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Dust II, lost 7-13 · Thu 08 Oct, 19:33

DonalD DucKDistinguished Master Guardian

The match

Aim

469 msTTD476 msTTK3.0°Crosshair↓54%1st bullet25%Spray18%Head67%Counter-strafe

Scoreboard

128ADR80%KAST

Positioning

Shots

17/37Rushed↓6/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP93832%
M4A1-S3234%
P902232%
P2501937%
AK-471942%
USP-S1741%
Glock-181631%
SSG 081567%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/9820 1:12 3 kills (AK-47 ×2, Scout), all headshots, in 20.7 s T5.5
9/987 1:29 2 kills (Scout ×2), a wallbang, 1 headshot, in 7.2 s CT4.0
14/9816 1:43 1 kill (Scout), 1 through smoke, 1 headshot T2.6
18/9811 1:32 1 kill (Scout), 1 through smoke CT2.4
19/988 bomb 0:26 2 kills (Scout ×2), a no-scope, 1 headshot, in 7.2 s CT1.9
41/9817 1:51 1 kill (Scout), 1 headshot T1.0
49/985 bomb 0:38 2 kills (Scout ×2), 1 headshot, in 24.2 s CT0.8
50/981 bomb 0:26 1 kill (USP-S), 1 headshot CT0.6
54/986 0:58 1 kill (MP9) CT0.6
58/983 bomb 0:37 1 kill (M4A1-S) CT0.4
70/982 bomb 0:31 2 kills (P250, P90), 1 headshot, in 9.6 s CT0.2
75/989 1:11 1 kill (M4A1-S) CT0.0
91/9810 1:23 1 kill (USP-S) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:14 1v3 before the plant CT · 60 HP · Mid Doorslost - died later, after 1 kill · saw each other
2 1:26 1v5 before the plant CT · 100 HP · Tunnel Stairslost - died later, after 2 kills · saw them first
5 bomb 0:13 1v1 after the plant CT · 100 HP · Extended Alost - died in the first fight · saw each other
8 bomb 0:27 1v2 after the plant CT · 100 HP · Under Awon - defused it after 2 kills · first fight won, saw each other
9 1:07 1v1 before the plant CT · 74 HP · Top Midlost - died later · saw each other
10 bomb 0:40 1v2 after the plant CT · 21 HP · Long Doorslost - died in the first fight · saw each other
13 1:18 1v5 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other
20 1:18 1v4 before the plant T · 100 HP · T Spawnlost - died later, after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 2 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:43 wastedno enemy blinded for long
6 1:46 wastedno enemy blinded for long
6 0:51 weakbarely blinded nØ.slam 2.6 s (0.3 s white)
7 1:34 goodblinded Ru-intel 4.4 s (1.6 s white), Dark Triad 3.0 s (0.5 s white)
8 1:24 weakbarely blinded Agnostic 2.0 s (0.2 s white)
9 1:06 wastedno enemy blinded for long; blinded Barcelonovec 3.6 s holding Mid Doors - safe
11 1:40 wastedno enemy blinded for long
15 1:41 goodblinded Agnostic 5.1 s (2.3 s white) Barcelonovec peeked Agnostic 0.9 s after the pop - early - the enemy was already recovering; hit them first
19 1:47 wastedbarely blinded Ru-intel 0.5 s (0.0 s white)
20 1:07 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 31 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 bomb 0:33 punishedkilled by Ru-intel 0.5 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw
6 0:41 exposedan HE at Bombsite B - seen by 1 enemy for 1.1 s, the nearest 801 units away
7 1:32 exposeda molotov at Mid Doors - seen by 1 enemy for 0.8 s, the nearest 1299 units away, thrown in the open; a running throw
7 1:19 punishedkilled by Agnostic 0.3 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 946 units away, thrown in the open
8 bomb 0:39 exposeda molotov at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 1456 units away
9 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 937 units away; a running throw
10 1:16 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1318 units away; a running throw
13 1:35 exposeda smoke at Middle - seen by 2 enemies for 0.5 s, the nearest 1044 units away
18 1:48 exposedan HE at Top Mid - seen by 2 enemies for 0.5 s, the nearest 1637 units away; a running throw

