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Dust II, won 13-7 · Thu 08 Oct, 19:33

Dark TriadGold Nova Master

The match

Aim

484 msTTD1328 msTTK2.5°Crosshair↓31%1st bullet22%Spray16%Head49%Counter-strafe

Scoreboard

97ADR90%KAST

Positioning

Shots

23/31Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P903517%
AK-473333%
MP92223%
M4A1-S2133%
MP5-SD2015%
M4A41553%
P20001127%
Glock-18633%
SSG 08540%
Desert Eagle450%
P250475%
R8 Revolver20%
MAC-1020%
AWP250%
USP-S1100%
Tec-91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/9810 1:08 2 kills (AWP, Deagle), in 8.6 s T3.9
21/9818 1:29 2 kills (P250, AK-47), 1 headshot, in 15.4 s CT1.7
28/9811 1:40 2 kills (Deagle, MP9), all headshots, in 29.1 s T1.5
29/9815 1:32 2 kills (M4A4 ×2), all headshots, in 35.7 s CT1.5
40/983 bomb 0:31 1 kill (Zeus) T1.0
42/9817 1:36 1 kill (M4A1-S), 1 headshot CT1.0
80/9819 1:42 1 kill (AK-47) CT-0.4
86/985 bomb 0:16 1 kill (Tec-9) T-0.8
93/9812 1:46 1 kill (M4A1-S) T-1.4
96/9813 1:16 1 kill (P2000) CT-2.0
97/982 1:45 2 kills (MP5, USP-S), 1 headshot, in 46.7 s T-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:15 1v2 before the plant CT · 56 HP · Top Midlost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 6 good, 0 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:27 wastedno enemy blinded for long
4 1:49 wastedno enemy blinded for long; blinded SiD 1.9 s on the move through Outside Long - safe; blinded Ru-intel 4.6 s on the move through Outside Long - safe; blinded nØ.slam 3.9 s on the move through Outside Long - safe
5 1:28 wastedno enemy blinded for long
6 1:42 goodblinded OTG 3.5 s (0.9 s white), Sesbian Lex 3.5 s (0.8 s white)
8 1:47 goodblinded Sesbian Lex 3.6 s (1.0 s white), Banana_xD 3.2 s (0.6 s white)
8 1:46 blinded an enemy, but hurt the team tooblinded Banana_xD 3.2 s (0.6 s white); blinded Ru-intel 1.7 s on the move through Long Doors - took damage 0.0 s after the pop; blinded SiD 1.3 s on the move through Outside Long - safe
8 1:07 wastedno enemy blinded for long
9 1:48 goodblinded Sesbian Lex 3.6 s (0.9 s white)
9 1:47 hurt the teamno enemy blinded for long; blinded Ru-intel 2.9 s holding Long Doors - took damage 0.1 s after the pop
9 1:45 goodblinded Sesbian Lex 3.6 s (0.9 s white)
10 1:43 wastedno enemy blinded for long
11 1:47 goodblinded Sesbian Lex 3.8 s (1.1 s white), Banana_xD 3.1 s (0.6 s white) Ru-intel peeked Sesbian Lex 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
14 1:42 wastedno enemy blinded for long
15 1:42 goodblinded Banana_xD 4.5 s (1.8 s white)
19 1:46 wastedno enemy blinded for long
20 1:02 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 44 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:26 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 848 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 in their waystood between Ru-intel and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:41 line of firestood in Ru-intel's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:36 tradeSiD was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
1 1:24 tradeRu-intel was killed 156 units away: not traded within 5 s (pros: 625 ms)
2 bomb 0:31 tradeSiD was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:22 tradeAgnostic was killed 40 units away: you traded in 2,438 ms (pros: 625 ms)
4 1:23 holdheld with SiD, 759 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:22 tradeSiD was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
