Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP5-SD | 91 | 24% |
| AK-47 | 59 | 44% |
| M4A1-S | 34 | 26% |
| FAMAS | 10 | 0% |
| Five-SeveN | 3 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/109 | 5 1:22 | 3 kills (AK-47 ×3), 2 headshots, in 32.8 s T | 5.3 |
| 7/109 | 11 1:29 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.9 s T | 5.1 |
| 38/109 | 6 1:09 | 2 kills (AK-47 ×2), all headshots, in 46.7 s T | 1.0 |
| 54/109 | 19 bomb 0:27 | 2 kills (M4A1-S ×2), 1 headshot, in 11.9 s CT | 0.8 |
| 56/109 | 12 1:46 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 58/109 | 18 1:20 | 1 kill (M4A1-S), 1 through smoke CT | 0.7 |
| 63/109 | 14 0:52 | 2 kills (MP5 ×2), in 12.5 s CT | 0.6 |
| 65/109 | 15 0:56 | 2 kills (MP5 ×2), in 1.2 s CT | 0.5 |
| 70/109 | 8 1:37 | 1 kill (AK-47) T | 0.3 |
| 92/109 | 17 0:50 | 1 kill (AK-47) CT | -0.5 |
| 101/109 | 3 1:45 | 1 kill (MP5), 1 headshot T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:56 | 1v4 before the plant T · 18 HP · Middle | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
17 flashes: 1 good, 1 weak, 13 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:48 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 6 1:44 | wasted | no enemy blinded for long; blinded BaZ 2.1 s holding Long Doors - safe |
| 6 1:28 | weak | barely blinded endy.xq 2.6 s (0.3 s white), Agnostic 1.6 s (0.1 s white), żylasty syryjski 1.4 s (0.1 s white) |
| 7 1:00 | wasted | no enemy blinded for long; blinded BaZ 4.1 s on the move through Mid Doors - safe; blinded ЕМ СВОю СПЕРМУ 4.3 s holding Mid Doors - safe; blinded themselves 4.6 s holding Mid Doors - safe |
| 9 1:19 | wasted | barely blinded Agnostic 0.9 s (0.1 s white) |
| 10 1:48 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 11 1:09 | wasted | no enemy blinded for long; blinded BaZ 3.1 s on the move through Short Stairs - safe |
| 12 1:48 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe |
| 12 1:38 | wasted | no enemy blinded for long; blinded BaZ 4.3 s on the move through Long Doors - safe |
| 14 1:48 | wasted | no enemy blinded for long; blinded BaZ 1.8 s on the move through Long A - safe; blinded themselves 1.7 s on the move through Long A - safe |
| 15 0:57 | blinded an enemy, but hurt the team too | blinded Agnostic 4.5 s (1.7 s white), NEAST 4.4 s (1.6 s white); blinded themselves 2.0 s on the move through Under A - an enemy could see them |
| 16 1:48 | wasted | no enemy blinded for long; blinded tmacalican 1.8 s on the move through Long A - safe |
| 17 1:47 | wasted | no enemy blinded for long; blinded tmacalican 1.8 s on the move through Long A - safe |
| 19 1:43 | wasted | no enemy blinded for long; blinded ЕМ СВОю СПЕРМУ 2.9 s on the move through Long A - safe; blinded Олег Евгеньевич 2.1 s holding A Ramp - safe; blinded themselves 2.0 s holding Long A - safe |
| 20 1:36 | good | blinded Agnostic 4.3 s (1.5 s white); blinded tmacalican 1.6 s on the move through Extended A - safe |
| 22 1:44 | hurt the team | no enemy blinded for long; blinded themselves 4.8 s on the move through Long A - died 1.1 s after the pop |
| 23 1:48 | wasted | no enemy blinded for long; blinded BaZ 1.8 s on the move through Long A - safe |
Throws
47 grenades: 43 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:50 | exposed | a flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 879 units away; a running throw |
| 7 1:02 | punished | killed by NEAST 1.1 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 11 1:39 | exposed | a molotov at Top Mid - seen by 1 enemy for 1.1 s, the nearest 948 units away; a running throw |
| 22 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 852 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:20 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 19 bomb 0:11 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:40 | trade | Олег Евгеньевич was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | trade | ЕМ СВОю СПЕРМУ was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:46 | hold | held with ЕМ СВОю СПЕРМУ, 612 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before ЕМ СВОю СПЕРМУ) |
| 5 0:56 | trade | tmacalican was killed 714 units away: you traded in 2,312 ms (pros: 2,031 ms) |
