Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 22% |
| Glock-18 | 25 | 32% |
| M4A1-S | 13 | 8% |
| Five-SeveN | 7 | 29% |
| Tec-9 | 6 | 33% |
| MAC-10 | 4 | 25% |
| AWP | 3 | 67% |
| MAG-7 | 3 | 67% |
| Dual Berettas | 2 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/109 | 7 1:47 | 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 46 s CT | 3.2 |
| 49/109 | 6 bomb 0:35 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 59/109 | 22 1:24 | 1 kill (AK-47) T | 0.7 |
| 66/109 | 5 1:48 | 2 kills (AWP ×2), 1 headshot, in 48.4 s CT | 0.5 |
| 79/109 | 15 1:00 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 90/109 | 11 1:24 | 1 kill (MAG-7) CT | -0.5 |
| 95/109 | 21 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 18.4 s T | -0.8 |
| 97/109 | 1 1:42 | 1 kill (Dualies) CT | -1.0 |
| 99/109 | 13 1:33 | 2 kills (Glock ×2), in 14.4 s T | -1.2 |
| 109/109 | 20 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 28.8 s T | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:21 | 1v3 before the plant T · 37 HP · Mid Doors | lost - died later, after 1 kill · first fight lost, saw each other |
| 16 1:04 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 22 0:39 | 1v1 before the plant T · 72 HP · Hole | lost - died later · saw each other |
Flashes
17 flashes: 6 good, 1 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 0:55 | wasted | no enemy blinded for long |
| 6 1:07 | good | blinded tmacalican 3.8 s (1.1 s white), ЕМ СВОю СПЕРМУ 3.4 s (0.8 s white) |
| 6 bomb 0:28 | weak | barely blinded Jesus 2.7 s (0.4 s white) |
| 10 1:39 | wasted | barely blinded ЕМ СВОю СПЕРМУ 1.1 s (0.1 s white); blinded BerciK 2.4 s holding Mid Doors - safe |
| 10 1:26 | hurt the team | barely blinded tmacalican 2.1 s (0.2 s white), ЕМ СВОю СПЕРМУ 1.0 s (0.1 s white); blinded themselves 1.7 s holding Bombsite A - an enemy could see them |
| 12 1:15 | wasted | no enemy blinded for long |
| 13 1:44 | wasted | no enemy blinded for long |
| 13 1:41 | wasted | no enemy blinded for long |
| 17 1:14 | wasted | no enemy blinded for long |
| 18 1:45 | good | blinded ЕМ СВОю СПЕРМУ 5.1 s (2.3 s white), Jesus 4.0 s (1.3 s white) |
| 19 1:44 | good | blinded tmacalican 4.6 s (1.8 s white); blinded themselves 1.8 s on the move through Upper Tunnel - safe |
| 20 1:49 | good | blinded Jesus 3.7 s (1.0 s white); blinded BerciK 2.4 s holding Outside Long - safe |
| 20 1:47 | good | blinded Jesus 3.5 s (0.9 s white) |
| 21 1:37 | good | blinded ЕМ СВОю СПЕРМУ 3.3 s (0.7 s white) |
| 21 1:19 | wasted | barely blinded BaZ 0.8 s (0.1 s white) |
| 22 0:44 | wasted | no enemy blinded for long |
| 23 1:42 | wasted | no enemy blinded for long; blinded endy.xq 3.9 s on the move through Catwalk - safe |
Throws
41 grenades: 36 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:45 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 284 units away |
| 5 0:51 | punished | killed by Jesus 2.0 s after throwing an HE at B Doors, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 889 units away |
| 10 1:28 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1969 units away; a running throw |
| 13 1:52 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2374 units away |
| 23 1:43 | exposed | a flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1600 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:25 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:25 | Lower Tunnel | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 0 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | hold | held with żylasty syryjski, 883 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after żylasty syryjski) |
