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Dust II, lost 7-13 · Thu 08 Oct, 19:33

OTGGold Nova Master

The match

Aim

711 msTTD1289 msTTK5.4°Crosshair↓15%1st bullet22%Spray7%Head70%Counter-strafe

Scoreboard

61ADR50%KAST

Positioning

Shots

14/23Rushed↓5/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S6018%
MP5-SD3426%
Galil AR1533%
M4A41020%
Desert Eagle650%
XM1014475%
USP-S30%
AWP30%
P25010%
SSG 0810%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/9817 bomb 0:24 2 kills (Deagle ×2), in 9.3 s T3.0
20/989 1:30 1 kill (M4A1-S), a wallbang CT1.8
33/9812 1:42 1 kill (XM1014), 1 through smoke, 1 headshot CT1.3
53/984 1:10 1 kill (MP5) CT0.6
57/9816 1:20 1 kill (Galil), 1 headshot T0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 bomb 0:32 1v2 after the plant T · 100 HP · A Ramplost - died in the first fight · saw each other
18 1:29 1v5 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:59 goodblinded nØ.slam 4.7 s (1.9 s white)
9 1:22 wastedbarely blinded Agnostic 0.8 s (0.1 s white)
10 1:44 wastedno enemy blinded for long
10 1:06 goodblinded nØ.slam 5.1 s (2.3 s white); blinded themselves 1.8 s holding Top Mid - safe
16 bomb 0:35 wastedno enemy blinded for long
16 bomb 0:33 wastedno enemy blinded for long
20 1:33 goodblinded nØ.slam 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 15 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 614 units away; a running throw
6 1:01 punishedhit by nØ.slam 0.6 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 1589 units away, thrown in the open; a running throw
10 1:16 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1833 units away
16 1:38 exposeda smoke at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1192 units away
16 bomb 0:35 exposeda flash at A Ramp - seen by 2 enemies for 1.1 s, the nearest 1127 units away

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Catwalk. Pros do that in about 1 duel in 16. You crouched in 4 of your 17 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:41 AgnosticCatwalkcover not used: 64 units away, they'd have seen only your headlived
13 1:18 nØ.slamCatwalkcover not used: 32 units away, they'd have seen only your headdied
20 1:32 nØ.slamTop Midcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:27 holdheld with DonalD DucK, 962 units and 125° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before DonalD DucK)
6 0:40 tradeBarcelonovec was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
11 1:32 holdheld with DonalD DucK, 687 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before DonalD DucK)
12 1:46 holdheld with Banana_xD, 627 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms after Banana_xD)
12 1:44 holdheld with Banana_xD, 284 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Banana_xD)
12 1:42 holdheld with Banana_xD, 436 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Banana_xD)
13 1:35 tradeSesbian Lex was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
13 1:27 tradeBarcelonovec was killed 799 units away: not traded within 5 s (pros: 2,031 ms)
13 1:24 tradeBanana_xD was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
16 1:25 tradeSesbian Lex was killed 163 units away: you traded in 4,641 ms (pros: 969 ms)
16 bomb 0:32 tradeBanana_xD was killed 320 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:24 holdheld with Barcelonovec, 171 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Barcelonovec)
18 1:44 tradeBanana_xD was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
19 1:43 holdheld with Sesbian Lex, 353 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before Sesbian Lex)
19 1:42 tradeSesbian Lex was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
20 1:40 tradeBarcelonovec was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
20 1:37 tradeBanana_xD was killed 653 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 Agnostickilled by themGlock-18828 ms1188 ms1.3°
2 1:26 SiDkilled by themP90375 ms719 ms37.3°
3 1:46 Dark Triadhit by themP90297 ms–2.2°
3 1:45 Dark Triadhit themMP71312 ms–12.9°
3 1:44 Ru-intelkilled by themP90–––couldn't see them (a wallbang, a smoke) - not timed
4 1:11 Dark Triadkilled themMP5-SD1500 ms2375 ms1.6°
5 bomb 0:17 Dark Triadkilled by themTec-92031 ms3078 ms17.6°
6 1:13 SiDhit themM4A41406 ms–0.3°
6 1:00 nØ.slamhit by themAK-47609 ms–1.6°
6 0:58 nØ.slamhit themM4A4844 ms–50.9°
6 0:38 nØ.slamhit themM4A4469 ms–0.8°
6 0:38 nØ.slamkilled by themAK-47500 ms797 ms16.1°
7 1:40 Agnostichit themM4A4469 ms–1.3°
7 1:38 Ru-intelkilled by themTec-9328 ms469 ms18.5°
7 1:38 Ru-intelhit themM4A4438 ms–40.7°
8 1:45 Ru-intelkilled by themMP7719 ms1828 ms5.7°
8 1:44 Ru-intelhit themM4A41391 ms–5.3°
9 1:37 nØ.slamhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:32 SiDhit by themMAC-10469 ms–48.1°
9 1:32 SiDkilled themM4A1-S984 ms2297 ms11.9°
9 1:19 Agnostickilled by themAK-47453 ms453 ms7.4°
10 bomb 0:40 nØ.slamkilled by themAK-471562 ms1562 ms6.9°
11 1:48 SiDhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 SiDkilled by themAWP406 ms406 ms1.9°
12 1:44 SiDhit themXM1014703 ms–6.8°
12 1:44 nØ.slamkilled themXM1014234 ms1375 ms1.3°
12 1:43 nØ.slamhit by themAK-47922 ms–17.8°
12 1:42 Ru-intelkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 nØ.slamkilled by themUSP-S453 ms453 ms0.8°
14 1:31 SiDkilled by themP90641 ms984 ms13.6°
15 1:23 Dark Triadhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:23 SiDkilled by themP90547 ms1203 ms26.5°
15 1:22 SiDhit themGalil AR484 ms–47.9°
16 1:20 Ru-intelkilled themGalil AR891 ms891 ms1.5°
16 bomb 0:32 SiDhit themGalil AR719 ms–2.5°
16 bomb 0:32 SiDkilled by themAWP828 ms828 ms0.5°
17 bomb 0:24 Dark Triadkilled themDesert Eagle469 ms469 ms5.5°
17 bomb 0:22 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:15 Agnostickilled themDesert Eagle469 ms1203 ms7.0°
18 bomb 0:36 Dark Triadkilled by themAK-471031 ms1531 ms39.7°
19 1:42 SiDkilled by themMAC-10453 ms1047 ms11.1°
20 1:32 nØ.slamkilled by themAWP266 ms266 ms1.4°

