Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 71 | 24% |
| M4A1-S | 42 | 43% |
| FAMAS | 33 | 36% |
| USP-S | 19 | 42% |
| Glock-18 | 11 | 27% |
| AWP | 6 | 50% |
| P250 | 5 | 20% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/109 | 4 1:05 | 3 kills (M4A1-S ×3), in 24.2 s CT | 5.8 |
| 5/109 | 2 1:40 | 3 kills (FAMAS ×3), all headshots, in 2.8 s CT | 5.5 |
| 10/109 | 9 1:37 | 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 18.2 s CT | 4.5 |
| 11/109 | 15 1:19 | 2 kills (AK-47 ×2), all headshots, in 1.5 s T | 4.1 |
| 16/109 | 21 1:26 | 2 kills (AK-47 ×2), all headshots, in 2.4 s T | 3.0 |
| 19/109 | 23 1:50 | 2 kills (AWP ×2), in 17 s T | 2.7 |
| 21/109 | 17 1:15 | 1 kill (AWP), 1 through smoke T | 2.7 |
| 33/109 | 12 bomb 0:37 | 1 kill (M4A1-S), a wallbang CT | 1.7 |
| 35/109 | 1 1:44 | 2 kills (USP-S ×2), 1 headshot, in 14.8 s CT | 1.4 |
| 37/109 | 6 1:07 | 2 kills (M4A1-S ×2), 1 through smoke, in 10.6 s CT | 1.2 |
| 43/109 | 7 1:13 | 1 kill (AWP) CT | 1.0 |
| 76/109 | 10 1:41 | 1 kill (M4A1-S) CT | 0.0 |
| 86/109 | 5 0:56 | 1 kill (M4A1-S) CT | -0.2 |
| 93/109 | 19 1:41 | 2 kills (AK-47 ×2), 1 headshot, in 43 s T | -0.6 |
| 98/109 | 22 1:22 | 1 kill (AK-47) T | -1.1 |
| 106/109 | 13 1:33 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 0:29 | 1v4 before the plant CT · 78 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 3 good, 1 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:27 | wasted | no enemy blinded for long; blinded Agnostic 1.1 s on the move through Under A - safe; blinded endy.xq 2.1 s holding Long A - safe |
| 9 1:03 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe |
| 9 0:59 | wasted | no enemy blinded for long |
| 12 1:45 | good | blinded Jesus 3.8 s (1.1 s white); blinded themselves 4.0 s on the move through Long A - safe; blinded endy.xq 1.0 s holding Long A - safe |
| 15 1:45 | weak | barely blinded BaZ 1.9 s (0.2 s white), tmacalican 0.6 s (0.0 s white) |
| 18 1:48 | good | blinded tmacalican 4.0 s (1.2 s white) |
| 19 1:44 | blinded an enemy, but hurt the team too | blinded tmacalican 4.3 s (1.6 s white), BaZ 3.3 s (0.7 s white); blinded NEAST 5.2 s on the move through Upper Tunnel - an enemy could see them; blinded endy.xq 4.7 s on the move through Upper Tunnel - ran into a fight |
| 21 1:48 | wasted | no enemy blinded for long |
| 22 1:47 | good | blinded Jesus 3.9 s (1.2 s white) |
Throws
27 grenades: 24 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:01 | punished | hit by ЕМ СВОю СПЕРМУ 1.4 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 478 units away |
| 18 1:24 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 638 units away; a running throw |
| 18 1:21 | punished | killed by Jesus 0.3 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 562 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:58 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 19 bomb 0:07 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 5 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | hold | held with NEAST, 883 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before NEAST) |
| 2 1:36 | trade | BerciK was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | hold | held with NEAST, 993 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before NEAST) |
| 4 0:41 | in their way | stood between NEAST and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 5 1:22 | trade | endy.xq was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:17 | trade | endy.xq was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:09 | trade | Agnostic was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:01 | hold | held with endy.xq, 129 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after endy.xq) |
| 10 1:41 | hold | held with Agnostic, 222 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before Agnostic) |
