Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 68% |
| M4A1-S | 21 | 24% |
| MP7 | 20 | 25% |
| P2000 | 12 | 25% |
| AWP | 7 | 57% |
| Desert Eagle | 2 | 50% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/76 | 6 0:43 | 2 kills (AK-47 ×2), a wallbang, in 16.3 s CT | 3.6 |
| 8/76 | 7 1:35 | 3 kills (AK-47 ×3), 2 headshots, in 36.4 s CT | 3.2 |
| 11/76 | 13 1:39 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 15/76 | 10 1:47 | 3 kills (AWP ×2, P2000), 1 headshot, in 39.5 s CT | 2.1 |
| 23/76 | 11 1:12 | 2 kills (AWP ×2), in 18.7 s CT | 1.3 |
| 31/76 | 5 0:46 | 1 kill (AK-47), 1 in the air CT | 0.7 |
| 34/76 | 16 1:22 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 45/76 | 15 bomb 0:08 | 1 kill (MP7) T | 0.1 |
| 47/76 | 4 1:19 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 50/76 | 8 1:26 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 65/76 | 3 0:42 | 1 kill (AK-47) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:43 | 1v2 before the plant CT · 100 HP · Under A | won - killed both · first fight won, saw each other |
| 7 bomb 0:40 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw them first |
| 9 1:29 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
5 flashes: 0 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:48 | wasted | no enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 3.5 s on the move through Long A - safe |
| 5 1:13 | wasted | no enemy blinded for long |
| 7 bomb 0:28 | wasted | no enemy blinded for long |
| 10 1:48 | wasted | no enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 1.0 s on the move through Long A - safe |
| 15 bomb 0:27 | wasted | no enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 4.1 s holding Extended A - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:25 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:29 | hold | held with DIMAYZER, 808 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after DIMAYZER) |
| 3 0:45 | trade | ⭕⃤ Emoleone was killed 1392 units away: you traded in 2,953 ms (pros: 2,609 ms) |
| 5 0:59 | trade | Agnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:57 | trade | DIMAYZER was killed 881 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | trade | ⭕⃤ Emoleone was killed 87 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:35 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 321 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after 𝕷𝖎𝖓𝖆 ♥) |
| 7 1:33 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 343 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 bomb 0:40 | trade | 𝕷𝖎𝖓𝖆 ♥ was killed 181 units away: you traded in 3,188 ms (pros: 969 ms) |
| 11 1:16 | trade | 𝕷𝖎𝖓𝖆 ♥ was killed 2227 units away: you traded in 4,453 ms (pros: 2,609 ms) |
| 13 1:26 | trade | ⭕⃤ Emoleone was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:36 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 344 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:36 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 344 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:35 | trade | 𝕷𝖎𝖓𝖆 ♥ was killed 335 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:24 | hold | held with DIMAYZER, 528 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after DIMAYZER) |
| 15 bomb 0:22 | trade | DIMAYZER was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:09 | hold | held with Agnostic, 531 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 594 ms before Agnostic) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | Glock-18 | 641 ms | – | 9.0° | ||
| 1 1:35 | killed by them | Glock-18 | 484 ms | 938 ms | 19.0° | ||
| 2 1:28 | hit them | MP9 | 203 ms | – | 1.4° | ||
| 3 0:42 | killed them | AK-47 | 188 ms | 188 ms | 0.1° | ||
| 4 1:19 | killed them | AK-47 | 109 ms | 203 ms | 0.7° | ||
| 5 0:55 | hit them | AK-47 | 281 ms | – | 2.0° | ||
| 5 0:51 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:51 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:46 | hit by them | AK-47 | 359 ms | – | 3.0° | ||
| 5 0:46 | killed them | AK-47 | 469 ms | 469 ms | 5.6° | ||
| 6 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:44 | killed them | AK-47 | 562 ms | 1156 ms | 25.6° | ||
