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Dust II, won 13-10 · Mon 26 Oct, 21:40

AgnosticGold Nova Master

The match

Aim

461 msTTD594 msTTK3.2°Crosshair↓24%1st bullet27%Spray22%Head62%Counter-strafe

Scoreboard

64ADR74%KAST

Positioning

Shots

20/41Rushed↓3/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45428%
AK-475231%
Desert Eagle60%
USP-S250%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
30/10916 1:10 1 kill (Deagle), 1 headshot T2.1
31/10919 bomb 0:14 2 kills (AK-47 ×2), all headshots, in 3.9 s T2.0
36/1093 1:45 2 kills (M4A4 ×2), 1 headshot, in 2.3 s CT1.2
45/1098 1:19 1 kill (M4A4), 1 headshot CT1.0
48/10922 1:43 1 kill (AK-47) T1.0
50/1094 1:47 1 kill (M4A4) CT0.9
57/10917 0:40 1 kill (AK-47), 1 headshot T0.7
73/1095 0:45 1 kill (M4A4) CT0.1
75/1099 0:58 1 kill (AK-47) CT0.0
85/1091 1:34 1 kill (USP-S), 1 headshot CT-0.2
105/10911 1:30 1 kill (M4A4), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:13 1v3 before the plant CT · 100 HP · B Doorslost - died later · saw each other
14 0:43 1v4 before the plant T · 100 HP · Mid Doorslost - died in the first fight · saw each other
15 0:56 1v2 before the plant T · 25 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 bomb 0:28 weakbarely blinded ЕМ СВОю СПЕРМУ 1.6 s (0.1 s white), Олег Евгеньевич 1.0 s (0.1 s white); blinded themselves 3.8 s on the move through Long Doors - safe
18 1:48 goodblinded tmacalican 3.7 s (1.0 s white)
19 bomb 0:27 wastedbarely blinded BaZ 0.9 s (0.1 s white)
19 bomb 0:23 wastedbarely blinded Jesus 0.8 s (0.1 s white)
20 bomb 0:31 misled a peekbarely blinded Олег Евгеньевич 2.1 s (0.2 s white) the enemy was barely blinded, and NEAST peeked Олег Евгеньевич 1.9 s after the pop; got hit first
21 1:47 wastedno enemy blinded for long
23 1:22 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 38 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:30 exposeda flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 834 units away
10 1:43 punishedhit by Jesus 0.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 822 units away, thrown in the open; a running throw
11 1:37 exposeda molotov at Catwalk - seen by 1 enemy for 0.6 s, the nearest 598 units away; a running throw

