Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 88 | 24% |
| M4A1-S | 44 | 27% |
| MP7 | 44 | 25% |
| P90 | 17 | 35% |
| Glock-18 | 10 | 40% |
| USP-S | 6 | 50% |
| Tec-9 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/98 | 5 1:37 | 4 kills (AK-47 ×4), 1 through smoke, 3 headshots, in 61 s T | 10.5 |
| 7/98 | 13 1:35 | 3 kills (USP-S ×3), all headshots, in 10.9 s CT | 4.7 |
| 24/98 | 12 1:42 | 2 kills (AK-47 ×2), 1 through smoke, in 13.9 s T | 1.6 |
| 26/98 | 3 1:44 | 2 kills (P90 ×2), 1 through smoke, in 39.4 s T | 1.6 |
| 47/98 | 14 1:32 | 2 kills (M4A1-S ×2), in 0.8 s CT | 0.9 |
| 56/98 | 11 1:45 | 1 kill (MP7), 1 headshot T | 0.5 |
| 62/98 | 16 1:25 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 63/98 | 6 0:38 | 1 kill (AK-47) T | 0.3 |
| 66/98 | 7 1:38 | 1 kill (Tec-9), 1 headshot T | 0.2 |
| 72/98 | 4 1:03 | 1 kill (M4A1-S), 1 headshot T | 0.1 |
| 74/98 | 2 1:44 | 1 kill (P90), 1 headshot T | 0.0 |
| 79/98 | 15 1:22 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 98/98 | 8 1:44 | 1 kill (MP7), 1 headshot T | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:07 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
| 5 bomb 0:14 | 1v2 after the plant T · 35 HP · A Ramp | won - killed both · first fight won, saw each other |
| 6 0:34 | 1v1 before the plant T · 11 HP · Bombsite B | lost - died later · saw them first |
| 12 1:33 | 1v3 before the plant T · 43 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
7 flashes: 3 good, 3 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded Barcelonovec 3.7 s (1.0 s white); blinded Agnostic 2.3 s holding Outside Long - safe |
| 4 1:47 | weak | barely blinded Banana_xD 2.6 s (0.3 s white), DonalD DucK 2.5 s (0.3 s white); blinded nØ.slam 2.7 s on the move through Outside Long - safe |
| 5 1:46 | good | blinded Barcelonovec 3.2 s (0.6 s white); blinded SiD 1.8 s on the move through Outside Long - safe; blinded nØ.slam 1.7 s on the move through Outside Long - safe |
| 6 1:48 | good | blinded Sesbian Lex 3.5 s (0.9 s white); blinded themselves 3.1 s on the move through Outside Long - safe; blinded Agnostic 2.7 s on the move through Outside Long - safe |
| 7 1:45 | wasted | barely blinded Barcelonovec 0.8 s (0.1 s white) |
| 10 1:46 | weak | barely blinded DonalD DucK 2.9 s (0.5 s white), Banana_xD 2.5 s (0.3 s white); blinded nØ.slam 2.0 s on the move through Outside Long - safe; blinded Agnostic 2.5 s on the move through Outside Long - safe |
| 12 1:48 | weak | barely blinded Sesbian Lex 2.6 s (0.3 s white), Barcelonovec 2.5 s (0.3 s white); blinded themselves 3.0 s on the move through Outside Long - safe; blinded Agnostic 2.8 s on the move through Outside Long - safe |
Throws
23 grenades: 21 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:19 | exposed | a molotov at A Ramp - seen by 2 enemies for 1.0 s, the nearest 963 units away; a running throw |
| 6 bomb 0:29 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 755 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:32 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:35 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | hold | held with nØ.slam, 832 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:25 | peek together | peeked the same enemy as Dark Triad, 219 ms before them - a double peek |
| 3 bomb 0:37 | trade | Agnostic was killed 461 units away: you traded in 4,266 ms (pros: 1,641 ms) |
| 4 1:23 | hold | held with SiD, 967 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:22 | trade | SiD was killed 915 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:10 | trade | Dark Triad was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:07 | trade | nØ.slam was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:13 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 bomb 0:21 | hold | held with Agnostic, 247 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after Agnostic) |
| 5 bomb 0:20 | trade | Agnostic was killed 282 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:14 | trade | Dark Triad was killed 829 units away: you traded in 1,531 ms (pros: 625 ms) |
| 6 0:58 | trade | SiD was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:29 | trade | SiD was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:45 | trade | Dark Triad was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:44 | trade | SiD was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:42 | trade | nØ.slam was killed 167 units away: you traded in 484 ms (pros: 969 ms) |
