Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 74 | 30% |
| M4A4 | 17 | 29% |
| Glock-18 | 13 | 38% |
| Galil AR | 9 | 11% |
| FAMAS | 8 | 12% |
| Desert Eagle | 5 | 40% |
| M4A1-S | 3 | 67% |
| MAC-10 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/98 | 9 1:19 | 4 kills (AK-47 ×4), 2 headshots, in 55.3 s T | 8.0 |
| 8/98 | 7 1:19 | 2 kills (Deagle ×2), 1 headshot, in 16.6 s T | 4.2 |
| 13/98 | 1 1:21 | 3 kills (Glock ×3), 2 headshots, in 40.1 s T | 2.9 |
| 43/98 | 17 1:05 | 1 kill (AK-47) CT | 1.0 |
| 60/98 | 8 1:03 | 1 kill (M4A4) T | 0.4 |
| 64/98 | 16 bomb 0:32 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 81/98 | 20 1:18 | 1 kill (AK-47), 1 headshot CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:03 | 1v3 before the plant T · 51 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other |
| 8 bomb 0:26 | 1v1 after the plant T · 87 HP · Long A | lost - died later · saw each other |
| 9 1:11 | 1v2 before the plant T · 31 HP · Mid Doors | won - killed both · saw each other |
| 17 bomb 0:24 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · they saw them first |
Flashes
8 flashes: 8 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:45 | good | blinded Sesbian Lex 3.2 s (0.6 s white); blinded themselves 1.2 s on the move through Outside Long - safe |
| 3 1:46 | good | blinded Barcelonovec 3.3 s (0.7 s white); blinded nØ.slam 2.8 s on the move through Top Mid - safe; blinded themselves 1.4 s on the move through Outside Long - safe |
| 8 1:46 | good | blinded OTG 3.6 s (0.9 s white), Banana_xD 3.2 s (0.6 s white), Sesbian Lex 3.1 s (0.6 s white); blinded nØ.slam 3.4 s on the move through Outside Long - safe Ru-intel peeked OTG 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 10 1:47 | good | blinded DonalD DucK 3.8 s (1.1 s white), Banana_xD 3.4 s (0.7 s white); blinded nØ.slam 2.6 s on the move through T Spawn - safe; blinded themselves 3.3 s holding Outside Long - safe |
| 11 1:48 | good | blinded Sesbian Lex 3.7 s (1.0 s white); blinded nØ.slam 1.1 s on the move through Top Mid - safe; blinded themselves 3.5 s on the move through Outside Long - safe |
| 17 bomb 0:26 | good | blinded OTG 4.1 s (1.4 s white) Dark Triad peeked OTG 2.0 s after the pop - too early - the enemy had recovered; got hit first |
| 17 bomb 0:21 | good | blinded Barcelonovec 4.8 s (2.0 s white) |
| 17 bomb 0:19 | good | blinded OTG 4.1 s (1.3 s white), Banana_xD 3.9 s (1.2 s white) |
Throws
24 grenades: 22 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:19 | punished | killed by Barcelonovec 1.1 s after throwing a smoke at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 17 bomb 0:23 | punished | hit by OTG 0.8 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:38 | Top Mid | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | trade | Ru-intel was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | line of fire | stood in Ru-intel's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 bomb 0:22 | peek together | peeked the same enemy as Dark Triad, 266 ms after them - late - your team-mate went first, as bait |
| 5 bomb 0:21 | hold | held with Ru-intel, 247 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Ru-intel) |
| 6 1:17 | hold | held with Dark Triad, 1022 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:29 | trade | SiD was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:22 | trade | Dark Triad was killed 590 units away: you traded in 2,875 ms (pros: 2,031 ms) |
| 7 1:03 | trade | Ru-intel was killed 205 units away: you traded in 422 ms (pros: 625 ms) |
| 8 1:43 | trade | Ru-intel was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:39 | trade | Dark Triad was killed 261 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 bomb 0:27 | hold | held with nØ.slam, 503 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after nØ.slam) |
