Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 35 | 17% |
| AK-47 | 33 | 33% |
| MP9 | 22 | 23% |
| M4A1-S | 21 | 33% |
| MP5-SD | 20 | 15% |
| M4A4 | 15 | 53% |
| P2000 | 11 | 27% |
| Glock-18 | 6 | 33% |
| SSG 08 | 5 | 40% |
| Desert Eagle | 4 | 50% |
| P250 | 4 | 75% |
| R8 Revolver | 2 | 0% |
| MAC-10 | 2 | 0% |
| AWP | 2 | 50% |
| USP-S | 1 | 100% |
| Tec-9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/98 | 10 1:08 | 2 kills (AWP, Deagle), in 8.6 s T | 3.9 |
| 21/98 | 18 1:29 | 2 kills (P250, AK-47), 1 headshot, in 15.4 s CT | 1.7 |
| 28/98 | 11 1:40 | 2 kills (Deagle, MP9), all headshots, in 29.1 s T | 1.5 |
| 29/98 | 15 1:32 | 2 kills (M4A4 ×2), all headshots, in 35.7 s CT | 1.5 |
| 40/98 | 3 bomb 0:31 | 1 kill (Zeus) T | 1.0 |
| 42/98 | 17 1:36 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 80/98 | 19 1:42 | 1 kill (AK-47) CT | -0.4 |
| 86/98 | 5 bomb 0:16 | 1 kill (Tec-9) T | -0.8 |
| 93/98 | 12 1:46 | 1 kill (M4A1-S) T | -1.4 |
| 96/98 | 13 1:16 | 1 kill (P2000) CT | -2.0 |
| 97/98 | 2 1:45 | 2 kills (MP5, USP-S), 1 headshot, in 46.7 s T | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:15 | 1v2 before the plant CT · 56 HP · Top Mid | lost - died later, after 1 kill · saw each other |
Flashes
16 flashes: 6 good, 0 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:27 | wasted | no enemy blinded for long |
| 4 1:49 | wasted | no enemy blinded for long; blinded SiD 1.9 s on the move through Outside Long - safe; blinded Ru-intel 4.6 s on the move through Outside Long - safe; blinded nØ.slam 3.9 s on the move through Outside Long - safe |
| 5 1:28 | wasted | no enemy blinded for long |
| 6 1:42 | good | blinded OTG 3.5 s (0.9 s white), Sesbian Lex 3.5 s (0.8 s white) |
| 8 1:47 | good | blinded Sesbian Lex 3.6 s (1.0 s white), Banana_xD 3.2 s (0.6 s white) |
| 8 1:46 | blinded an enemy, but hurt the team too | blinded Banana_xD 3.2 s (0.6 s white); blinded Ru-intel 1.7 s on the move through Long Doors - took damage 0.0 s after the pop; blinded SiD 1.3 s on the move through Outside Long - safe |
| 8 1:07 | wasted | no enemy blinded for long |
| 9 1:48 | good | blinded Sesbian Lex 3.6 s (0.9 s white) |
| 9 1:47 | hurt the team | no enemy blinded for long; blinded Ru-intel 2.9 s holding Long Doors - took damage 0.1 s after the pop |
| 9 1:45 | good | blinded Sesbian Lex 3.6 s (0.9 s white) |
| 10 1:43 | wasted | no enemy blinded for long |
| 11 1:47 | good | blinded Sesbian Lex 3.8 s (1.1 s white), Banana_xD 3.1 s (0.6 s white) Ru-intel peeked Sesbian Lex 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 14 1:42 | wasted | no enemy blinded for long |
| 15 1:42 | good | blinded Banana_xD 4.5 s (1.8 s white) |
| 19 1:46 | wasted | no enemy blinded for long |
| 20 1:02 | wasted | no enemy blinded for long |
Throws
45 grenades: 44 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:26 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 848 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | in their way | stood between Ru-intel and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:41 | line of fire | stood in Ru-intel's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:36 | trade | SiD was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:24 | trade | Ru-intel was killed 156 units away: not traded within 5 s (pros: 625 ms) |
| 2 bomb 0:31 | trade | SiD was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:22 | trade | Agnostic was killed 40 units away: you traded in 2,438 ms (pros: 625 ms) |