| 11 1:46 | trade | BerciK was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | trade | endy.xq was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:29 | trade | NEAST was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:35 | trade | Agnostic was killed 97 units away: you traded in 2,469 ms (pros: 969 ms) |
| 13 1:35 | line of fire | stood in endy.xq's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 13 1:35 | in their way | stood between endy.xq and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 13 1:34 | trade | endy.xq was killed 107 units away: you traded in 1,234 ms (pros: 625 ms) |
| 14 1:38 | trade | endy.xq was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:59 | trade | BerciK was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 0:52 | trade | NEAST was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:25 | line of fire | stood in NEAST's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:19 | trade | BerciK was killed 142 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:17 | trade | endy.xq was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:38 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:41 | in their way | stood between endy.xq and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 19 1:39 | trade | NEAST was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:28 | hold | held with BerciK, 826 units and 65° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:27 | trade | BerciK was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:15 | trade | endy.xq was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:25 | peek together | peeked the same enemy as NEAST, 141 ms before them - a double peek |
| 22 1:32 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 1:30 | peek together | peeked the same enemy as BerciK, 906 ms after them - late - your team-mate went first, as bait |
| 22 1:29 | trade | BerciK was killed 357 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:38 | line of fire | stood in BerciK's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 23 1:21 | trade | NEAST was killed 389 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | USP-S | 281 ms | 547 ms | 1.5° | ||
| 1 1:30 | hit by them | Glock-18 | 500 ms | – | 6.1° | ||
| 1 1:30 | killed them | USP-S | 1078 ms | 1859 ms | 0.6° | ||
| 1 1:04 | hit them | P2000 | 469 ms | – | 2.2° | ||
| 1 1:04 | hit by them | Glock-18 | 828 ms | – | 2.2° | ||
| 1 1:02 | hit by them | Glock-18 | 2422 ms | – | 2.2° | ||
| 1 1:02 | hit them | P2000 | 2672 ms | – | 2.2° | ||
| 2 1:40 | killed them | FAMAS | 250 ms | 250 ms | 0.6° | ||
| 2 1:39 | hit by them | MP7 | 1297 ms | – | 33.9° | ||
| 2 1:38 | killed them | FAMAS | 2094 ms | 2188 ms | 0.6° | ||
| 2 1:37 | killed them | FAMAS | 359 ms | 359 ms | 8.4° | ||
| 3 1:38 | hit them | FAMAS | 516 ms | – | 0.2° | ||
| 3 1:38 | killed by them | AWP | 719 ms | 719 ms | 3.4° | ||
| 4 1:05 | killed them | M4A1-S | 438 ms | 734 ms | 3.8° | ||
| 4 0:49 | killed them | M4A1-S | 375 ms | 375 ms | 0.0° | ||
| 4 0:41 | killed them | M4A1-S | 266 ms | 453 ms | 2.7° | ||
| 5 0:56 | killed them | M4A1-S | 359 ms | 453 ms | 10.1° | ||
| 5 0:54 | killed by them | AK-47 | 547 ms | 844 ms | 5.4° | ||
| 6 1:18 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:09 | killed them | M4A1-S | 484 ms | 1797 ms | 3.6° | ||
| 6 1:06 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:57 | killed them | M4A1-S | 734 ms | 1141 ms | 1.9° | ||
| 6 0:56 | killed by them | XM1014 | 312 ms | 312 ms | 6.0° | ||
| 7 1:13 | killed them | AWP | 266 ms | 266 ms | 4.1° | ||
| 8 1:44 | killed by them | AWP | 266 ms | 266 ms | 1.2° | ||
| 9 1:38 | killed them | FAMAS | 734 ms | 1172 ms | 4.5° | ||
| 9 1:19 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:59 | killed by them | AK-47 | 984 ms | 1594 ms | 10.9° | ||
| 9 0:59 | hit them | FAMAS | 375 ms | – | 47.0° | ||
| 10 1:42 | killed them | M4A1-S | 109 ms | 406 ms | 1.3° | ||
