Competitive · Thu 08 Oct, 19:33 · 20 rounds, 28 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 22 | 11 | 5 | +11 | 104 | 50% | 90% | 4-0 | 20 | 17 | 1/1 | 508 ms | 594 ms | 2.8° | 46% | 24% | 26% | 69% | 28 | 10% 4/38 | 3 | 0 | 1 | 80% | 24% 4/17 | 20% 1/5 | 54% 21/39 | 10 | 11 | 7% 1/14 | 8% | 33% pro 58% | |||
![]() | 21 | 13 | 2 | +8 | 99 | 62% | 85% | 6-0 | 48 | 13 | 1/4 | 719 ms | 1328 ms | 5.2° | 29% | 30% | 25% | 63% | 30 | 5% 2/39 | 2 | 0 | 0 | 41% | 9% 2/22 | 0/1 | 63% 27/43 | 15 | 12 | 14% 3/21 | 12% | 27% pro 52% | |||
![]() | 16 | 11 | 7 | +5 | 97 | 44% | 90% | 3-2 | 22 | 14 | 0/1 | 484 ms | 1328 ms | 2.5° | 31% | 22% | 16% | 49% | 23 | 0% 0/30 | 0 | 0 | 0 | 12% | 0% 0/20 | 0% 0/11 | 74% 23/31 | 14 | 9 | 17% 2/12 | 2% | 25% pro 54% | |||
![]() | 14 | 13 | 6 | +1 | 85 | 36% | 70% | 0-2 | 0 | 7 | – | 461 ms | 875 ms | 6.2° | 33% | 30% | 10% | 41% | 22 | 7% 2/30 | 2 | 0 | 0 | 36% | 0% 0/17 | 0% 0/5 | 80% 24/30 | 17 | 7 | 25% 2/8 | 8% | 28% pro 57% | |||
![]() | 14 | 14 | 6 | +0 | 73 | 50% | 80% | 0-3 | 38 | 17 | 1/4 | 453 ms | 734 ms | 2.8° | 38% | 30% | 26% | 71% | 23 | 3% 1/29 | 0 | 0 | 1 | 9% | 0% 0/15 | 0/4 | 53% 24/45 | 9 | 15 | 56% 14/25 | 0% | 30% pro 52% | |||
| Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | ||||||||||||||||||||||||||||||||
![]() | 19 | 19 | 8 | +0 | 128 | 53% | 80% | 3-1 | 132 | 7 | 1/8 | 469 ms | 476 ms | 3.0° | 54% | 25% | 18% | 67% | 33 | 2% 1/44 | 1 | 0 | 0 | 0% | 0% 0/26 | 0/4 | 46% 17/37 | 13 | 4 | 32% 6/19 | 2% | 31% pro 50% | |||
![]() | 17 | 16 | 3 | +1 | 92 | 65% | 65% | 2-2 | 10 | 7 | 1/2 | 617 ms | 594 ms | 2.5° | 23% | 21% | 36% | 62% | 28 | 13% 5/38 | 2 | 1 | 2 | 17% | 4% 1/27 | 0% 0/6 | 53% 28/53 | 15 | 13 | 39% 11/28 | 0% | 32% pro 52% | |||
| 11 | 18 | 2 | -7 | 52 | 36% | 60% | 0-5 | 100 | 3 | 1/3 | 453 ms | 625 ms | 5.5° | 36% | 16% | 15% | 32% | 17 | 3% 1/30 | 0 | 0 | 1 | 38% | 6% 1/18 | 0/2 | 69% 20/29 | 16 | 4 | 0% 0/8 | 14% | 29% pro 55% | ||||
![]() | 9 | 16 | 1 | -7 | 46 | 44% | 50% | 2-2 | 115 | 0 | 0/1 | 469 ms | 969 ms | 4.0° | 36% | 27% | 20% | 73% | 10 | 4% 1/26 | 0 | 0 | 1 | 6% | 0% 0/9 | 0/2 | 64% 14/22 | 5 | 9 | 60% 3/5 | 9% | 27% pro 52% | |||
![]() | 6 | 18 | 6 | -12 | 61 | 33% | 50% | 0-3 | 183 | 4 | 0/2 | 711 ms | 1289 ms | 5.4° | 15% | 22% | 7% | 70% | 16 | 11% 3/27 | 0 | 0 | 3 | 24% | 0% 0/9 | 0% 0/6 | 61% 14/23 | 5 | 9 | 56% 5/9 | 18% | 22% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 20 1:40 | 4 kills (AWP ×3, Deagle), 1 while flashed, 1 headshot, in 83.6 s CT | 10.9 | |
| 2 | 5 1:37 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 61 s T | 10.5 | |
| 3 | 9 1:19 | 4 kills (AK-47 ×4), 2 headshots, in 55.3 s T | 8.0 | |
| 4 | 18 1:44 | 2 kills (Deagle ×2), 1 headshot, in 3.1 s CT | 6.0 | |
| 5 | 20 1:12 | 3 kills (AK-47 ×2, Scout), all headshots, in 20.7 s T | 5.5 | |
| 6 | 11 1:30 | 2 kills (AWP ×2), 1 through smoke, in 5.7 s T | 5.2 | |
| 7 | 13 1:35 | 3 kills (USP-S ×3), all headshots, in 10.9 s CT | 4.7 | |
| 8 | 7 1:19 | 2 kills (Deagle ×2), 1 headshot, in 16.6 s T | 4.2 | |
| 9 | 7 1:29 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 7.2 s CT | 4.0 | |
| 10 | 10 1:08 | 2 kills (AWP, Deagle), in 8.6 s T | 3.9 | |
| 11 | 19 1:41 | 2 kills (AWP ×2), 1 headshot, in 2.7 s CT | 3.1 | |
| 12 | 17 bomb 0:24 | 2 kills (Deagle ×2), in 9.3 s T | 3.0 |
