Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 38 | 32% |
| M4A1-S | 32 | 34% |
| P90 | 22 | 32% |
| P250 | 19 | 37% |
| AK-47 | 19 | 42% |
| USP-S | 17 | 41% |
| Glock-18 | 16 | 31% |
| SSG 08 | 15 | 67% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/98 | 20 1:12 | 3 kills (AK-47 ×2, Scout), all headshots, in 20.7 s T | 5.5 |
| 9/98 | 7 1:29 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 7.2 s CT | 4.0 |
| 14/98 | 16 1:43 | 1 kill (Scout), 1 through smoke, 1 headshot T | 2.6 |
| 18/98 | 11 1:32 | 1 kill (Scout), 1 through smoke CT | 2.4 |
| 19/98 | 8 bomb 0:26 | 2 kills (Scout ×2), a no-scope, 1 headshot, in 7.2 s CT | 1.9 |
| 41/98 | 17 1:51 | 1 kill (Scout), 1 headshot T | 1.0 |
| 49/98 | 5 bomb 0:38 | 2 kills (Scout ×2), 1 headshot, in 24.2 s CT | 0.8 |
| 50/98 | 1 bomb 0:26 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 54/98 | 6 0:58 | 1 kill (MP9) CT | 0.6 |
| 58/98 | 3 bomb 0:37 | 1 kill (M4A1-S) CT | 0.4 |
| 70/98 | 2 bomb 0:31 | 2 kills (P250, P90), 1 headshot, in 9.6 s CT | 0.2 |
| 75/98 | 9 1:11 | 1 kill (M4A1-S) CT | 0.0 |
| 91/98 | 10 1:23 | 1 kill (USP-S) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:14 | 1v3 before the plant CT · 60 HP · Mid Doors | lost - died later, after 1 kill · saw each other |
| 2 1:26 | 1v5 before the plant CT · 100 HP · Tunnel Stairs | lost - died later, after 2 kills · saw them first |
| 5 bomb 0:13 | 1v1 after the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other |
| 8 bomb 0:27 | 1v2 after the plant CT · 100 HP · Under A | won - defused it after 2 kills · first fight won, saw each other |
| 9 1:07 | 1v1 before the plant CT · 74 HP · Top Mid | lost - died later · saw each other |
| 10 bomb 0:40 | 1v2 after the plant CT · 21 HP · Long Doors | lost - died in the first fight · saw each other |
| 13 1:18 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 20 1:18 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later, after 3 kills · first fight won, saw each other |
Flashes
10 flashes: 2 good, 2 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:43 | wasted | no enemy blinded for long |
| 6 1:46 | wasted | no enemy blinded for long |
| 6 0:51 | weak | barely blinded nØ.slam 2.6 s (0.3 s white) |
| 7 1:34 | good | blinded Ru-intel 4.4 s (1.6 s white), Dark Triad 3.0 s (0.5 s white) |
| 8 1:24 | weak | barely blinded Agnostic 2.0 s (0.2 s white) |
| 9 1:06 | wasted | no enemy blinded for long; blinded Barcelonovec 3.6 s holding Mid Doors - safe |
| 11 1:40 | wasted | no enemy blinded for long |
| 15 1:41 | good | blinded Agnostic 5.1 s (2.3 s white) Barcelonovec peeked Agnostic 0.9 s after the pop - early - the enemy was already recovering; hit them first |
| 19 1:47 | wasted | barely blinded Ru-intel 0.5 s (0.0 s white) |
| 20 1:07 | wasted | no enemy blinded for long |
Throws
40 grenades: 31 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 bomb 0:33 | punished | killed by Ru-intel 0.5 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw |
| 6 0:41 | exposed | an HE at Bombsite B - seen by 1 enemy for 1.1 s, the nearest 801 units away |
| 7 1:32 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 1299 units away, thrown in the open; a running throw |
| 7 1:19 | punished | killed by Agnostic 0.3 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 946 units away, thrown in the open |
| 8 bomb 0:39 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 1456 units away |
