / 49%
14 bomb 0:25 Must1MAC-101239fired while moving (108 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)55% / 65%
15 bomb 0:35 FERRARİPEEK -furiAK-471040fired while moving (210 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
15 bomb 0:34 Must1AK-471376aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/88% / 50%
15 bomb 0:08 Must1AK-47862fired while moving (110 u/s), too fast to be accurate - stop first1/5killed them12% / 48%
17 1:27 HolyGreatAWP1990aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/1cut short (a death, a reload)6% / 71%
17 bomb 0:37 HolyGreatAWP1553fine - pros would have fired it too1/1killed them74% / 74%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.