Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 21 | 38% |
| MAC-10 | 19 | 5% |
| AK-47 | 16 | 38% |
| Galil AR | 15 | 33% |
| MP7 | 10 | 30% |
| Tec-9 | 5 | 0% |
| SG 553 | 4 | 0% |
| USP-S | 3 | 100% |
| Glock-18 | 2 | 50% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/98 | 4 1:39 | 2 kills (Zeus, AK-47), in 17.4 s CT | 2.5 |
| 45/98 | 11 1:18 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 55/98 | 6 0:57 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 61/98 | 15 1:38 | 1 kill (Galil) T | 0.4 |
| 67/98 | 10 1:17 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 69/98 | 7 0:59 | 1 kill (M4A1-S) CT | 0.2 |
| 71/98 | 9 1:30 | 1 kill (M4A1-S) CT | 0.1 |
| 73/98 | 12 1:24 | 1 kill (MP7), 1 headshot CT | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:25 | 1v4 before the plant CT · 100 HP · Middle | lost - died later, after 1 kill · first fight won, saw each other |
Throws
19 grenades: 17 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 862 units away, thrown in the open; a running throw |
| 13 1:32 | exposed | an HE at Extended A - seen by 1 enemy for 0.6 s, the nearest 501 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:00 | A Ramp | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:44 | trade | OTG was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:26 | trade | Banana_xD was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:03 | trade | Sesbian Lex was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:37 | trade | Sesbian Lex was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:02 | trade | Banana_xD was killed 737 units away: you traded in 3,422 ms (pros: 2,031 ms) |
| 9 1:33 | trade | Banana_xD was killed 449 units away: you traded in 3,359 ms (pros: 1,641 ms) |
| 10 1:19 | trade | Sesbian Lex was killed 1309 units away: you traded in 2,578 ms (pros: 625 ms) |
| 11 1:25 | trade | DonalD DucK was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | trade | Sesbian Lex was killed 965 units away: you traded in 3,578 ms (pros: 2,031 ms) |
| 13 1:35 | trade | Sesbian Lex was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:30 | line of fire | stood in Banana_xD's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:05 | trade | Sesbian Lex was killed 446 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 bomb 0:24 | hold | held with OTG, 171 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before OTG) |
| 19 1:41 | trade | DonalD DucK was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit by them | Glock-18 | 438 ms | – | 1.6° | ||
| 1 1:21 | killed by them | Glock-18 | 344 ms | 344 ms | 6.2° | ||
| 2 1:40 | killed by them | P90 | 359 ms | 859 ms | 10.7° | ||
| 3 1:40 | hit by them | P90 | 375 ms | – | 5.1° | ||
| 3 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | hit by them | AK-47 | 312 ms | – | 1.1° | ||
| 4 1:22 | killed them | AK-47 | 375 ms | 969 ms | 6.0° | ||
| 5 1:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:39 | hit them | AK-47 | 516 ms | – | 3.2° | ||
| 5 bomb 0:39 | killed by them | AK-47 | 719 ms | 1328 ms | 6.6° | ||
| 6 0:58 | hit by them | Galil AR | 781 ms | – | 3.8° | ||
| 6 0:57 | killed them | M4A1-S | 516 ms | 1312 ms | 45.5° | ||
| 6 0:40 | killed by them | AK-47 | 312 ms | 312 ms | 3.0° | ||
| 7 0:59 | hit by them | M4A4 | 359 ms | – | 1.9° | ||
| 7 0:59 | killed them | M4A1-S | 391 ms | 594 ms | 1.1° | ||
| 8 1:03 | killed by them | M4A4 | 188 ms | 375 ms | 9.5° | ||
| 9 1:30 | killed them | M4A1-S | 297 ms | 500 ms | 3.4° | ||
| 9 1:07 | killed by them | AK-47 | 141 ms | 531 ms | 6.0° | ||
| 10 1:18 | killed them | USP-S | 547 ms | 1938 ms | 4.6° | ||
| 10 1:13 | killed by them | AK-47 | 234 ms | 438 ms | 5.1° | ||
| 11 1:18 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:35 | killed by them | MP9 | 422 ms | 1828 ms | 3.5° | ||
| 12 1:25 | killed them | MP7 | 234 ms | 953 ms | 3.0° | ||
| 13 1:27 | hit by them | P2000 | 438 ms | – | 1.6° | ||
| 13 1:27 | killed by them | USP-S | 750 ms | 750 ms | 10.4° | ||
| 14 1:36 | hit them | Glock-18 | 469 ms | – | 3.4° | ||
| 14 1:36 | killed by them | AUG | 500 ms | 500 ms | 22.1° | ||
| 15 1:39 | killed them | Galil AR | 469 ms | 1281 ms | 16.4° | ||
| 15 1:38 | hit by them | FAMAS | 1062 ms | – | 8.1° | ||
| 15 1:23 | killed by them | M4A1-S | 906 ms | 1406 ms | 28.7° | ||
| 16 1:44 | killed by them | M4A1-S | 500 ms | 1797 ms | 1.5° | ||
| 16 1:44 | hit them | MAC-10 | 688 ms | – | 9.2° | ||
| 17 bomb 0:31 | hit by them | M4A4 | 312 ms | – | 2.1° | ||
| 18 1:30 | killed by them | P250 | 578 ms | 1328 ms | 3.9° | ||
| 19 1:38 | killed by them | AWP | 828 ms | 828 ms | 0.7° | ||
| 20 1:40 | killed by them | AWP | 469 ms | 469 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:40 | M4A1-S | 1124 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/6 | 3% / 56% | ||
| 4 1:22 | AK-47 | 437 | fine - pros would have fired it too | 4/10 | killed them | 65% / 65% | |
| 5 1:04 | AK-47 | 741 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 5 bomb 0:39 | AK-47 | 707 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 5 bomb 0:39 | AK-47 | 707 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 46% | |
| 6 0:57 | M4A1-S | 698 | fine - pros would have fired it too | 4/13 | killed them | 52% / 52% | |
| 7 0:59 | M4A1-S | 1236 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 8 1:03 | M4A1-S | 131 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 12% / 50% | |
| 9 1:30 | M4A1-S | 1160 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | killed them | 21% / 45% | |
| 9 1:07 | M4A1-S | 483 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 34% / 47% | |
| 10 1:18 | USP-S | 907 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | 20% / 45% | ||
| 10 1:17 | USP-S | 932 | fine - pros would have fired it too | 2/2 | killed them | 46% / 46% | |
| 12 1:25 | MP7 | 735 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/10 | killed them | 51% / 58% | |
| 13 1:28 | Tec-9 | 591 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 1% / 42% | |
| 14 1:36 | Glock-18 | 649 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 11% / 45% | |
| 15 1:39 | Galil AR | 354 | fired while moving (215 u/s), too fast to be accurate - stop first | 5/16 | killed them | 13% / 63% | |
| 15 1:22 | Galil AR | 623 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 52% | |
| 16 1:44 | MAC-10 | 996 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/17 | cut short (a death, a reload); 7 bullets after pros would have stopped | 11% / 46% | |
| 18 1:30 | AK-47 | 948 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 46% | |
| 18 1:29 | AK-47 | 933 | fired while moving (66 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 50% | |
| 19 1:38 | SG 553 | 1232 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 14% / 59% | |
| 20 1:40 | MAC-10 | 1251 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
