Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 44 | 14% |
| AK-47 | 41 | 22% |
| M4A1-S | 28 | 18% |
| M4A4 | 16 | 12% |
| Five-SeveN | 14 | 29% |
| FAMAS | 11 | 27% |
| AWP | 6 | 83% |
| Tec-9 | 6 | 50% |
| P90 | 4 | 75% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/76 | 17 1:51 | 2 kills (AWP ×2), in 31.8 s T | 2.1 |
| 17/76 | 8 1:32 | 2 kills (M4A4, Deagle), 1 headshot, in 22.6 s CT | 2.0 |
| 32/76 | 15 bomb 0:08 | 1 kill (AK-47) T | 0.7 |
| 37/76 | 11 1:37 | 1 kill (AWP) CT | 0.6 |
| 54/76 | 2 1:25 | 1 kill (AK-47) CT | -0.5 |
| 57/76 | 4 1:15 | 1 kill (M4A1-S) CT | -0.7 |
| 59/76 | 10 1:34 | 2 kills (FAMAS, AWP), 1 headshot, in 99.1 s CT | -0.9 |
| 68/76 | 1 1:22 | 1 kill (Five-SeveN), 1 headshot CT | -1.4 |
| 69/76 | 13 1:33 | 1 kill (Tec-9), 1 headshot T | -1.5 |
| 74/76 | 3 1:14 | 1 kill (AK-47) CT | -2.5 |
Flashes
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:49 | wasted | no enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 4.1 s on the move through Long A - safe |
| 5 1:25 | wasted | no enemy blinded for long |
| 6 1:27 | good | blinded FERRARİPEEK -furi 4.2 s (1.4 s white), BERİBAKBERİ® 3.8 s (1.1 s white); blinded Agnostic 4.2 s holding Catwalk - safe |
| 11 1:41 | good | blinded Must1 4.1 s (1.3 s white) |
| 12 1:45 | wasted | no enemy blinded for long |
| 14 1:46 | wasted | no enemy blinded for long |
| 16 1:34 | wasted | barely blinded BERİBAKBERİ® 0.5 s (0.0 s white) |
Throws
28 grenades: 23 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:29 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 983 units away |
| 6 1:46 | exposed | an HE at Long A - seen by 1 enemy for 0.8 s, the nearest 753 units away, thrown in the open; a running throw |
| 6 1:23 | punished | killed by FERRARİPEEK -furi with a molotov in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 647 units away |
| 7 1:48 | punished | killed by BERİBAKBERİ® 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1030 units away, thrown in the open; a running throw |
| 10 1:17 | exposed | a smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 1230 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:23 | Middle | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 4 1:16 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 8 1:10 | T Spawn | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 14 bomb 0:34 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 bomb 0:37 | Catwalk | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | line of fire | stood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:38 | line of fire | stood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:47 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 105 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before 𝕷𝖎𝖓𝖆 ♥) |
| 9 1:46 | in their way | stood between 𝕷𝖎𝖓𝖆 ♥ and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 9 1:46 | line of fire | stood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:34 | trade | DIMAYZER was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:36 | trade | DIMAYZER was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:35 | trade | 𝕷𝖎𝖓𝖆 ♥ was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | killed them | Five-SeveN | 797 ms | 1453 ms | 19.5° | ||
| 1 1:16 | hit them | Five-SeveN | 609 ms | – | 6.1° | ||
| 1 1:15 | killed by them | Glock-18 | 1266 ms | 1672 ms | 2.8° | ||
| 2 1:26 | killed them | AK-47 | 266 ms | 969 ms | 3.1° | ||
| 3 1:35 | hit them | AK-47 | 359 ms | – | 1.1° | ||
| 3 1:35 | hit by them | Glock-18 | 78 ms | – | 0.1° | ||
| 3 1:16 | killed them | AK-47 | 469 ms | 1766 ms | 26.4° | ||
| 3 1:15 | hit by them | Glock-18 | 1328 ms | – | 13.3° | ||
| 3 1:12 | hit by them | Glock-18 | 922 ms | – | 5.1° | ||
| 3 0:46 | killed by them | Glock-18 | 328 ms | 484 ms | 0.8° | ||
| 4 1:15 | killed them | M4A1-S | 594 ms | 891 ms | 2.2° | ||
| 4 1:13 | hit them | M4A4 | 1281 ms | – | 1.0° | ||
| 4 1:13 | hit by them | Desert Eagle | 1672 ms | – | 0.8° | ||
| 5 1:24 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:00 | killed by them | P90 | 219 ms | 578 ms | 11.6° | ||
| 6 1:23 | killed by them | Desert Eagle | 312 ms | 312 ms | 4.7° | ||
| 7 1:47 | killed by them | AWP | 297 ms | 297 ms | 1.1° | ||
| 8 1:32 | hit by them | P90 | 188 ms | – | 12.7° | ||
| 8 1:32 | killed them | M4A4 | 328 ms | 328 ms | 45.0° | ||
| 8 1:28 | hit them | M4A4 | 516 ms | – | 2.1° | ||
| 8 1:09 | killed them | Desert Eagle | 516 ms | 516 ms | 4.8° | ||
| 9 1:46 | killed by them | Desert Eagle | 688 ms | 1391 ms | 3.1° | ||
