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Dust II, won 13-10 · Mon 26 Oct, 21:40

żylasty syryjski

The match

Aim

406 msTTD625 msTTK2.6°Crosshair↓39%1st bullet29%Spray21%Head59%Counter-strafe

Scoreboard

119ADR78%KAST

Positioning

Shots

31/53Rushed↓3/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477124%
M4A1-S4243%
FAMAS3336%
USP-S1942%
Glock-181127%
AWP650%
P250520%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1094 1:05 3 kills (M4A1-S ×3), in 24.2 s CT5.8
5/1092 1:40 3 kills (FAMAS ×3), all headshots, in 2.8 s CT5.5
10/1099 1:37 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 18.2 s CT4.5
11/10915 1:19 2 kills (AK-47 ×2), all headshots, in 1.5 s T4.1
16/10921 1:26 2 kills (AK-47 ×2), all headshots, in 2.4 s T3.0
19/10923 1:50 2 kills (AWP ×2), in 17 s T2.7
21/10917 1:15 1 kill (AWP), 1 through smoke T2.7
33/10912 bomb 0:37 1 kill (M4A1-S), a wallbang CT1.7
35/1091 1:44 2 kills (USP-S ×2), 1 headshot, in 14.8 s CT1.4
37/1096 1:07 2 kills (M4A1-S ×2), 1 through smoke, in 10.6 s CT1.2
43/1097 1:13 1 kill (AWP) CT1.0
76/10910 1:41 1 kill (M4A1-S) CT0.0
86/1095 0:56 1 kill (M4A1-S) CT-0.2
93/10919 1:41 2 kills (AK-47 ×2), 1 headshot, in 43 s T-0.6
98/10922 1:22 1 kill (AK-47) T-1.1
106/10913 1:33 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 0:29 1v4 before the plant CT · 78 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 1 weak, 4 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:27 wastedno enemy blinded for long; blinded Agnostic 1.1 s on the move through Under A - safe; blinded endy.xq 2.1 s holding Long A - safe
9 1:03 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Middle - safe
9 0:59 wastedno enemy blinded for long
12 1:45 goodblinded Jesus 3.8 s (1.1 s white); blinded themselves 4.0 s on the move through Long A - safe; blinded endy.xq 1.0 s holding Long A - safe
15 1:45 weakbarely blinded BaZ 1.9 s (0.2 s white), tmacalican 0.6 s (0.0 s white)
18 1:48 goodblinded tmacalican 4.0 s (1.2 s white)
19 1:44 blinded an enemy, but hurt the team tooblinded tmacalican 4.3 s (1.6 s white), BaZ 3.3 s (0.7 s white); blinded NEAST 5.2 s on the move through Upper Tunnel - an enemy could see them; blinded endy.xq 4.7 s on the move through Upper Tunnel - ran into a fight
21 1:48 wastedno enemy blinded for long
22 1:47 goodblinded Jesus 3.9 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 24 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:01 punishedhit by ЕМ СВОю СПЕРМУ 1.4 s after throwing a flash at Middle, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 478 units away
18 1:24 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 638 units away; a running throw
18 1:21 punishedkilled by Jesus 0.3 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 562 units away, thrown in the open

