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Dust II, won 13-10 · Mon 26 Oct, 21:40

endy.xqMaster Guardian Elite

The match

Aim

516 msTTD672 msTTK3.3°Crosshair↓41%1st bullet51%Spray13%Head62%Counter-strafe

Scoreboard

79ADR83%KAST

Positioning

Shots

14/30Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43667%
Galil AR2733%
AK-471817%
M4A1-S1759%
Desert Eagle743%
AWP2100%
P25010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10911 bomb 0:37 3 kills (M4A4 ×3), 1 through smoke, 2 headshots, in 12.1 s CT7.1
3/1093 1:44 3 kills (M4A4 ×3), 2 headshots, in 16.9 s CT6.1
9/10923 1:15 2 kills (AK-47 ×2), a wallbang, all headshots, in 2 s T4.8
13/10920 1:33 3 kills (Galil ×3), in 18.1 s T3.9
28/1092 1:23 2 kills (M4A4 ×2), in 11.7 s CT2.2
41/1094 1:35 1 kill (AWP) CT1.0
51/10910 1:39 1 kill (M4A1-S) CT0.9
52/10918 1:10 2 kills (AWP ×2), 1 headshot, in 25.1 s T0.9
94/1097 bomb 0:30 1 kill (M4A1-S) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:21 1v3 before the plant CT · 100 HP · Top Midwon - defused it after 3 kills · saw them first
18 1:18 1v4 before the plant T · 61 HP · Long Doorslost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:47 wastedno enemy blinded for long; blinded Agnostic 2.2 s on the move through Long A - safe; blinded themselves 3.9 s on the move through Long A - safe
17 0:56 wastedno enemy blinded for long
21 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:34 punishedhit by BaZ 0.4 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
12 1:48 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 704 units away; a running throw

Positioning

In 1 of your 35 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 25 duels (48%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 24 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:34 Олег ЕвгеньевичUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:38 tradeżylasty syryjski was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
5 1:55 line of firestood in żylasty syryjski's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:54 line of firestood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 bomb 0:31 tradeNEAST was killed 938 units away: you traded in 1,000 ms (pros: 625 ms)
9 1:01 holdheld with żylasty syryjski, 129 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before żylasty syryjski)
15 1:19 tradeBerciK was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
16 1:16 tradeBerciK was killed 295 units away: not traded within 5 s (pros: 1,641 ms)
19 1:39 tradeNEAST was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
20 1:18 tradeBerciK was killed 997 units away: you traded in 2,844 ms (pros: 2,031 ms)
23 1:19 tradeżylasty syryjski was killed 1679 units away: you traded in 4,422 ms (pros: 2,609 ms)
23 bomb 0:37 tradeBerciK was killed 905 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:23 BaZkilled themM4A462 ms141 ms0.7°
2 1:12 tmacalicankilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:44 BaZkilled themM4A4281 ms375 ms19.9°
3 1:44 BaZhit by themMAC-10297 ms–13.1°
3 1:32 Олег Евгеньевичkilled themM4A4344 ms781 ms1.2°
3 1:28 tmacalicanhit by themXM1014375 ms–4.5°
3 1:27 tmacalicankilled themM4A4516 ms969 ms3.9°
4 1:35 tmacalicanhit by themSSG 08359 ms–0.7°
4 1:35 tmacalicankilled themAWP47 ms47 ms0.2°
4 1:24 ЕМ СВОю СПЕРМУkilled by themSSG 08297 ms297 ms0.9°
5 1:22 Jesushit themM4A4250 ms–1.2°
5 1:22 Jesuskilled by themAK-47484 ms484 ms0.9°
6 1:35 BaZhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 BaZhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 BaZkilled by themAK-47406 ms938 ms0.3°
6 1:18 BaZhit themM4A4438 ms–1.2°
7 bomb 0:30 BaZkilled themM4A1-S1125 ms1328 ms53.0°
7 bomb 0:28 ЕМ СВОю СПЕРМУkilled by themAK-4778 ms375 ms3.3°
8 1:20 Jesushit themM4A4297 ms–0.1°
8 1:18 ЕМ СВОю СПЕРМУhit themM4A4547 ms–1.9°
8 1:18 ЕМ СВОю СПЕРМУkilled by themAK-47750 ms1234 ms2.8°
9 1:00 ЕМ СВОю СПЕРМУkilled by themAK-47344 ms844 ms4.6°
10 1:40 Олег Евгеньевичkilled themM4A1-S297 ms594 ms2.7°
10 1:30 BaZkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 Jesushit themDesert Eagle1172 ms–5.1°
11 1:13 BaZhit themDesert Eagle359 ms–0.3°
11 bomb 0:37 Jesuskilled themM4A4656 ms734 ms3.3°
11 bomb 0:26 BaZkilled themM4A4172 ms172 ms2.7°
11 bomb 0:25 tmacalicankilled themM4A4641 ms641 ms50.7°
12 1:46 Jesuskilled by themAK-47266 ms266 ms0.8°
13 1:34 Олег Евгеньевичkilled by themUSP-S328 ms328 ms1.9°
14 1:38 tmacalicankilled by themM4A1-S438 ms984 ms1.3°
15 1:17 BaZkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:14 Олег Евгеньевичkilled by themAWP719 ms719 ms1.0°
17 0:43 tmacalicankilled by themM4A1-S359 ms750 ms1.4°
18 1:10 tmacalicankilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 0:45 Олег Евгеньевичkilled themAWP266 ms266 ms2.5°
18 0:19 BaZkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:41 tmacalicanhit by themM4A4734 ms–12.5°
19 bomb 0:15 Jesushit themAK-47953 ms–7.1°
19 bomb 0:15 Jesuskilled by themM4A1-S953 ms953 ms13.7°
20 1:33 Jesuskilled themGalil AR922 ms1188 ms6.2°
20 1:29 tmacalicanhit by themXM1014469 ms–18.2°
20 1:29 tmacalicankilled themGalil AR766 ms766 ms4.2°
20 1:22 Олег Евгеньевичhit by themFive-SeveN859 ms–0.8°
20 1:22 Олег Евгеньевичhit themGalil AR953 ms–14.9°
20 1:15 ЕМ СВОю СПЕРМУkilled themGalil AR609 ms703 ms7.6°
21 bomb 0:35 BaZhit themAK-473828 ms–17.8°
21 bomb 0:35 BaZhit by themMP94109 ms–27.0°
22 1:32 BaZkilled by themNova297 ms297 ms11.4°
23 1:15 tmacalicankilled themAK-47234 ms953 ms9.1°
23 1:13 ЕМ СВОю СПЕРМУhit by themM4A4203 ms–0.2°
23 1:13 ЕМ СВОю СПЕРМУkilled themAK-47531 ms531 ms2.1°

