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Dust II, lost 10-13 · Mon 26 Oct, 21:40

ЕМ СВОю СПЕРМУDistinguished Master Guardian

The match

Aim

461 msTTD1047 msTTK3.9°Crosshair↓29%1st bullet45%Spray5%Head64%Counter-strafe

Scoreboard

86ADR78%KAST

Positioning

Shots

27/39Rushed↓9/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479541%
M4A1-S3840%
MP72214%
USP-S1217%
Tec-9540%
Five-SeveN450%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/10910 1:40 3 kills (AK-47 ×3), in 16.8 s T5.0
25/1094 1:24 1 kill (Scout), a wallbang T2.3
27/1099 1:46 3 kills (AK-47 ×3), 1 headshot, in 46.9 s T2.2
29/1098 1:17 2 kills (AK-47 ×2), 1 headshot, in 4.7 s T2.1
44/1097 bomb 0:28 1 kill (AK-47) T1.0
62/1096 bomb 0:15 1 kill (AK-47) T0.6
71/10922 1:29 1 kill (M4A1-S) CT0.2
96/10916 0:18 1 kill (M4A1-S), 1 headshot CT-0.8
100/10911 1:40 1 kill (AK-47) T-1.4
107/10920 1:18 1 kill (Five-SeveN), 1 headshot CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:49 1v4 before the plant T · 100 HP · Top Midlost - died with two or more on them at once · saw each other
7 bomb 0:30 1v4 after the plant T · 16 HP · Bombsite Blost - died with two or more on them at once, after 1 kill · first fight won, saw them first
9 1:19 1v4 before the plant T · 29 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 0 weak, 4 wasted, 6 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:45 wastedno enemy blinded for long; blinded tmacalican 3.1 s on the move through Upper Tunnel - safe; blinded themselves 2.0 s on the move through Upper Tunnel - safe
3 1:48 misled a peekbarely blinded BerciK 2.7 s (0.4 s white), Agnostic 1.4 s (0.1 s white) the enemy was barely blinded, and Jesus peeked BerciK 0.6 s after the pop; hit them first
4 1:48 misled a peekbarely blinded Agnostic 2.8 s (0.4 s white) the enemy was barely blinded, and Jesus peeked Agnostic 0.6 s after the pop; got hit first
5 1:03 misled a peekbarely blinded BerciK 1.4 s (0.1 s white) the enemy was barely blinded, and ЕМ СВОю СПЕРМУ peeked BerciK 1.8 s after the pop; got hit first
6 bomb 0:17 misled a peekbarely blinded BerciK 2.1 s (0.2 s white), NEAST 1.6 s (0.1 s white) the enemy was barely blinded, and ЕМ СВОю СПЕРМУ peeked BerciK 0.2 s after the pop; got hit first
8 1:30 wastedno enemy blinded for long
10 1:48 goodblinded żylasty syryjski 3.5 s (0.8 s white)
12 1:48 misled a peekbarely blinded endy.xq 0.6 s (0.0 s white); blinded themselves 1.4 s on the move through Outside Long - safe the enemy was barely blinded, and Jesus peeked endy.xq 1.6 s after the pop; hit them first
18 1:15 goodblinded endy.xq 3.3 s (0.7 s white); blinded BaZ 2.1 s on the move through Extended A - safe
19 1:48 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Long A - safe; blinded Jesus 1.9 s on the move through Long A - safe
20 1:32 blinded an enemy, but hurt the team tooblinded Agnostic 4.7 s (1.9 s white), BerciK 4.6 s (1.8 s white), żylasty syryjski 4.6 s (1.8 s white); blinded themselves 4.5 s holding Under A - an enemy could see them; blinded Jesus 4.8 s holding A Ramp - safe
23 1:37 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 30 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:31 exposeda molotov at Lower Tunnel - seen by 1 enemy for 1.0 s, the nearest 399 units away, thrown in the open
18 1:21 exposedan HE at Under A - seen by 1 enemy for 0.2 s, the nearest 376 units away; a running throw

