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Dust II, lost 10-13 · Mon 26 Oct, 21:40

Олег ЕвгеньевичMaster Guardian Elite

The match

Aim

508 msTTD484 msTTK1.9°Crosshair↓43%1st bullet80%Spray13%Head70%Counter-strafe

Scoreboard

50ADR44%KAST

Positioning

Shots

12/22Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S1346%
Five-SeveN1323%
Glock-181118%
AWP875%
Tec-980%
MP9850%
SSG 08540%
AK-4710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/10916 1:45 3 kills (AWP ×3), in 31 s CT2.5
34/1098 1:44 2 kills (AWP ×2), 1 headshot, in 61.3 s T1.5
40/1093 1:38 1 kill (AWP) T1.0
55/10913 1:35 2 kills (USP-S ×2), a wallbang, in 1.2 s CT0.8
68/10918 1:43 1 kill (MP9), 1 headshot CT0.4
74/10915 1:13 1 kill (Scout), 1 headshot CT0.1
89/10922 1:35 1 kill (Scout) CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:29 1v5 before the plant T · 100 HP · Extended Alost - died with two or more on them at once · first fight lost, saw each other
19 bomb 0:10 1v2 after the plant CT · 72 HP · Bombsite B · decided as it beganlost - died in the first fight · saw each other
20 1:15 1v4 before the plant CT · 37 HP · Short Stairslost - died later · saw each other
21 bomb 0:34 1v5 after the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 1 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:49 goodblinded Agnostic 3.5 s (0.8 s white)
6 1:46 weakbarely blinded Agnostic 2.5 s (0.3 s white); blinded themselves 1.9 s on the move through Outside Long - safe
12 0:38 goodblinded NEAST 3.1 s (0.6 s white)
18 0:48 misled a peekbarely blinded endy.xq 1.0 s (0.1 s white) the enemy was barely blinded, and Олег Евгеньевич peeked endy.xq 2.8 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:42 exposeda molotov at Top Mid - seen by 1 enemy for 1.1 s, the nearest 927 units away; a running throw

Positioning

In 4 of your 34 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 4 of your 22 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 2 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:00 NEASTBombsite Acover not used: 48 units away, they'd have seen only your headdied
18 1:44 NEASTTunnel Stairscover not used: 48 units away, they'd have seen only your headkilled them
21 bomb 0:14 BerciKCT Spawncover not used: 32 units away, they'd have seen only your headdied
22 1:34 BerciKBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 tradeBaZ was killed 861 units away: not traded within 5 s (pros: 2,031 ms)
2 1:40 in their waystood between ЕМ СВОю СПЕРМУ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
4 1:05 tradeBaZ was killed 812 units away: not traded within 5 s (pros: 2,031 ms)
6 1:09 holdheld with BaZ, 264 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BaZ)
8 bomb 0:22 holdheld with ЕМ СВОю СПЕРМУ, 641 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before ЕМ СВОю СПЕРМУ)
11 1:45 line of firestood in tmacalican's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:41 in their waystood between tmacalican and an enemy they could see, for 312 ms (pros: 125 ms at a time)
11 1:41 line of firestood in tmacalican's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:30 peek togetherpeeked the same enemy as Jesus, 891 ms after them - late - your team-mate went first, as bait
11 1:30 peek togetherpeeked the same enemy as BaZ, 625 ms after them - late - your team-mate went first, as bait
12 1:50 holdheld with BaZ, 55 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before BaZ)
15 1:18 tradeЕМ СВОю СПЕРМУ was killed 1928 units away: you traded in 4,797 ms (pros: 2,609 ms)
19 bomb 0:14 tradeBaZ was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:13 line of firestood in Jesus's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 bomb 0:10 tradeJesus was killed 569 units away: not traded within 5 s (pros: 625 ms)
21 1:27 holdheld with ЕМ СВОю СПЕРМУ, 509 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:26 tradeЕМ СВОю СПЕРМУ was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
21 1:25 holdheld with tmacalican, 656 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:25 holdheld with tmacalican, 654 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:24 tradetmacalican was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:35 holdheld with BaZ, 467 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 bomb 0:34 tradeBaZ was killed 478 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:04 żylasty syryjskihit by themP2000469 ms–2.2°
1 1:04 żylasty syryjskihit themGlock-18828 ms–2.2°
1 1:02 żylasty syryjskihit themGlock-182422 ms–2.2°
1 1:02 żylasty syryjskihit by themP20002672 ms–2.2°
1 1:01 BerciKkilled by themUSP-S422 ms422 ms2.6°
2 1:42 NEASThit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:40 żylasty syryjskikilled by themFAMAS250 ms250 ms0.6°
3 1:38 żylasty syryjskihit by themFAMAS516 ms–0.2°
3 1:38 żylasty syryjskikilled themAWP719 ms719 ms3.4°
3 1:32 endy.xqkilled by themM4A4344 ms781 ms1.2°
4 0:49 żylasty syryjskikilled by themM4A1-S375 ms375 ms0.0°
5 1:48 NEASTkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 żylasty syryjskihit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 żylasty syryjskihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 żylasty syryjskihit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
6 1:09 żylasty syryjskikilled by themM4A1-S484 ms1797 ms3.6°
7 1:47 NEASTkilled by themAWP344 ms344 ms0.1°
8 1:44 żylasty syryjskikilled themAWP266 ms266 ms1.2°
8 bomb 0:22 Agnostickilled themAWP469 ms469 ms8.1°
9 1:19 BerciKkilled by themM4A4125 ms219 ms0.8°
10 1:40 endy.xqkilled by themM4A1-S297 ms594 ms2.7°
11 1:29 Agnostichit by themM4A4438 ms–16.3°
11 1:25 NEASTkilled by themMAG-7578 ms1500 ms3.8°
12 bomb 0:38 żylasty syryjskikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 Agnostickilled themUSP-S328 ms500 ms3.0°
13 1:34 żylasty syryjskihit themP2000375 ms–1.7°
13 1:34 endy.xqkilled themUSP-S328 ms328 ms1.9°
13 1:33 żylasty syryjskikilled by themGlock-18812 ms1609 ms6.2°
14 1:04 BerciKkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:13 żylasty syryjskikilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:00 NEASTkilled by themAK-47203 ms203 ms0.5°
16 1:45 żylasty syryjskihit by themDesert Eagle328 ms–0.8°
16 1:45 żylasty syryjskikilled themAWP438 ms438 ms1.0°
16 1:16 BerciKkilled themAWP531 ms531 ms2.0°
16 1:14 endy.xqkilled themAWP719 ms719 ms1.0°
17 1:45 żylasty syryjskihit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:26 Agnostichit by themAK-47344 ms–10.9°
17 1:15 żylasty syryjskikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:43 NEASThit by themMAC-10562 ms–3.5°
18 1:43 NEASTkilled themMP9594 ms797 ms12.4°
18 0:45 endy.xqkilled by themAWP266 ms266 ms2.5°
19 bomb 0:06 żylasty syryjskihit themP2000281 ms–1.7°
19 bomb 0:06 żylasty syryjskikilled by themAK-47406 ms609 ms5.6°
20 1:22 endy.xqhit themFive-SeveN859 ms–0.8°
20 1:22 endy.xqhit by themGalil AR953 ms–14.9°
20 1:16 żylasty syryjskihit themFive-SeveN781 ms–4.0°
20 bomb 0:28 NEASThit themFive-SeveN1453 ms–53.8°
20 bomb 0:27 NEASTkilled by themAK-471750 ms2047 ms32.3°
21 bomb 0:13 BerciKkilled by themAK-47312 ms719 ms0.6°
22 1:40 Agnostichit themSSG 08484 ms–1.5°
22 1:40 Agnostichit by themAK-47703 ms–2.3°
22 1:37 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:35 Agnostickilled themSSG 08328 ms328 ms1.0°
22 1:33 BerciKkilled by themAK-47844 ms953 ms5.9°
23 1:50 żylasty syryjskikilled by themAWP375 ms375 ms0.6°

