Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 29 | 7% |
| MAC-10 | 18 | 44% |
| P90 | 17 | 29% |
| Desert Eagle | 14 | 43% |
| AK-47 | 9 | 22% |
| AWP | 6 | 67% |
| USP-S | 5 | 40% |
| SSG 08 | 2 | 50% |
| M4A4 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/76 | 11 1:33 | 3 kills (AWP ×3), in 102.3 s T | 4.3 |
| 4/76 | 9 1:46 | 2 kills (Deagle ×2), in 17 s T | 4.2 |
| 19/76 | 7 1:29 | 2 kills (MAC-10, AWP), in 27.1 s T | 1.6 |
| 20/76 | 6 1:23 | 1 kill (Deagle), 1 headshot T | 1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 0:53 | 1v2 before the plant T · 100 HP · Side | won - killed both |
| 15 bomb 0:08 | 1v4 after the plant CT · 100 HP · Short Stairs · decided as it began | lost - died in the first fight · saw each other |
| 17 bomb 0:37 | 1v4 after the plant CT · 22 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
7 flashes: 1 good, 1 weak, 3 wasted, 2 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:39 | weak | barely blinded 𝕷𝖎𝖓𝖆 ♥ 1.6 s (0.1 s white), Sokol 0.7 s (0.1 s white) |
| 3 1:29 | good | blinded ⭕⃤ Emoleone 5.0 s (2.2 s white), DIMAYZER 3.9 s (1.2 s white) |
| 5 1:24 | wasted | no enemy blinded for long |
| 7 1:31 | misled a peek | barely blinded DIMAYZER 0.7 s (0.1 s white) the enemy was barely blinded, and FERRARİPEEK -furi peeked DIMAYZER 0.1 s after the pop; got hit first |
| 9 1:32 | wasted | no enemy blinded for long |
| 11 1:37 | hurt the team | barely blinded ⭕⃤ Emoleone 2.0 s (0.2 s white), 𝕷𝖎𝖓𝖆 ♥ 1.3 s (0.1 s white); blinded BERİBAKBERİ® 1.3 s holding Outside Long - died 0.0 s after the pop; blinded themselves 2.3 s on the move through Outside Long - safe; blinded HolyGreat 1.8 s on the move through Outside Long - safe |
| 12 1:36 | wasted | no enemy blinded for long |
Throws
14 grenades: 12 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:31 | exposed | a flash at Middle - seen by 1 enemy for 0.1 s, the nearest 988 units away; a running throw |
| 12 1:36 | punished | killed by 𝕷𝖎𝖓𝖆 ♥ with a smoke in hand at Outside Long - seen by 1 enemy for 1.2 s, the nearest 968 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 bomb 0:07 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | trade | Must1 was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:26 | peek together | peeked the same enemy as leila888, 78 ms after them - a double peek |
| 1 1:23 | line of fire | stood in leila888's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:47 | trade | leila888 was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:35 | trade | leila888 was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:47 | hold | held with leila888, 338 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,391 ms before leila888) |
| 9 1:30 | trade | HolyGreat was killed 516 units away: you traded in 1,156 ms (pros: 625 ms) |
| 11 1:37 | trade | BERİBAKBERİ® was killed 53 units away: you traded in 4,109 ms (pros: 969 ms) |
| 11 1:35 | hold | held with Must1, 241 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 688 ms after Must1) |
| 11 1:30 | hold | held with leila888, 325 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after leila888) |
| 11 1:29 | trade | leila888 was killed 124 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:12 | trade | Must1 was killed 314 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:48 | line of fire | stood in Must1's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 12 1:47 | line of fire | stood in BERİBAKBERİ®'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:40 | trade | Must1 was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | line of fire | stood in Must1's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 15 bomb 0:21 | line of fire | stood in Must1's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 17 1:51 | trade | Must1 was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:28 | peek together | peeked the same enemy as HolyGreat, 250 ms before them - a double peek |
| 17 bomb 0:37 | trade | HolyGreat was killed 120 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit by them | P2000 | 375 ms | – | 2.7° | ||
| 1 1:25 | hit them | Glock-18 | 500 ms | – | 1.7° | ||
| 1 bomb 0:39 | hit them | Glock-18 | 109 ms | – | 0.4° | ||
| 1 bomb 0:32 | hit by them | P2000 | 484 ms | – | 5.1° | ||
| 1 bomb 0:32 | hit by them | P2000 | 625 ms | – | 5.0° | ||
| 2 1:39 | killed by them | MP9 | 344 ms | 484 ms | 2.3° | ||
| 3 1:28 | killed by them | P90 | 375 ms | 1141 ms | 11.0° | ||
| 4 1:19 | killed by them | AK-47 | 109 ms | 203 ms | 0.7° | ||
