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Dust II, lost 7-13 · Thu 08 Oct, 19:33

Sesbian Lex

The match

Aim

453 msTTD625 msTTK5.5°Crosshair↓36%1st bullet16%Spray15%Head32%Counter-strafe

Scoreboard

52ADR60%KAST

Positioning

Shots

20/29Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP94611%
AK-47268%
P902241%
MAC-101712%
M4A41233%
M4A1-S911%
FAMAS60%
USP-S520%
AUG450%
P2502100%
Desert Eagle250%
Glock-1810%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/9820 1:21 1 kill (Deagle), 1 headshot T2.5
27/9815 1:20 2 kills (AUG ×2), 1 headshot, in 4.8 s T1.6
30/9812 1:33 1 kill (MP9), 1 through smoke CT1.5
35/9817 1:33 2 kills (P90, AWP), in 25.8 s T1.2
48/986 0:34 2 kills (USP-S, M4A1-S), 1 through smoke, in 21.7 s CT0.8
65/989 1:31 1 kill (M4A4), 1 headshot CT0.3
87/9814 1:31 1 kill (P250), 1 headshot T-0.8
89/988 1:43 1 kill (AK-47) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:33 1v4 after the plant CT · 100 HP · Outside Longlost - died in the first fight · saw each other
6 0:38 1v2 before the plant CT · 100 HP · Lower Tunnelwon - defused it after 2 kills · first fight won, saw each other
14 1:31 1v5 before the plant T · 100 HP · Mid Doorslost - died with two or more on them at once, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 1 weak, 2 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:19 wastedno enemy blinded for long
9 1:20 hurt the teambarely blinded Agnostic 1.0 s (0.1 s white); blinded OTG 4.7 s on the move through Mid Doors - died 1.2 s after the pop
15 1:43 weakbarely blinded nØ.slam 2.1 s (0.2 s white), Dark Triad 1.4 s (0.1 s white); blinded Barcelonovec 1.8 s on the move through Top Mid - safe; blinded DonalD DucK 1.5 s on the move through Top Mid - safe
16 1:46 goodblinded Ru-intel 3.5 s (0.8 s white); blinded Banana_xD 1.9 s on the move through Outside Long - safe
17 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 20 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (3 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:47 punishedhit by Dark Triad 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 707 units away, thrown in the open; a running throw
8 1:41 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 668 units away, thrown in the open; a running throw
11 1:48 punishedhit by Ru-intel 1.7 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 692 units away; a running throw

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 24 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:31 nØ.slamExtended Acover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 0:40 tradeBarcelonovec was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
6 0:38 tradeOTG was killed 1154 units away: you traded in 3,859 ms (pros: 2,609 ms)
8 1:44 tradeOTG was killed 273 units away: you traded in 719 ms (pros: 625 ms)
9 1:19 tradeOTG was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
13 1:43 line of firestood in Barcelonovec's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:43 in their waystood between Barcelonovec and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:36 tradeBarcelonovec was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
14 1:32 tradeBanana_xD was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 tradeDonalD DucK was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
15 1:22 tradeBarcelonovec was killed 762 units away: you traded in 2,547 ms (pros: 2,031 ms)
16 1:39 in their waystood between Banana_xD and an enemy they could see, for 375 ms (pros: 125 ms at a time)
16 1:39 in their waystood between OTG and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:39 line of firestood in Banana_xD's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
18 1:44 tradeBanana_xD was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
19 1:43 holdheld with OTG, 353 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after OTG)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 nØ.slamkilled by themGlock-181422 ms2547 ms9.9°
2 1:47 Dark Triadhit by themMP7672 ms–1.3°
2 1:45 Dark Triadkilled by themMP5-SD438 ms594 ms0.6°
2 1:45 Dark Triadhit themMP9547 ms–8.9°
4 1:23 Dark Triadhit themMP9266 ms–3.6°
4 1:21 Dark Triadhit by themDesert Eagle203 ms–0.9°
4 1:03 Ru-intelkilled by themM4A1-S969 ms969 ms6.2°
5 1:41 Ru-intelhit by themAK-47469 ms–0.3°
5 1:37 Ru-intelhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 1:37 Ru-intelkilled by themAK-4794 ms94 ms0.1°
6 0:34 nØ.slamkilled themUSP-S453 ms453 ms5.6°
6 bomb 0:25 Ru-intelhit by themAK-47766 ms–1.5°
6 bomb 0:24 Ru-intelkilled themM4A1-S1250 ms1250 ms18.8°
8 1:43 Ru-intelkilled themAK-471047 ms1047 ms3.5°
8 1:39 SiDkilled by themMAC-10453 ms1047 ms1.2°
9 1:31 Ru-intelkilled themM4A41047 ms1047 ms7.3°
9 1:19 Agnostickilled by themAK-47594 ms984 ms37.4°
9 1:19 Agnostichit themM4A4625 ms–10.5°
10 1:19 SiDkilled by themAWP828 ms828 ms8.1°
11 1:46 Ru-intelkilled by themMP7984 ms1625 ms4.4°
11 1:46 Ru-intelhit themMP91266 ms–7.1°
12 1:35 Ru-intelhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
12 1:34 Agnostickilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
12 1:29 Ru-intelkilled by themAK-471703 ms2406 ms5.3°
13 1:35 Ru-intelkilled by themUSP-S281 ms281 ms1.7°
14 1:31 Agnostickilled themP250109 ms266 ms5.5°
14 1:30 nØ.slamkilled by themAUG406 ms703 ms1.3°
15 1:31 nØ.slamhit by themAUG375 ms–0.6°
15 1:20 Ru-intelkilled themAUG312 ms312 ms11.4°
15 1:15 SiDkilled themAUG938 ms938 ms1.6°
15 bomb 0:31 Dark Triadkilled by themM4A4484 ms484 ms2.5°
16 1:29 Ru-intelhit by themM4A4359 ms–0.8°
16 1:26 Ru-intelhit themAK-47203 ms–1.8°
16 1:26 Ru-intelkilled by themM4A1-S453 ms1453 ms0.1°
17 1:33 Ru-intelkilled themP90578 ms797 ms30.6°
17 1:07 nØ.slamkilled themAWP344 ms344 ms3.0°
17 1:06 Agnostickilled by themAK-47859 ms2594 ms1.3°
18 1:41 SiDhit by themMP9859 ms–3.4°
18 1:41 SiDhit themMAC-10172 ms–3.6°
18 1:41 nØ.slamkilled by themDesert Eagle1203 ms1578 ms7.4°
19 1:43 Dark Triadhit themP90156 ms–1.6°
19 1:43 Dark Triadkilled by themAK-47547 ms1344 ms8.7°
20 1:21 Ru-intelkilled themDesert Eagle281 ms281 ms5.5°
20 1:19 Agnostickilled by themAK-472062 ms2688 ms52.7°