| 12 1:33 | trade | Agnostic was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:34 | peek together | peeked the same enemy as SiD, 828 ms after them - late - your team-mate went first, as bait |
| 15 1:25 | trade | nØ.slam was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:06 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 19 1:06 | line of fire | stood in Agnostic's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | Glock-18 | 1031 ms | – | 1.8° | ||
| 1 1:35 | hit by them | P2000 | 1125 ms | – | 0.5° | ||
| 1 1:24 | hit them | Glock-18 | 375 ms | – | 4.3° | ||
| 1 1:24 | killed by them | USP-S | 938 ms | 938 ms | 0.5° | ||
| 2 1:45 | hit by them | P2000 | 734 ms | – | 2.5° | ||
| 2 1:45 | killed them | P90 | 969 ms | 1828 ms | 5.4° | ||
| 3 1:44 | killed them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:40 | hit them | P90 | 375 ms | – | 5.1° | ||
| 3 bomb 0:36 | hit them | P90 | 266 ms | – | 2.3° | ||
| 3 bomb 0:33 | killed them | P90 | 438 ms | 516 ms | 1.5° | ||
| 4 1:03 | killed them | M4A1-S | 969 ms | 969 ms | 6.2° | ||
| 4 0:53 | hit by them | FAMAS | 375 ms | – | 5.4° | ||
| 4 0:51 | killed by them | FAMAS | 438 ms | 531 ms | 5.8° | ||
| 5 1:41 | hit them | AK-47 | 469 ms | – | 0.3° | ||
| 5 1:37 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:37 | killed them | AK-47 | 94 ms | 94 ms | 0.1° | ||
| 5 bomb 0:39 | hit by them | AK-47 | 516 ms | – | 3.2° | ||
| 5 bomb 0:39 | killed them | AK-47 | 719 ms | 1328 ms | 6.6° | ||
| 5 bomb 0:13 | killed them | AK-47 | 688 ms | 688 ms | 5.2° | ||
| 5 bomb 0:13 | killed them | AK-47 | 1109 ms | 1547 ms | 4.5° | ||
| 6 0:43 | hit them | AK-47 | 391 ms | – | 8.6° | ||
| 6 0:43 | hit by them | MP9 | 422 ms | – | 3.1° | ||
| 6 0:39 | hit by them | MP9 | 469 ms | – | 14.9° | ||
| 6 0:39 | killed them | AK-47 | 516 ms | 1250 ms | 3.6° | ||
| 6 bomb 0:25 | hit them | AK-47 | 766 ms | – | 1.5° | ||
| 6 bomb 0:24 | killed by them | M4A1-S | 1250 ms | 1250 ms | 18.8° | ||
| 7 1:38 | killed them | Tec-9 | 328 ms | 469 ms | 18.5° | ||
| 7 1:38 | hit by them | M4A4 | 438 ms | – | 40.7° | ||
| 7 1:03 | killed by them | FAMAS | 625 ms | 906 ms | 7.8° | ||
| 7 1:03 | hit them | M4A4 | 859 ms | – | 22.1° | ||
| 8 1:45 | killed them | MP7 | 719 ms | 1828 ms | 5.7° | ||
| 8 1:44 | hit by them | M4A4 | 1391 ms | – | 5.3° | ||
| 8 1:43 | killed by them | AK-47 | 1047 ms | 1047 ms | 3.5° | ||
| 9 1:31 | killed by them | M4A4 | 1047 ms | 1047 ms | 7.3° | ||
| 10 1:15 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:46 | killed them | MP7 | 984 ms | 1625 ms | 4.4° | ||
| 11 1:46 | hit by them | MP9 | 1266 ms | – | 7.1° | ||
| 11 1:32 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:42 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:39 | hit them | AK-47 | 2266 ms | – | 12.1° | ||
| 12 1:35 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:29 | killed them | AK-47 | 1703 ms | 2406 ms | 5.3° | ||
| 12 1:25 | killed by them | MP7 | 234 ms | 953 ms | 3.0° | ||
| 13 1:35 | killed them | USP-S | 281 ms | 281 ms | 1.7° | ||
| 13 1:27 | killed them | USP-S | 750 ms | 750 ms | 10.4° | ||
| 13 1:25 | hit by them | Glock-18 | 812 ms | – | 9.2° | ||
| 13 1:24 | killed them | USP-S | 391 ms | 391 ms | 1.1° | ||
| 14 1:33 | killed them | M4A1-S | 1047 ms | 1922 ms | 15.4° | ||
| 14 1:32 | hit by them | Glock-18 | 531 ms | – | 47.0° | ||
| 14 1:32 | killed them | M4A1-S | 2438 ms | 2438 ms | 14.8° | ||
| 15 1:23 | killed them | M4A1-S | 906 ms | 1406 ms | 28.7° | ||
| 15 1:21 | hit by them | Galil AR | 766 ms | – | 9.6° | ||
| 15 1:20 | hit them | M4A4 | 891 ms | – | 45.8° | ||
| 15 1:20 | killed by them | AUG | 312 ms | 312 ms | 11.4° | ||
| 16 1:29 | hit them | M4A4 | 359 ms | – | 0.8° | ||
| 16 1:26 | hit by them | AK-47 | 203 ms | – | 1.8° | ||
| 16 1:26 | killed them | M4A1-S | 453 ms | 1453 ms | 0.1° | ||
| 16 1:20 | killed by them | Galil AR | 891 ms | 891 ms | 1.5° | ||
| 17 1:33 | killed by them | P90 | 578 ms | 797 ms | 30.6° | ||
| 20 1:21 | killed by them | Desert Eagle | 281 ms | 281 ms | 5.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 1887 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | 12% / 38% | ||
