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Dust II, lost 10-13 · Mon 26 Oct, 21:40

tmacalicanMaster Guardian II

The match

Aim

414 msTTD891 msTTK4.5°Crosshair↓30%1st bullet52%Spray10%Head74%Counter-strafe

Scoreboard

70ADR70%KAST

Positioning

Shots

13/22Rushed↓4/7Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S3650%
P902737%
AK-471759%
USP-S825%
MAG-75100%
Glock-18425%
XM1014475%
SSG 0820%
Nova1100%
M4A410%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/10912 1:20 3 kills (AK-47 ×3), 1 headshot, in 63 s T3.8
20/10923 1:21 2 kills (P90 ×2), 1 headshot, in 2.2 s CT2.7
32/10910 1:09 1 kill (M4A1-S), 1 through smoke T1.9
39/1092 1:36 1 kill (Nova) T1.0
60/10918 1:18 1 kill (M4A1-S) CT0.7
61/10916 1:04 1 kill (M4A1-S), a wallbang CT0.6
72/1096 0:56 1 kill (XM1014), 1 headshot T0.2
77/10911 1:46 1 kill (AWP) T0.0
78/10914 1:38 1 kill (M4A1-S) CT0.0
81/10917 0:42 1 kill (M4A1-S), 1 headshot CT-0.1
102/10913 1:17 1 kill (USP-S) CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:23 1v4 before the plant T · 96 HP · Lower Tunnellost - died in the first fight · saw each other
3 1:32 1v3 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
11 bomb 0:26 1v1 after the plant T · 30 HP · Extended Alost - died in the first fight · saw them first
17 0:44 1v4 before the plant CT · 100 HP · A Ramplost - died later, after 1 kill · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:30 exposedan HE at Top Mid - seen by 1 enemy for 2.2 s, the nearest 727 units away, thrown in the open; a running throw