5 1:22 tradenØ.slam was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:20 tradeAgnostic was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
7 1:29 tradeSiD was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 tradeRu-intel was killed 798 units away: not traded within 5 s (pros: 2,031 ms)
8 1:35 tradeSiD was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
9 1:31 tradeRu-intel was killed 780 units away: not traded within 5 s (pros: 2,031 ms)
12 1:47 holdheld with nØ.slam, 287 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before nØ.slam)
15 1:38 tradeAgnostic was killed 848 units away: not traded within 5 s (pros: 2,031 ms)
15 1:20 line of firestood in SiD's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Banana_xDhit themGlock-18297 ms–0.7°
2 1:47 Sesbian Lexhit themMP7672 ms–1.3°
2 1:45 Sesbian Lexkilled themMP5-SD438 ms594 ms0.6°
2 1:45 Sesbian Lexhit by themMP9547 ms–8.9°
2 bomb 0:22 DonalD DucKhit by themP9078 ms–3.9°
2 bomb 0:19 DonalD DucKkilled themUSP-S203 ms203 ms6.3°
3 1:46 OTGhit themP90297 ms–2.2°
3 1:45 OTGhit by themMP71312 ms–12.9°
4 1:23 Sesbian Lexhit by themMP9266 ms–3.6°
4 1:21 Sesbian Lexhit themDesert Eagle203 ms–0.9°
4 1:11 OTGkilled by themMP5-SD1500 ms2375 ms1.6°
5 1:32 DonalD DucKhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:17 OTGkilled themTec-92031 ms3078 ms17.6°
5 bomb 0:14 Banana_xDhit by themAK-47750 ms–28.0°
5 bomb 0:14 DonalD DucKkilled by themSSG 08500 ms500 ms2.0°
6 1:17 Banana_xDhit themSSG 08250 ms–1.6°
6 1:17 Banana_xDkilled by themAWP328 ms328 ms2.1°
7 1:25 DonalD DucKhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 DonalD DucKhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 DonalD DucKkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 Banana_xDkilled by themFAMAS359 ms359 ms2.1°
9 1:13 DonalD DucKhit by themM4A4938 ms–4.0°
9 1:11 DonalD DucKkilled by themM4A1-S453 ms453 ms1.7°
10 1:08 Banana_xDkilled themAWP594 ms594 ms1.7°
10 bomb 0:39 DonalD DucKhit by themAK-47469 ms–4.4°
10 bomb 0:38 DonalD DucKkilled themDesert Eagle703 ms703 ms49.0°
11 1:41 Banana_xDhit by themFAMAS656 ms–1.9°
11 1:40 Banana_xDkilled themDesert Eagle1625 ms1625 ms1.3°
11 bomb 0:35 Barcelonoveckilled themMP9422 ms1828 ms3.5°
12 1:47 DonalD DucKhit by themMP9594 ms–2.7°
12 1:47 DonalD DucKkilled themM4A1-S688 ms1484 ms4.9°
12 1:45 Banana_xDkilled by themFAMAS1062 ms1062 ms8.4°
13 1:18 DonalD DucKhit by themGlock-18359 ms–14.6°
13 1:16 DonalD DucKkilled themP20001750 ms2078 ms2.6°
15 1:32 DonalD DucKkilled themM4A4359 ms906 ms2.1°
15 1:32 DonalD DucKhit by themP250516 ms–1.6°
15 1:23 OTGhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:36 Banana_xDhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:31 Sesbian Lexkilled themM4A4484 ms484 ms2.5°
15 bomb 0:27 Banana_xDhit themM4A4484 ms–9.9°
15 bomb 0:27 Banana_xDkilled by themGalil AR516 ms594 ms1.6°
16 1:43 DonalD DucKkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 DonalD DucKkilled themM4A1-S422 ms516 ms3.5°
17 1:36 DonalD DucKhit by themSSG 08453 ms–1.1°
17 bomb 0:31 Barcelonovechit themM4A4312 ms–2.1°
17 bomb 0:24 OTGkilled by themDesert Eagle469 ms469 ms5.5°
18 1:30 Barcelonoveckilled themP250578 ms1328 ms3.9°
18 bomb 0:36 OTGkilled themAK-471031 ms1531 ms39.7°
19 1:43 Sesbian Lexhit by themP90156 ms–1.6°
19 1:43 Sesbian Lexkilled themAK-47547 ms1344 ms8.7°
20 0:53 DonalD DucKhit themAK-471016 ms–0.1°
20 0:52 DonalD DucKkilled by themAK-471812 ms2656 ms4.8°

