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Competitive · Fri 09 Oct, 19:38 · 19 rounds, 30 min · uploaded

Dust II

13-6
CTCCCCTTTTTTCCCCCTC

Scoreboard

PlayerKDA+/-ADRHSKASTOpeningUtilityFlashedClutchesTTDTTKCrosshair↓1st bulletSprayHeadCounter-strafeFightsOverexposedToo wideNo crouchNo coverCrouched↑Crouch-peek↑AWP baits↑Rushed↓Moving↓Aim off↓Stopped short↓Sprayed on↓1st shot worth↑
Started as Terrorists · 13Started as Terrorists · 13Started as Terrorists · 13Started as Terrorists · 13
RobertoMaster Guardian II2198+1211424%95%3-08981/3328 ms383 ms2.8°52%41%15%71%246% 2/3310146%14% 1/70% 0/726% 8/31530% 0/70%55% pro 64%
JOKERMaster Guardian I19157+410358%74%0-2105102/4500 ms812 ms1.2°46%38%18%83%266% 2/3500236%0% 0/100% 0/549% 20/4151559% 10/170%36% pro 56%
朝林Master Guardian I16105+66725%74%2-111550/1476 ms727 ms3.2°32%56%9%58%207% 2/2801226%0% 0/100% 0/662% 21/3414720% 3/150%28% pro 52%
AgnosticGold Nova Master13136+07577%74%1-21444–484 ms531 ms3.4°17%24%32%53%217% 2/2710114%0% 0/1514% 1/754% 18/3313557% 8/140%29% pro 53%
ТерентийGold Nova III9177-87433%53%3-520411–453 ms1031 ms3.4°42%52%9%67%194% 1/2610011%0% 0/130% 0/534% 10/297370% 7/100%44% pro 58%
Started as CTs · 6Started as CTs · 6Started as CTs · 6Started as CTs · 6
WhizyyGold Nova Master20151+510265%63%3-07380/1430 ms719 ms3.3°24%30%28%56%266% 2/3520056%0% 0/170/357% 20/3510108% 1/122%30% pro 53%
Sugar Rush 100017177+011041%79%4-35560/2406 ms797 ms2.7°39%44%14%73%2314% 5/3630222%0% 0/110% 0/838% 12/327522% 2/90%35% pro 54%
alastorieMaster Guardian I11163-57654%74%1-1071/5578 ms734 ms2.9°30%35%17%83%197% 2/2910146%12% 2/170/446% 17/3751239% 7/183%33% pro 54%
Sweet Bonanza 10009163-7540%58%1-11310/5391 ms625 ms1.9°27%53%11%77%174% 1/250015%0% 0/80/454% 13/2431040% 2/50%32% pro 55%
Le BanditMaster Guardian II7174-104329%53%1-476100/1344 ms422 ms2.3°28%30%14%50%1114% 3/2230017%0% 0/80/450% 9/1872–9%36% pro 56%

Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.

