Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 54 | 28% |
| AK-47 | 52 | 31% |
| Desert Eagle | 6 | 0% |
| USP-S | 2 | 50% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 30/109 | 16 1:10 | 1 kill (Deagle), 1 headshot T | 2.1 |
| 31/109 | 19 bomb 0:14 | 2 kills (AK-47 ×2), all headshots, in 3.9 s T | 2.0 |
| 36/109 | 3 1:45 | 2 kills (M4A4 ×2), 1 headshot, in 2.3 s CT | 1.2 |
| 45/109 | 8 1:19 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 48/109 | 22 1:43 | 1 kill (AK-47) T | 1.0 |
| 50/109 | 4 1:47 | 1 kill (M4A4) CT | 0.9 |
| 57/109 | 17 0:40 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 73/109 | 5 0:45 | 1 kill (M4A4) CT | 0.1 |
| 75/109 | 9 0:58 | 1 kill (AK-47) CT | 0.0 |
| 85/109 | 1 1:34 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 105/109 | 11 1:30 | 1 kill (M4A4), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:13 | 1v3 before the plant CT · 100 HP · B Doors | lost - died later · saw each other |
| 14 0:43 | 1v4 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 15 0:56 | 1v2 before the plant T · 25 HP · Long A | lost - died in the first fight · saw each other |
Flashes
7 flashes: 1 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 bomb 0:28 | weak | barely blinded ЕМ СВОю СПЕРМУ 1.6 s (0.1 s white), Олег Евгеньевич 1.0 s (0.1 s white); blinded themselves 3.8 s on the move through Long Doors - safe |
| 18 1:48 | good | blinded tmacalican 3.7 s (1.0 s white) |
| 19 bomb 0:27 | wasted | barely blinded BaZ 0.9 s (0.1 s white) |
| 19 bomb 0:23 | wasted | barely blinded Jesus 0.8 s (0.1 s white) |
| 20 bomb 0:31 | misled a peek | barely blinded Олег Евгеньевич 2.1 s (0.2 s white) the enemy was barely blinded, and NEAST peeked Олег Евгеньевич 1.9 s after the pop; got hit first |
| 21 1:47 | wasted | no enemy blinded for long |
| 23 1:22 | wasted | no enemy blinded for long |
Throws
41 grenades: 38 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:30 | exposed | a flash at Long Doors - seen by 1 enemy for 0.1 s, the nearest 834 units away |
| 10 1:43 | punished | hit by Jesus 0.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 822 units away, thrown in the open; a running throw |
| 11 1:37 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.6 s, the nearest 598 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 22 1:43 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 20 1:17 | Fake plant let go after 0.16 s · 4 v 2 · the nearest CT 837 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:45 | trade | BerciK was killed 122 units away: you traded in 266 ms (pros: 625 ms) |
| 5 0:49 | trade | NEAST was killed 1677 units away: you traded in 4,188 ms (pros: 2,609 ms) |
| 6 1:17 | trade | endy.xq was killed 533 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:46 | trade | NEAST was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:00 | trade | endy.xq was killed 553 units away: you traded in 1,578 ms (pros: 2,031 ms) |
| 9 0:59 | trade | żylasty syryjski was killed 439 units away: you traded in 562 ms (pros: 1,641 ms) |
| 10 1:41 | hold | held with żylasty syryjski, 222 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after żylasty syryjski) |
| 10 1:40 | trade | żylasty syryjski was killed 210 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:40 | trade | żylasty syryjski was killed 475 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:38 | trade | endy.xq was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:59 | hold | held with BerciK, 1001 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 0:43 | trade | żylasty syryjski was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 0:57 | hold | held with NEAST, 142 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before NEAST) |