| 10 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:40 | hit them | M4A4 | 281 ms | – | 0.6° | ||
| 11 1:41 | killed by them | AK-47 | 109 ms | 812 ms | 2.4° | ||
| 11 1:41 | hit them | P250 | 281 ms | – | 5.2° | ||
| 12 bomb 0:38 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:36 | killed by them | AK-47 | 656 ms | 953 ms | 3.2° | ||
| 13 1:34 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:34 | hit by them | P2000 | 375 ms | – | 1.7° | ||
| 13 1:33 | killed them | Glock-18 | 812 ms | 1609 ms | 6.2° | ||
| 13 1:21 | killed by them | P2000 | 812 ms | 812 ms | 3.7° | ||
| 14 0:43 | killed by them | USP-S | 297 ms | 297 ms | 3.4° | ||
| 15 1:20 | killed them | AK-47 | 328 ms | 641 ms | 10.1° | ||
| 15 1:20 | hit by them | M4A4 | 359 ms | – | 3.7° | ||
| 15 1:18 | hit by them | MP7 | 422 ms | – | 2.4° | ||
| 15 1:18 | killed them | AK-47 | 750 ms | 750 ms | 17.8° | ||
| 15 1:13 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:45 | hit them | Desert Eagle | 328 ms | – | 0.8° | ||
| 16 1:45 | killed by them | AWP | 438 ms | 438 ms | 1.0° | ||
| 17 1:45 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:15 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:21 | killed by them | M4A1-S | 469 ms | 1375 ms | 11.3° | ||
| 19 1:41 | killed them | AK-47 | 484 ms | 781 ms | 49.0° | ||
| 19 1:41 | hit by them | M4A4 | 1047 ms | – | 16.9° | ||
| 19 bomb 0:06 | hit by them | P2000 | 281 ms | – | 1.7° | ||
| 19 bomb 0:06 | killed them | AK-47 | 406 ms | 609 ms | 5.6° | ||
| 20 1:16 | hit by them | Five-SeveN | 781 ms | – | 4.0° | ||
| 21 1:26 | killed them | AK-47 | 562 ms | 953 ms | 1.0° | ||
| 21 1:26 | hit by them | M4A4 | 828 ms | – | 3.7° | ||
| 21 1:25 | hit by them | MAG-7 | 359 ms | – | 5.1° | ||
| 21 1:24 | killed them | AK-47 | 203 ms | 203 ms | 1.5° | ||
| 22 1:29 | hit by them | M4A4 | 391 ms | – | 4.0° | ||
| 22 1:26 | hit by them | MAG-7 | 516 ms | – | 4.5° | ||
| 22 1:24 | hit them | AK-47 | 797 ms | – | 37.7° | ||
| 22 1:22 | killed them | AK-47 | 1250 ms | 1250 ms | 11.8° | ||
| 22 0:39 | hit them | AK-47 | 703 ms | – | 2.6° | ||
| 22 0:39 | killed by them | AK-47 | 703 ms | 703 ms | 3.5° | ||
| 23 1:50 | killed them | AWP | 375 ms | 375 ms | 0.6° | ||
| 23 1:33 | killed them | AWP | 359 ms | 359 ms | 1.2° | ||
| 23 1:20 | killed by them | P90 | 328 ms | 1016 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 1154 | fine - pros would have fired it too | 2/3 | killed them | 32% / 46% | |
| 1 1:30 | USP-S | 1516 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 37% | |
| 1 1:30 | USP-S | 1516 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/5 | killed them | 15% / 40% | |
| 1 1:04 | USP-S | 1370 | fine - pros would have fired it too | 1/4 | 44% / 44% | ||
| 1 1:03 | USP-S | 1374 | fine - pros would have fired it too | 1/6 | 22% / 37% | ||
| 2 1:40 | FAMAS | 270 | fine - pros would have fired it too | 1/6 | killed them | 39% / 58% | |
| 2 1:40 | FAMAS | 739 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/6 | 14% / 59% | ||
| 2 1:39 | FAMAS | 718 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/7 | killed them | 6% / 49% | |
| 2 1:37 | FAMAS | 239 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/5 | killed them | 25% / 59% | |
| 3 1:38 | FAMAS | 2038 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 37% / 43% | |
| 4 1:35 | M4A1-S | 995 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 5% / 45% | ||
| 4 1:34 | M4A1-S | 1007 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/6 | 4% / 61% | ||
| 4 1:32 | M4A1-S | 999 | fired while moving (185 u/s), too fast to be accurate - stop first | 0/3 | 0% / 61% | ||
| 4 1:05 | M4A1-S | 1050 | fired while moving (82 u/s), too fast to be accurate - stop first | 4/7 | killed them | 26% / 54% | |
| 4 0:49 | M4A1-S | 392 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/5 | killed them | 45% / 62% | |
| 4 0:45 | M4A1-S | 921 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/5 | 26% / 63% | ||
