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Dust II, won 13-6 · Fri 09 Oct, 19:38

AgnosticGold Nova Master

The match

Aim

484 msTTD531 msTTK3.4°Crosshair↓17%1st bullet24%Spray32%Head53%Counter-strafe

Scoreboard

75ADR74%KAST

Positioning

Shots

18/33Rushed↓8/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475929%
M4A41331%
FAMAS812%
Desert Eagle714%
M4A1-S729%
Glock-1830%
USP-S250%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/8712 1:23 2 kills (AK-47 ×2), all headshots, in 2.6 s T3.5
31/878 0:37 2 kills (AK-47 ×2), all headshots, in 23.1 s T1.7
41/876 1:30 1 kill (Scout), 1 headshot T1.0
50/8711 0:43 2 kills (AK-47 ×2), 1 headshot, in 17.8 s T0.6
58/877 1:44 1 kill (AK-47), 1 headshot T0.3
73/8710 1:21 1 kill (AK-47), 1 headshot T-0.3
79/8713 1:09 1 kill (USP-S), 1 headshot CT-0.7
83/8714 1:24 1 kill (M4A4), 1 headshot CT-1.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 goodblinded Sugar Rush 1000 3.0 s (0.5 s white); blinded 朝林 3.2 s on the move through Outside Long - safe; blinded JOKER 1.1 s on the move through Outside Long - safe; blinded themselves 3.3 s holding Outside Long - safe
3 1:44 wastedno enemy blinded for long; blinded themselves 3.5 s on the move through Outside Long - safe
9 bomb 0:33 misled a peekbarely blinded alastorie 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked alastorie 1.3 s after the pop; hit them first
10 1:44 goodblinded alastorie 3.8 s (1.1 s white)
11 0:35 wastedno enemy blinded for long
12 1:44 goodblinded Sweet Bonanza 1000 3.9 s (1.1 s white), alastorie 3.6 s (0.9 s white); blinded JOKER 1.1 s holding Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:33 exposedan HE at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1121 units away
12 bomb 0:26 exposeda molotov at A Ramp - seen by 1 enemy for 1.0 s, the nearest 1368 units away; a running throw

Positioning

In 2 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 22 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:02 WhizyyA Rampcover not used: 96 units away, they'd have seen only your headdied
12 1:25 Sweet Bonanza 1000Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with JOKER, 214 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after JOKER)
3 1:29 trade朝林 was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
5 1:50 tradeТерентий was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
6 1:51 tradeJOKER was killed 197 units away: not traded within 5 s (pros: 969 ms)
6 1:34 tradeRoberto was killed 786 units away: you traded in 3,906 ms (pros: 2,031 ms)
8 1:44 tradeТерентий was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
8 0:47 tradeJOKER was killed 85 units away: not traded within 5 s (pros: 969 ms)
11 bomb 0:37 tradeRoberto was killed 981 units away: you traded in 2,750 ms (pros: 2,031 ms)
12 1:40 tradeТерентий was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
12 1:39 trade朝林 was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
17 1:24 tradeJOKER was killed 770 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Sugar Rush 1000killed by themUSP-S391 ms984 ms2.7°
2 1:37 alastoriehit themDesert Eagle484 ms–1.4°
2 1:35 alastoriehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:35 alastoriehit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:25 Sugar Rush 1000killed by themM4A1-S1656 ms1656 ms18.5°
3 1:24 Sugar Rush 1000hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:07 Le Bandithit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 Whizyykilled by themFAMAS453 ms1094 ms1.0°
3 1:01 Whizyyhit themAK-471047 ms–2.1°
4 1:14 Sweet Bonanza 1000hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:10 Le Banditkilled by themAK-47344 ms344 ms9.0°
5 1:20 Sugar Rush 1000hit themDesert Eagle62 ms–0.9°
5 1:20 Sugar Rush 1000killed by themAK-47500 ms594 ms3.1°
6 1:30 Whizyykilled themSSG 08156 ms156 ms1.3°
6 1:16 Sugar Rush 1000killed by themAWP188 ms188 ms0.5°
7 1:44 Sweet Bonanza 1000hit by themM4A4344 ms–2.0°
7 1:44 Sweet Bonanza 1000killed themAK-47531 ms531 ms0.4°
7 1:41 Le Bandithit themAK-47719 ms–5.1°
7 1:41 Le Banditkilled by themAK-471062 ms1359 ms5.3°
8 0:37 Whizyykilled themAK-47688 ms781 ms53.3°
8 bomb 0:31 Sweet Bonanza 1000killed themAK-47375 ms375 ms0.6°
9 0:54 Whizyyhit by themM4A4281 ms–3.4°
10 1:25 alastoriehit by themM4A41062 ms–2.9°
10 1:23 alastoriehit themAK-47312 ms–3.7°
10 1:23 alastoriehit by themM4A40 ms–1.6°
10 1:21 alastoriekilled themAK-47484 ms484 ms4.0°
10 bomb 0:40 Whizyyhit themAK-47344 ms–2.9°
10 bomb 0:40 Whizyykilled by themMP7391 ms547 ms7.8°
11 0:44 Whizyyhit by themM4A4281 ms–9.5°
11 0:43 Whizyykilled themAK-47797 ms797 ms30.4°
11 bomb 0:35 Sweet Bonanza 1000hit themAK-4778 ms–0.8°
11 bomb 0:35 alastoriekilled themAK-47328 ms328 ms4.8°
12 1:24 Sweet Bonanza 1000hit by themM4A4891 ms–1.5°
12 1:23 Sweet Bonanza 1000killed themAK-471391 ms1391 ms6.6°
12 1:20 Whizyykilled themAK-47203 ms203 ms0.9°
13 1:09 Whizyykilled themUSP-S641 ms641 ms24.3°
14 1:41 Le Bandithit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:41 Le Bandithit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 Le Banditkilled themM4A4672 ms1062 ms5.3°
14 1:23 Sweet Bonanza 1000killed by themSSG 08484 ms484 ms6.3°
15 1:33 Sugar Rush 1000hit themFAMAS516 ms–3.0°
15 1:33 Sugar Rush 1000killed by themAK-47672 ms1078 ms11.0°
16 1:37 Sugar Rush 1000killed by themAK-47391 ms797 ms4.6°
18 1:32 Sweet Bonanza 1000hit themM4A4938 ms–10.8°
18 1:32 Sweet Bonanza 1000killed by themAK-471000 ms1297 ms23.7°
18 1:31 Sugar Rush 1000hit by themSSG 08875 ms–6.2°
19 1:28 alastoriehit themM4A4375 ms–3.4°
19 1:28 alastoriekilled by themAK-47453 ms453 ms1.6°

