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Dust II, won 13-10 · Mon 26 Oct, 21:40

NEASTDistinguished Master Guardian

The match

Aim

469 msTTD609 msTTK3.5°Crosshair↓36%1st bullet19%Spray15%Head56%Counter-strafe

Scoreboard

95ADR78%KAST

Positioning

Shots

11/26Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475922%
Glock-182532%
M4A1-S138%
Five-SeveN729%
Tec-9633%
MAC-10425%
AWP367%
MAG-7367%
Dual Berettas2100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/1097 1:47 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 46 s CT3.2
49/1096 bomb 0:35 1 kill (AWP), 1 headshot CT1.0
59/10922 1:24 1 kill (AK-47) T0.7
66/1095 1:48 2 kills (AWP ×2), 1 headshot, in 48.4 s CT0.5
79/10915 1:00 1 kill (AK-47), 1 headshot T0.0
90/10911 1:24 1 kill (MAG-7) CT-0.5
95/10921 1:31 2 kills (AK-47 ×2), 1 headshot, in 18.4 s T-0.8
97/1091 1:42 1 kill (Dualies) CT-1.0
99/10913 1:33 2 kills (Glock ×2), in 14.4 s T-1.2
109/10920 1:25 2 kills (AK-47 ×2), 1 headshot, in 28.8 s T-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:21 1v3 before the plant T · 37 HP · Mid Doorslost - died later, after 1 kill · first fight lost, saw each other
16 1:04 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
22 0:39 1v1 before the plant T · 72 HP · Holelost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 6 good, 1 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 0:55 wastedno enemy blinded for long
6 1:07 goodblinded tmacalican 3.8 s (1.1 s white), ЕМ СВОю СПЕРМУ 3.4 s (0.8 s white)
6 bomb 0:28 weakbarely blinded Jesus 2.7 s (0.4 s white)
10 1:39 wastedbarely blinded ЕМ СВОю СПЕРМУ 1.1 s (0.1 s white); blinded BerciK 2.4 s holding Mid Doors - safe
10 1:26 hurt the teambarely blinded tmacalican 2.1 s (0.2 s white), ЕМ СВОю СПЕРМУ 1.0 s (0.1 s white); blinded themselves 1.7 s holding Bombsite A - an enemy could see them
12 1:15 wastedno enemy blinded for long
13 1:44 wastedno enemy blinded for long
13 1:41 wastedno enemy blinded for long
17 1:14 wastedno enemy blinded for long
18 1:45 goodblinded ЕМ СВОю СПЕРМУ 5.1 s (2.3 s white), Jesus 4.0 s (1.3 s white)
19 1:44 goodblinded tmacalican 4.6 s (1.8 s white); blinded themselves 1.8 s on the move through Upper Tunnel - safe
20 1:49 goodblinded Jesus 3.7 s (1.0 s white); blinded BerciK 2.4 s holding Outside Long - safe
20 1:47 goodblinded Jesus 3.5 s (0.9 s white)
21 1:37 goodblinded ЕМ СВОю СПЕРМУ 3.3 s (0.7 s white)
21 1:19 wastedbarely blinded BaZ 0.8 s (0.1 s white)
22 0:44 wastedno enemy blinded for long
23 1:42 wastedno enemy blinded for long; blinded endy.xq 3.9 s on the move through Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 36 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:45 exposedan HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 284 units away
5 0:51 punishedkilled by Jesus 2.0 s after throwing an HE at B Doors, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 889 units away
10 1:28 exposeda flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1969 units away; a running throw
13 1:52 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2374 units away
23 1:43 exposeda flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1600 units away; a running throw