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 24 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:19 żylasty syryjskiBombsite Acover not used: 32 units away, they'd have seen only your headdied
19 bomb 0:29 BerciKTunnel Stairscover not used: 32 units away, they'd have seen only your headdied
20 1:19 BerciKLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds (1 time longer than pros stand there). 5 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 25 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeJesus was killed 245 units away: not traded within 5 s (pros: 969 ms)
2 1:43 line of firestood in BaZ's line of fire while they fought, for 1,812 ms (pros: 188 ms at a time)
2 1:41 peek togetherpeeked the same enemy as Олег Евгеньевич, 47 ms before them - a double peek
2 1:40 tradeОлег Евгеньевич was killed 573 units away: not traded within 5 s (pros: 625 ms)
3 1:46 holdheld with Jesus, 612 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after Jesus)
3 1:45 tradeJesus was killed 439 units away: not traded within 5 s (pros: 1,641 ms)
4 1:47 tradeJesus was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
4 1:05 tradeBaZ was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
4 0:49 tradeОлег Евгеньевич was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
6 1:07 tradeОлег Евгеньевич was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:35 tradetmacalican was killed 226 units away: not traded within 5 s (pros: 969 ms)
7 1:13 tradetmacalican was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
7 1:01 tradeJesus was killed 248 units away: not traded within 5 s (pros: 969 ms)
7 bomb 0:30 tradeBaZ was killed 1258 units away: you traded in 2,438 ms (pros: 2,609 ms)
8 1:41 peek togetherpeeked the same enemy as Олег Евгеньевич, 906 ms before them - early - you went first, alone
8 1:21 holdheld with Jesus, 199 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after Jesus)
8 1:20 holdheld with Jesus, 139 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after Jesus)
8 1:19 line of firestood in Jesus's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:15 tradeJesus was killed 132 units away: you traded in 2,078 ms (pros: 625 ms)
8 bomb 0:22 holdheld with Олег Евгеньевич, 641 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after Олег Евгеньевич)
9 1:47 peek togetherpeeked the same enemy as Jesus, 391 ms before them - early - you went first, alone
9 1:41 holdheld with BaZ, 815 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:40 tradeBaZ was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 tradeJesus was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 holdheld with Jesus, 103 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Jesus)
10 1:41 tradeJesus was killed 101 units away: you traded in 1,172 ms (pros: 625 ms)
10 1:40 holdheld with tmacalican, 144 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after tmacalican)
10 1:39 line of firestood in tmacalican's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:39 in their waystood between tmacalican and an enemy they could see, for 500 ms (pros: 125 ms at a time)
11 1:30 peek togetherpeeked the same enemy as Jesus, 516 ms after them - late - your team-mate went first, as bait
11 1:30 peek togetherpeeked the same enemy as BaZ, 250 ms after them - a double peek
14 0:57 holdheld with Jesus, 827 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:19 tradetmacalican was killed 206 units away: not traded within 5 s (pros: 969 ms)
17 0:49 tradeJesus was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
20 1:33 tradeJesus was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
20 1:29 tradetmacalican was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
