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Dust II, won 13-7 · Thu 08 Oct, 19:33

Ru-intelMaster Guardian I

The match

Aim

719 msTTD1328 msTTK5.2°Crosshair↓29%1st bullet30%Spray25%Head63%Counter-strafe

Scoreboard

99ADR85%KAST

Positioning

Shots

27/43Rushed↓3/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478824%
M4A1-S4427%
MP74425%
P901735%
Glock-181040%
USP-S650%
Tec-92100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/985 1:37 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 61 s T10.5
7/9813 1:35 3 kills (USP-S ×3), all headshots, in 10.9 s CT4.7
24/9812 1:42 2 kills (AK-47 ×2), 1 through smoke, in 13.9 s T1.6
26/983 1:44 2 kills (P90 ×2), 1 through smoke, in 39.4 s T1.6
47/9814 1:32 2 kills (M4A1-S ×2), in 0.8 s CT0.9
56/9811 1:45 1 kill (MP7), 1 headshot T0.5
62/9816 1:25 1 kill (M4A1-S), 1 headshot CT0.4
63/986 0:38 1 kill (AK-47) T0.3
66/987 1:38 1 kill (Tec-9), 1 headshot T0.2
72/984 1:03 1 kill (M4A1-S), 1 headshot T0.1
74/982 1:44 1 kill (P90), 1 headshot T0.0
79/9815 1:22 1 kill (M4A1-S), 1 headshot CT-0.4
98/988 1:44 1 kill (MP7), 1 headshot T-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:07 1v4 before the plant T · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other
5 bomb 0:14 1v2 after the plant T · 35 HP · A Rampwon - killed both · first fight won, saw each other
6 0:34 1v1 before the plant T · 11 HP · Bombsite Blost - died later · saw them first
12 1:33 1v3 before the plant T · 43 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 3 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded Barcelonovec 3.7 s (1.0 s white); blinded Agnostic 2.3 s holding Outside Long - safe
4 1:47 weakbarely blinded Banana_xD 2.6 s (0.3 s white), DonalD DucK 2.5 s (0.3 s white); blinded nØ.slam 2.7 s on the move through Outside Long - safe
5 1:46 goodblinded Barcelonovec 3.2 s (0.6 s white); blinded SiD 1.8 s on the move through Outside Long - safe; blinded nØ.slam 1.7 s on the move through Outside Long - safe
6 1:48 goodblinded Sesbian Lex 3.5 s (0.9 s white); blinded themselves 3.1 s on the move through Outside Long - safe; blinded Agnostic 2.7 s on the move through Outside Long - safe
7 1:45 wastedbarely blinded Barcelonovec 0.8 s (0.1 s white)
10 1:46 weakbarely blinded DonalD DucK 2.9 s (0.5 s white), Banana_xD 2.5 s (0.3 s white); blinded nØ.slam 2.0 s on the move through Outside Long - safe; blinded Agnostic 2.5 s on the move through Outside Long - safe
12 1:48 weakbarely blinded Sesbian Lex 2.6 s (0.3 s white), Barcelonovec 2.5 s (0.3 s white); blinded themselves 3.0 s on the move through Outside Long - safe; blinded Agnostic 2.8 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:19 exposeda molotov at A Ramp - seen by 2 enemies for 1.0 s, the nearest 963 units away; a running throw
6 bomb 0:29 exposedan HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 755 units away; a running throw

