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Dust II, lost 6-13 · Fri 09 Oct, 19:38

Le BanditMaster Guardian II

The match

Aim

344 msTTD422 msTTK2.3°Crosshair↓28%1st bullet30%Spray14%Head50%Counter-strafe

Scoreboard

43ADR53%KAST

Positioning

Shots

9/18Rushed↓0/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472536%
MP9978%
Negev70%
M4A1-S60%
Desert Eagle520%
Five-SeveN3100%
Tec-9333%
AWP250%
UMP-4510%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
32/879 1:16 1 kill (Deagle), 1 headshot CT1.6
40/875 1:50 1 kill (AWP) CT1.0
57/876 1:05 1 kill (AK-47) CT0.3
64/877 1:40 1 kill (AK-47) CT0.2
65/874 1:10 2 kills (AK-47 ×2), 1 headshot, in 2.5 s CT0.1
68/8710 1:30 1 kill (MP9) CT-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:20 1v3 before the plant CT · 100 HP · T Spawnlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 0 weak, 3 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:13 goodblinded JOKER 4.9 s (2.1 s white), 朝林 4.5 s (1.7 s white), Roberto 3.2 s (0.7 s white); blinded Sweet Bonanza 1000 1.0 s on the move through Mid Doors - safe
5 1:36 wastedno enemy blinded for long; blinded alastorie 1.4 s holding Top Mid - safe
6 1:09 misled a peekbarely blinded Терентий 2.0 s (0.2 s white) the enemy was barely blinded, and Le Bandit peeked Терентий 1.9 s after the pop; got hit first
7 1:26 goodblinded 朝林 4.4 s (1.6 s white), Терентий 4.1 s (1.4 s white), JOKER 3.7 s (1.0 s white)
14 1:54 wastedno enemy blinded for long; blinded Sweet Bonanza 1000 4.0 s on the move through T Spawn - safe; blinded alastorie 3.8 s on the move through T Spawn - safe; blinded Whizyy 1.6 s holding Top Mid - safe; blinded Sugar Rush 1000 1.6 s on the move through T Spawn - safe
15 1:44 misled a peekbarely blinded 朝林 0.8 s (0.1 s white) the enemy was barely blinded, and Le Bandit peeked 朝林 1.7 s after the pop; got hit first
19 1:33 wastedno enemy blinded for long; blinded Sweet Bonanza 1000 4.9 s holding Top Mid - safe; blinded Whizyy 2.0 s holding Top Mid - safe; blinded themselves 1.0 s holding Top Mid - safe
19 1:10 hurt the teambarely blinded Roberto 2.7 s (0.4 s white); blinded Sweet Bonanza 1000 4.1 s on the move through T Spawn - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 28 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:44 punishedkilled by Терентий 0.3 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 905 units away, thrown in the open
4 1:14 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 390 units away
7 1:44 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1146 units away
17 1:43 punishedkilled by Roberto with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall)

