Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 36% |
| MP9 | 9 | 78% |
| Negev | 7 | 0% |
| M4A1-S | 6 | 0% |
| Desert Eagle | 5 | 20% |
| Five-SeveN | 3 | 100% |
| Tec-9 | 3 | 33% |
| AWP | 2 | 50% |
| UMP-45 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 32/87 | 9 1:16 | 1 kill (Deagle), 1 headshot CT | 1.6 |
| 40/87 | 5 1:50 | 1 kill (AWP) CT | 1.0 |
| 57/87 | 6 1:05 | 1 kill (AK-47) CT | 0.3 |
| 64/87 | 7 1:40 | 1 kill (AK-47) CT | 0.2 |
| 65/87 | 4 1:10 | 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT | 0.1 |
| 68/87 | 10 1:30 | 1 kill (MP9) CT | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:20 | 1v3 before the plant CT · 100 HP · T Spawn | lost - died later · saw each other |
Flashes
8 flashes: 2 good, 0 weak, 3 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:13 | good | blinded JOKER 4.9 s (2.1 s white), 朝林 4.5 s (1.7 s white), Roberto 3.2 s (0.7 s white); blinded Sweet Bonanza 1000 1.0 s on the move through Mid Doors - safe |
| 5 1:36 | wasted | no enemy blinded for long; blinded alastorie 1.4 s holding Top Mid - safe |
| 6 1:09 | misled a peek | barely blinded Терентий 2.0 s (0.2 s white) the enemy was barely blinded, and Le Bandit peeked Терентий 1.9 s after the pop; got hit first |
| 7 1:26 | good | blinded 朝林 4.4 s (1.6 s white), Терентий 4.1 s (1.4 s white), JOKER 3.7 s (1.0 s white) |
| 14 1:54 | wasted | no enemy blinded for long; blinded Sweet Bonanza 1000 4.0 s on the move through T Spawn - safe; blinded alastorie 3.8 s on the move through T Spawn - safe; blinded Whizyy 1.6 s holding Top Mid - safe; blinded Sugar Rush 1000 1.6 s on the move through T Spawn - safe |
| 15 1:44 | misled a peek | barely blinded 朝林 0.8 s (0.1 s white) the enemy was barely blinded, and Le Bandit peeked 朝林 1.7 s after the pop; got hit first |
| 19 1:33 | wasted | no enemy blinded for long; blinded Sweet Bonanza 1000 4.9 s holding Top Mid - safe; blinded Whizyy 2.0 s holding Top Mid - safe; blinded themselves 1.0 s holding Top Mid - safe |
| 19 1:10 | hurt the team | barely blinded Roberto 2.7 s (0.4 s white); blinded Sweet Bonanza 1000 4.1 s on the move through T Spawn - ran into a fight |
Throws
32 grenades: 28 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:44 | punished | killed by Терентий 0.3 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 905 units away, thrown in the open |
| 4 1:14 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 390 units away |
| 7 1:44 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1146 units away |
| 17 1:43 | punished | killed by Roberto with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:08 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:43 | Bombsite B | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:42 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:11 | line of fire | stood in Sweet Bonanza 1000's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 4 1:08 | hold | held with Sweet Bonanza 1000, 551 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before Sweet Bonanza 1000) |
| 5 1:51 | peek together | peeked the same enemy as alastorie, 891 ms after them - late - your team-mate went first, as bait |
| 5 1:21 | hold | held with Sugar Rush 1000, 874 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Sugar Rush 1000) |
| 7 1:44 | trade | Sweet Bonanza 1000 was killed 477 units away: you traded in 3,453 ms (pros: 1,641 ms) |
| 8 1:29 | trade | Sugar Rush 1000 was killed 334 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:10 | hold | held with Whizyy, 976 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Whizyy) |
| 17 1:46 | trade | alastorie was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | Whizyy was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit them | Five-SeveN | 469 ms | – | 18.4° | ||
| 1 1:30 | killed by them | P250 | 844 ms | 844 ms | 16.1° | ||
| 2 1:44 | killed by them | Tec-9 | 438 ms | 656 ms | 6.7° | ||
| 3 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:10 | killed them | AK-47 | 344 ms | 344 ms | 9.0° | ||
