Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 26 | 38% |
| Glock-18 | 16 | 12% |
| AWP | 15 | 67% |
| Tec-9 | 13 | 46% |
| AK-47 | 13 | 38% |
| FAMAS | 5 | 80% |
| Desert Eagle | 3 | 33% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/87 | 18 1:42 | 3 kills (AWP ×3), in 23 s CT | 5.9 |
| 7/87 | 19 1:06 | 3 kills (M4A1-S ×3), 1 headshot, in 33.6 s CT | 4.6 |
| 12/87 | 17 1:43 | 2 kills (AWP ×2), 1 through smoke, in 34.6 s CT | 3.8 |
| 19/87 | 11 1:46 | 2 kills (AWP ×2), in 11.4 s T | 3.0 |
| 25/87 | 16 1:42 | 2 kills (AWP ×2), 1 headshot, in 10.6 s CT | 2.6 |
| 26/87 | 9 bomb 0:38 | 1 kill (AWP), a wallbang, 1 headshot T | 2.6 |
| 35/87 | 4 1:07 | 1 kill (Deagle), 1 headshot T | 1.4 |
| 44/87 | 12 1:23 | 1 kill (AWP) T | 1.0 |
| 51/87 | 15 bomb 0:19 | 1 kill (FAMAS) CT | 0.6 |
| 52/87 | 10 1:47 | 1 kill (AWP) T | 0.6 |
| 63/87 | 5 0:56 | 1 kill (AK-47) T | 0.2 |
| 78/87 | 2 bomb 0:20 | 1 kill (Tec-9), 1 headshot T | -0.6 |
| 86/87 | 14 1:40 | 1 kill (Tec-9) CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:03 | 1v4 before the plant T · 4 HP · Catwalk | lost - died in the first fight · they saw them first |
| 15 bomb 0:24 | 1v1 after the plant CT · 100 HP · CT Spawn | won - defused it after 1 kill · first fight won, saw each other |
| 18 0:22 | 1v1 before the plant CT · 29 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
9 flashes: 5 good, 1 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | wasted | no enemy blinded for long; blinded themselves 3.4 s holding Outside Long - safe |
| 1 1:47 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Outside Long - safe; blinded Agnostic 1.7 s on the move through Long Doors - safe |
| 2 bomb 0:26 | weak | barely blinded Sweet Bonanza 1000 1.5 s (0.1 s white) |
| 4 1:07 | good | blinded Sweet Bonanza 1000 3.5 s (0.9 s white) |
| 5 1:15 | good | blinded Sugar Rush 1000 4.3 s (1.6 s white), Le Bandit 3.5 s (0.8 s white) |
| 7 1:47 | good | blinded Sweet Bonanza 1000 3.3 s (0.7 s white); blinded JOKER 1.6 s holding T Spawn - safe Agnostic peeked Sweet Bonanza 1000 2.4 s after the pop - too early - the enemy had recovered; got hit first |
| 16 1:09 | wasted | no enemy blinded for long |
| 18 0:35 | good | blinded alastorie 3.9 s (1.2 s white) |
| 19 1:10 | good | blinded Le Bandit 4.5 s (1.7 s white), Sweet Bonanza 1000 4.3 s (1.5 s white) |
Throws
36 grenades: 33 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:37 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1210 units away |
| 4 1:09 | exposed | a flash at Catwalk - seen by 1 enemy for 0.6 s, the nearest 384 units away |
| 19 1:22 | punished | hit by Whizyy 0.7 s after throwing a molotov at Long Doors, before the gun was ready - seen by 2 enemies for 3.1 s, the nearest 937 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:40 | Catwalk | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 18 0:39 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | trade | Agnostic was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:27 | trade | Терентий was killed 236 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:29 | trade | 朝林 was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:24 | trade | Терентий was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:10 | trade | Agnostic was killed 855 units away: you traded in 2,641 ms (pros: 2,031 ms) |
| 4 1:07 | trade | 朝林 was killed 197 units away: you traded in 188 ms (pros: 625 ms) |
