Competitive · Fri 09 Oct, 19:38 · 19 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 21 | 9 | 8 | +12 | 114 | 24% | 95% | 3-0 | 89 | 8 | 1/3 | 328 ms | 383 ms | 2.8° | 52% | 41% | 15% | 71% | 24 | 6% 2/33 | 1 | 0 | 1 | 46% | 14% 1/7 | 0% 0/7 | 26% 8/31 | 5 | 3 | 0% 0/7 | 0% | 55% pro 64% | |||
![]() | 19 | 15 | 7 | +4 | 103 | 58% | 74% | 0-2 | 105 | 10 | 2/4 | 500 ms | 812 ms | 1.2° | 46% | 38% | 18% | 83% | 26 | 6% 2/35 | 0 | 0 | 2 | 36% | 0% 0/10 | 0% 0/5 | 49% 20/41 | 5 | 15 | 59% 10/17 | 0% | 36% pro 56% | |||
![]() | 16 | 10 | 5 | +6 | 67 | 25% | 74% | 2-1 | 115 | 5 | 0/1 | 476 ms | 727 ms | 3.2° | 32% | 56% | 9% | 58% | 20 | 7% 2/28 | 0 | 1 | 2 | 26% | 0% 0/10 | 0% 0/6 | 62% 21/34 | 14 | 7 | 20% 3/15 | 0% | 28% pro 52% | |||
![]() | 13 | 13 | 6 | +0 | 75 | 77% | 74% | 1-2 | 144 | 4 | – | 484 ms | 531 ms | 3.4° | 17% | 24% | 32% | 53% | 21 | 7% 2/27 | 1 | 0 | 1 | 14% | 0% 0/15 | 14% 1/7 | 54% 18/33 | 13 | 5 | 57% 8/14 | 0% | 29% pro 53% | |||
![]() | 9 | 17 | 7 | -8 | 74 | 33% | 53% | 3-5 | 204 | 11 | – | 453 ms | 1031 ms | 3.4° | 42% | 52% | 9% | 67% | 19 | 4% 1/26 | 1 | 0 | 0 | 11% | 0% 0/13 | 0% 0/5 | 34% 10/29 | 7 | 3 | 70% 7/10 | 0% | 44% pro 58% | |||
| Started as CTs · 6 | Started as CTs · 6 | Started as CTs · 6 | Started as CTs · 6 | ||||||||||||||||||||||||||||||||
![]() | 20 | 15 | 1 | +5 | 102 | 65% | 63% | 3-0 | 73 | 8 | 0/1 | 430 ms | 719 ms | 3.3° | 24% | 30% | 28% | 56% | 26 | 6% 2/35 | 2 | 0 | 0 | 56% | 0% 0/17 | 0/3 | 57% 20/35 | 10 | 10 | 8% 1/12 | 2% | 30% pro 53% | |||
| 17 | 17 | 7 | +0 | 110 | 41% | 79% | 4-3 | 55 | 6 | 0/2 | 406 ms | 797 ms | 2.7° | 39% | 44% | 14% | 73% | 23 | 14% 5/36 | 3 | 0 | 2 | 22% | 0% 0/11 | 0% 0/8 | 38% 12/32 | 7 | 5 | 22% 2/9 | 0% | 35% pro 54% | ||||
![]() | 11 | 16 | 3 | -5 | 76 | 54% | 74% | 1-1 | 0 | 7 | 1/5 | 578 ms | 734 ms | 2.9° | 30% | 35% | 17% | 83% | 19 | 7% 2/29 | 1 | 0 | 1 | 46% | 12% 2/17 | 0/4 | 46% 17/37 | 5 | 12 | 39% 7/18 | 3% | 33% pro 54% | |||
| 9 | 16 | 3 | -7 | 54 | 0% | 58% | 1-1 | 13 | 1 | 0/5 | 391 ms | 625 ms | 1.9° | 27% | 53% | 11% | 77% | 17 | 4% 1/25 | 0 | 0 | 1 | 5% | 0% 0/8 | 0/4 | 54% 13/24 | 3 | 10 | 40% 2/5 | 0% | 32% pro 55% | ||||
![]() | 7 | 17 | 4 | -10 | 43 | 29% | 53% | 1-4 | 76 | 10 | 0/1 | 344 ms | 422 ms | 2.3° | 28% | 30% | 14% | 50% | 11 | 14% 3/22 | 3 | 0 | 0 | 17% | 0% 0/8 | 0/4 | 50% 9/18 | 7 | 2 | – | 9% | 36% pro 56% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 2 1:44 | 4 kills (FAMAS ×3, Tec-9), 2 headshots, in 31.9 s T | 8.1 | |
| 2 | 14 1:34 | 3 kills (M4A4 ×3), a wallbang, all headshots, in 15 s CT | 7.6 | |
| 3 | 18 1:42 | 3 kills (AWP ×3), in 23 s CT | 5.9 | |
| 4 | 17 1:46 | 3 kills (M4A1-S ×3), 1 headshot, in 33.9 s CT | 5.8 | |
| 5 | 15 1:42 | 3 kills (FAMAS ×3), in 39.2 s CT | 5.7 | |
| 6 | 8 1:44 | 1 kill (Scout), 1 through smoke, a wallbang CT | 5.0 | |
| 7 | 19 1:06 | 3 kills (M4A1-S ×3), 1 headshot, in 33.6 s CT | 4.6 | |
| 8 | 18 1:16 | 3 kills (AK-47 ×3), in 55.5 s T | 4.6 | |
| 9 | 10 bomb 0:40 | 2 kills (MP7 ×2), 1 through smoke, in 1.4 s CT | 4.1 | |
| 10 | 12 1:40 | 2 kills (M4A1-S ×2), in 0.8 s CT | 4.1 | |
| 11 | 14 1:52 | 2 kills (Scout ×2), a wallbang, a no-scope, 1 headshot, in 13.1 s T | 4.0 | |
