ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-7 · Thu 08 Oct, 19:33

AgnosticGold Nova Master

The match

Aim

453 msTTD734 msTTK2.8°Crosshair↓38%1st bullet30%Spray26%Head71%Counter-strafe

Scoreboard

73ADR80%KAST

Positioning

Shots

24/45Rushed↓14/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477430%
M4A41729%
Glock-181338%
Galil AR911%
FAMAS812%
Desert Eagle540%
M4A1-S367%
MAC-1020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/989 1:19 4 kills (AK-47 ×4), 2 headshots, in 55.3 s T8.0
8/987 1:19 2 kills (Deagle ×2), 1 headshot, in 16.6 s T4.2
13/981 1:21 3 kills (Glock ×3), 2 headshots, in 40.1 s T2.9
43/9817 1:05 1 kill (AK-47) CT1.0
60/988 1:03 1 kill (M4A4) T0.4
64/9816 bomb 0:32 1 kill (AK-47), 1 headshot CT0.3
81/9820 1:18 1 kill (AK-47), 1 headshot CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:03 1v3 before the plant T · 51 HP · Short Stairslost - died later, after 1 kill · first fight won, saw each other
8 bomb 0:26 1v1 after the plant T · 87 HP · Long Alost - died later · saw each other
9 1:11 1v2 before the plant T · 31 HP · Mid Doorswon - killed both · saw each other
17 bomb 0:24 1v3 after the plant CT · 100 HP · B Doorslost - died in the first fight · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 8 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:45 goodblinded Sesbian Lex 3.2 s (0.6 s white); blinded themselves 1.2 s on the move through Outside Long - safe
3 1:46 goodblinded Barcelonovec 3.3 s (0.7 s white); blinded nØ.slam 2.8 s on the move through Top Mid - safe; blinded themselves 1.4 s on the move through Outside Long - safe
8 1:46 goodblinded OTG 3.6 s (0.9 s white), Banana_xD 3.2 s (0.6 s white), Sesbian Lex 3.1 s (0.6 s white); blinded nØ.slam 3.4 s on the move through Outside Long - safe Ru-intel peeked OTG 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
10 1:47 goodblinded DonalD DucK 3.8 s (1.1 s white), Banana_xD 3.4 s (0.7 s white); blinded nØ.slam 2.6 s on the move through T Spawn - safe; blinded themselves 3.3 s holding Outside Long - safe
11 1:48 goodblinded Sesbian Lex 3.7 s (1.0 s white); blinded nØ.slam 1.1 s on the move through Top Mid - safe; blinded themselves 3.5 s on the move through Outside Long - safe
17 bomb 0:26 goodblinded OTG 4.1 s (1.4 s white) Dark Triad peeked OTG 2.0 s after the pop - too early - the enemy had recovered; got hit first
17 bomb 0:21 goodblinded Barcelonovec 4.8 s (2.0 s white)
17 bomb 0:19 goodblinded OTG 4.1 s (1.3 s white), Banana_xD 3.9 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 22 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:19 punishedkilled by Barcelonovec 1.1 s after throwing a smoke at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall)
17 bomb 0:23 punishedhit by OTG 0.8 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall)