| 6 1:26 | line of fire | stood in BaZ's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:13 | trade | tmacalican was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:39 | line of fire | stood in ЕМ СВОю СПЕРМУ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:21 | hold | held with ЕМ СВОю СПЕРМУ, 199 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before ЕМ СВОю СПЕРМУ) |
| 8 1:20 | hold | held with ЕМ СВОю СПЕРМУ, 139 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before ЕМ СВОю СПЕРМУ) |
| 8 1:15 | peek together | peeked the same enemy as BaZ, 438 ms before them - early - you went first, alone |
| 9 1:41 | hold | held with BaZ, 753 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:40 | trade | BaZ was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:37 | trade | tmacalican was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | hold | held with ЕМ СВОю СПЕРМУ, 103 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before ЕМ СВОю СПЕРМУ) |
| 11 1:31 | peek together | peeked the same enemy as BaZ, 266 ms before them - early - you went first, alone |
| 11 1:31 | peek together | peeked the same enemy as tmacalican, 719 ms after them - late - your team-mate went first, as bait |
| 11 1:30 | trade | ЕМ СВОю СПЕРМУ was killed 479 units away: you traded in 734 ms (pros: 625 ms) |
| 11 1:24 | trade | Олег Евгеньевич was killed 130 units away: you traded in 2,625 ms (pros: 625 ms) |
| 15 1:00 | trade | Олег Евгеньевич was killed 784 units away: you traded in 3,906 ms (pros: 2,031 ms) |
| 16 1:10 | trade | BaZ was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:18 | trade | BaZ was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:28 | peek together | peeked the same enemy as ЕМ СВОю СПЕРМУ, 797 ms after them - late - your team-mate went first, as bait |
| 19 bomb 0:28 | trade | ЕМ СВОю СПЕРМУ was killed 77 units away: you traded in 1,312 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | USP-S | 281 ms | 547 ms | 1.5° | ||
| 2 1:37 | killed by them | FAMAS | 359 ms | 359 ms | 8.4° | ||
| 3 1:46 | killed them | MP5-SD | 844 ms | 1891 ms | 1.4° | ||
| 3 1:46 | hit by them | M4A4 | 859 ms | – | 2.6° | ||
| 3 1:45 | killed by them | M4A4 | 750 ms | 750 ms | 1.0° | ||
| 4 1:47 | killed by them | M4A4 | 391 ms | 484 ms | 6.1° | ||
| 5 1:22 | hit by them | M4A4 | 250 ms | – | 1.2° | ||
| 5 1:22 | killed them | AK-47 | 484 ms | 484 ms | 0.9° | ||
| 5 0:54 | killed them | AK-47 | 547 ms | 844 ms | 5.4° | ||
| 5 0:50 | killed them | AK-47 | 250 ms | 1438 ms | 4.3° | ||
| 5 0:45 | killed by them | M4A4 | 250 ms | 250 ms | 0.4° | ||
| 6 1:10 | hit by them | AK-47 | 1062 ms | – | 4.8° | ||
| 6 1:10 | killed them | AK-47 | 969 ms | 1078 ms | 3.9° | ||
| 6 bomb 0:16 | killed them | AK-47 | 109 ms | 203 ms | 1.7° | ||
| 7 1:01 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:37 | killed them | AK-47 | 266 ms | 469 ms | 0.6° | ||
| 8 1:21 | hit by them | AK-47 | 78 ms | – | 7.7° | ||
| 8 1:20 | hit them | AK-47 | 578 ms | – | 4.0° | ||
| 8 1:20 | hit by them | M4A4 | 297 ms | – | 0.1° | ||
| 8 1:15 | killed by them | AK-47 | 672 ms | 672 ms | 8.5° | ||
| 9 1:19 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:42 | hit them | AK-47 | 859 ms | – | 2.2° | ||
| 10 1:42 | killed by them | M4A1-S | 109 ms | 406 ms | 1.3° | ||
| 11 1:29 | killed them | AK-47 | 1125 ms | 1438 ms | 18.8° | ||
| 11 1:21 | killed them | AK-47 | 234 ms | 234 ms | 0.9° | ||
| 11 1:18 | hit by them | Desert Eagle | 1172 ms | – | 5.1° | ||
| 11 bomb 0:37 | killed by them | M4A4 | 656 ms | 734 ms | 3.3° | ||
| 12 1:46 | killed them | AK-47 | 266 ms | 266 ms | 0.8° | ||
| 12 1:22 | killed by them | M4A4 | 906 ms | 1438 ms | 5.5° | ||
| 13 1:34 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:56 | hit them | MP7 | 94 ms | – | 1.1° | ||
| 14 0:53 | killed them | MP5-SD | 484 ms | 1438 ms | 9.8° | ||
| 14 0:40 | killed them | MP5-SD | 953 ms | 1750 ms | 2.3° | ||
| 15 0:57 | hit by them | AK-47 | 203 ms | – | 1.8° | ||
| 15 0:56 | killed them | MP5-SD | 828 ms | 828 ms | 32.2° | ||
| 15 0:55 | killed them | MP5-SD | 1906 ms | 2078 ms | 47.5° | ||
| 16 1:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:50 | hit by them | AK-47 | 234 ms | – | 2.9° | ||