| 12 | 17 1:43 | 2 kills (AWP ×2), 1 through smoke, in 34.6 s CT | 3.8 |
Every moment (87)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 8 1:29 | 3 kills (AWP ×3), in 31.1 s T | 3.8 | |
| 14 | 1 1:30 | 3 kills (P250 ×3), 2 headshots, in 12.4 s T | 3.6 | |
| 15 | 11 1:32 | 2 kills (M4A4 ×2), 1 headshot, in 1.5 s CT | 3.6 | |
| 16 | 12 1:23 | 2 kills (AK-47 ×2), all headshots, in 2.6 s T | 3.5 | |
| 17 | 6 1:51 | 3 kills (AWP ×3), in 89.1 s CT | 3.1 | |
| 18 | 15 1:32 | 2 kills (AK-47 ×2), in 7.6 s T | 3.0 | |
| 19 | 11 1:46 | 2 kills (AWP ×2), in 11.4 s T | 3.0 | |
| 20 | 9 0:32 | 3 kills (AK-47 ×3), 1 in the air, 2 headshots, in 22.6 s T | 3.0 | |
| 21 | 13 1:42 | 3 kills (USP-S ×3), 1 headshot, in 2.6 s CT | 2.8 | |
| 22 | 16 0:45 | 2 kills (M4A4 ×2), 1 headshot, in 4.2 s CT | 2.8 | |
| 23 | 7 1:11 | 1 kill (AWP), 1 through smoke CT | 2.8 | |
| 24 | 3 1:31 | 3 kills (FAMAS ×2, MP7), all headshots, in 36.7 s CT | 2.7 | |
| 25 | 16 1:42 | 2 kills (AWP ×2), 1 headshot, in 10.6 s CT | 2.6 | |
| 26 | 9 bomb 0:38 | 1 kill (AWP), a wallbang, 1 headshot T | 2.6 | |
| 27 | 3 1:20 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 28 | 14 1:28 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 29 | 4 1:24 | 3 kills (FAMAS ×3), 2 headshots, in 22.9 s CT | 2.5 | |
| 30 | 15 bomb 0:32 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T | 2.0 | |
| 31 | 8 0:37 | 2 kills (AK-47 ×2), all headshots, in 23.1 s T | 1.7 | |
| 32 | 9 1:16 | 1 kill (Deagle), 1 headshot CT | 1.6 | |
| 33 | 10 bomb 0:30 | 2 kills (Galil, AWP), in 17.5 s CT | 1.6 | |
| 34 | 8 1:11 | 2 kills (M4A1-S ×2), in 24.3 s CT | 1.6 | |
| 35 | 4 1:07 | 1 kill (Deagle), 1 headshot T | 1.4 | |
| 36 | 3 1:29 | 1 kill (Deagle), 1 headshot CT | 1.3 | |
| 37 | 7 1:15 | 2 kills (Galil ×2), 1 through smoke, in 23.7 s T | 1.3 | |
| 38 | 11 bomb 0:37 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 1.2 | |
| 39 | 19 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 36 s T | 1.2 | |
| 40 | 5 1:50 | 1 kill (AWP) CT | 1.0 | |
| 41 | 6 1:30 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 42 | 7 bomb 0:39 | 1 kill (Galil), 1 headshot T | 1.0 | |
| 43 | 9 1:33 | 1 kill (M4A4) CT | 1.0 | |
| 44 | 12 1:23 | 1 kill (AWP) T | 1.0 | |
| 45 | 18 1:49 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 46 | 19 bomb 0:34 | 1 kill (AK-47) T | 1.0 | |
| 47 | 18 0:28 | 1 kill (AK-47) CT | 0.9 | |
| 48 | 1 round over | 1 kill (Knife) T | 0.7 | |
| 49 | 5 1:01 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 50 | 11 0:43 | 2 kills (AK-47 ×2), 1 headshot, in 17.8 s T | 0.6 | |
| 51 | 15 bomb 0:19 | 1 kill (FAMAS) CT | 0.6 | |
| 52 | 10 1:47 | 1 kill (AWP) T | 0.6 | |
| 53 | 17 1:24 | 1 kill (Galil) T | 0.6 | |
| 54 | 5 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 24.2 s T | 0.6 | |
| 55 | 10 bomb 0:29 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 56 | 5 0:43 | 1 kill (FAMAS), 1 headshot CT | 0.3 | |
| 57 | 6 1:05 | 1 kill (AK-47) CT | 0.3 | |
| 58 | 7 1:44 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 59 | 14 1:23 | 1 kill (Scout) T | 0.3 | |