Positioning

In 2 of your 41 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 14 of your 32 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:58 BaZBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
19 bomb 0:07 Олег ЕвгеньевичBombsite Bcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 5 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 holdheld with NEAST, 883 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before NEAST)
2 1:36 tradeBerciK was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 holdheld with NEAST, 993 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms before NEAST)
4 0:41 in their waystood between NEAST and an enemy they could see, for 375 ms (pros: 125 ms at a time)
5 1:22 tradeendy.xq was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
6 1:17 tradeendy.xq was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
6 1:09 tradeAgnostic was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
9 1:01 holdheld with endy.xq, 129 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after endy.xq)
10 1:41 holdheld with Agnostic, 222 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before Agnostic)
11 1:46 tradeBerciK was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 tradeendy.xq was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
12 0:29 tradeNEAST was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
13 1:35 tradeAgnostic was killed 97 units away: you traded in 2,469 ms (pros: 969 ms)
13 1:35 line of firestood in endy.xq's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
13 1:35 in their waystood between endy.xq and an enemy they could see, for 688 ms (pros: 125 ms at a time)
13 1:34 tradeendy.xq was killed 107 units away: you traded in 1,234 ms (pros: 625 ms)
14 1:38 tradeendy.xq was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
14 0:59 tradeBerciK was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
14 0:52 tradeNEAST was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
15 1:25 line of firestood in NEAST's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:19 tradeBerciK was killed 142 units away: not traded within 5 s (pros: 969 ms)
15 1:17 tradeendy.xq was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
18 1:38 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:41 in their waystood between endy.xq and an enemy they could see, for 312 ms (pros: 125 ms at a time)
19 1:39 tradeNEAST was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:28 holdheld with BerciK, 826 units and 65° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:27 tradeBerciK was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:15 tradeendy.xq was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
21 1:25 peek togetherpeeked the same enemy as NEAST, 141 ms before them - a double peek
22 1:32 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 1:30 peek togetherpeeked the same enemy as BerciK, 906 ms after them - late - your team-mate went first, as bait
22 1:29 tradeBerciK was killed 357 units away: not traded within 5 s (pros: 625 ms)
23 1:38 line of firestood in BerciK's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
23 1:21 tradeNEAST was killed 389 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Jesuskilled themUSP-S281 ms547 ms1.5°
1 1:30 tmacalicanhit by themGlock-18500 ms–6.1°
1 1:30 tmacalicankilled themUSP-S1078 ms1859 ms0.6°
1 1:04 Олег Евгеньевичhit themP2000469 ms–2.2°
1 1:04 Олег Евгеньевичhit by themGlock-18828 ms–2.2°
1 1:02 Олег Евгеньевичhit by themGlock-182422 ms–2.2°