20 1:26 holdheld with BaZ, 300 units and 74° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:25 tradeBaZ was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
21 1:31 tradeJesus was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 holdheld with tmacalican, 204 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before tmacalican)
22 1:33 tradeОлег Евгеньевич was killed 1595 units away: you traded in 3,984 ms (pros: 2,609 ms)
23 1:50 tradeОлег Евгеньевич was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
23 1:33 tradeJesus was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
23 1:15 tradetmacalican was killed 763 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 NEASTkilled by themDual Berettas203 ms359 ms2.1°
2 1:39 żylasty syryjskihit themMP71297 ms–33.9°
2 1:38 żylasty syryjskikilled by themFAMAS2094 ms2188 ms0.6°
3 1:44 Agnostickilled by themM4A4594 ms1406 ms0.2°
3 1:43 Agnostichit themTec-9781 ms–4.6°
4 1:24 endy.xqkilled themSSG 08297 ms297 ms0.9°
4 0:41 żylasty syryjskikilled by themM4A1-S266 ms453 ms2.7°
5 1:01 BerciKkilled by themM4A4312 ms672 ms0.7°
6 1:06 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:23 BerciKhit themAK-47656 ms–1.2°
6 bomb 0:16 BerciKhit by themAK-47656 ms–6.2°
6 bomb 0:16 BerciKkilled themAK-47938 ms1125 ms4.6°
7 0:46 NEASThit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 0:45 NEASThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:28 endy.xqkilled themAK-4778 ms375 ms3.3°
7 bomb 0:21 BerciKkilled by themM4A4312 ms312 ms3.0°
8 1:40 NEASThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:18 endy.xqhit by themM4A4547 ms–1.9°
8 1:18 endy.xqkilled themAK-47750 ms1234 ms2.8°
8 1:13 BerciKkilled themAK-47922 ms922 ms5.0°
9 1:47 NEASThit by themFive-SeveN188 ms–1.4°
9 1:46 NEASTkilled themAK-47734 ms1234 ms13.5°
9 1:43 Agnostichit by themM4A4453 ms–1.7°
9 1:00 endy.xqkilled themAK-47344 ms844 ms4.6°
9 0:59 żylasty syryjskikilled themAK-47984 ms1594 ms10.9°
9 0:59 żylasty syryjskihit by themFAMAS375 ms–47.0°
9 0:58 Agnostickilled by themAK-47156 ms156 ms4.2°
10 1:41 żylasty syryjskikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:40 żylasty syryjskihit by themM4A4281 ms–0.6°
10 1:39 Agnostickilled themAK-47500 ms906 ms7.4°
10 1:25 NEASTkilled themAK-47422 ms2094 ms16.1°
10 1:20 BerciKhit themAK-47234 ms–2.7°
10 1:19 BerciKkilled by themAWP453 ms453 ms7.6°
11 1:41 żylasty syryjskikilled themAK-47109 ms812 ms2.4°
11 1:41 żylasty syryjskihit by themP250281 ms–5.2°
11 1:30 Agnostickilled by themM4A4125 ms125 ms3.0°
13 1:31 NEASThit themP2000281 ms–1.2°
13 1:30 NEASThit by themGlock-18828 ms–4.8°
13 1:19 NEASTkilled by themGlock-18703 ms906 ms3.7°
15 1:18 żylasty syryjskihit themMP7422 ms–2.4°
15 1:18 żylasty syryjskikilled by themAK-47750 ms750 ms17.8°
16 0:20 NEASTkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 0:19 NEASThit by themTec-9234 ms–1.1°
17 0:45 BerciKhit themM4A4203 ms–2.2°
17 0:45 BerciKkilled by themAK-47625 ms734 ms3.4°
19 bomb 0:29 BerciKkilled by themAK-47594 ms891 ms0.5°
19 bomb 0:28 BerciKhit themAK-47844 ms–6.5°
20 1:18 BerciKkilled themFive-SeveN734 ms1047 ms24.1°
20 1:16 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:15 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:15 endy.xqkilled by themGalil AR609 ms703 ms7.6°
21 1:26 żylasty syryjskikilled by themAK-47562 ms953 ms1.0°
21 1:26 żylasty syryjskihit themM4A4828 ms–3.7°
22 1:35 NEASThit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:30 BerciKkilled themM4A1-S422 ms1656 ms0.8°
22 1:29 żylasty syryjskihit themM4A4391 ms–4.0°
22 1:24 NEASTkilled by themAK-47469 ms578 ms3.0°
22 1:24 NEASThit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:13 endy.xqhit themM4A4203 ms–0.2°
23 1:13 endy.xqkilled by themAK-47531 ms531 ms2.1°

