ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 6-13 · Fri 09 Oct, 19:38

Sweet Bonanza 1000

The match

Aim

391 msTTD625 msTTK1.9°Crosshair↓27%1st bullet53%Spray11%Head77%Counter-strafe

Scoreboard

54ADR58%KAST

Positioning

Shots

13/24Rushed↓2/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3546%
Glock-18147%
AK-471040%
Galil AR850%
P200040%
MP930%
SSG 08333%
AWP250%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/8712 1:40 2 kills (M4A1-S ×2), in 0.8 s CT4.1
33/8710 bomb 0:30 2 kills (Galil, AWP), in 17.5 s CT1.6
34/878 1:11 2 kills (M4A1-S ×2), in 24.3 s CT1.6
59/8714 1:23 1 kill (Scout) T0.3
69/8718 1:31 1 kill (AK-47) T-0.1
70/875 0:29 1 kill (M4A1-S) CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:23 1v3 after the plant CT · 100 HP · B Doorslost - died in the first fight · they saw them first
8 0:37 1v2 before the plant CT · 100 HP · B Doorslost - died later · saw each other
10 bomb 0:29 1v1 after the plant CT · 88 HP · Catwalklost - saved, the bomb went off · first fight won, saw each other
11 bomb 0:35 1v2 after the plant CT · 30 HP · Mid Doorslost - died with two or more on them at once · saw each other
14 1:23 1v2 before the plant T · 100 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:54 wastedno enemy blinded for long; blinded alastorie 2.1 s on the move through CT Spawn - safe; blinded Sugar Rush 1000 1.0 s on the move through CT Spawn - safe; blinded Le Bandit 1.0 s on the move through CT Spawn - safe
8 0:27 wastedno enemy blinded for long
9 1:27 wastedno enemy blinded for long; blinded Le Bandit 4.3 s on the move through Mid Doors - safe
10 bomb 0:20 goodblinded JOKER 4.3 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 10 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1083 units away; a running throw
18 1:23 exposedan HE at Long A - seen by 1 enemy for 0.9 s, the nearest 1509 units away; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 19 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:23 AgnosticExtended Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 tradeSugar Rush 1000 was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:30 tradealastorie was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
3 1:14 tradeSugar Rush 1000 was killed 382 units away: not traded within 5 s (pros: 1,641 ms)
3 1:07 line of firestood in Le Bandit's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:08 holdheld with Le Bandit, 551 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after Le Bandit)
4 1:07 tradeLe Bandit was killed 470 units away: not traded within 5 s (pros: 625 ms)
8 1:09 tradeLe Bandit was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
9 1:52 line of firestood in Le Bandit's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:46 tradeSugar Rush 1000 was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:35 holdheld with alastorie, 531 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before alastorie)
11 bomb 0:35 tradealastorie was killed 523 units away: not traded within 5 s (pros: 625 ms)
14 1:34 tradeWhizyy was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
14 1:24 tradeLe Bandit was killed 280 units away: you traded in 1,453 ms (pros: 1,641 ms)
14 1:23 tradeSugar Rush 1000 was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 tradeLe Bandit was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 tradeLe Bandit was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 holdheld with Whizyy, 267 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before Whizyy)
16 1:32 peek togetherpeeked the same enemy as Whizyy, 156 ms before them - a double peek
17 1:46 tradealastorie was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
17 1:43 tradeLe Bandit was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeSugar Rush 1000 was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
19 1:06 tradeLe Bandit was killed 807 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 round over Robertohit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 round over Robertohit by themGlock-18969 ms–52.4°
2 bomb 0:22 Robertohit by themTec-9312 ms–4.3°
2 bomb 0:20 Robertokilled by themTec-9359 ms359 ms1.4°
3 0:58 JOKERkilled by themAK-47797 ms1109 ms38.8°
4 1:17 JOKERhit themM4A4188 ms–0.9°
4 1:14 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 0:29 JOKERkilled themM4A1-S406 ms406 ms0.8°
7 1:44 Agnostichit themM4A4344 ms–2.0°
7 1:44 Agnostickilled by themAK-47531 ms531 ms0.4°
8 1:12 Robertokilled themM4A1-S297 ms891 ms1.5°
8 0:47 JOKERkilled themM4A1-S391 ms391 ms0.6°
8 bomb 0:31 Agnostickilled by themAK-47375 ms375 ms0.6°
9 0:33 朝林hit themM4A4500 ms–8.7°
9 0:32 朝林killed by themAK-47891 ms891 ms40.7°
10 bomb 0:33 Robertohit themGalil AR375 ms–4.2°
10 bomb 0:30 Robertohit by themGlock-18188 ms–3.3°
10 bomb 0:30 Robertokilled themGalil AR438 ms625 ms51.5°
10 bomb 0:12 JOKERhit by themAK-47281 ms–0.4°
10 bomb 0:12 JOKERkilled themAWP672 ms672 ms20.6°
11 bomb 0:35 Agnostichit by themAK-4778 ms–0.8°
11 bomb 0:26 朝林killed by themAK-471000 ms1000 ms40.2°
12 1:40 Терентийkilled themM4A1-S359 ms688 ms1.0°
12 1:39 朝林killed themM4A1-S297 ms391 ms3.5°
12 1:24 Agnostichit themM4A4891 ms–1.5°
12 1:23 Agnostickilled by themAK-471391 ms1391 ms6.6°
13 1:35 JOKERkilled by themUSP-S766 ms2469 ms2.2°
13 1:34 JOKERhit themGlock-182219 ms–1.0°
14 1:23 Agnostickilled themSSG 08484 ms484 ms6.3°
14 1:21 JOKERkilled by themM4A41172 ms3234 ms5.2°
15 1:36 朝林killed by themFAMAS312 ms766 ms1.1°
15 1:36 朝林hit themAK-47359 ms–1.6°
16 1:32 Robertohit themAK-47188 ms–1.9°
16 1:32 Robertokilled by themAWP344 ms344 ms1.8°
17 1:41 Терентийkilled by themM4A1-S672 ms1031 ms7.4°
18 1:32 Agnostichit by themM4A4938 ms–10.8°
18 1:32 Agnostickilled themAK-471000 ms1297 ms23.7°
18 1:19 Robertokilled by themAWP375 ms375 ms3.0°
19 bomb 0:34 Robertokilled by themM4A1-S906 ms1203 ms4.2°

