Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 28% |
| AUG | 30 | 30% |
| MAC-10 | 20 | 20% |
| Glock-18 | 14 | 36% |
| Desert Eagle | 7 | 57% |
| AWP | 7 | 86% |
| USP-S | 7 | 43% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/98 | 20 1:40 | 4 kills (AWP ×3, Deagle), 1 while flashed, 1 headshot, in 83.6 s CT | 10.9 |
| 4/98 | 18 1:44 | 2 kills (Deagle ×2), 1 headshot, in 3.1 s CT | 6.0 |
| 11/98 | 19 1:41 | 2 kills (AWP ×2), 1 headshot, in 2.7 s CT | 3.1 |
| 15/98 | 6 0:40 | 2 kills (AK-47 ×2), in 1.9 s T | 2.5 |
| 22/98 | 14 1:36 | 2 kills (AUG ×2), all headshots, in 6.1 s CT | 1.7 |
| 31/98 | 10 1:13 | 2 kills (AK-47 ×2), all headshots, in 12 s T | 1.4 |
| 38/98 | 3 1:23 | 1 kill (AK-47), 1 through smoke T | 1.0 |
| 52/98 | 13 1:18 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 59/98 | 4 1:19 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 83/98 | 1 1:24 | 2 kills (Glock ×2), 1 headshot, in 10.4 s T | -0.7 |
| 85/98 | 8 bomb 0:27 | 1 kill (AWP) T | -0.7 |
| 90/98 | 16 1:40 | 1 kill (AUG) CT | -1.3 |
| 95/98 | 9 1:33 | 1 kill (MAC-10), 1 headshot T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 0:52 | 1v1 before the plant CT · 31 HP · Catwalk | won - killed them · saw them first |
Flashes
14 flashes: 9 good, 1 weak, 2 wasted, 2 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 bomb 0:40 | good | blinded DonalD DucK 4.4 s (1.6 s white); blinded themselves 4.6 s holding Short Stairs - safe |
| 2 1:48 | misled a peek | barely blinded Sesbian Lex 2.7 s (0.4 s white) the enemy was barely blinded, and Dark Triad peeked Sesbian Lex 0.0 s after the pop; hit them first |
| 4 1:40 | wasted | no enemy blinded for long; blinded SiD 1.6 s on the move through Middle - safe |
| 6 1:19 | good | blinded Banana_xD 3.2 s (0.7 s white) Dark Triad peeked Banana_xD 1.5 s after the pop - too early - the enemy had recovered; hit them first |
| 8 1:44 | good | blinded Banana_xD 3.4 s (0.8 s white) |
| 9 1:41 | good | blinded Banana_xD 4.8 s (1.9 s white), OTG 4.5 s (1.8 s white) |
| 10 1:42 | weak | barely blinded Banana_xD 1.6 s (0.1 s white), DonalD DucK 0.8 s (0.1 s white) |
| 11 1:42 | hurt the team | barely blinded Banana_xD 0.5 s (0.0 s white); blinded Dark Triad 2.4 s holding Long Doors - ran into a fight |
| 15 1:26 | good | blinded Barcelonovec 4.3 s (1.5 s white) Ru-intel peeked Barcelonovec 2.6 s after the pop - too early - the enemy had recovered; hit them first |
| 16 1:46 | good | blinded Sesbian Lex 3.8 s (1.1 s white) |
| 17 1:47 | good | blinded Barcelonovec 4.7 s (1.9 s white) |
| 18 1:47 | wasted | no enemy blinded for long |
| 19 1:45 | good | blinded Barcelonovec 3.3 s (0.7 s white), DonalD DucK 3.3 s (0.7 s white); blinded Ru-intel 3.5 s on the move through Mid Doors - safe |
| 20 1:45 | good | blinded Barcelonovec 4.2 s (1.5 s white), Banana_xD 4.0 s (1.2 s white) |
Throws
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:28 | exposed | a flash at A Ramp - seen by 1 enemy for 0.4 s, the nearest 966 units away |
| 18 1:49 | exposed | a flash at Middle - seen by 2 enemies for 1.0 s, the nearest 1491 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:34 | Mid Doors | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | killed them | ||
| 10 1:14 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 12 1:44 | Top Mid | cover not used: 128 units away, they'd have seen only your head | died | ||
| 18 1:42 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | trade | Ru-intel was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | Agnostic was killed 985 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | Ru-intel was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:35 | trade | SiD was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:39 | trade | Dark Triad was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:27 | hold | held with Agnostic, 503 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Agnostic) |
| 9 1:31 | trade | Ru-intel was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:30 | trade | SiD was killed 136 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:17 | trade | SiD was killed 404 units away: you traded in 3,641 ms (pros: 1,641 ms) |
