Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 60 | 18% |
| MP5-SD | 34 | 26% |
| Galil AR | 15 | 33% |
| M4A4 | 10 | 20% |
| Desert Eagle | 6 | 50% |
| XM1014 | 4 | 75% |
| USP-S | 3 | 0% |
| AWP | 3 | 0% |
| P250 | 1 | 0% |
| SSG 08 | 1 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/98 | 17 bomb 0:24 | 2 kills (Deagle ×2), in 9.3 s T | 3.0 |
| 20/98 | 9 1:30 | 1 kill (M4A1-S), a wallbang CT | 1.8 |
| 33/98 | 12 1:42 | 1 kill (XM1014), 1 through smoke, 1 headshot CT | 1.3 |
| 53/98 | 4 1:10 | 1 kill (MP5) CT | 0.6 |
| 57/98 | 16 1:20 | 1 kill (Galil), 1 headshot T | 0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 bomb 0:32 | 1v2 after the plant T · 100 HP · A Ramp | lost - died in the first fight · saw each other |
| 18 1:29 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
7 flashes: 3 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:59 | good | blinded nØ.slam 4.7 s (1.9 s white) |
| 9 1:22 | wasted | barely blinded Agnostic 0.8 s (0.1 s white) |
| 10 1:44 | wasted | no enemy blinded for long |
| 10 1:06 | good | blinded nØ.slam 5.1 s (2.3 s white); blinded themselves 1.8 s holding Top Mid - safe |
| 16 bomb 0:35 | wasted | no enemy blinded for long |
| 16 bomb 0:33 | wasted | no enemy blinded for long |
| 20 1:33 | good | blinded nØ.slam 3.7 s (1.0 s white) |
Throws
20 grenades: 15 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 614 units away; a running throw |
| 6 1:01 | punished | hit by nØ.slam 0.6 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 1589 units away, thrown in the open; a running throw |
| 10 1:16 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1833 units away |
| 16 1:38 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1192 units away |
| 16 bomb 0:35 | exposed | a flash at A Ramp - seen by 2 enemies for 1.1 s, the nearest 1127 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:41 | Catwalk | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 13 1:18 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 20 1:32 | Top Mid | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:27 | hold | held with DonalD DucK, 962 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before DonalD DucK) |
| 6 0:40 | trade | Barcelonovec was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:32 | hold | held with DonalD DucK, 687 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before DonalD DucK) |
| 12 1:46 | hold | held with Banana_xD, 627 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Banana_xD) |
| 12 1:44 | hold | held with Banana_xD, 284 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banana_xD) |
| 12 1:42 | hold | held with Banana_xD, 436 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Banana_xD) |
| 13 1:35 | trade | Sesbian Lex was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:27 | trade | Barcelonovec was killed 799 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:24 | trade | Banana_xD was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:25 | trade | Sesbian Lex was killed 163 units away: you traded in 4,641 ms (pros: 969 ms) |
| 16 bomb 0:32 | trade | Banana_xD was killed 320 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:24 | hold | held with Barcelonovec, 171 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Barcelonovec) |
| 18 1:44 | trade | Banana_xD was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:43 | hold | held with Sesbian Lex, 353 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Sesbian Lex) |
| 19 1:42 | trade | Sesbian Lex was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:40 | trade | Barcelonovec was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:37 | trade | Banana_xD was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | killed by them | Glock-18 | 828 ms | 1188 ms | 1.3° | ||
| 2 1:26 | killed by them | P90 | 375 ms | 719 ms | 37.3° | ||
| 3 1:46 | hit by them | P90 | 297 ms | – | 2.2° | ||
| 3 1:45 | hit them | MP7 | 1312 ms | – | 12.9° | ||
| 3 1:44 | killed by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:11 | killed them | MP5-SD | 1500 ms | 2375 ms | 1.6° | ||
| 5 bomb 0:17 | killed by them | Tec-9 | 2031 ms | 3078 ms | 17.6° | ||
| 6 1:13 | hit them | M4A4 | 1406 ms | – | 0.3° | ||
| 6 1:00 | hit by them | AK-47 | 609 ms | – | 1.6° | ||
| 6 0:58 | hit them | M4A4 | 844 ms | – | 50.9° | ||
| 6 0:38 | hit them | M4A4 | 469 ms | – | 0.8° | ||
