Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 61 | 34% |
| MP9 | 45 | 18% |
| MAC-10 | 41 | 39% |
| AK-47 | 16 | 44% |
| M4A1-S | 11 | 36% |
| Glock-18 | 6 | 67% |
| AWP | 6 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/98 | 11 1:30 | 2 kills (AWP ×2), 1 through smoke, in 5.7 s T | 5.2 |
| 23/98 | 2 1:39 | 2 kills (P90 ×2), 1 headshot, in 13.4 s T | 1.7 |
| 25/98 | 19 1:42 | 2 kills (MAC-10, AK-47), in 36.7 s CT | 1.6 |
| 44/98 | 16 1:43 | 2 kills (M4A1-S, AWP), 1 headshot, in 39 s CT | 0.9 |
| 78/98 | 15 1:22 | 1 kill (P90), 1 headshot CT | -0.3 |
| 82/98 | 18 1:31 | 1 kill (MP9), 1 headshot CT | -0.6 |
| 84/98 | 6 1:14 | 1 kill (P90) T | -0.7 |
| 88/98 | 8 1:38 | 1 kill (MAC-10), 1 headshot T | -1.1 |
| 92/98 | 10 1:19 | 1 kill (AWP) T | -1.4 |
| 94/98 | 14 1:31 | 1 kill (P90) CT | -1.5 |
Flashes
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | good | blinded Barcelonovec 4.0 s (1.3 s white) |
| 8 1:47 | good | blinded Sesbian Lex 3.6 s (0.9 s white), Banana_xD 3.5 s (0.8 s white) |
| 9 1:37 | blinded an enemy, but hurt the team too | blinded OTG 4.5 s (1.7 s white); blinded themselves 3.3 s holding Mid Doors - an enemy could see them; blinded nØ.slam 2.0 s on the move through Mid Doors - safe |
| 10 1:34 | wasted | no enemy blinded for long |
| 12 1:49 | wasted | no enemy blinded for long; blinded Ru-intel 4.0 s on the move through Outside Long - safe; blinded Agnostic 3.9 s on the move through Outside Long - safe |
| 18 1:47 | wasted | no enemy blinded for long |
Throws
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:17 | punished | killed by Barcelonovec with a smoke in hand at Catwalk - seen by 1 enemy for 0.1 s, the nearest 951 units away |
| 15 1:50 | exposed | a molotov at B Doors - seen by 1 enemy for 0.2 s, the nearest 2658 units away; a running throw |
| 18 1:49 | exposed | a flash at Middle - seen by 2 enemies for 1.0 s, the nearest 1463 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:14 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 9 1:33 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:39 | trade | Agnostic was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:22 | hold | held with nØ.slam, 213 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:22 | trade | nØ.slam was killed 213 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:29 | line of fire | stood in nØ.slam's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:17 | trade | Dark Triad was killed 956 units away: you traded in 3,328 ms (pros: 2,031 ms) |
| 7 1:38 | line of fire | stood in Agnostic's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 8 1:43 | trade | Ru-intel was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:31 | trade | Ru-intel was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:32 | trade | Ru-intel was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:25 | hold | held with Agnostic, 251 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Agnostic) |
| 11 1:19 | hold | held with Agnostic, 206 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:18 | trade | Agnostic was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:45 | trade | Dark Triad was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:43 | line of fire | stood in nØ.slam's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 18 1:41 | in their way | stood between nØ.slam and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 18 1:40 | line of fire | stood in nØ.slam's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | Glock-18 | 375 ms | – | 1.5° | ||
| 1 1:36 | killed by them | USP-S | 1078 ms | 1078 ms | 1.3° | ||
| 2 1:40 | killed them | P90 | 359 ms | 859 ms | 10.7° | ||
| 2 1:26 | killed them | P90 | 375 ms | 719 ms | 37.3° | ||
| 2 1:25 | hit by them | P250 | 391 ms | – | 5.1° | ||
| 2 1:23 | hit them | P90 | 703 ms | – | 51.7° | ||
| 2 bomb 0:31 | killed by them | P250 | 250 ms | 422 ms | 1.8° | ||
| 3 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | hit them | AK-47 | 312 ms | – | 1.1° | ||
| 4 1:22 | killed by them | AK-47 | 375 ms | 969 ms | 6.0° | ||
| 5 bomb 0:38 | killed by them | SSG 08 | 547 ms | 547 ms | 3.0° | ||
| 6 1:14 | killed them | P90 | 359 ms | 438 ms | 8.1° | ||
| 6 1:13 | hit by them | M4A4 | 1406 ms | – | 0.3° | ||
| 6 0:58 | killed by them | MP9 | 219 ms | 359 ms | 2.0° | ||
| 7 1:29 | hit them | Glock-18 | 344 ms | – | 4.3° | ||
| 7 1:29 | killed by them | SSG 08 | 484 ms | 484 ms | 3.0° | ||
| 8 1:39 | killed them | MAC-10 | 453 ms | 1047 ms | 1.2° | ||
| 8 1:36 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:35 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:33 | hit them | MAC-10 | 469 ms | – | 10.9° | ||
| 9 1:32 | hit them | MAC-10 | 469 ms | – | 48.1° | ||
| 9 1:32 | killed by them | M4A1-S | 984 ms | 2297 ms | 11.9° | ||
