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Dust II, lost 10-13 · Mon 26 Oct, 21:40

JesusMaster Guardian I

The match

Aim

516 msTTD1016 msTTK4.0°Crosshair↓27%1st bullet31%Spray14%Head42%Counter-strafe

Scoreboard

74ADR56%KAST

Positioning

Shots

21/31Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP5-SD9124%
AK-475944%
M4A1-S3426%
FAMAS100%
Five-SeveN30%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1095 1:22 3 kills (AK-47 ×3), 2 headshots, in 32.8 s T5.3
7/10911 1:29 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 7.9 s T5.1
38/1096 1:09 2 kills (AK-47 ×2), all headshots, in 46.7 s T1.0
54/10919 bomb 0:27 2 kills (M4A1-S ×2), 1 headshot, in 11.9 s CT0.8
56/10912 1:46 1 kill (AK-47), 1 headshot T0.7
58/10918 1:20 1 kill (M4A1-S), 1 through smoke CT0.7
63/10914 0:52 2 kills (MP5 ×2), in 12.5 s CT0.6
65/10915 0:56 2 kills (MP5 ×2), in 1.2 s CT0.5
70/1098 1:37 1 kill (AK-47) T0.3
92/10917 0:50 1 kill (AK-47) CT-0.5
101/1093 1:45 1 kill (MP5), 1 headshot T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:56 1v4 before the plant T · 18 HP · Middlelost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 1 good, 1 weak, 13 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
6 1:44 wastedno enemy blinded for long; blinded BaZ 2.1 s holding Long Doors - safe
6 1:28 weakbarely blinded endy.xq 2.6 s (0.3 s white), Agnostic 1.6 s (0.1 s white), żylasty syryjski 1.4 s (0.1 s white)
7 1:00 wastedno enemy blinded for long; blinded BaZ 4.1 s on the move through Mid Doors - safe; blinded ЕМ СВОю СПЕРМУ 4.3 s holding Mid Doors - safe; blinded themselves 4.6 s holding Mid Doors - safe
9 1:19 wastedbarely blinded Agnostic 0.9 s (0.1 s white)
10 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
11 1:09 wastedno enemy blinded for long; blinded BaZ 3.1 s on the move through Short Stairs - safe
12 1:48 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe
12 1:38 wastedno enemy blinded for long; blinded BaZ 4.3 s on the move through Long Doors - safe
14 1:48 wastedno enemy blinded for long; blinded BaZ 1.8 s on the move through Long A - safe; blinded themselves 1.7 s on the move through Long A - safe
15 0:57 blinded an enemy, but hurt the team tooblinded Agnostic 4.5 s (1.7 s white), NEAST 4.4 s (1.6 s white); blinded themselves 2.0 s on the move through Under A - an enemy could see them
16 1:48 wastedno enemy blinded for long; blinded tmacalican 1.8 s on the move through Long A - safe
17 1:47 wastedno enemy blinded for long; blinded tmacalican 1.8 s on the move through Long A - safe
19 1:43 wastedno enemy blinded for long; blinded ЕМ СВОю СПЕРМУ 2.9 s on the move through Long A - safe; blinded Олег Евгеньевич 2.1 s holding A Ramp - safe; blinded themselves 2.0 s holding Long A - safe
20 1:36 goodblinded Agnostic 4.3 s (1.5 s white); blinded tmacalican 1.6 s on the move through Extended A - safe
22 1:44 hurt the teamno enemy blinded for long; blinded themselves 4.8 s on the move through Long A - died 1.1 s after the pop
23 1:48 wastedno enemy blinded for long; blinded BaZ 1.8 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 43 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:50 exposeda flash at Outside Long - seen by 1 enemy for 0.2 s, the nearest 879 units away; a running throw
7 1:02 punishedkilled by NEAST 1.1 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
11 1:39 exposeda molotov at Top Mid - seen by 1 enemy for 1.1 s, the nearest 948 units away; a running throw
22 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 852 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 24 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:20 endy.xqShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
19 bomb 0:11 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 5 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 tradeОлег Евгеньевич was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 tradeЕМ СВОю СПЕРМУ was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
3 1:46 holdheld with ЕМ СВОю СПЕРМУ, 612 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before ЕМ СВОю СПЕРМУ)
5 0:56 tradetmacalican was killed 714 units away: you traded in 2,312 ms (pros: 2,031 ms)
6 1:26 line of firestood in BaZ's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:13 tradetmacalican was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