| 60 | 15 1:17 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 61 | 12 1:21 | 1 kill (AK-47) T | 0.2 | |
| 62 | 16 0:46 | 1 kill (FAMAS) CT | 0.2 | |
| 63 | 5 0:56 | 1 kill (AK-47) T | 0.2 | |
| 64 | 7 1:40 | 1 kill (AK-47) CT | 0.2 | |
| 65 | 4 1:10 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT | 0.1 | |
| 66 | 9 1:40 | 1 kill (Galil) T | 0.0 | |
| 67 | 11 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 68 | 10 1:30 | 1 kill (MP9) CT | -0.1 | |
| 69 | 18 1:31 | 1 kill (AK-47) T | -0.1 | |
| 70 | 5 0:29 | 1 kill (M4A1-S) CT | -0.2 | |
| 71 | 10 1:24 | 1 kill (AK-47) T | -0.2 | |
| 72 | 6 1:34 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 73 | 10 1:21 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 74 | 5 1:20 | 1 kill (AK-47), 1 headshot CT | -0.4 | |
| 75 | 19 bomb 0:21 | 1 kill (M4A1-S) CT | -0.4 | |
| 76 | 13 1:39 | 2 kills (Glock ×2), all headshots, in 10.9 s T | -0.5 | |
| 77 | 3 0:58 | 1 kill (AK-47) T | -0.5 | |
| 78 | 2 bomb 0:20 | 1 kill (Tec-9), 1 headshot T | -0.6 | |
| 79 | 13 1:09 | 1 kill (USP-S), 1 headshot CT | -0.7 | |
| 80 | 1 1:27 | 2 kills (USP-S ×2), 1 in the air, all headshots, in 13.1 s CT | -1.0 | |
| 81 | 2 bomb 0:25 | 2 kills (M4A1-S ×2), all headshots, in 1.2 s CT | -1.0 | |
| 82 | 1 1:38 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 83 | 14 1:24 | 1 kill (M4A4), 1 headshot CT | -1.1 | |
| 84 | 16 1:36 | 2 kills (AK-47 ×2), in 48.3 s T | -1.6 | |
| 85 | 13 1:33 | 1 kill (USP-S), 1 headshot CT | -2.0 | |
| 86 | 14 1:40 | 1 kill (Tec-9) CT | -2.1 | |
| 87 | 13 1:41 | 1 kill (Glock), 1 headshot T | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 2 bomb 0:23 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · they saw them first | |
| 3 1:01 | 1v3 before the plant T · 92 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other | |
| 4 1:03 | 1v4 before the plant T · 4 HP · Catwalk | lost - died in the first fight · they saw them first | |
| 5 0:43 | 1v2 before the plant T · 3 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 6 1:05 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later · they saw them first | |
| 7 bomb 0:39 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - died with two or more on them at once · first fight lost, saw each other | |
| 8 0:37 | 1v2 before the plant CT · 100 HP · B Doors | lost - died later · saw each other | |
| 9 bomb 0:38 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 10 bomb 0:30 | 1v2 after the plant T · 100 HP · Bombsite A | won - the bomb went off, 1 kill · first fight lost, saw each other | |
| 10 bomb 0:29 | 1v1 after the plant CT · 88 HP · Catwalk | lost - saved, the bomb went off · first fight won, saw each other | |
| 11 bomb 0:35 | 1v2 after the plant CT · 30 HP · Mid Doors | lost - died with two or more on them at once · saw each other | |
| 12 1:20 | 1v3 before the plant CT · 100 HP · T Spawn | lost - died later · saw each other | |
| 13 1:33 | 1v3 before the plant T · 97 HP · Bombsite B | lost - died later, after 1 kill · saw each other | |
| 14 1:23 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 1:23 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other | |
