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Dust II, lost 7-13 · Thu 08 Oct, 19:33

Banana_xDGold Nova Master

The match

Aim

617 msTTD594 msTTK2.5°Crosshair↓23%1st bullet21%Spray36%Head62%Counter-strafe

Scoreboard

92ADR65%KAST

Positioning

Shots

28/53Rushed↓11/28Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS8228%
USP-S2818%
Galil AR2429%
AK-47838%
M4A1-S743%
Glock-18617%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
32/984 1:07 2 kills (FAMAS ×2), 1 headshot, in 16.6 s CT1.4
34/9812 1:45 2 kills (FAMAS ×2), all headshots, in 1.8 s CT1.2
36/988 1:35 2 kills (FAMAS ×2), 1 headshot, in 48.3 s CT1.1
37/985 1:22 2 kills (AK-47 ×2), all headshots, in 38.2 s CT1.0
39/9815 1:25 2 kills (Galil ×2), 1 headshot, in 33.4 s T1.0
46/9816 1:39 1 kill (M4A1-S) T0.9
51/986 1:17 1 kill (AWP) CT0.6
68/9810 1:13 1 kill (FAMAS), 1 headshot CT0.2
76/981 1:36 2 kills (USP-S ×2), all headshots, in 11.8 s CT-0.1
77/987 1:20 2 kills (FAMAS ×2), 1 headshot, in 17 s CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 bomb 0:31 1v1 after the plant T · 56 HP · Under Awon - killed them · first fight won, saw each other
19 1:38 1v5 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:38 goodblinded Ru-intel 3.1 s (0.6 s white); blinded Barcelonovec 1.8 s on the move through Under A - safe
4 1:24 wastedno enemy blinded for long
5 bomb 0:30 goodblinded Agnostic 3.2 s (0.7 s white)
6 1:33 wastedbarely blinded SiD 0.9 s (0.1 s white)
7 1:41 wastedno enemy blinded for long
15 1:47 goodblinded nØ.slam 3.6 s (0.9 s white)
16 1:35 wastedno enemy blinded for long
17 1:38 weakbarely blinded nØ.slam 2.9 s (0.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 37 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:45 punishedkilled by nØ.slam 1.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 809 units away; a running throw