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 32 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:25 ЕМ СВОю СПЕРМУBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:25 Олег ЕвгеньевичLower Tunnelpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 holdheld with żylasty syryjski, 883 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after żylasty syryjski)
2 1:36 tradeBerciK was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
3 1:39 holdheld with żylasty syryjski, 993 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after żylasty syryjski)
3 1:38 tradeżylasty syryjski was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
6 0:56 holdheld with żylasty syryjski, 442 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 0:56 tradeżylasty syryjski was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
8 1:44 tradeżylasty syryjski was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
11 1:46 tradeBerciK was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
11 1:40 tradeżylasty syryjski was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 tradeendy.xq was killed 132 units away: not traded within 5 s (pros: 969 ms)
14 0:59 tradeBerciK was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
15 0:57 holdheld with Agnostic, 142 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Agnostic)
19 1:40 line of firestood in endy.xq's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:26 peek togetherpeeked the same enemy as endy.xq, 719 ms after them - late - your team-mate went first, as bait
20 bomb 0:32 line of firestood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 1:25 in their waystood between żylasty syryjski and an enemy they could see, for 250 ms (pros: 125 ms at a time)
21 1:24 line of firestood in żylasty syryjski's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
22 0:39 tradeżylasty syryjski was killed 869 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 ЕМ СВОю СПЕРМУkilled themDual Berettas203 ms359 ms2.1°
2 1:42 Олег Евгеньевичhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:30 BaZhit themSSG 08672 ms–1.4°
5 1:48 Олег Евгеньевичkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:00 BaZkilled themAWP609 ms609 ms5.1°
5 0:50 Jesuskilled by themAK-47250 ms1438 ms4.3°
6 bomb 0:35 tmacalicankilled themAWP344 ms344 ms0.9°
6 bomb 0:16 Jesuskilled by themAK-47109 ms203 ms1.7°
7 1:47 Олег Евгеньевичkilled themAWP344 ms344 ms0.1°
7 1:01 Jesuskilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 0:46 ЕМ СВОю СПЕРМУhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 0:45 ЕМ СВОю СПЕРМУhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:32 BaZkilled by themMAC-10594 ms1266 ms3.2°
8 1:40 ЕМ СВОю СПЕРМУhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 Jesuskilled by themAK-47266 ms469 ms0.6°
9 1:47 ЕМ СВОю СПЕРМУhit themFive-SeveN188 ms–1.4°
9 1:46 ЕМ СВОю СПЕРМУkilled by themAK-47734 ms1234 ms13.5°
10 1:25 ЕМ СВОю СПЕРМУkilled by themAK-47422 ms2094 ms16.1°
10 1:25 tmacalicanhit themM4A41141 ms–4.1°
11 1:25 Олег Евгеньевичkilled themMAG-7578 ms1500 ms3.8°
11 1:21 Jesuskilled by themAK-47234 ms234 ms0.9°
12 1:49 BaZhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:29 BaZkilled by themAWP266 ms266 ms2.9°
13 1:34 Jesuskilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 ЕМ СВОю СПЕРМУhit by themP2000281 ms–1.2°
13 1:30 ЕМ СВОю СПЕРМУhit themGlock-18828 ms–4.8°
13 1:22 tmacalicanhit themGlock-18391 ms–1.0°
13 1:19 ЕМ СВОю СПЕРМУkilled themGlock-18703 ms906 ms3.7°
13 1:19 tmacalicankilled by themUSP-S578 ms1672 ms1.9°
14 0:56 Jesushit by themMP794 ms–1.1°
14 0:53 Jesuskilled by themMP5-SD484 ms1438 ms9.8°
15 1:00 Олег Евгеньевичkilled themAK-47203 ms203 ms0.5°
15 0:57 Jesushit themAK-47203 ms–1.8°
15 0:56 Jesuskilled by themMP5-SD828 ms828 ms32.2°
16 0:20 ЕМ СВОю СПЕРМУkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 0:19 ЕМ СВОю СПЕРМУhit themTec-9234 ms–1.1°
17 0:50 Jesushit themAK-47234 ms–2.9°
17 0:50 Jesuskilled by themAK-47422 ms719 ms1.8°
18 1:43 Олег Евгеньевичhit themMAC-10562 ms–3.5°
18 1:43 Олег Евгеньевичkilled by themMP9594 ms797 ms12.4°
19 1:39 BaZkilled by themAWP281 ms281 ms3.4°
20 1:25 BaZkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:28 Олег Евгеньевичhit by themFive-SeveN1453 ms–53.8°
20 bomb 0:27 Олег Евгеньевичkilled themAK-471750 ms2047 ms32.3°
21 1:31 Jesuskilled themAK-47547 ms750 ms11.7°
21 1:25 tmacalicanhit by themMAG-7281 ms–6.4°
21 1:25 tmacalicanhit themAK-47406 ms–11.5°
21 bomb 0:34 BaZkilled themAK-47812 ms1109 ms15.1°
22 1:35 ЕМ СВОю СПЕРМУhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:24 ЕМ СВОю СПЕРМУkilled themAK-47469 ms578 ms3.0°
22 1:24 ЕМ СВОю СПЕРМУhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 0:36 BaZhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:31 BaZhit themAK-47359 ms–4.5°
23 1:22 tmacalicankilled by themP90391 ms1531 ms3.4°
23 1:21 tmacalicanhit themAK-47500 ms–37.3°

