Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 22 | 27% |
| Galil AR | 17 | 29% |
| USP-S | 15 | 7% |
| MP7 | 9 | 22% |
| AK-47 | 7 | 29% |
| P250 | 6 | 0% |
| M4A4 | 6 | 67% |
| SSG 08 | 5 | 60% |
| AWP | 2 | 50% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/76 | 2 1:47 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 19.2 s CT | 3.7 |
| 13/76 | 4 1:12 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.1 |
| 16/76 | 7 1:35 | 1 kill (AWP), a wallbang CT | 2.0 |
| 48/76 | 5 1:10 | 1 kill (Scout) CT | -0.1 |
| 51/76 | 17 bomb 0:34 | 1 kill (MP7) T | -0.3 |
| 53/76 | 15 1:23 | 1 kill (Galil) T | -0.3 |
| 58/76 | 14 1:39 | 1 kill (MAC-10) T | -0.9 |
| 67/76 | 1 1:28 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Flashes
11 flashes: 3 good, 0 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:22 | wasted | no enemy blinded for long |
| 6 0:57 | good | blinded leila888 5.2 s (2.3 s white) |
| 12 1:46 | wasted | no enemy blinded for long |
| 13 1:43 | good | blinded leila888 3.5 s (0.9 s white); blinded 𝕷𝖎𝖓𝖆 ♥ 3.8 s on the move through Outside Long - safe |
| 14 1:45 | wasted | no enemy blinded for long |
| 14 1:43 | wasted | no enemy blinded for long |
| 15 1:43 | wasted | no enemy blinded for long |
| 15 bomb 0:33 | good | blinded FERRARİPEEK -furi 3.1 s (0.5 s white); blinded 𝕷𝖎𝖓𝖆 ♥ 1.3 s holding Extended A - safe; blinded Sokol 2.2 s holding A Ramp - safe; blinded Agnostic 1.5 s on the move through A Ramp - safe |
| 16 1:35 | wasted | no enemy blinded for long |
| 17 1:48 | wasted | no enemy blinded for long; blinded themselves 2.2 s holding Outside Long - safe |
| 17 1:46 | wasted | no enemy blinded for long |
Throws
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:40 | punished | killed by HolyGreat 0.6 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.6 s, the nearest 998 units away, thrown in the open |
| 10 1:44 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1512 units away; a running throw |
| 10 1:41 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 1249 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:26 | Top Mid | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 3 of your 9 holds with a team-mate were real crossfires (6 stacked, one behind the other). You traded 1 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 182 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after 𝕷𝖎𝖓𝖆 ♥) |
| 1 1:28 | trade | Agnostic was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:26 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 708 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after 𝕷𝖎𝖓𝖆 ♥) |
| 1 1:15 | line of fire | stood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 bomb 0:23 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 352 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before 𝕷𝖎𝖓𝖆 ♥) |
| 2 1:29 | hold | held with Sokol, 808 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Sokol) |
| 5 0:59 | trade | Agnostic was killed 193 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:03 | trade | 𝕷𝖎𝖓𝖆 ♥ was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | trade | Agnostic was killed 990 units away: you traded in 1,078 ms (pros: 625 ms) |
| 8 1:43 | line of fire | stood in 𝕷𝖎𝖓𝖆 ♥'s line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 9 1:46 | trade | ⭕⃤ Emoleone was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:45 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 222 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after 𝕷𝖎𝖓𝖆 ♥) |
| 9 1:41 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 201 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before 𝕷𝖎𝖓𝖆 ♥) |
| 9 1:40 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 223 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after 𝕷𝖎𝖓𝖆 ♥) |
| 9 1:40 | trade | 𝕷𝖎𝖓𝖆 ♥ was killed 202 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:41 | peek together | peeked the same enemy as ⭕⃤ Emoleone, 703 ms after them - late - your team-mate went first, as bait |
| 14 1:38 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:38 | line of fire | stood in Agnostic's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 14 bomb 0:25 | trade | ⭕⃤ Emoleone was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:24 | hold | held with Agnostic, 969 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms before Agnostic) |
| 15 bomb 0:24 | hold | held with Sokol, 528 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before Sokol) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed them | USP-S | 797 ms | 797 ms | 3.3° | ||
| 1 1:24 | hit by them | Glock-18 | 625 ms | – | 2.5° | ||
| 1 1:20 | hit by them | Glock-18 | 312 ms | – | 0.7° | ||
| 1 bomb 0:35 | hit by them | Glock-18 | 375 ms | – | 0.6° | ||
| 1 bomb 0:32 | hit them | P2000 | 484 ms | – | 5.1° | ||
| 1 bomb 0:30 | hit by them | Glock-18 | 609 ms | – | 2.4° | ||
| 1 bomb 0:22 | killed by them | Glock-18 | 281 ms | 484 ms | 4.0° | ||
| 2 1:47 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:28 | killed them | SSG 08 | 500 ms | 500 ms | 2.5° | ||
| 3 1:43 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:36 | hit by them | Glock-18 | 359 ms | – | 1.0° | ||
| 4 1:17 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:12 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:33 | hit by them | AK-47 | 344 ms | – | 0.7° | ||