| 4 0:41 | M4A1-S | 883 | fine - pros would have fired it too | 3/6 | killed them | 65% / 65% | |
| 5 0:56 | M4A1-S | 119 | fine - pros would have fired it too | 2/6 | killed them | 28% / 55% | |
| 5 0:54 | M4A1-S | 564 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 46% | |
| 6 1:09 | M4A1-S | 2167 | fine - pros would have fired it too | 1/4 | 3 bullets after pros would have stopped | 56% / 56% | |
| 6 0:57 | M4A1-S | 641 | fired while moving (92 u/s), too fast to be accurate - stop first | 2/10 | killed them | 7% / 62% | |
| 7 1:13 | AWP | 266 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 7 1:09 | AWP | 677 | fine - pros would have fired it too | 0/1 | 61% / 65% | ||
| 8 1:44 | AWP | 2879 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 9 1:38 | FAMAS | 671 | fine - pros would have fired it too | 6/7 | killed them | 49% / 49% | |
| 9 0:59 | FAMAS | 601 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 46% | |
| 10 1:42 | M4A1-S | 614 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/7 | killed them | 30% / 54% | |
| 10 1:40 | M4A1-S | 703 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 43% / 46% | |
| 11 1:41 | P250 | 767 | fired while moving (44 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 39% / 55% | |
| 13 1:34 | Glock-18 | 299 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 3/12 | killed them | 1% / 42% | |
| 13 1:31 | Glock-18 | 857 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/8 | cut short (a death, a reload) | 16% / 50% | |
| 13 1:21 | USP-S | 999 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 8% / 42% | |
| 14 0:43 | P250 | 835 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 44% | |
| 15 1:20 | AK-47 | 501 | fired while moving (122 u/s), too fast to be accurate - stop first | 4/5 | killed them | 27% / 62% | |
| 15 1:18 | AK-47 | 622 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 1/7 | killed them | 2% / 59% | |
| 16 1:45 | Desert Eagle | 2094 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 17% / 28% | |
| 19 1:41 | AK-47 | 266 | fired while moving (191 u/s), too fast to be accurate - stop first | 2/9 | killed them | 1% / 47% | |
| 19 bomb 0:09 | AK-47 | 603 | fine - pros would have fired it too | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 61% | |
| 19 bomb 0:08 | AK-47 | 595 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 61% | |
| 19 bomb 0:07 | AK-47 | 683 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/4 | 8% / 63% | ||
| 19 bomb 0:07 | AK-47 | 682 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/7 | killed them | 11% / 57% | |
| 21 1:27 | AK-47 | 739 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/9 | killed them | 1% / 46% | |
| 21 1:25 | AK-47 | 577 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 22% / 52% | ||
| 21 1:24 | AK-47 | 581 | fine - pros would have fired it too | 1/4 | killed them | 56% / 58% | |
| 22 1:33 | AK-47 | 1350 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/7 | 2 bullets after pros would have stopped | 12% / 53% | |
| 22 1:30 | AK-47 | 1168 | fine - pros would have fired it too | 0/11 | 5 bullets after pros would have stopped | 30% / 45% | |
| 22 1:28 | AK-47 | 1164 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/6 | 14% / 59% | ||
| 22 1:24 | AK-47 | 806 | fine - pros would have fired it too | 3/18 | 2 bullets after pros would have stopped | 62% / 62% | |
| 22 1:22 | AK-47 | 791 | fine - pros would have fired it too | 1/11 | killed them | 59% / 59% | |
| 22 0:39 | AK-47 | 338 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 31% / 59% | |
| 23 1:50 | AWP | 2808 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 23 1:33 | AWP | 1236 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 23 1:19 | AWP | 994 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 74% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.