Shots

You fired 11 of your 26 first shots too soon: 9 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 ЕМ СВОю СПЕРМУDual Berettas305fine - pros would have fired it too2/4killed them52% / 52%
6 bomb 0:35 tmacalicanAWP693fine - pros would have fired it too1/1killed them61% / 65%
7 1:47 Олег ЕвгеньевичAWP2564fine - pros would have fired it too1/1killed them76% / 76%
10 1:25 tmacalicanM4A1-S1979fine - pros would have fired it too1/119 bullets after pros would have stopped61% / 61%
10 1:23 ЕМ СВОю СПЕРМУM4A1-S222fired while moving (111 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)14% / 57%
13 1:31 ЕМ СВОю СПЕРМУGlock-181124fine - pros would have fired it too3/12cut short (a death, a reload)18% / 36%
13 1:22 tmacalicanGlock-181012fired while moving (226 u/s), too fast to be accurate - stop first3/715% / 41%
13 1:20 ЕМ СВОю СПЕРМУGlock-181095fired while moving (216 u/s), too fast to be accurate - stop first2/5killed them2% / 45%
13 1:18 tmacalicanGlock-18803fine - pros would have fired it too0/6cut short (a death, a reload)54% / 54%
15 1:00 Олег ЕвгеньевичAK-471476fine - pros would have fired it too1/3killed them79% / 79%
15 0:57 JesusAK-47584fired while moving (115 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 79%
16 0:19 ЕМ СВОю СПЕРМУTec-91499fine - pros would have fired it too2/2cut short (a death, a reload)33% / 39%
17 0:50 JesusAK-47282fine - pros would have fired it too2/5cut short (a death, a reload)45% / 51%
18 1:43 Олег ЕвгеньевичMAC-10279fired while moving (246 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)15% / 56%
20 1:31 ЕМ СВОю СПЕРМУAK-47345fired while moving (166 u/s), too fast to be accurate - stop first0/171 bullet after pros would have stopped7% / 63%
20 1:26 BaZAK-47214fired while moving (161 u/s), too fast to be accurate - stop first1/5killed them32% / 56%
20 bomb 0:28 Олег ЕвгеньевичAK-47356fine - pros would have fired it too2/11killed them46% / 50%
21 1:31 JesusAK-47226fine - pros would have fired it too2/8killed them50% / 57%
21 1:25 tmacalicanAK-47343fine - pros would have fired it too1/1658% / 58%
21 bomb 0:35 BaZAK-47666fired while moving (88 u/s), too fast to be accurate - stop first2/13killed them3% / 47%
22 1:24 ЕМ СВОю СПЕРМУAK-471204fine - pros would have fired it too2/7killed them37% / 49%
22 0:37 BaZAK-471074aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/324% / 48%
22 0:36 BaZAK-471076fired while moving (92 u/s), too fast to be accurate - stop first0/25% / 54%
22 0:35 BaZAK-471076fine - pros would have fired it too0/340% / 47%
22 0:31 BaZAK-47713fine - pros would have fired it too1/2cut short (a death, a reload)36% / 48%
23 1:22 tmacalicanAK-47683aim far off: your crosshair was about 7.5 player widths (242 units) off their body - get on target first1/4cut short (a death, a reload)1% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.