Positioning

In 5 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 5 of your 30 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 27 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:37 SiDA Rampcover not used: 128 units away, they'd have seen only your headkilled them
1 1:25 Ru-intelA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
7 1:04 Ru-intelUnder Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
8 bomb 0:28 nØ.slamExtended Astanding: crouched, they'd have seen only your headdied
16 bomb 0:33 AgnosticBombsite Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 bomb 0:39 tradeBarcelonovec was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:14 in their waystood between DonalD DucK and an enemy they could see, for 750 ms (pros: 125 ms at a time)
5 bomb 0:14 line of firestood in DonalD DucK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 bomb 0:14 holdheld with DonalD DucK, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after DonalD DucK)
8 1:38 tradeSesbian Lex was killed 1397 units away: you traded in 2,734 ms (pros: 2,609 ms)
11 1:45 tradeSesbian Lex was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
12 1:46 tradeDonalD DucK was killed 343 units away: you traded in 688 ms (pros: 625 ms)
12 1:46 holdheld with OTG, 627 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before OTG)
12 1:44 holdheld with OTG, 284 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after OTG)
12 1:42 holdheld with OTG, 436 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after OTG)
12 1:42 tradeOTG was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
13 1:35 tradeSesbian Lex was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
13 1:27 tradeBarcelonovec was killed 148 units away: not traded within 5 s (pros: 969 ms)
14 1:36 tradeBarcelonovec was killed 352 units away: not traded within 5 s (pros: 625 ms)
14 1:34 holdheld with DonalD DucK, 352 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before DonalD DucK)
15 1:31 peek togetherpeeked the same enemy as Sesbian Lex, 359 ms after them - late - your team-mate went first, as bait
15 bomb 0:31 tradeSesbian Lex was killed 312 units away: you traded in 4,484 ms (pros: 1,641 ms)
16 1:40 tradeDonalD DucK was killed 316 units away: you traded in 812 ms (pros: 1,641 ms)
16 1:40 peek togetherpeeked the same enemy as OTG, 0 ms before them - a double peek
16 1:40 peek togetherpeeked the same enemy as Sesbian Lex, 47 ms after them - a double peek
20 1:40 tradeBarcelonovec was killed 393 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 SiDhit by themGlock-18375 ms–1.5°
1 1:36 SiDkilled themUSP-S1078 ms1078 ms1.3°
1 1:33 Dark Triadhit by themGlock-18297 ms–0.7°
1 1:24 Ru-intelhit by themGlock-18375 ms–4.3°
1 1:24 Ru-intelkilled themUSP-S938 ms938 ms0.5°
1 1:14 nØ.slamkilled by themGlock-18531 ms531 ms2.9°
2 1:45 Ru-intelhit themP2000734 ms–2.5°
2 1:45 Ru-intelkilled by themP90969 ms1828 ms5.4°
3 1:32 SiDhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 SiDhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:09 nØ.slamkilled themFAMAS453 ms1578 ms1.2°
4 1:08 nØ.slamhit by themAK-47781 ms–1.1°
4 0:53 Ru-intelhit themFAMAS375 ms–5.4°
4 0:51 Ru-intelkilled themFAMAS438 ms531 ms5.8°
5 1:22 nØ.slamkilled themAK-47328 ms328 ms1.5°
5 bomb 0:21 Agnostichit by themAK-47375 ms–0.4°
5 bomb 0:20 Agnostickilled themAK-47422 ms422 ms2.2°
5 bomb 0:14 Dark Triadhit themAK-47750 ms–28.0°
5 bomb 0:13 Ru-intelkilled by themAK-47688 ms688 ms5.2°
6 1:17 Dark Triadhit by themSSG 08250 ms–1.6°
6 1:17 Dark Triadkilled themAWP328 ms328 ms2.1°
6 1:14 SiDkilled by themP90359 ms438 ms8.1°
7 1:21 nØ.slamkilled themFAMAS219 ms1438 ms0.9°
7 1:03 Ru-intelkilled themFAMAS625 ms906 ms7.8°
7 1:03 Ru-intelhit by themM4A4859 ms–22.1°
7 1:02 Agnostichit themFAMAS672 ms–10.3°
7 1:02 Agnostickilled by themDesert Eagle844 ms844 ms9.3°
8 1:36 SiDkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
8 1:35 SiDhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 Dark Triadkilled themFAMAS359 ms359 ms2.1°
8 bomb 0:34 Agnostichit by themM4A4422 ms–2.9°
8 bomb 0:34 Agnostichit themFAMAS688 ms–8.7°
8 bomb 0:27 nØ.slamhit themFAMAS438 ms–2.6°
8 bomb 0:27 nØ.slamkilled by themAWP891 ms891 ms12.2°
9 1:33 nØ.slamkilled by themMAC-10516 ms750 ms33.6°
9 1:33 SiDhit by themMAC-10469 ms–10.9°
10 1:15 Ru-intelhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 Ru-intelkilled themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
10 1:08 Dark Triadkilled by themAWP594 ms594 ms1.7°
11 1:41 Dark Triadhit themFAMAS656 ms–1.9°
11 1:40 Dark Triadkilled by themDesert Eagle1625 ms1625 ms1.3°
12 1:45 Dark Triadkilled themFAMAS1062 ms1062 ms8.4°
12 1:44 SiDkilled themFAMAS703 ms797 ms7.5°
12 1:43 nØ.slamhit themFAMAS2844 ms–8.4°
12 1:39 Ru-intelhit by themAK-472266 ms–12.1°
12 1:37 Agnostichit themP20001188 ms–17.3°
13 1:25 Ru-intelhit themGlock-18812 ms–9.2°
13 1:24 Ru-intelkilled by themUSP-S391 ms391 ms1.1°
14 1:33 Ru-intelkilled by themM4A1-S1047 ms1922 ms15.4°
15 1:30 nØ.slamhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 nØ.slamkilled themGalil AR328 ms328 ms0.8°
15 1:21 Ru-intelhit themGalil AR766 ms–9.6°
15 1:20 Ru-intelhit by themM4A4891 ms–45.8°
15 bomb 0:36 Dark Triadhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:27 Dark Triadhit by themM4A4484 ms–9.9°
15 bomb 0:27 Dark Triadkilled themGalil AR516 ms594 ms1.6°
16 1:39 nØ.slamkilled themM4A1-S375 ms469 ms0.9°
16 bomb 0:32 Agnostichit themM4A4609 ms–10.3°
16 bomb 0:32 Agnostickilled by themAK-47766 ms766 ms2.8°
18 1:44 nØ.slamkilled by themDesert Eagle547 ms547 ms3.5°
19 1:12 SiDhit by themAK-47516 ms–11.0°
19 1:05 SiDkilled by themAK-47625 ms891 ms1.7°
20 1:38 nØ.slamhit themGalil AR391 ms–1.4°
20 1:37 nØ.slamkilled by themAWP906 ms906 ms2.7°

