Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 73 | 33% |
| AK-47 | 71 | 31% |
| USP-S | 33 | 21% |
| Glock-18 | 29 | 14% |
| MAC-10 | 21 | 19% |
| MP9 | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/76 | 12 1:36 | 3 kills (M4A1-S ×3), 1 headshot, in 5.7 s CT | 7.4 |
| 18/76 | 17 1:34 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.7 |
| 22/76 | 11 1:29 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 1.4 |
| 26/76 | 8 1:45 | 1 kill (M4A1-S) CT | 1.0 |
| 28/76 | 2 1:39 | 1 kill (MP9), 1 headshot CT | 0.8 |
| 33/76 | 16 1:41 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 35/76 | 3 1:30 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 38/76 | 15 1:29 | 2 kills (AK-47 ×2), in 43.7 s T | 0.6 |
| 43/76 | 14 1:24 | 1 kill (MAC-10), 1 headshot T | 0.2 |
| 46/76 | 13 1:25 | 2 kills (Glock ×2), all headshots, in 3.9 s T | 0.0 |
| 55/76 | 5 0:49 | 1 kill (AK-47) CT | -0.6 |
| 75/76 | 6 1:44 | 2 kills (AK-47 ×2), in 41.1 s CT | -2.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:22 | 1v2 after the plant CT · 6 HP · Long A | lost - died in the first fight · saw each other |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 1:48 | wasted | no enemy blinded for long |
| 15 1:50 | wasted | barely blinded leila888 0.5 s (0.0 s white) |
| 16 1:46 | weak | barely blinded HolyGreat 2.8 s (0.4 s white), leila888 2.8 s (0.4 s white) |
| 17 1:50 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded DIMAYZER 4.1 s holding Outside Long - safe; blinded Agnostic 4.0 s on the move through Outside Long - safe |
Throws
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 13 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 693 units away; a running throw |
| 8 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 796 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:21 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 6 1:03 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:31 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 17 rounds (2 times longer than pros stand there). 2 of your 10 holds with a team-mate were real crossfires (7 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | in their way | stood between DIMAYZER and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:29 | hold | held with Agnostic, 122 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Agnostic) |
| 1 1:29 | hold | held with DIMAYZER, 182 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before DIMAYZER) |
| 1 1:28 | line of fire | stood in DIMAYZER's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 1 1:28 | trade | Agnostic was killed 183 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:26 | hold | held with DIMAYZER, 708 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before DIMAYZER) |
| 1 bomb 0:23 | hold | held with DIMAYZER, 352 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after DIMAYZER) |
| 1 bomb 0:22 | trade | DIMAYZER was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 0:47 | hold | held with ⭕⃤ Emoleone, 985 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:04 | trade | Agnostic was killed 224 units away: you traded in 703 ms (pros: 969 ms) |
| 7 1:47 | trade | ⭕⃤ Emoleone was killed 116 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:35 | hold | held with Sokol, 321 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Sokol) |
| 9 1:47 | hold | held with ⭕⃤ Emoleone, 105 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after ⭕⃤ Emoleone) |
| 9 1:46 | trade | ⭕⃤ Emoleone was killed 41 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:45 | hold | held with DIMAYZER, 222 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before DIMAYZER) |
| 9 1:44 | in their way | stood between DIMAYZER and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 9 1:44 | line of fire | stood in DIMAYZER's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 9 1:41 | hold | held with DIMAYZER, 201 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after DIMAYZER) |
| 9 1:41 | in their way | stood between DIMAYZER and an enemy they could see, for 1,125 ms (pros: 125 ms at a time) |
| 9 1:41 | line of fire | stood in DIMAYZER's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 9 1:40 | hold | held with DIMAYZER, 223 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before DIMAYZER) |
| 11 1:36 | trade | DIMAYZER was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:33 | trade | ⭕⃤ Emoleone was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | line of fire | stood in ⭕⃤ Emoleone's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:26 | trade | ⭕⃤ Emoleone was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:07 | hold | held with Agnostic, 1010 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before Agnostic) |