| 8 bomb 0:26 | trade | nØ.slam was killed 480 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:31 | trade | Ru-intel was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | trade | SiD was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | trade | nØ.slam was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:11 | trade | Dark Triad was killed 255 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:32 | trade | Ru-intel was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:28 | line of fire | stood in SiD's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 11 1:25 | hold | held with SiD, 251 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after SiD) |
| 11 1:23 | line of fire | stood in SiD's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 12 1:45 | trade | Dark Triad was killed 989 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | trade | SiD was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:33 | trade | Ru-intel was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:07 | trade | nØ.slam was killed 1113 units away: you traded in 2,312 ms (pros: 625 ms) |
| 17 bomb 0:24 | trade | Dark Triad was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:35 | peek together | peeked the same enemy as SiD, 844 ms before them - early - you went first, alone |
| 20 1:21 | trade | Ru-intel was killed 808 units away: you traded in 3,156 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit them | Glock-18 | 438 ms | – | 1.6° | ||
| 1 1:21 | killed them | Glock-18 | 344 ms | 344 ms | 6.2° | ||
| 1 1:16 | killed them | Glock-18 | 828 ms | 1188 ms | 1.3° | ||
| 1 bomb 0:17 | killed them | Glock-18 | 391 ms | 391 ms | 1.2° | ||
| 2 bomb 0:22 | killed by them | P90 | 203 ms | 406 ms | 7.1° | ||
| 3 bomb 0:38 | killed by them | M4A1-S | 422 ms | 1547 ms | 1.0° | ||
| 3 bomb 0:38 | hit them | AK-47 | 812 ms | – | 2.5° | ||
| 5 1:14 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:21 | hit them | AK-47 | 375 ms | – | 0.4° | ||
| 5 bomb 0:20 | killed by them | AK-47 | 422 ms | 422 ms | 2.2° | ||
| 6 0:58 | hit them | Galil AR | 781 ms | – | 3.8° | ||
| 6 0:57 | killed by them | M4A1-S | 516 ms | 1312 ms | 45.5° | ||
| 7 1:40 | hit by them | M4A4 | 469 ms | – | 1.3° | ||
| 7 1:19 | killed them | Desert Eagle | 734 ms | 734 ms | 1.6° | ||
| 7 1:02 | hit by them | FAMAS | 672 ms | – | 10.3° | ||
| 7 1:02 | killed them | Desert Eagle | 844 ms | 844 ms | 9.3° | ||
| 7 0:59 | hit them | M4A4 | 359 ms | – | 1.9° | ||
| 7 0:59 | killed by them | M4A1-S | 391 ms | 594 ms | 1.1° | ||
| 8 1:03 | killed them | M4A4 | 188 ms | 375 ms | 9.5° | ||
| 8 bomb 0:34 | hit them | M4A4 | 422 ms | – | 2.9° | ||
| 8 bomb 0:34 | hit by them | FAMAS | 688 ms | – | 8.7° | ||
| 8 bomb 0:19 | hit them | M4A4 | 312 ms | – | 1.6° | ||
| 8 bomb 0:19 | killed by them | SSG 08 | 422 ms | 422 ms | 5.1° | ||
| 9 1:19 | killed them | AK-47 | 453 ms | 453 ms | 7.4° | ||
| 9 1:19 | killed them | AK-47 | 594 ms | 984 ms | 37.4° | ||
| 9 1:19 | hit by them | M4A4 | 625 ms | – | 10.5° | ||
| 9 1:10 | hit them | AK-47 | 328 ms | – | 1.1° | ||
| 9 1:07 | killed them | AK-47 | 141 ms | 531 ms | 6.0° | ||
| 9 bomb 0:38 | hit by them | M4A4 | 516 ms | – | 0.7° | ||
| 9 bomb 0:38 | killed them | AK-47 | 438 ms | 438 ms | 3.3° | ||
| 10 1:24 | killed by them | USP-S | 484 ms | 1672 ms | 2.3° | ||
| 10 1:24 | hit them | AK-47 | 594 ms | – | 2.3° | ||
| 11 1:18 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | hit by them | P2000 | 1188 ms | – | 17.3° | ||
| 12 1:34 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:31 | killed by them | P250 | 109 ms | 266 ms | 5.5° | ||
| 15 1:39 | killed by them | Galil AR | 469 ms | 1281 ms | 16.4° | ||
| 15 1:38 | hit them | FAMAS | 1062 ms | – | 8.1° | ||
| 16 bomb 0:32 | hit by them | M4A4 | 609 ms | – | 10.3° | ||
| 16 bomb 0:32 | killed them | AK-47 | 766 ms | 766 ms | 2.8° | ||
| 17 1:06 | killed them | AK-47 | 859 ms | 2594 ms | 1.3° | ||
| 17 bomb 0:22 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:15 | killed by them | Desert Eagle | 469 ms | 1203 ms | 7.0° | ||
| 18 1:34 | hit by them | SSG 08 | 375 ms | – | 2.9° | ||
| 20 1:19 | killed them | AK-47 | 2062 ms | 2688 ms | 52.7° | ||
| 20 1:12 | killed by them | SSG 08 | 500 ms | 500 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | Glock-18 | 1072 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 1 1:25 | Glock-18 | 1071 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 16% / 39% | ||
