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Dust II, won 13-4 · Sun 18 Oct, 18:07

𝕷𝖎𝖓𝖆 ♥

The match

Aim

500 msTTD789 msTTK2.9°Crosshair↓16%1st bullet34%Spray17%Head37%Counter-strafe

Scoreboard

113ADR94%KAST

Positioning

Shots

43/52Rushed↓6/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S7333%
AK-477131%
USP-S3321%
Glock-182914%
MAC-102119%
MP9475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/7612 1:36 3 kills (M4A1-S ×3), 1 headshot, in 5.7 s CT7.4
18/7617 1:34 1 kill (AK-47), 1 through smoke, 1 headshot T1.7
22/7611 1:29 1 kill (M4A1-S), a wallbang, 1 headshot CT1.4
26/768 1:45 1 kill (M4A1-S) CT1.0
28/762 1:39 1 kill (MP9), 1 headshot CT0.8
33/7616 1:41 1 kill (AK-47), 1 headshot T0.7
35/763 1:30 1 kill (AK-47), 1 headshot CT0.6
38/7615 1:29 2 kills (AK-47 ×2), in 43.7 s T0.6
43/7614 1:24 1 kill (MAC-10), 1 headshot T0.2
46/7613 1:25 2 kills (Glock ×2), all headshots, in 3.9 s T0.0
55/765 0:49 1 kill (AK-47) CT-0.6
75/766 1:44 2 kills (AK-47 ×2), in 41.1 s CT-2.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:22 1v2 after the plant CT · 6 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 1:48 wastedno enemy blinded for long
15 1:50 wastedbarely blinded leila888 0.5 s (0.0 s white)
16 1:46 weakbarely blinded HolyGreat 2.8 s (0.4 s white), leila888 2.8 s (0.4 s white)
17 1:50 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded DIMAYZER 4.1 s holding Outside Long - safe; blinded Agnostic 4.0 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:47 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 693 units away; a running throw
8 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 796 units away; a running throw

