Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 82 | 28% |
| USP-S | 28 | 18% |
| Galil AR | 24 | 29% |
| AK-47 | 8 | 38% |
| M4A1-S | 7 | 43% |
| Glock-18 | 6 | 17% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 32/98 | 4 1:07 | 2 kills (FAMAS ×2), 1 headshot, in 16.6 s CT | 1.4 |
| 34/98 | 12 1:45 | 2 kills (FAMAS ×2), all headshots, in 1.8 s CT | 1.2 |
| 36/98 | 8 1:35 | 2 kills (FAMAS ×2), 1 headshot, in 48.3 s CT | 1.1 |
| 37/98 | 5 1:22 | 2 kills (AK-47 ×2), all headshots, in 38.2 s CT | 1.0 |
| 39/98 | 15 1:25 | 2 kills (Galil ×2), 1 headshot, in 33.4 s T | 1.0 |
| 46/98 | 16 1:39 | 1 kill (M4A1-S) T | 0.9 |
| 51/98 | 6 1:17 | 1 kill (AWP) CT | 0.6 |
| 68/98 | 10 1:13 | 1 kill (FAMAS), 1 headshot CT | 0.2 |
| 76/98 | 1 1:36 | 2 kills (USP-S ×2), all headshots, in 11.8 s CT | -0.1 |
| 77/98 | 7 1:20 | 2 kills (FAMAS ×2), 1 headshot, in 17 s CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 bomb 0:31 | 1v1 after the plant T · 56 HP · Under A | won - killed them · first fight won, saw each other |
| 19 1:38 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · saw each other |
Flashes
8 flashes: 3 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:38 | good | blinded Ru-intel 3.1 s (0.6 s white); blinded Barcelonovec 1.8 s on the move through Under A - safe |
| 4 1:24 | wasted | no enemy blinded for long |
| 5 bomb 0:30 | good | blinded Agnostic 3.2 s (0.7 s white) |
| 6 1:33 | wasted | barely blinded SiD 0.9 s (0.1 s white) |
| 7 1:41 | wasted | no enemy blinded for long |
| 15 1:47 | good | blinded nØ.slam 3.6 s (0.9 s white) |
| 16 1:35 | wasted | no enemy blinded for long |
| 17 1:38 | weak | barely blinded nØ.slam 2.9 s (0.4 s white) |
Throws
38 grenades: 37 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:45 | punished | killed by nØ.slam 1.2 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 809 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:37 | A Ramp | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 1 1:25 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 7 1:04 | Under A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 8 bomb 0:28 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 16 bomb 0:33 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 bomb 0:39 | trade | Barcelonovec was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:14 | in their way | stood between DonalD DucK and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 5 bomb 0:14 | line of fire | stood in DonalD DucK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 bomb 0:14 | hold | held with DonalD DucK, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after DonalD DucK) |
| 8 1:38 | trade | Sesbian Lex was killed 1397 units away: you traded in 2,734 ms (pros: 2,609 ms) |
| 11 1:45 | trade | Sesbian Lex was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:46 | trade | DonalD DucK was killed 343 units away: you traded in 688 ms (pros: 625 ms) |
| 12 1:46 | hold | held with OTG, 627 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,406 ms before OTG) |
| 12 1:44 | hold | held with OTG, 284 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after OTG) |
| 12 1:42 | hold | held with OTG, 436 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after OTG) |
| 12 1:42 | trade | OTG was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:35 | trade | Sesbian Lex was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:27 | trade | Barcelonovec was killed 148 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:36 | trade | Barcelonovec was killed 352 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:34 | hold | held with DonalD DucK, 352 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before DonalD DucK) |
| 15 1:31 | peek together | peeked the same enemy as Sesbian Lex, 359 ms after them - late - your team-mate went first, as bait |
| 15 bomb 0:31 | trade | Sesbian Lex was killed 312 units away: you traded in 4,484 ms (pros: 1,641 ms) |
| 16 1:40 | trade | DonalD DucK was killed 316 units away: you traded in 812 ms (pros: 1,641 ms) |
| 16 1:40 | peek together | peeked the same enemy as OTG, 0 ms before them - a double peek |
| 16 1:40 | peek together | peeked the same enemy as Sesbian Lex, 47 ms after them - a double peek |
| 20 1:40 | trade | Barcelonovec was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit by them | Glock-18 | 375 ms | – | 1.5° | ||