| 1 1:21 | Glock-18 | 1034 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 1 1:17 | Glock-18 | 1111 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 41% | |
| 1 1:16 | Glock-18 | 1109 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/1 | killed them | 51% / 54% | |
| 1 bomb 0:22 | Glock-18 | 1332 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/2 | 7% / 50% | ||
| 1 bomb 0:21 | Glock-18 | 1304 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 49% | |
| 1 bomb 0:21 | Glock-18 | 1272 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 7% / 36% | ||
| 1 bomb 0:20 | Glock-18 | 1272 | fine - pros would have fired it too | 0/1 | 21% / 40% | ||
| 1 bomb 0:17 | Glock-18 | 1127 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | killed them | 21% / 51% | |
| 2 bomb 0:22 | MAC-10 | 596 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 14% / 50% | |
| 3 bomb 0:38 | AK-47 | 1466 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | 4% / 47% | ||
| 3 bomb 0:38 | AK-47 | 1459 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 3 bomb 0:37 | AK-47 | 1460 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 44% | |
| 5 bomb 0:21 | AK-47 | 1013 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 25% / 45% | |
| 6 0:58 | Galil AR | 683 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 6 0:57 | Galil AR | 706 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 31% / 46% | |
| 7 1:40 | Desert Eagle | 1216 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/3 | 12% / 39% | ||
| 7 1:19 | Desert Eagle | 973 | fine - pros would have fired it too | 1/2 | killed them | 23% / 37% | |
| 7 1:02 | Desert Eagle | 635 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 7 0:59 | M4A1-S | 1238 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 54% / 54% | |
| 8 bomb 0:38 | M4A4 | 1107 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 19% / 60% | ||
| 8 bomb 0:34 | M4A4 | 1340 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 55% | |
| 8 bomb 0:24 | M4A4 | 687 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 27% / 54% | |
| 8 bomb 0:19 | M4A4 | 393 | fired while moving (130 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 43% / 70% | |
| 9 1:19 | AK-47 | 533 | fine - pros would have fired it too | 5/13 | killed them | 69% / 69% | |
| 9 1:10 | AK-47 | 1421 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 9 1:10 | AK-47 | 1422 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 46% | |
| 9 1:09 | AK-47 | 1422 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 9 bomb 0:38 | AK-47 | 1013 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 10 1:24 | AK-47 | 644 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 15% / 53% | |
| 12 1:37 | AK-47 | 846 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 58% | |
| 12 1:37 | AK-47 | 912 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 57% | |
| 12 1:37 | AK-47 | 958 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 10% / 48% | ||
| 15 1:39 | FAMAS | 326 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 31% / 58% | |
| 16 bomb 0:32 | AK-47 | 825 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 51% | |
| 17 1:06 | AK-47 | 1767 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | 23% / 56% | ||
| 17 1:06 | AK-47 | 1772 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 26% / 50% | ||
| 17 1:06 | AK-47 | 1767 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 52% | |
| 17 1:05 | AK-47 | 1757 | fine - pros would have fired it too | 1/2 | 43% / 52% | ||
| 17 1:05 | AK-47 | 1753 | fine - pros would have fired it too | 1/1 | killed them | 35% / 46% | |
| 17 bomb 0:15 | AK-47 | 75 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 33% / 51% | |
| 20 1:19 | AK-47 | 764 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 20 1:19 | AK-47 | 845 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 57% | |
| 20 1:18 | AK-47 | 846 | fine - pros would have fired it too | 2/7 | killed them | 34% / 53% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
