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Dust II, won 13-7 · Thu 08 Oct, 19:33

SiDGold Nova Master

The match

Aim

461 msTTD875 msTTK6.2°Crosshair↓33%1st bullet30%Spray10%Head41%Counter-strafe

Scoreboard

85ADR70%KAST

Positioning

Shots

24/30Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P906134%
MP94518%
MAC-104139%
AK-471644%
M4A1-S1136%
Glock-18667%
AWP667%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/9811 1:30 2 kills (AWP ×2), 1 through smoke, in 5.7 s T5.2
23/982 1:39 2 kills (P90 ×2), 1 headshot, in 13.4 s T1.7
25/9819 1:42 2 kills (MAC-10, AK-47), in 36.7 s CT1.6
44/9816 1:43 2 kills (M4A1-S, AWP), 1 headshot, in 39 s CT0.9
78/9815 1:22 1 kill (P90), 1 headshot CT-0.3
82/9818 1:31 1 kill (MP9), 1 headshot CT-0.6
84/986 1:14 1 kill (P90) T-0.7
88/988 1:38 1 kill (MAC-10), 1 headshot T-1.1
92/9810 1:19 1 kill (AWP) T-1.4
94/9814 1:31 1 kill (P90) CT-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 goodblinded Barcelonovec 4.0 s (1.3 s white)
8 1:47 goodblinded Sesbian Lex 3.6 s (0.9 s white), Banana_xD 3.5 s (0.8 s white)
9 1:37 blinded an enemy, but hurt the team tooblinded OTG 4.5 s (1.7 s white); blinded themselves 3.3 s holding Mid Doors - an enemy could see them; blinded nØ.slam 2.0 s on the move through Mid Doors - safe
10 1:34 wastedno enemy blinded for long
12 1:49 wastedno enemy blinded for long; blinded Ru-intel 4.0 s on the move through Outside Long - safe; blinded Agnostic 3.9 s on the move through Outside Long - safe
18 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:17 punishedkilled by Barcelonovec with a smoke in hand at Catwalk - seen by 1 enemy for 0.1 s, the nearest 951 units away
15 1:50 exposeda molotov at B Doors - seen by 1 enemy for 0.2 s, the nearest 2658 units away; a running throw
18 1:49 exposeda flash at Middle - seen by 2 enemies for 1.0 s, the nearest 1463 units away; a running throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once), mostly at Mid Doors. Pros do that in about 1 duel in 16. You crouched in 8 of your 22 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:14 Banana_xDMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
9 1:33 OTGMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:39 tradeAgnostic was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
5 1:22 holdheld with nØ.slam, 213 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:22 tradenØ.slam was killed 213 units away: not traded within 5 s (pros: 969 ms)
6 1:29 line of firestood in nØ.slam's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:17 tradeDark Triad was killed 956 units away: you traded in 3,328 ms (pros: 2,031 ms)
7 1:38 line of firestood in Agnostic's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
8 1:43 tradeRu-intel was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
9 1:31 tradeRu-intel was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
11 1:32 tradeRu-intel was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
11 1:25 holdheld with Agnostic, 251 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Agnostic)
11 1:19 holdheld with Agnostic, 206 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:18 tradeAgnostic was killed 195 units away: not traded within 5 s (pros: 969 ms)
12 1:45 tradeDark Triad was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
18 1:43 line of firestood in nØ.slam's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
18 1:41 in their waystood between nØ.slam and an enemy they could see, for 250 ms (pros: 125 ms at a time)
18 1:40 line of firestood in nØ.slam's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Banana_xDhit themGlock-18375 ms–1.5°
1 1:36 Banana_xDkilled by themUSP-S1078 ms1078 ms1.3°
2 1:40 Barcelonoveckilled themP90359 ms859 ms10.7°
2 1:26 OTGkilled themP90375 ms719 ms37.3°
2 1:25 DonalD DucKhit by themP250391 ms–5.1°
2 1:23 DonalD DucKhit themP90703 ms–51.7°
2 bomb 0:31 DonalD DucKkilled by themP250250 ms422 ms1.8°
3 1:32 Banana_xDhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 Banana_xDhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 Barcelonovechit themAK-47312 ms–1.1°
4 1:22 Barcelonoveckilled by themAK-47375 ms969 ms6.0°
5 bomb 0:38 DonalD DucKkilled by themSSG 08547 ms547 ms3.0°
6 1:14 Banana_xDkilled themP90359 ms438 ms8.1°
6 1:13 OTGhit by themM4A41406 ms–0.3°
6 0:58 DonalD DucKkilled by themMP9219 ms359 ms2.0°
7 1:29 DonalD DucKhit themGlock-18344 ms–4.3°
7 1:29 DonalD DucKkilled by themSSG 08484 ms484 ms3.0°
8 1:39 Sesbian Lexkilled themMAC-10453 ms1047 ms1.2°
8 1:36 Banana_xDkilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
8 1:35 Banana_xDhit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
9 1:33 Banana_xDhit themMAC-10469 ms–10.9°
9 1:32 OTGhit themMAC-10469 ms–48.1°
9 1:32 OTGkilled by themM4A1-S984 ms2297 ms11.9°
10 1:19 Sesbian Lexkilled themAWP828 ms828 ms8.1°
10 1:18 Barcelonoveckilled by themUSP-S547 ms1938 ms4.6°
11 1:48 OTGhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 OTGkilled themAWP406 ms406 ms1.9°
11 1:25 DonalD DucKkilled themAWP422 ms422 ms1.0°
12 1:44 Banana_xDkilled by themFAMAS703 ms797 ms7.5°
12 1:44 OTGhit by themXM1014703 ms–6.8°
14 1:31 OTGkilled themP90641 ms984 ms13.6°
15 1:23 OTGkilled themP90547 ms1203 ms26.5°
15 1:22 OTGhit by themGalil AR484 ms–47.9°
15 1:15 Sesbian Lexkilled by themAUG938 ms938 ms1.6°
16 1:44 Barcelonoveckilled themM4A1-S500 ms1797 ms1.5°
16 1:44 Barcelonovechit by themMAC-10688 ms–9.2°
16 bomb 0:32 OTGhit by themGalil AR719 ms–2.5°
16 bomb 0:32 OTGkilled themAWP828 ms828 ms0.5°
17 1:51 DonalD DucKkilled by themSSG 08391 ms391 ms0.6°
18 1:41 Sesbian Lexhit themMP9859 ms–3.4°
18 1:41 Sesbian Lexhit by themMAC-10172 ms–3.6°
18 1:33 DonalD DucKkilled themMP9188 ms2875 ms2.9°
19 1:42 OTGkilled themMAC-10453 ms1047 ms11.1°
19 1:12 Banana_xDhit themAK-47516 ms–11.0°
19 1:05 Banana_xDkilled themAK-47625 ms891 ms1.7°
20 1:03 DonalD DucKkilled by themAK-47266 ms469 ms0.9°