Shots

You fired 18 of your 33 first shots too soon: 13 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 Sugar Rush 1000Glock-181725aim far off: your crosshair was about 4.5 player widths (145 units) off their body - get on target first0/3cut short (a death, a reload)1% / 48%
2 bomb 0:26 Sugar Rush 1000Desert Eagle1478aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/215% / 40%
3 1:01 WhizyyAK-471213fired while moving (90 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 46%
3 1:01 WhizyyAK-471204fine - pros would have fired it too1/2cut short (a death, a reload)54% / 54%
4 1:16 Sweet Bonanza 1000Desert Eagle888fine - pros would have fired it too0/170% / 70%
5 1:20 Sugar Rush 1000Desert Eagle821fine - pros would have fired it too1/2cut short (a death, a reload)63% / 63%
7 1:44 Sweet Bonanza 1000AK-47737fired while moving (176 u/s), too fast to be accurate - stop first1/6killed them7% / 48%
7 1:41 Le BanditAK-471189fired while moving (142 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)1% / 57%
8 0:37 WhizyyAK-47339fired while moving (185 u/s), too fast to be accurate - stop first2/7killed them8% / 47%
8 bomb 0:31 Sweet Bonanza 1000AK-471377fine - pros would have fired it too1/2killed them54% / 54%
9 0:54 WhizyyAK-471078fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
9 0:54 WhizyyAK-471077fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
9 0:53 WhizyyAK-471080fine - pros would have fired it too0/356% / 57%
10 1:25 alastorieAK-47971fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 52%
10 1:25 alastorieAK-47973fine - pros would have fired it too0/241% / 47%
10 1:23 alastorieAK-47969fired while moving (77 u/s), too fast to be accurate - stop first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 45%
10 1:21 alastorieAK-47961fired while moving (147 u/s), too fast to be accurate - stop first1/7killed them2% / 59%
10 bomb 0:40 WhizyyAK-47653fired while moving (163 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)6% / 52%
11 0:43 WhizyyAK-47259aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them18% / 49%
11 bomb 0:35 Sweet Bonanza 1000AK-47781fine - pros would have fired it too3/652% / 52%
12 1:37 alastorieAK-47936fired while moving (144 u/s), too fast to be accurate - stop first0/74% / 51%
12 1:24 Sweet Bonanza 1000AK-47718fired while moving (161 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 46%
12 1:23 Sweet Bonanza 1000AK-47718fine - pros would have fired it too1/2killed them55% / 55%
12 1:21 WhizyyAK-47894fired while moving (165 u/s), too fast to be accurate - stop first1/6killed them6% / 46%
13 1:09 WhizyyUSP-S90fine - pros would have fired it too1/3killed them37% / 51%
14 1:25 Le BanditM4A41253fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
14 1:24 Le BanditM4A41253fine - pros would have fired it too1/2killed them72% / 72%
14 1:23 Sweet Bonanza 1000M4A41263fired while moving (87 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 50%
14 1:23 Sweet Bonanza 1000M4A41247aim far off: your crosshair was about 5 player widths (165 units) off their body - get on target first0/1cut short (a death, a reload)1% / 49%
15 1:33 Sugar Rush 1000FAMAS732fine - pros would have fired it too1/9cut short (a death, a reload)39% / 48%
16 1:37 Sugar Rush 1000M4A4468fired while moving (89 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)16% / 48%
18 1:32 alastorieM4A1-S994fired while moving (215 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)0% / 56%
19 1:28 alastorieM4A4516aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/2cut short (a death, a reload)26% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.