| 2 1:36 | trade | BerciK was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:39 | hold | held with żylasty syryjski, 993 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,719 ms after żylasty syryjski) |
| 3 1:38 | trade | żylasty syryjski was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:56 | hold | held with żylasty syryjski, 442 units and 69° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 0:56 | trade | żylasty syryjski was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:44 | trade | żylasty syryjski was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:46 | trade | BerciK was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:40 | trade | żylasty syryjski was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | trade | endy.xq was killed 132 units away: not traded within 5 s (pros: 969 ms) |
| 14 0:59 | trade | BerciK was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 0:57 | hold | held with Agnostic, 142 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Agnostic) |
| 19 1:40 | line of fire | stood in endy.xq's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 1:26 | peek together | peeked the same enemy as endy.xq, 719 ms after them - late - your team-mate went first, as bait |
| 20 bomb 0:32 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:25 | in their way | stood between żylasty syryjski and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 21 1:24 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 22 0:39 | trade | żylasty syryjski was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | Dual Berettas | 203 ms | 359 ms | 2.1° | ||
| 2 1:42 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:30 | hit them | SSG 08 | 672 ms | – | 1.4° | ||
| 5 1:48 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:00 | killed them | AWP | 609 ms | 609 ms | 5.1° | ||
| 5 0:50 | killed by them | AK-47 | 250 ms | 1438 ms | 4.3° | ||
| 6 bomb 0:35 | killed them | AWP | 344 ms | 344 ms | 0.9° | ||
| 6 bomb 0:16 | killed by them | AK-47 | 109 ms | 203 ms | 1.7° | ||
| 7 1:47 | killed them | AWP | 344 ms | 344 ms | 0.1° | ||
| 7 1:01 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:46 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:45 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:32 | killed by them | MAC-10 | 594 ms | 1266 ms | 3.2° | ||
| 8 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | killed by them | AK-47 | 266 ms | 469 ms | 0.6° | ||
| 9 1:47 | hit them | Five-SeveN | 188 ms | – | 1.4° | ||
| 9 1:46 | killed by them | AK-47 | 734 ms | 1234 ms | 13.5° | ||
| 10 1:25 | killed by them | AK-47 | 422 ms | 2094 ms | 16.1° | ||
| 10 1:25 | hit them | M4A4 | 1141 ms | – | 4.1° | ||
| 11 1:25 | killed them | MAG-7 | 578 ms | 1500 ms | 3.8° | ||
| 11 1:21 | killed by them | AK-47 | 234 ms | 234 ms | 0.9° | ||
| 12 1:49 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:29 | killed by them | AWP | 266 ms | 266 ms | 2.9° | ||
| 13 1:34 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | hit by them | P2000 | 281 ms | – | 1.2° | ||
| 13 1:30 | hit them | Glock-18 | 828 ms | – | 4.8° | ||
| 13 1:22 | hit them | Glock-18 | 391 ms | – | 1.0° | ||
| 13 1:19 | killed them | Glock-18 | 703 ms | 906 ms | 3.7° | ||
| 13 1:19 | killed by them | USP-S | 578 ms | 1672 ms | 1.9° | ||
| 14 0:56 | hit by them | MP7 | 94 ms | – | 1.1° | ||
| 14 0:53 | killed by them | MP5-SD | 484 ms | 1438 ms | 9.8° | ||
| 15 1:00 | killed them | AK-47 | 203 ms | 203 ms | 0.5° | ||
| 15 0:57 | hit them | AK-47 | 203 ms | – | 1.8° | ||
| 15 0:56 | killed by them | MP5-SD | 828 ms | 828 ms | 32.2° | ||
| 16 0:20 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:19 | hit them | Tec-9 | 234 ms | – | 1.1° | ||
| 17 0:50 | hit them | AK-47 | 234 ms | – | 2.9° | ||
| 17 0:50 | killed by them | AK-47 | 422 ms | 719 ms | 1.8° | ||