| 15 0:56 | trade | NEAST was killed 67 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:17 | hold | held with BerciK, 239 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:16 | trade | BerciK was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:14 | trade | endy.xq was killed 369 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:26 | peek together | peeked the same enemy as endy.xq, 531 ms after them - late - your team-mate went first, as bait |
| 17 0:42 | trade | endy.xq was killed 630 units away: you traded in 2,516 ms (pros: 2,031 ms) |
| 19 bomb 0:15 | trade | endy.xq was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:17 | hold | held with żylasty syryjski, 606 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:21 | trade | NEAST was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | Dual Berettas | 234 ms | – | 1.1° | ||
| 1 1:34 | killed them | USP-S | 109 ms | 109 ms | 2.0° | ||
| 3 1:45 | killed them | M4A4 | 750 ms | 750 ms | 1.0° | ||
| 3 1:44 | killed them | M4A4 | 594 ms | 1406 ms | 0.2° | ||
| 3 1:43 | hit by them | Tec-9 | 781 ms | – | 4.6° | ||
| 4 1:47 | killed them | M4A4 | 391 ms | 484 ms | 6.1° | ||
| 5 0:45 | killed them | M4A4 | 250 ms | 250 ms | 0.4° | ||
| 6 1:10 | hit them | AK-47 | 1062 ms | – | 4.8° | ||
| 6 1:10 | killed by them | AK-47 | 969 ms | 1078 ms | 3.9° | ||
| 8 1:19 | killed them | M4A4 | 578 ms | 938 ms | 12.4° | ||
| 8 bomb 0:22 | killed by them | AWP | 469 ms | 469 ms | 8.1° | ||
| 9 1:43 | hit them | M4A4 | 453 ms | – | 1.7° | ||
| 9 0:58 | killed them | AK-47 | 156 ms | 156 ms | 4.2° | ||
| 10 1:42 | hit by them | AK-47 | 859 ms | – | 2.2° | ||
| 10 1:39 | hit them | AK-47 | 469 ms | – | 2.3° | ||
| 10 1:39 | killed by them | AK-47 | 500 ms | 906 ms | 7.4° | ||
| 11 1:30 | killed them | M4A4 | 125 ms | 125 ms | 3.0° | ||
| 11 1:29 | killed by them | AK-47 | 1125 ms | 1438 ms | 18.8° | ||
| 11 1:29 | hit them | M4A4 | 438 ms | – | 16.3° | ||
| 12 0:44 | killed by them | AK-47 | 500 ms | 891 ms | 4.4° | ||
| 12 0:43 | hit them | M4A4 | 828 ms | – | 10.5° | ||
| 13 1:35 | killed by them | USP-S | 328 ms | 500 ms | 3.0° | ||
| 14 0:40 | killed by them | MP5-SD | 953 ms | 1750 ms | 2.3° | ||
| 15 0:55 | killed by them | MP5-SD | 1906 ms | 2078 ms | 47.5° | ||
| 16 1:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:10 | killed them | Desert Eagle | 1000 ms | 1000 ms | 4.1° | ||
| 16 1:04 | killed by them | M4A1-S | 438 ms | 531 ms | 2.9° | ||
| 17 1:26 | hit them | AK-47 | 344 ms | – | 10.9° | ||
| 17 0:41 | hit by them | M4A4 | 562 ms | – | 0.7° | ||
| 17 0:40 | killed them | AK-47 | 875 ms | 1312 ms | 3.5° | ||
| 18 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:20 | killed by them | AWP | 438 ms | 438 ms | 1.5° | ||
| 19 bomb 0:14 | killed them | AK-47 | 594 ms | 594 ms | 2.0° | ||
| 19 bomb 0:10 | killed them | AK-47 | 312 ms | 516 ms | 7.0° | ||
| 19 bomb 0:10 | hit by them | M4A4 | 453 ms | – | 6.9° | ||
| 20 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:43 | killed them | AK-47 | 328 ms | 641 ms | 0.8° | ||
| 22 1:40 | hit by them | SSG 08 | 484 ms | – | 1.5° | ||
| 22 1:40 | hit them | AK-47 | 703 ms | – | 2.3° | ||
| 22 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:35 | killed by them | SSG 08 | 328 ms | 328 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 844 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 1/3 | killed them | 11% / 64% | |
| 3 1:46 | M4A4 | 960 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/6 | killed them | 12% / 46% | |
| 3 1:44 | M4A4 | 1055 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/7 | 24% / 59% | ||