Positioning

In 1 of your 44 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 0 of your 34 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 26 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 bomb 0:27 nØ.slamUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:27 holdheld with OTG, 962 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms after OTG)
2 1:26 tradeOTG was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
3 1:23 tradeBarcelonovec was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:16 tradeOTG was killed 1745 units away: you traded in 2,250 ms (pros: 625 ms)
5 bomb 0:14 holdheld with Banana_xD, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banana_xD)
5 bomb 0:13 tradeBanana_xD was killed 111 units away: not traded within 5 s (pros: 625 ms)
6 1:14 tradeBanana_xD was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
7 1:38 tradeOTG was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:27 tradeBanana_xD was killed 587 units away: you traded in 797 ms (pros: 625 ms)
11 1:32 holdheld with OTG, 687 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after OTG)
11 1:30 tradeOTG was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
14 1:36 tradeBarcelonovec was killed 171 units away: not traded within 5 s (pros: 625 ms)
14 1:34 holdheld with Banana_xD, 352 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Banana_xD)
14 1:32 tradeBanana_xD was killed 360 units away: not traded within 5 s (pros: 625 ms)
16 1:40 peek togetherpeeked the same enemy as Banana_xD, 922 ms before them - early - you went first, alone
16 1:40 peek togetherpeeked the same enemy as OTG, 922 ms before them - early - you went first, alone
16 1:40 peek togetherpeeked the same enemy as Sesbian Lex, 875 ms before them - early - you went first, alone
18 1:44 tradeBanana_xD was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
18 1:41 tradeSesbian Lex was killed 671 units away: not traded within 5 s (pros: 625 ms)
20 1:40 tradeBarcelonovec was killed 767 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Ru-intelhit by themGlock-181031 ms–1.8°
1 1:35 Ru-intelhit themP20001125 ms–0.5°
1 1:10 nØ.slamhit themP20001109 ms–29.8°
1 bomb 0:26 nØ.slamkilled themUSP-S391 ms391 ms3.9°
1 bomb 0:17 Agnostickilled by themGlock-18391 ms391 ms1.2°
2 1:25 SiDhit themP250391 ms–5.1°
2 1:23 SiDhit by themP90703 ms–51.7°
2 bomb 0:31 SiDkilled themP250250 ms422 ms1.8°
2 bomb 0:22 Dark Triadhit themP9078 ms–3.9°
2 bomb 0:22 Agnostickilled themP90203 ms406 ms7.1°
2 bomb 0:19 Dark Triadkilled by themUSP-S203 ms203 ms6.3°
3 bomb 0:38 Agnostickilled themM4A1-S422 ms1547 ms1.0°
3 bomb 0:38 Agnostichit by themAK-47812 ms–2.5°
3 bomb 0:36 Ru-intelhit by themP90266 ms–2.3°
3 bomb 0:33 Ru-intelkilled by themP90438 ms516 ms1.5°
4 1:19 nØ.slamhit themMP9375 ms–0.6°
4 1:19 nØ.slamkilled by themAK-47453 ms453 ms1.7°
5 1:32 Dark Triadhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:38 SiDkilled themSSG 08547 ms547 ms3.0°
5 bomb 0:14 Dark Triadkilled themSSG 08500 ms500 ms2.0°
5 bomb 0:13 Ru-intelkilled by themAK-471109 ms1547 ms4.5°
6 0:58 SiDkilled themMP9219 ms359 ms2.0°
6 0:43 Ru-intelhit by themAK-47391 ms–8.6°
6 0:43 Ru-intelhit themMP9422 ms–3.1°
6 0:39 Ru-intelhit themMP9469 ms–14.9°
6 0:39 Ru-intelkilled by themAK-47516 ms1250 ms3.6°
7 1:29 SiDhit by themGlock-18344 ms–4.3°
7 1:29 SiDkilled themSSG 08484 ms484 ms3.0°
7 1:25 Dark Triadhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 Dark Triadhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 Dark Triadkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:19 Agnostickilled by themDesert Eagle734 ms734 ms1.6°
8 bomb 0:26 nØ.slamkilled themSSG 08609 ms609 ms3.5°
8 bomb 0:19 Agnostichit by themM4A4312 ms–1.6°
8 bomb 0:19 Agnostickilled themSSG 08422 ms422 ms5.1°
9 1:13 Dark Triadhit themM4A4938 ms–4.0°
9 1:11 Dark Triadkilled themM4A1-S453 ms453 ms1.7°
9 1:10 Agnostichit by themAK-47328 ms–1.1°
9 bomb 0:38 Agnostichit themM4A4516 ms–0.7°
9 bomb 0:38 Agnostickilled by themAK-47438 ms438 ms3.3°
10 1:24 Agnostickilled themUSP-S484 ms1672 ms2.3°
10 1:24 Agnostichit by themAK-47594 ms–2.3°
10 1:13 nØ.slamhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:39 Dark Triadhit themAK-47469 ms–4.4°
10 bomb 0:38 Dark Triadkilled by themDesert Eagle703 ms703 ms49.0°
11 1:32 Ru-intelkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:25 SiDkilled by themAWP422 ms422 ms1.0°
12 1:47 Dark Triadhit themMP9594 ms–2.7°
12 1:47 Dark Triadkilled by themM4A1-S688 ms1484 ms4.9°
13 1:18 Dark Triadhit themGlock-18359 ms–14.6°
13 1:16 Dark Triadkilled by themP20001750 ms2078 ms2.6°
14 1:35 nØ.slamhit by themAUG1047 ms–20.8°
14 1:32 Ru-intelhit themGlock-18531 ms–47.0°
14 1:32 Ru-intelkilled by themM4A1-S2438 ms2438 ms14.8°
15 1:32 Dark Triadkilled by themM4A4359 ms906 ms2.1°
15 1:32 Dark Triadhit themP250516 ms–1.6°
16 1:43 Dark Triadkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:40 nØ.slamkilled by themAUG391 ms594 ms1.3°
17 1:51 SiDkilled themSSG 08391 ms391 ms0.6°
17 1:36 Dark Triadkilled by themM4A1-S422 ms516 ms3.5°
17 1:36 Dark Triadhit themSSG 08453 ms–1.1°
18 1:41 nØ.slamhit themSSG 08750 ms–13.7°
18 1:34 Agnostichit themSSG 08375 ms–2.9°
18 1:33 SiDkilled by themMP9188 ms2875 ms2.9°
18 1:32 nØ.slamhit by themMAC-10484 ms–5.3°
19 1:41 nØ.slamkilled by themAWP375 ms375 ms2.3°
20 1:12 Agnostickilled themSSG 08500 ms500 ms1.2°
20 1:03 SiDkilled themAK-47266 ms469 ms0.9°
20 0:53 Dark Triadhit by themAK-471016 ms–0.1°
20 0:52 Dark Triadkilled themAK-471812 ms2656 ms4.8°
20 0:16 nØ.slamkilled by themDesert Eagle672 ms672 ms2.1°