8 1:39 line of firestood in ЕМ СВОю СПЕРМУ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:21 holdheld with ЕМ СВОю СПЕРМУ, 199 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before ЕМ СВОю СПЕРМУ)
8 1:20 holdheld with ЕМ СВОю СПЕРМУ, 139 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before ЕМ СВОю СПЕРМУ)
8 1:15 peek togetherpeeked the same enemy as BaZ, 438 ms before them - early - you went first, alone
9 1:41 holdheld with BaZ, 753 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:40 tradeBaZ was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
9 1:37 tradetmacalican was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 holdheld with ЕМ СВОю СПЕРМУ, 103 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before ЕМ СВОю СПЕРМУ)
11 1:31 peek togetherpeeked the same enemy as BaZ, 266 ms before them - early - you went first, alone
11 1:31 peek togetherpeeked the same enemy as tmacalican, 719 ms after them - late - your team-mate went first, as bait
11 1:30 tradeЕМ СВОю СПЕРМУ was killed 479 units away: you traded in 734 ms (pros: 625 ms)
11 1:24 tradeОлег Евгеньевич was killed 130 units away: you traded in 2,625 ms (pros: 625 ms)
15 1:00 tradeОлег Евгеньевич was killed 784 units away: you traded in 3,906 ms (pros: 2,031 ms)
16 1:10 tradeBaZ was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
17 1:18 tradeBaZ was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:28 peek togetherpeeked the same enemy as ЕМ СВОю СПЕРМУ, 797 ms after them - late - your team-mate went first, as bait
19 bomb 0:28 tradeЕМ СВОю СПЕРМУ was killed 77 units away: you traded in 1,312 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 żylasty syryjskikilled by themUSP-S281 ms547 ms1.5°
2 1:37 żylasty syryjskikilled by themFAMAS359 ms359 ms8.4°
3 1:46 BerciKkilled themMP5-SD844 ms1891 ms1.4°
3 1:46 BerciKhit by themM4A4859 ms–2.6°
3 1:45 Agnostickilled by themM4A4750 ms750 ms1.0°
4 1:47 Agnostickilled by themM4A4391 ms484 ms6.1°
5 1:22 endy.xqhit by themM4A4250 ms–1.2°
5 1:22 endy.xqkilled themAK-47484 ms484 ms0.9°
5 0:54 żylasty syryjskikilled themAK-47547 ms844 ms5.4°
5 0:50 NEASTkilled themAK-47250 ms1438 ms4.3°
5 0:45 Agnostickilled by themM4A4250 ms250 ms0.4°
6 1:10 Agnostichit by themAK-471062 ms–4.8°
6 1:10 Agnostickilled themAK-47969 ms1078 ms3.9°
6 bomb 0:16 NEASTkilled themAK-47109 ms203 ms1.7°
7 1:01 NEASTkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:37 NEASTkilled themAK-47266 ms469 ms0.6°
8 1:21 BerciKhit by themAK-4778 ms–7.7°
8 1:20 BerciKhit themAK-47578 ms–4.0°
8 1:20 endy.xqhit by themM4A4297 ms–0.1°
8 1:15 BerciKkilled by themAK-47672 ms672 ms8.5°
9 1:19 żylasty syryjskikilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
10 1:42 Agnostichit themAK-47859 ms–2.2°
10 1:42 żylasty syryjskikilled by themM4A1-S109 ms406 ms1.3°
11 1:29 Agnostickilled themAK-471125 ms1438 ms18.8°
11 1:21 NEASTkilled themAK-47234 ms234 ms0.9°
11 1:18 endy.xqhit by themDesert Eagle1172 ms–5.1°
11 bomb 0:37 endy.xqkilled by themM4A4656 ms734 ms3.3°
12 1:46 endy.xqkilled themAK-47266 ms266 ms0.8°
12 1:22 BerciKkilled by themM4A4906 ms1438 ms5.5°
13 1:34 NEASTkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 0:56 NEASThit themMP794 ms–1.1°
14 0:53 NEASTkilled themMP5-SD484 ms1438 ms9.8°
14 0:40 Agnostickilled themMP5-SD953 ms1750 ms2.3°
15 0:57 NEASThit by themAK-47203 ms–1.8°
15 0:56 NEASTkilled themMP5-SD828 ms828 ms32.2°
15 0:55 Agnostickilled themMP5-SD1906 ms2078 ms47.5°
16 1:14 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:50 NEASThit by themAK-47234 ms–2.9°
17 0:50 NEASTkilled themAK-47422 ms719 ms1.8°
17 0:49 BerciKkilled by themAK-47234 ms328 ms2.1°
18 1:21 żylasty syryjskikilled themM4A1-S469 ms1375 ms11.3°
18 1:20 BerciKkilled by themAK-47547 ms750 ms48.4°
19 bomb 0:27 BerciKkilled themM4A1-S1203 ms1406 ms6.9°
19 bomb 0:15 endy.xqhit by themAK-47953 ms–7.1°
19 bomb 0:15 endy.xqkilled themM4A1-S953 ms953 ms13.7°
19 bomb 0:10 Agnostickilled by themAK-47312 ms516 ms7.0°
19 bomb 0:10 Agnostichit themM4A4453 ms–6.9°
20 1:33 endy.xqkilled by themGalil AR922 ms1188 ms6.2°
21 1:31 NEASTkilled by themAK-47547 ms750 ms11.7°
22 1:43 Agnostickilled by themAK-47328 ms641 ms0.8°
23 1:33 żylasty syryjskikilled by themAWP359 ms359 ms1.2°