| 17 1:35 | trade | Agnostic was killed 606 units away: you traded in 953 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | P2000 | 94 ms | – | 0.7° | ||
| 1 1:29 | hit by them | Glock-18 | 625 ms | – | 4.8° | ||
| 1 1:25 | hit them | P2000 | 375 ms | – | 2.7° | ||
| 1 1:25 | hit by them | Glock-18 | 500 ms | – | 1.7° | ||
| 1 bomb 0:39 | hit by them | Glock-18 | 109 ms | – | 0.4° | ||
| 1 bomb 0:32 | hit them | P2000 | 625 ms | – | 5.0° | ||
| 1 bomb 0:27 | hit by them | Glock-18 | 391 ms | – | 6.2° | ||
| 1 bomb 0:27 | hit them | P2000 | 688 ms | – | 5.2° | ||
| 1 bomb 0:20 | killed by them | Glock-18 | 656 ms | 656 ms | 22.1° | ||
| 2 1:39 | killed them | MP9 | 344 ms | 484 ms | 2.3° | ||
| 3 1:31 | hit by them | AK-47 | 359 ms | – | 2.7° | ||
| 3 1:30 | killed them | AK-47 | 453 ms | 453 ms | 3.1° | ||
| 3 1:19 | hit by them | Glock-18 | 312 ms | – | 0.7° | ||
| 3 1:19 | hit them | AK-47 | 359 ms | – | 0.7° | ||
| 4 1:08 | hit them | AK-47 | 172 ms | – | 3.6° | ||
| 5 0:49 | killed them | AK-47 | 828 ms | 1406 ms | 0.7° | ||
| 6 1:45 | hit by them | P90 | 812 ms | – | 12.1° | ||
| 6 1:45 | killed them | AK-47 | 859 ms | 1953 ms | 2.2° | ||
| 6 1:03 | killed them | AK-47 | 234 ms | 234 ms | 8.8° | ||
| 6 1:03 | killed by them | MP7 | 922 ms | 922 ms | 15.0° | ||
| 7 1:32 | hit them | M4A4 | 375 ms | – | 1.3° | ||
| 7 bomb 0:40 | hit them | M4A4 | 156 ms | – | 1.9° | ||
| 7 bomb 0:40 | killed by them | AWP | 422 ms | 422 ms | 2.3° | ||
| 8 1:45 | killed them | M4A1-S | 641 ms | 953 ms | 3.3° | ||
| 8 1:45 | hit by them | AK-47 | 641 ms | – | 2.9° | ||
| 8 1:13 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:46 | hit them | M4A4 | 547 ms | – | 2.6° | ||
| 9 1:46 | hit by them | Desert Eagle | 969 ms | – | 5.7° | ||
| 9 1:45 | hit by them | Desert Eagle | 391 ms | – | 2.9° | ||
| 9 1:44 | hit them | M4A4 | 641 ms | – | 5.1° | ||
| 9 1:40 | hit them | M4A4 | 359 ms | – | 7.1° | ||
| 9 1:40 | hit by them | MP7 | 438 ms | – | 11.1° | ||
| 9 1:40 | killed by them | Desert Eagle | 359 ms | 359 ms | 0.9° | ||
| 10 1:08 | hit by them | AK-47 | 891 ms | – | 8.5° | ||
| 11 1:30 | killed them | M4A1-S | 344 ms | 750 ms | 4.2° | ||
| 11 1:30 | hit by them | AK-47 | 375 ms | – | 8.6° | ||
| 11 1:16 | killed by them | AK-47 | 406 ms | 406 ms | 0.6° | ||
| 12 1:37 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:36 | hit by them | AK-47 | 219 ms | – | 0.9° | ||
| 12 1:35 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:31 | killed them | M4A1-S | 266 ms | 766 ms | 0.5° | ||
| 12 1:30 | killed them | M4A1-S | 453 ms | 547 ms | 5.3° | ||
| 13 1:47 | hit by them | P2000 | 1391 ms | – | 28.4° | ||
| 13 1:47 | hit them | Glock-18 | 1641 ms | – | 15.0° | ||
| 13 1:27 | hit by them | P2000 | 1766 ms | – | 2.3° | ||
| 13 1:26 | killed them | Glock-18 | 1422 ms | 2109 ms | 2.6° | ||
| 13 1:21 | killed them | Glock-18 | 812 ms | 812 ms | 2.6° | ||
| 14 1:25 | hit by them | MP7 | 94 ms | – | 11.4° | ||
| 14 1:24 | killed them | MAC-10 | 859 ms | 1297 ms | 16.7° | ||
| 14 bomb 0:40 | hit them | MAC-10 | 562 ms | – | 0.9° | ||
| 14 bomb 0:36 | killed by them | USP-S | 344 ms | 1047 ms | 1.0° | ||
| 14 bomb 0:35 | hit them | MAC-10 | 453 ms | – | 1.0° | ||
| 15 1:29 | killed them | AK-47 | 781 ms | 1172 ms | 6.0° | ||
| 15 1:29 | hit by them | MP7 | 1109 ms | – | 16.8° | ||
| 15 bomb 0:06 | hit by them | P90 | 750 ms | – | 17.8° | ||
| 15 bomb 0:06 | killed them | AK-47 | 828 ms | 1812 ms | 1.3° | ||
| 16 1:41 | killed them | AK-47 | 297 ms | 297 ms | 15.5° | ||
| 17 1:34 | killed them | AK-47 | 594 ms | 594 ms | 6.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 1279 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 21% / 47% | ||
| 1 1:30 | USP-S | 1010 | fine - pros would have fired it too | 0/3 | 38% / 41% | ||
| 1 1:30 | USP-S | 1053 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 49% / 49% | |
| 1 1:29 | USP-S | 679 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 56% | |
| 1 1:29 | USP-S | 683 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 16% / 53% | |
| 1 1:26 | USP-S | 1395 | aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 1 1:25 | USP-S | 1398 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/3 | 11% / 37% | ||
| 1 1:24 | USP-S | 1577 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/2 | 28% / 41% | ||
| 1 bomb 0:40 | USP-S | 1229 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 38% | |