Every moment (98)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 1:21 | 3 kills (Glock ×3), 2 headshots, in 40.1 s T | 2.9 | |
| 14 | 16 1:43 | 1 kill (Scout), 1 through smoke, 1 headshot T | 2.6 | |
| 15 | 6 0:40 | 2 kills (AK-47 ×2), in 1.9 s T | 2.5 | |
| 16 | 20 1:21 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 17 | 4 1:39 | 2 kills (Zeus, AK-47), in 17.4 s CT | 2.5 | |
| 18 | 11 1:32 | 1 kill (Scout), 1 through smoke CT | 2.4 | |
| 19 | 8 bomb 0:26 | 2 kills (Scout ×2), a no-scope, 1 headshot, in 7.2 s CT | 1.9 | |
| 20 | 9 1:30 | 1 kill (M4A1-S), a wallbang CT | 1.8 | |
| 21 | 18 1:29 | 2 kills (P250, AK-47), 1 headshot, in 15.4 s CT | 1.7 | |
| 22 | 14 1:36 | 2 kills (AUG ×2), all headshots, in 6.1 s CT | 1.7 | |
| 23 | 2 1:39 | 2 kills (P90 ×2), 1 headshot, in 13.4 s T | 1.7 | |
| 24 | 12 1:42 | 2 kills (AK-47 ×2), 1 through smoke, in 13.9 s T | 1.6 | |
| 25 | 19 1:42 | 2 kills (MAC-10, AK-47), in 36.7 s CT | 1.6 | |
| 26 | 3 1:44 | 2 kills (P90 ×2), 1 through smoke, in 39.4 s T | 1.6 | |
| 27 | 15 1:20 | 2 kills (AUG ×2), 1 headshot, in 4.8 s T | 1.6 | |
| 28 | 11 1:40 | 2 kills (Deagle, MP9), all headshots, in 29.1 s T | 1.5 | |
| 29 | 15 1:32 | 2 kills (M4A4 ×2), all headshots, in 35.7 s CT | 1.5 | |
| 30 | 12 1:33 | 1 kill (MP9), 1 through smoke CT | 1.5 | |
| 31 | 10 1:13 | 2 kills (AK-47 ×2), all headshots, in 12 s T | 1.4 | |
| 32 | 4 1:07 | 2 kills (FAMAS ×2), 1 headshot, in 16.6 s CT | 1.4 | |
| 33 | 12 1:42 | 1 kill (XM1014), 1 through smoke, 1 headshot CT | 1.3 | |
| 34 | 12 1:45 | 2 kills (FAMAS ×2), all headshots, in 1.8 s CT | 1.2 | |
| 35 | 17 1:33 | 2 kills (P90, AWP), in 25.8 s T | 1.2 | |
| 36 | 8 1:35 | 2 kills (FAMAS ×2), 1 headshot, in 48.3 s CT | 1.1 | |
| 37 | 5 1:22 | 2 kills (AK-47 ×2), all headshots, in 38.2 s CT | 1.0 | |
| 38 | 3 1:23 | 1 kill (AK-47), 1 through smoke T | 1.0 | |
| 39 | 15 1:25 | 2 kills (Galil ×2), 1 headshot, in 33.4 s T | 1.0 | |
| 40 | 3 bomb 0:31 | 1 kill (Zeus) T | 1.0 | |
| 41 | 17 1:51 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 42 | 17 1:36 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 43 | 17 1:05 | 1 kill (AK-47) CT | 1.0 | |
| 44 | 16 1:43 | 2 kills (M4A1-S, AWP), 1 headshot, in 39 s CT | 0.9 | |
| 45 | 11 1:18 | 1 kill (M4A1-S), 1 headshot CT | 0.9 | |
| 46 | 16 1:39 | 1 kill (M4A1-S) T | 0.9 | |
| 47 | 14 1:32 | 2 kills (M4A1-S ×2), in 0.8 s CT | 0.9 | |
| 48 | 6 0:34 | 2 kills (USP-S, M4A1-S), 1 through smoke, in 21.7 s CT | 0.8 | |
| 49 | 5 bomb 0:38 | 2 kills (Scout ×2), 1 headshot, in 24.2 s CT | 0.8 | |
| 50 | 1 bomb 0:26 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 51 | 6 1:17 | 1 kill (AWP) CT | 0.6 | |
| 52 | 13 1:18 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 53 | 4 1:10 | 1 kill (MP5) CT | 0.6 | |
| 54 | 6 0:58 | 1 kill (MP9) CT | 0.6 | |
| 55 | 6 0:57 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 56 | 11 1:45 | 1 kill (MP7), 1 headshot T | 0.5 | |
| 57 | 16 1:20 | 1 kill (Galil), 1 headshot T | 0.5 | |
| 58 | 3 bomb 0:37 | 1 kill (M4A1-S) CT | 0.4 | |
| 59 | 4 1:19 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 60 | 8 1:03 | 1 kill (M4A4) T | 0.4 | |
| 61 | 15 1:38 | 1 kill (Galil) T | 0.4 | |
| 62 | 16 1:25 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 63 | 6 0:38 | 1 kill (AK-47) T | 0.3 | |
| 64 | 16 bomb 0:32 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 65 | 9 1:31 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 66 | 7 1:38 | 1 kill (Tec-9), 1 headshot T | 0.2 | |