Shots

You fired 28 of your 53 first shots too soon: 15 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 28 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 SiDUSP-S1176fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
1 1:36 SiDUSP-S1116fine - pros would have fired it too1/2killed them61% / 61%
1 1:33 Dark TriadUSP-S1322aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/218% / 40%
1 1:24 Ru-intelUSP-S1282aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4killed them9% / 39%
1 1:16 Dark TriadUSP-S1330aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/216% / 44%
1 1:14 nØ.slamUSP-S1395fired while moving (94 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 33%
2 1:46 Ru-intelUSP-S937fired while moving (163 u/s), too fast to be accurate - stop first1/213% / 53%
2 1:45 Ru-intelUSP-S945aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)21% / 48%
4 1:09 nØ.slamFAMAS1554fine - pros would have fired it too1/348% / 48%
4 1:08 nØ.slamFAMAS1548fine - pros would have fired it too0/352% / 52%
4 1:07 nØ.slamFAMAS1542fine - pros would have fired it too1/2killed them70% / 70%
4 0:53 Ru-intelFAMAS922fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
4 0:51 Ru-intelFAMAS918fine - pros would have fired it too2/4killed them45% / 47%
5 1:22 nØ.slamAK-471301fine - pros would have fired it too1/2killed them59% / 59%
5 bomb 0:20 AgnosticAK-471013fine - pros would have fired it too1/2killed them62% / 62%
5 bomb 0:14 Dark TriadAK-471188fine - pros would have fired it too1/3cut short (a death, a reload)28% / 48%
5 bomb 0:14 Ru-intelAK-47664aim far off: your crosshair was about 17 player widths (548 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
6 1:20 Dark TriadAWP1748aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first1/2killed them2% / 76%
7 1:21 nØ.slamFAMAS940aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 59%
7 1:20 nØ.slamFAMAS955fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 53%
7 1:20 nØ.slamFAMAS956fine - pros would have fired it too3/3killed them55% / 55%
7 1:03 Ru-intelFAMAS468fired while moving (130 u/s), too fast to be accurate - stop first5/10killed them14% / 48%
8 bomb 0:39 Dark TriadFAMAS1096fine - pros would have fired it too1/3killed them55% / 55%
8 bomb 0:37 AgnosticFAMAS1104aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/421% / 45%
8 bomb 0:34 AgnosticFAMAS1337fine - pros would have fired it too1/434% / 44%
8 bomb 0:28 nØ.slamFAMAS1462fired while moving (95 u/s), too fast to be accurate - stop first1/514% / 46%
9 1:33 nØ.slamUSP-S676fired while moving (240 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)12% / 56%
10 1:08 Dark TriadFAMAS1272fine - pros would have fired it too0/1cut short (a death, a reload)32% / 45%
11 1:42 Dark TriadFAMAS976fired while moving (175 u/s), too fast to be accurate - stop first1/115% / 50%
11 1:40 Dark TriadFAMAS946aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2cut short (a death, a reload)10% / 51%
12 1:46 Dark TriadFAMAS998aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/411% / 47%
12 1:45 Dark TriadFAMAS994fine - pros would have fired it too1/3killed them58% / 58%
12 1:45 nØ.slamFAMAS1071fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 50%
12 1:44 nØ.slamFAMAS1070fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
12 1:44 SiDFAMAS1020aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4killed them22% / 57%
12 1:43 nØ.slamFAMAS1069fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 51%
12 1:43 nØ.slamFAMAS1067fine - pros would have fired it too0/348% / 48%
12 1:39 Ru-intelUSP-S907fired while moving (196 u/s), too fast to be accurate - stop first0/730% / 37%
12 1:37 AgnosticUSP-S855fired while moving (234 u/s), too fast to be accurate - stop first1/413% / 37%
13 1:29 Ru-intelGlock-181081fired while moving (124 u/s), too fast to be accurate - stop first0/364% / 66%
13 1:26 Ru-intelGlock-181224aim far off: your crosshair was about 14.5 player widths (460 units) off their body - get on target first1/41% / 35%
13 1:24 nØ.slamGlock-18716fired while moving (203 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)34% / 42%
14 1:32 Ru-intelGlock-18604fine - pros would have fired it too0/1cut short (a death, a reload)23% / 41%
15 1:25 nØ.slamGalil AR830fired while moving (90 u/s), too fast to be accurate - stop first1/4killed them27% / 59%
15 1:21 Ru-intelGalil AR746fired while moving (77 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 55%
15 1:20 Ru-intelGalil AR807fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 49%
15 1:20 Ru-intelGalil AR810fine - pros would have fired it too0/450% / 50%
15 bomb 0:38 Dark TriadGalil AR1863fine - pros would have fired it too0/42 bullets after pros would have stopped62% / 62%
15 bomb 0:27 Dark TriadGalil AR812fired while moving (134 u/s), too fast to be accurate - stop first2/6killed them32% / 70%
16 1:39 nØ.slamM4A1-S1139fired while moving (126 u/s), too fast to be accurate - stop first2/5killed them28% / 67%
16 bomb 0:32 AgnosticM4A1-S830fired while moving (133 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)7% / 57%
19 1:05 SiDAWP573aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first0/1cut short (a death, a reload)1% / 65%
20 1:38 nØ.slamGalil AR1279fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.