| 10 1:34 | killed them | FAMAS | 578 ms | 1109 ms | 3.9° | ||
| 10 1:34 | hit by them | P90 | 656 ms | – | 44.6° | ||
| 10 1:34 | hit them | FAMAS | 500 ms | – | 4.3° | ||
| 10 round over | killed them | AWP | 531 ms | 531 ms | 9.0° | ||
| 11 1:37 | killed them | AWP | 312 ms | 312 ms | 1.4° | ||
| 11 1:35 | hit them | AWP | 109 ms | – | 2.4° | ||
| 11 1:33 | killed by them | AWP | 266 ms | 266 ms | 0.6° | ||
| 12 1:30 | hit them | P90 | 1703 ms | – | 0.5° | ||
| 13 1:40 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:34 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | hit by them | P2000 | 141 ms | – | 0.4° | ||
| 13 1:26 | killed by them | USP-S | 609 ms | 609 ms | 6.9° | ||
| 14 1:41 | hit them | MAC-10 | 562 ms | – | 17.3° | ||
| 14 bomb 0:33 | hit by them | P2000 | 406 ms | – | 3.8° | ||
| 14 bomb 0:33 | hit them | MAC-10 | 578 ms | – | 2.5° | ||
| 14 bomb 0:33 | hit them | MAC-10 | 656 ms | – | 0.9° | ||
| 14 bomb 0:25 | killed by them | SSG 08 | 312 ms | 312 ms | 2.2° | ||
| 15 bomb 0:35 | hit by them | SSG 08 | 469 ms | – | 1.5° | ||
| 15 bomb 0:34 | hit them | AK-47 | 688 ms | – | 1.6° | ||
| 15 bomb 0:08 | killed them | AK-47 | 328 ms | 328 ms | 1.9° | ||
| 17 1:51 | killed them | AWP | 391 ms | 391 ms | 0.7° | ||
| 17 1:27 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:37 | killed them | AWP | 250 ms | 250 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Five-SeveN | 209 | fired while moving (34 u/s), too fast to be accurate - stop first | 3/9 | killed them | 11% / 49% | |
| 1 1:16 | Five-SeveN | 825 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 1% / 40% | |
| 2 1:26 | AK-47 | 515 | fine - pros would have fired it too | 3/11 | killed them | 77% / 77% | |
| 3 1:34 | AK-47 | 1736 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 8% / 51% | ||
| 3 1:16 | AK-47 | 322 | fired while moving (53 u/s), too fast to be accurate - stop first | 2/18 | killed them | 19% / 53% | |
| 3 1:13 | AK-47 | 1038 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 48% | |
| 4 1:15 | M4A1-S | 1120 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/7 | killed them | 15% / 61% | |
| 4 1:14 | M4A1-S | 1155 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/6 | 1% / 56% | ||
| 4 1:13 | M4A1-S | 1149 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 24% / 46% | |
| 5 1:22 | M4A1-S | 1408 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 14% / 60% | ||
| 5 1:01 | M4A1-S | 365 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/7 | 24% / 57% | ||
| 5 1:00 | M4A1-S | 290 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 24% / 61% | |
| 8 1:32 | M4A4 | 154 | fine - pros would have fired it too | 1/9 | killed them | 54% / 58% | |
| 8 1:28 | M4A4 | 690 | fired while moving (222 u/s), too fast to be accurate - stop first | 1/10 | 26% / 65% | ||
| 8 1:15 | M4A4 | 661 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/6 | 19% / 58% | ||
| 8 1:09 | Desert Eagle | 503 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 9 1:47 | AWP | 992 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 89% / 89% | |
| 10 1:34 | FAMAS | 404 | fired while moving (135 u/s), too fast to be accurate - stop first | 3/19 | killed them | 45% / 69% | |
| 10 round over | AWP | 210 | fine - pros would have fired it too | 1/1 | killed them | 61% / 76% | |
| 12 1:30 | P90 | 1221 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 47% / 47% | |
| 14 1:41 | MAC-10 | 870 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/9 | 45% / 54% | ||
| 14 1:40 | MAC-10 | 847 | fine - pros would have fired it too | 1/6 | 51% / 51% | ||
| 14 1:40 | MAC-10 | 847 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 14 1:39 | MAC-10 | 847 | fine - pros would have fired it too | 0/4 | 33% / 46% | ||
| 14 bomb 0:33 | MAC-10 | 817 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/19 | 2 bullets after pros would have stopped | 3% / 58% | |
| 14 bomb 0:30 | MAC-10 | 1199 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload); 5 bullets after pros would have stopped | 1% / 49% | |
| 14 bomb 0:25 | MAC-10 | 1239 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 55% / 65% | |
| 15 bomb 0:35 | AK-47 | 1040 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 15 bomb 0:34 | AK-47 | 1376 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/8 | 8% / 50% | ||
| 15 bomb 0:08 | AK-47 | 862 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 48% | |
| 17 1:27 | AWP | 1990 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 6% / 71% | |
| 17 bomb 0:37 | AWP | 1553 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