| 18 1:43 | hit them | MAC-10 | 562 ms | – | 3.5° | ||
| 18 1:43 | killed by them | MP9 | 594 ms | 797 ms | 12.4° | ||
| 19 1:39 | killed by them | AWP | 281 ms | 281 ms | 3.4° | ||
| 20 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:28 | hit by them | Five-SeveN | 1453 ms | – | 53.8° | ||
| 20 bomb 0:27 | killed them | AK-47 | 1750 ms | 2047 ms | 32.3° | ||
| 21 1:31 | killed them | AK-47 | 547 ms | 750 ms | 11.7° | ||
| 21 1:25 | hit by them | MAG-7 | 281 ms | – | 6.4° | ||
| 21 1:25 | hit them | AK-47 | 406 ms | – | 11.5° | ||
| 21 bomb 0:34 | killed them | AK-47 | 812 ms | 1109 ms | 15.1° | ||
| 22 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:24 | killed them | AK-47 | 469 ms | 578 ms | 3.0° | ||
| 22 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:31 | hit them | AK-47 | 359 ms | – | 4.5° | ||
| 23 1:22 | killed by them | P90 | 391 ms | 1531 ms | 3.4° | ||
| 23 1:21 | hit them | AK-47 | 500 ms | – | 37.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Dual Berettas | 305 | fine - pros would have fired it too | 2/4 | killed them | 52% / 52% | |
| 6 bomb 0:35 | AWP | 693 | fine - pros would have fired it too | 1/1 | killed them | 61% / 65% | |
| 7 1:47 | AWP | 2564 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 10 1:25 | M4A1-S | 1979 | fine - pros would have fired it too | 1/11 | 9 bullets after pros would have stopped | 61% / 61% | |
| 10 1:23 | M4A1-S | 222 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 14% / 57% | |
| 13 1:31 | Glock-18 | 1124 | fine - pros would have fired it too | 3/12 | cut short (a death, a reload) | 18% / 36% | |
| 13 1:22 | Glock-18 | 1012 | fired while moving (226 u/s), too fast to be accurate - stop first | 3/7 | 15% / 41% | ||
| 13 1:20 | Glock-18 | 1095 | fired while moving (216 u/s), too fast to be accurate - stop first | 2/5 | killed them | 2% / 45% | |
| 13 1:18 | Glock-18 | 803 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 54% / 54% | |
| 15 1:00 | AK-47 | 1476 | fine - pros would have fired it too | 1/3 | killed them | 79% / 79% | |
| 15 0:57 | AK-47 | 584 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 79% | |
| 16 0:19 | Tec-9 | 1499 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 33% / 39% | |
| 17 0:50 | AK-47 | 282 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 45% / 51% | |
| 18 1:43 | MAC-10 | 279 | fired while moving (246 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 15% / 56% | |
| 20 1:31 | AK-47 | 345 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/17 | 1 bullet after pros would have stopped | 7% / 63% | |
| 20 1:26 | AK-47 | 214 | fired while moving (161 u/s), too fast to be accurate - stop first | 1/5 | killed them | 32% / 56% | |
| 20 bomb 0:28 | AK-47 | 356 | fine - pros would have fired it too | 2/11 | killed them | 46% / 50% | |
| 21 1:31 | AK-47 | 226 | fine - pros would have fired it too | 2/8 | killed them | 50% / 57% | |
| 21 1:25 | AK-47 | 343 | fine - pros would have fired it too | 1/16 | 58% / 58% | ||
| 21 bomb 0:35 | AK-47 | 666 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/13 | killed them | 3% / 47% | |
| 22 1:24 | AK-47 | 1204 | fine - pros would have fired it too | 2/7 | killed them | 37% / 49% | |
| 22 0:37 | AK-47 | 1074 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | 24% / 48% | ||
| 22 0:36 | AK-47 | 1076 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | 5% / 54% | ||
| 22 0:35 | AK-47 | 1076 | fine - pros would have fired it too | 0/3 | 40% / 47% | ||
| 22 0:31 | AK-47 | 713 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 36% / 48% | |
| 23 1:22 | AK-47 | 683 | aim far off: your crosshair was about 7.5 player widths (242 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
