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Dust II, lost 4-13 · Sun 18 Oct, 18:07

FERRARİPEEK -furiSilver Elite Master

The match

Aim

Scoreboard

66ADR35%KAST

Positioning

Shots

16/24Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-18297%
MAC-101844%
P901729%
Desert Eagle1443%
AK-47922%
AWP667%
USP-S540%
SSG 08250%
M4A410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/7611 1:33 3 kills (AWP ×3), in 102.3 s T4.3
4/769 1:46 2 kills (Deagle ×2), in 17 s T4.2
19/767 1:29 2 kills (MAC-10, AWP), in 27.1 s T1.6
20/766 1:23 1 kill (Deagle), 1 headshot T1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 0:53 1v2 before the plant T · 100 HP · Sidewon - killed both
15 bomb 0:08 1v4 after the plant CT · 100 HP · Short Stairs · decided as it beganlost - died in the first fight · saw each other
17 bomb 0:37 1v4 after the plant CT · 22 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 1 weak, 3 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:39 weakbarely blinded 𝕷𝖎𝖓𝖆 ♥ 1.6 s (0.1 s white), Sokol 0.7 s (0.1 s white)
3 1:29 goodblinded ⭕⃤ Emoleone 5.0 s (2.2 s white), DIMAYZER 3.9 s (1.2 s white)
5 1:24 wastedno enemy blinded for long
7 1:31 misled a peekbarely blinded DIMAYZER 0.7 s (0.1 s white) the enemy was barely blinded, and FERRARİPEEK -furi peeked DIMAYZER 0.1 s after the pop; got hit first
9 1:32 wastedno enemy blinded for long
11 1:37 hurt the teambarely blinded ⭕⃤ Emoleone 2.0 s (0.2 s white), 𝕷𝖎𝖓𝖆 ♥ 1.3 s (0.1 s white); blinded BERİBAKBERİ® 1.3 s holding Outside Long - died 0.0 s after the pop; blinded themselves 2.3 s on the move through Outside Long - safe; blinded HolyGreat 1.8 s on the move through Outside Long - safe
12 1:36 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 12 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:31 exposeda flash at Middle - seen by 1 enemy for 0.1 s, the nearest 988 units away; a running throw
12 1:36 punishedkilled by 𝕷𝖎𝖓𝖆 ♥ with a smoke in hand at Outside Long - seen by 1 enemy for 1.2 s, the nearest 968 units away

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 20 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 16 fast peeks (25%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 bomb 0:07 𝕷𝖎𝖓𝖆 ♥Short Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 tradeMust1 was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
1 1:26 peek togetherpeeked the same enemy as leila888, 78 ms after them - a double peek
1 1:23 line of firestood in leila888's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:47 tradeleila888 was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
7 1:35 tradeleila888 was killed 787 units away: not traded within 5 s (pros: 2,031 ms)
9 1:47 holdheld with leila888, 338 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before leila888)
9 1:30 tradeHolyGreat was killed 516 units away: you traded in 1,156 ms (pros: 625 ms)
11 1:37 tradeBERİBAKBERİ® was killed 53 units away: you traded in 4,109 ms (pros: 969 ms)
11 1:35 holdheld with Must1, 241 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after Must1)
11 1:30 holdheld with leila888, 325 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after leila888)
11 1:29 tradeleila888 was killed 124 units away: not traded within 5 s (pros: 969 ms)
11 1:12 tradeMust1 was killed 314 units away: not traded within 5 s (pros: 1,641 ms)
12 1:48 line of firestood in Must1's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
12 1:47 line of firestood in BERİBAKBERİ®'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:40 tradeMust1 was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 line of firestood in Must1's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
15 bomb 0:21 line of firestood in Must1's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
17 1:51 tradeMust1 was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
17 1:28 peek togetherpeeked the same enemy as HolyGreat, 250 ms before them - a double peek
17 bomb 0:37 tradeHolyGreat was killed 120 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 𝕷𝖎𝖓𝖆 ♥hit by themP2000375 ms–2.7°
1 1:25 𝕷𝖎𝖓𝖆 ♥hit themGlock-18500 ms–1.7°
1 bomb 0:39 𝕷𝖎𝖓𝖆 ♥hit themGlock-18109 ms–0.4°
1 bomb 0:32 DIMAYZERhit by themP2000484 ms–5.1°
1 bomb 0:32 𝕷𝖎𝖓𝖆 ♥hit by themP2000625 ms–5.0°
2 1:39 𝕷𝖎𝖓𝖆 ♥killed by themMP9344 ms484 ms2.3°
3 1:28 Agnostickilled by themP90375 ms1141 ms11.0°
4 1:19 Sokolkilled by themAK-47109 ms203 ms0.7°
5 1:16 DIMAYZERhit by themSSG 08500 ms–6.8°
5 1:11 DIMAYZERhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:10 DIMAYZERkilled by themSSG 08375 ms375 ms3.7°
6 1:23 ⭕⃤ Emoleonekilled themDesert Eagle312 ms312 ms4.7°
6 1:22 Agnostickilled by themM4A4172 ms266 ms3.6°
7 1:30 DIMAYZERhit by themAWP125 ms–1.6°
7 1:30 DIMAYZERkilled themMAC-10266 ms1312 ms1.6°
7 bomb 0:40 𝕷𝖎𝖓𝖆 ♥hit by themM4A4156 ms–1.9°
7 bomb 0:40 𝕷𝖎𝖓𝖆 ♥killed themAWP422 ms422 ms2.3°
7 bomb 0:37 Sokolkilled by themAK-47297 ms297 ms0.8°
8 1:45 𝕷𝖎𝖓𝖆 ♥killed by themM4A1-S641 ms953 ms3.3°
8 1:45 𝕷𝖎𝖓𝖆 ♥hit themAK-47641 ms–2.9°
9 1:46 ⭕⃤ Emoleonekilled themDesert Eagle688 ms1391 ms3.1°
9 1:46 𝕷𝖎𝖓𝖆 ♥hit by themM4A4547 ms–2.6°
9 1:46 𝕷𝖎𝖓𝖆 ♥hit themDesert Eagle969 ms–5.7°
9 1:29 Agnostichit by themM4A4688 ms–1.1°
9 1:29 Agnostickilled themDesert Eagle688 ms1484 ms1.1°
10 1:47 Sokolkilled by themAWP344 ms344 ms1.1°
11 1:33 ⭕⃤ Emoleonekilled themAWP266 ms266 ms0.6°
11 bomb 0:33 Sokolkilled themAWP281 ms281 ms1.7°
11 bomb 0:24 Agnostickilled themAWP375 ms375 ms1.5°
12 1:37 𝕷𝖎𝖓𝖆 ♥killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:34 Agnostichit themP2000484 ms–8.0°
13 1:34 ⭕⃤ Emoleonekilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
13 1:33 Agnostichit by themGlock-18172 ms–1.5°
13 1:33 ⭕⃤ Emoleonehit themP2000141 ms–0.4°
14 1:41 ⭕⃤ Emoleonehit by themMAC-10562 ms–17.3°
14 1:40 DIMAYZERkilled by themMAC-101266 ms1750 ms1.6°
15 bomb 0:06 𝕷𝖎𝖓𝖆 ♥hit themP90750 ms–17.8°
15 bomb 0:06 𝕷𝖎𝖓𝖆 ♥killed by themAK-47828 ms1812 ms1.3°
17 1:27 ⭕⃤ Emoleonehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:35 DIMAYZERkilled by themMP7453 ms1391 ms2.7°
17 bomb 0:34 DIMAYZERhit themSSG 08922 ms–3.9°

