Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 13 | 46% |
| Five-SeveN | 13 | 23% |
| Glock-18 | 11 | 18% |
| AWP | 8 | 75% |
| Tec-9 | 8 | 0% |
| MP9 | 8 | 50% |
| SSG 08 | 5 | 40% |
| AK-47 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/109 | 16 1:45 | 3 kills (AWP ×3), in 31 s CT | 2.5 |
| 34/109 | 8 1:44 | 2 kills (AWP ×2), 1 headshot, in 61.3 s T | 1.5 |
| 40/109 | 3 1:38 | 1 kill (AWP) T | 1.0 |
| 55/109 | 13 1:35 | 2 kills (USP-S ×2), a wallbang, in 1.2 s CT | 0.8 |
| 68/109 | 18 1:43 | 1 kill (MP9), 1 headshot CT | 0.4 |
| 74/109 | 15 1:13 | 1 kill (Scout), 1 headshot CT | 0.1 |
| 89/109 | 22 1:35 | 1 kill (Scout) CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:29 | 1v5 before the plant T · 100 HP · Extended A | lost - died with two or more on them at once · first fight lost, saw each other |
| 19 bomb 0:10 | 1v2 after the plant CT · 72 HP · Bombsite B · decided as it began | lost - died in the first fight · saw each other |
| 20 1:15 | 1v4 before the plant CT · 37 HP · Short Stairs | lost - died later · saw each other |
| 21 bomb 0:34 | 1v5 after the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 1 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:49 | good | blinded Agnostic 3.5 s (0.8 s white) |
| 6 1:46 | weak | barely blinded Agnostic 2.5 s (0.3 s white); blinded themselves 1.9 s on the move through Outside Long - safe |
| 12 0:38 | good | blinded NEAST 3.1 s (0.6 s white) |
| 18 0:48 | misled a peek | barely blinded endy.xq 1.0 s (0.1 s white) the enemy was barely blinded, and Олег Евгеньевич peeked endy.xq 2.8 s after the pop; got hit first |
Throws
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:42 | exposed | a molotov at Top Mid - seen by 1 enemy for 1.1 s, the nearest 927 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:00 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 18 1:44 | Tunnel Stairs | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 21 bomb 0:14 | CT Spawn | cover not used: 32 units away, they'd have seen only your head | died | ||
| 22 1:34 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | trade | BaZ was killed 861 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:40 | in their way | stood between ЕМ СВОю СПЕРМУ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 4 1:05 | trade | BaZ was killed 812 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:09 | hold | held with BaZ, 264 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BaZ) |
| 8 bomb 0:22 | hold | held with ЕМ СВОю СПЕРМУ, 641 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before ЕМ СВОю СПЕРМУ) |
| 11 1:45 | line of fire | stood in tmacalican's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:41 | in their way | stood between tmacalican and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 11 1:41 | line of fire | stood in tmacalican's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:30 | peek together | peeked the same enemy as Jesus, 891 ms after them - late - your team-mate went first, as bait |
| 11 1:30 | peek together | peeked the same enemy as BaZ, 625 ms after them - late - your team-mate went first, as bait |
| 12 1:50 | hold | held with BaZ, 55 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before BaZ) |
| 15 1:18 | trade | ЕМ СВОю СПЕРМУ was killed 1928 units away: you traded in 4,797 ms (pros: 2,609 ms) |
| 19 bomb 0:14 | trade | BaZ was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:13 | line of fire | stood in Jesus's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 bomb 0:10 | trade | Jesus was killed 569 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:27 | hold | held with ЕМ СВОю СПЕРМУ, 509 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:26 | trade | ЕМ СВОю СПЕРМУ was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:25 | hold | held with tmacalican, 656 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:25 | hold | held with tmacalican, 654 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:24 | trade | tmacalican was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:35 | hold | held with BaZ, 467 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 bomb 0:34 | trade | BaZ was killed 478 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:04 | hit by them | P2000 | 469 ms | – | 2.2° | ||
| 1 1:04 | hit them | Glock-18 | 828 ms | – | 2.2° | ||
| 1 1:02 | hit them | Glock-18 | 2422 ms | – | 2.2° | ||
| 1 1:02 | hit by them | P2000 | 2672 ms | – | 2.2° | ||
| 1 1:01 | killed by them | USP-S | 422 ms | 422 ms | 2.6° | ||
| 2 1:42 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:40 | killed by them | FAMAS | 250 ms | 250 ms | 0.6° | ||
| 3 1:38 | hit by them | FAMAS | 516 ms | – | 0.2° | ||
| 3 1:38 | killed them | AWP | 719 ms | 719 ms | 3.4° | ||
