Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 29% |
| M4A4 | 13 | 31% |
| FAMAS | 8 | 12% |
| Desert Eagle | 7 | 14% |
| M4A1-S | 7 | 29% |
| Glock-18 | 3 | 0% |
| USP-S | 2 | 50% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/87 | 12 1:23 | 2 kills (AK-47 ×2), all headshots, in 2.6 s T | 3.5 |
| 31/87 | 8 0:37 | 2 kills (AK-47 ×2), all headshots, in 23.1 s T | 1.7 |
| 41/87 | 6 1:30 | 1 kill (Scout), 1 headshot T | 1.0 |
| 50/87 | 11 0:43 | 2 kills (AK-47 ×2), 1 headshot, in 17.8 s T | 0.6 |
| 58/87 | 7 1:44 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 73/87 | 10 1:21 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 79/87 | 13 1:09 | 1 kill (USP-S), 1 headshot CT | -0.7 |
| 83/87 | 14 1:24 | 1 kill (M4A4), 1 headshot CT | -1.1 |
Flashes
6 flashes: 3 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | good | blinded Sugar Rush 1000 3.0 s (0.5 s white); blinded 朝林 3.2 s on the move through Outside Long - safe; blinded JOKER 1.1 s on the move through Outside Long - safe; blinded themselves 3.3 s holding Outside Long - safe |
| 3 1:44 | wasted | no enemy blinded for long; blinded themselves 3.5 s on the move through Outside Long - safe |
| 9 bomb 0:33 | misled a peek | barely blinded alastorie 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked alastorie 1.3 s after the pop; hit them first |
| 10 1:44 | good | blinded alastorie 3.8 s (1.1 s white) |
| 11 0:35 | wasted | no enemy blinded for long |
| 12 1:44 | good | blinded Sweet Bonanza 1000 3.9 s (1.1 s white), alastorie 3.6 s (0.9 s white); blinded JOKER 1.1 s holding Outside Long - safe |
Throws
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:33 | exposed | an HE at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1121 units away |
| 12 bomb 0:26 | exposed | a molotov at A Ramp - seen by 1 enemy for 1.0 s, the nearest 1368 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:02 | A Ramp | cover not used: 96 units away, they'd have seen only your head | died | ||
| 12 1:25 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with JOKER, 214 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after JOKER) |
| 3 1:29 | trade | 朝林 was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:50 | trade | Терентий was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:51 | trade | JOKER was killed 197 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:34 | trade | Roberto was killed 786 units away: you traded in 3,906 ms (pros: 2,031 ms) |
| 8 1:44 | trade | Терентий was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:47 | trade | JOKER was killed 85 units away: not traded within 5 s (pros: 969 ms) |
| 11 bomb 0:37 | trade | Roberto was killed 981 units away: you traded in 2,750 ms (pros: 2,031 ms) |
| 12 1:40 | trade | Терентий was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:39 | trade | 朝林 was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:24 | trade | JOKER was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | USP-S | 391 ms | 984 ms | 2.7° | ||
| 2 1:37 | hit them | Desert Eagle | 484 ms | – | 1.4° | ||
| 2 1:35 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:35 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:25 | killed by them | M4A1-S | 1656 ms | 1656 ms | 18.5° | ||
| 3 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | killed by them | FAMAS | 453 ms | 1094 ms | 1.0° | ||
| 3 1:01 | hit them | AK-47 | 1047 ms | – | 2.1° | ||
| 4 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:10 | killed by them | AK-47 | 344 ms | 344 ms | 9.0° | ||
| 5 1:20 | hit them | Desert Eagle | 62 ms | – | 0.9° | ||
| 5 1:20 | killed by them | AK-47 | 500 ms | 594 ms | 3.1° | ||
| 6 1:30 | killed them | SSG 08 | 156 ms | 156 ms | 1.3° | ||
| 6 1:16 | killed by them | AWP | 188 ms | 188 ms | 0.5° | ||
| 7 1:44 | hit by them | M4A4 | 344 ms | – | 2.0° | ||
| 7 1:44 | killed them | AK-47 | 531 ms | 531 ms | 0.4° | ||
| 7 1:41 | hit them | AK-47 | 719 ms | – | 5.1° | ||
| 7 1:41 | killed by them | AK-47 | 1062 ms | 1359 ms | 5.3° | ||
| 8 0:37 | killed them | AK-47 | 688 ms | 781 ms | 53.3° | ||
| 8 bomb 0:31 | killed them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 9 0:54 | hit by them | M4A4 | 281 ms | – | 3.4° | ||
| 10 1:25 | hit by them | M4A4 | 1062 ms | – | 2.9° | ||
| 10 1:23 | hit them | AK-47 | 312 ms | – | 3.7° | ||
| 10 1:23 | hit by them | M4A4 | 0 ms | – | 1.6° | ||
| 10 1:21 | killed them | AK-47 | 484 ms | 484 ms | 4.0° | ||
| 10 bomb 0:40 | hit them | AK-47 | 344 ms | – | 2.9° | ||
