ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-4 · Sun 18 Oct, 18:07

SokolSilver Elite Master

The match

Aim

312 msTTD344 msTTK1.4°Crosshair↓64%1st bullet26%Spray19%Head80%Counter-strafe

Scoreboard

88ADR88%KAST

Positioning

Shots

8/29Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472568%
M4A1-S2124%
MP72025%
P20001225%
AWP757%
Desert Eagle250%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/766 0:43 2 kills (AK-47 ×2), a wallbang, in 16.3 s CT3.6
8/767 1:35 3 kills (AK-47 ×3), 2 headshots, in 36.4 s CT3.2
11/7613 1:39 1 kill (Deagle), 1 headshot T2.5
15/7610 1:47 3 kills (AWP ×2, P2000), 1 headshot, in 39.5 s CT2.1
23/7611 1:12 2 kills (AWP ×2), in 18.7 s CT1.3
31/765 0:46 1 kill (AK-47), 1 in the air CT0.7
34/7616 1:22 1 kill (AK-47), 1 headshot T0.7
45/7615 bomb 0:08 1 kill (MP7) T0.1
47/764 1:19 1 kill (AK-47), 1 headshot CT0.0
50/768 1:26 1 kill (M4A1-S), 1 headshot CT-0.2
65/763 0:42 1 kill (AK-47) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:43 1v2 before the plant CT · 100 HP · Under Awon - killed both · first fight won, saw each other
7 bomb 0:40 1v2 after the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw them first
9 1:29 1v3 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:48 wastedno enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 3.5 s on the move through Long A - safe
5 1:13 wastedno enemy blinded for long
7 bomb 0:28 wastedno enemy blinded for long
10 1:48 wastedno enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 1.0 s on the move through Long A - safe
15 bomb 0:27 wastedno enemy blinded for long; blinded 𝕷𝖎𝖓𝖆 ♥ 4.1 s holding Extended A - safe

Positioning

In 1 of your 24 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 22 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 2 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 bomb 0:25 BERİBAKBERİ®Bombsite Bcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:29 holdheld with DIMAYZER, 808 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after DIMAYZER)
3 0:45 trade⭕⃤ Emoleone was killed 1392 units away: you traded in 2,953 ms (pros: 2,609 ms)
5 0:59 tradeAgnostic was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
5 0:57 tradeDIMAYZER was killed 881 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 trade⭕⃤ Emoleone was killed 87 units away: not traded within 5 s (pros: 969 ms)
7 1:35 holdheld with 𝕷𝖎𝖓𝖆 ♥, 321 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after 𝕷𝖎𝖓𝖆 ♥)
7 1:33 holdheld with 𝕷𝖎𝖓𝖆 ♥, 343 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 bomb 0:40 trade𝕷𝖎𝖓𝖆 ♥ was killed 181 units away: you traded in 3,188 ms (pros: 969 ms)
11 1:16 trade𝕷𝖎𝖓𝖆 ♥ was killed 2227 units away: you traded in 4,453 ms (pros: 2,609 ms)
13 1:26 trade⭕⃤ Emoleone was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:36 holdheld with 𝕷𝖎𝖓𝖆 ♥, 344 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:36 holdheld with 𝕷𝖎𝖓𝖆 ♥, 344 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:35 trade𝕷𝖎𝖓𝖆 ♥ was killed 335 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:24 holdheld with DIMAYZER, 528 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after DIMAYZER)
15 bomb 0:22 tradeDIMAYZER was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:09 holdheld with Agnostic, 531 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 594 ms before Agnostic)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 leila888hit by themGlock-18641 ms–9.0°
1 1:35 HolyGreatkilled by themGlock-18484 ms938 ms19.0°
2 1:28 Must1hit themMP9203 ms–1.4°
3 0:42 Must1killed themAK-47188 ms188 ms0.1°
4 1:19 FERRARİPEEK -furikilled themAK-47109 ms203 ms0.7°
5 0:55 Must1hit themAK-47281 ms–2.0°
5 0:51 BERİBAKBERİ®hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:51 BERİBAKBERİ®hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:46 BERİBAKBERİ®hit by themAK-47359 ms–3.0°
5 0:46 BERİBAKBERİ®killed themAK-47469 ms469 ms5.6°
6 1:29 leila888hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:44 leila888killed themAK-47562 ms1156 ms25.6°
6 0:27 Must1killed themAK-47375 ms469 ms1.8°
7 1:35 HolyGreatkilled themAK-47156 ms156 ms0.8°
7 1:18 Must1killed themAK-47172 ms172 ms0.4°
7 bomb 0:37 FERRARİPEEK -furikilled themAK-47297 ms297 ms0.8°
7 bomb 0:24 BERİBAKBERİ®killed by themAWP281 ms281 ms7.5°
8 1:28 leila888hit themM4A4172 ms–2.2°
8 1:26 leila888killed themM4A1-S2062 ms2062 ms2.2°
9 1:20 BERİBAKBERİ®hit themM4A4312 ms–0.7°
9 1:20 BERİBAKBERİ®killed by themAWP281 ms281 ms0.5°
10 1:47 FERRARİPEEK -furikilled themAWP344 ms344 ms1.1°
10 1:18 BERİBAKBERİ®killed themAWP266 ms266 ms1.1°
10 1:11 leila888hit themP2000750 ms–2.5°
10 1:07 leila888killed themP2000391 ms562 ms3.6°
10 1:07 leila888hit by themAK-47484 ms–35.1°
11 1:12 Must1killed themAWP266 ms266 ms0.4°
11 0:53 HolyGreatkilled themAWP625 ms625 ms46.8°
11 bomb 0:33 FERRARİPEEK -furikilled by themAWP281 ms281 ms1.7°
13 1:39 HolyGreatkilled themDesert Eagle172 ms172 ms3.9°
15 bomb 0:21 BERİBAKBERİ®hit by themMAC-10375 ms–3.9°
15 bomb 0:21 BERİBAKBERİ®hit themMP7438 ms–1.4°
15 bomb 0:08 BERİBAKBERİ®killed themMP7438 ms750 ms0.4°
16 1:22 leila888killed themAK-471062 ms1562 ms51.3°

