Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 57 | 40% |
| M4A4 | 46 | 17% |
| Glock-18 | 14 | 29% |
| AK-47 | 7 | 29% |
| USP-S | 5 | 40% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/76 | 2 1:42 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 14/76 | 4 1:17 | 2 kills (P90 ×2), all headshots, in 9.3 s CT | 2.1 |
| 24/76 | 6 1:22 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 30/76 | 3 1:27 | 2 kills (P90 ×2), 1 headshot, in 40.7 s CT | 0.8 |
| 49/76 | 13 1:40 | 1 kill (Glock), 1 headshot T | -0.1 |
| 60/76 | 14 1:37 | 1 kill (AK-47) T | -0.9 |
| 61/76 | 5 0:59 | 1 kill (P90) CT | -1.0 |
| 64/76 | 9 1:30 | 1 kill (M4A4), 1 headshot CT | -1.1 |
| 66/76 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:33 | 1v1 after the plant CT · 100 HP · CT Spawn | lost - died later · saw each other |
Flashes
5 flashes: 0 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:04 | wasted | no enemy blinded for long |
| 3 0:59 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe |
| 9 1:31 | wasted | no enemy blinded for long |
| 11 1:01 | wasted | no enemy blinded for long |
| 14 1:45 | wasted | no enemy blinded for long; blinded DIMAYZER 3.3 s holding Outside Long - safe |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 122 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before 𝕷𝖎𝖓𝖆 ♥) |
| 5 1:00 | in their way | stood between DIMAYZER and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 5 1:00 | trade | ⭕⃤ Emoleone was killed 306 units away: you traded in 656 ms (pros: 625 ms) |
| 6 1:23 | trade | ⭕⃤ Emoleone was killed 300 units away: you traded in 1,406 ms (pros: 1,641 ms) |
| 10 1:34 | hold | held with ⭕⃤ Emoleone, 308 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:34 | trade | DIMAYZER was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | DIMAYZER was killed 309 units away: you traded in 1,844 ms (pros: 1,641 ms) |
| 13 1:32 | line of fire | stood in ⭕⃤ Emoleone's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:26 | trade | ⭕⃤ Emoleone was killed 79 units away: not traded within 5 s (pros: 625 ms) |
| 14 bomb 0:35 | trade | 𝕷𝖎𝖓𝖆 ♥ was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:24 | hold | held with DIMAYZER, 969 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after DIMAYZER) |
| 15 bomb 0:22 | trade | DIMAYZER was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:09 | hold | held with Sokol, 531 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Sokol) |
| 15 bomb 0:07 | hold | held with 𝕷𝖎𝖓𝖆 ♥, 1010 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after 𝕷𝖎𝖓𝖆 ♥) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:29 | hit them | P2000 | 781 ms | – | 4.5° | ||
| 1 1:28 | killed by them | Glock-18 | 1438 ms | 1797 ms | 4.0° | ||
| 2 1:42 | killed them | Desert Eagle | 609 ms | 609 ms | 4.5° | ||
| 3 1:28 | killed them | P90 | 375 ms | 1141 ms | 11.0° | ||
| 3 1:03 | hit by them | Glock-18 | 266 ms | – | 2.9° | ||
| 3 0:56 | hit them | P90 | 31 ms | – | 1.5° | ||
| 3 0:48 | hit by them | Desert Eagle | 422 ms | – | 1.8° | ||
| 3 0:48 | killed them | P90 | 562 ms | 1641 ms | 3.4° | ||
| 4 1:25 | hit them | P90 | 125 ms | – | 3.8° | ||
| 4 1:24 | hit by them | P250 | 578 ms | – | 0.8° | ||
| 4 1:18 | killed them | P90 | 406 ms | 1297 ms | 0.7° | ||
| 4 1:08 | killed them | P90 | 359 ms | 359 ms | 3.3° | ||
| 5 1:00 | killed them | P90 | 484 ms | 1172 ms | 14.1° | ||
| 5 0:59 | killed by them | AK-47 | 1203 ms | 1797 ms | 37.2° | ||
| 6 1:22 | killed them | M4A4 | 172 ms | 266 ms | 3.6° | ||
| 6 1:05 | hit them | M4A4 | 16 ms | – | 5.0° | ||
| 6 1:04 | killed by them | Desert Eagle | 281 ms | 281 ms | 7.8° | ||
| 7 1:36 | killed by them | AK-47 | 250 ms | 250 ms | 1.0° | ||
| 9 1:30 | killed them | M4A4 | 391 ms | 391 ms | 3.0° | ||
| 9 1:29 | hit them | M4A4 | 688 ms | – | 1.1° | ||
| 9 1:29 | killed by them | Desert Eagle | 688 ms | 1484 ms | 1.1° | ||
| 9 1:29 | hit them | M4A4 | 969 ms | – | 1.0° | ||
| 11 1:13 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:24 | killed by them | AWP | 375 ms | 375 ms | 1.5° | ||