Moments

Every round a player got kills in, ranked - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundPlayerMomentScore
12 1:44 Терентий4 kills (FAMAS ×3, Tec-9), 2 headshots, in 31.9 s T8.1
214 1:34 JOKER3 kills (M4A4 ×3), a wallbang, all headshots, in 15 s CT7.6
318 1:42 Roberto3 kills (AWP ×3), in 23 s CT5.9
417 1:46 Терентий3 kills (M4A1-S ×3), 1 headshot, in 33.9 s CT5.8
515 1:42 朝林3 kills (FAMAS ×3), in 39.2 s CT5.7
68 1:44 Sugar Rush 10001 kill (Scout), 1 through smoke, a wallbang CT5.0
719 1:06 Roberto3 kills (M4A1-S ×3), 1 headshot, in 33.6 s CT4.6
818 1:16 alastorie3 kills (AK-47 ×3), in 55.5 s T4.6
910 bomb 0:40 Whizyy2 kills (MP7 ×2), 1 through smoke, in 1.4 s CT4.1
1012 1:40 Sweet Bonanza 10002 kills (M4A1-S ×2), in 0.8 s CT4.1
1114 1:52 Whizyy2 kills (Scout ×2), a wallbang, a no-scope, 1 headshot, in 13.1 s T4.0
1217 1:43 Roberto2 kills (AWP ×2), 1 through smoke, in 34.6 s CT3.8
Every moment (87)
#RoundPlayerMomentScore
138 1:29 JOKER3 kills (AWP ×3), in 31.1 s T3.8
141 1:30 JOKER3 kills (P250 ×3), 2 headshots, in 12.4 s T3.6
1511 1:32 Whizyy2 kills (M4A4 ×2), 1 headshot, in 1.5 s CT3.6
1612 1:23 Agnostic2 kills (AK-47 ×2), all headshots, in 2.6 s T3.5
176 1:51 Sugar Rush 10003 kills (AWP ×3), in 89.1 s CT3.1
1815 1:32 Sugar Rush 10002 kills (AK-47 ×2), in 7.6 s T3.0
1911 1:46 Roberto2 kills (AWP ×2), in 11.4 s T3.0
209 0:32 朝林3 kills (AK-47 ×3), 1 in the air, 2 headshots, in 22.6 s T3.0
2113 1:42 朝林3 kills (USP-S ×3), 1 headshot, in 2.6 s CT2.8
2216 0:45 JOKER2 kills (M4A4 ×2), 1 headshot, in 4.2 s CT2.8
237 1:11 Sugar Rush 10001 kill (AWP), 1 through smoke CT2.8
243 1:31 Whizyy3 kills (FAMAS ×2, MP7), all headshots, in 36.7 s CT2.7
2516 1:42 Roberto2 kills (AWP ×2), 1 headshot, in 10.6 s CT2.6
269 bomb 0:38 Roberto1 kill (AWP), a wallbang, 1 headshot T2.6
273 1:20 Sugar Rush 10001 kill (Deagle), 1 headshot CT2.5
2814 1:28 Sugar Rush 10001 kill (Deagle), 1 headshot T2.5
294 1:24 Whizyy3 kills (FAMAS ×3), 2 headshots, in 22.9 s CT2.5
3015 bomb 0:32 alastorie2 kills (AK-47 ×2), 1 headshot, in 7.8 s T2.0
318 0:37 Agnostic2 kills (AK-47 ×2), all headshots, in 23.1 s T1.7
329 1:16 Le Bandit1 kill (Deagle), 1 headshot CT1.6
3310 bomb 0:30 Sweet Bonanza 10002 kills (Galil, AWP), in 17.5 s CT1.6
348 1:11 Sweet Bonanza 10002 kills (M4A1-S ×2), in 24.3 s CT1.6
354 1:07 Roberto1 kill (Deagle), 1 headshot T1.4
363 1:29 alastorie1 kill (Deagle), 1 headshot CT1.3
377 1:15 朝林2 kills (Galil ×2), 1 through smoke, in 23.7 s T1.3
3811 bomb 0:37 alastorie1 kill (Scout), 1 through smoke, 1 headshot CT1.2
3919 1:28 alastorie2 kills (AK-47 ×2), 1 headshot, in 36 s T1.2
405 1:50 Le Bandit1 kill (AWP) CT1.0
416 1:30 Agnostic1 kill (Scout), 1 headshot T1.0
427 bomb 0:39 JOKER1 kill (Galil), 1 headshot T1.0
439 1:33 Whizyy1 kill (M4A4) CT1.0
4412 1:23 Roberto1 kill (AWP) T1.0
4518 1:49 Sugar Rush 10001 kill (Scout), 1 headshot T1.0
4619 bomb 0:34 Sugar Rush 10001 kill (AK-47) T1.0
4718 0:28 Терентий1 kill (AK-47) CT0.9
481 round over 朝林1 kill (Knife) T0.7
495 1:01 alastorie1 kill (M4A4), 1 headshot CT0.7
5011 0:43 Agnostic2 kills (AK-47 ×2), 1 headshot, in 17.8 s T0.6
5115 bomb 0:19 Roberto1 kill (FAMAS) CT0.6
5210 1:47 Roberto1 kill (AWP) T0.6
5317 1:24 Whizyy1 kill (Galil) T0.6
545 1:09 JOKER2 kills (AK-47 ×2), 1 headshot, in 24.2 s T0.6
5510 bomb 0:29 JOKER1 kill (AK-47), 1 headshot T0.5
565 0:43 Whizyy1 kill (FAMAS), 1 headshot CT0.3
576 1:05 Le Bandit1 kill (AK-47) CT0.3