| 11 1:32 | trade | Ru-intel was killed 446 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:19 | hold | held with Agnostic, 150 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:18 | trade | Agnostic was killed 156 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:47 | hold | held with Dark Triad, 287 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms after Dark Triad) |
| 12 1:45 | trade | Dark Triad was killed 111 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:44 | trade | SiD was killed 67 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:31 | trade | Agnostic was killed 562 units away: you traded in 1,562 ms (pros: 2,031 ms) |
| 16 1:43 | trade | Dark Triad was killed 489 units away: you traded in 3,531 ms (pros: 1,641 ms) |
| 17 1:51 | trade | SiD was killed 502 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:03 | hold | held with SiD, 815 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:03 | trade | SiD was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | killed them | Glock-18 | 1422 ms | 2547 ms | 9.9° | ||
| 1 1:14 | killed them | Glock-18 | 531 ms | 531 ms | 2.9° | ||
| 1 1:10 | hit by them | P2000 | 1109 ms | – | 29.8° | ||
| 1 bomb 0:26 | killed by them | USP-S | 391 ms | 391 ms | 3.9° | ||
| 3 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | hit by them | MP9 | 375 ms | – | 0.6° | ||
| 4 1:19 | killed them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 4 1:09 | killed by them | FAMAS | 453 ms | 1578 ms | 1.2° | ||
| 4 1:08 | hit them | AK-47 | 781 ms | – | 1.1° | ||
| 5 1:22 | killed by them | AK-47 | 328 ms | 328 ms | 1.5° | ||
| 6 1:00 | hit them | AK-47 | 609 ms | – | 1.6° | ||
| 6 0:58 | hit by them | M4A4 | 844 ms | – | 50.9° | ||
| 6 0:40 | killed them | AK-47 | 312 ms | 312 ms | 3.0° | ||
| 6 0:38 | hit by them | M4A4 | 469 ms | – | 0.8° | ||
| 6 0:38 | killed them | AK-47 | 500 ms | 797 ms | 16.1° | ||
| 6 0:34 | killed by them | USP-S | 453 ms | 453 ms | 5.6° | ||
| 7 1:21 | killed by them | FAMAS | 219 ms | 1438 ms | 0.9° | ||
| 8 bomb 0:27 | hit by them | FAMAS | 438 ms | – | 2.6° | ||
| 8 bomb 0:27 | killed them | AWP | 891 ms | 891 ms | 12.2° | ||
| 8 bomb 0:26 | killed by them | SSG 08 | 609 ms | 609 ms | 3.5° | ||
| 9 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:33 | killed them | MAC-10 | 516 ms | 750 ms | 33.6° | ||
| 9 1:30 | killed by them | M4A1-S | 297 ms | 500 ms | 3.4° | ||
| 10 1:13 | killed them | AK-47 | 234 ms | 438 ms | 5.1° | ||
| 10 1:13 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:40 | killed them | AK-47 | 1562 ms | 1562 ms | 6.9° | ||
| 12 1:44 | killed by them | XM1014 | 234 ms | 1375 ms | 1.3° | ||
| 12 1:43 | hit by them | FAMAS | 2844 ms | – | 8.4° | ||
| 12 1:43 | hit them | AK-47 | 922 ms | – | 17.8° | ||
| 13 1:27 | hit them | P2000 | 438 ms | – | 1.6° | ||
| 13 1:18 | killed them | USP-S | 453 ms | 453 ms | 0.8° | ||
| 14 1:36 | hit by them | Glock-18 | 469 ms | – | 3.4° | ||
| 14 1:36 | killed them | AUG | 500 ms | 500 ms | 22.1° | ||
| 14 1:35 | hit them | AUG | 1047 ms | – | 20.8° | ||
| 14 1:30 | killed them | AUG | 406 ms | 703 ms | 1.3° | ||
| 15 1:31 | hit them | AUG | 375 ms | – | 0.6° | ||
| 15 1:30 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:25 | killed by them | Galil AR | 328 ms | 328 ms | 0.8° | ||
| 16 1:40 | killed them | AUG | 391 ms | 594 ms | 1.3° | ||
| 16 1:39 | killed by them | M4A1-S | 375 ms | 469 ms | 0.9° | ||
| 17 1:07 | killed by them | AWP | 344 ms | 344 ms | 3.0° | ||
| 18 1:44 | killed them | Desert Eagle | 547 ms | 547 ms | 3.5° | ||
| 18 1:41 | killed them | Desert Eagle | 1203 ms | 1578 ms | 7.4° | ||
| 18 1:41 | hit by them | SSG 08 | 750 ms | – | 13.7° | ||
| 18 1:32 | hit them | MAC-10 | 484 ms | – | 5.3° | ||
| 19 1:41 | killed them | AWP | 375 ms | 375 ms | 2.3° | ||
| 19 1:38 | killed them | AWP | 828 ms | 828 ms | 0.7° | ||
| 20 1:40 | killed them | AWP | 469 ms | 469 ms | 0.9° | ||
| 20 1:38 | hit by them | Galil AR | 391 ms | – | 1.4° | ||
| 20 1:37 | killed them | AWP | 906 ms | 906 ms | 2.7° | ||