| 13 1:40 | killed them | Glock-18 | 109 ms | 109 ms | 0.5° | ||
| 13 1:34 | hit by them | P2000 | 484 ms | – | 8.0° | ||
| 13 1:33 | hit them | Glock-18 | 172 ms | – | 1.5° | ||
| 13 1:27 | hit by them | P2000 | 1078 ms | – | 1.5° | ||
| 13 1:27 | hit them | Glock-18 | 1297 ms | – | 4.0° | ||
| 14 1:38 | hit by them | Five-SeveN | 812 ms | – | 15.4° | ||
| 14 1:37 | killed them | AK-47 | 1078 ms | 1078 ms | 50.7° | ||
| 15 bomb 0:21 | hit them | AK-47 | 703 ms | – | 5.4° | ||
| 17 1:35 | killed by them | MP7 | 141 ms | 859 ms | 1.6° | ||
| 17 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | USP-S | 1145 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 45% | |
| 1 1:29 | USP-S | 1373 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 51% | |
| 1 1:29 | USP-S | 1173 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 38% | |
| 1 1:28 | USP-S | 791 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/2 | 1% / 51% | ||
| 2 1:42 | Desert Eagle | 1257 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 3 1:28 | P90 | 416 | fired while moving (159 u/s), too fast to be accurate - stop first | 6/16 | killed them | 51% / 59% | |
| 3 1:12 | P90 | 1032 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/3 | 28% / 57% | ||
| 3 0:56 | P90 | 874 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/7 | 57% / 71% | ||
| 3 0:48 | P90 | 1084 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/7 | 16% / 51% | ||
| 3 0:47 | P90 | 1084 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 4 1:25 | P90 | 1487 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 57% | |
| 4 1:24 | P90 | 1491 | fine - pros would have fired it too | 1/3 | 71% / 71% | ||
| 4 1:23 | P90 | 1492 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 20% / 54% | ||
| 4 1:19 | P90 | 1729 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 22% / 44% | ||
| 4 1:19 | P90 | 1707 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/2 | 38% / 58% | ||
| 4 1:18 | P90 | 1718 | fine - pros would have fired it too | 1/2 | 48% / 52% | ||
| 4 1:17 | P90 | 1710 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | 30% / 47% | ||
| 4 1:17 | P90 | 1710 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/2 | 49% / 67% | ||
| 4 1:17 | P90 | 1710 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/2 | killed them | 38% / 50% | |
| 4 1:08 | P90 | 1170 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 5 1:00 | P90 | 576 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 7/16 | killed them | 10% / 50% | |
| 5 0:59 | P90 | 682 | aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 46% | |
| 6 1:22 | M4A4 | 268 | fine - pros would have fired it too | 2/4 | killed them | 60% / 60% | |
| 6 1:20 | M4A4 | 699 | fine - pros would have fired it too | 0/4 | 45% / 56% | ||
| 6 1:04 | M4A4 | 366 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 50% | |
| 9 1:30 | M4A4 | 684 | fine - pros would have fired it too | 4/14 | killed them | 36% / 47% | |
| 11 0:54 | M4A4 | 650 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/17 | 6 bullets after pros would have stopped | 33% / 66% | |
| 11 bomb 0:30 | AK-47 | 953 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 53% | |
| 13 1:34 | Glock-18 | 624 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/12 | 2% / 39% | ||
| 13 1:27 | Glock-18 | 1293 | fired while moving (135 u/s), too fast to be accurate - stop first | 2/9 | 16% / 34% | ||
| 13 1:25 | Glock-18 | 1213 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/2 | 28% / 42% | ||
| 14 1:37 | AK-47 | 623 | fine - pros would have fired it too | 1/2 | killed them | 32% / 48% | |
| 15 bomb 0:21 | AK-47 | 1936 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 16% / 48% | ||
| 15 bomb 0:21 | AK-47 | 1936 | fine - pros would have fired it too | 1/2 | 65% / 65% | ||
| 15 bomb 0:21 | AK-47 | 1936 | fine - pros would have fired it too | 0/2 | 34% / 49% |
Throws
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