587 1:44 Agnostic1 kill (AK-47), 1 headshot T0.3
5914 1:23 Sweet Bonanza 10001 kill (Scout) T0.3
6015 1:17 JOKER1 kill (M4A4), 1 headshot CT0.3
6112 1:21 JOKER1 kill (AK-47) T0.2
6216 0:46 朝林1 kill (FAMAS) CT0.2
635 0:56 Roberto1 kill (AK-47) T0.2
647 1:40 Le Bandit1 kill (AK-47) CT0.2
654 1:10 Le Bandit2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT0.1
669 1:40 Терентий1 kill (Galil) T0.0
6711 bomb 0:26 朝林1 kill (AK-47), 1 headshot T0.0
6810 1:30 Le Bandit1 kill (MP9) CT-0.1
6918 1:31 Sweet Bonanza 10001 kill (AK-47) T-0.1
705 0:29 Sweet Bonanza 10001 kill (M4A1-S) CT-0.2
7110 1:24 朝林1 kill (AK-47) T-0.2
726 1:34 Whizyy1 kill (AK-47), 1 headshot CT-0.2
7310 1:21 Agnostic1 kill (AK-47), 1 headshot T-0.3
745 1:20 Sugar Rush 10001 kill (AK-47), 1 headshot CT-0.4
7519 bomb 0:21 朝林1 kill (M4A1-S) CT-0.4
7613 1:39 Whizyy2 kills (Glock ×2), all headshots, in 10.9 s T-0.5
773 0:58 JOKER1 kill (AK-47) T-0.5
782 bomb 0:20 Roberto1 kill (Tec-9), 1 headshot T-0.6
7913 1:09 Agnostic1 kill (USP-S), 1 headshot CT-0.7
801 1:27 Whizyy2 kills (USP-S ×2), 1 in the air, all headshots, in 13.1 s CT-1.0
812 bomb 0:25 Sugar Rush 10002 kills (M4A1-S ×2), all headshots, in 1.2 s CT-1.0
821 1:38 Sugar Rush 10001 kill (USP-S), 1 headshot CT-1.0
8314 1:24 Agnostic1 kill (M4A4), 1 headshot CT-1.1
8416 1:36 Sugar Rush 10002 kills (AK-47 ×2), in 48.3 s T-1.6
8513 1:33 JOKER1 kill (USP-S), 1 headshot CT-2.0
8614 1:40 Roberto1 kill (Tec-9) CT-2.1
8713 1:41 alastorie1 kill (Glock), 1 headshot T-2.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundPlayerClutchHow it went
2 bomb 0:23 Sweet Bonanza 10001v3 after the plant CT · 100 HP · B Doorslost - died in the first fight · they saw them first
3 1:01 JOKER1v3 before the plant T · 92 HP · Long Alost - died later, after 1 kill · first fight lost, saw each other
4 1:03 Roberto1v4 before the plant T · 4 HP · Catwalklost - died in the first fight · they saw them first
5 0:43 JOKER1v2 before the plant T · 3 HP · Lower Tunnellost - died in the first fight · saw each other
6 1:05 朝林1v4 before the plant T · 100 HP · Top Midlost - died later · they saw them first
7 bomb 0:39 alastorie1v3 after the plant CT · 100 HP · Short Stairslost - died with two or more on them at once · first fight lost, saw each other
8 0:37 Sweet Bonanza 10001v2 before the plant CT · 100 HP · B Doorslost - died later · saw each other
9 bomb 0:38 alastorie1v3 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
10 bomb 0:30 JOKER1v2 after the plant T · 100 HP · Bombsite Awon - the bomb went off, 1 kill · first fight lost, saw each other
10 bomb 0:29 Sweet Bonanza 10001v1 after the plant CT · 88 HP · Catwalklost - saved, the bomb went off · first fight won, saw each other
11 bomb 0:35 Sweet Bonanza 10001v2 after the plant CT · 30 HP · Mid Doorslost - died with two or more on them at once · saw each other
12 1:20 Le Bandit1v3 before the plant CT · 100 HP · T Spawnlost - died later · saw each other
13 1:33 Whizyy1v3 before the plant T · 97 HP · Bombsite Blost - died later, after 1 kill · saw each other
14 1:23 Sweet Bonanza 10001v2 before the plant T · 100 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
14 1:23 JOKER1v1 before the plant CT · 100 HP · Under Awon - killed them · first fight won, saw each other
15 bomb 0:37 alastorie1v3 after the plant T · 100 HP · Long Alost - died later, after 2 kills · first fight won, saw each other