Shots

You fired 24 of your 30 first shots too soon: 17 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 Banana_xDGlock-181176fired while moving (240 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)44% / 48%
2 1:40 BarcelonovecP90268fired while moving (217 u/s), too fast to be accurate - stop first4/18killed them10% / 55%
2 1:26 OTGP90174too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target5/12killed them24% / 50%
2 1:23 DonalD DucKP90923aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first2/20cut short (a death, a reload); 9 bullets after pros would have stopped1% / 53%
2 bomb 0:31 DonalD DucKP90518fine - pros would have fired it too0/1cut short (a death, a reload)37% / 47%
4 1:22 BarcelonovecAK-47463fine - pros would have fired it too3/9cut short (a death, a reload)64% / 64%
6 1:14 Banana_xDP90838fired while moving (230 u/s), too fast to be accurate - stop first2/10killed them15% / 46%
7 1:29 DonalD DucKGlock-18839fired while moving (205 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)47% / 50%
8 1:41 Sesbian LexMAC-10884fired while moving (228 u/s), too fast to be accurate - stop first0/43% / 59%
8 1:39 Sesbian LexMAC-10621fired while moving (234 u/s), too fast to be accurate - stop first5/17killed them20% / 61%
9 1:33 Banana_xDMAC-10857fired while moving (226 u/s), too fast to be accurate - stop first3/1016% / 56%
9 1:32 OTGMAC-10529fired while moving (187 u/s), too fast to be accurate - stop first5/20cut short (a death, a reload); 5 bullets after pros would have stopped33% / 52%
10 1:19 Sesbian LexAWP1473fine - pros would have fired it too1/2killed them65% / 78%
11 1:30 OTGAWP1339fine - pros would have fired it too1/2killed them59% / 61%
11 1:25 DonalD DucKAWP2062aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them45% / 78%
14 1:31 OTGP90153fine - pros would have fired it too5/38killed them64% / 64%
15 1:23 OTGP90466fired while moving (129 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 49%
15 1:22 OTGP90424aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/13killed them10% / 51%
15 1:15 Sesbian LexP901712fired while moving (194 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload); 4 bullets after pros would have stopped19% / 55%
16 1:44 BarcelonovecM4A1-S1002fine - pros would have fired it too4/13killed them57% / 57%
16 bomb 0:34 OTGAWP1540aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them31% / 77%
17 1:51 DonalD DucKAWP2681aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)27% / 57%
18 1:42 Sesbian LexMP9364fired while moving (215 u/s), too fast to be accurate - stop first2/262 bullets after pros would have stopped3% / 63%
18 1:33 DonalD DucKMP91078fired while moving (233 u/s), too fast to be accurate - stop first2/1013% / 45%
18 1:33 DonalD DucKMP91055fired while moving (234 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
18 1:32 DonalD DucKMP91018fired while moving (114 u/s), too fast to be accurate - stop first2/94% / 55%
18 1:31 DonalD DucKMP91046aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/5killed them9% / 50%
19 1:42 OTGMAC-10339fired while moving (144 u/s), too fast to be accurate - stop first7/14killed them49% / 57%
19 1:12 Banana_xDAK-47988fired while moving (126 u/s), too fast to be accurate - stop first2/417% / 59%
19 1:05 Banana_xDAK-47584fired while moving (110 u/s), too fast to be accurate - stop first2/7killed them11% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.