| 9 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 937 units away; a running throw |
| 10 1:16 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1318 units away; a running throw |
| 13 1:35 | exposed | a smoke at Middle - seen by 2 enemies for 0.5 s, the nearest 1044 units away |
| 18 1:48 | exposed | an HE at Top Mid - seen by 2 enemies for 0.5 s, the nearest 1637 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 bomb 0:27 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:27 | hold | held with OTG, 962 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after OTG) |
| 2 1:26 | trade | OTG was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:23 | trade | Barcelonovec was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:16 | trade | OTG was killed 1745 units away: you traded in 2,250 ms (pros: 625 ms) |
| 5 bomb 0:14 | hold | held with Banana_xD, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banana_xD) |
| 5 bomb 0:13 | trade | Banana_xD was killed 111 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:14 | trade | Banana_xD was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:38 | trade | OTG was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:27 | trade | Banana_xD was killed 587 units away: you traded in 797 ms (pros: 625 ms) |
| 11 1:32 | hold | held with OTG, 687 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after OTG) |
| 11 1:30 | trade | OTG was killed 650 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:36 | trade | Barcelonovec was killed 171 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:34 | hold | held with Banana_xD, 352 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Banana_xD) |
| 14 1:32 | trade | Banana_xD was killed 360 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:40 | peek together | peeked the same enemy as Banana_xD, 922 ms before them - early - you went first, alone |
| 16 1:40 | peek together | peeked the same enemy as OTG, 922 ms before them - early - you went first, alone |
| 16 1:40 | peek together | peeked the same enemy as Sesbian Lex, 875 ms before them - early - you went first, alone |
| 18 1:44 | trade | Banana_xD was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:41 | trade | Sesbian Lex was killed 671 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:40 | trade | Barcelonovec was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | Glock-18 | 1031 ms | – | 1.8° | ||
| 1 1:35 | hit them | P2000 | 1125 ms | – | 0.5° | ||
| 1 1:10 | hit them | P2000 | 1109 ms | – | 29.8° | ||
| 1 bomb 0:26 | killed them | USP-S | 391 ms | 391 ms | 3.9° | ||
| 1 bomb 0:17 | killed by them | Glock-18 | 391 ms | 391 ms | 1.2° | ||
| 2 1:25 | hit them | P250 | 391 ms | – | 5.1° | ||
| 2 1:23 | hit by them | P90 | 703 ms | – | 51.7° | ||
| 2 bomb 0:31 | killed them | P250 | 250 ms | 422 ms | 1.8° | ||
| 2 bomb 0:22 | hit them | P90 | 78 ms | – | 3.9° | ||
| 2 bomb 0:22 | killed them | P90 | 203 ms | 406 ms | 7.1° | ||
| 2 bomb 0:19 | killed by them | USP-S | 203 ms | 203 ms | 6.3° | ||
| 3 bomb 0:38 | killed them | M4A1-S | 422 ms | 1547 ms | 1.0° | ||
| 3 bomb 0:38 | hit by them | AK-47 | 812 ms | – | 2.5° | ||
| 3 bomb 0:36 | hit by them | P90 | 266 ms | – | 2.3° | ||
| 3 bomb 0:33 | killed by them | P90 | 438 ms | 516 ms | 1.5° | ||
| 4 1:19 | hit them | MP9 | 375 ms | – | 0.6° | ||
| 4 1:19 | killed by them | AK-47 | 453 ms | 453 ms | 1.7° | ||