| 15 bomb 0:37 | 1v3 after the plant T · 100 HP · Long A | lost - died later, after 2 kills · first fight won, saw each other | |
| 15 bomb 0:24 | 1v1 after the plant CT · 100 HP · CT Spawn | won - defused it after 1 kill · first fight won, saw each other | |
| 16 0:45 | 1v3 before the plant T · 92 HP · Catwalk | lost - died in the first fight · saw each other | |
| 17 1:12 | 1v4 before the plant T · 76 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 18 0:28 | 1v2 before the plant T · 47 HP · Long A | won - killed both · first fight won, saw each other | |
| 18 0:22 | 1v1 before the plant CT · 29 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 19 bomb 0:21 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:06 | blinded an enemy, but hurt the team too | blinded Sweet Bonanza 1000 4.9 s (2.1 s white); blinded Agnostic 4.4 s on the move through Long A - an enemy could see them | |
| 3 1:05 | blinded an enemy, but hurt the team too | blinded Agnostic 5.1 s (2.2 s white), JOKER 4.3 s (1.5 s white); blinded Sweet Bonanza 1000 4.1 s holding Under A - an enemy could see them | |
| 4 1:46 | blinded an enemy, but hurt the team too | blinded alastorie 3.5 s (0.8 s white), Sugar Rush 1000 3.3 s (0.7 s white); blinded themselves 4.9 s on the move through Long Doors - took damage 0.6 s after the pop | |
| 6 1:09 | misled a peek | barely blinded Терентий 2.0 s (0.2 s white) the enemy was barely blinded, and Le Bandit peeked Терентий 1.9 s after the pop; got hit first | |
| 9 bomb 0:33 | misled a peek | barely blinded alastorie 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked alastorie 1.3 s after the pop; hit them first | |
| 11 1:35 | misled a peek | barely blinded Whizyy 0.8 s (0.1 s white) the enemy was barely blinded, and JOKER peeked Whizyy 2.4 s after the pop; got hit first | |
| 11 bomb 0:28 | misled a peek | barely blinded Sweet Bonanza 1000 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked Sweet Bonanza 1000 1.6 s after the pop; hit them first | |
| 15 1:44 | misled a peek | barely blinded 朝林 0.8 s (0.1 s white) the enemy was barely blinded, and Le Bandit peeked 朝林 1.7 s after the pop; got hit first | |
| 17 1:43 | misled a peek | barely blinded Sweet Bonanza 1000 0.5 s (0.0 s white); blinded themselves 2.9 s holding Long A - safe the enemy was barely blinded, and Терентий peeked Sweet Bonanza 1000 1.2 s after the pop; hit them first | |
| 19 1:10 | hurt the team | barely blinded Roberto 2.7 s (0.4 s white); blinded Sweet Bonanza 1000 4.1 s on the move through T Spawn - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:44 | punished | killed by Терентий 0.3 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 905 units away, thrown in the open | |
| 15 bomb 0:33 | punished | hit by alastorie 0.5 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 719 units away, thrown in the open; a running throw | |
| 17 1:43 | punished | killed by Roberto with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall) | |
| 19 1:22 | punished | hit by Whizyy 0.7 s after throwing a molotov at Long Doors, before the gun was ready - seen by 2 enemies for 3.1 s, the nearest 937 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