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 34 duels (3%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 22 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:21 leila888A Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
6 1:03 BERİBAKBERİ®Short Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:31 leila888Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 17 rounds (2 times longer than pros stand there). 2 of your 10 holds with a team-mate were real crossfires (7 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 in their waystood between DIMAYZER and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:29 holdheld with Agnostic, 122 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic)
1 1:29 holdheld with DIMAYZER, 182 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before DIMAYZER)
1 1:28 line of firestood in DIMAYZER's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
1 1:28 tradeAgnostic was killed 183 units away: not traded within 5 s (pros: 969 ms)
1 1:26 holdheld with DIMAYZER, 708 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before DIMAYZER)
1 bomb 0:23 holdheld with DIMAYZER, 352 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after DIMAYZER)
1 bomb 0:22 tradeDIMAYZER was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
3 0:47 holdheld with ⭕⃤ Emoleone, 985 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:04 tradeAgnostic was killed 224 units away: you traded in 703 ms (pros: 969 ms)
7 1:47 trade⭕⃤ Emoleone was killed 116 units away: not traded within 5 s (pros: 625 ms)
7 1:35 holdheld with Sokol, 321 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Sokol)
9 1:47 holdheld with ⭕⃤ Emoleone, 105 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after ⭕⃤ Emoleone)
9 1:46 trade⭕⃤ Emoleone was killed 41 units away: not traded within 5 s (pros: 625 ms)
9 1:45 holdheld with DIMAYZER, 222 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before DIMAYZER)
9 1:44 in their waystood between DIMAYZER and an enemy they could see, for 438 ms (pros: 125 ms at a time)
9 1:44 line of firestood in DIMAYZER's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
9 1:41 holdheld with DIMAYZER, 201 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after DIMAYZER)
9 1:41 in their waystood between DIMAYZER and an enemy they could see, for 1,125 ms (pros: 125 ms at a time)
9 1:41 line of firestood in DIMAYZER's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
9 1:40 holdheld with DIMAYZER, 223 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before DIMAYZER)
11 1:36 tradeDIMAYZER was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
11 1:33 trade⭕⃤ Emoleone was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 line of firestood in ⭕⃤ Emoleone's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:26 trade⭕⃤ Emoleone was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:07 holdheld with Agnostic, 1010 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before Agnostic)
17 1:35 tradeAgnostic was killed 606 units away: you traded in 953 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 HolyGreathit themP200094 ms–0.7°
1 1:29 Must1hit by themGlock-18625 ms–4.8°
1 1:25 FERRARİPEEK -furihit themP2000375 ms–2.7°
1 1:25 FERRARİPEEK -furihit by themGlock-18500 ms–1.7°
1 bomb 0:39 FERRARİPEEK -furihit by themGlock-18109 ms–0.4°
1 bomb 0:32 FERRARİPEEK -furihit themP2000625 ms–5.0°
1 bomb 0:27 leila888hit by themGlock-18391 ms–6.2°
1 bomb 0:27 leila888hit themP2000688 ms–5.2°
1 bomb 0:20 leila888killed by themGlock-18656 ms656 ms22.1°
2 1:39 FERRARİPEEK -furikilled themMP9344 ms484 ms2.3°
3 1:31 BERİBAKBERİ®hit by themAK-47359 ms–2.7°
3 1:30 BERİBAKBERİ®killed themAK-47453 ms453 ms3.1°
3 1:19 Must1hit by themGlock-18312 ms–0.7°
3 1:19 Must1hit themAK-47359 ms–0.7°
4 1:08 BERİBAKBERİ®hit themAK-47172 ms–3.6°
5 0:49 Must1killed themAK-47828 ms1406 ms0.7°
6 1:45 HolyGreathit by themP90812 ms–12.1°
6 1:45 HolyGreatkilled themAK-47859 ms1953 ms2.2°
6 1:03 BERİBAKBERİ®killed themAK-47234 ms234 ms8.8°
6 1:03 leila888killed by themMP7922 ms922 ms15.0°
7 1:32 BERİBAKBERİ®hit themM4A4375 ms–1.3°
7 bomb 0:40 FERRARİPEEK -furihit themM4A4156 ms–1.9°
7 bomb 0:40 FERRARİPEEK -furikilled by themAWP422 ms422 ms2.3°
8 1:45 FERRARİPEEK -furikilled themM4A1-S641 ms953 ms3.3°
8 1:45 FERRARİPEEK -furihit by themAK-47641 ms–2.9°
8 1:13 Must1hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:46 FERRARİPEEK -furihit themM4A4547 ms–2.6°
9 1:46 FERRARİPEEK -furihit by themDesert Eagle969 ms–5.7°
9 1:45 leila888hit by themDesert Eagle391 ms–2.9°
9 1:44 leila888hit themM4A4641 ms–5.1°
9 1:40 HolyGreathit themM4A4359 ms–7.1°
9 1:40 HolyGreathit by themMP7438 ms–11.1°
9 1:40 Must1killed by themDesert Eagle359 ms359 ms0.9°
10 1:08 leila888hit by themAK-47891 ms–8.5°
11 1:30 leila888killed themM4A1-S344 ms750 ms4.2°
11 1:30 leila888hit by themAK-47375 ms–8.6°
11 1:16 Must1killed by themAK-47406 ms406 ms0.6°
12 1:37 FERRARİPEEK -furikilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:36 leila888hit by themAK-47219 ms–0.9°
12 1:35 leila888hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:31 HolyGreatkilled themM4A1-S266 ms766 ms0.5°
12 1:30 leila888killed themM4A1-S453 ms547 ms5.3°
13 1:47 leila888hit by themP20001391 ms–28.4°
13 1:47 leila888hit themGlock-181641 ms–15.0°
13 1:27 BERİBAKBERİ®hit by themP20001766 ms–2.3°
13 1:26 BERİBAKBERİ®killed themGlock-181422 ms2109 ms2.6°
13 1:21 leila888killed themGlock-18812 ms812 ms2.6°
14 1:25 leila888hit by themMP794 ms–11.4°
14 1:24 leila888killed themMAC-10859 ms1297 ms16.7°
14 bomb 0:40 Must1hit themMAC-10562 ms–0.9°
14 bomb 0:36 BERİBAKBERİ®killed by themUSP-S344 ms1047 ms1.0°
14 bomb 0:35 Must1hit themMAC-10453 ms–1.0°
15 1:29 leila888killed themAK-47781 ms1172 ms6.0°
15 1:29 leila888hit by themMP71109 ms–16.8°
15 bomb 0:06 FERRARİPEEK -furihit by themP90750 ms–17.8°
15 bomb 0:06 FERRARİPEEK -furikilled themAK-47828 ms1812 ms1.3°
16 1:41 HolyGreatkilled themAK-47297 ms297 ms15.5°
17 1:34 leila888killed themAK-47594 ms594 ms6.1°