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:38 Banana_xDTop Midcover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 tradeRu-intel was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 line of firestood in Ru-intel's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 bomb 0:22 peek togetherpeeked the same enemy as Dark Triad, 266 ms after them - late - your team-mate went first, as bait
5 bomb 0:21 holdheld with Ru-intel, 247 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before Ru-intel)
6 1:17 holdheld with Dark Triad, 1022 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:29 tradeSiD was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
7 1:22 tradeDark Triad was killed 590 units away: you traded in 2,875 ms (pros: 2,031 ms)
7 1:03 tradeRu-intel was killed 205 units away: you traded in 422 ms (pros: 625 ms)
8 1:43 tradeRu-intel was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:39 tradeDark Triad was killed 261 units away: not traded within 5 s (pros: 1,641 ms)
8 bomb 0:27 holdheld with nØ.slam, 503 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after nØ.slam)
8 bomb 0:26 tradenØ.slam was killed 480 units away: not traded within 5 s (pros: 625 ms)
9 1:31 tradeRu-intel was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 tradeSiD was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 tradenØ.slam was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
9 1:11 tradeDark Triad was killed 255 units away: not traded within 5 s (pros: 625 ms)
11 1:32 tradeRu-intel was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
11 1:28 line of firestood in SiD's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
11 1:25 holdheld with SiD, 251 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after SiD)
11 1:23 line of firestood in SiD's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
12 1:45 tradeDark Triad was killed 989 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 tradeSiD was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
17 1:33 tradeRu-intel was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
17 1:07 tradenØ.slam was killed 1113 units away: you traded in 2,312 ms (pros: 625 ms)
17 bomb 0:24 tradeDark Triad was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
18 1:35 peek togetherpeeked the same enemy as SiD, 844 ms before them - early - you went first, alone
20 1:21 tradeRu-intel was killed 808 units away: you traded in 3,156 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Barcelonovechit themGlock-18438 ms–1.6°
1 1:21 Barcelonoveckilled themGlock-18344 ms344 ms6.2°
1 1:16 OTGkilled themGlock-18828 ms1188 ms1.3°
1 bomb 0:17 DonalD DucKkilled themGlock-18391 ms391 ms1.2°
2 bomb 0:22 DonalD DucKkilled by themP90203 ms406 ms7.1°
3 bomb 0:38 DonalD DucKkilled by themM4A1-S422 ms1547 ms1.0°
3 bomb 0:38 DonalD DucKhit themAK-47812 ms–2.5°
5 1:14 Barcelonovechit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:21 Banana_xDhit themAK-47375 ms–0.4°
5 bomb 0:20 Banana_xDkilled by themAK-47422 ms422 ms2.2°
6 0:58 Barcelonovechit themGalil AR781 ms–3.8°
6 0:57 Barcelonoveckilled by themM4A1-S516 ms1312 ms45.5°
7 1:40 OTGhit by themM4A4469 ms–1.3°
7 1:19 DonalD DucKkilled themDesert Eagle734 ms734 ms1.6°
7 1:02 Banana_xDhit by themFAMAS672 ms–10.3°
7 1:02 Banana_xDkilled themDesert Eagle844 ms844 ms9.3°
7 0:59 Barcelonovechit themM4A4359 ms–1.9°
7 0:59 Barcelonoveckilled by themM4A1-S391 ms594 ms1.1°
8 1:03 Barcelonoveckilled themM4A4188 ms375 ms9.5°
8 bomb 0:34 Banana_xDhit themM4A4422 ms–2.9°
8 bomb 0:34 Banana_xDhit by themFAMAS688 ms–8.7°
8 bomb 0:19 DonalD DucKhit themM4A4312 ms–1.6°
8 bomb 0:19 DonalD DucKkilled by themSSG 08422 ms422 ms5.1°
9 1:19 OTGkilled themAK-47453 ms453 ms7.4°
9 1:19 Sesbian Lexkilled themAK-47594 ms984 ms37.4°
9 1:19 Sesbian Lexhit by themM4A4625 ms–10.5°
9 1:10 DonalD DucKhit themAK-47328 ms–1.1°
9 1:07 Barcelonoveckilled themAK-47141 ms531 ms6.0°
9 bomb 0:38 DonalD DucKhit by themM4A4516 ms–0.7°
9 bomb 0:38 DonalD DucKkilled themAK-47438 ms438 ms3.3°
10 1:24 DonalD DucKkilled by themUSP-S484 ms1672 ms2.3°
10 1:24 DonalD DucKhit themAK-47594 ms–2.3°
11 1:18 Barcelonoveckilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 Banana_xDhit by themP20001188 ms–17.3°
12 1:34 Sesbian Lexkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
14 1:31 Sesbian Lexkilled by themP250109 ms266 ms5.5°
15 1:39 Barcelonoveckilled by themGalil AR469 ms1281 ms16.4°
15 1:38 Barcelonovechit themFAMAS1062 ms–8.1°
16 bomb 0:32 Banana_xDhit by themM4A4609 ms–10.3°
16 bomb 0:32 Banana_xDkilled themAK-47766 ms766 ms2.8°
17 1:06 Sesbian Lexkilled themAK-47859 ms2594 ms1.3°
17 bomb 0:22 OTGhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:15 OTGkilled by themDesert Eagle469 ms1203 ms7.0°
18 1:34 DonalD DucKhit by themSSG 08375 ms–2.9°
20 1:19 Sesbian Lexkilled themAK-472062 ms2688 ms52.7°
20 1:12 DonalD DucKkilled by themSSG 08500 ms500 ms1.2°