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
22 1:43 JesusLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
20 1:17 Fake plant let go after 0.16 s · 4 v 2 · the nearest CT 837 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:45 tradeBerciK was killed 122 units away: you traded in 266 ms (pros: 625 ms)
5 0:49 tradeNEAST was killed 1677 units away: you traded in 4,188 ms (pros: 2,609 ms)
6 1:17 tradeendy.xq was killed 533 units away: not traded within 5 s (pros: 2,031 ms)
9 1:46 tradeNEAST was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
9 1:00 tradeendy.xq was killed 553 units away: you traded in 1,578 ms (pros: 2,031 ms)
9 0:59 tradeżylasty syryjski was killed 439 units away: you traded in 562 ms (pros: 1,641 ms)
10 1:41 holdheld with żylasty syryjski, 222 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after żylasty syryjski)
10 1:40 tradeżylasty syryjski was killed 210 units away: not traded within 5 s (pros: 625 ms)
11 1:40 tradeżylasty syryjski was killed 475 units away: not traded within 5 s (pros: 1,641 ms)
14 1:38 tradeendy.xq was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
14 0:59 holdheld with BerciK, 1001 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 0:43 tradeżylasty syryjski was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
15 0:57 holdheld with NEAST, 142 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before NEAST)
15 0:56 tradeNEAST was killed 67 units away: not traded within 5 s (pros: 625 ms)
16 1:17 holdheld with BerciK, 239 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:16 tradeBerciK was killed 191 units away: not traded within 5 s (pros: 969 ms)
16 1:14 tradeendy.xq was killed 369 units away: not traded within 5 s (pros: 1,641 ms)
17 1:26 peek togetherpeeked the same enemy as endy.xq, 531 ms after them - late - your team-mate went first, as bait
17 0:42 tradeendy.xq was killed 630 units away: you traded in 2,516 ms (pros: 2,031 ms)
19 bomb 0:15 tradeendy.xq was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
20 1:17 holdheld with żylasty syryjski, 606 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:21 tradeNEAST was killed 598 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 BaZhit by themDual Berettas234 ms–1.1°
1 1:34 BaZkilled themUSP-S109 ms109 ms2.0°
3 1:45 Jesuskilled themM4A4750 ms750 ms1.0°
3 1:44 ЕМ СВОю СПЕРМУkilled themM4A4594 ms1406 ms0.2°
3 1:43 ЕМ СВОю СПЕРМУhit by themTec-9781 ms–4.6°
4 1:47 Jesuskilled themM4A4391 ms484 ms6.1°
5 0:45 Jesuskilled themM4A4250 ms250 ms0.4°
6 1:10 Jesushit themAK-471062 ms–4.8°
6 1:10 Jesuskilled by themAK-47969 ms1078 ms3.9°
8 1:19 tmacalicankilled themM4A4578 ms938 ms12.4°
8 bomb 0:22 Олег Евгеньевичkilled by themAWP469 ms469 ms8.1°
9 1:43 ЕМ СВОю СПЕРМУhit themM4A4453 ms–1.7°
9 0:58 ЕМ СВОю СПЕРМУkilled themAK-47156 ms156 ms4.2°
10 1:42 Jesushit by themAK-47859 ms–2.2°
10 1:39 tmacalicanhit themAK-47469 ms–2.3°
10 1:39 ЕМ СВОю СПЕРМУkilled by themAK-47500 ms906 ms7.4°
11 1:30 ЕМ СВОю СПЕРМУkilled themM4A4125 ms125 ms3.0°
11 1:29 Jesuskilled by themAK-471125 ms1438 ms18.8°
11 1:29 Олег Евгеньевичhit themM4A4438 ms–16.3°
12 0:44 tmacalicankilled by themAK-47500 ms891 ms4.4°
12 0:43 tmacalicanhit themM4A4828 ms–10.5°
13 1:35 Олег Евгеньевичkilled by themUSP-S328 ms500 ms3.0°
14 0:40 Jesuskilled by themMP5-SD953 ms1750 ms2.3°
15 0:55 Jesuskilled by themMP5-SD1906 ms2078 ms47.5°
16 1:14 Jesushit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:10 BaZkilled themDesert Eagle1000 ms1000 ms4.1°
16 1:04 tmacalicankilled by themM4A1-S438 ms531 ms2.9°
17 1:26 Олег Евгеньевичhit themAK-47344 ms–10.9°
17 0:41 tmacalicanhit by themM4A4562 ms–0.7°
17 0:40 tmacalicankilled themAK-47875 ms1312 ms3.5°
18 1:28 BaZhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:20 BaZkilled by themAWP438 ms438 ms1.5°
19 bomb 0:14 BaZkilled themAK-47594 ms594 ms2.0°
19 bomb 0:10 Jesuskilled themAK-47312 ms516 ms7.0°
19 bomb 0:10 Jesushit by themM4A4453 ms–6.9°
20 1:37 tmacalicanhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 ЕМ СВОю СПЕРМУhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:15 ЕМ СВОю СПЕРМУhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:43 Jesuskilled themAK-47328 ms641 ms0.8°
22 1:40 Олег Евгеньевичhit by themSSG 08484 ms–1.5°
22 1:40 Олег Евгеньевичhit themAK-47703 ms–2.3°
22 1:37 Олег Евгеньевичhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:35 Олег Евгеньевичkilled by themSSG 08328 ms328 ms1.0°