| 5 1:16 | hit them | SSG 08 | 500 ms | – | 6.8° | ||
| 5 1:11 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:10 | killed them | SSG 08 | 375 ms | 375 ms | 3.7° | ||
| 5 1:00 | hit by them | P90 | 516 ms | – | 5.9° | ||
| 5 0:58 | killed by them | AK-47 | 2734 ms | 2844 ms | 36.0° | ||
| 6 1:47 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:43 | killed by them | AK-47 | 531 ms | 828 ms | 4.8° | ||
| 7 1:35 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | hit them | AWP | 125 ms | – | 1.6° | ||
| 7 1:30 | killed by them | MAC-10 | 266 ms | 1312 ms | 1.6° | ||
| 9 1:44 | hit them | AK-47 | 391 ms | – | 1.4° | ||
| 9 1:40 | killed by them | MP7 | 500 ms | 1781 ms | 9.9° | ||
| 10 1:34 | hit them | M4A4 | 625 ms | – | 4.6° | ||
| 10 1:34 | killed by them | AWP | 1266 ms | 1266 ms | 18.3° | ||
| 11 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:36 | hit them | MP9 | 328 ms | – | 9.9° | ||
| 11 1:36 | killed by them | AK-47 | 344 ms | 344 ms | 4.6° | ||
| 13 1:41 | killed by them | USP-S | 312 ms | 312 ms | 5.8° | ||
| 14 1:40 | killed them | MAC-10 | 1266 ms | 1750 ms | 1.6° | ||
| 14 1:38 | hit by them | Five-SeveN | 359 ms | – | 13.5° | ||
| 14 1:38 | hit them | MAC-10 | 688 ms | – | 6.7° | ||
| 14 bomb 0:23 | killed by them | USP-S | 375 ms | 750 ms | 12.3° | ||
| 15 1:25 | hit by them | P90 | 156 ms | – | 2.9° | ||
| 15 1:25 | killed them | Galil AR | 234 ms | 2219 ms | 3.9° | ||
| 15 bomb 0:23 | killed by them | MAC-10 | 797 ms | 953 ms | 3.0° | ||
| 17 bomb 0:35 | killed them | MP7 | 453 ms | 1391 ms | 2.7° | ||
| 17 bomb 0:34 | hit by them | SSG 08 | 922 ms | – | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 1168 | aim far off: your crosshair was about 14.5 player widths (459 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 40% | |
| 1 1:31 | USP-S | 1054 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 43% | |
| 1 1:30 | USP-S | 986 | fired while moving (229 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 1 1:30 | USP-S | 1053 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 43% | |
| 1 1:29 | USP-S | 923 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 1 1:28 | USP-S | 1060 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/1 | killed them | 16% / 52% | |
| 1 1:24 | USP-S | 2269 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 45% | |
| 1 1:24 | USP-S | 2283 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 3% / 44% | ||
| 1 1:21 | USP-S | 2305 | fine - pros would have fired it too | 0/1 | 17% / 29% | ||
| 1 1:20 | USP-S | 2313 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 1 bomb 0:35 | USP-S | 1270 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 1 bomb 0:34 | USP-S | 1316 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 34% | |
| 1 bomb 0:30 | USP-S | 1360 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 1 bomb 0:30 | USP-S | 1363 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/1 | 1% / 37% | ||
| 1 bomb 0:23 | USP-S | 1098 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | 3% / 48% | ||
| 5 1:00 | P250 | 527 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/5 | 5% / 44% | ||
| 5 0:58 | P250 | 774 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 61% | |
| 5 0:58 | P250 | 795 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 59% | |
| 6 1:23 | AWP | 630 | aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first | 0/1 | 2% / 79% | ||
| 7 1:30 | AWP | 909 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 28% / 70% | |
| 9 1:45 | AK-47 | 1194 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | 20% / 47% | ||
| 10 1:34 | M4A4 | 1488 | fine - pros would have fired it too | 1/3 | 39% / 49% | ||
| 10 1:34 | M4A4 | 1487 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 43% / 50% | |
| 11 1:36 | MP9 | 350 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 35% / 53% | |
| 13 1:42 | P250 | 1121 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 46% | |
| 14 1:42 | MAC-10 | 923 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/5 | 2% / 61% | ||
| 14 1:41 | MAC-10 | 897 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 51% | |
| 14 1:40 | MAC-10 | 899 | fine - pros would have fired it too | 0/4 | 53% / 53% | ||
| 14 1:40 | MAC-10 | 902 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 14 1:39 | MAC-10 | 903 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 14 1:38 | MAC-10 | 448 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 1% / 50% | |
| 14 bomb 0:23 | MAC-10 | 430 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 42% / 47% | |
| 15 1:26 | Galil AR | 1201 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 64% | |
| 15 1:25 | Galil AR | 1210 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 1/8 | 2% / 64% | ||
| 15 1:24 | Galil AR | 1222 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 54% | |
| 15 1:24 | Galil AR | 1182 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 47% | |
| 15 1:23 | Galil AR | 1166 | fine - pros would have fired it too | 1/3 | killed them | 29% / 51% | |
| 17 bomb 0:35 | MP7 | 1580 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/3 | 9% / 62% | ||
| 17 bomb 0:34 | MP7 | 1580 | fine - pros would have fired it too | 0/3 | 53% / 53% | ||
| 17 bomb 0:34 | MP7 | 1580 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | killed them | 16% / 56% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.