| 3 1:32 | killed by them | M4A4 | 344 ms | 781 ms | 1.2° | ||
| 4 0:49 | killed by them | M4A1-S | 375 ms | 375 ms | 0.0° | ||
| 5 1:48 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:09 | killed by them | M4A1-S | 484 ms | 1797 ms | 3.6° | ||
| 7 1:47 | killed by them | AWP | 344 ms | 344 ms | 0.1° | ||
| 8 1:44 | killed them | AWP | 266 ms | 266 ms | 1.2° | ||
| 8 bomb 0:22 | killed them | AWP | 469 ms | 469 ms | 8.1° | ||
| 9 1:19 | killed by them | M4A4 | 125 ms | 219 ms | 0.8° | ||
| 10 1:40 | killed by them | M4A1-S | 297 ms | 594 ms | 2.7° | ||
| 11 1:29 | hit by them | M4A4 | 438 ms | – | 16.3° | ||
| 11 1:25 | killed by them | MAG-7 | 578 ms | 1500 ms | 3.8° | ||
| 12 bomb 0:38 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | killed them | USP-S | 328 ms | 500 ms | 3.0° | ||
| 13 1:34 | hit them | P2000 | 375 ms | – | 1.7° | ||
| 13 1:34 | killed them | USP-S | 328 ms | 328 ms | 1.9° | ||
| 13 1:33 | killed by them | Glock-18 | 812 ms | 1609 ms | 6.2° | ||
| 14 1:04 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:13 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:00 | killed by them | AK-47 | 203 ms | 203 ms | 0.5° | ||
| 16 1:45 | hit by them | Desert Eagle | 328 ms | – | 0.8° | ||
| 16 1:45 | killed them | AWP | 438 ms | 438 ms | 1.0° | ||
| 16 1:16 | killed them | AWP | 531 ms | 531 ms | 2.0° | ||
| 16 1:14 | killed them | AWP | 719 ms | 719 ms | 1.0° | ||
| 17 1:45 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:26 | hit by them | AK-47 | 344 ms | – | 10.9° | ||
| 17 1:15 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:43 | hit by them | MAC-10 | 562 ms | – | 3.5° | ||
| 18 1:43 | killed them | MP9 | 594 ms | 797 ms | 12.4° | ||
| 18 0:45 | killed by them | AWP | 266 ms | 266 ms | 2.5° | ||
| 19 bomb 0:06 | hit them | P2000 | 281 ms | – | 1.7° | ||
| 19 bomb 0:06 | killed by them | AK-47 | 406 ms | 609 ms | 5.6° | ||
| 20 1:22 | hit them | Five-SeveN | 859 ms | – | 0.8° | ||
| 20 1:22 | hit by them | Galil AR | 953 ms | – | 14.9° | ||
| 20 1:16 | hit them | Five-SeveN | 781 ms | – | 4.0° | ||
| 20 bomb 0:28 | hit them | Five-SeveN | 1453 ms | – | 53.8° | ||
| 20 bomb 0:27 | killed by them | AK-47 | 1750 ms | 2047 ms | 32.3° | ||
| 21 bomb 0:13 | killed by them | AK-47 | 312 ms | 719 ms | 0.6° | ||
| 22 1:40 | hit them | SSG 08 | 484 ms | – | 1.5° | ||
| 22 1:40 | hit by them | AK-47 | 703 ms | – | 2.3° | ||
| 22 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:35 | killed them | SSG 08 | 328 ms | 328 ms | 1.0° | ||
| 22 1:33 | killed by them | AK-47 | 844 ms | 953 ms | 5.9° | ||
| 23 1:50 | killed by them | AWP | 375 ms | 375 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:04 | Glock-18 | 1370 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/5 | 57% / 61% | ||
| 1 1:03 | Glock-18 | 1373 | fired while moving (158 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 42% / 46% | |
| 3 1:38 | AWP | 2038 | fine - pros would have fired it too | 1/2 | killed them | 85% / 85% | |
| 4 1:35 | Tec-9 | 999 | fine - pros would have fired it too | 0/5 | 46% / 46% | ||
| 4 1:33 | Tec-9 | 982 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 43% | |
| 4 1:32 | Tec-9 | 984 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 10% / 36% | ||
| 8 1:44 | AWP | 2879 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 8 bomb 0:34 | AWP | 674 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 31% / 82% | ||
| 8 bomb 0:22 | AWP | 657 | fine - pros would have fired it too | 1/1 | killed them | 64% / 70% | |
| 10 1:39 | AK-47 | 342 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 49% | |
| 11 1:29 | Tec-9 | 397 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 8% / 41% | ||
| 13 1:37 | USP-S | 436 | fine - pros would have fired it too | 0/2 | 43% / 44% | ||
| 13 1:35 | USP-S | 373 | fine - pros would have fired it too | 2/4 | killed them | 48% / 52% | |
| 13 1:34 | USP-S | 286 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 52% / 52% | |
| 16 1:45 | AWP | 2097 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 18 1:43 | MP9 | 328 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/14 | killed them | 12% / 53% | |
| 19 bomb 0:09 | USP-S | 626 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/2 | 1% / 44% | ||
| 19 bomb 0:06 | USP-S | 682 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 38% / 38% | |
| 20 1:23 | Five-SeveN | 816 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/10 | 2% / 39% | ||
| 20 1:16 | Five-SeveN | 1299 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/3 | 6% / 39% | ||
| 20 bomb 0:28 | Five-SeveN | 361 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 50% / 51% | |
| 21 bomb 0:13 | USP-S | 1028 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 35% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