| 4 1:23 | hold | held with SiD, 759 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:22 | trade | SiD was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:22 | trade | nØ.slam was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:20 | trade | Agnostic was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:29 | trade | SiD was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | trade | Ru-intel was killed 798 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:35 | trade | SiD was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:31 | trade | Ru-intel was killed 780 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:47 | hold | held with nØ.slam, 287 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 578 ms before nØ.slam) |
| 15 1:38 | trade | Agnostic was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:20 | line of fire | stood in SiD's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Glock-18 | 297 ms | – | 0.7° | ||
| 2 1:47 | hit them | MP7 | 672 ms | – | 1.3° | ||
| 2 1:45 | killed them | MP5-SD | 438 ms | 594 ms | 0.6° | ||
| 2 1:45 | hit by them | MP9 | 547 ms | – | 8.9° | ||
| 2 bomb 0:22 | hit by them | P90 | 78 ms | – | 3.9° | ||
| 2 bomb 0:19 | killed them | USP-S | 203 ms | 203 ms | 6.3° | ||
| 3 1:46 | hit them | P90 | 297 ms | – | 2.2° | ||
| 3 1:45 | hit by them | MP7 | 1312 ms | – | 12.9° | ||
| 4 1:23 | hit by them | MP9 | 266 ms | – | 3.6° | ||
| 4 1:21 | hit them | Desert Eagle | 203 ms | – | 0.9° | ||
| 4 1:11 | killed by them | MP5-SD | 1500 ms | 2375 ms | 1.6° | ||
| 5 1:32 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:17 | killed them | Tec-9 | 2031 ms | 3078 ms | 17.6° | ||
| 5 bomb 0:14 | hit by them | AK-47 | 750 ms | – | 28.0° | ||
| 5 bomb 0:14 | killed by them | SSG 08 | 500 ms | 500 ms | 2.0° | ||
| 6 1:17 | hit them | SSG 08 | 250 ms | – | 1.6° | ||
| 6 1:17 | killed by them | AWP | 328 ms | 328 ms | 2.1° | ||
| 7 1:25 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | killed by them | FAMAS | 359 ms | 359 ms | 2.1° | ||
| 9 1:13 | hit by them | M4A4 | 938 ms | – | 4.0° | ||
| 9 1:11 | killed by them | M4A1-S | 453 ms | 453 ms | 1.7° | ||
| 10 1:08 | killed them | AWP | 594 ms | 594 ms | 1.7° | ||
| 10 bomb 0:39 | hit by them | AK-47 | 469 ms | – | 4.4° | ||
| 10 bomb 0:38 | killed them | Desert Eagle | 703 ms | 703 ms | 49.0° | ||
| 11 1:41 | hit by them | FAMAS | 656 ms | – | 1.9° | ||
| 11 1:40 | killed them | Desert Eagle | 1625 ms | 1625 ms | 1.3° | ||
| 11 bomb 0:35 | killed them | MP9 | 422 ms | 1828 ms | 3.5° | ||
| 12 1:47 | hit by them | MP9 | 594 ms | – | 2.7° | ||
| 12 1:47 | killed them | M4A1-S | 688 ms | 1484 ms | 4.9° | ||
| 12 1:45 | killed by them | FAMAS | 1062 ms | 1062 ms | 8.4° | ||
| 13 1:18 | hit by them | Glock-18 | 359 ms | – | 14.6° | ||
| 13 1:16 | killed them | P2000 | 1750 ms | 2078 ms | 2.6° | ||
| 15 1:32 | killed them | M4A4 | 359 ms | 906 ms | 2.1° | ||
| 15 1:32 | hit by them | P250 | 516 ms | – | 1.6° | ||
| 15 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:36 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:31 | killed them | M4A4 | 484 ms | 484 ms | 2.5° | ||
| 15 bomb 0:27 | hit them | M4A4 | 484 ms | – | 9.9° | ||
| 15 bomb 0:27 | killed by them | Galil AR | 516 ms | 594 ms | 1.6° | ||
| 16 1:43 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | killed them | M4A1-S | 422 ms | 516 ms | 3.5° | ||
| 17 1:36 | hit by them | SSG 08 | 453 ms | – | 1.1° | ||
| 17 bomb 0:31 | hit them | M4A4 | 312 ms | – | 2.1° | ||
| 17 bomb 0:24 | killed by them | Desert Eagle | 469 ms | 469 ms | 5.5° | ||
| 18 1:30 | killed them | P250 | 578 ms | 1328 ms | 3.9° | ||