Shots

You fired 17 of your 37 first shots too soon: 13 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 Ru-intelUSP-S1674fired while moving (117 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 40%
1 1:35 Ru-intelUSP-S1594fine - pros would have fired it too2/420% / 37%
1 1:10 nØ.slamUSP-S683aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/79% / 39%
1 bomb 0:26 nØ.slamUSP-S721fine - pros would have fired it too1/2killed them52% / 52%
2 1:25 SiDP250849fine - pros would have fired it too2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
2 1:23 SiDP250924fine - pros would have fired it too1/426% / 45%
2 bomb 0:39 Dark TriadP250959fine - pros would have fired it too0/327% / 41%
2 bomb 0:31 SiDP250523fine - pros would have fired it too2/4killed them59% / 59%
2 bomb 0:22 Dark TriadP90592fired while moving (120 u/s), too fast to be accurate - stop first8/2729% / 58%
2 bomb 0:19 Dark TriadP90344fired while moving (121 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)41% / 69%
3 bomb 0:38 AgnosticM4A1-S1463fine - pros would have fired it too2/545% / 49%
3 bomb 0:37 AgnosticM4A1-S1460fine - pros would have fired it too3/5killed them36% / 46%
3 bomb 0:36 Ru-intelM4A1-S1014fine - pros would have fired it too0/643% / 56%
4 1:22 nØ.slamMP91244fired while moving (129 u/s), too fast to be accurate - stop first0/72 bullets after pros would have stopped46% / 64%
4 1:19 nØ.slamMP91367fired while moving (104 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)18% / 51%
6 0:58 SiDMP9426fine - pros would have fired it too3/8killed them46% / 50%
6 0:44 Ru-intelMP9947fine - pros would have fired it too1/935% / 49%
6 0:39 Ru-intelMP9802fine - pros would have fired it too3/12cut short (a death, a reload)64% / 64%
9 1:13 Dark TriadM4A1-S1180fired while moving (135 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
9 1:13 Dark TriadM4A1-S1176fine - pros would have fired it too4/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
9 1:12 Dark TriadM4A1-S1153aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/516% / 51%
9 1:11 Dark TriadM4A1-S1147fired while moving (150 u/s), too fast to be accurate - stop first1/5killed them12% / 58%
9 1:10 AgnosticM4A1-S1421fired while moving (82 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)2% / 44%
9 bomb 0:38 AgnosticM4A1-S1025fired while moving (117 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)10% / 49%
10 1:24 AgnosticUSP-S629fine - pros would have fired it too4/10killed them51% / 52%
10 bomb 0:39 Dark TriadAK-471054fine - pros would have fired it too1/545% / 48%
12 1:47 Dark TriadMP9701fired while moving (212 u/s), too fast to be accurate - stop first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 62%
12 1:46 Dark TriadMP9682fine - pros would have fired it too2/4cut short (a death, a reload)56% / 56%
13 1:18 Dark TriadGlock-18421fine - pros would have fired it too3/12cut short (a death, a reload)32% / 48%
14 1:34 nØ.slamGlock-18824fired while moving (104 u/s), too fast to be accurate - stop first0/30% / 38%
14 1:32 Ru-intelGlock-18895fired while moving (189 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)19% / 37%
15 1:32 Dark TriadP250472aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/4cut short (a death, a reload)8% / 46%
19 1:41 nØ.slamTec-91008fired while moving (177 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 39%
20 1:03 SiDAK-47920fine - pros would have fired it too3/6killed them68% / 68%
20 0:53 Dark TriadAK-471304aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/53% / 51%
20 0:52 Dark TriadAK-471304fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
20 0:52 Dark TriadAK-471304fine - pros would have fired it too2/4killed them44% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.