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Dust II, won 13-10 · Mon 26 Oct, 21:40

BerciK

The match

Aim

484 msTTD672 msTTK2.6°Crosshair↓21%1st bullet33%Spray16%Head61%Counter-strafe

Scoreboard

67ADR83%KAST

Positioning

Shots

19/32Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479726%
M4A43145%
M4A1-S1619%
Glock-181421%
AWP250%
Five-SeveN250%
USP-S1100%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/10917 0:49 2 kills (AK-47 ×2), 1 headshot, in 4 s T2.8
23/10914 1:04 1 kill (Deagle), 1 headshot T2.5
26/1099 1:40 2 kills (M4A4 ×2), 1 headshot, in 21.4 s CT2.2
42/1095 1:00 1 kill (M4A4), 1 headshot CT1.0
67/1091 1:01 1 kill (USP-S), 1 headshot CT0.5
69/10910 1:19 1 kill (AWP) CT0.4
80/10919 bomb 0:28 1 kill (AK-47) T0.0
82/10921 bomb 0:13 1 kill (AK-47) T-0.1
84/10922 1:33 1 kill (AK-47) T-0.2
87/1097 bomb 0:21 1 kill (M4A4) CT-0.2
91/10918 1:20 1 kill (AK-47), 1 headshot T-0.5
103/10912 1:22 1 kill (M4A4) CT-1.8
104/1098 1:15 1 kill (AK-47), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 bomb 0:16 1v2 after the plant CT · 90 HP · Extended Alost - died in the first fight · saw each other
10 1:23 1v3 before the plant CT · 100 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 7 good, 0 weak, 4 wasted, 5 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:39 blinded an enemy, but hurt the team tooblinded ЕМ СВОю СПЕРМУ 4.5 s (1.7 s white), BaZ 4.1 s (1.3 s white); blinded themselves 4.5 s on the move through Lower Tunnel - took damage 1.3 s after the pop
4 1:48 hurt the teamno enemy blinded for long; blinded Agnostic 2.4 s on the move through Long A - an enemy could see them
6 bomb 0:27 goodblinded ЕМ СВОю СПЕРМУ 3.7 s (1.0 s white)
7 bomb 0:33 hurt the teamno enemy blinded for long; blinded NEAST 1.6 s on the move through Mid Doors - ran into a fight
8 1:48 wastedno enemy blinded for long
8 1:46 wastedno enemy blinded for long
10 1:31 goodblinded ЕМ СВОю СПЕРМУ 3.6 s (0.9 s white)
13 1:37 goodblinded BaZ 3.4 s (0.7 s white)
13 1:36 misled a peekbarely blinded Олег Евгеньевич 2.9 s (0.5 s white) the enemy was barely blinded, and żylasty syryjski peeked Олег Евгеньевич 1.3 s after the pop; got hit first
15 1:47 goodblinded BaZ 3.6 s (0.9 s white); blinded themselves 1.1 s holding Outside Long - safe
15 1:45 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Outside Long - safe
17 1:29 wastedno enemy blinded for long; blinded NEAST 1.7 s holding Middle - safe; blinded themselves 1.0 s on the move through Catwalk - safe
18 1:26 blinded an enemy, but hurt the team tooblinded BaZ 4.6 s (1.8 s white), tmacalican 4.0 s (1.2 s white); blinded Agnostic 3.6 s on the move through Long A - took damage 0.8 s after the pop; blinded żylasty syryjski 1.1 s holding Long A - safe; blinded themselves 3.2 s on the move through Long A - safe; blinded endy.xq 2.1 s on the move through Pit - safe
19 1:43 goodblinded tmacalican 3.8 s (1.1 s white); blinded themselves 1.7 s on the move through Upper Tunnel - safe żylasty syryjski peeked tmacalican 1.4 s after the pop - too early - the enemy had recovered; hit them first
20 1:47 goodblinded Jesus 3.2 s (0.6 s white)
22 1:48 goodblinded Jesus 3.6 s (0.9 s white); blinded żylasty syryjski 1.1 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
48 grenades: 46 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:40 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 462 units away, thrown in the open