| 18 bomb 0:36 | killed them | AK-47 | 1031 ms | 1531 ms | 39.7° | ||
| 19 1:43 | hit by them | P90 | 156 ms | – | 1.6° | ||
| 19 1:43 | killed them | AK-47 | 547 ms | 1344 ms | 8.7° | ||
| 20 0:53 | hit them | AK-47 | 1016 ms | – | 0.1° | ||
| 20 0:52 | killed by them | AK-47 | 1812 ms | 2656 ms | 4.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 1323 | fine - pros would have fired it too | 2/3 | 22% / 36% | ||
| 1 1:16 | Glock-18 | 1336 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | 32% / 37% | ||
| 1 1:14 | Glock-18 | 1118 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/2 | 1% / 42% | ||
| 2 1:47 | MP5-SD | 912 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/7 | 52% / 70% | ||
| 2 1:45 | MP5-SD | 730 | fired while moving (230 u/s), too fast to be accurate - stop first | 3/9 | killed them | 29% / 50% | |
| 2 bomb 0:19 | USP-S | 343 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 3 1:47 | P90 | 908 | fired while moving (227 u/s), too fast to be accurate - stop first | 0/5 | 38% / 58% | ||
| 3 1:46 | P90 | 577 | fired while moving (209 u/s), too fast to be accurate - stop first | 6/33 | 3 bullets after pros would have stopped | 7% / 63% | |
| 5 bomb 0:16 | Tec-9 | 1090 | fine - pros would have fired it too | 1/2 | killed them | 35% / 36% | |
| 8 bomb 0:39 | MAC-10 | 1099 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 13% / 56% | |
| 10 1:08 | AWP | 1273 | fine - pros would have fired it too | 1/1 | killed them | 50% / 62% | |
| 10 bomb 0:38 | Desert Eagle | 980 | fine - pros would have fired it too | 1/1 | killed them | 32% / 55% | |
| 11 1:41 | Desert Eagle | 946 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 11 bomb 0:36 | MP9 | 435 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/24 | killed them | 23% / 55% | |
| 12 1:47 | M4A1-S | 689 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/15 | killed them | 28% / 56% | |
| 13 1:18 | P2000 | 430 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/12 | killed them | 26% / 52% | |
| 15 1:32 | M4A4 | 482 | fired while moving (225 u/s), too fast to be accurate - stop first | 5/12 | killed them | 23% / 54% | |
| 15 bomb 0:38 | M4A4 | 1869 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/2 | 5% / 44% | ||
| 15 bomb 0:31 | M4A4 | 1452 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 15 bomb 0:27 | M4A4 | 821 | fired while moving (204 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 8% / 53% | |
| 16 1:50 | AWP | 2830 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 13% / 72% | ||
| 17 1:36 | M4A1-S | 1398 | fine - pros would have fired it too | 2/2 | killed them | 56% / 56% | |
| 17 bomb 0:31 | M4A1-S | 657 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/4 | 12% / 55% | ||
| 17 bomb 0:24 | M4A1-S | 1174 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 8% / 49% | |
| 18 1:30 | P250 | 975 | fired while moving (126 u/s), too fast to be accurate - stop first | 3/4 | killed them | 60% / 64% | |
| 18 bomb 0:36 | AK-47 | 679 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/15 | killed them | 0% / 49% | |
| 19 1:43 | AK-47 | 367 | too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target | 4/22 | killed them | 6% / 62% | |
| 20 0:53 | AK-47 | 1305 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/5 | 6% / 51% | ||
| 20 0:53 | AK-47 | 1304 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 54% | |
| 20 0:52 | AK-47 | 1304 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 20 0:52 | AK-47 | 1304 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 53% |
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