Shots

You fired 20 of your 41 first shots too soon: 13 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 19 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 BaZUSP-S844too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target1/3killed them11% / 64%
3 1:46 JesusM4A4960fired while moving (90 u/s), too fast to be accurate - stop first1/6killed them12% / 46%
3 1:44 ЕМ СВОю СПЕРМУM4A41055fired while moving (82 u/s), too fast to be accurate - stop first1/724% / 59%
3 1:43 ЕМ СВОю СПЕРМУM4A41051fine - pros would have fired it too1/3killed them47% / 47%
4 1:47 JesusM4A4835fine - pros would have fired it too2/5killed them68% / 68%
5 0:45 JesusM4A41137fine - pros would have fired it too1/2killed them49% / 61%
6 1:10 JesusAK-47659fine - pros would have fired it too2/2cut short (a death, a reload)69% / 69%
8 1:19 tmacalicanM4A4176aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first5/6killed them28% / 55%
8 bomb 0:34 Олег ЕвгеньевичM4A4679fired while moving (116 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 50%
8 bomb 0:32 Олег ЕвгеньевичM4A4781fired while moving (209 u/s), too fast to be accurate - stop first0/420% / 63%
8 bomb 0:22 Олег ЕвгеньевичM4A4661fired while moving (105 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)3% / 48%
9 1:43 ЕМ СВОю СПЕРМУM4A41243fine - pros would have fired it too1/327% / 50%
9 0:58 ЕМ СВОю СПЕРМУAK-47334fired while moving (151 u/s), too fast to be accurate - stop first1/5killed them28% / 57%
10 1:39 tmacalicanAK-471050fired while moving (84 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)26% / 67%
11 1:31 ЕМ СВОю СПЕРМУM4A4414fine - pros would have fired it too0/732% / 55%
11 1:30 JesusM4A4678fired while moving (92 u/s), too fast to be accurate - stop first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 56%
11 1:29 Олег ЕвгеньевичM4A4397fine - pros would have fired it too1/3cut short (a death, a reload)47% / 47%
12 0:44 tmacalicanM4A4316fired while moving (119 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)3% / 51%
13 1:37 Олег ЕвгеньевичGlock-18431fine - pros would have fired it too0/247% / 47%
13 1:35 Олег ЕвгеньевичGlock-18371fine - pros would have fired it too0/2cut short (a death, a reload)22% / 41%
14 1:10 JesusDesert Eagle1392fired while moving (128 u/s), too fast to be accurate - stop first0/243% / 63%
14 0:41 JesusDesert Eagle642fired while moving (119 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)22% / 67%
15 0:55 JesusAK-47732fired while moving (140 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)20% / 59%
16 1:10 BaZDesert Eagle644aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2killed them7% / 39%
16 1:04 tmacalicanDesert Eagle630fine - pros would have fired it too0/1cut short (a death, a reload)25% / 39%
17 1:26 Олег ЕвгеньевичAK-471039fine - pros would have fired it too1/257% / 57%
17 0:41 tmacalicanAK-471094fired while moving (119 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
17 0:40 tmacalicanAK-471107fine - pros would have fired it too2/5killed them68% / 68%
19 bomb 0:14 BaZAK-47358fine - pros would have fired it too1/4killed them52% / 52%
19 bomb 0:10 JesusAK-47456fine - pros would have fired it too3/5killed them54% / 54%
19 bomb 0:09 Олег ЕвгеньевичAK-47631fine - pros would have fired it too0/472% / 72%
20 1:34 JesusAK-47496fine - pros would have fired it too0/862% / 62%
20 1:16 ЕМ СВОю СПЕРМУAK-47898fine - pros would have fired it too2/728% / 52%
21 bomb 0:17 Олег ЕвгеньевичAK-47991aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first0/26cut short (a death, a reload); 19 bullets after pros would have stopped1% / 54%
22 1:43 JesusAK-47859fine - pros would have fired it too4/5killed them66% / 66%
22 1:40 Олег ЕвгеньевичAK-472160aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/11% / 42%
22 1:40 Олег ЕвгеньевичAK-472161fine - pros would have fired it too1/31 bullet after pros would have stopped76% / 76%
22 1:39 Олег ЕвгеньевичAK-472162aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/21 bullet after pros would have stopped24% / 51%
22 1:38 Олег ЕвгеньевичAK-472166aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/32 bullets after pros would have stopped12% / 42%
22 1:36 Олег ЕвгеньевичAK-472167fine - pros would have fired it too0/171% / 71%
22 1:35 Олег ЕвгеньевичAK-472164fine - pros would have fired it too0/1cut short (a death, a reload)25% / 43%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.