Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 97 | 26% |
| M4A4 | 31 | 45% |
| M4A1-S | 16 | 19% |
| Glock-18 | 14 | 21% |
| AWP | 2 | 50% |
| Five-SeveN | 2 | 50% |
| USP-S | 1 | 100% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/109 | 17 0:49 | 2 kills (AK-47 ×2), 1 headshot, in 4 s T | 2.8 |
| 23/109 | 14 1:04 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 26/109 | 9 1:40 | 2 kills (M4A4 ×2), 1 headshot, in 21.4 s CT | 2.2 |
| 42/109 | 5 1:00 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 67/109 | 1 1:01 | 1 kill (USP-S), 1 headshot CT | 0.5 |
| 69/109 | 10 1:19 | 1 kill (AWP) CT | 0.4 |
| 80/109 | 19 bomb 0:28 | 1 kill (AK-47) T | 0.0 |
| 82/109 | 21 bomb 0:13 | 1 kill (AK-47) T | -0.1 |
| 84/109 | 22 1:33 | 1 kill (AK-47) T | -0.2 |
| 87/109 | 7 bomb 0:21 | 1 kill (M4A4) CT | -0.2 |
| 91/109 | 18 1:20 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 103/109 | 12 1:22 | 1 kill (M4A4) CT | -1.8 |
| 104/109 | 8 1:15 | 1 kill (AK-47), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 bomb 0:16 | 1v2 after the plant CT · 90 HP · Extended A | lost - died in the first fight · saw each other |
| 10 1:23 | 1v3 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
16 flashes: 7 good, 0 weak, 4 wasted, 5 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:39 | blinded an enemy, but hurt the team too | blinded ЕМ СВОю СПЕРМУ 4.5 s (1.7 s white), BaZ 4.1 s (1.3 s white); blinded themselves 4.5 s on the move through Lower Tunnel - took damage 1.3 s after the pop |
| 4 1:48 | hurt the team | no enemy blinded for long; blinded Agnostic 2.4 s on the move through Long A - an enemy could see them |
| 6 bomb 0:27 | good | blinded ЕМ СВОю СПЕРМУ 3.7 s (1.0 s white) |
| 7 bomb 0:33 | hurt the team | no enemy blinded for long; blinded NEAST 1.6 s on the move through Mid Doors - ran into a fight |
| 8 1:48 | wasted | no enemy blinded for long |
| 8 1:46 | wasted | no enemy blinded for long |
| 10 1:31 | good | blinded ЕМ СВОю СПЕРМУ 3.6 s (0.9 s white) |
| 13 1:37 | good | blinded BaZ 3.4 s (0.7 s white) |
| 13 1:36 | misled a peek | barely blinded Олег Евгеньевич 2.9 s (0.5 s white) the enemy was barely blinded, and żylasty syryjski peeked Олег Евгеньевич 1.3 s after the pop; got hit first |
| 15 1:47 | good | blinded BaZ 3.6 s (0.9 s white); blinded themselves 1.1 s holding Outside Long - safe |
| 15 1:45 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Outside Long - safe |
| 17 1:29 | wasted | no enemy blinded for long; blinded NEAST 1.7 s holding Middle - safe; blinded themselves 1.0 s on the move through Catwalk - safe |
| 18 1:26 | blinded an enemy, but hurt the team too | blinded BaZ 4.6 s (1.8 s white), tmacalican 4.0 s (1.2 s white); blinded Agnostic 3.6 s on the move through Long A - took damage 0.8 s after the pop; blinded żylasty syryjski 1.1 s holding Long A - safe; blinded themselves 3.2 s on the move through Long A - safe; blinded endy.xq 2.1 s on the move through Pit - safe |
| 19 1:43 | good | blinded tmacalican 3.8 s (1.1 s white); blinded themselves 1.7 s on the move through Upper Tunnel - safe żylasty syryjski peeked tmacalican 1.4 s after the pop - too early - the enemy had recovered; hit them first |
| 20 1:47 | good | blinded Jesus 3.2 s (0.6 s white) |
| 22 1:48 | good | blinded Jesus 3.6 s (0.9 s white); blinded żylasty syryjski 1.1 s on the move through Outside Long - safe |
Throws
48 grenades: 46 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:40 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 462 units away, thrown in the open |