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 24 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 bomb 0:36 NEASTBombsite Acover not used: 48 units away, they'd have seen only your headdied
17 0:43 endy.xqA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeJesus was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
1 1:42 tradeЕМ СВОю СПЕРМУ was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 tradeЕМ СВОю СПЕРМУ was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
2 1:37 tradeJesus was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
6 0:57 tradeBaZ was killed 273 units away: you traded in 625 ms (pros: 625 ms)
7 1:47 tradeОлег Евгеньевич was killed 1000 units away: not traded within 5 s (pros: 2,031 ms)
10 1:40 holdheld with ЕМ СВОю СПЕРМУ, 144 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before ЕМ СВОю СПЕРМУ)
11 1:27 line of firestood in BaZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:13 holdheld with BaZ, 304 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 bomb 0:37 tradeJesus was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:26 tradeBaZ was killed 587 units away: not traded within 5 s (pros: 625 ms)
12 1:22 tradeJesus was killed 192 units away: you traded in 1,516 ms (pros: 625 ms)
12 bomb 0:37 tradeОлег Евгеньевич was killed 1789 units away: you traded in 1,688 ms (pros: 2,609 ms)
13 1:19 peek togetherpeeked the same enemy as ЕМ СВОю СПЕРМУ, 766 ms after them - late - your team-mate went first, as bait
13 1:19 tradeЕМ СВОю СПЕРМУ was killed 504 units away: you traded in 1,547 ms (pros: 625 ms)
17 1:18 tradeBaZ was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
18 1:20 tradeJesus was killed 803 units away: you traded in 1,797 ms (pros: 2,031 ms)
18 1:18 line of firestood in BaZ's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:33 tradeJesus was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
21 1:31 tradeJesus was killed 591 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 holdheld with ЕМ СВОю СПЕРМУ, 204 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after ЕМ СВОю СПЕРМУ)
21 1:26 tradeЕМ СВОю СПЕРМУ was killed 220 units away: not traded within 5 s (pros: 969 ms)
22 1:30 holdheld with ЕМ СВОю СПЕРМУ, 1018 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:24 tradeЕМ СВОю СПЕРМУ was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
23 1:50 tradeОлег Евгеньевич was killed 537 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 żylasty syryjskihit themGlock-18500 ms–6.1°
1 1:30 żylasty syryjskikilled by themUSP-S1078 ms1859 ms0.6°
2 1:37 BerciKkilled themNova531 ms1406 ms3.9°
2 1:12 endy.xqkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 endy.xqhit themXM1014375 ms–4.5°
3 1:27 endy.xqkilled by themM4A4516 ms969 ms3.9°
4 1:35 endy.xqhit themSSG 08359 ms–0.7°
4 1:35 endy.xqkilled by themAWP47 ms47 ms0.2°
5 0:56 żylasty syryjskikilled by themM4A1-S359 ms453 ms10.1°
6 0:56 żylasty syryjskikilled themXM1014312 ms312 ms6.0°
6 bomb 0:35 NEASTkilled by themAWP344 ms344 ms0.9°
7 1:13 żylasty syryjskikilled by themAWP266 ms266 ms4.1°
8 1:19 Agnostickilled by themM4A4578 ms938 ms12.4°
9 1:38 żylasty syryjskikilled by themFAMAS734 ms1172 ms4.5°
10 1:39 Agnostichit by themAK-47469 ms–2.3°
10 1:25 NEASThit by themM4A41141 ms–4.1°
10 1:09 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 BerciKhit by themFive-SeveN250 ms–4.3°
11 1:46 BerciKkilled themAWP281 ms281 ms7.1°
11 bomb 0:25 endy.xqkilled by themM4A4641 ms641 ms50.7°
12 1:21 BerciKkilled themAK-47375 ms875 ms4.5°
12 1:20 BerciKhit by themM4A4578 ms–0.1°
12 0:44 Agnostickilled themAK-47500 ms891 ms4.4°
12 0:43 Agnostichit by themM4A4828 ms–10.5°
12 bomb 0:36 żylasty syryjskikilled themAK-47656 ms953 ms3.2°
13 1:22 NEASThit by themGlock-18391 ms–1.0°
13 1:19 NEASTkilled themUSP-S578 ms1672 ms1.9°
14 1:38 endy.xqkilled themM4A1-S438 ms984 ms1.3°
15 1:20 żylasty syryjskikilled by themAK-47328 ms641 ms10.1°
15 1:20 żylasty syryjskihit themM4A4359 ms–3.7°
16 1:04 Agnostickilled themM4A1-S438 ms531 ms2.9°
17 0:43 endy.xqkilled themM4A1-S359 ms750 ms1.4°
17 0:41 Agnostichit themM4A4562 ms–0.7°
17 0:40 Agnostickilled by themAK-47875 ms1312 ms3.5°
18 1:19 BerciKhit by themAK-47188 ms–20.4°
18 1:19 BerciKkilled themM4A1-S328 ms625 ms6.3°
18 1:10 endy.xqkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:41 żylasty syryjskikilled by themAK-47484 ms781 ms49.0°
19 1:41 endy.xqhit themM4A4734 ms–12.5°
19 1:41 żylasty syryjskihit themM4A41047 ms–16.9°
20 1:37 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:29 endy.xqhit themXM1014469 ms–18.2°
20 1:29 endy.xqkilled by themGalil AR766 ms766 ms4.2°
21 1:25 żylasty syryjskihit themMAG-7359 ms–5.1°
21 1:25 NEASThit themMAG-7281 ms–6.4°
21 1:25 NEASThit by themAK-47406 ms–11.5°
21 1:24 żylasty syryjskikilled by themAK-47203 ms203 ms1.5°
22 1:26 żylasty syryjskihit themMAG-7516 ms–4.5°
22 1:24 żylasty syryjskihit by themAK-47797 ms–37.7°
22 1:22 żylasty syryjskikilled by themAK-471250 ms1250 ms11.8°
23 1:22 NEASTkilled themP90391 ms1531 ms3.4°
23 1:21 NEASThit by themAK-47500 ms–37.3°
23 1:20 żylasty syryjskikilled themP90328 ms1016 ms0.9°
23 1:15 endy.xqkilled by themAK-47234 ms953 ms9.1°
23 1:15 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 13 of your 22 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 żylasty syryjskiGlock-181516fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
1 1:29 żylasty syryjskiGlock-181516fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 32%
1 1:29 żylasty syryjskiGlock-181516fine - pros would have fired it too0/1cut short (a death, a reload)23% / 34%
5 0:56 żylasty syryjskiM4A4104fired while moving (120 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)37% / 51%
10 1:10 BerciKM4A1-S306fine - pros would have fired it too2/10killed them64% / 64%
11 1:46 BerciKAWP432aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1killed them44% / 73%
12 1:21 BerciKAK-47842fine - pros would have fired it too3/7killed them39% / 50%
12 0:44 AgnosticAK-47316fired while moving (75 u/s), too fast to be accurate - stop first4/11killed them33% / 55%
12 bomb 0:36 żylasty syryjskiAK-47718aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/5killed them23% / 58%
13 1:22 NEASTUSP-S981aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/29% / 48%
13 1:19 NEASTUSP-S802aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7killed them20% / 50%
14 1:38 endy.xqM4A1-S998fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
14 1:38 endy.xqM4A1-S992fine - pros would have fired it too1/2killed them63% / 63%
15 1:20 żylasty syryjskiM4A1-S500aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/3cut short (a death, a reload)17% / 54%
16 1:04 AgnosticM4A1-S629aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 60%
17 0:43 endy.xqM4A1-S551fine - pros would have fired it too4/6killed them49% / 54%
17 0:41 AgnosticM4A1-S1092fine - pros would have fired it too3/746% / 50%
18 1:19 BerciKM4A1-S276fired while moving (132 u/s), too fast to be accurate - stop first4/11killed them21% / 55%
19 1:41 żylasty syryjskiM4A1-S270aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/5cut short (a death, a reload)21% / 57%
23 1:22 NEASTP90810fired while moving (134 u/s), too fast to be accurate - stop first4/1125% / 54%
23 1:21 NEASTP90639fired while moving (165 u/s), too fast to be accurate - stop first1/5killed them30% / 47%
23 1:20 żylasty syryjskiP90984fired while moving (84 u/s), too fast to be accurate - stop first5/19killed them5% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.