| 4 1:08 | hit by them | Galil AR | 984 ms | – | 17.0° | ||
| 4 1:08 | killed them | AK-47 | 1078 ms | 1281 ms | 9.2° | ||
| 4 1:07 | killed by them | Desert Eagle | 391 ms | 391 ms | 2.6° | ||
| 5 1:50 | hit by them | SSG 08 | 188 ms | – | 0.8° | ||
| 5 1:50 | killed them | AWP | 312 ms | 312 ms | 0.6° | ||
| 5 0:56 | killed by them | AK-47 | 375 ms | 469 ms | 1.6° | ||
| 6 1:07 | hit by them | MAC-10 | 375 ms | – | 3.0° | ||
| 6 1:07 | killed them | AK-47 | 469 ms | 2062 ms | 1.3° | ||
| 6 1:05 | hit by them | MAC-10 | 234 ms | – | 3.4° | ||
| 7 1:41 | hit by them | AK-47 | 719 ms | – | 5.1° | ||
| 7 1:41 | killed them | AK-47 | 1062 ms | 1359 ms | 5.3° | ||
| 7 1:15 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | killed by them | AWP | 453 ms | 453 ms | 0.9° | ||
| 9 1:16 | killed them | Desert Eagle | 328 ms | 328 ms | 1.9° | ||
| 9 0:27 | killed by them | AK-47 | 344 ms | 641 ms | 14.5° | ||
| 10 1:31 | killed them | MP9 | 141 ms | 422 ms | 2.0° | ||
| 10 1:30 | hit by them | Galil AR | 281 ms | – | 2.4° | ||
| 10 1:25 | hit them | MP9 | 94 ms | – | 0.3° | ||
| 10 1:24 | killed by them | AK-47 | 406 ms | 406 ms | 5.1° | ||
| 11 1:34 | killed by them | AWP | 219 ms | 219 ms | 0.8° | ||
| 12 bomb 0:25 | hit by them | AK-47 | 203 ms | – | 0.7° | ||
| 13 1:42 | killed by them | USP-S | 344 ms | 1000 ms | 3.2° | ||
| 13 1:42 | hit by them | P2000 | 516 ms | – | 6.6° | ||
| 13 1:42 | hit them | Tec-9 | 672 ms | – | 8.1° | ||
| 14 1:41 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:25 | killed by them | M4A4 | 672 ms | 1062 ms | 5.3° | ||
| 15 1:42 | killed by them | FAMAS | 219 ms | 312 ms | 4.7° | ||
| 15 1:42 | hit them | UMP-45 | 312 ms | – | 2.3° | ||
| 16 1:52 | hit them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:49 | hit them | Negev | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:49 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:42 | killed by them | AWP | 266 ms | 266 ms | 0.3° | ||
| 17 1:43 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:29 | killed by them | AK-47 | 1062 ms | 2016 ms | 50.9° | ||
| 19 1:06 | killed by them | M4A1-S | 844 ms | 844 ms | 45.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Five-SeveN | 340 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 55% / 57% | |
| 3 1:08 | Desert Eagle | 1876 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 2% / 27% | |
| 4 1:10 | AK-47 | 553 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/5 | killed them | 29% / 68% | |
| 4 1:08 | AK-47 | 468 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/8 | killed them | 12% / 55% | |
| 5 1:50 | AWP | 2589 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 6 1:07 | AK-47 | 995 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/9 | 10% / 48% | ||
| 6 1:05 | AK-47 | 983 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 7 1:41 | AK-47 | 1194 | fired while moving (208 u/s), too fast to be accurate - stop first | 3/12 | killed them; 5 bullets after pros would have stopped | 2% / 51% | |
| 9 1:16 | Desert Eagle | 244 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 9 0:27 | Desert Eagle | 185 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 46% | |
| 10 1:31 | MP9 | 341 | fine - pros would have fired it too | 5/10 | killed them | 61% / 61% | |
| 10 1:25 | MP9 | 603 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 57% / 68% | |
| 12 bomb 0:26 | M4A1-S | 1075 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/7 | 8% / 46% | ||
| 12 bomb 0:22 | M4A1-S | 1309 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/4 | 1% / 56% | ||
| 13 1:42 | Tec-9 | 555 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 6% / 39% | |
| 14 1:25 | Desert Eagle | 1253 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 62% / 62% | |
| 15 1:42 | UMP-45 | 306 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 50% / 52% | |
| 18 0:29 | AWP | 263 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 75% / 75% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