| 1 1:36 | killed them | USP-S | 1078 ms | 1078 ms | 1.3° | ||
| 1 1:33 | hit by them | Glock-18 | 297 ms | – | 0.7° | ||
| 1 1:24 | hit by them | Glock-18 | 375 ms | – | 4.3° | ||
| 1 1:24 | killed them | USP-S | 938 ms | 938 ms | 0.5° | ||
| 1 1:14 | killed by them | Glock-18 | 531 ms | 531 ms | 2.9° | ||
| 2 1:45 | hit them | P2000 | 734 ms | – | 2.5° | ||
| 2 1:45 | killed by them | P90 | 969 ms | 1828 ms | 5.4° | ||
| 3 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:09 | killed them | FAMAS | 453 ms | 1578 ms | 1.2° | ||
| 4 1:08 | hit by them | AK-47 | 781 ms | – | 1.1° | ||
| 4 0:53 | hit them | FAMAS | 375 ms | – | 5.4° | ||
| 4 0:51 | killed them | FAMAS | 438 ms | 531 ms | 5.8° | ||
| 5 1:22 | killed them | AK-47 | 328 ms | 328 ms | 1.5° | ||
| 5 bomb 0:21 | hit by them | AK-47 | 375 ms | – | 0.4° | ||
| 5 bomb 0:20 | killed them | AK-47 | 422 ms | 422 ms | 2.2° | ||
| 5 bomb 0:14 | hit them | AK-47 | 750 ms | – | 28.0° | ||
| 5 bomb 0:13 | killed by them | AK-47 | 688 ms | 688 ms | 5.2° | ||
| 6 1:17 | hit by them | SSG 08 | 250 ms | – | 1.6° | ||
| 6 1:17 | killed them | AWP | 328 ms | 328 ms | 2.1° | ||
| 6 1:14 | killed by them | P90 | 359 ms | 438 ms | 8.1° | ||
| 7 1:21 | killed them | FAMAS | 219 ms | 1438 ms | 0.9° | ||
| 7 1:03 | killed them | FAMAS | 625 ms | 906 ms | 7.8° | ||
| 7 1:03 | hit by them | M4A4 | 859 ms | – | 22.1° | ||
| 7 1:02 | hit them | FAMAS | 672 ms | – | 10.3° | ||
| 7 1:02 | killed by them | Desert Eagle | 844 ms | 844 ms | 9.3° | ||
| 8 1:36 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:35 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | killed them | FAMAS | 359 ms | 359 ms | 2.1° | ||
| 8 bomb 0:34 | hit by them | M4A4 | 422 ms | – | 2.9° | ||
| 8 bomb 0:34 | hit them | FAMAS | 688 ms | – | 8.7° | ||
| 8 bomb 0:27 | hit them | FAMAS | 438 ms | – | 2.6° | ||
| 8 bomb 0:27 | killed by them | AWP | 891 ms | 891 ms | 12.2° | ||
| 9 1:33 | killed by them | MAC-10 | 516 ms | 750 ms | 33.6° | ||
| 9 1:33 | hit by them | MAC-10 | 469 ms | – | 10.9° | ||
| 10 1:15 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:08 | killed by them | AWP | 594 ms | 594 ms | 1.7° | ||
| 11 1:41 | hit them | FAMAS | 656 ms | – | 1.9° | ||
| 11 1:40 | killed by them | Desert Eagle | 1625 ms | 1625 ms | 1.3° | ||
| 12 1:45 | killed them | FAMAS | 1062 ms | 1062 ms | 8.4° | ||
| 12 1:44 | killed them | FAMAS | 703 ms | 797 ms | 7.5° | ||
| 12 1:43 | hit them | FAMAS | 2844 ms | – | 8.4° | ||
| 12 1:39 | hit by them | AK-47 | 2266 ms | – | 12.1° | ||
| 12 1:37 | hit them | P2000 | 1188 ms | – | 17.3° | ||
| 13 1:25 | hit them | Glock-18 | 812 ms | – | 9.2° | ||
| 13 1:24 | killed by them | USP-S | 391 ms | 391 ms | 1.1° | ||
| 14 1:33 | killed by them | M4A1-S | 1047 ms | 1922 ms | 15.4° | ||
| 15 1:30 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:25 | killed them | Galil AR | 328 ms | 328 ms | 0.8° | ||
| 15 1:21 | hit them | Galil AR | 766 ms | – | 9.6° | ||
| 15 1:20 | hit by them | M4A4 | 891 ms | – | 45.8° | ||
| 15 bomb 0:36 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:27 | hit by them | M4A4 | 484 ms | – | 9.9° | ||
| 15 bomb 0:27 | killed them | Galil AR | 516 ms | 594 ms | 1.6° | ||
| 16 1:39 | killed them | M4A1-S | 375 ms | 469 ms | 0.9° | ||
| 16 bomb 0:32 | hit them | M4A4 | 609 ms | – | 10.3° | ||
| 16 bomb 0:32 | killed by them | AK-47 | 766 ms | 766 ms | 2.8° | ||
| 18 1:44 | killed by them | Desert Eagle | 547 ms | 547 ms | 3.5° | ||
| 19 1:12 | hit by them | AK-47 | 516 ms | – | 11.0° | ||
| 19 1:05 | killed by them | AK-47 | 625 ms | 891 ms | 1.7° | ||
| 20 1:38 | hit them | Galil AR | 391 ms | – | 1.4° | ||
| 20 1:37 | killed by them | AWP | 906 ms | 906 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1176 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 1 1:36 | USP-S | 1116 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 1 1:33 | USP-S | 1322 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 18% / 40% | ||
| 1 1:24 | USP-S | 1282 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | killed them | 9% / 39% | |
| 1 1:16 | USP-S | 1330 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 16% / 44% | ||
| 1 1:14 | USP-S | 1395 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 33% | |
| 2 1:46 | USP-S | 937 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/2 | 13% / 53% | ||