Shots

You fired 16 of your 24 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 DIMAYZERGlock-181169aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 43%
1 1:29 AgnosticGlock-181369fired while moving (238 u/s), too fast to be accurate - stop first0/10% / 38%
1 1:25 DIMAYZERGlock-182132aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/58% / 46%
1 bomb 0:39 𝕷𝖎𝖓𝖆 ♥Glock-181283fired while moving (136 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 39%
1 bomb 0:39 𝕷𝖎𝖓𝖆 ♥Glock-181299fired while moving (182 u/s), too fast to be accurate - stop first1/652% / 56%
1 bomb 0:35 DIMAYZERGlock-181274aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/67% / 38%
1 bomb 0:33 DIMAYZERGlock-181325aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/5cut short (a death, a reload)2% / 36%
2 1:39 𝕷𝖎𝖓𝖆 ♥AK-47629fired while moving (131 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 48%
3 1:27 AgnosticGlock-18421too soon: your crosshair was still moving onto them, about 2 player widths (65 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)1% / 39%
6 1:23 ⭕⃤ EmoleoneDesert Eagle647fine - pros would have fired it too1/1killed them79% / 79%
7 1:30 DIMAYZERMAC-10918fired while moving (181 u/s), too fast to be accurate - stop first8/23killed them; 1 bullet after pros would have stopped12% / 46%
7 bomb 0:40 𝕷𝖎𝖓𝖆 ♥AWP1230fine - pros would have fired it too1/1killed them73% / 73%
8 1:46 𝕷𝖎𝖓𝖆 ♥AK-47804fired while moving (154 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)10% / 61%
9 1:47 ⭕⃤ EmoleoneDesert Eagle992too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target2/4killed them18% / 42%
9 1:29 AgnosticDesert Eagle1199fine - pros would have fired it too3/4killed them67% / 67%
10 1:47 SokolM4A41110fine - pros would have fired it too0/1cut short (a death, a reload)40% / 46%
11 1:33 ⭕⃤ EmoleoneAWP898fine - pros would have fired it too1/1killed them84% / 84%
11 1:10 SokolAWP1843fine - pros would have fired it too0/160% / 60%
11 bomb 0:24 AgnosticAWP1017aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them36% / 68%
13 1:48 𝕷𝖎𝖓𝖆 ♥USP-S643fired while moving (184 u/s), too fast to be accurate - stop first0/220% / 46%
13 1:34 AgnosticUSP-S619fine - pros would have fired it too1/264% / 64%
13 1:33 AgnosticUSP-S604fine - pros would have fired it too1/3cut short (a death, a reload)47% / 50%
14 1:41 AgnosticDesert Eagle980aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/6cut short (a death, a reload)10% / 38%
15 bomb 0:07 𝕷𝖎𝖓𝖆 ♥P90886fired while moving (189 u/s), too fast to be accurate - stop first5/17cut short (a death, a reload)31% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.