| 5 1:32 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:38 | killed them | SSG 08 | 547 ms | 547 ms | 3.0° | ||
| 5 bomb 0:14 | killed them | SSG 08 | 500 ms | 500 ms | 2.0° | ||
| 5 bomb 0:13 | killed by them | AK-47 | 1109 ms | 1547 ms | 4.5° | ||
| 6 0:58 | killed them | MP9 | 219 ms | 359 ms | 2.0° | ||
| 6 0:43 | hit by them | AK-47 | 391 ms | – | 8.6° | ||
| 6 0:43 | hit them | MP9 | 422 ms | – | 3.1° | ||
| 6 0:39 | hit them | MP9 | 469 ms | – | 14.9° | ||
| 6 0:39 | killed by them | AK-47 | 516 ms | 1250 ms | 3.6° | ||
| 7 1:29 | hit by them | Glock-18 | 344 ms | – | 4.3° | ||
| 7 1:29 | killed them | SSG 08 | 484 ms | 484 ms | 3.0° | ||
| 7 1:25 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:19 | killed by them | Desert Eagle | 734 ms | 734 ms | 1.6° | ||
| 8 bomb 0:26 | killed them | SSG 08 | 609 ms | 609 ms | 3.5° | ||
| 8 bomb 0:19 | hit by them | M4A4 | 312 ms | – | 1.6° | ||
| 8 bomb 0:19 | killed them | SSG 08 | 422 ms | 422 ms | 5.1° | ||
| 9 1:13 | hit them | M4A4 | 938 ms | – | 4.0° | ||
| 9 1:11 | killed them | M4A1-S | 453 ms | 453 ms | 1.7° | ||
| 9 1:10 | hit by them | AK-47 | 328 ms | – | 1.1° | ||
| 9 bomb 0:38 | hit them | M4A4 | 516 ms | – | 0.7° | ||
| 9 bomb 0:38 | killed by them | AK-47 | 438 ms | 438 ms | 3.3° | ||
| 10 1:24 | killed them | USP-S | 484 ms | 1672 ms | 2.3° | ||
| 10 1:24 | hit by them | AK-47 | 594 ms | – | 2.3° | ||
| 10 1:13 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:39 | hit them | AK-47 | 469 ms | – | 4.4° | ||
| 10 bomb 0:38 | killed by them | Desert Eagle | 703 ms | 703 ms | 49.0° | ||
| 11 1:32 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:25 | killed by them | AWP | 422 ms | 422 ms | 1.0° | ||
| 12 1:47 | hit them | MP9 | 594 ms | – | 2.7° | ||
| 12 1:47 | killed by them | M4A1-S | 688 ms | 1484 ms | 4.9° | ||
| 13 1:18 | hit them | Glock-18 | 359 ms | – | 14.6° | ||
| 13 1:16 | killed by them | P2000 | 1750 ms | 2078 ms | 2.6° | ||
| 14 1:35 | hit by them | AUG | 1047 ms | – | 20.8° | ||
| 14 1:32 | hit them | Glock-18 | 531 ms | – | 47.0° | ||
| 14 1:32 | killed by them | M4A1-S | 2438 ms | 2438 ms | 14.8° | ||
| 15 1:32 | killed by them | M4A4 | 359 ms | 906 ms | 2.1° | ||
| 15 1:32 | hit them | P250 | 516 ms | – | 1.6° | ||
| 16 1:43 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:40 | killed by them | AUG | 391 ms | 594 ms | 1.3° | ||
| 17 1:51 | killed them | SSG 08 | 391 ms | 391 ms | 0.6° | ||
| 17 1:36 | killed by them | M4A1-S | 422 ms | 516 ms | 3.5° | ||
| 17 1:36 | hit them | SSG 08 | 453 ms | – | 1.1° | ||
| 18 1:41 | hit them | SSG 08 | 750 ms | – | 13.7° | ||
| 18 1:34 | hit them | SSG 08 | 375 ms | – | 2.9° | ||
| 18 1:33 | killed by them | MP9 | 188 ms | 2875 ms | 2.9° | ||
| 18 1:32 | hit by them | MAC-10 | 484 ms | – | 5.3° | ||
| 19 1:41 | killed by them | AWP | 375 ms | 375 ms | 2.3° | ||
| 20 1:12 | killed them | SSG 08 | 500 ms | 500 ms | 1.2° | ||
| 20 1:03 | killed them | AK-47 | 266 ms | 469 ms | 0.9° | ||
| 20 0:53 | hit by them | AK-47 | 1016 ms | – | 0.1° | ||
| 20 0:52 | killed them | AK-47 | 1812 ms | 2656 ms | 4.8° | ||
| 20 0:16 | killed by them | Desert Eagle | 672 ms | 672 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 1674 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 40% | |
| 1 1:35 | USP-S | 1594 | fine - pros would have fired it too | 2/4 | 20% / 37% | ||
| 1 1:10 | USP-S | 683 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/7 | 9% / 39% | ||
