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Dust II, won 13-4 · Sun 18 Oct, 18:07

DIMAYZER

The match

Aim

484 msTTD1094 msTTK3.7°Crosshair↓20%1st bullet32%Spray10%Head54%Counter-strafe

Scoreboard

65ADR88%KAST

Positioning

Shots

28/40Rushed↓17/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-102227%
Galil AR1729%
USP-S157%
MP7922%
AK-47729%
P25060%
M4A4667%
SSG 08560%
AWP250%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/762 1:47 2 kills (Scout ×2), a wallbang, 1 headshot, in 19.2 s CT3.7
13/764 1:12 1 kill (Scout), a wallbang, 1 headshot CT2.1
16/767 1:35 1 kill (AWP), a wallbang CT2.0
48/765 1:10 1 kill (Scout) CT-0.1
51/7617 bomb 0:34 1 kill (MP7) T-0.3
53/7615 1:23 1 kill (Galil) T-0.3
58/7614 1:39 1 kill (MAC-10) T-0.9
67/761 1:28 1 kill (USP-S), 1 headshot CT-1.4

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 0 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:22 wastedno enemy blinded for long
6 0:57 goodblinded leila888 5.2 s (2.3 s white)
12 1:46 wastedno enemy blinded for long
13 1:43 goodblinded leila888 3.5 s (0.9 s white); blinded 𝕷𝖎𝖓𝖆 ♥ 3.8 s on the move through Outside Long - safe
14 1:45 wastedno enemy blinded for long
14 1:43 wastedno enemy blinded for long
15 1:43 wastedno enemy blinded for long
15 bomb 0:33 goodblinded FERRARİPEEK -furi 3.1 s (0.5 s white); blinded 𝕷𝖎𝖓𝖆 ♥ 1.3 s holding Extended A - safe; blinded Sokol 2.2 s holding A Ramp - safe; blinded Agnostic 1.5 s on the move through A Ramp - safe
16 1:35 wastedno enemy blinded for long
17 1:48 wastedno enemy blinded for long; blinded themselves 2.2 s holding Outside Long - safe
17 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:40 punishedkilled by HolyGreat 0.6 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 998 units away, thrown in the open
10 1:44 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1512 units away; a running throw
10 1:41 exposeda molotov at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 1249 units away; a running throw

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 23 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:26 HolyGreatTop Midcover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 3 of your 9 holds with a team-mate were real crossfires (6 stacked, one behind the other). You traded 1 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 holdheld with 𝕷𝖎𝖓𝖆 ♥, 182 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after 𝕷𝖎𝖓𝖆 ♥)
1 1:28 tradeAgnostic was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
1 1:26 holdheld with 𝕷𝖎𝖓𝖆 ♥, 708 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after 𝕷𝖎𝖓𝖆 ♥)
1 1:15 line of firestood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 bomb 0:23 holdheld with 𝕷𝖎𝖓𝖆 ♥, 352 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before 𝕷𝖎𝖓𝖆 ♥)
2 1:29 holdheld with Sokol, 808 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Sokol)
5 0:59 tradeAgnostic was killed 193 units away: not traded within 5 s (pros: 625 ms)
6 1:03 trade𝕷𝖎𝖓𝖆 ♥ was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 tradeAgnostic was killed 990 units away: you traded in 1,078 ms (pros: 625 ms)
8 1:43 line of firestood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 562 ms (pros: 188 ms at a time)
9 1:46 trade⭕⃤ Emoleone was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
9 1:45 holdheld with 𝕷𝖎𝖓𝖆 ♥, 222 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after 𝕷𝖎𝖓𝖆 ♥)
9 1:41 holdheld with 𝕷𝖎𝖓𝖆 ♥, 201 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before 𝕷𝖎𝖓𝖆 ♥)
9 1:40 holdheld with 𝕷𝖎𝖓𝖆 ♥, 223 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after 𝕷𝖎𝖓𝖆 ♥)
9 1:40 trade𝕷𝖎𝖓𝖆 ♥ was killed 202 units away: not traded within 5 s (pros: 625 ms)
14 1:41 peek togetherpeeked the same enemy as ⭕⃤ Emoleone, 703 ms after them - late - your team-mate went first, as bait
14 1:38 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:38 line of firestood in Agnostic's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
14 bomb 0:25 trade⭕⃤ Emoleone was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:24 holdheld with Agnostic, 969 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms before Agnostic)
15 bomb 0:24 holdheld with Sokol, 528 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before Sokol)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Must1killed themUSP-S797 ms797 ms3.3°
1 1:24 leila888hit by themGlock-18625 ms–2.5°
1 1:20 leila888hit by themGlock-18312 ms–0.7°
1 bomb 0:35 leila888hit by themGlock-18375 ms–0.6°
1 bomb 0:32 FERRARİPEEK -furihit themP2000484 ms–5.1°
1 bomb 0:30 leila888hit by themGlock-18609 ms–2.4°
1 bomb 0:22 leila888killed by themGlock-18281 ms484 ms4.0°
2 1:47 leila888killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:28 Must1killed themSSG 08500 ms500 ms2.5°
3 1:43 HolyGreathit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:36 Must1hit by themGlock-18359 ms–1.0°
4 1:17 Must1hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:12 Must1killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:33 BERİBAKBERİ®hit by themAK-47344 ms–0.7°
5 1:16 FERRARİPEEK -furihit themSSG 08500 ms–6.8°
5 1:11 FERRARİPEEK -furihit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:10 FERRARİPEEK -furikilled themSSG 08375 ms375 ms3.7°
5 1:00 HolyGreathit by themP90516 ms–5.9°
5 0:58 Must1killed by themAK-472734 ms2844 ms36.0°
6 1:47 leila888hit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
6 0:43 Must1killed by themAK-47531 ms828 ms4.8°
7 1:35 leila888killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 FERRARİPEEK -furihit themAWP125 ms–1.6°
7 1:30 FERRARİPEEK -furikilled by themMAC-10266 ms1312 ms1.6°
9 1:44 leila888hit themAK-47391 ms–1.4°
9 1:40 HolyGreatkilled by themMP7500 ms1781 ms9.9°
10 1:34 Must1hit themM4A4625 ms–4.6°
10 1:34 Must1killed by themAWP1266 ms1266 ms18.3°
11 1:39 leila888hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 leila888hit themMP9328 ms–9.9°
11 1:36 leila888killed by themAK-47344 ms344 ms4.6°
13 1:41 Must1killed by themUSP-S312 ms312 ms5.8°
14 1:40 FERRARİPEEK -furikilled themMAC-101266 ms1750 ms1.6°
14 1:38 HolyGreathit by themFive-SeveN359 ms–13.5°
14 1:38 HolyGreathit themMAC-10688 ms–6.7°
14 bomb 0:23 BERİBAKBERİ®killed by themUSP-S375 ms750 ms12.3°
15 1:25 HolyGreathit by themP90156 ms–2.9°
15 1:25 HolyGreatkilled themGalil AR234 ms2219 ms3.9°
15 bomb 0:23 BERİBAKBERİ®killed by themMAC-10797 ms953 ms3.0°
17 bomb 0:35 FERRARİPEEK -furikilled themMP7453 ms1391 ms2.7°
17 bomb 0:34 FERRARİPEEK -furihit by themSSG 08922 ms–3.9°