| 4 1:03 | trade | JOKER was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:20 | trade | Agnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:51 | trade | JOKER was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:40 | trade | Agnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:26 | hold | held with JOKER, 475 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before JOKER) |
| 15 bomb 0:24 | trade | JOKER was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:49 | trade | JOKER was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:16 | trade | 朝林 was killed 699 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:22 | trade | Терентий was killed 360 units away: not traded within 5 s (pros: 625 ms) |
| 19 bomb 0:22 | hold | held with 朝林, 444 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after 朝林) |
| 19 bomb 0:15 | in their way | stood between 朝林 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 round over | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 round over | hit them | Glock-18 | 969 ms | – | 52.4° | ||
| 2 bomb 0:33 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:22 | hit them | Tec-9 | 312 ms | – | 4.3° | ||
| 2 bomb 0:20 | killed them | Tec-9 | 359 ms | 359 ms | 1.4° | ||
| 3 1:20 | killed by them | Desert Eagle | 281 ms | 281 ms | 1.7° | ||
| 4 1:21 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:07 | killed them | Desert Eagle | 391 ms | 391 ms | 2.6° | ||
| 4 1:01 | killed by them | FAMAS | 438 ms | 438 ms | 1.9° | ||
| 5 0:56 | killed them | AK-47 | 375 ms | 469 ms | 1.6° | ||
| 5 0:44 | hit them | AK-47 | 219 ms | – | 3.7° | ||
| 5 0:44 | killed by them | FAMAS | 469 ms | 1062 ms | 23.4° | ||
| 6 1:34 | killed by them | AK-47 | 453 ms | 453 ms | 0.6° | ||
| 7 bomb 0:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:25 | hit by them | AK-47 | 578 ms | – | 3.1° | ||
| 8 1:12 | killed by them | M4A1-S | 297 ms | 891 ms | 1.5° | ||
| 9 bomb 0:38 | hit by them | M4A4 | 438 ms | – | 1.7° | ||
| 9 bomb 0:38 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:47 | killed them | AWP | 234 ms | 234 ms | 0.4° | ||
| 10 bomb 0:33 | hit by them | Galil AR | 375 ms | – | 4.2° | ||
| 10 bomb 0:30 | hit them | Glock-18 | 188 ms | – | 3.3° | ||
| 10 bomb 0:30 | killed by them | Galil AR | 438 ms | 625 ms | 51.5° | ||
| 11 1:46 | killed them | AWP | 250 ms | 250 ms | 1.2° | ||
| 11 1:34 | killed them | AWP | 219 ms | 219 ms | 0.8° | ||
| 11 0:39 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:40 | hit them | AK-47 | 266 ms | – | 4.1° | ||
| 11 bomb 0:37 | killed by them | SSG 08 | 250 ms | 250 ms | 2.0° | ||
| 12 1:23 | killed them | AWP | 203 ms | 203 ms | 0.7° | ||
| 14 1:40 | killed them | Tec-9 | 219 ms | 906 ms | 7.6° | ||
| 14 1:39 | hit by them | Desert Eagle | 500 ms | – | 43.8° | ||
| 14 1:39 | killed by them | SSG 08 | 203 ms | 203 ms | 3.6° | ||
| 15 bomb 0:19 | killed them | FAMAS | 453 ms | 719 ms | 2.6° | ||
| 15 bomb 0:19 | hit by them | AK-47 | 484 ms | – | 1.9° | ||
| 16 1:52 | hit by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:49 | hit by them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:49 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:42 | killed them | AWP | 266 ms | 266 ms | 0.3° | ||
| 16 1:32 | hit by them | AK-47 | 188 ms | – | 1.9° | ||
| 16 1:32 | killed them | AWP | 344 ms | 344 ms | 1.8° | ||
| 16 1:32 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:30 | hit by them | AK-47 | 47 ms | – | 1.5° | ||
| 17 1:43 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:08 | killed them | AWP | 312 ms | 312 ms | 1.0° | ||
| 18 1:42 | killed them | AWP | 391 ms | 391 ms | 1.0° | ||