| 67 | 10 1:17 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 68 | 10 1:13 | 1 kill (FAMAS), 1 headshot CT | 0.2 | |
| 69 | 7 0:59 | 1 kill (M4A1-S) CT | 0.2 | |
| 70 | 2 bomb 0:31 | 2 kills (P250, P90), 1 headshot, in 9.6 s CT | 0.2 | |
| 71 | 9 1:30 | 1 kill (M4A1-S) CT | 0.1 | |
| 72 | 4 1:03 | 1 kill (M4A1-S), 1 headshot T | 0.1 | |
| 73 | 12 1:24 | 1 kill (MP7), 1 headshot CT | 0.0 | |
| 74 | 2 1:44 | 1 kill (P90), 1 headshot T | 0.0 | |
| 75 | 9 1:11 | 1 kill (M4A1-S) CT | 0.0 | |
| 76 | 1 1:36 | 2 kills (USP-S ×2), all headshots, in 11.8 s CT | -0.1 | |
| 77 | 7 1:20 | 2 kills (FAMAS ×2), 1 headshot, in 17 s CT | -0.3 | |
| 78 | 15 1:22 | 1 kill (P90), 1 headshot CT | -0.3 | |
| 79 | 15 1:22 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 80 | 19 1:42 | 1 kill (AK-47) CT | -0.4 | |
| 81 | 20 1:18 | 1 kill (AK-47), 1 headshot CT | -0.5 | |
| 82 | 18 1:31 | 1 kill (MP9), 1 headshot CT | -0.6 | |
| 83 | 1 1:24 | 2 kills (Glock ×2), 1 headshot, in 10.4 s T | -0.7 | |
| 84 | 6 1:14 | 1 kill (P90) T | -0.7 | |
| 85 | 8 bomb 0:27 | 1 kill (AWP) T | -0.7 | |
| 86 | 5 bomb 0:16 | 1 kill (Tec-9) T | -0.8 | |
| 87 | 14 1:31 | 1 kill (P250), 1 headshot T | -0.8 | |
| 88 | 8 1:38 | 1 kill (MAC-10), 1 headshot T | -1.1 | |
| 89 | 8 1:43 | 1 kill (AK-47) CT | -1.2 | |
| 90 | 16 1:40 | 1 kill (AUG) CT | -1.3 | |
| 91 | 10 1:23 | 1 kill (USP-S) CT | -1.4 | |
| 92 | 10 1:19 | 1 kill (AWP) T | -1.4 | |
| 93 | 12 1:46 | 1 kill (M4A1-S) T | -1.4 | |
| 94 | 14 1:31 | 1 kill (P90) CT | -1.5 | |
| 95 | 9 1:33 | 1 kill (MAC-10), 1 headshot T | -1.7 | |
| 96 | 13 1:16 | 1 kill (P2000) CT | -2.0 | |
| 97 | 2 1:45 | 2 kills (MP5, USP-S), 1 headshot, in 46.7 s T | -2.4 | |
| 98 | 8 1:44 | 1 kill (MP7), 1 headshot T | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:14 | 1v3 before the plant CT · 60 HP · Mid Doors | lost - died later, after 1 kill · saw each other | |
| 2 1:26 | 1v5 before the plant CT · 100 HP · Tunnel Stairs | lost - died later, after 2 kills · saw them first | |
| 3 bomb 0:33 | 1v4 after the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 4 1:07 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 bomb 0:14 | 1v2 after the plant T · 35 HP · A Ramp | won - killed both · first fight won, saw each other | |
| 5 bomb 0:13 | 1v1 after the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other | |
| 6 0:38 | 1v2 before the plant CT · 100 HP · Lower Tunnel | won - defused it after 2 kills · first fight won, saw each other | |
| 6 0:34 | 1v1 before the plant T · 11 HP · Bombsite B | lost - died later · saw them first | |
| 7 1:03 | 1v3 before the plant T · 51 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 bomb 0:27 | 1v2 after the plant CT · 100 HP · Under A | won - defused it after 2 kills · first fight won, saw each other | |
| 8 bomb 0:26 | 1v1 after the plant T · 87 HP · Long A | lost - died later · saw each other | |
| 9 1:11 | 1v2 before the plant T · 31 HP · Mid Doors | won - killed both · saw each other | |
| 9 1:07 | 1v1 before the plant CT · 74 HP · Top Mid | lost - died later · saw each other | |
| 10 bomb 0:40 | 1v2 after the plant CT · 21 HP · Long Doors | lost - died in the first fight · saw each other | |