| 10 bomb 0:40 | killed by them | MP7 | 391 ms | 547 ms | 7.8° | ||
| 11 0:44 | hit by them | M4A4 | 281 ms | – | 9.5° | ||
| 11 0:43 | killed them | AK-47 | 797 ms | 797 ms | 30.4° | ||
| 11 bomb 0:35 | hit them | AK-47 | 78 ms | – | 0.8° | ||
| 11 bomb 0:35 | killed them | AK-47 | 328 ms | 328 ms | 4.8° | ||
| 12 1:24 | hit by them | M4A4 | 891 ms | – | 1.5° | ||
| 12 1:23 | killed them | AK-47 | 1391 ms | 1391 ms | 6.6° | ||
| 12 1:20 | killed them | AK-47 | 203 ms | 203 ms | 0.9° | ||
| 13 1:09 | killed them | USP-S | 641 ms | 641 ms | 24.3° | ||
| 14 1:41 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | killed them | M4A4 | 672 ms | 1062 ms | 5.3° | ||
| 14 1:23 | killed by them | SSG 08 | 484 ms | 484 ms | 6.3° | ||
| 15 1:33 | hit them | FAMAS | 516 ms | – | 3.0° | ||
| 15 1:33 | killed by them | AK-47 | 672 ms | 1078 ms | 11.0° | ||
| 16 1:37 | killed by them | AK-47 | 391 ms | 797 ms | 4.6° | ||
| 18 1:32 | hit them | M4A4 | 938 ms | – | 10.8° | ||
| 18 1:32 | killed by them | AK-47 | 1000 ms | 1297 ms | 23.7° | ||
| 18 1:31 | hit by them | SSG 08 | 875 ms | – | 6.2° | ||
| 19 1:28 | hit them | M4A4 | 375 ms | – | 3.4° | ||
| 19 1:28 | killed by them | AK-47 | 453 ms | 453 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 1725 | aim far off: your crosshair was about 4.5 player widths (145 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 48% | |
| 2 bomb 0:26 | Desert Eagle | 1478 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 15% / 40% | ||
| 3 1:01 | AK-47 | 1213 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 46% | |
| 3 1:01 | AK-47 | 1204 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 54% / 54% | |
| 4 1:16 | Desert Eagle | 888 | fine - pros would have fired it too | 0/1 | 70% / 70% | ||
| 5 1:20 | Desert Eagle | 821 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 63% / 63% | |
| 7 1:44 | AK-47 | 737 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/6 | killed them | 7% / 48% | |
| 7 1:41 | AK-47 | 1189 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 1% / 57% | |
| 8 0:37 | AK-47 | 339 | fired while moving (185 u/s), too fast to be accurate - stop first | 2/7 | killed them | 8% / 47% | |
| 8 bomb 0:31 | AK-47 | 1377 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 9 0:54 | AK-47 | 1078 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 9 0:54 | AK-47 | 1077 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 9 0:53 | AK-47 | 1080 | fine - pros would have fired it too | 0/3 | 56% / 57% | ||
| 10 1:25 | AK-47 | 971 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 52% | |
| 10 1:25 | AK-47 | 973 | fine - pros would have fired it too | 0/2 | 41% / 47% | ||
| 10 1:23 | AK-47 | 969 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 45% | |
| 10 1:21 | AK-47 | 961 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/7 | killed them | 2% / 59% | |
| 10 bomb 0:40 | AK-47 | 653 | fired while moving (163 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 6% / 52% | |
| 11 0:43 | AK-47 | 259 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | killed them | 18% / 49% | |
| 11 bomb 0:35 | AK-47 | 781 | fine - pros would have fired it too | 3/6 | 52% / 52% | ||
| 12 1:37 | AK-47 | 936 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/7 | 4% / 51% | ||
| 12 1:24 | AK-47 | 718 | fired while moving (161 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 46% | |
| 12 1:23 | AK-47 | 718 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 12 1:21 | AK-47 | 894 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/6 | killed them | 6% / 46% | |
| 13 1:09 | USP-S | 90 | fine - pros would have fired it too | 1/3 | killed them | 37% / 51% | |
| 14 1:25 | M4A4 | 1253 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 14 1:24 | M4A4 | 1253 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 14 1:23 | M4A4 | 1263 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 50% | |
| 14 1:23 | M4A4 | 1247 | aim far off: your crosshair was about 5 player widths (165 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 49% | |
| 15 1:33 | FAMAS | 732 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 39% / 48% | |
| 16 1:37 | M4A4 | 468 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 16% / 48% | |
| 18 1:32 | M4A1-S | 994 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 0% / 56% | |
| 19 1:28 | M4A4 | 516 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 26% / 50% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