| 22 1:37 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 2096 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | hold | held with żylasty syryjski, 965 units and 70° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 bomb 0:16 | trade | NEAST was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | trade | NEAST was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:17 | trade | endy.xq was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:23 | trade | NEAST was killed 581 units away: you traded in 3,797 ms (pros: 2,031 ms) |
| 14 1:38 | trade | endy.xq was killed 151 units away: not traded within 5 s (pros: 969 ms) |
| 17 0:50 | trade | NEAST was killed 85 units away: you traded in 1,078 ms (pros: 969 ms) |
| 18 1:20 | trade | żylasty syryjski was killed 584 units away: you traded in 438 ms (pros: 625 ms) |
| 18 1:20 | trade | Agnostic was killed 162 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:39 | trade | NEAST was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:35 | trade | Agnostic was killed 641 units away: you traded in 2,250 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:01 | killed them | USP-S | 422 ms | 422 ms | 2.6° | ||
| 2 1:37 | killed by them | Nova | 531 ms | 1406 ms | 3.9° | ||
| 3 1:46 | killed by them | MP5-SD | 844 ms | 1891 ms | 1.4° | ||
| 3 1:46 | hit them | M4A4 | 859 ms | – | 2.6° | ||
| 5 1:01 | killed them | M4A4 | 312 ms | 672 ms | 0.7° | ||
| 6 bomb 0:23 | hit by them | AK-47 | 656 ms | – | 1.2° | ||
| 6 bomb 0:16 | hit them | AK-47 | 656 ms | – | 6.2° | ||
| 6 bomb 0:16 | killed by them | AK-47 | 938 ms | 1125 ms | 4.6° | ||
| 7 bomb 0:21 | killed them | M4A4 | 312 ms | 312 ms | 3.0° | ||
| 8 1:21 | hit them | AK-47 | 78 ms | – | 7.7° | ||
| 8 1:20 | hit by them | AK-47 | 578 ms | – | 4.0° | ||
| 8 1:15 | killed them | AK-47 | 672 ms | 672 ms | 8.5° | ||
| 8 1:13 | killed by them | AK-47 | 922 ms | 922 ms | 5.0° | ||
| 9 1:40 | killed them | M4A4 | 234 ms | 406 ms | 0.6° | ||
| 9 1:19 | killed them | M4A4 | 125 ms | 219 ms | 0.8° | ||
| 10 1:20 | hit by them | AK-47 | 234 ms | – | 2.7° | ||
| 10 1:19 | killed them | AWP | 453 ms | 453 ms | 7.6° | ||
| 10 1:09 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | hit them | Five-SeveN | 250 ms | – | 4.3° | ||
| 11 1:46 | killed by them | AWP | 281 ms | 281 ms | 7.1° | ||
| 12 1:22 | killed them | M4A4 | 906 ms | 1438 ms | 5.5° | ||
| 12 1:21 | killed by them | AK-47 | 375 ms | 875 ms | 4.5° | ||
| 12 1:20 | hit them | M4A4 | 578 ms | – | 0.1° | ||
| 13 1:28 | hit them | Glock-18 | 484 ms | – | 0.4° | ||
| 13 1:25 | killed by them | P2000 | 172 ms | 688 ms | 3.1° | ||
| 13 1:25 | hit them | Glock-18 | 531 ms | – | 1.2° | ||
| 14 1:04 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:59 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:19 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:16 | killed by them | AWP | 531 ms | 531 ms | 2.0° | ||
| 17 0:49 | killed them | AK-47 | 234 ms | 328 ms | 2.1° | ||
| 17 0:45 | hit by them | M4A4 | 203 ms | – | 2.2° | ||
| 17 0:45 | killed them | AK-47 | 625 ms | 734 ms | 3.4° | ||
| 18 1:20 | killed them | AK-47 | 547 ms | 750 ms | 48.4° | ||
| 18 1:19 | hit them | AK-47 | 188 ms | – | 20.4° | ||
| 18 1:19 | killed by them | M4A1-S | 328 ms | 625 ms | 6.3° | ||
| 19 bomb 0:29 | killed them | AK-47 | 594 ms | 891 ms | 0.5° | ||
| 19 bomb 0:28 | hit by them | AK-47 | 844 ms | – | 6.5° | ||
| 19 bomb 0:27 | killed by them | M4A1-S | 1203 ms | 1406 ms | 6.9° | ||
| 20 1:18 | killed by them | Five-SeveN | 734 ms | 1047 ms | 24.1° | ||
| 21 bomb 0:13 | killed them | AK-47 | 312 ms | 719 ms | 0.6° | ||
| 22 1:33 | killed them | AK-47 | 844 ms | 953 ms | 5.9° | ||
| 22 1:30 | killed by them | M4A1-S | 422 ms | 1656 ms | 0.8° | ||
