Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 36 | 67% |
| Galil AR | 27 | 33% |
| AK-47 | 18 | 17% |
| M4A1-S | 17 | 59% |
| Desert Eagle | 7 | 43% |
| AWP | 2 | 100% |
| P250 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/109 | 11 bomb 0:37 | 3 kills (M4A4 ×3), 1 through smoke, 2 headshots, in 12.1 s CT | 7.1 |
| 3/109 | 3 1:44 | 3 kills (M4A4 ×3), 2 headshots, in 16.9 s CT | 6.1 |
| 9/109 | 23 1:15 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 2 s T | 4.8 |
| 13/109 | 20 1:33 | 3 kills (Galil ×3), in 18.1 s T | 3.9 |
| 28/109 | 2 1:23 | 2 kills (M4A4 ×2), in 11.7 s CT | 2.2 |
| 41/109 | 4 1:35 | 1 kill (AWP) CT | 1.0 |
| 51/109 | 10 1:39 | 1 kill (M4A1-S) CT | 0.9 |
| 52/109 | 18 1:10 | 2 kills (AWP ×2), 1 headshot, in 25.1 s T | 0.9 |
| 94/109 | 7 bomb 0:30 | 1 kill (M4A1-S) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:21 | 1v3 before the plant CT · 100 HP · Top Mid | won - defused it after 3 kills · saw them first |
| 18 1:18 | 1v4 before the plant T · 61 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:47 | wasted | no enemy blinded for long; blinded Agnostic 2.2 s on the move through Long A - safe; blinded themselves 3.9 s on the move through Long A - safe |
| 17 0:56 | wasted | no enemy blinded for long |
| 21 1:47 | wasted | no enemy blinded for long |
Throws
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:34 | punished | hit by BaZ 0.4 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 12 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 704 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:34 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:38 | trade | żylasty syryjski was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:55 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:54 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 bomb 0:31 | trade | NEAST was killed 938 units away: you traded in 1,000 ms (pros: 625 ms) |
| 9 1:01 | hold | held with żylasty syryjski, 129 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before żylasty syryjski) |
| 15 1:19 | trade | BerciK was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:16 | trade | BerciK was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:39 | trade | NEAST was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:18 | trade | BerciK was killed 997 units away: you traded in 2,844 ms (pros: 2,031 ms) |
| 23 1:19 | trade | żylasty syryjski was killed 1679 units away: you traded in 4,422 ms (pros: 2,609 ms) |
| 23 bomb 0:37 | trade | BerciK was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:23 | killed them | M4A4 | 62 ms | 141 ms | 0.7° | ||
| 2 1:12 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:44 | killed them | M4A4 | 281 ms | 375 ms | 19.9° | ||
| 3 1:44 | hit by them | MAC-10 | 297 ms | – | 13.1° | ||
| 3 1:32 | killed them | M4A4 | 344 ms | 781 ms | 1.2° | ||
| 3 1:28 | hit by them | XM1014 | 375 ms | – | 4.5° | ||
| 3 1:27 | killed them | M4A4 | 516 ms | 969 ms | 3.9° | ||
| 4 1:35 | hit by them | SSG 08 | 359 ms | – | 0.7° | ||
| 4 1:35 | killed them | AWP | 47 ms | 47 ms | 0.2° | ||
| 4 1:24 | killed by them | SSG 08 | 297 ms | 297 ms | 0.9° | ||
| 5 1:22 | hit them | M4A4 | 250 ms | – | 1.2° | ||
| 5 1:22 | killed by them | AK-47 | 484 ms | 484 ms | 0.9° | ||
| 6 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | killed by them | AK-47 | 406 ms | 938 ms | 0.3° | ||
| 6 1:18 | hit them | M4A4 | 438 ms | – | 1.2° | ||
| 7 bomb 0:30 | killed them | M4A1-S | 1125 ms | 1328 ms | 53.0° | ||
| 7 bomb 0:28 | killed by them | AK-47 | 78 ms | 375 ms | 3.3° | ||
| 8 1:20 | hit them | M4A4 | 297 ms | – | 0.1° | ||
| 8 1:18 | hit them | M4A4 | 547 ms | – | 1.9° | ||
| 8 1:18 | killed by them | AK-47 | 750 ms | 1234 ms | 2.8° | ||
| 9 1:00 | killed by them | AK-47 | 344 ms | 844 ms | 4.6° | ||
| 10 1:40 | killed them | M4A1-S | 297 ms | 594 ms | 2.7° | ||
| 10 1:30 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | hit them | Desert Eagle | 1172 ms | – | 5.1° | ||
| 11 1:13 | hit them | Desert Eagle | 359 ms | – | 0.3° | ||
| 11 bomb 0:37 | killed them | M4A4 | 656 ms | 734 ms | 3.3° | ||
| 11 bomb 0:26 | killed them | M4A4 | 172 ms | 172 ms | 2.7° | ||
| 11 bomb 0:25 | killed them | M4A4 | 641 ms | 641 ms | 50.7° | ||
| 12 1:46 | killed by them | AK-47 | 266 ms | 266 ms | 0.8° | ||
| 13 1:34 | killed by them | USP-S | 328 ms | 328 ms | 1.9° | ||