Positioning

In 3 of your 22 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 2 of your 12 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:08 RobertoLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:43 朝林Bombsite Bpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
15 1:42 朝林Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:11 line of firestood in Sweet Bonanza 1000's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
4 1:08 holdheld with Sweet Bonanza 1000, 551 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before Sweet Bonanza 1000)
5 1:51 peek togetherpeeked the same enemy as alastorie, 891 ms after them - late - your team-mate went first, as bait
5 1:21 holdheld with Sugar Rush 1000, 874 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms after Sugar Rush 1000)
7 1:44 tradeSweet Bonanza 1000 was killed 477 units away: you traded in 3,453 ms (pros: 1,641 ms)
8 1:29 tradeSugar Rush 1000 was killed 334 units away: not traded within 5 s (pros: 1,641 ms)
8 1:10 holdheld with Whizyy, 976 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after Whizyy)
17 1:46 tradealastorie was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeWhizyy was killed 531 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 JOKERhit themFive-SeveN469 ms–18.4°
1 1:30 JOKERkilled by themP250844 ms844 ms16.1°
2 1:44 Терентийkilled by themTec-9438 ms656 ms6.7°
3 1:07 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:10 Agnostickilled themAK-47344 ms344 ms9.0°
4 1:08 朝林hit by themGalil AR984 ms–17.0°
4 1:08 朝林killed themAK-471078 ms1281 ms9.2°
4 1:07 Robertokilled by themDesert Eagle391 ms391 ms2.6°
5 1:50 Терентийhit by themSSG 08188 ms–0.8°
5 1:50 Терентийkilled themAWP312 ms312 ms0.6°
5 0:56 Robertokilled by themAK-47375 ms469 ms1.6°
6 1:07 Терентийhit by themMAC-10375 ms–3.0°
6 1:07 Терентийkilled themAK-47469 ms2062 ms1.3°
6 1:05 Терентийhit by themMAC-10234 ms–3.4°
7 1:41 Agnostichit by themAK-47719 ms–5.1°
7 1:41 Agnostickilled themAK-471062 ms1359 ms5.3°
7 1:15 朝林killed by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 JOKERkilled by themAWP453 ms453 ms0.9°
9 1:16 Терентийkilled themDesert Eagle328 ms328 ms1.9°
9 0:27 朝林killed by themAK-47344 ms641 ms14.5°
10 1:31 Терентийkilled themMP9141 ms422 ms2.0°
10 1:30 Терентийhit by themGalil AR281 ms–2.4°
10 1:25 朝林hit themMP994 ms–0.3°
10 1:24 朝林killed by themAK-47406 ms406 ms5.1°
11 1:34 Robertokilled by themAWP219 ms219 ms0.8°
12 bomb 0:25 JOKERhit by themAK-47203 ms–0.7°
13 1:42 朝林killed by themUSP-S344 ms1000 ms3.2°
13 1:42 Терентийhit by themP2000516 ms–6.6°
13 1:42 Терентийhit themTec-9672 ms–8.1°
14 1:41 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 1:41 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:25 Agnostickilled by themM4A4672 ms1062 ms5.3°
15 1:42 朝林killed by themFAMAS219 ms312 ms4.7°
15 1:42 朝林hit themUMP-45312 ms–2.3°
16 1:52 Robertohit themNegev–––couldn't see them (a wallbang, a smoke) - not timed
16 1:49 Robertohit themNegev–––couldn't see them (a wallbang, a smoke) - not timed
16 1:49 Robertohit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:42 Robertokilled by themAWP266 ms266 ms0.3°
17 1:43 Robertokilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 0:29 Терентийkilled by themAK-471062 ms2016 ms50.9°
19 1:06 Robertokilled by themM4A1-S844 ms844 ms45.7°

Shots

You fired 9 of your 18 first shots too soon: 7 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. 5 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 JOKERFive-SeveN340fine - pros would have fired it too3/3cut short (a death, a reload)55% / 57%
3 1:08 AgnosticDesert Eagle1876fired while moving (83 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)2% / 27%
4 1:10 AgnosticAK-47553fired while moving (152 u/s), too fast to be accurate - stop first1/5killed them29% / 68%
4 1:08 朝林AK-47468fired while moving (106 u/s), too fast to be accurate - stop first2/8killed them12% / 55%
5 1:50 ТерентийAWP2589fine - pros would have fired it too1/1killed them78% / 78%
6 1:07 ТерентийAK-47995fired while moving (111 u/s), too fast to be accurate - stop first2/910% / 48%
6 1:05 ТерентийAK-47983fine - pros would have fired it too2/6killed them57% / 57%
7 1:41 AgnosticAK-471194fired while moving (208 u/s), too fast to be accurate - stop first3/12killed them; 5 bullets after pros would have stopped2% / 51%
9 1:16 ТерентийDesert Eagle244fine - pros would have fired it too1/1killed them59% / 59%
9 0:27 朝林Desert Eagle185fine - pros would have fired it too0/1cut short (a death, a reload)30% / 46%
10 1:31 ТерентийMP9341fine - pros would have fired it too5/10killed them61% / 61%
10 1:25 朝林MP9603fired while moving (229 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)57% / 68%
12 bomb 0:26 JOKERM4A1-S1075aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/78% / 46%
12 bomb 0:22 AgnosticM4A1-S1309fired while moving (104 u/s), too fast to be accurate - stop first0/41% / 56%
13 1:42 ТерентийTec-9555aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/5cut short (a death, a reload)6% / 39%
14 1:25 AgnosticDesert Eagle1253fine - pros would have fired it too0/2cut short (a death, a reload)62% / 62%
15 1:42 朝林UMP-45306fine - pros would have fired it too1/2cut short (a death, a reload)50% / 52%
18 0:29 RobertoAWP263fine - pros would have fired it too0/1cut short (a death, a reload)75% / 75%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.