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Dust II, lost 7-13 · Thu 08 Oct, 19:33

BarcelonovecSilver IV

The match

Aim

469 msTTD969 msTTK4.0°Crosshair↓36%1st bullet27%Spray20%Head73%Counter-strafe

Scoreboard

46ADR50%KAST

Positioning

Shots

14/22Rushed↓3/5Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S2138%
MAC-10195%
AK-471638%
Galil AR1533%
MP71030%
Tec-950%
SG 55340%
USP-S3100%
Glock-18250%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/984 1:39 2 kills (Zeus, AK-47), in 17.4 s CT2.5
45/9811 1:18 1 kill (M4A1-S), 1 headshot CT0.9
55/986 0:57 1 kill (M4A1-S), 1 headshot CT0.5
61/9815 1:38 1 kill (Galil) T0.4
67/9810 1:17 1 kill (USP-S), 1 headshot CT0.2
69/987 0:59 1 kill (M4A1-S) CT0.2
71/989 1:30 1 kill (M4A1-S) CT0.1
73/9812 1:24 1 kill (MP7), 1 headshot CT0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:25 1v4 before the plant CT · 100 HP · Middlelost - died later, after 1 kill · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 862 units away, thrown in the open; a running throw
13 1:32 exposedan HE at Extended A - seen by 1 enemy for 0.6 s, the nearest 501 units away; a running throw

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 18 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:00 AgnosticA Rampcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:44 tradeOTG was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
3 1:26 tradeBanana_xD was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
4 1:03 tradeSesbian Lex was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
5 1:37 tradeSesbian Lex was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
7 1:02 tradeBanana_xD was killed 737 units away: you traded in 3,422 ms (pros: 2,031 ms)
9 1:33 tradeBanana_xD was killed 449 units away: you traded in 3,359 ms (pros: 1,641 ms)
10 1:19 tradeSesbian Lex was killed 1309 units away: you traded in 2,578 ms (pros: 625 ms)
11 1:25 tradeDonalD DucK was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 tradeSesbian Lex was killed 965 units away: you traded in 3,578 ms (pros: 2,031 ms)
13 1:35 tradeSesbian Lex was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
17 1:30 line of firestood in Banana_xD's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:05 tradeSesbian Lex was killed 446 units away: not traded within 5 s (pros: 1,641 ms)
17 bomb 0:24 holdheld with OTG, 171 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before OTG)
19 1:41 tradeDonalD DucK was killed 362 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Agnostichit by themGlock-18438 ms–1.6°
1 1:21 Agnostickilled by themGlock-18344 ms344 ms6.2°
2 1:40 SiDkilled by themP90359 ms859 ms10.7°
3 1:40 Ru-intelhit by themP90375 ms–5.1°
3 1:23 nØ.slamkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 SiDhit by themAK-47312 ms–1.1°
4 1:22 SiDkilled themAK-47375 ms969 ms6.0°
5 1:14 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:39 Ru-intelhit themAK-47516 ms–3.2°
5 bomb 0:39 Ru-intelkilled by themAK-47719 ms1328 ms6.6°
6 0:58 Agnostichit by themGalil AR781 ms–3.8°
6 0:57 Agnostickilled themM4A1-S516 ms1312 ms45.5°
6 0:40 nØ.slamkilled by themAK-47312 ms312 ms3.0°
7 0:59 Agnostichit by themM4A4359 ms–1.9°
7 0:59 Agnostickilled themM4A1-S391 ms594 ms1.1°
8 1:03 Agnostickilled by themM4A4188 ms375 ms9.5°
9 1:30 nØ.slamkilled themM4A1-S297 ms500 ms3.4°
9 1:07 Agnostickilled by themAK-47141 ms531 ms6.0°
10 1:18 SiDkilled themUSP-S547 ms1938 ms4.6°
10 1:13 nØ.slamkilled by themAK-47234 ms438 ms5.1°
11 1:18 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:35 Dark Triadkilled by themMP9422 ms1828 ms3.5°
12 1:25 Ru-intelkilled themMP7234 ms953 ms3.0°
13 1:27 nØ.slamhit by themP2000438 ms–1.6°
13 1:27 Ru-intelkilled by themUSP-S750 ms750 ms10.4°
14 1:36 nØ.slamhit themGlock-18469 ms–3.4°
14 1:36 nØ.slamkilled by themAUG500 ms500 ms22.1°
15 1:39 Agnostickilled themGalil AR469 ms1281 ms16.4°
15 1:38 Agnostichit by themFAMAS1062 ms–8.1°
15 1:23 Ru-intelkilled by themM4A1-S906 ms1406 ms28.7°
16 1:44 SiDkilled by themM4A1-S500 ms1797 ms1.5°
16 1:44 SiDhit themMAC-10688 ms–9.2°
17 bomb 0:31 Dark Triadhit by themM4A4312 ms–2.1°
18 1:30 Dark Triadkilled by themP250578 ms1328 ms3.9°
19 1:38 nØ.slamkilled by themAWP828 ms828 ms0.7°
20 1:40 nØ.slamkilled by themAWP469 ms469 ms0.9°

Shots

You fired 14 of your 22 first shots too soon: 9 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:40 Ru-intelM4A1-S1124aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/63% / 56%
4 1:22 SiDAK-47437fine - pros would have fired it too4/10killed them65% / 65%
5 1:04 Ru-intelAK-47741fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
5 bomb 0:39 Ru-intelAK-47707fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
5 bomb 0:39 Ru-intelAK-47707fine - pros would have fired it too0/1cut short (a death, a reload)38% / 46%
6 0:57 AgnosticM4A1-S698fine - pros would have fired it too4/13killed them52% / 52%
7 0:59 AgnosticM4A1-S1236fine - pros would have fired it too2/3killed them61% / 61%
8 1:03 AgnosticM4A1-S131aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)12% / 50%
9 1:30 nØ.slamM4A1-S1160aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5killed them21% / 45%
9 1:07 AgnosticM4A1-S483fine - pros would have fired it too0/3cut short (a death, a reload)34% / 47%
10 1:18 SiDUSP-S907aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/120% / 45%
10 1:17 SiDUSP-S932fine - pros would have fired it too2/2killed them46% / 46%
12 1:25 Ru-intelMP7735fired while moving (114 u/s), too fast to be accurate - stop first3/10killed them51% / 58%
13 1:28 nØ.slamTec-9591aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/5cut short (a death, a reload)1% / 42%
14 1:36 nØ.slamGlock-18649aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)11% / 45%
15 1:39 AgnosticGalil AR354fired while moving (215 u/s), too fast to be accurate - stop first5/16killed them13% / 63%
15 1:22 Ru-intelGalil AR623aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first0/4cut short (a death, a reload)1% / 52%
16 1:44 SiDMAC-10996fired while moving (112 u/s), too fast to be accurate - stop first1/17cut short (a death, a reload); 7 bullets after pros would have stopped11% / 46%
18 1:30 Dark TriadAK-47948aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 46%
18 1:29 Dark TriadAK-47933fired while moving (66 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 50%
19 1:38 nØ.slamSG 5531232aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/4cut short (a death, a reload)14% / 59%
20 1:40 nØ.slamMAC-101251fired while moving (107 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.