| 14 1:38 | killed by them | M4A1-S | 438 ms | 984 ms | 1.3° | ||
| 15 1:17 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:14 | killed by them | AWP | 719 ms | 719 ms | 1.0° | ||
| 17 0:43 | killed by them | M4A1-S | 359 ms | 750 ms | 1.4° | ||
| 18 1:10 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:45 | killed them | AWP | 266 ms | 266 ms | 2.5° | ||
| 18 0:19 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:41 | hit by them | M4A4 | 734 ms | – | 12.5° | ||
| 19 bomb 0:15 | hit them | AK-47 | 953 ms | – | 7.1° | ||
| 19 bomb 0:15 | killed by them | M4A1-S | 953 ms | 953 ms | 13.7° | ||
| 20 1:33 | killed them | Galil AR | 922 ms | 1188 ms | 6.2° | ||
| 20 1:29 | hit by them | XM1014 | 469 ms | – | 18.2° | ||
| 20 1:29 | killed them | Galil AR | 766 ms | 766 ms | 4.2° | ||
| 20 1:22 | hit by them | Five-SeveN | 859 ms | – | 0.8° | ||
| 20 1:22 | hit them | Galil AR | 953 ms | – | 14.9° | ||
| 20 1:15 | killed them | Galil AR | 609 ms | 703 ms | 7.6° | ||
| 21 bomb 0:35 | hit them | AK-47 | 3828 ms | – | 17.8° | ||
| 21 bomb 0:35 | hit by them | MP9 | 4109 ms | – | 27.0° | ||
| 22 1:32 | killed by them | Nova | 297 ms | 297 ms | 11.4° | ||
| 23 1:15 | killed them | AK-47 | 234 ms | 953 ms | 9.1° | ||
| 23 1:13 | hit by them | M4A4 | 203 ms | – | 0.2° | ||
| 23 1:13 | killed them | AK-47 | 531 ms | 531 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:23 | M4A4 | 707 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/5 | killed them | 26% / 58% | |
| 3 1:44 | M4A4 | 286 | fine - pros would have fired it too | 2/6 | killed them | 41% / 53% | |
| 3 1:32 | M4A4 | 1687 | fine - pros would have fired it too | 2/2 | 55% / 55% | ||
| 3 1:32 | M4A4 | 1690 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 3 1:28 | M4A4 | 318 | fired while moving (218 u/s), too fast to be accurate - stop first | 5/12 | killed them | 36% / 64% | |
| 4 1:35 | AWP | 2927 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 5 1:22 | M4A4 | 1080 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 60% / 60% | |
| 6 1:18 | M4A4 | 1920 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload); 2 bullets after pros would have stopped | 63% / 63% | |
| 7 bomb 0:30 | M4A1-S | 1035 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 3/8 | killed them | 4% / 47% | |
| 8 1:18 | M4A1-S | 1310 | fired while moving (157 u/s), too fast to be accurate - stop first | 3/6 | 3% / 47% | ||
| 8 1:17 | M4A1-S | 1307 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 45% | |
| 10 1:40 | M4A1-S | 351 | fine - pros would have fired it too | 4/9 | killed them | 73% / 73% | |
| 11 1:18 | Desert Eagle | 761 | fine - pros would have fired it too | 2/3 | 46% / 46% | ||
| 11 1:13 | Desert Eagle | 860 | fine - pros would have fired it too | 1/1 | 50% / 50% | ||
| 11 bomb 0:37 | M4A4 | 1161 | fine - pros would have fired it too | 2/8 | killed them | 24% / 46% | |
| 11 bomb 0:26 | M4A4 | 451 | fine - pros would have fired it too | 1/5 | killed them | 46% / 49% | |
| 11 bomb 0:25 | M4A4 | 160 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 13 1:34 | P250 | 394 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 44% | |
| 14 1:38 | Desert Eagle | 996 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 38% / 38% | |
| 16 1:14 | Desert Eagle | 1459 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 35% | |
| 18 0:45 | AWP | 256 | fine - pros would have fired it too | 1/2 | killed them | 90% / 90% | |
| 19 bomb 0:16 | AK-47 | 545 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 2% / 47% | |
| 20 1:33 | Galil AR | 231 | fired while moving (142 u/s), too fast to be accurate - stop first | 4/8 | killed them | 17% / 57% | |
| 20 1:29 | Galil AR | 300 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/10 | killed them | 29% / 60% | |
| 20 1:22 | Galil AR | 755 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/12 | 12% / 58% | ||
| 20 1:21 | Galil AR | 726 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 9% / 52% | |
| 20 1:15 | Galil AR | 721 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/8 | killed them | 11% / 46% | |
| 21 bomb 0:35 | AK-47 | 960 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 48% | |
| 21 bomb 0:34 | AK-47 | 952 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 1/7 | 1% / 46% | ||
| 23 1:13 | AK-47 | 450 | fine - pros would have fired it too | 1/8 | killed them | 63% / 63% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