| 10 1:19 | killed them | AWP | 828 ms | 828 ms | 8.1° | ||
| 10 1:18 | killed by them | USP-S | 547 ms | 1938 ms | 4.6° | ||
| 11 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | killed them | AWP | 406 ms | 406 ms | 1.9° | ||
| 11 1:25 | killed them | AWP | 422 ms | 422 ms | 1.0° | ||
| 12 1:44 | killed by them | FAMAS | 703 ms | 797 ms | 7.5° | ||
| 12 1:44 | hit by them | XM1014 | 703 ms | – | 6.8° | ||
| 14 1:31 | killed them | P90 | 641 ms | 984 ms | 13.6° | ||
| 15 1:23 | killed them | P90 | 547 ms | 1203 ms | 26.5° | ||
| 15 1:22 | hit by them | Galil AR | 484 ms | – | 47.9° | ||
| 15 1:15 | killed by them | AUG | 938 ms | 938 ms | 1.6° | ||
| 16 1:44 | killed them | M4A1-S | 500 ms | 1797 ms | 1.5° | ||
| 16 1:44 | hit by them | MAC-10 | 688 ms | – | 9.2° | ||
| 16 bomb 0:32 | hit by them | Galil AR | 719 ms | – | 2.5° | ||
| 16 bomb 0:32 | killed them | AWP | 828 ms | 828 ms | 0.5° | ||
| 17 1:51 | killed by them | SSG 08 | 391 ms | 391 ms | 0.6° | ||
| 18 1:41 | hit them | MP9 | 859 ms | – | 3.4° | ||
| 18 1:41 | hit by them | MAC-10 | 172 ms | – | 3.6° | ||
| 18 1:33 | killed them | MP9 | 188 ms | 2875 ms | 2.9° | ||
| 19 1:42 | killed them | MAC-10 | 453 ms | 1047 ms | 11.1° | ||
| 19 1:12 | hit them | AK-47 | 516 ms | – | 11.0° | ||
| 19 1:05 | killed them | AK-47 | 625 ms | 891 ms | 1.7° | ||
| 20 1:03 | killed by them | AK-47 | 266 ms | 469 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 1176 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 44% / 48% | |
| 2 1:40 | P90 | 268 | fired while moving (217 u/s), too fast to be accurate - stop first | 4/18 | killed them | 10% / 55% | |
| 2 1:26 | P90 | 174 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 5/12 | killed them | 24% / 50% | |
| 2 1:23 | P90 | 923 | aim far off: your crosshair was about 4 player widths (134 units) off their body - get on target first | 2/20 | cut short (a death, a reload); 9 bullets after pros would have stopped | 1% / 53% | |
| 2 bomb 0:31 | P90 | 518 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 47% | |
| 4 1:22 | AK-47 | 463 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 64% / 64% | |
| 6 1:14 | P90 | 838 | fired while moving (230 u/s), too fast to be accurate - stop first | 2/10 | killed them | 15% / 46% | |
| 7 1:29 | Glock-18 | 839 | fired while moving (205 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 47% / 50% | |
| 8 1:41 | MAC-10 | 884 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/4 | 3% / 59% | ||
| 8 1:39 | MAC-10 | 621 | fired while moving (234 u/s), too fast to be accurate - stop first | 5/17 | killed them | 20% / 61% | |
| 9 1:33 | MAC-10 | 857 | fired while moving (226 u/s), too fast to be accurate - stop first | 3/10 | 16% / 56% | ||
| 9 1:32 | MAC-10 | 529 | fired while moving (187 u/s), too fast to be accurate - stop first | 5/20 | cut short (a death, a reload); 5 bullets after pros would have stopped | 33% / 52% | |
| 10 1:19 | AWP | 1473 | fine - pros would have fired it too | 1/2 | killed them | 65% / 78% | |
| 11 1:30 | AWP | 1339 | fine - pros would have fired it too | 1/2 | killed them | 59% / 61% | |
| 11 1:25 | AWP | 2062 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 45% / 78% | |
| 14 1:31 | P90 | 153 | fine - pros would have fired it too | 5/38 | killed them | 64% / 64% | |
| 15 1:23 | P90 | 466 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 49% | |
| 15 1:22 | P90 | 424 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/13 | killed them | 10% / 51% | |
| 15 1:15 | P90 | 1712 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload); 4 bullets after pros would have stopped | 19% / 55% | |
| 16 1:44 | M4A1-S | 1002 | fine - pros would have fired it too | 4/13 | killed them | 57% / 57% | |
| 16 bomb 0:34 | AWP | 1540 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 31% / 77% | |
| 17 1:51 | AWP | 2681 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 27% / 57% | |
| 18 1:42 | MP9 | 364 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/26 | 2 bullets after pros would have stopped | 3% / 63% | |
| 18 1:33 | MP9 | 1078 | fired while moving (233 u/s), too fast to be accurate - stop first | 2/10 | 13% / 45% | ||
| 18 1:33 | MP9 | 1055 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 18 1:32 | MP9 | 1018 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/9 | 4% / 55% | ||
| 18 1:31 | MP9 | 1046 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/5 | killed them | 9% / 50% | |
| 19 1:42 | MAC-10 | 339 | fired while moving (144 u/s), too fast to be accurate - stop first | 7/14 | killed them | 49% / 57% | |
| 19 1:12 | AK-47 | 988 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/4 | 17% / 59% | ||
| 19 1:05 | AK-47 | 584 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/7 | killed them | 11% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
