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Dust II, won 13-4 · Sun 18 Oct, 18:07

AgnosticGold Nova Master

The match

Aim

406 msTTD844 msTTK3.6°Crosshair↓32%1st bullet27%Spray25%Head64%Counter-strafe

Scoreboard

68ADR94%KAST

Positioning

Shots

22/35Rushed↓5/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P905740%
M4A44617%
Glock-181429%
AK-47729%
USP-S540%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/762 1:42 1 kill (Deagle), 1 headshot CT2.5
14/764 1:17 2 kills (P90 ×2), all headshots, in 9.3 s CT2.1
24/766 1:22 1 kill (M4A4), 1 headshot CT1.0
30/763 1:27 2 kills (P90 ×2), 1 headshot, in 40.7 s CT0.8
49/7613 1:40 1 kill (Glock), 1 headshot T-0.1
60/7614 1:37 1 kill (AK-47) T-0.9
61/765 0:59 1 kill (P90) CT-1.0
64/769 1:30 1 kill (M4A4), 1 headshot CT-1.1
66/761 1:29 1 kill (USP-S), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:33 1v1 after the plant CT · 100 HP · CT Spawnlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 0 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:04 wastedno enemy blinded for long
3 0:59 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - safe
9 1:31 wastedno enemy blinded for long
11 1:01 wastedno enemy blinded for long
14 1:45 wastedno enemy blinded for long; blinded DIMAYZER 3.3 s holding Outside Long - safe