| 3 1:43 | M4A4 | 1051 | fine - pros would have fired it too | 1/3 | killed them | 47% / 47% | |
| 4 1:47 | M4A4 | 835 | fine - pros would have fired it too | 2/5 | killed them | 68% / 68% | |
| 5 0:45 | M4A4 | 1137 | fine - pros would have fired it too | 1/2 | killed them | 49% / 61% | |
| 6 1:10 | AK-47 | 659 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 69% / 69% | |
| 8 1:19 | M4A4 | 176 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 5/6 | killed them | 28% / 55% | |
| 8 bomb 0:34 | M4A4 | 679 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 50% | |
| 8 bomb 0:32 | M4A4 | 781 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/4 | 20% / 63% | ||
| 8 bomb 0:22 | M4A4 | 661 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 3% / 48% | |
| 9 1:43 | M4A4 | 1243 | fine - pros would have fired it too | 1/3 | 27% / 50% | ||
| 9 0:58 | AK-47 | 334 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/5 | killed them | 28% / 57% | |
| 10 1:39 | AK-47 | 1050 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 26% / 67% | |
| 11 1:31 | M4A4 | 414 | fine - pros would have fired it too | 0/7 | 32% / 55% | ||
| 11 1:30 | M4A4 | 678 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 56% | |
| 11 1:29 | M4A4 | 397 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 47% | |
| 12 0:44 | M4A4 | 316 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 3% / 51% | |
| 13 1:37 | Glock-18 | 431 | fine - pros would have fired it too | 0/2 | 47% / 47% | ||
| 13 1:35 | Glock-18 | 371 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 22% / 41% | |
| 14 1:10 | Desert Eagle | 1392 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | 43% / 63% | ||
| 14 0:41 | Desert Eagle | 642 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 22% / 67% | |
| 15 0:55 | AK-47 | 732 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 20% / 59% | |
| 16 1:10 | Desert Eagle | 644 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | killed them | 7% / 39% | |
| 16 1:04 | Desert Eagle | 630 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 39% | |
| 17 1:26 | AK-47 | 1039 | fine - pros would have fired it too | 1/2 | 57% / 57% | ||
| 17 0:41 | AK-47 | 1094 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 17 0:40 | AK-47 | 1107 | fine - pros would have fired it too | 2/5 | killed them | 68% / 68% | |
| 19 bomb 0:14 | AK-47 | 358 | fine - pros would have fired it too | 1/4 | killed them | 52% / 52% | |
| 19 bomb 0:10 | AK-47 | 456 | fine - pros would have fired it too | 3/5 | killed them | 54% / 54% | |
| 19 bomb 0:09 | AK-47 | 631 | fine - pros would have fired it too | 0/4 | 72% / 72% | ||
| 20 1:34 | AK-47 | 496 | fine - pros would have fired it too | 0/8 | 62% / 62% | ||
| 20 1:16 | AK-47 | 898 | fine - pros would have fired it too | 2/7 | 28% / 52% | ||
| 21 bomb 0:17 | AK-47 | 991 | aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first | 0/26 | cut short (a death, a reload); 19 bullets after pros would have stopped | 1% / 54% | |
| 22 1:43 | AK-47 | 859 | fine - pros would have fired it too | 4/5 | killed them | 66% / 66% | |
| 22 1:40 | AK-47 | 2160 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 22 1:40 | AK-47 | 2161 | fine - pros would have fired it too | 1/3 | 1 bullet after pros would have stopped | 76% / 76% | |
| 22 1:39 | AK-47 | 2162 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 24% / 51% | |
| 22 1:38 | AK-47 | 2166 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 12% / 42% | |
| 22 1:36 | AK-47 | 2167 | fine - pros would have fired it too | 0/1 | 71% / 71% | ||
| 22 1:35 | AK-47 | 2164 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 43% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