| 18 1:23 | killed them | AWP | 672 ms | 672 ms | 11.3° | ||
| 18 1:19 | killed them | AWP | 375 ms | 375 ms | 3.0° | ||
| 18 0:39 | hit by them | AK-47 | 609 ms | – | 4.4° | ||
| 18 0:21 | killed by them | AK-47 | 609 ms | 703 ms | 9.8° | ||
| 19 1:27 | hit by them | Galil AR | 156 ms | – | 0.9° | ||
| 19 1:26 | hit them | M4A4 | 1281 ms | – | 8.7° | ||
| 19 1:21 | hit by them | Glock-18 | 2266 ms | – | 1.9° | ||
| 19 1:06 | killed them | M4A1-S | 844 ms | 844 ms | 45.7° | ||
| 19 bomb 0:34 | killed them | M4A1-S | 906 ms | 1203 ms | 4.2° | ||
| 19 bomb 0:15 | killed them | M4A1-S | 281 ms | 391 ms | 5.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 round over | Glock-18 | 262 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 22% / 48% | |
| 2 bomb 0:22 | Tec-9 | 1034 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 2 bomb 0:21 | Tec-9 | 1036 | fine - pros would have fired it too | 1/3 | killed them | 24% / 43% | |
| 4 1:07 | Desert Eagle | 543 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 5 0:44 | AK-47 | 461 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 60% / 60% | |
| 6 1:34 | Desert Eagle | 1023 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 37% | |
| 7 bomb 0:25 | AK-47 | 1420 | fine - pros would have fired it too | 1/5 | 37% / 46% | ||
| 10 1:50 | AWP | 2849 | fine - pros would have fired it too | 1/2 | killed them | 38% / 67% | |
| 10 bomb 0:37 | AWP | 682 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 80% / 80% | |
| 10 bomb 0:30 | Glock-18 | 252 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 44% / 50% | |
| 11 1:46 | AWP | 2851 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 11 1:34 | AWP | 1504 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 11 bomb 0:40 | AK-47 | 869 | fine - pros would have fired it too | 1/4 | 44% / 50% | ||
| 11 bomb 0:37 | AK-47 | 886 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 47% | |
| 12 1:23 | AWP | 957 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 14 1:40 | Tec-9 | 195 | fine - pros would have fired it too | 4/6 | killed them | 67% / 67% | |
| 14 1:39 | Tec-9 | 268 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 25% / 42% | |
| 15 bomb 0:19 | FAMAS | 730 | fired while moving (104 u/s), too fast to be accurate - stop first | 4/9 | killed them | 46% / 75% | |
| 16 1:42 | AWP | 2324 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 17 1:08 | AWP | 1051 | fine - pros would have fired it too | 1/1 | killed them | 58% / 72% | |
| 18 1:42 | AWP | 1013 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 18 1:23 | AWP | 1029 | fine - pros would have fired it too | 1/1 | killed them | 74% / 79% | |
| 18 1:19 | AWP | 1805 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 18 0:39 | AWP | 1810 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/1 | 56% / 83% | ||
| 18 0:21 | Desert Eagle | 769 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 43% / 57% | |
| 19 1:27 | M4A1-S | 945 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/10 | 26% / 52% | ||
| 19 1:25 | M4A1-S | 946 | fine - pros would have fired it too | 3/10 | cut short (a death, a reload) | 70% / 70% | |
| 19 1:21 | USP-S | 1003 | fine - pros would have fired it too | 0/3 | 33% / 45% | ||
| 19 1:18 | USP-S | 979 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/1 | 53% / 57% | ||
| 19 1:06 | M4A1-S | 164 | fine - pros would have fired it too | 1/5 | killed them | 79% / 81% | |
| 19 bomb 0:34 | M4A1-S | 508 | fine - pros would have fired it too | 4/7 | killed them | 64% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