Shots

You fired 43 of your 52 first shots too soon: 24 while moving, 19 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 FERRARİPEEK -furiUSP-S1279aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/221% / 47%
1 1:30 HolyGreatUSP-S1010fine - pros would have fired it too0/338% / 41%
1 1:30 HolyGreatUSP-S1053fine - pros would have fired it too1/2cut short (a death, a reload)49% / 49%
1 1:29 Must1USP-S679aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 56%
1 1:29 Must1USP-S683aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/4cut short (a death, a reload)16% / 53%
1 1:26 leila888USP-S1395aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
1 1:25 FERRARİPEEK -furiUSP-S1398fired while moving (196 u/s), too fast to be accurate - stop first1/311% / 37%
1 1:24 leila888USP-S1577fired while moving (192 u/s), too fast to be accurate - stop first0/228% / 41%
1 bomb 0:40 FERRARİPEEK -furiUSP-S1229fired while moving (127 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 38%
1 bomb 0:39 FERRARİPEEK -furiUSP-S1283fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 41%
1 bomb 0:38 FERRARİPEEK -furiUSP-S1286fired while moving (131 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 36%
1 bomb 0:38 FERRARİPEEK -furiUSP-S1268fine - pros would have fired it too0/234% / 44%
1 bomb 0:33 FERRARİPEEK -furiUSP-S1347fired while moving (119 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)38% / 44%
1 bomb 0:27 leila888USP-S882aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/73% / 42%
1 bomb 0:20 leila888USP-S256fired while moving (213 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)49% / 57%
2 1:39 FERRARİPEEK -furiMP9628fine - pros would have fired it too3/7killed them64% / 64%
3 1:31 BERİBAKBERİ®AK-47498fired while moving (112 u/s), too fast to be accurate - stop first1/6killed them28% / 61%
3 1:19 Must1AK-47829fine - pros would have fired it too3/660% / 60%
3 1:18 Must1AK-47829aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/83% / 51%
4 1:09 BERİBAKBERİ®AK-471210aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/410% / 60%
4 1:08 BERİBAKBERİ®AK-471215aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
4 1:08 BERİBAKBERİ®AK-471211aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/51% / 51%
5 0:50 Must1AK-47837fired while moving (133 u/s), too fast to be accurate - stop first2/13killed them13% / 52%
6 1:46 HolyGreatAK-47691aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first4/18killed them6% / 60%
6 1:03 BERİBAKBERİ®AK-47389fired while moving (179 u/s), too fast to be accurate - stop first1/5killed them12% / 60%
7 1:32 BERİBAKBERİ®M4A1-S1056fine - pros would have fired it too3/733% / 47%
7 bomb 0:40 FERRARİPEEK -furiM4A1-S1231fine - pros would have fired it too1/3cut short (a death, a reload)50% / 50%
8 1:46 FERRARİPEEK -furiM4A1-S794fired while moving (79 u/s), too fast to be accurate - stop first4/8killed them7% / 47%
9 1:46 FERRARİPEEK -furiM4A1-S1024fired while moving (112 u/s), too fast to be accurate - stop first3/82% / 47%
9 1:45 leila888M4A1-S1028aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/8cut short (a death, a reload)10% / 48%
9 1:40 HolyGreatM4A1-S854fired while moving (213 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)18% / 55%
10 1:08 leila888M4A1-S522fired while moving (225 u/s), too fast to be accurate - stop first0/912% / 54%
11 1:30 leila888M4A1-S447fired while moving (132 u/s), too fast to be accurate - stop first3/9killed them30% / 61%
11 1:16 Must1M4A1-S608aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)13% / 53%
12 1:36 FERRARİPEEK -furiM4A1-S1047aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/10killed them9% / 47%
12 1:35 leila888M4A1-S1236fired while moving (84 u/s), too fast to be accurate - stop first1/51% / 45%
12 1:31 HolyGreatM4A1-S994fine - pros would have fired it too4/8killed them66% / 66%
12 1:30 leila888M4A1-S1276aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/2killed them7% / 45%
13 1:48 leila888Glock-18611fired while moving (235 u/s), too fast to be accurate - stop first1/1014% / 53%
13 1:40 Must1Glock-181050fired while moving (165 u/s), too fast to be accurate - stop first0/41% / 38%
13 1:28 BERİBAKBERİ®Glock-18692fired while moving (237 u/s), too fast to be accurate - stop first1/151% / 48%
13 1:25 BERİBAKBERİ®Glock-18662fired while moving (141 u/s), too fast to be accurate - stop first1/1killed them51% / 54%
13 1:22 leila888Glock-18740aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/4killed them23% / 48%
14 1:25 leila888MAC-10197aim far off: your crosshair was about a player's width (31 units) off their body - get on target first4/16killed them11% / 49%
14 bomb 0:40 Must1MAC-102128aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/65 bullets after pros would have stopped4% / 53%
14 bomb 0:38 Must1MAC-102202fired while moving (111 u/s), too fast to be accurate - stop first0/32 bullets after pros would have stopped25% / 50%
14 bomb 0:35 Must1MAC-102170aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/7cut short (a death, a reload); 6 bullets after pros would have stopped12% / 46%
15 1:29 leila888AK-47573fired while moving (187 u/s), too fast to be accurate - stop first4/10killed them16% / 67%
15 bomb 0:07 FERRARİPEEK -furiAK-47908fired while moving (81 u/s), too fast to be accurate - stop first4/17killed them7% / 48%
16 1:41 HolyGreatAK-47155fired while moving (88 u/s), too fast to be accurate - stop first1/5killed them30% / 48%
17 1:37 FERRARİPEEK -furiAK-471666aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/26% / 46%
17 1:34 leila888AK-47310fired while moving (200 u/s), too fast to be accurate - stop first1/7killed them5% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.