| 1 1:35 | Glock-18 | 1659 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 33% | |
| 1 1:35 | Glock-18 | 1609 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/8 | 22% / 35% | ||
| 1 1:27 | Glock-18 | 1397 | fine - pros would have fired it too | 0/1 | 30% / 33% | ||
| 1 1:24 | Glock-18 | 1284 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 19% / 36% | |
| 2 1:45 | P90 | 939 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/7 | 34% / 56% | ||
| 2 1:45 | P90 | 945 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/9 | killed them | 20% / 49% | |
| 3 1:41 | P90 | 1123 | fine - pros would have fired it too | 3/8 | 42% / 47% | ||
| 3 bomb 0:36 | P90 | 1015 | fine - pros would have fired it too | 1/5 | 45% / 60% | ||
| 4 1:03 | M4A1-S | 336 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/8 | killed them | 40% / 60% | |
| 4 0:52 | M4A1-S | 921 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/2 | 0% / 59% | ||
| 4 0:51 | M4A1-S | 919 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 61% | |
| 5 1:41 | AK-47 | 1049 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | 13% / 55% | ||
| 5 1:37 | AK-47 | 1138 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 5 bomb 0:39 | AK-47 | 707 | fine - pros would have fired it too | 2/10 | killed them | 42% / 53% | |
| 5 bomb 0:14 | AK-47 | 663 | fired while moving (172 u/s), too fast to be accurate - stop first | 5/10 | killed them | 5% / 50% | |
| 6 0:43 | AK-47 | 943 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/7 | 8% / 54% | ||
| 6 0:39 | AK-47 | 802 | fine - pros would have fired it too | 3/11 | killed them | 32% / 46% | |
| 6 bomb 0:25 | AK-47 | 610 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 55% / 55% | |
| 7 1:38 | Tec-9 | 238 | fine - pros would have fired it too | 2/4 | killed them | 67% / 67% | |
| 7 1:03 | M4A1-S | 468 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 43% / 55% | |
| 8 1:46 | MP7 | 659 | fired while moving (203 u/s), too fast to be accurate - stop first | 4/28 | killed them; 5 bullets after pros would have stopped | 10% / 62% | |
| 9 1:32 | AK-47 | 1429 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload); 7 bullets after pros would have stopped | 0% / 55% | |
| 11 1:47 | MP7 | 712 | fired while moving (209 u/s), too fast to be accurate - stop first | 7/19 | killed them | 59% / 68% | |
| 12 1:41 | AK-47 | 889 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/5 | 15% / 56% | ||
| 12 1:40 | AK-47 | 932 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/4 | 7% / 53% | ||
| 12 1:39 | AK-47 | 904 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/7 | 11% / 52% | ||
| 12 1:37 | Glock-18 | 996 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 11% / 45% | ||
| 12 1:30 | AK-47 | 842 | fired while moving (82 u/s), too fast to be accurate - stop first | 4/21 | killed them; 12 bullets after pros would have stopped | 0% / 50% | |
| 13 1:36 | USP-S | 1069 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 24% / 50% | ||
| 13 1:35 | USP-S | 1078 | fine - pros would have fired it too | 1/1 | killed them | 47% / 48% | |
| 13 1:29 | USP-S | 1086 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 10% / 50% | ||
| 13 1:27 | USP-S | 1089 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 13 1:26 | USP-S | 1226 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 13 1:24 | USP-S | 1243 | fine - pros would have fired it too | 1/1 | killed them | 31% / 49% | |
| 14 1:33 | M4A1-S | 592 | fine - pros would have fired it too | 2/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 50% | |
| 14 1:32 | M4A1-S | 608 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | killed them | 17% / 58% | |
| 14 1:32 | M4A1-S | 897 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | killed them | 14% / 51% | |
| 15 1:23 | M4A1-S | 638 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/8 | killed them | 32% / 58% | |
| 15 1:20 | M4A1-S | 808 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 1% / 46% | |
| 16 1:29 | M4A1-S | 1450 | fine - pros would have fired it too | 1/1 | 48% / 52% | ||
| 16 1:27 | M4A1-S | 1357 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 30% / 57% | ||
| 16 1:26 | M4A1-S | 1357 | fine - pros would have fired it too | 1/4 | 57% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