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 holdheld with 𝕷𝖎𝖓𝖆 ♥, 122 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before 𝕷𝖎𝖓𝖆 ♥)
5 1:00 in their waystood between DIMAYZER and an enemy they could see, for 188 ms (pros: 125 ms at a time)
5 1:00 trade⭕⃤ Emoleone was killed 306 units away: you traded in 656 ms (pros: 625 ms)
6 1:23 trade⭕⃤ Emoleone was killed 300 units away: you traded in 1,406 ms (pros: 1,641 ms)
10 1:34 holdheld with ⭕⃤ Emoleone, 308 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:34 tradeDIMAYZER was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeDIMAYZER was killed 309 units away: you traded in 1,844 ms (pros: 1,641 ms)
13 1:32 line of firestood in ⭕⃤ Emoleone's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:26 trade⭕⃤ Emoleone was killed 79 units away: not traded within 5 s (pros: 625 ms)
14 bomb 0:35 trade𝕷𝖎𝖓𝖆 ♥ was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:24 holdheld with DIMAYZER, 969 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 1,938 ms after DIMAYZER)
15 bomb 0:22 tradeDIMAYZER was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:09 holdheld with Sokol, 531 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Sokol)
15 bomb 0:07 holdheld with 𝕷𝖎𝖓𝖆 ♥, 1010 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after 𝕷𝖎𝖓𝖆 ♥)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 HolyGreatkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:29 leila888hit themP2000781 ms–4.5°
1 1:28 leila888killed by themGlock-181438 ms1797 ms4.0°
2 1:42 HolyGreatkilled themDesert Eagle609 ms609 ms4.5°
3 1:28 FERRARİPEEK -furikilled themP90375 ms1141 ms11.0°
3 1:03 Must1hit by themGlock-18266 ms–2.9°
3 0:56 Must1hit themP9031 ms–1.5°
3 0:48 leila888hit by themDesert Eagle422 ms–1.8°
3 0:48 leila888killed themP90562 ms1641 ms3.4°
4 1:25 HolyGreathit themP90125 ms–3.8°
4 1:24 HolyGreathit by themP250578 ms–0.8°
4 1:18 HolyGreatkilled themP90406 ms1297 ms0.7°
4 1:08 BERİBAKBERİ®killed themP90359 ms359 ms3.3°
5 1:00 HolyGreatkilled themP90484 ms1172 ms14.1°
5 0:59 Must1killed by themAK-471203 ms1797 ms37.2°
6 1:22 FERRARİPEEK -furikilled themM4A4172 ms266 ms3.6°
6 1:05 BERİBAKBERİ®hit themM4A416 ms–5.0°
6 1:04 BERİBAKBERİ®killed by themDesert Eagle281 ms281 ms7.8°
7 1:36 leila888killed by themAK-47250 ms250 ms1.0°
9 1:30 HolyGreatkilled themM4A4391 ms391 ms3.0°
9 1:29 FERRARİPEEK -furihit themM4A4688 ms–1.1°
9 1:29 FERRARİPEEK -furikilled by themDesert Eagle688 ms1484 ms1.1°
9 1:29 Must1hit themM4A4969 ms–1.0°
11 1:13 HolyGreathit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:24 FERRARİPEEK -furikilled by themAWP375 ms375 ms1.5°
13 1:40 Must1killed themGlock-18109 ms109 ms0.5°
13 1:34 FERRARİPEEK -furihit by themP2000484 ms–8.0°
13 1:33 FERRARİPEEK -furihit themGlock-18172 ms–1.5°
13 1:27 leila888hit by themP20001078 ms–1.5°
13 1:27 leila888hit themGlock-181297 ms–4.0°
14 1:38 HolyGreathit by themFive-SeveN812 ms–15.4°
14 1:37 HolyGreatkilled themAK-471078 ms1078 ms50.7°
15 bomb 0:21 BERİBAKBERİ®hit themAK-47703 ms–5.4°
17 1:35 leila888killed by themMP7141 ms859 ms1.6°
17 1:35 leila888hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 22 of your 35 first shots too soon: 14 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 HolyGreatUSP-S1145aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 45%
1 1:29 FERRARİPEEK -furiUSP-S1373aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
1 1:29 leila888USP-S1173fired while moving (195 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 38%
1 1:28 Must1USP-S791fired while moving (164 u/s), too fast to be accurate - stop first0/21% / 51%
2 1:42 HolyGreatDesert Eagle1257fine - pros would have fired it too1/1killed them57% / 57%
3 1:28 FERRARİPEEK -furiP90416fired while moving (159 u/s), too fast to be accurate - stop first6/16killed them51% / 59%
3 1:12 Must1P901032fired while moving (87 u/s), too fast to be accurate - stop first0/328% / 57%
3 0:56 Must1P90874fired while moving (118 u/s), too fast to be accurate - stop first1/757% / 71%
3 0:48 leila888P901084fired while moving (206 u/s), too fast to be accurate - stop first1/716% / 51%
3 0:47 leila888P901084fine - pros would have fired it too1/3killed them69% / 69%
4 1:25 HolyGreatP901487fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 57%
4 1:24 HolyGreatP901491fine - pros would have fired it too1/371% / 71%
4 1:23 HolyGreatP901492aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/220% / 54%
4 1:19 HolyGreatP901729aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/222% / 44%
4 1:19 HolyGreatP901707fired while moving (139 u/s), too fast to be accurate - stop first0/238% / 58%
4 1:18 HolyGreatP901718fine - pros would have fired it too1/248% / 52%
4 1:17 HolyGreatP901710fired while moving (106 u/s), too fast to be accurate - stop first0/130% / 47%
4 1:17 HolyGreatP901710fired while moving (107 u/s), too fast to be accurate - stop first1/249% / 67%
4 1:17 HolyGreatP901710fired while moving (81 u/s), too fast to be accurate - stop first1/2killed them38% / 50%
4 1:08 BERİBAKBERİ®P901170fine - pros would have fired it too1/3killed them71% / 71%
5 1:00 HolyGreatP90576aim far off: your crosshair was about a player's width (33 units) off their body - get on target first7/16killed them10% / 50%
5 0:59 Must1P90682aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first0/3cut short (a death, a reload)1% / 46%
6 1:22 FERRARİPEEK -furiM4A4268fine - pros would have fired it too2/4killed them60% / 60%
6 1:20 BERİBAKBERİ®M4A4699fine - pros would have fired it too0/445% / 56%
6 1:04 BERİBAKBERİ®M4A4366fired while moving (177 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 50%
9 1:30 HolyGreatM4A4684fine - pros would have fired it too4/14killed them36% / 47%
11 0:54 HolyGreatM4A4650fired while moving (102 u/s), too fast to be accurate - stop first0/176 bullets after pros would have stopped33% / 66%
11 bomb 0:30 FERRARİPEEK -furiAK-47953fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 53%
13 1:34 FERRARİPEEK -furiGlock-18624aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/122% / 39%
13 1:27 leila888Glock-181293fired while moving (135 u/s), too fast to be accurate - stop first2/916% / 34%
13 1:25 leila888Glock-181213fired while moving (217 u/s), too fast to be accurate - stop first0/228% / 42%
14 1:37 HolyGreatAK-47623fine - pros would have fired it too1/2killed them32% / 48%
15 bomb 0:21 BERİBAKBERİ®AK-471936aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/116% / 48%
15 bomb 0:21 BERİBAKBERİ®AK-471936fine - pros would have fired it too1/265% / 65%
15 bomb 0:21 BERİBAKBERİ®AK-471936fine - pros would have fired it too0/234% / 49%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 22 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 22 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 0 of your 20 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.