Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 46 | 11% |
| AK-47 | 26 | 8% |
| P90 | 22 | 41% |
| MAC-10 | 17 | 12% |
| M4A4 | 12 | 33% |
| M4A1-S | 9 | 11% |
| FAMAS | 6 | 0% |
| USP-S | 5 | 20% |
| AUG | 4 | 50% |
| P250 | 2 | 100% |
| Desert Eagle | 2 | 50% |
| Glock-18 | 1 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/98 | 20 1:21 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 27/98 | 15 1:20 | 2 kills (AUG ×2), 1 headshot, in 4.8 s T | 1.6 |
| 30/98 | 12 1:33 | 1 kill (MP9), 1 through smoke CT | 1.5 |
| 35/98 | 17 1:33 | 2 kills (P90, AWP), in 25.8 s T | 1.2 |
| 48/98 | 6 0:34 | 2 kills (USP-S, M4A1-S), 1 through smoke, in 21.7 s CT | 0.8 |
| 65/98 | 9 1:31 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 87/98 | 14 1:31 | 1 kill (P250), 1 headshot T | -0.8 |
| 89/98 | 8 1:43 | 1 kill (AK-47) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:33 | 1v4 after the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 6 0:38 | 1v2 before the plant CT · 100 HP · Lower Tunnel | won - defused it after 2 kills · first fight won, saw each other |
| 14 1:31 | 1v5 before the plant T · 100 HP · Mid Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first |
Flashes
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:19 | wasted | no enemy blinded for long |
| 9 1:20 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white); blinded OTG 4.7 s on the move through Mid Doors - died 1.2 s after the pop |
| 15 1:43 | weak | barely blinded nØ.slam 2.1 s (0.2 s white), Dark Triad 1.4 s (0.1 s white); blinded Barcelonovec 1.8 s on the move through Top Mid - safe; blinded DonalD DucK 1.5 s on the move through Top Mid - safe |
| 16 1:46 | good | blinded Ru-intel 3.5 s (0.8 s white); blinded Banana_xD 1.9 s on the move through Outside Long - safe |
| 17 1:45 | wasted | no enemy blinded for long |
Throws
23 grenades: 20 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:47 | punished | hit by Dark Triad 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 707 units away, thrown in the open; a running throw |
| 8 1:41 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 668 units away, thrown in the open; a running throw |
| 11 1:48 | punished | hit by Ru-intel 1.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 692 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:31 | Extended A | cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 0:40 | trade | Barcelonovec was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 0:38 | trade | OTG was killed 1154 units away: you traded in 3,859 ms (pros: 2,609 ms) |
| 8 1:44 | trade | OTG was killed 273 units away: you traded in 719 ms (pros: 625 ms) |
| 9 1:19 | trade | OTG was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:43 | line of fire | stood in Barcelonovec's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:43 | in their way | stood between Barcelonovec and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:36 | trade | Barcelonovec was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:32 | trade | Banana_xD was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | trade | DonalD DucK was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:22 | trade | Barcelonovec was killed 762 units away: you traded in 2,547 ms (pros: 2,031 ms) |
| 16 1:39 | in their way | stood between Banana_xD and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 16 1:39 | in their way | stood between OTG and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:39 | line of fire | stood in Banana_xD's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 18 1:44 | trade | Banana_xD was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:43 | hold | held with OTG, 353 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after OTG) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | killed by them | Glock-18 | 1422 ms | 2547 ms | 9.9° | ||
| 2 1:47 | hit by them | MP7 | 672 ms | – | 1.3° | ||
| 2 1:45 | killed by them | MP5-SD | 438 ms | 594 ms | 0.6° | ||
| 2 1:45 | hit them | MP9 | 547 ms | – | 8.9° | ||
| 4 1:23 | hit them | MP9 | 266 ms | – | 3.6° | ||
| 4 1:21 | hit by them | Desert Eagle | 203 ms | – | 0.9° | ||
| 4 1:03 | killed by them | M4A1-S | 969 ms | 969 ms | 6.2° | ||
| 5 1:41 | hit by them | AK-47 | 469 ms | – | 0.3° | ||
| 5 1:37 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:37 | killed by them | AK-47 | 94 ms | 94 ms | 0.1° | ||
| 6 0:34 | killed them | USP-S | 453 ms | 453 ms | 5.6° | ||
| 6 bomb 0:25 | hit by them | AK-47 | 766 ms | – | 1.5° | ||
| 6 bomb 0:24 | killed them | M4A1-S | 1250 ms | 1250 ms | 18.8° | ||
| 8 1:43 | killed them | AK-47 | 1047 ms | 1047 ms | 3.5° | ||
| 8 1:39 | killed by them | MAC-10 | 453 ms | 1047 ms | 1.2° | ||
| 9 1:31 | killed them | M4A4 | 1047 ms | 1047 ms | 7.3° | ||
| 9 1:19 | killed by them | AK-47 | 594 ms | 984 ms | 37.4° | ||