15 bomb 0:24 Roberto1v1 after the plant CT · 100 HP · CT Spawnwon - defused it after 1 kill · first fight won, saw each other
16 0:45 alastorie1v3 before the plant T · 92 HP · Catwalklost - died in the first fight · saw each other
17 1:12 Sugar Rush 10001v4 before the plant T · 76 HP · Lower Tunnellost - died in the first fight · saw each other
18 0:28 alastorie1v2 before the plant T · 47 HP · Long Awon - killed both · first fight won, saw each other
18 0:22 Roberto1v1 before the plant CT · 29 HP · Bombsite Alost - died in the first fight · saw each other
19 bomb 0:21 Sugar Rush 10001v2 after the plant T · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Every flash in this match that hurt its own team. Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundPlayerFlashWhat it did
3 1:06 JOKERblinded an enemy, but hurt the team tooblinded Sweet Bonanza 1000 4.9 s (2.1 s white); blinded Agnostic 4.4 s on the move through Long A - an enemy could see them
3 1:05 Whizyyblinded an enemy, but hurt the team tooblinded Agnostic 5.1 s (2.2 s white), JOKER 4.3 s (1.5 s white); blinded Sweet Bonanza 1000 4.1 s holding Under A - an enemy could see them
4 1:46 Терентийblinded an enemy, but hurt the team tooblinded alastorie 3.5 s (0.8 s white), Sugar Rush 1000 3.3 s (0.7 s white); blinded themselves 4.9 s on the move through Long Doors - took damage 0.6 s after the pop
6 1:09 Le Banditmisled a peekbarely blinded Терентий 2.0 s (0.2 s white) the enemy was barely blinded, and Le Bandit peeked Терентий 1.9 s after the pop; got hit first
9 bomb 0:33 Agnosticmisled a peekbarely blinded alastorie 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked alastorie 1.3 s after the pop; hit them first
11 1:35 JOKERmisled a peekbarely blinded Whizyy 0.8 s (0.1 s white) the enemy was barely blinded, and JOKER peeked Whizyy 2.4 s after the pop; got hit first
11 bomb 0:28 朝林misled a peekbarely blinded Sweet Bonanza 1000 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked Sweet Bonanza 1000 1.6 s after the pop; hit them first
15 1:44 Le Banditmisled a peekbarely blinded 朝林 0.8 s (0.1 s white) the enemy was barely blinded, and Le Bandit peeked 朝林 1.7 s after the pop; got hit first
17 1:43 JOKERmisled a peekbarely blinded Sweet Bonanza 1000 0.5 s (0.0 s white); blinded themselves 2.9 s holding Long A - safe the enemy was barely blinded, and Терентий peeked Sweet Bonanza 1000 1.2 s after the pop; hit them first
19 1:10 Le Bandithurt the teambarely blinded Roberto 2.7 s (0.4 s white); blinded Sweet Bonanza 1000 4.1 s on the move through T Spawn - ran into a fight

Throws

Every grenade in this match whose thrower was hit or killed with it out or before their gun was ready. With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundPlayerThrowWhat happened
2 1:44 Le Banditpunishedkilled by Терентий 0.3 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 905 units away, thrown in the open
15 bomb 0:33 朝林punishedhit by alastorie 0.5 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 719 units away, thrown in the open; a running throw
17 1:43 Le Banditpunishedkilled by Roberto with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall)
19 1:22 Robertopunishedhit by Whizyy 0.7 s after throwing a molotov at Long Doors, before the gun was ready - seen by 2 enemies for 3.1 s, the nearest 937 units away, thrown in the open; a running throw

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.