Shots

You fired 8 of your 29 first shots too soon: 5 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 49% chance to hit; stopped, with your crosshair on them, 63%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 Must1P2000677fine - pros would have fired it too0/6cut short (a death, a reload)42% / 55%
2 1:28 Must1MP9403fine - pros would have fired it too1/747% / 48%
3 0:42 Must1AK-471052fine - pros would have fired it too1/5killed them44% / 51%
4 1:19 FERRARİPEEK -furiAK-47724fine - pros would have fired it too2/3killed them79% / 79%
5 0:51 BERİBAKBERİ®AK-47580aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/37% / 65%
5 0:46 BERİBAKBERİ®AK-47419fired while moving (34 u/s), too fast to be accurate - stop first1/6killed them28% / 59%
6 1:24 leila888AK-471064aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
6 0:43 leila888AK-47421fine - pros would have fired it too2/5killed them70% / 70%
6 0:27 Must1AK-471432fine - pros would have fired it too2/6killed them40% / 48%
7 1:35 HolyGreatAK-47617fine - pros would have fired it too1/6killed them53% / 54%
7 1:18 Must1AK-47906fine - pros would have fired it too1/4killed them71% / 71%
7 bomb 0:37 FERRARİPEEK -furiAK-471362fine - pros would have fired it too1/5killed them62% / 62%
8 1:28 leila888M4A1-S715fine - pros would have fired it too3/1164% / 64%
8 1:26 leila888M4A1-S733fine - pros would have fired it too1/9killed them35% / 49%
9 1:20 BERİBAKBERİ®M4A1-S1839aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3cut short (a death, a reload)21% / 50%
10 1:47 FERRARİPEEK -furiAWP1110fine - pros would have fired it too1/1killed them85% / 85%
10 1:18 BERİBAKBERİ®AWP794fine - pros would have fired it too1/2killed them83% / 83%
10 1:11 leila888P2000603fired while moving (106 u/s), too fast to be accurate - stop first1/465% / 68%
10 1:08 leila888P2000421aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/5killed them10% / 50%
11 1:12 Must1AWP1804fine - pros would have fired it too1/2killed them69% / 78%
11 0:53 HolyGreatAWP924fine - pros would have fired it too1/1killed them58% / 63%
11 bomb 0:39 FERRARİPEEK -furiAWP691fine - pros would have fired it too0/187% / 87%
11 bomb 0:35 FERRARİPEEK -furiP2000694fired while moving (202 u/s), too fast to be accurate - stop first0/16% / 41%
11 bomb 0:33 FERRARİPEEK -furiAWP647fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
13 1:39 HolyGreatDesert Eagle273fine - pros would have fired it too1/1killed them57% / 71%
13 1:22 leila888Desert Eagle1208fine - pros would have fired it too0/1cut short (a death, a reload)36% / 47%
15 bomb 0:21 BERİBAKBERİ®MP71531aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first3/1812 bullets after pros would have stopped7% / 59%
15 bomb 0:08 BERİBAKBERİ®MP71254fine - pros would have fired it too2/10killed them82% / 82%
16 1:22 leila888AK-47827fine - pros would have fired it too4/11killed them31% / 52%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 23 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.