| 9 1:19 | hit them | M4A4 | 625 ms | – | 10.5° | ||
| 10 1:19 | killed by them | AWP | 828 ms | 828 ms | 8.1° | ||
| 11 1:46 | killed by them | MP7 | 984 ms | 1625 ms | 4.4° | ||
| 11 1:46 | hit them | MP9 | 1266 ms | – | 7.1° | ||
| 12 1:35 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:34 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:29 | killed by them | AK-47 | 1703 ms | 2406 ms | 5.3° | ||
| 13 1:35 | killed by them | USP-S | 281 ms | 281 ms | 1.7° | ||
| 14 1:31 | killed them | P250 | 109 ms | 266 ms | 5.5° | ||
| 14 1:30 | killed by them | AUG | 406 ms | 703 ms | 1.3° | ||
| 15 1:31 | hit by them | AUG | 375 ms | – | 0.6° | ||
| 15 1:20 | killed them | AUG | 312 ms | 312 ms | 11.4° | ||
| 15 1:15 | killed them | AUG | 938 ms | 938 ms | 1.6° | ||
| 15 bomb 0:31 | killed by them | M4A4 | 484 ms | 484 ms | 2.5° | ||
| 16 1:29 | hit by them | M4A4 | 359 ms | – | 0.8° | ||
| 16 1:26 | hit them | AK-47 | 203 ms | – | 1.8° | ||
| 16 1:26 | killed by them | M4A1-S | 453 ms | 1453 ms | 0.1° | ||
| 17 1:33 | killed them | P90 | 578 ms | 797 ms | 30.6° | ||
| 17 1:07 | killed them | AWP | 344 ms | 344 ms | 3.0° | ||
| 17 1:06 | killed by them | AK-47 | 859 ms | 2594 ms | 1.3° | ||
| 18 1:41 | hit by them | MP9 | 859 ms | – | 3.4° | ||
| 18 1:41 | hit them | MAC-10 | 172 ms | – | 3.6° | ||
| 18 1:41 | killed by them | Desert Eagle | 1203 ms | 1578 ms | 7.4° | ||
| 19 1:43 | hit them | P90 | 156 ms | – | 1.6° | ||
| 19 1:43 | killed by them | AK-47 | 547 ms | 1344 ms | 8.7° | ||
| 20 1:21 | killed them | Desert Eagle | 281 ms | 281 ms | 5.5° | ||
| 20 1:19 | killed by them | AK-47 | 2062 ms | 2688 ms | 52.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 952 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 16% / 38% | ||
| 2 1:45 | MP9 | 758 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 70% / 75% | |
| 4 1:04 | MP9 | 342 | fired while moving (36 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload) | 29% / 56% | |
| 5 1:41 | FAMAS | 1049 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/4 | 6% / 45% | ||
| 6 0:34 | USP-S | 922 | fine - pros would have fired it too | 1/2 | killed them | 38% / 50% | |
| 6 bomb 0:24 | M4A1-S | 604 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/8 | killed them | 13% / 48% | |
| 8 1:44 | AK-47 | 791 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/16 | killed them; 4 bullets after pros would have stopped | 1% / 47% | |
| 8 1:39 | AK-47 | 593 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 12% / 62% | |
| 9 1:31 | M4A4 | 1342 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/7 | killed them; 1 bullet after pros would have stopped | 24% / 71% | |
| 9 1:19 | M4A4 | 335 | fired while moving (200 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 8% / 48% | |
| 11 1:46 | MP9 | 700 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 67% / 67% | |
| 12 1:30 | MP9 | 836 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/9 | 1% / 48% | ||
| 12 1:29 | MP9 | 790 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/18 | cut short (a death, a reload); 9 bullets after pros would have stopped | 1% / 48% | |
| 13 1:36 | Glock-18 | 1067 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/3 | 0% / 35% | ||
| 14 1:31 | P250 | 153 | fine - pros would have fired it too | 2/4 | killed them | 51% / 51% | |
| 15 1:31 | FAMAS | 1034 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/14 | 7 bullets after pros would have stopped | 22% / 63% | |
| 15 1:20 | AUG | 348 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/6 | killed them | 3% / 48% | |
| 15 1:15 | AUG | 1685 | fine - pros would have fired it too | 1/2 | killed them | 45% / 58% | |
| 15 bomb 0:31 | AUG | 1452 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 52% | |
| 16 1:39 | AK-47 | 1032 | fine - pros would have fired it too | 0/4 | 54% / 54% | ||
| 16 1:28 | AK-47 | 1359 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/4 | 7% / 47% | ||
| 16 1:26 | AK-47 | 1357 | fine - pros would have fired it too | 1/4 | 50% / 50% | ||
| 16 1:25 | AK-47 | 1357 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 67% / 67% | |
| 17 1:33 | P90 | 632 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/10 | killed them | 40% / 58% | |
| 17 1:07 | AWP | 812 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 76% / 88% | |
| 18 1:42 | MAC-10 | 350 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 2/17 | cut short (a death, a reload) | 15% / 47% | |
| 19 1:43 | P90 | 378 | fine - pros would have fired it too | 5/18 | cut short (a death, a reload) | 57% / 61% | |
| 20 1:21 | Desert Eagle | 295 | fine - pros would have fired it too | 1/1 | killed them | 56% / 66% | |
| 20 1:18 | Desert Eagle | 846 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 40% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.