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Dust II, won 13-7 · Thu 08 Oct, 19:33

nØ.slamMaster Guardian I

The match

Aim

508 msTTD594 msTTK2.8°Crosshair↓46%1st bullet24%Spray26%Head69%Counter-strafe

Scoreboard

104ADR90%KAST

Positioning

Shots

21/39Rushed↓1/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475128%
AUG3030%
MAC-102020%
Glock-181436%
Desert Eagle757%
AWP786%
USP-S743%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9820 1:40 4 kills (AWP ×3, Deagle), 1 while flashed, 1 headshot, in 83.6 s CT10.9
4/9818 1:44 2 kills (Deagle ×2), 1 headshot, in 3.1 s CT6.0
11/9819 1:41 2 kills (AWP ×2), 1 headshot, in 2.7 s CT3.1
15/986 0:40 2 kills (AK-47 ×2), in 1.9 s T2.5
22/9814 1:36 2 kills (AUG ×2), all headshots, in 6.1 s CT1.7
31/9810 1:13 2 kills (AK-47 ×2), all headshots, in 12 s T1.4
38/983 1:23 1 kill (AK-47), 1 through smoke T1.0
52/9813 1:18 1 kill (USP-S), 1 headshot CT0.6
59/984 1:19 1 kill (AK-47), 1 headshot T0.4
83/981 1:24 2 kills (Glock ×2), 1 headshot, in 10.4 s T-0.7
85/988 bomb 0:27 1 kill (AWP) T-0.7
90/9816 1:40 1 kill (AUG) CT-1.3
95/989 1:33 1 kill (MAC-10), 1 headshot T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 0:52 1v1 before the plant CT · 31 HP · Catwalkwon - killed them · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 9 good, 1 weak, 2 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 bomb 0:40 goodblinded DonalD DucK 4.4 s (1.6 s white); blinded themselves 4.6 s holding Short Stairs - safe
2 1:48 misled a peekbarely blinded Sesbian Lex 2.7 s (0.4 s white) the enemy was barely blinded, and Dark Triad peeked Sesbian Lex 0.0 s after the pop; hit them first
4 1:40 wastedno enemy blinded for long; blinded SiD 1.6 s on the move through Middle - safe
6 1:19 goodblinded Banana_xD 3.2 s (0.7 s white) Dark Triad peeked Banana_xD 1.5 s after the pop - too early - the enemy had recovered; hit them first
8 1:44 goodblinded Banana_xD 3.4 s (0.8 s white)
9 1:41 goodblinded Banana_xD 4.8 s (1.9 s white), OTG 4.5 s (1.8 s white)
10 1:42 weakbarely blinded Banana_xD 1.6 s (0.1 s white), DonalD DucK 0.8 s (0.1 s white)
11 1:42 hurt the teambarely blinded Banana_xD 0.5 s (0.0 s white); blinded Dark Triad 2.4 s holding Long Doors - ran into a fight
15 1:26 goodblinded Barcelonovec 4.3 s (1.5 s white) Ru-intel peeked Barcelonovec 2.6 s after the pop - too early - the enemy had recovered; hit them first
16 1:46 goodblinded Sesbian Lex 3.8 s (1.1 s white)
17 1:47 goodblinded Barcelonovec 4.7 s (1.9 s white)
18 1:47 wastedno enemy blinded for long
19 1:45 goodblinded Barcelonovec 3.3 s (0.7 s white), DonalD DucK 3.3 s (0.7 s white); blinded Ru-intel 3.5 s on the move through Mid Doors - safe
20 1:45 goodblinded Barcelonovec 4.2 s (1.5 s white), Banana_xD 4.0 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:28 exposeda flash at A Ramp - seen by 1 enemy for 0.4 s, the nearest 966 units away
18 1:49 exposeda flash at Middle - seen by 2 enemies for 1.0 s, the nearest 1491 units away; a running throw