| 6 0:27 | killed them | AK-47 | 375 ms | 469 ms | 1.8° | ||
| 7 1:35 | killed them | AK-47 | 156 ms | 156 ms | 0.8° | ||
| 7 1:18 | killed them | AK-47 | 172 ms | 172 ms | 0.4° | ||
| 7 bomb 0:37 | killed them | AK-47 | 297 ms | 297 ms | 0.8° | ||
| 7 bomb 0:24 | killed by them | AWP | 281 ms | 281 ms | 7.5° | ||
| 8 1:28 | hit them | M4A4 | 172 ms | – | 2.2° | ||
| 8 1:26 | killed them | M4A1-S | 2062 ms | 2062 ms | 2.2° | ||
| 9 1:20 | hit them | M4A4 | 312 ms | – | 0.7° | ||
| 9 1:20 | killed by them | AWP | 281 ms | 281 ms | 0.5° | ||
| 10 1:47 | killed them | AWP | 344 ms | 344 ms | 1.1° | ||
| 10 1:18 | killed them | AWP | 266 ms | 266 ms | 1.1° | ||
| 10 1:11 | hit them | P2000 | 750 ms | – | 2.5° | ||
| 10 1:07 | killed them | P2000 | 391 ms | 562 ms | 3.6° | ||
| 10 1:07 | hit by them | AK-47 | 484 ms | – | 35.1° | ||
| 11 1:12 | killed them | AWP | 266 ms | 266 ms | 0.4° | ||
| 11 0:53 | killed them | AWP | 625 ms | 625 ms | 46.8° | ||
| 11 bomb 0:33 | killed by them | AWP | 281 ms | 281 ms | 1.7° | ||
| 13 1:39 | killed them | Desert Eagle | 172 ms | 172 ms | 3.9° | ||
| 15 bomb 0:21 | hit by them | MAC-10 | 375 ms | – | 3.9° | ||
| 15 bomb 0:21 | hit them | MP7 | 438 ms | – | 1.4° | ||
| 15 bomb 0:08 | killed them | MP7 | 438 ms | 750 ms | 0.4° | ||
| 16 1:22 | killed them | AK-47 | 1062 ms | 1562 ms | 51.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | P2000 | 677 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 42% / 55% | |
| 2 1:28 | MP9 | 403 | fine - pros would have fired it too | 1/7 | 47% / 48% | ||
| 3 0:42 | AK-47 | 1052 | fine - pros would have fired it too | 1/5 | killed them | 44% / 51% | |
| 4 1:19 | AK-47 | 724 | fine - pros would have fired it too | 2/3 | killed them | 79% / 79% | |
| 5 0:51 | AK-47 | 580 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/3 | 7% / 65% | ||
| 5 0:46 | AK-47 | 419 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/6 | killed them | 28% / 59% | |
| 6 1:24 | AK-47 | 1064 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 6 0:43 | AK-47 | 421 | fine - pros would have fired it too | 2/5 | killed them | 70% / 70% | |
| 6 0:27 | AK-47 | 1432 | fine - pros would have fired it too | 2/6 | killed them | 40% / 48% | |
| 7 1:35 | AK-47 | 617 | fine - pros would have fired it too | 1/6 | killed them | 53% / 54% | |
| 7 1:18 | AK-47 | 906 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 7 bomb 0:37 | AK-47 | 1362 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 8 1:28 | M4A1-S | 715 | fine - pros would have fired it too | 3/11 | 64% / 64% | ||
| 8 1:26 | M4A1-S | 733 | fine - pros would have fired it too | 1/9 | killed them | 35% / 49% | |
| 9 1:20 | M4A1-S | 1839 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 21% / 50% | |
| 10 1:47 | AWP | 1110 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 10 1:18 | AWP | 794 | fine - pros would have fired it too | 1/2 | killed them | 83% / 83% | |
| 10 1:11 | P2000 | 603 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/4 | 65% / 68% | ||
| 10 1:08 | P2000 | 421 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/5 | killed them | 10% / 50% | |
| 11 1:12 | AWP | 1804 | fine - pros would have fired it too | 1/2 | killed them | 69% / 78% | |
| 11 0:53 | AWP | 924 | fine - pros would have fired it too | 1/1 | killed them | 58% / 63% | |
| 11 bomb 0:39 | AWP | 691 | fine - pros would have fired it too | 0/1 | 87% / 87% | ||
| 11 bomb 0:35 | P2000 | 694 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/1 | 6% / 41% | ||
| 11 bomb 0:33 | AWP | 647 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 13 1:39 | Desert Eagle | 273 | fine - pros would have fired it too | 1/1 | killed them | 57% / 71% | |
| 13 1:22 | Desert Eagle | 1208 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 47% | |
| 15 bomb 0:21 | MP7 | 1531 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 3/18 | 12 bullets after pros would have stopped | 7% / 59% | |
| 15 bomb 0:08 | MP7 | 1254 | fine - pros would have fired it too | 2/10 | killed them | 82% / 82% | |
| 16 1:22 | AK-47 | 827 | fine - pros would have fired it too | 4/11 | killed them | 31% / 52% |
Throws
23 grenades: 23 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