| 5 1:16 | hit by them | SSG 08 | 500 ms | – | 6.8° | ||
| 5 1:11 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:10 | killed by them | SSG 08 | 375 ms | 375 ms | 3.7° | ||
| 6 1:23 | killed them | Desert Eagle | 312 ms | 312 ms | 4.7° | ||
| 6 1:22 | killed by them | M4A4 | 172 ms | 266 ms | 3.6° | ||
| 7 1:30 | hit by them | AWP | 125 ms | – | 1.6° | ||
| 7 1:30 | killed them | MAC-10 | 266 ms | 1312 ms | 1.6° | ||
| 7 bomb 0:40 | hit by them | M4A4 | 156 ms | – | 1.9° | ||
| 7 bomb 0:40 | killed them | AWP | 422 ms | 422 ms | 2.3° | ||
| 7 bomb 0:37 | killed by them | AK-47 | 297 ms | 297 ms | 0.8° | ||
| 8 1:45 | killed by them | M4A1-S | 641 ms | 953 ms | 3.3° | ||
| 8 1:45 | hit them | AK-47 | 641 ms | – | 2.9° | ||
| 9 1:46 | killed them | Desert Eagle | 688 ms | 1391 ms | 3.1° | ||
| 9 1:46 | hit by them | M4A4 | 547 ms | – | 2.6° | ||
| 9 1:46 | hit them | Desert Eagle | 969 ms | – | 5.7° | ||
| 9 1:29 | hit by them | M4A4 | 688 ms | – | 1.1° | ||
| 9 1:29 | killed them | Desert Eagle | 688 ms | 1484 ms | 1.1° | ||
| 10 1:47 | killed by them | AWP | 344 ms | 344 ms | 1.1° | ||
| 11 1:33 | killed them | AWP | 266 ms | 266 ms | 0.6° | ||
| 11 bomb 0:33 | killed them | AWP | 281 ms | 281 ms | 1.7° | ||
| 11 bomb 0:24 | killed them | AWP | 375 ms | 375 ms | 1.5° | ||
| 12 1:37 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:34 | hit them | P2000 | 484 ms | – | 8.0° | ||
| 13 1:34 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | hit by them | Glock-18 | 172 ms | – | 1.5° | ||
| 13 1:33 | hit them | P2000 | 141 ms | – | 0.4° | ||
| 14 1:41 | hit by them | MAC-10 | 562 ms | – | 17.3° | ||
| 14 1:40 | killed by them | MAC-10 | 1266 ms | 1750 ms | 1.6° | ||
| 15 bomb 0:06 | hit them | P90 | 750 ms | – | 17.8° | ||
| 15 bomb 0:06 | killed by them | AK-47 | 828 ms | 1812 ms | 1.3° | ||
| 17 1:27 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:35 | killed by them | MP7 | 453 ms | 1391 ms | 2.7° | ||
| 17 bomb 0:34 | hit them | SSG 08 | 922 ms | – | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | Glock-18 | 1169 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 43% | |
| 1 1:29 | Glock-18 | 1369 | fired while moving (238 u/s), too fast to be accurate - stop first | 0/1 | 0% / 38% | ||
| 1 1:25 | Glock-18 | 2132 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/5 | 8% / 46% | ||
| 1 bomb 0:39 | Glock-18 | 1283 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 39% | |
| 1 bomb 0:39 | Glock-18 | 1299 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/6 | 52% / 56% | ||
| 1 bomb 0:35 | Glock-18 | 1274 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/6 | 7% / 38% | ||
| 1 bomb 0:33 | Glock-18 | 1325 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 2% / 36% | |
| 2 1:39 | AK-47 | 629 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 48% | |
| 3 1:27 | Glock-18 | 421 | too soon: your crosshair was still moving onto them, about 2 player widths (65 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 1% / 39% | |
| 6 1:23 | Desert Eagle | 647 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 7 1:30 | MAC-10 | 918 | fired while moving (181 u/s), too fast to be accurate - stop first | 8/23 | killed them; 1 bullet after pros would have stopped | 12% / 46% | |
| 7 bomb 0:40 | AWP | 1230 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 8 1:46 | AK-47 | 804 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 10% / 61% | |
| 9 1:47 | Desert Eagle | 992 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 2/4 | killed them | 18% / 42% | |
| 9 1:29 | Desert Eagle | 1199 | fine - pros would have fired it too | 3/4 | killed them | 67% / 67% | |
| 10 1:47 | M4A4 | 1110 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 46% | |
| 11 1:33 | AWP | 898 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 11 1:10 | AWP | 1843 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 11 bomb 0:24 | AWP | 1017 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 36% / 68% | |
| 13 1:48 | USP-S | 643 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/2 | 20% / 46% | ||
| 13 1:34 | USP-S | 619 | fine - pros would have fired it too | 1/2 | 64% / 64% | ||
| 13 1:33 | USP-S | 604 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 50% | |
| 14 1:41 | Desert Eagle | 980 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 10% / 38% | |
| 15 bomb 0:07 | P90 | 886 | fired while moving (189 u/s), too fast to be accurate - stop first | 5/17 | cut short (a death, a reload) | 31% / 51% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