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 32 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 22 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:32 DonalD DucKLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:35 Banana_xDB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 holdheld with nØ.slam, 832 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:25 peek togetherpeeked the same enemy as Dark Triad, 219 ms before them - a double peek
3 bomb 0:37 tradeAgnostic was killed 461 units away: you traded in 4,266 ms (pros: 1,641 ms)
4 1:23 holdheld with SiD, 967 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:22 tradeSiD was killed 915 units away: not traded within 5 s (pros: 2,031 ms)
4 1:10 tradeDark Triad was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
4 1:07 tradenØ.slam was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
5 1:13 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 bomb 0:21 holdheld with Agnostic, 247 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after Agnostic)
5 bomb 0:20 tradeAgnostic was killed 282 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:14 tradeDark Triad was killed 829 units away: you traded in 1,531 ms (pros: 625 ms)
6 0:58 tradeSiD was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
7 1:29 tradeSiD was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
12 1:45 tradeDark Triad was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
12 1:44 tradeSiD was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
12 1:42 tradenØ.slam was killed 167 units away: you traded in 484 ms (pros: 969 ms)
12 1:33 tradeAgnostic was killed 295 units away: not traded within 5 s (pros: 1,641 ms)
14 1:34 peek togetherpeeked the same enemy as SiD, 828 ms after them - late - your team-mate went first, as bait
15 1:25 tradenØ.slam was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
19 1:06 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
19 1:06 line of firestood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 DonalD DucKhit themGlock-181031 ms–1.8°
1 1:35 DonalD DucKhit by themP20001125 ms–0.5°
1 1:24 Banana_xDhit themGlock-18375 ms–4.3°
1 1:24 Banana_xDkilled by themUSP-S938 ms938 ms0.5°
2 1:45 Banana_xDhit by themP2000734 ms–2.5°
2 1:45 Banana_xDkilled themP90969 ms1828 ms5.4°
3 1:44 OTGkilled themP90–––couldn't see them (a wallbang, a smoke) - not timed
3 1:40 Barcelonovechit themP90375 ms–5.1°
3 bomb 0:36 DonalD DucKhit themP90266 ms–2.3°
3 bomb 0:33 DonalD DucKkilled themP90438 ms516 ms1.5°
4 1:03 Sesbian Lexkilled themM4A1-S969 ms969 ms6.2°
4 0:53 Banana_xDhit by themFAMAS375 ms–5.4°
4 0:51 Banana_xDkilled by themFAMAS438 ms531 ms5.8°
5 1:41 Sesbian Lexhit themAK-47469 ms–0.3°
5 1:37 Sesbian Lexhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 1:37 Sesbian Lexkilled themAK-4794 ms94 ms0.1°
5 bomb 0:39 Barcelonovechit by themAK-47516 ms–3.2°
5 bomb 0:39 Barcelonoveckilled themAK-47719 ms1328 ms6.6°
5 bomb 0:13 Banana_xDkilled themAK-47688 ms688 ms5.2°
5 bomb 0:13 DonalD DucKkilled themAK-471109 ms1547 ms4.5°
6 0:43 DonalD DucKhit themAK-47391 ms–8.6°
6 0:43 DonalD DucKhit by themMP9422 ms–3.1°
6 0:39 DonalD DucKhit by themMP9469 ms–14.9°
6 0:39 DonalD DucKkilled themAK-47516 ms1250 ms3.6°
6 bomb 0:25 Sesbian Lexhit themAK-47766 ms–1.5°
6 bomb 0:24 Sesbian Lexkilled by themM4A1-S1250 ms1250 ms18.8°
7 1:38 OTGkilled themTec-9328 ms469 ms18.5°
7 1:38 OTGhit by themM4A4438 ms–40.7°
7 1:03 Banana_xDkilled by themFAMAS625 ms906 ms7.8°
7 1:03 Banana_xDhit themM4A4859 ms–22.1°
8 1:45 OTGkilled themMP7719 ms1828 ms5.7°
8 1:44 OTGhit by themM4A41391 ms–5.3°
8 1:43 Sesbian Lexkilled by themAK-471047 ms1047 ms3.5°
9 1:31 Sesbian Lexkilled by themM4A41047 ms1047 ms7.3°
10 1:15 Banana_xDhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 Banana_xDkilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
11 1:46 Sesbian Lexkilled themMP7984 ms1625 ms4.4°
11 1:46 Sesbian Lexhit by themMP91266 ms–7.1°
11 1:32 DonalD DucKkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:42 OTGkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:39 Banana_xDhit themAK-472266 ms–12.1°
12 1:35 Sesbian Lexhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
12 1:29 Sesbian Lexkilled themAK-471703 ms2406 ms5.3°
12 1:25 Barcelonoveckilled by themMP7234 ms953 ms3.0°
13 1:35 Sesbian Lexkilled themUSP-S281 ms281 ms1.7°
13 1:27 Barcelonoveckilled themUSP-S750 ms750 ms10.4°
13 1:25 Banana_xDhit by themGlock-18812 ms–9.2°
13 1:24 Banana_xDkilled themUSP-S391 ms391 ms1.1°
14 1:33 Banana_xDkilled themM4A1-S1047 ms1922 ms15.4°
14 1:32 DonalD DucKhit by themGlock-18531 ms–47.0°
14 1:32 DonalD DucKkilled themM4A1-S2438 ms2438 ms14.8°
15 1:23 Barcelonoveckilled themM4A1-S906 ms1406 ms28.7°
15 1:21 Banana_xDhit by themGalil AR766 ms–9.6°
15 1:20 Banana_xDhit themM4A4891 ms–45.8°
15 1:20 Sesbian Lexkilled by themAUG312 ms312 ms11.4°
16 1:29 Sesbian Lexhit themM4A4359 ms–0.8°
16 1:26 Sesbian Lexhit by themAK-47203 ms–1.8°
16 1:26 Sesbian Lexkilled themM4A1-S453 ms1453 ms0.1°
16 1:20 OTGkilled by themGalil AR891 ms891 ms1.5°
17 1:33 Sesbian Lexkilled by themP90578 ms797 ms30.6°
20 1:21 Sesbian Lexkilled by themDesert Eagle281 ms281 ms5.5°