| 17 0:50 | killed them | AK-47 | 422 ms | 719 ms | 1.8° | ||
| 17 0:49 | killed by them | AK-47 | 234 ms | 328 ms | 2.1° | ||
| 18 1:21 | killed them | M4A1-S | 469 ms | 1375 ms | 11.3° | ||
| 18 1:20 | killed by them | AK-47 | 547 ms | 750 ms | 48.4° | ||
| 19 bomb 0:27 | killed them | M4A1-S | 1203 ms | 1406 ms | 6.9° | ||
| 19 bomb 0:15 | hit by them | AK-47 | 953 ms | – | 7.1° | ||
| 19 bomb 0:15 | killed them | M4A1-S | 953 ms | 953 ms | 13.7° | ||
| 19 bomb 0:10 | killed by them | AK-47 | 312 ms | 516 ms | 7.0° | ||
| 19 bomb 0:10 | hit them | M4A4 | 453 ms | – | 6.9° | ||
| 20 1:33 | killed by them | Galil AR | 922 ms | 1188 ms | 6.2° | ||
| 21 1:31 | killed by them | AK-47 | 547 ms | 750 ms | 11.7° | ||
| 22 1:43 | killed by them | AK-47 | 328 ms | 641 ms | 0.8° | ||
| 23 1:33 | killed by them | AWP | 359 ms | 359 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 286 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 58% | |
| 2 1:38 | MP5-SD | 324 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 5% / 59% | |
| 3 1:47 | MP5-SD | 856 | fired while moving (224 u/s), too fast to be accurate - stop first | 7/24 | killed them; 10 bullets after pros would have stopped | 4% / 62% | |
| 4 1:47 | MP5-SD | 841 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 55% | |
| 5 1:22 | AK-47 | 1080 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 5 1:22 | AK-47 | 1080 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 5 0:54 | AK-47 | 576 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/8 | killed them | 14% / 52% | |
| 5 0:50 | AK-47 | 913 | fired while moving (164 u/s), too fast to be accurate - stop first | 3/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 62% | |
| 5 0:49 | AK-47 | 909 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/6 | killed them | 3% / 48% | |
| 6 1:10 | AK-47 | 667 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/8 | killed them | 22% / 58% | |
| 6 bomb 0:16 | AK-47 | 461 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 7 1:09 | AK-47 | 677 | fine - pros would have fired it too | 0/6 | 54% / 54% | ||
| 8 1:37 | AK-47 | 779 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/6 | killed them | 10% / 47% | |
| 8 1:22 | AK-47 | 639 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 8 1:20 | AK-47 | 632 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 48% | |
| 8 1:19 | AK-47 | 638 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/3 | 5% / 58% | ||
| 10 1:42 | AK-47 | 831 | fine - pros would have fired it too | 1/8 | 65% / 65% | ||
| 11 1:29 | AK-47 | 659 | fine - pros would have fired it too | 4/7 | killed them | 48% / 50% | |
| 11 1:21 | AK-47 | 668 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 12 1:46 | AK-47 | 710 | fine - pros would have fired it too | 1/5 | killed them | 39% / 62% | |
| 14 0:56 | MP5-SD | 1115 | fine - pros would have fired it too | 1/12 | 4 bullets after pros would have stopped | 30% / 51% | |
| 14 0:53 | MP5-SD | 822 | fired while moving (191 u/s), too fast to be accurate - stop first | 6/17 | killed them | 38% / 56% | |
| 14 0:40 | MP5-SD | 635 | fired while moving (235 u/s), too fast to be accurate - stop first | 5/23 | killed them; 1 bullet after pros would have stopped | 8% / 46% | |
| 15 0:56 | MP5-SD | 593 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 3/27 | killed them; 12 bullets after pros would have stopped | 1% / 46% | |
| 17 0:49 | AK-47 | 310 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 53% | |
| 18 1:22 | M4A1-S | 598 | fired while moving (225 u/s), too fast to be accurate - stop first | 4/16 | killed them | 24% / 56% | |
| 19 bomb 0:28 | M4A1-S | 694 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/14 | killed them | 12% / 46% | |
| 19 bomb 0:16 | M4A1-S | 544 | fine - pros would have fired it too | 1/9 | killed them | 59% / 59% | |
| 19 bomb 0:10 | M4A1-S | 461 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 12% / 52% | |
| 20 1:34 | FAMAS | 512 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload) | 1% / 50% | |
| 21 1:31 | Five-SeveN | 237 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 19% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