| 23 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 bomb 0:39 | killed by them | AK-47 | 344 ms | 2156 ms | 1.6° | ||
| 23 bomb 0:38 | hit them | AK-47 | 906 ms | – | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:01 | USP-S | 1536 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 3 1:47 | M4A1-S | 845 | fired while moving (149 u/s), too fast to be accurate - stop first | 3/16 | cut short (a death, a reload); 2 bullets after pros would have stopped | 1% / 59% | |
| 5 1:01 | M4A4 | 1062 | fine - pros would have fired it too | 4/5 | killed them | 67% / 67% | |
| 6 bomb 0:24 | AK-47 | 1293 | fine - pros would have fired it too | 0/3 | 30% / 48% | ||
| 6 bomb 0:16 | AK-47 | 904 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 1/6 | cut short (a death, a reload) | 14% / 50% | |
| 7 bomb 0:21 | M4A4 | 518 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/6 | killed them | 14% / 49% | |
| 8 1:21 | AK-47 | 631 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 1/15 | 19% / 47% | ||
| 8 1:16 | AK-47 | 638 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 57% | |
| 8 1:15 | AK-47 | 643 | fine - pros would have fired it too | 1/4 | killed them | 48% / 48% | |
| 8 1:13 | AK-47 | 581 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 19% / 57% | |
| 9 1:40 | M4A4 | 640 | fine - pros would have fired it too | 3/7 | killed them | 47% / 47% | |
| 9 1:19 | M4A4 | 273 | fine - pros would have fired it too | 2/6 | killed them | 77% / 77% | |
| 10 1:51 | AWP | 2783 | fine - pros would have fired it too | 0/1 | 69% / 69% | ||
| 10 1:19 | AWP | 707 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 11 1:46 | Five-SeveN | 434 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 3% / 40% | |
| 12 1:23 | M4A4 | 774 | fired while moving (95 u/s), too fast to be accurate - stop first | 3/15 | killed them | 2% / 62% | |
| 12 1:21 | M4A4 | 842 | fired while moving (181 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 16% / 53% | |
| 13 1:33 | Glock-18 | 323 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/5 | 2% / 52% | ||
| 13 1:31 | Glock-18 | 844 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/3 | 1% / 41% | ||
| 13 1:29 | Glock-18 | 564 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 56% / 58% | |
| 16 1:17 | Desert Eagle | 1041 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 38% | |
| 17 0:49 | AK-47 | 307 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/5 | killed them | 30% / 55% | |
| 17 0:45 | AK-47 | 417 | fine - pros would have fired it too | 2/8 | killed them | 40% / 49% | |
| 18 1:40 | AK-47 | 1923 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 0/1 | 1% / 43% | ||
| 18 1:21 | AK-47 | 429 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 3/9 | killed them | 1% / 49% | |
| 19 bomb 0:29 | AK-47 | 698 | fired while moving (109 u/s), too fast to be accurate - stop first | 4/6 | killed them | 7% / 47% | |
| 21 bomb 0:13 | AK-47 | 1038 | fine - pros would have fired it too | 3/6 | killed them | 37% / 57% | |
| 22 1:40 | AK-47 | 2238 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 22% / 45% | |
| 22 1:34 | AK-47 | 1475 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/11 | killed them; 7 bullets after pros would have stopped | 0% / 46% | |
| 22 1:30 | AK-47 | 1519 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/7 | 3 bullets after pros would have stopped | 1% / 45% | |
| 22 1:29 | AK-47 | 1524 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 44% | |
| 23 bomb 0:39 | AK-47 | 1030 | fine - pros would have fired it too | 3/18 | cut short (a death, a reload); 8 bullets after pros would have stopped | 39% / 46% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.