22 1:37 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 2096 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. You traded 4 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 holdheld with żylasty syryjski, 965 units and 70° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 bomb 0:16 tradeNEAST was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 tradeNEAST was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
8 1:17 tradeendy.xq was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
10 1:23 tradeNEAST was killed 581 units away: you traded in 3,797 ms (pros: 2,031 ms)
14 1:38 tradeendy.xq was killed 151 units away: not traded within 5 s (pros: 969 ms)
17 0:50 tradeNEAST was killed 85 units away: you traded in 1,078 ms (pros: 969 ms)
18 1:20 tradeżylasty syryjski was killed 584 units away: you traded in 438 ms (pros: 625 ms)
18 1:20 tradeAgnostic was killed 162 units away: not traded within 5 s (pros: 969 ms)
19 1:39 tradeNEAST was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
22 1:35 tradeAgnostic was killed 641 units away: you traded in 2,250 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:01 Олег Евгеньевичkilled themUSP-S422 ms422 ms2.6°
2 1:37 tmacalicankilled by themNova531 ms1406 ms3.9°
3 1:46 Jesuskilled by themMP5-SD844 ms1891 ms1.4°
3 1:46 Jesushit themM4A4859 ms–2.6°
5 1:01 ЕМ СВОю СПЕРМУkilled themM4A4312 ms672 ms0.7°
6 bomb 0:23 ЕМ СВОю СПЕРМУhit by themAK-47656 ms–1.2°
6 bomb 0:16 ЕМ СВОю СПЕРМУhit themAK-47656 ms–6.2°
6 bomb 0:16 ЕМ СВОю СПЕРМУkilled by themAK-47938 ms1125 ms4.6°
7 bomb 0:21 ЕМ СВОю СПЕРМУkilled themM4A4312 ms312 ms3.0°
8 1:21 Jesushit themAK-4778 ms–7.7°
8 1:20 Jesushit by themAK-47578 ms–4.0°
8 1:15 Jesuskilled themAK-47672 ms672 ms8.5°
8 1:13 ЕМ СВОю СПЕРМУkilled by themAK-47922 ms922 ms5.0°
9 1:40 BaZkilled themM4A4234 ms406 ms0.6°
9 1:19 Олег Евгеньевичkilled themM4A4125 ms219 ms0.8°
10 1:20 ЕМ СВОю СПЕРМУhit by themAK-47234 ms–2.7°
10 1:19 ЕМ СВОю СПЕРМУkilled themAWP453 ms453 ms7.6°
10 1:09 tmacalicankilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 tmacalicanhit themFive-SeveN250 ms–4.3°
11 1:46 tmacalicankilled by themAWP281 ms281 ms7.1°
12 1:22 Jesuskilled themM4A4906 ms1438 ms5.5°
12 1:21 tmacalicankilled by themAK-47375 ms875 ms4.5°
12 1:20 tmacalicanhit themM4A4578 ms–0.1°
13 1:28 BaZhit themGlock-18484 ms–0.4°
13 1:25 BaZkilled by themP2000172 ms688 ms3.1°
13 1:25 BaZhit themGlock-18531 ms–1.2°
14 1:04 Олег Евгеньевичkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 0:59 BaZkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:19 BaZkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:16 Олег Евгеньевичkilled by themAWP531 ms531 ms2.0°
17 0:49 Jesuskilled themAK-47234 ms328 ms2.1°
17 0:45 ЕМ СВОю СПЕРМУhit by themM4A4203 ms–2.2°
17 0:45 ЕМ СВОю СПЕРМУkilled themAK-47625 ms734 ms3.4°
18 1:20 Jesuskilled themAK-47547 ms750 ms48.4°
18 1:19 tmacalicanhit themAK-47188 ms–20.4°
18 1:19 tmacalicankilled by themM4A1-S328 ms625 ms6.3°
19 bomb 0:29 ЕМ СВОю СПЕРМУkilled themAK-47594 ms891 ms0.5°
19 bomb 0:28 ЕМ СВОю СПЕРМУhit by themAK-47844 ms–6.5°
19 bomb 0:27 Jesuskilled by themM4A1-S1203 ms1406 ms6.9°
20 1:18 ЕМ СВОю СПЕРМУkilled by themFive-SeveN734 ms1047 ms24.1°
21 bomb 0:13 Олег Евгеньевичkilled themAK-47312 ms719 ms0.6°
22 1:33 Олег Евгеньевичkilled themAK-47844 ms953 ms5.9°
22 1:30 ЕМ СВОю СПЕРМУkilled by themM4A1-S422 ms1656 ms0.8°
23 1:15 tmacalicanhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 bomb 0:39 BaZkilled by themAK-47344 ms2156 ms1.6°
23 bomb 0:38 BaZhit themAK-47906 ms–1.2°