Shots

You fired 21 of your 31 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 27 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 NEASTGlock-18286aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/1cut short (a death, a reload)2% / 58%
2 1:38 żylasty syryjskiMP5-SD324aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/5cut short (a death, a reload)5% / 59%
3 1:47 BerciKMP5-SD856fired while moving (224 u/s), too fast to be accurate - stop first7/24killed them; 10 bullets after pros would have stopped4% / 62%
4 1:47 AgnosticMP5-SD841fired while moving (170 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 55%
5 1:22 endy.xqAK-471080fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
5 1:22 endy.xqAK-471080fine - pros would have fired it too1/2killed them63% / 63%
5 0:54 żylasty syryjskiAK-47576aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/8killed them14% / 52%
5 0:50 NEASTAK-47913fired while moving (164 u/s), too fast to be accurate - stop first3/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 62%
5 0:49 NEASTAK-47909aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/6killed them3% / 48%
6 1:10 AgnosticAK-47667fired while moving (96 u/s), too fast to be accurate - stop first2/8killed them22% / 58%
6 bomb 0:16 NEASTAK-47461fine - pros would have fired it too2/5killed them63% / 63%
7 1:09 żylasty syryjskiAK-47677fine - pros would have fired it too0/654% / 54%
8 1:37 NEASTAK-47779fired while moving (211 u/s), too fast to be accurate - stop first2/6killed them10% / 47%
8 1:22 BerciKAK-47639fired while moving (75 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
8 1:20 BerciKAK-47632fired while moving (89 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 48%
8 1:19 BerciKAK-47638aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/35% / 58%
10 1:42 AgnosticAK-47831fine - pros would have fired it too1/865% / 65%
11 1:29 AgnosticAK-47659fine - pros would have fired it too4/7killed them48% / 50%
11 1:21 NEASTAK-47668fine - pros would have fired it too1/5killed them57% / 57%
12 1:46 endy.xqAK-47710fine - pros would have fired it too1/5killed them39% / 62%
14 0:56 NEASTMP5-SD1115fine - pros would have fired it too1/124 bullets after pros would have stopped30% / 51%
14 0:53 NEASTMP5-SD822fired while moving (191 u/s), too fast to be accurate - stop first6/17killed them38% / 56%
14 0:40 AgnosticMP5-SD635fired while moving (235 u/s), too fast to be accurate - stop first5/23killed them; 1 bullet after pros would have stopped8% / 46%
15 0:56 NEASTMP5-SD593aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first3/27killed them; 12 bullets after pros would have stopped1% / 46%
17 0:49 BerciKAK-47310aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)17% / 53%
18 1:22 żylasty syryjskiM4A1-S598fired while moving (225 u/s), too fast to be accurate - stop first4/16killed them24% / 56%
19 bomb 0:28 BerciKM4A1-S694fired while moving (82 u/s), too fast to be accurate - stop first3/14killed them12% / 46%
19 bomb 0:16 endy.xqM4A1-S544fine - pros would have fired it too1/9killed them59% / 59%
19 bomb 0:10 AgnosticM4A1-S461fired while moving (84 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)12% / 52%
20 1:34 AgnosticFAMAS512fired while moving (131 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload)1% / 50%
21 1:31 NEASTFive-SeveN237fired while moving (122 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)19% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.