| 6 0:38 | killed by them | AK-47 | 500 ms | 797 ms | 16.1° | ||
| 7 1:40 | hit them | M4A4 | 469 ms | – | 1.3° | ||
| 7 1:38 | killed by them | Tec-9 | 328 ms | 469 ms | 18.5° | ||
| 7 1:38 | hit them | M4A4 | 438 ms | – | 40.7° | ||
| 8 1:45 | killed by them | MP7 | 719 ms | 1828 ms | 5.7° | ||
| 8 1:44 | hit them | M4A4 | 1391 ms | – | 5.3° | ||
| 9 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:32 | hit by them | MAC-10 | 469 ms | – | 48.1° | ||
| 9 1:32 | killed them | M4A1-S | 984 ms | 2297 ms | 11.9° | ||
| 9 1:19 | killed by them | AK-47 | 453 ms | 453 ms | 7.4° | ||
| 10 bomb 0:40 | killed by them | AK-47 | 1562 ms | 1562 ms | 6.9° | ||
| 11 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | killed by them | AWP | 406 ms | 406 ms | 1.9° | ||
| 12 1:44 | hit them | XM1014 | 703 ms | – | 6.8° | ||
| 12 1:44 | killed them | XM1014 | 234 ms | 1375 ms | 1.3° | ||
| 12 1:43 | hit by them | AK-47 | 922 ms | – | 17.8° | ||
| 12 1:42 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed by them | USP-S | 453 ms | 453 ms | 0.8° | ||
| 14 1:31 | killed by them | P90 | 641 ms | 984 ms | 13.6° | ||
| 15 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:23 | killed by them | P90 | 547 ms | 1203 ms | 26.5° | ||
| 15 1:22 | hit them | Galil AR | 484 ms | – | 47.9° | ||
| 16 1:20 | killed them | Galil AR | 891 ms | 891 ms | 1.5° | ||
| 16 bomb 0:32 | hit them | Galil AR | 719 ms | – | 2.5° | ||
| 16 bomb 0:32 | killed by them | AWP | 828 ms | 828 ms | 0.5° | ||
| 17 bomb 0:24 | killed them | Desert Eagle | 469 ms | 469 ms | 5.5° | ||
| 17 bomb 0:22 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:15 | killed them | Desert Eagle | 469 ms | 1203 ms | 7.0° | ||
| 18 bomb 0:36 | killed by them | AK-47 | 1031 ms | 1531 ms | 39.7° | ||
| 19 1:42 | killed by them | MAC-10 | 453 ms | 1047 ms | 11.1° | ||
| 20 1:32 | killed by them | AWP | 266 ms | 266 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | USP-S | 1111 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 36% | |
| 2 1:26 | P250 | 154 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 49% | |
| 3 1:46 | MP5-SD | 557 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 3/22 | cut short (a death, a reload); 10 bullets after pros would have stopped | 2% / 57% | |
| 4 1:11 | MP5-SD | 489 | fired while moving (122 u/s), too fast to be accurate - stop first | 7/18 | killed them | 26% / 61% | |
| 5 bomb 0:20 | AWP | 1275 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 37% / 67% | |
| 6 1:13 | M4A1-S | 1986 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/9 | 7 bullets after pros would have stopped | 22% / 47% | |
| 6 0:58 | M4A1-S | 1684 | fine - pros would have fired it too | 3/7 | 47% / 49% | ||
| 6 0:38 | M4A1-S | 421 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 2% / 62% | |
| 7 1:40 | M4A1-S | 1216 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/8 | 1 bullet after pros would have stopped | 16% / 47% | |
| 7 1:39 | M4A1-S | 1201 | fine - pros would have fired it too | 1/3 | 32% / 51% | ||
| 7 1:39 | M4A1-S | 278 | aim far off: your crosshair was about 6 player widths (191 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 7 1:38 | M4A1-S | 237 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 62% | |
| 8 1:45 | M4A4 | 643 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 8 1:45 | M4A4 | 597 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 12% / 51% | |
| 9 1:32 | M4A1-S | 495 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/20 | killed them | 5% / 57% | |
| 13 1:18 | Glock-18 | 1008 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 40% | |
| 15 1:23 | Galil AR | 514 | too soon: your crosshair was still moving onto them, about 6 player widths (197 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 15 1:22 | Galil AR | 437 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 26% / 57% | |
| 16 1:21 | Galil AR | 1089 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 50% | |
| 16 1:20 | Galil AR | 1065 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 16 bomb 0:32 | Galil AR | 1520 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 34% / 45% | |
| 17 bomb 0:24 | Desert Eagle | 1012 | fine - pros would have fired it too | 1/1 | killed them | 25% / 36% | |
| 18 bomb 0:36 | AWP | 660 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 73% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