Shots

You fired 20 of your 29 first shots too soon: 16 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 21 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 Ru-intelUSP-S952aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/316% / 38%
2 1:45 Dark TriadMP9758fired while moving (83 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)70% / 75%
4 1:04 Ru-intelMP9342fired while moving (36 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload)29% / 56%
5 1:41 Ru-intelFAMAS1049fired while moving (90 u/s), too fast to be accurate - stop first0/46% / 45%
6 0:34 nØ.slamUSP-S922fine - pros would have fired it too1/2killed them38% / 50%
6 bomb 0:24 Ru-intelM4A1-S604aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/8killed them13% / 48%
8 1:44 Ru-intelAK-47791fired while moving (203 u/s), too fast to be accurate - stop first1/16killed them; 4 bullets after pros would have stopped1% / 47%
8 1:39 SiDAK-47593fired while moving (208 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)12% / 62%
9 1:31 Ru-intelM4A41342fired while moving (128 u/s), too fast to be accurate - stop first1/7killed them; 1 bullet after pros would have stopped24% / 71%
9 1:19 AgnosticM4A4335fired while moving (200 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)8% / 48%
11 1:46 Ru-intelMP9700fine - pros would have fired it too4/6cut short (a death, a reload)67% / 67%
12 1:30 Ru-intelMP9836fired while moving (240 u/s), too fast to be accurate - stop first0/91% / 48%
12 1:29 Ru-intelMP9790fired while moving (215 u/s), too fast to be accurate - stop first0/18cut short (a death, a reload); 9 bullets after pros would have stopped1% / 48%
13 1:36 Ru-intelGlock-181067fired while moving (234 u/s), too fast to be accurate - stop first0/30% / 35%
14 1:31 AgnosticP250153fine - pros would have fired it too2/4killed them51% / 51%
15 1:31 nØ.slamFAMAS1034fired while moving (213 u/s), too fast to be accurate - stop first0/147 bullets after pros would have stopped22% / 63%
15 1:20 Ru-intelAUG348fired while moving (208 u/s), too fast to be accurate - stop first1/6killed them3% / 48%
15 1:15 SiDAUG1685fine - pros would have fired it too1/2killed them45% / 58%
15 bomb 0:31 Dark TriadAUG1452aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2cut short (a death, a reload)10% / 52%
16 1:39 nØ.slamAK-471032fine - pros would have fired it too0/454% / 54%
16 1:28 Ru-intelAK-471359fired while moving (102 u/s), too fast to be accurate - stop first0/47% / 47%
16 1:26 Ru-intelAK-471357fine - pros would have fired it too1/450% / 50%
16 1:25 Ru-intelAK-471357fine - pros would have fired it too0/2cut short (a death, a reload)67% / 67%
17 1:33 Ru-intelP90632fired while moving (120 u/s), too fast to be accurate - stop first4/10killed them40% / 58%
17 1:07 nØ.slamAWP812fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them76% / 88%
18 1:42 SiDMAC-10350too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target2/17cut short (a death, a reload)15% / 47%
19 1:43 Dark TriadP90378fine - pros would have fired it too5/18cut short (a death, a reload)57% / 61%
20 1:21 Ru-intelDesert Eagle295fine - pros would have fired it too1/1killed them56% / 66%
20 1:18 AgnosticDesert Eagle846fired while moving (98 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 40%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.