1 1:02 Олег Евгеньевичhit themP20002672 ms–2.2°
2 1:40 Олег Евгеньевичkilled themFAMAS250 ms250 ms0.6°
2 1:39 ЕМ СВОю СПЕРМУhit by themMP71297 ms–33.9°
2 1:38 ЕМ СВОю СПЕРМУkilled themFAMAS2094 ms2188 ms0.6°
2 1:37 Jesuskilled themFAMAS359 ms359 ms8.4°
3 1:38 Олег Евгеньевичhit themFAMAS516 ms–0.2°
3 1:38 Олег Евгеньевичkilled by themAWP719 ms719 ms3.4°
4 1:05 BaZkilled themM4A1-S438 ms734 ms3.8°
4 0:49 Олег Евгеньевичkilled themM4A1-S375 ms375 ms0.0°
4 0:41 ЕМ СВОю СПЕРМУkilled themM4A1-S266 ms453 ms2.7°
5 0:56 tmacalicankilled themM4A1-S359 ms453 ms10.1°
5 0:54 Jesuskilled by themAK-47547 ms844 ms5.4°
6 1:18 Олег Евгеньевичhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 Олег Евгеньевичhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 Олег Евгеньевичhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
6 1:09 Олег Евгеньевичkilled themM4A1-S484 ms1797 ms3.6°
6 1:06 ЕМ СВОю СПЕРМУhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:57 BaZkilled themM4A1-S734 ms1141 ms1.9°
6 0:56 tmacalicankilled by themXM1014312 ms312 ms6.0°
7 1:13 tmacalicankilled themAWP266 ms266 ms4.1°
8 1:44 Олег Евгеньевичkilled by themAWP266 ms266 ms1.2°
9 1:38 tmacalicankilled themFAMAS734 ms1172 ms4.5°
9 1:19 Jesuskilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 0:59 ЕМ СВОю СПЕРМУkilled by themAK-47984 ms1594 ms10.9°
9 0:59 ЕМ СВОю СПЕРМУhit themFAMAS375 ms–47.0°
10 1:42 Jesuskilled themM4A1-S109 ms406 ms1.3°
10 1:41 ЕМ СВОю СПЕРМУkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 ЕМ СВОю СПЕРМУhit themM4A4281 ms–0.6°
11 1:41 ЕМ СВОю СПЕРМУkilled by themAK-47109 ms812 ms2.4°
11 1:41 ЕМ СВОю СПЕРМУhit themP250281 ms–5.2°
12 bomb 0:38 Олег Евгеньевичkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:36 tmacalicankilled by themAK-47656 ms953 ms3.2°
13 1:34 BaZhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:34 Олег Евгеньевичhit by themP2000375 ms–1.7°
13 1:33 Олег Евгеньевичkilled themGlock-18812 ms1609 ms6.2°
13 1:21 BaZkilled by themP2000812 ms812 ms3.7°
14 0:43 BaZkilled by themUSP-S297 ms297 ms3.4°
15 1:20 tmacalicankilled themAK-47328 ms641 ms10.1°
15 1:20 tmacalicanhit by themM4A4359 ms–3.7°
15 1:18 ЕМ СВОю СПЕРМУhit by themMP7422 ms–2.4°
15 1:18 ЕМ СВОю СПЕРМУkilled themAK-47750 ms750 ms17.8°
15 1:13 Олег Евгеньевичkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:45 Олег Евгеньевичhit themDesert Eagle328 ms–0.8°
16 1:45 Олег Евгеньевичkilled by themAWP438 ms438 ms1.0°
17 1:45 Олег Евгеньевичhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:15 Олег Евгеньевичkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:21 Jesuskilled by themM4A1-S469 ms1375 ms11.3°
19 1:41 tmacalicankilled themAK-47484 ms781 ms49.0°
19 1:41 tmacalicanhit by themM4A41047 ms–16.9°
19 bomb 0:06 Олег Евгеньевичhit by themP2000281 ms–1.7°
19 bomb 0:06 Олег Евгеньевичkilled themAK-47406 ms609 ms5.6°
20 1:16 Олег Евгеньевичhit by themFive-SeveN781 ms–4.0°
21 1:26 ЕМ СВОю СПЕРМУkilled themAK-47562 ms953 ms1.0°
21 1:26 ЕМ СВОю СПЕРМУhit by themM4A4828 ms–3.7°
21 1:25 tmacalicanhit by themMAG-7359 ms–5.1°
21 1:24 tmacalicankilled themAK-47203 ms203 ms1.5°
22 1:29 ЕМ СВОю СПЕРМУhit by themM4A4391 ms–4.0°
22 1:26 tmacalicanhit by themMAG-7516 ms–4.5°
22 1:24 tmacalicanhit themAK-47797 ms–37.7°
22 1:22 tmacalicankilled themAK-471250 ms1250 ms11.8°
22 0:39 BaZhit themAK-47703 ms–2.6°
22 0:39 BaZkilled by themAK-47703 ms703 ms3.5°
23 1:50 Олег Евгеньевичkilled themAWP375 ms375 ms0.6°
23 1:33 Jesuskilled themAWP359 ms359 ms1.2°
23 1:20 tmacalicankilled by themP90328 ms1016 ms0.9°