Shots

You fired 19 of your 32 first shots too soon: 11 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:01 Олег ЕвгеньевичUSP-S1536fine - pros would have fired it too1/1killed them52% / 52%
3 1:47 JesusM4A1-S845fired while moving (149 u/s), too fast to be accurate - stop first3/16cut short (a death, a reload); 2 bullets after pros would have stopped1% / 59%
5 1:01 ЕМ СВОю СПЕРМУM4A41062fine - pros would have fired it too4/5killed them67% / 67%
6 bomb 0:24 ЕМ СВОю СПЕРМУAK-471293fine - pros would have fired it too0/330% / 48%
6 bomb 0:16 ЕМ СВОю СПЕРМУAK-47904too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target1/6cut short (a death, a reload)14% / 50%
7 bomb 0:21 ЕМ СВОю СПЕРМУM4A4518fired while moving (141 u/s), too fast to be accurate - stop first1/6killed them14% / 49%
8 1:21 JesusAK-47631too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target1/1519% / 47%
8 1:16 ЕМ СВОю СПЕРМУAK-47638aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 57%
8 1:15 JesusAK-47643fine - pros would have fired it too1/4killed them48% / 48%
8 1:13 ЕМ СВОю СПЕРМУAK-47581aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3cut short (a death, a reload)19% / 57%
9 1:40 BaZM4A4640fine - pros would have fired it too3/7killed them47% / 47%
9 1:19 Олег ЕвгеньевичM4A4273fine - pros would have fired it too2/6killed them77% / 77%
10 1:51 BaZAWP2783fine - pros would have fired it too0/169% / 69%
10 1:19 ЕМ СВОю СПЕРМУAWP707fine - pros would have fired it too1/1killed them68% / 68%
11 1:46 tmacalicanFive-SeveN434fired while moving (143 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)3% / 40%
12 1:23 JesusM4A4774fired while moving (95 u/s), too fast to be accurate - stop first3/15killed them2% / 62%
12 1:21 tmacalicanM4A4842fired while moving (181 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)16% / 53%
13 1:33 Олег ЕвгеньевичGlock-18323aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/52% / 52%
13 1:31 BaZGlock-18844fired while moving (239 u/s), too fast to be accurate - stop first0/31% / 41%
13 1:29 BaZGlock-18564fine - pros would have fired it too2/6cut short (a death, a reload)56% / 58%
16 1:17 Олег ЕвгеньевичDesert Eagle1041fired while moving (80 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 38%
17 0:49 JesusAK-47307fired while moving (130 u/s), too fast to be accurate - stop first2/5killed them30% / 55%
17 0:45 ЕМ СВОю СПЕРМУAK-47417fine - pros would have fired it too2/8killed them40% / 49%
18 1:40 BaZAK-471923aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first0/11% / 43%
18 1:21 JesusAK-47429aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first3/9killed them1% / 49%
19 bomb 0:29 ЕМ СВОю СПЕРМУAK-47698fired while moving (109 u/s), too fast to be accurate - stop first4/6killed them7% / 47%
21 bomb 0:13 Олег ЕвгеньевичAK-471038fine - pros would have fired it too3/6killed them37% / 57%
22 1:40 Олег ЕвгеньевичAK-472238aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/32 bullets after pros would have stopped22% / 45%
22 1:34 Олег ЕвгеньевичAK-471475fired while moving (113 u/s), too fast to be accurate - stop first2/11killed them; 7 bullets after pros would have stopped0% / 46%
22 1:30 ЕМ СВОю СПЕРМУAK-471519fired while moving (109 u/s), too fast to be accurate - stop first0/73 bullets after pros would have stopped1% / 45%
22 1:29 ЕМ СВОю СПЕРМУAK-471524fine - pros would have fired it too0/2cut short (a death, a reload)35% / 44%
23 bomb 0:39 BaZAK-471030fine - pros would have fired it too3/18cut short (a death, a reload); 8 bullets after pros would have stopped39% / 46%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 13 of your 25 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.