Positioning

In 4 of your 38 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 24 of your 30 duels (80%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 4 of your 17 fast peeks (24%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:34 Banana_xDMid Doorspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havekilled them
10 1:14 BarcelonovecMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
12 1:44 OTGTop Midcover not used: 128 units away, they'd have seen only your headdied
18 1:42 Sesbian LexOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 tradeRu-intel was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradeAgnostic was killed 985 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeRu-intel was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
8 1:35 tradeSiD was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:39 tradeDark Triad was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:27 holdheld with Agnostic, 503 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Agnostic)
9 1:31 tradeRu-intel was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
9 1:30 tradeSiD was killed 136 units away: not traded within 5 s (pros: 969 ms)
10 1:17 tradeSiD was killed 404 units away: you traded in 3,641 ms (pros: 1,641 ms)
11 1:32 tradeRu-intel was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
11 1:19 holdheld with Agnostic, 150 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:18 tradeAgnostic was killed 156 units away: not traded within 5 s (pros: 969 ms)
12 1:47 holdheld with Dark Triad, 287 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Dark Triad)
12 1:45 tradeDark Triad was killed 111 units away: not traded within 5 s (pros: 625 ms)
12 1:44 tradeSiD was killed 67 units away: not traded within 5 s (pros: 625 ms)
14 1:31 tradeAgnostic was killed 562 units away: you traded in 1,562 ms (pros: 2,031 ms)
16 1:43 tradeDark Triad was killed 489 units away: you traded in 3,531 ms (pros: 1,641 ms)
17 1:51 tradeSiD was killed 502 units away: not traded within 5 s (pros: 2,031 ms)
20 1:03 holdheld with SiD, 815 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:03 tradeSiD was killed 820 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Sesbian Lexkilled themGlock-181422 ms2547 ms9.9°
1 1:14 Banana_xDkilled themGlock-18531 ms531 ms2.9°
1 1:10 DonalD DucKhit by themP20001109 ms–29.8°
1 bomb 0:26 DonalD DucKkilled by themUSP-S391 ms391 ms3.9°
3 1:23 Barcelonoveckilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 DonalD DucKhit by themMP9375 ms–0.6°
4 1:19 DonalD DucKkilled themAK-47453 ms453 ms1.7°
4 1:09 Banana_xDkilled by themFAMAS453 ms1578 ms1.2°
4 1:08 Banana_xDhit themAK-47781 ms–1.1°
5 1:22 Banana_xDkilled by themAK-47328 ms328 ms1.5°
6 1:00 OTGhit themAK-47609 ms–1.6°
6 0:58 OTGhit by themM4A4844 ms–50.9°
6 0:40 Barcelonoveckilled themAK-47312 ms312 ms3.0°
6 0:38 OTGhit by themM4A4469 ms–0.8°
6 0:38 OTGkilled themAK-47500 ms797 ms16.1°
6 0:34 Sesbian Lexkilled by themUSP-S453 ms453 ms5.6°
7 1:21 Banana_xDkilled by themFAMAS219 ms1438 ms0.9°
8 bomb 0:27 Banana_xDhit by themFAMAS438 ms–2.6°
8 bomb 0:27 Banana_xDkilled themAWP891 ms891 ms12.2°
8 bomb 0:26 DonalD DucKkilled by themSSG 08609 ms609 ms3.5°
9 1:37 OTGhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:33 Banana_xDkilled themMAC-10516 ms750 ms33.6°
9 1:30 Barcelonoveckilled by themM4A1-S297 ms500 ms3.4°
10 1:13 Barcelonoveckilled themAK-47234 ms438 ms5.1°
10 1:13 DonalD DucKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:40 OTGkilled themAK-471562 ms1562 ms6.9°
12 1:44 OTGkilled by themXM1014234 ms1375 ms1.3°
12 1:43 Banana_xDhit by themFAMAS2844 ms–8.4°
12 1:43 OTGhit themAK-47922 ms–17.8°
13 1:27 Barcelonovechit themP2000438 ms–1.6°
13 1:18 OTGkilled themUSP-S453 ms453 ms0.8°
14 1:36 Barcelonovechit by themGlock-18469 ms–3.4°
14 1:36 Barcelonoveckilled themAUG500 ms500 ms22.1°
14 1:35 DonalD DucKhit themAUG1047 ms–20.8°
14 1:30 Sesbian Lexkilled themAUG406 ms703 ms1.3°
15 1:31 Sesbian Lexhit themAUG375 ms–0.6°
15 1:30 Banana_xDhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 Banana_xDkilled by themGalil AR328 ms328 ms0.8°
16 1:40 DonalD DucKkilled themAUG391 ms594 ms1.3°
16 1:39 Banana_xDkilled by themM4A1-S375 ms469 ms0.9°
17 1:07 Sesbian Lexkilled by themAWP344 ms344 ms3.0°
18 1:44 Banana_xDkilled themDesert Eagle547 ms547 ms3.5°
18 1:41 Sesbian Lexkilled themDesert Eagle1203 ms1578 ms7.4°
18 1:41 DonalD DucKhit by themSSG 08750 ms–13.7°
18 1:32 DonalD DucKhit themMAC-10484 ms–5.3°
19 1:41 DonalD DucKkilled themAWP375 ms375 ms2.3°
19 1:38 Barcelonoveckilled themAWP828 ms828 ms0.7°
20 1:40 Barcelonoveckilled themAWP469 ms469 ms0.9°
20 1:38 Banana_xDhit by themGalil AR391 ms–1.4°
20 1:37 Banana_xDkilled themAWP906 ms906 ms2.7°
20 1:32 OTGkilled themAWP266 ms266 ms1.4°
20 0:16 DonalD DucKkilled themDesert Eagle672 ms672 ms2.1°