| 1 bomb 0:39 | USP-S | 1283 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 41% | |
| 1 bomb 0:38 | USP-S | 1286 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 36% | |
| 1 bomb 0:38 | USP-S | 1268 | fine - pros would have fired it too | 0/2 | 34% / 44% | ||
| 1 bomb 0:33 | USP-S | 1347 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 38% / 44% | |
| 1 bomb 0:27 | USP-S | 882 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/7 | 3% / 42% | ||
| 1 bomb 0:20 | USP-S | 256 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 49% / 57% | |
| 2 1:39 | MP9 | 628 | fine - pros would have fired it too | 3/7 | killed them | 64% / 64% | |
| 3 1:31 | AK-47 | 498 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | killed them | 28% / 61% | |
| 3 1:19 | AK-47 | 829 | fine - pros would have fired it too | 3/6 | 60% / 60% | ||
| 3 1:18 | AK-47 | 829 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/8 | 3% / 51% | ||
| 4 1:09 | AK-47 | 1210 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | 10% / 60% | ||
| 4 1:08 | AK-47 | 1215 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 4 1:08 | AK-47 | 1211 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/5 | 1% / 51% | ||
| 5 0:50 | AK-47 | 837 | fired while moving (133 u/s), too fast to be accurate - stop first | 2/13 | killed them | 13% / 52% | |
| 6 1:46 | AK-47 | 691 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 4/18 | killed them | 6% / 60% | |
| 6 1:03 | AK-47 | 389 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 60% | |
| 7 1:32 | M4A1-S | 1056 | fine - pros would have fired it too | 3/7 | 33% / 47% | ||
| 7 bomb 0:40 | M4A1-S | 1231 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 50% / 50% | |
| 8 1:46 | M4A1-S | 794 | fired while moving (79 u/s), too fast to be accurate - stop first | 4/8 | killed them | 7% / 47% | |
| 9 1:46 | M4A1-S | 1024 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/8 | 2% / 47% | ||
| 9 1:45 | M4A1-S | 1028 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 10% / 48% | |
| 9 1:40 | M4A1-S | 854 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 18% / 55% | |
| 10 1:08 | M4A1-S | 522 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/9 | 12% / 54% | ||
| 11 1:30 | M4A1-S | 447 | fired while moving (132 u/s), too fast to be accurate - stop first | 3/9 | killed them | 30% / 61% | |
| 11 1:16 | M4A1-S | 608 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 53% | |
| 12 1:36 | M4A1-S | 1047 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/10 | killed them | 9% / 47% | |
| 12 1:35 | M4A1-S | 1236 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/5 | 1% / 45% | ||
| 12 1:31 | M4A1-S | 994 | fine - pros would have fired it too | 4/8 | killed them | 66% / 66% | |
| 12 1:30 | M4A1-S | 1276 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/2 | killed them | 7% / 45% | |
| 13 1:48 | Glock-18 | 611 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/10 | 14% / 53% | ||
| 13 1:40 | Glock-18 | 1050 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/4 | 1% / 38% | ||
| 13 1:28 | Glock-18 | 692 | fired while moving (237 u/s), too fast to be accurate - stop first | 1/15 | 1% / 48% | ||
| 13 1:25 | Glock-18 | 662 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/1 | killed them | 51% / 54% | |
| 13 1:22 | Glock-18 | 740 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/4 | killed them | 23% / 48% | |
| 14 1:25 | MAC-10 | 197 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 4/16 | killed them | 11% / 49% | |
| 14 bomb 0:40 | MAC-10 | 2128 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/6 | 5 bullets after pros would have stopped | 4% / 53% | |
| 14 bomb 0:38 | MAC-10 | 2202 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/3 | 2 bullets after pros would have stopped | 25% / 50% | |
| 14 bomb 0:35 | MAC-10 | 2170 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/7 | cut short (a death, a reload); 6 bullets after pros would have stopped | 12% / 46% | |
| 15 1:29 | AK-47 | 573 | fired while moving (187 u/s), too fast to be accurate - stop first | 4/10 | killed them | 16% / 67% | |
| 15 bomb 0:07 | AK-47 | 908 | fired while moving (81 u/s), too fast to be accurate - stop first | 4/17 | killed them | 7% / 48% | |
| 16 1:41 | AK-47 | 155 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/5 | killed them | 30% / 48% | |
| 17 1:37 | AK-47 | 1666 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 6% / 46% | ||
| 17 1:34 | AK-47 | 310 | fired while moving (200 u/s), too fast to be accurate - stop first | 1/7 | killed them | 5% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.