Shots

You fired 31 of your 53 first shots too soon: 16 before your crosshair was on them, 15 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 JesusUSP-S1154fine - pros would have fired it too2/3killed them32% / 46%
1 1:30 tmacalicanUSP-S1516aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 37%
1 1:30 tmacalicanUSP-S1516aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/5killed them15% / 40%
1 1:04 Олег ЕвгеньевичUSP-S1370fine - pros would have fired it too1/444% / 44%
1 1:03 Олег ЕвгеньевичUSP-S1374fine - pros would have fired it too1/622% / 37%
2 1:40 Олег ЕвгеньевичFAMAS270fine - pros would have fired it too1/6killed them39% / 58%
2 1:40 ЕМ СВОю СПЕРМУFAMAS739aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/614% / 59%
2 1:39 ЕМ СВОю СПЕРМУFAMAS718aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/7killed them6% / 49%
2 1:37 JesusFAMAS239fired while moving (204 u/s), too fast to be accurate - stop first1/5killed them25% / 59%
3 1:38 Олег ЕвгеньевичFAMAS2038fine - pros would have fired it too1/2cut short (a death, a reload)37% / 43%
4 1:35 Олег ЕвгеньевичM4A1-S995aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/35% / 45%
4 1:34 Олег ЕвгеньевичM4A1-S1007fired while moving (108 u/s), too fast to be accurate - stop first0/64% / 61%
4 1:32 Олег ЕвгеньевичM4A1-S999fired while moving (185 u/s), too fast to be accurate - stop first0/30% / 61%
4 1:05 BaZM4A1-S1050fired while moving (82 u/s), too fast to be accurate - stop first4/7killed them26% / 54%
4 0:49 Олег ЕвгеньевичM4A1-S392fired while moving (114 u/s), too fast to be accurate - stop first1/5killed them45% / 62%
4 0:45 ЕМ СВОю СПЕРМУM4A1-S921fired while moving (77 u/s), too fast to be accurate - stop first0/526% / 63%
4 0:41 ЕМ СВОю СПЕРМУM4A1-S883fine - pros would have fired it too3/6killed them65% / 65%
5 0:56 tmacalicanM4A1-S119fine - pros would have fired it too2/6killed them28% / 55%
5 0:54 JesusM4A1-S564aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3cut short (a death, a reload)10% / 46%
6 1:09 Олег ЕвгеньевичM4A1-S2167fine - pros would have fired it too1/43 bullets after pros would have stopped56% / 56%
6 0:57 BaZM4A1-S641fired while moving (92 u/s), too fast to be accurate - stop first2/10killed them7% / 62%
7 1:13 tmacalicanAWP266fine - pros would have fired it too1/1killed them72% / 72%
7 1:09 JesusAWP677fine - pros would have fired it too0/161% / 65%
8 1:44 Олег ЕвгеньевичAWP2879fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
9 1:38 tmacalicanFAMAS671fine - pros would have fired it too6/7killed them49% / 49%
9 0:59 ЕМ СВОю СПЕРМУFAMAS601aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first1/2cut short (a death, a reload)1% / 46%
10 1:42 JesusM4A1-S614fired while moving (114 u/s), too fast to be accurate - stop first4/7killed them30% / 54%
10 1:40 ЕМ СВОю СПЕРМУM4A1-S703fine - pros would have fired it too2/3cut short (a death, a reload)43% / 46%
11 1:41 ЕМ СВОю СПЕРМУP250767fired while moving (44 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)39% / 55%
13 1:34 Олег ЕвгеньевичGlock-18299aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first3/12killed them1% / 42%
13 1:31 BaZGlock-18857aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/8cut short (a death, a reload)16% / 50%
13 1:21 BaZUSP-S999fired while moving (106 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)8% / 42%
14 0:43 BaZP250835fine - pros would have fired it too0/1cut short (a death, a reload)27% / 44%
15 1:20 tmacalicanAK-47501fired while moving (122 u/s), too fast to be accurate - stop first4/5killed them27% / 62%
15 1:18 ЕМ СВОю СПЕРМУAK-47622aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first1/7killed them2% / 59%
16 1:45 Олег ЕвгеньевичDesert Eagle2094fine - pros would have fired it too1/1cut short (a death, a reload)17% / 28%
19 1:41 tmacalicanAK-47266fired while moving (191 u/s), too fast to be accurate - stop first2/9killed them1% / 47%
19 bomb 0:09 Олег ЕвгеньевичAK-47603fine - pros would have fired it too0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 61%
19 bomb 0:08 Олег ЕвгеньевичAK-47595aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 61%
19 bomb 0:07 Олег ЕвгеньевичAK-47683aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/48% / 63%
19 bomb 0:07 Олег ЕвгеньевичAK-47682aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/7killed them11% / 57%
21 1:27 ЕМ СВОю СПЕРМУAK-47739fired while moving (131 u/s), too fast to be accurate - stop first2/9killed them1% / 46%
21 1:25 tmacalicanAK-47577aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/222% / 52%
21 1:24 tmacalicanAK-47581fine - pros would have fired it too1/4killed them56% / 58%
22 1:33 Олег ЕвгеньевичAK-471350fired while moving (104 u/s), too fast to be accurate - stop first0/72 bullets after pros would have stopped12% / 53%
22 1:30 ЕМ СВОю СПЕРМУAK-471168fine - pros would have fired it too0/115 bullets after pros would have stopped30% / 45%
22 1:28 ЕМ СВОю СПЕРМУAK-471164aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/614% / 59%
22 1:24 tmacalicanAK-47806fine - pros would have fired it too3/182 bullets after pros would have stopped62% / 62%
22 1:22 tmacalicanAK-47791fine - pros would have fired it too1/11killed them59% / 59%
22 0:39 BaZAK-47338fired while moving (112 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)31% / 59%
23 1:50 Олег ЕвгеньевичAWP2808fine - pros would have fired it too1/1killed them76% / 76%
23 1:33 JesusAWP1236fine - pros would have fired it too1/1killed them81% / 81%
23 1:19 tmacalicanAWP994aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)24% / 74%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.