Shots

You fired 14 of your 23 first shots too soon: 9 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 AgnosticUSP-S1111aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/3cut short (a death, a reload)1% / 36%
2 1:26 SiDP250154fine - pros would have fired it too0/1cut short (a death, a reload)43% / 49%
3 1:46 Dark TriadMP5-SD557aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first3/22cut short (a death, a reload); 10 bullets after pros would have stopped2% / 57%
4 1:11 Dark TriadMP5-SD489fired while moving (122 u/s), too fast to be accurate - stop first7/18killed them26% / 61%
5 bomb 0:20 Dark TriadAWP1275fine - pros would have fired it too0/2cut short (a death, a reload)37% / 67%
6 1:13 SiDM4A1-S1986aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/97 bullets after pros would have stopped22% / 47%
6 0:58 nØ.slamM4A1-S1684fine - pros would have fired it too3/747% / 49%
6 0:38 nØ.slamM4A1-S421fired while moving (117 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)2% / 62%
7 1:40 AgnosticM4A1-S1216aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/81 bullet after pros would have stopped16% / 47%
7 1:39 AgnosticM4A1-S1201fine - pros would have fired it too1/332% / 51%
7 1:39 Ru-intelM4A1-S278aim far off: your crosshair was about 6 player widths (191 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
7 1:38 Ru-intelM4A1-S237fine - pros would have fired it too1/1cut short (a death, a reload)60% / 62%
8 1:45 Ru-intelM4A4643fired while moving (225 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
8 1:45 Ru-intelM4A4597aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/6cut short (a death, a reload)12% / 51%
9 1:32 SiDM4A1-S495fired while moving (84 u/s), too fast to be accurate - stop first4/20killed them5% / 57%
13 1:18 nØ.slamGlock-181008fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 40%
15 1:23 SiDGalil AR514too soon: your crosshair was still moving onto them, about 6 player widths (197 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
15 1:22 SiDGalil AR437aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/7cut short (a death, a reload)26% / 57%
16 1:21 Ru-intelGalil AR1089fired while moving (181 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 50%
16 1:20 Ru-intelGalil AR1065fine - pros would have fired it too1/2killed them56% / 56%
16 bomb 0:32 SiDGalil AR1520fine - pros would have fired it too1/2cut short (a death, a reload)34% / 45%
17 bomb 0:24 Dark TriadDesert Eagle1012fine - pros would have fired it too1/1killed them25% / 36%
18 bomb 0:36 Dark TriadAWP660aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)13% / 73%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.