| 11 1:25 | 1v4 before the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:33 | 1v3 before the plant T · 43 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 1:18 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 14 1:31 | 1v5 before the plant T · 100 HP · Mid Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 15 1:15 | 1v2 before the plant CT · 56 HP · Top Mid | lost - died later, after 1 kill · saw each other | |
| 15 bomb 0:31 | 1v1 after the plant T · 56 HP · Under A | won - killed them · first fight won, saw each other | |
| 16 bomb 0:32 | 1v2 after the plant T · 100 HP · A Ramp | lost - died in the first fight · saw each other | |
| 17 bomb 0:24 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · they saw them first | |
| 18 1:29 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 19 1:38 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · saw each other | |
| 20 1:18 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later, after 3 kills · first fight won, saw each other | |
| 20 0:52 | 1v1 before the plant CT · 31 HP · Catwalk | won - killed them · saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:48 | misled a peek | barely blinded Sesbian Lex 2.7 s (0.4 s white) the enemy was barely blinded, and Dark Triad peeked Sesbian Lex 0.0 s after the pop; hit them first | |
| 8 1:46 | blinded an enemy, but hurt the team too | blinded Banana_xD 3.2 s (0.6 s white); blinded Ru-intel 1.7 s on the move through Long Doors - took damage 0.0 s after the pop; blinded SiD 1.3 s on the move through Outside Long - safe | |
| 9 1:47 | hurt the team | no enemy blinded for long; blinded Ru-intel 2.9 s holding Long Doors - took damage 0.1 s after the pop | |
| 9 1:37 | blinded an enemy, but hurt the team too | blinded OTG 4.5 s (1.7 s white); blinded themselves 3.3 s holding Mid Doors - an enemy could see them; blinded nØ.slam 2.0 s on the move through Mid Doors - safe | |
| 9 1:20 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white); blinded OTG 4.7 s on the move through Mid Doors - died 1.2 s after the pop | |
| 11 1:42 | hurt the team | barely blinded Banana_xD 0.5 s (0.0 s white); blinded Dark Triad 2.4 s holding Long Doors - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:47 | punished | hit by Dark Triad 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 707 units away, thrown in the open; a running throw | |
| 3 bomb 0:33 | punished | killed by Ru-intel 0.5 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw | |
| 6 1:01 | punished | hit by nØ.slam 0.6 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 1589 units away, thrown in the open; a running throw | |
| 7 1:19 | punished | killed by Agnostic 0.3 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 946 units away, thrown in the open | |
| 10 1:17 | punished | killed by Barcelonovec with a smoke in hand at Catwalk - seen by 1 enemy for 0.1 s, the nearest 951 units away | |
| 11 1:48 | punished | hit by Ru-intel 1.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 692 units away; a running throw | |
| 11 1:19 | punished | killed by Barcelonovec 1.1 s after throwing a smoke at Bombsite A, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 17 bomb 0:23 | punished | hit by OTG 0.8 s after throwing a flash at B Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 18 1:45 | punished | killed by nØ.slam 1.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 809 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