Shots

You fired 27 of your 43 first shots too soon: 15 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 24 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 OTGGlock-181887fired while moving (215 u/s), too fast to be accurate - stop first0/112% / 38%
1 1:35 DonalD DucKGlock-181659fired while moving (239 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 33%
1 1:35 DonalD DucKGlock-181609fired while moving (147 u/s), too fast to be accurate - stop first2/822% / 35%
1 1:27 Banana_xDGlock-181397fine - pros would have fired it too0/130% / 33%
1 1:24 Banana_xDGlock-181284fine - pros would have fired it too2/2cut short (a death, a reload)19% / 36%
2 1:45 Banana_xDP90939fired while moving (79 u/s), too fast to be accurate - stop first1/734% / 56%
2 1:45 Banana_xDP90945fired while moving (159 u/s), too fast to be accurate - stop first2/9killed them20% / 49%
3 1:41 BarcelonovecP901123fine - pros would have fired it too3/842% / 47%
3 bomb 0:36 DonalD DucKP901015fine - pros would have fired it too1/545% / 60%
4 1:03 Sesbian LexM4A1-S336fired while moving (153 u/s), too fast to be accurate - stop first1/8killed them40% / 60%
4 0:52 Banana_xDM4A1-S921fired while moving (89 u/s), too fast to be accurate - stop first0/20% / 59%
4 0:51 Banana_xDM4A1-S919aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2cut short (a death, a reload)8% / 61%
5 1:41 Sesbian LexAK-471049aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/313% / 55%
5 1:37 Sesbian LexAK-471138fine - pros would have fired it too1/4killed them59% / 59%
5 bomb 0:39 BarcelonovecAK-47707fine - pros would have fired it too2/10killed them42% / 53%
5 bomb 0:14 Banana_xDAK-47663fired while moving (172 u/s), too fast to be accurate - stop first5/10killed them5% / 50%
6 0:43 DonalD DucKAK-47943fired while moving (80 u/s), too fast to be accurate - stop first1/78% / 54%
6 0:39 DonalD DucKAK-47802fine - pros would have fired it too3/11killed them32% / 46%
6 bomb 0:25 Sesbian LexAK-47610fine - pros would have fired it too3/8cut short (a death, a reload)55% / 55%
7 1:38 OTGTec-9238fine - pros would have fired it too2/4killed them67% / 67%
7 1:03 Banana_xDM4A1-S468fine - pros would have fired it too1/5cut short (a death, a reload)43% / 55%
8 1:46 OTGMP7659fired while moving (203 u/s), too fast to be accurate - stop first4/28killed them; 5 bullets after pros would have stopped10% / 62%
9 1:32 Sesbian LexAK-471429fired while moving (145 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload); 7 bullets after pros would have stopped0% / 55%
11 1:47 Sesbian LexMP7712fired while moving (209 u/s), too fast to be accurate - stop first7/19killed them59% / 68%
12 1:41 Banana_xDAK-47889fired while moving (157 u/s), too fast to be accurate - stop first0/515% / 56%
12 1:40 Banana_xDAK-47932fired while moving (98 u/s), too fast to be accurate - stop first0/47% / 53%
12 1:39 Banana_xDAK-47904aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/711% / 52%
12 1:37 Banana_xDGlock-18996aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/411% / 45%
12 1:30 Sesbian LexAK-47842fired while moving (82 u/s), too fast to be accurate - stop first4/21killed them; 12 bullets after pros would have stopped0% / 50%
13 1:36 Sesbian LexUSP-S1069aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/124% / 50%
13 1:35 Sesbian LexUSP-S1078fine - pros would have fired it too1/1killed them47% / 48%
13 1:29 Banana_xDUSP-S1086aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/210% / 50%
13 1:27 BarcelonovecUSP-S1089fine - pros would have fired it too1/1killed them57% / 57%
13 1:26 Banana_xDUSP-S1226aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
13 1:24 Banana_xDUSP-S1243fine - pros would have fired it too1/1killed them31% / 49%
14 1:33 Banana_xDM4A1-S592fine - pros would have fired it too2/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 50%
14 1:32 Banana_xDM4A1-S608aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3killed them17% / 58%
14 1:32 DonalD DucKM4A1-S897aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/5killed them14% / 51%
15 1:23 BarcelonovecM4A1-S638aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/8killed them32% / 58%
15 1:20 Banana_xDM4A1-S808aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first1/5cut short (a death, a reload)1% / 46%
16 1:29 Sesbian LexM4A1-S1450fine - pros would have fired it too1/148% / 52%
16 1:27 Sesbian LexM4A1-S1357aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/330% / 57%
16 1:26 Sesbian LexM4A1-S1357fine - pros would have fired it too1/457% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.