Shots

You fired 24 of your 45 first shots too soon: 15 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 14 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 BarcelonovecGlock-181072fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
1 1:25 BarcelonovecGlock-181071aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/216% / 39%
1 1:21 BarcelonovecGlock-181034fine - pros would have fired it too1/1killed them68% / 68%
1 1:17 OTGGlock-181111aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 41%
1 1:16 OTGGlock-181109fired while moving (116 u/s), too fast to be accurate - stop first1/1killed them51% / 54%
1 bomb 0:22 DonalD DucKGlock-181332fired while moving (134 u/s), too fast to be accurate - stop first0/27% / 50%
1 bomb 0:21 DonalD DucKGlock-181304fired while moving (97 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 49%
1 bomb 0:21 DonalD DucKGlock-181272aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/27% / 36%
1 bomb 0:20 DonalD DucKGlock-181272fine - pros would have fired it too0/121% / 40%
1 bomb 0:17 DonalD DucKGlock-181127aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2killed them21% / 51%
2 bomb 0:22 DonalD DucKMAC-10596too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)14% / 50%
3 bomb 0:38 DonalD DucKAK-471466fired while moving (98 u/s), too fast to be accurate - stop first0/24% / 47%
3 bomb 0:38 DonalD DucKAK-471459fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
3 bomb 0:37 DonalD DucKAK-471460aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/3cut short (a death, a reload)14% / 44%
5 bomb 0:21 Banana_xDAK-471013fine - pros would have fired it too1/2cut short (a death, a reload)25% / 45%
6 0:58 BarcelonovecGalil AR683fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
6 0:57 BarcelonovecGalil AR706fine - pros would have fired it too0/4cut short (a death, a reload)31% / 46%
7 1:40 OTGDesert Eagle1216fired while moving (30 u/s), too fast to be accurate - stop first0/312% / 39%
7 1:19 DonalD DucKDesert Eagle973fine - pros would have fired it too1/2killed them23% / 37%
7 1:02 Banana_xDDesert Eagle635fine - pros would have fired it too1/1killed them53% / 53%
7 0:59 BarcelonovecM4A1-S1238fine - pros would have fired it too2/3cut short (a death, a reload)54% / 54%
8 bomb 0:38 Banana_xDM4A41107aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/419% / 60%
8 bomb 0:34 Banana_xDM4A41340fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 55%
8 bomb 0:24 DonalD DucKM4A4687aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/5cut short (a death, a reload)27% / 54%
8 bomb 0:19 DonalD DucKM4A4393fired while moving (130 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)43% / 70%
9 1:19 OTGAK-47533fine - pros would have fired it too5/13killed them69% / 69%
9 1:10 DonalD DucKAK-471421fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
9 1:10 DonalD DucKAK-471422fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 46%
9 1:09 DonalD DucKAK-471422fired while moving (92 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
9 bomb 0:38 DonalD DucKAK-471013fine - pros would have fired it too1/4killed them64% / 64%
10 1:24 DonalD DucKAK-47644fired while moving (105 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)15% / 53%
12 1:37 Banana_xDAK-47846aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 58%
12 1:37 Banana_xDAK-47912aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 57%
12 1:37 Banana_xDAK-47958aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/310% / 48%
15 1:39 BarcelonovecFAMAS326aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/8cut short (a death, a reload)31% / 58%
16 bomb 0:32 Banana_xDAK-47825fired while moving (119 u/s), too fast to be accurate - stop first1/7killed them1% / 51%
17 1:06 Sesbian LexAK-471767aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/223% / 56%
17 1:06 Sesbian LexAK-471772aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/126% / 50%
17 1:06 Sesbian LexAK-471767fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 52%
17 1:05 Sesbian LexAK-471757fine - pros would have fired it too1/243% / 52%
17 1:05 Sesbian LexAK-471753fine - pros would have fired it too1/1killed them35% / 46%
17 bomb 0:15 OTGAK-4775fine - pros would have fired it too0/6cut short (a death, a reload)33% / 51%
20 1:19 Sesbian LexAK-47764fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
20 1:19 Sesbian LexAK-47845aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 57%
20 1:18 Sesbian LexAK-47846fine - pros would have fired it too2/7killed them34% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.