| 1 bomb 0:26 | USP-S | 721 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 2 1:25 | P250 | 849 | fine - pros would have fired it too | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 2 1:23 | P250 | 924 | fine - pros would have fired it too | 1/4 | 26% / 45% | ||
| 2 bomb 0:39 | P250 | 959 | fine - pros would have fired it too | 0/3 | 27% / 41% | ||
| 2 bomb 0:31 | P250 | 523 | fine - pros would have fired it too | 2/4 | killed them | 59% / 59% | |
| 2 bomb 0:22 | P90 | 592 | fired while moving (120 u/s), too fast to be accurate - stop first | 8/27 | 29% / 58% | ||
| 2 bomb 0:19 | P90 | 344 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 41% / 69% | |
| 3 bomb 0:38 | M4A1-S | 1463 | fine - pros would have fired it too | 2/5 | 45% / 49% | ||
| 3 bomb 0:37 | M4A1-S | 1460 | fine - pros would have fired it too | 3/5 | killed them | 36% / 46% | |
| 3 bomb 0:36 | M4A1-S | 1014 | fine - pros would have fired it too | 0/6 | 43% / 56% | ||
| 4 1:22 | MP9 | 1244 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/7 | 2 bullets after pros would have stopped | 46% / 64% | |
| 4 1:19 | MP9 | 1367 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 18% / 51% | |
| 6 0:58 | MP9 | 426 | fine - pros would have fired it too | 3/8 | killed them | 46% / 50% | |
| 6 0:44 | MP9 | 947 | fine - pros would have fired it too | 1/9 | 35% / 49% | ||
| 6 0:39 | MP9 | 802 | fine - pros would have fired it too | 3/12 | cut short (a death, a reload) | 64% / 64% | |
| 9 1:13 | M4A1-S | 1180 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 9 1:13 | M4A1-S | 1176 | fine - pros would have fired it too | 4/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 9 1:12 | M4A1-S | 1153 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/5 | 16% / 51% | ||
| 9 1:11 | M4A1-S | 1147 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 58% | |
| 9 1:10 | M4A1-S | 1421 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 2% / 44% | |
| 9 bomb 0:38 | M4A1-S | 1025 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 10% / 49% | |
| 10 1:24 | USP-S | 629 | fine - pros would have fired it too | 4/10 | killed them | 51% / 52% | |
| 10 bomb 0:39 | AK-47 | 1054 | fine - pros would have fired it too | 1/5 | 45% / 48% | ||
| 12 1:47 | MP9 | 701 | fired while moving (212 u/s), too fast to be accurate - stop first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 62% | |
| 12 1:46 | MP9 | 682 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 56% / 56% | |
| 13 1:18 | Glock-18 | 421 | fine - pros would have fired it too | 3/12 | cut short (a death, a reload) | 32% / 48% | |
| 14 1:34 | Glock-18 | 824 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/3 | 0% / 38% | ||
| 14 1:32 | Glock-18 | 895 | fired while moving (189 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 19% / 37% | |
| 15 1:32 | P250 | 472 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 8% / 46% | |
| 19 1:41 | Tec-9 | 1008 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 39% | |
| 20 1:03 | AK-47 | 920 | fine - pros would have fired it too | 3/6 | killed them | 68% / 68% | |
| 20 0:53 | AK-47 | 1304 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/5 | 3% / 51% | ||
| 20 0:52 | AK-47 | 1304 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 20 0:52 | AK-47 | 1304 | fine - pros would have fired it too | 2/4 | killed them | 44% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