Shots

You fired 27 of your 39 first shots too soon: 15 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:40 żylasty syryjskiMP7732fired while moving (215 u/s), too fast to be accurate - stop first1/14cut short (a death, a reload)2% / 46%
3 1:44 AgnosticTec-91062fine - pros would have fired it too2/7cut short (a death, a reload)47% / 47%
5 1:01 BerciKAK-471072aim far off: your crosshair was about 24 player widths (773 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
6 bomb 0:24 BerciKAK-471293fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 45%
6 bomb 0:16 BerciKAK-47904fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
6 bomb 0:16 BerciKAK-47904aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/9killed them17% / 46%
7 bomb 0:28 endy.xqAK-47144fine - pros would have fired it too4/7killed them51% / 61%
8 1:19 BerciKAK-47602fired while moving (119 u/s), too fast to be accurate - stop first0/510% / 57%
8 1:18 endy.xqAK-471310aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 58%
8 1:18 endy.xqAK-471307fine - pros would have fired it too4/9killed them63% / 63%
8 1:16 BerciKAK-47637fired while moving (79 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
8 1:13 BerciKAK-47500fired while moving (129 u/s), too fast to be accurate - stop first1/6killed them13% / 47%
9 1:46 NEASTAK-47419aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first3/12killed them4% / 57%
9 1:43 AgnosticAK-471241too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 52%
9 1:00 endy.xqAK-47648fine - pros would have fired it too3/7killed them58% / 58%
9 0:59 żylasty syryjskiAK-47613aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first4/12killed them1% / 47%
10 1:41 żylasty syryjskiAK-47707aim far off: your crosshair was about 3.5 player widths (115 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
10 1:39 AgnosticAK-47912aim far off: your crosshair was about 3.5 player widths (111 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
10 1:39 AgnosticAK-47912too soon: your crosshair was still moving onto them, about a player's width (30 units) off - pros wait the split second it takes to get on target3/11killed them11% / 46%
10 1:25 NEASTAK-47280fine - pros would have fired it too4/1030% / 47%
10 1:23 NEASTAK-47211fired while moving (214 u/s), too fast to be accurate - stop first1/5killed them2% / 49%
10 1:20 BerciKAK-47707fine - pros would have fired it too2/3cut short (a death, a reload)56% / 56%
11 1:41 żylasty syryjskiAK-47768fired while moving (73 u/s), too fast to be accurate - stop first4/13killed them31% / 52%
13 1:31 NEASTUSP-S1123fine - pros would have fired it too2/1057% / 57%
13 1:19 NEASTUSP-S1086fired while moving (213 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)48% / 54%
15 1:19 żylasty syryjskiMP7635fired while moving (220 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)69% / 78%
16 0:20 NEASTM4A1-S1502aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/15% / 60%
16 0:19 NEASTM4A1-S1500aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/7killed them27% / 56%
17 0:45 BerciKM4A1-S415aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/6cut short (a death, a reload)25% / 62%
19 bomb 0:29 BerciKAK-47706fired while moving (142 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)5% / 52%
20 1:18 BerciKFive-SeveN188fired while moving (206 u/s), too fast to be accurate - stop first2/7killed them63% / 70%
20 1:16 AgnosticAK-47898aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first1/8cut short (a death, a reload)1% / 46%
21 1:27 żylasty syryjskiM4A1-S739too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target2/6cut short (a death, a reload)16% / 59%
22 1:30 BerciKM4A1-S1515fired while moving (88 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 66%
22 1:30 BerciKM4A1-S1521fine - pros would have fired it too1/337% / 44%
22 1:30 BerciKM4A1-S1522fine - pros would have fired it too4/7killed them33% / 46%
22 1:29 żylasty syryjskiM4A1-S1166aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/57% / 47%
22 1:28 żylasty syryjskiM4A1-S1164fired while moving (173 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 48%
23 1:13 endy.xqM4A1-S455fine - pros would have fired it too3/4cut short (a death, a reload)42% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.