| 2 1:45 | USP-S | 945 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 21% / 48% | |
| 4 1:09 | FAMAS | 1554 | fine - pros would have fired it too | 1/3 | 48% / 48% | ||
| 4 1:08 | FAMAS | 1548 | fine - pros would have fired it too | 0/3 | 52% / 52% | ||
| 4 1:07 | FAMAS | 1542 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 4 0:53 | FAMAS | 922 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 4 0:51 | FAMAS | 918 | fine - pros would have fired it too | 2/4 | killed them | 45% / 47% | |
| 5 1:22 | AK-47 | 1301 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 5 bomb 0:20 | AK-47 | 1013 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 5 bomb 0:14 | AK-47 | 1188 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 28% / 48% | |
| 5 bomb 0:14 | AK-47 | 664 | aim far off: your crosshair was about 17 player widths (548 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 6 1:20 | AWP | 1748 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 1/2 | killed them | 2% / 76% | |
| 7 1:21 | FAMAS | 940 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 59% | |
| 7 1:20 | FAMAS | 955 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 53% | |
| 7 1:20 | FAMAS | 956 | fine - pros would have fired it too | 3/3 | killed them | 55% / 55% | |
| 7 1:03 | FAMAS | 468 | fired while moving (130 u/s), too fast to be accurate - stop first | 5/10 | killed them | 14% / 48% | |
| 8 bomb 0:39 | FAMAS | 1096 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 8 bomb 0:37 | FAMAS | 1104 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/4 | 21% / 45% | ||
| 8 bomb 0:34 | FAMAS | 1337 | fine - pros would have fired it too | 1/4 | 34% / 44% | ||
| 8 bomb 0:28 | FAMAS | 1462 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | 14% / 46% | ||
| 9 1:33 | USP-S | 676 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 12% / 56% | |
| 10 1:08 | FAMAS | 1272 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 45% | |
| 11 1:42 | FAMAS | 976 | fired while moving (175 u/s), too fast to be accurate - stop first | 1/11 | 5% / 50% | ||
| 11 1:40 | FAMAS | 946 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 51% | |
| 12 1:46 | FAMAS | 998 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | 11% / 47% | ||
| 12 1:45 | FAMAS | 994 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 12 1:45 | FAMAS | 1071 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 50% | |
| 12 1:44 | FAMAS | 1070 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 12 1:44 | FAMAS | 1020 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | killed them | 22% / 57% | |
| 12 1:43 | FAMAS | 1069 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 51% | |
| 12 1:43 | FAMAS | 1067 | fine - pros would have fired it too | 0/3 | 48% / 48% | ||
| 12 1:39 | USP-S | 907 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/7 | 30% / 37% | ||
| 12 1:37 | USP-S | 855 | fired while moving (234 u/s), too fast to be accurate - stop first | 1/4 | 13% / 37% | ||
| 13 1:29 | Glock-18 | 1081 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/3 | 64% / 66% | ||
| 13 1:26 | Glock-18 | 1224 | aim far off: your crosshair was about 14.5 player widths (460 units) off their body - get on target first | 1/4 | 1% / 35% | ||
| 13 1:24 | Glock-18 | 716 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 34% / 42% | |
| 14 1:32 | Glock-18 | 604 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 41% | |
| 15 1:25 | Galil AR | 830 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/4 | killed them | 27% / 59% | |
| 15 1:21 | Galil AR | 746 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 55% | |
| 15 1:20 | Galil AR | 807 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 49% | |
| 15 1:20 | Galil AR | 810 | fine - pros would have fired it too | 0/4 | 50% / 50% | ||
| 15 bomb 0:38 | Galil AR | 1863 | fine - pros would have fired it too | 0/4 | 2 bullets after pros would have stopped | 62% / 62% | |
| 15 bomb 0:27 | Galil AR | 812 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/6 | killed them | 32% / 70% | |
| 16 1:39 | M4A1-S | 1139 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/5 | killed them | 28% / 67% | |
| 16 bomb 0:32 | M4A1-S | 830 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 7% / 57% | |
| 19 1:05 | AWP | 573 | aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 65% | |
| 20 1:38 | Galil AR | 1279 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