Shots

You fired 23 of your 31 first shots too soon: 14 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 Banana_xDGlock-181323fine - pros would have fired it too2/322% / 36%
1 1:16 Banana_xDGlock-181336fired while moving (240 u/s), too fast to be accurate - stop first0/332% / 37%
1 1:14 Banana_xDGlock-181118fired while moving (233 u/s), too fast to be accurate - stop first0/21% / 42%
2 1:47 Sesbian LexMP5-SD912fired while moving (235 u/s), too fast to be accurate - stop first1/752% / 70%
2 1:45 Sesbian LexMP5-SD730fired while moving (230 u/s), too fast to be accurate - stop first3/9killed them29% / 50%
2 bomb 0:19 DonalD DucKUSP-S343fine - pros would have fired it too1/3killed them58% / 58%
3 1:47 BarcelonovecP90908fired while moving (227 u/s), too fast to be accurate - stop first0/538% / 58%
3 1:46 OTGP90577fired while moving (209 u/s), too fast to be accurate - stop first6/333 bullets after pros would have stopped7% / 63%
5 bomb 0:16 OTGTec-91090fine - pros would have fired it too1/2killed them35% / 36%
8 bomb 0:39 Banana_xDMAC-101099aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2cut short (a death, a reload)13% / 56%
10 1:08 Banana_xDAWP1273fine - pros would have fired it too1/1killed them50% / 62%
10 bomb 0:38 DonalD DucKDesert Eagle980fine - pros would have fired it too1/1killed them32% / 55%
11 1:41 Banana_xDDesert Eagle946fine - pros would have fired it too1/3killed them54% / 54%
11 bomb 0:36 BarcelonovecMP9435aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/24killed them23% / 55%
12 1:47 DonalD DucKM4A1-S689aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/15killed them28% / 56%
13 1:18 DonalD DucKP2000430aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/12killed them26% / 52%
15 1:32 DonalD DucKM4A4482fired while moving (225 u/s), too fast to be accurate - stop first5/12killed them23% / 54%
15 bomb 0:38 Banana_xDM4A41869fired while moving (123 u/s), too fast to be accurate - stop first0/25% / 44%
15 bomb 0:31 Sesbian LexM4A41452fine - pros would have fired it too1/2killed them64% / 64%
15 bomb 0:27 Banana_xDM4A4821fired while moving (204 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)8% / 53%
16 1:50 DonalD DucKAWP2830aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/113% / 72%
17 1:36 DonalD DucKM4A1-S1398fine - pros would have fired it too2/2killed them56% / 56%
17 bomb 0:31 BarcelonovecM4A1-S657fired while moving (115 u/s), too fast to be accurate - stop first2/412% / 55%
17 bomb 0:24 BarcelonovecM4A1-S1174fired while moving (124 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)8% / 49%
18 1:30 BarcelonovecP250975fired while moving (126 u/s), too fast to be accurate - stop first3/4killed them60% / 64%
18 bomb 0:36 OTGAK-47679fired while moving (114 u/s), too fast to be accurate - stop first4/15killed them0% / 49%
19 1:43 Sesbian LexAK-47367too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target4/22killed them6% / 62%
20 0:53 DonalD DucKAK-471305fired while moving (104 u/s), too fast to be accurate - stop first1/56% / 51%
20 0:53 DonalD DucKAK-471304aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 54%
20 0:52 DonalD DucKAK-471304aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
20 0:52 DonalD DucKAK-471304aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2cut short (a death, a reload)5% / 53%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 24 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.