Shots

You fired 12 of your 22 first shots too soon: 7 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:04 żylasty syryjskiGlock-181370fired while moving (125 u/s), too fast to be accurate - stop first1/557% / 61%
1 1:03 żylasty syryjskiGlock-181373fired while moving (158 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)42% / 46%
3 1:38 żylasty syryjskiAWP2038fine - pros would have fired it too1/2killed them85% / 85%
4 1:35 żylasty syryjskiTec-9999fine - pros would have fired it too0/546% / 46%
4 1:33 żylasty syryjskiTec-9982aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 43%
4 1:32 żylasty syryjskiTec-9984aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/410% / 36%
8 1:44 żylasty syryjskiAWP2879fine - pros would have fired it too1/1killed them79% / 79%
8 bomb 0:34 AgnosticAWP674aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/231% / 82%
8 bomb 0:22 AgnosticAWP657fine - pros would have fired it too1/1killed them64% / 70%
10 1:39 endy.xqAK-47342aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)24% / 49%
11 1:29 AgnosticTec-9397aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/48% / 41%
13 1:37 AgnosticUSP-S436fine - pros would have fired it too0/243% / 44%
13 1:35 AgnosticUSP-S373fine - pros would have fired it too2/4killed them48% / 52%
13 1:34 żylasty syryjskiUSP-S286fine - pros would have fired it too2/6cut short (a death, a reload)52% / 52%
16 1:45 żylasty syryjskiAWP2097fine - pros would have fired it too1/1killed them89% / 89%
18 1:43 NEASTMP9328aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/14killed them12% / 53%
19 bomb 0:09 AgnosticUSP-S626fired while moving (225 u/s), too fast to be accurate - stop first0/21% / 44%
19 bomb 0:06 żylasty syryjskiUSP-S682fine - pros would have fired it too2/2cut short (a death, a reload)38% / 38%
20 1:23 endy.xqFive-SeveN816fired while moving (125 u/s), too fast to be accurate - stop first3/102% / 39%
20 1:16 żylasty syryjskiFive-SeveN1299fired while moving (144 u/s), too fast to be accurate - stop first1/36% / 39%
20 bomb 0:28 NEASTFive-SeveN361fine - pros would have fired it too1/4cut short (a death, a reload)50% / 51%
21 bomb 0:13 BerciKUSP-S1028aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)15% / 35%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.