Shots

You fired 14 of your 30 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:23 BaZM4A4707fired while moving (99 u/s), too fast to be accurate - stop first2/5killed them26% / 58%
3 1:44 BaZM4A4286fine - pros would have fired it too2/6killed them41% / 53%
3 1:32 Олег ЕвгеньевичM4A41687fine - pros would have fired it too2/255% / 55%
3 1:32 Олег ЕвгеньевичM4A41690fine - pros would have fired it too1/2killed them60% / 60%
3 1:28 tmacalicanM4A4318fired while moving (218 u/s), too fast to be accurate - stop first5/12killed them36% / 64%
4 1:35 tmacalicanAWP2927fine - pros would have fired it too1/1killed them69% / 69%
5 1:22 JesusM4A41080fine - pros would have fired it too3/3cut short (a death, a reload)60% / 60%
6 1:18 BaZM4A41920fine - pros would have fired it too2/6cut short (a death, a reload); 2 bullets after pros would have stopped63% / 63%
7 bomb 0:30 BaZM4A1-S1035aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first3/8killed them4% / 47%
8 1:18 ЕМ СВОю СПЕРМУM4A1-S1310fired while moving (157 u/s), too fast to be accurate - stop first3/63% / 47%
8 1:17 ЕМ СВОю СПЕРМУM4A1-S1307aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)20% / 45%
10 1:40 Олег ЕвгеньевичM4A1-S351fine - pros would have fired it too4/9killed them73% / 73%
11 1:18 JesusDesert Eagle761fine - pros would have fired it too2/346% / 46%
11 1:13 BaZDesert Eagle860fine - pros would have fired it too1/150% / 50%
11 bomb 0:37 JesusM4A41161fine - pros would have fired it too2/8killed them24% / 46%
11 bomb 0:26 BaZM4A4451fine - pros would have fired it too1/5killed them46% / 49%
11 bomb 0:25 tmacalicanM4A4160fine - pros would have fired it too1/5killed them53% / 53%
13 1:34 Олег ЕвгеньевичP250394fired while moving (106 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 44%
14 1:38 tmacalicanDesert Eagle996fine - pros would have fired it too0/2cut short (a death, a reload)38% / 38%
16 1:14 Олег ЕвгеньевичDesert Eagle1459fine - pros would have fired it too0/1cut short (a death, a reload)32% / 35%
18 0:45 Олег ЕвгеньевичAWP256fine - pros would have fired it too1/2killed them90% / 90%
19 bomb 0:16 JesusAK-47545fired while moving (143 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)2% / 47%
20 1:33 JesusGalil AR231fired while moving (142 u/s), too fast to be accurate - stop first4/8killed them17% / 57%
20 1:29 tmacalicanGalil AR300fired while moving (155 u/s), too fast to be accurate - stop first1/10killed them29% / 60%
20 1:22 Олег ЕвгеньевичGalil AR755fired while moving (173 u/s), too fast to be accurate - stop first2/1212% / 58%
20 1:21 Олег ЕвгеньевичGalil AR726fired while moving (87 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)9% / 52%
20 1:15 ЕМ СВОю СПЕРМУGalil AR721fired while moving (215 u/s), too fast to be accurate - stop first2/8killed them11% / 46%
21 bomb 0:35 BaZAK-47960aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 48%
21 bomb 0:34 BaZAK-47952aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first1/71% / 46%
23 1:13 ЕМ СВОю СПЕРМУAK-47450fine - pros would have fired it too1/8killed them63% / 63%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.