Shots

You fired 21 of your 39 first shots too soon: 11 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 Sesbian LexGlock-18362fine - pros would have fired it too4/11killed them26% / 43%
1 1:14 Banana_xDGlock-181380fine - pros would have fired it too1/2killed them55% / 55%
1 1:10 DonalD DucKGlock-18683aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/520% / 55%
4 1:22 DonalD DucKAK-471244fired while moving (92 u/s), too fast to be accurate - stop first0/51% / 59%
4 1:19 DonalD DucKAK-471365fine - pros would have fired it too1/2killed them48% / 48%
4 1:08 Banana_xDAK-471553fine - pros would have fired it too1/255% / 55%
4 1:08 Banana_xDAK-471548fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
4 1:08 Banana_xDAK-471542aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)10% / 48%
6 1:07 OTGAK-471928aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/13% / 62%
6 1:01 OTGAK-471691aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first0/22% / 62%
6 1:00 OTGAK-471595aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first1/32% / 53%
6 1:00 OTGAK-471640fine - pros would have fired it too1/452% / 56%
6 0:59 OTGAK-471672aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/12% / 49%
6 0:59 OTGAK-471687aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/52 bullets after pros would have stopped15% / 51%
6 0:40 BarcelonovecAK-47640fine - pros would have fired it too1/5killed them51% / 58%
6 0:38 OTGAK-47401fired while moving (158 u/s), too fast to be accurate - stop first2/9killed them38% / 74%
7 1:20 Banana_xDDesert Eagle956aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)6% / 42%
8 1:39 Sesbian LexAWP1038fine - pros would have fired it too0/1cut short (a death, a reload)86% / 86%
8 bomb 0:27 Banana_xDAWP1463fine - pros would have fired it too1/1killed them73% / 75%
9 1:34 Banana_xDMAC-10648fired while moving (239 u/s), too fast to be accurate - stop first3/13killed them12% / 57%
10 1:13 BarcelonovecAK-47218fired while moving (215 u/s), too fast to be accurate - stop first2/7killed them16% / 51%
10 bomb 0:40 OTGAK-47393fine - pros would have fired it too1/4killed them50% / 50%
12 1:45 Banana_xDAK-471071fired while moving (114 u/s), too fast to be accurate - stop first0/61% / 57%
12 1:44 Banana_xDAK-471071fine - pros would have fired it too1/543% / 52%
12 1:43 OTGAK-47789fine - pros would have fired it too3/6cut short (a death, a reload)29% / 48%
13 1:43 BarcelonovecUSP-S1639fired while moving (108 u/s), too fast to be accurate - stop first0/216% / 40%
13 1:27 BarcelonovecUSP-S612fired while moving (107 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)27% / 41%
13 1:18 OTGUSP-S1009fine - pros would have fired it too1/2killed them36% / 43%
14 1:36 BarcelonovecAUG638fine - pros would have fired it too2/10killed them43% / 64%
14 1:30 Sesbian LexAUG447fired while moving (105 u/s), too fast to be accurate - stop first3/9killed them56% / 81%
15 1:31 Sesbian LexAUG1034fine - pros would have fired it too2/545% / 61%
16 1:40 DonalD DucKAUG1479fine - pros would have fired it too2/12killed them; 4 bullets after pros would have stopped74% / 74%
18 1:44 Banana_xDDesert Eagle812fine - pros would have fired it too1/1killed them75% / 75%
18 1:42 Sesbian LexDesert Eagle647fired while moving (111 u/s), too fast to be accurate - stop first2/4killed them7% / 63%
18 1:32 DonalD DucKMAC-10993fired while moving (226 u/s), too fast to be accurate - stop first1/13cut short (a death, a reload); 3 bullets after pros would have stopped6% / 47%
19 1:41 DonalD DucKAWP1003fine - pros would have fired it too2/2killed them69% / 72%
20 1:40 BarcelonovecAWP1250aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/2killed them56% / 82%
20 1:32 OTGAWP1141aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/1killed them39% / 85%
20 0:16 DonalD DucKDesert Eagle1964aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1killed them9% / 40%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.