Shots

You fired 28 of your 40 first shots too soon: 14 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 17 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 FERRARİPEEK -furiUSP-S1168aim far off: your crosshair was about 14.5 player widths (459 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
1 1:31 HolyGreatUSP-S1054fired while moving (125 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 43%
1 1:30 HolyGreatUSP-S986fired while moving (229 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
1 1:30 HolyGreatUSP-S1053fired while moving (206 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 43%
1 1:29 Must1USP-S923fired while moving (217 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
1 1:28 Must1USP-S1060fired while moving (171 u/s), too fast to be accurate - stop first1/1killed them16% / 52%
1 1:24 leila888USP-S2269aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 45%
1 1:24 leila888USP-S2283aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/13% / 44%
1 1:21 leila888USP-S2305fine - pros would have fired it too0/117% / 29%
1 1:20 leila888USP-S2313fine - pros would have fired it too0/147% / 47%
1 bomb 0:35 FERRARİPEEK -furiUSP-S1270fired while moving (121 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
1 bomb 0:34 FERRARİPEEK -furiUSP-S1316fired while moving (164 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 34%
1 bomb 0:30 leila888USP-S1360fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 43%
1 bomb 0:30 leila888USP-S1363fired while moving (199 u/s), too fast to be accurate - stop first0/11% / 37%
1 bomb 0:23 leila888USP-S1098fired while moving (93 u/s), too fast to be accurate - stop first0/13% / 48%
5 1:00 HolyGreatP250527aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/55% / 44%
5 0:58 Must1P250774fired while moving (199 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 61%
5 0:58 Must1P250795aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 59%
6 1:23 leila888AWP630aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first0/12% / 79%
7 1:30 FERRARİPEEK -furiAWP909aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1cut short (a death, a reload)28% / 70%
9 1:45 leila888AK-471194aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/720% / 47%
10 1:34 Must1M4A41488fine - pros would have fired it too1/339% / 49%
10 1:34 Must1M4A41487fine - pros would have fired it too3/3cut short (a death, a reload)43% / 50%
11 1:36 leila888MP9350fine - pros would have fired it too1/1cut short (a death, a reload)35% / 53%
13 1:42 Must1P2501121aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 46%
14 1:42 FERRARİPEEK -furiMAC-10923fired while moving (190 u/s), too fast to be accurate - stop first0/52% / 61%
14 1:41 FERRARİPEEK -furiMAC-10897fired while moving (220 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 51%
14 1:40 FERRARİPEEK -furiMAC-10899fine - pros would have fired it too0/453% / 53%
14 1:40 FERRARİPEEK -furiMAC-10902fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
14 1:39 FERRARİPEEK -furiMAC-10903fine - pros would have fired it too1/3killed them71% / 71%
14 1:38 HolyGreatMAC-10448fired while moving (96 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)1% / 50%
14 bomb 0:23 Must1MAC-10430fine - pros would have fired it too0/4cut short (a death, a reload)42% / 47%
15 1:26 HolyGreatGalil AR1201aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 64%
15 1:25 HolyGreatGalil AR1210aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first1/82% / 64%
15 1:24 HolyGreatGalil AR1222aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 54%
15 1:24 HolyGreatGalil AR1182fired while moving (79 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 47%
15 1:23 HolyGreatGalil AR1166fine - pros would have fired it too1/3killed them29% / 51%
17 bomb 0:35 FERRARİPEEK -furiMP71580aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/39% / 62%
17 bomb 0:34 FERRARİPEEK -furiMP71580fine - pros would have fired it too0/353% / 53%
17 bomb 0:34 FERRARİPEEK -furiMP71580aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3killed them16% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.