| 20 1:32 | killed them | AWP | 266 ms | 266 ms | 1.4° | ||
| 20 0:16 | killed them | Desert Eagle | 672 ms | 672 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 362 | fine - pros would have fired it too | 4/11 | killed them | 26% / 43% | |
| 1 1:14 | Glock-18 | 1380 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 1 1:10 | Glock-18 | 683 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/5 | 20% / 55% | ||
| 4 1:22 | AK-47 | 1244 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/5 | 1% / 59% | ||
| 4 1:19 | AK-47 | 1365 | fine - pros would have fired it too | 1/2 | killed them | 48% / 48% | |
| 4 1:08 | AK-47 | 1553 | fine - pros would have fired it too | 1/2 | 55% / 55% | ||
| 4 1:08 | AK-47 | 1548 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 4 1:08 | AK-47 | 1542 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 48% | |
| 6 1:07 | AK-47 | 1928 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | 3% / 62% | ||
| 6 1:01 | AK-47 | 1691 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 0/2 | 2% / 62% | ||
| 6 1:00 | AK-47 | 1595 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 1/3 | 2% / 53% | ||
| 6 1:00 | AK-47 | 1640 | fine - pros would have fired it too | 1/4 | 52% / 56% | ||
| 6 0:59 | AK-47 | 1672 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | 2% / 49% | ||
| 6 0:59 | AK-47 | 1687 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/5 | 2 bullets after pros would have stopped | 15% / 51% | |
| 6 0:40 | AK-47 | 640 | fine - pros would have fired it too | 1/5 | killed them | 51% / 58% | |
| 6 0:38 | AK-47 | 401 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/9 | killed them | 38% / 74% | |
| 7 1:20 | Desert Eagle | 956 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 42% | |
| 8 1:39 | AWP | 1038 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 86% / 86% | |
| 8 bomb 0:27 | AWP | 1463 | fine - pros would have fired it too | 1/1 | killed them | 73% / 75% | |
| 9 1:34 | MAC-10 | 648 | fired while moving (239 u/s), too fast to be accurate - stop first | 3/13 | killed them | 12% / 57% | |
| 10 1:13 | AK-47 | 218 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/7 | killed them | 16% / 51% | |
| 10 bomb 0:40 | AK-47 | 393 | fine - pros would have fired it too | 1/4 | killed them | 50% / 50% | |
| 12 1:45 | AK-47 | 1071 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/6 | 1% / 57% | ||
| 12 1:44 | AK-47 | 1071 | fine - pros would have fired it too | 1/5 | 43% / 52% | ||
| 12 1:43 | AK-47 | 789 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 29% / 48% | |
| 13 1:43 | USP-S | 1639 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | 16% / 40% | ||
| 13 1:27 | USP-S | 612 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 27% / 41% | |
| 13 1:18 | USP-S | 1009 | fine - pros would have fired it too | 1/2 | killed them | 36% / 43% | |
| 14 1:36 | AUG | 638 | fine - pros would have fired it too | 2/10 | killed them | 43% / 64% | |
| 14 1:30 | AUG | 447 | fired while moving (105 u/s), too fast to be accurate - stop first | 3/9 | killed them | 56% / 81% | |
| 15 1:31 | AUG | 1034 | fine - pros would have fired it too | 2/5 | 45% / 61% | ||
| 16 1:40 | AUG | 1479 | fine - pros would have fired it too | 2/12 | killed them; 4 bullets after pros would have stopped | 74% / 74% | |
| 18 1:44 | Desert Eagle | 812 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 18 1:42 | Desert Eagle | 647 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/4 | killed them | 7% / 63% | |
| 18 1:32 | MAC-10 | 993 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/13 | cut short (a death, a reload); 3 bullets after pros would have stopped | 6% / 47% | |
| 19 1:41 | AWP | 1003 | fine - pros would have fired it too | 2/2 | killed them | 69% / 72% | |
| 20 1:40 | AWP | 1250 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/2 | killed them | 56% / 82% | |
| 20 1:32 | AWP | 1141 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/1 | killed them | 39% / 85% | |
| 20 0:16 | Desert Eagle | 1964 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | killed them | 9% / 40% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