Shots

You fired 13 of your 24 first shots too soon: 10 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 RobertoUSP-S2424aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/116% / 44%
2 bomb 0:20 RobertoM4A1-S1036fine - pros would have fired it too0/2cut short (a death, a reload)34% / 54%
3 0:58 JOKERP2000521aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)17% / 39%
4 1:16 AgnosticM4A1-S887aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
4 1:13 AgnosticM4A1-S889fired while moving (200 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)4% / 53%
5 0:29 JOKERM4A1-S960fine - pros would have fired it too1/4killed them43% / 45%
7 1:44 AgnosticM4A1-S736aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2cut short (a death, a reload)30% / 56%
8 1:11 RobertoM4A1-S1078fine - pros would have fired it too1/1killed them45% / 51%
9 0:33 朝林M4A1-S1054aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/5cut short (a death, a reload)8% / 49%
10 bomb 0:33 RobertoGalil AR559fine - pros would have fired it too2/759% / 59%
10 bomb 0:30 RobertoGalil AR297fine - pros would have fired it too2/8killed them55% / 61%
10 bomb 0:12 JOKERAWP760fine - pros would have fired it too1/1killed them82% / 82%
11 bomb 0:26 AgnosticMP9365fired while moving (181 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)6% / 56%
12 1:40 ТерентийM4A1-S662fine - pros would have fired it too2/6killed them41% / 57%
12 1:39 朝林M4A1-S639fine - pros would have fired it too2/5killed them40% / 56%
12 1:24 AgnosticM4A1-S685aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/10cut short (a death, a reload)26% / 57%
13 1:35 JOKERGlock-18844fine - pros would have fired it too1/9cut short (a death, a reload)32% / 39%
15 1:36 朝林AK-47925aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 55%
15 1:36 朝林AK-47925aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)23% / 50%
16 1:32 RobertoAK-471508fine - pros would have fired it too1/3cut short (a death, a reload)56% / 56%
17 1:44 ТерентийGlock-18863aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first0/41% / 55%
17 1:42 ТерентийGlock-18842aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)11% / 52%
18 1:32 AgnosticAK-47686fired while moving (86 u/s), too fast to be accurate - stop first2/8killed them23% / 55%
19 bomb 0:34 RobertoAWP508fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.