Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 35 | 46% |
| Glock-18 | 14 | 7% |
| AK-47 | 10 | 40% |
| Galil AR | 8 | 50% |
| P2000 | 4 | 0% |
| MP9 | 3 | 0% |
| SSG 08 | 3 | 33% |
| AWP | 2 | 50% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/87 | 12 1:40 | 2 kills (M4A1-S ×2), in 0.8 s CT | 4.1 |
| 33/87 | 10 bomb 0:30 | 2 kills (Galil, AWP), in 17.5 s CT | 1.6 |
| 34/87 | 8 1:11 | 2 kills (M4A1-S ×2), in 24.3 s CT | 1.6 |
| 59/87 | 14 1:23 | 1 kill (Scout) T | 0.3 |
| 69/87 | 18 1:31 | 1 kill (AK-47) T | -0.1 |
| 70/87 | 5 0:29 | 1 kill (M4A1-S) CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:23 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · they saw them first |
| 8 0:37 | 1v2 before the plant CT · 100 HP · B Doors | lost - died later · saw each other |
| 10 bomb 0:29 | 1v1 after the plant CT · 88 HP · Catwalk | lost - saved, the bomb went off · first fight won, saw each other |
| 11 bomb 0:35 | 1v2 after the plant CT · 30 HP · Mid Doors | lost - died with two or more on them at once · saw each other |
| 14 1:23 | 1v2 before the plant T · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:54 | wasted | no enemy blinded for long; blinded alastorie 2.1 s on the move through CT Spawn - safe; blinded Sugar Rush 1000 1.0 s on the move through CT Spawn - safe; blinded Le Bandit 1.0 s on the move through CT Spawn - safe |
| 8 0:27 | wasted | no enemy blinded for long |
| 9 1:27 | wasted | no enemy blinded for long; blinded Le Bandit 4.3 s on the move through Mid Doors - safe |
| 10 bomb 0:20 | good | blinded JOKER 4.3 s (1.6 s white) |
Throws
12 grenades: 10 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1083 units away; a running throw |
| 18 1:23 | exposed | an HE at Long A - seen by 1 enemy for 0.9 s, the nearest 1509 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:23 | Extended A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:37 | trade | Sugar Rush 1000 was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:30 | trade | alastorie was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:14 | trade | Sugar Rush 1000 was killed 382 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:07 | line of fire | stood in Le Bandit's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:08 | hold | held with Le Bandit, 551 units and 42° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after Le Bandit) |
| 4 1:07 | trade | Le Bandit was killed 470 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:09 | trade | Le Bandit was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:52 | line of fire | stood in Le Bandit's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 11 1:46 | trade | Sugar Rush 1000 was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:35 | hold | held with alastorie, 531 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before alastorie) |
| 11 bomb 0:35 | trade | alastorie was killed 523 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:34 | trade | Whizyy was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:24 | trade | Le Bandit was killed 280 units away: you traded in 1,453 ms (pros: 1,641 ms) |
| 14 1:23 | trade | Sugar Rush 1000 was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | Le Bandit was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | trade | Le Bandit was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | hold | held with Whizyy, 267 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before Whizyy) |
| 16 1:32 | peek together | peeked the same enemy as Whizyy, 156 ms before them - a double peek |
| 17 1:46 | trade | alastorie was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:43 | trade | Le Bandit was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Sugar Rush 1000 was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:06 | trade | Le Bandit was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 round over | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 round over | hit by them | Glock-18 | 969 ms | – | 52.4° | ||
| 2 bomb 0:22 | hit by them | Tec-9 | 312 ms | – | 4.3° | ||
| 2 bomb 0:20 | killed by them | Tec-9 | 359 ms | 359 ms | 1.4° | ||
| 3 0:58 | killed by them | AK-47 | 797 ms | 1109 ms | 38.8° | ||
| 4 1:17 | hit them | M4A4 | 188 ms | – | 0.9° | ||
| 4 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:29 | killed them | M4A1-S | 406 ms | 406 ms | 0.8° | ||
| 7 1:44 | hit them | M4A4 | 344 ms | – | 2.0° | ||
| 7 1:44 | killed by them | AK-47 | 531 ms | 531 ms | 0.4° | ||
| 8 1:12 | killed them | M4A1-S | 297 ms | 891 ms | 1.5° | ||
| 8 0:47 | killed them | M4A1-S | 391 ms | 391 ms | 0.6° | ||
| 8 bomb 0:31 | killed by them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 9 0:33 | hit them | M4A4 | 500 ms | – | 8.7° | ||
| 9 0:32 | killed by them | AK-47 | 891 ms | 891 ms | 40.7° | ||
| 10 bomb 0:33 | hit them | Galil AR | 375 ms | – | 4.2° | ||
| 10 bomb 0:30 | hit by them | Glock-18 | 188 ms | – | 3.3° | ||
| 10 bomb 0:30 | killed them | Galil AR | 438 ms | 625 ms | 51.5° | ||
| 10 bomb 0:12 | hit by them | AK-47 | 281 ms | – | 0.4° | ||
| 10 bomb 0:12 | killed them | AWP | 672 ms | 672 ms | 20.6° | ||
| 11 bomb 0:35 | hit by them | AK-47 | 78 ms | – | 0.8° | ||
| 11 bomb 0:26 | killed by them | AK-47 | 1000 ms | 1000 ms | 40.2° | ||
| 12 1:40 | killed them | M4A1-S | 359 ms | 688 ms | 1.0° | ||
| 12 1:39 | killed them | M4A1-S | 297 ms | 391 ms | 3.5° | ||
| 12 1:24 | hit them | M4A4 | 891 ms | – | 1.5° | ||
| 12 1:23 | killed by them | AK-47 | 1391 ms | 1391 ms | 6.6° | ||
| 13 1:35 | killed by them | USP-S | 766 ms | 2469 ms | 2.2° | ||
| 13 1:34 | hit them | Glock-18 | 2219 ms | – | 1.0° | ||
| 14 1:23 | killed them | SSG 08 | 484 ms | 484 ms | 6.3° | ||
| 14 1:21 | killed by them | M4A4 | 1172 ms | 3234 ms | 5.2° | ||
| 15 1:36 | killed by them | FAMAS | 312 ms | 766 ms | 1.1° | ||
| 15 1:36 | hit them | AK-47 | 359 ms | – | 1.6° | ||
| 16 1:32 | hit them | AK-47 | 188 ms | – | 1.9° | ||
| 16 1:32 | killed by them | AWP | 344 ms | 344 ms | 1.8° | ||
| 17 1:41 | killed by them | M4A1-S | 672 ms | 1031 ms | 7.4° | ||
| 18 1:32 | hit by them | M4A4 | 938 ms | – | 10.8° | ||
| 18 1:32 | killed them | AK-47 | 1000 ms | 1297 ms | 23.7° | ||
| 18 1:19 | killed by them | AWP | 375 ms | 375 ms | 3.0° | ||
| 19 bomb 0:34 | killed by them | M4A1-S | 906 ms | 1203 ms | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 2424 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 16% / 44% | ||
| 2 bomb 0:20 | M4A1-S | 1036 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 34% / 54% | |
| 3 0:58 | P2000 | 521 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 39% | |
| 4 1:16 | M4A1-S | 887 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 4 1:13 | M4A1-S | 889 | fired while moving (200 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 4% / 53% | |
| 5 0:29 | M4A1-S | 960 | fine - pros would have fired it too | 1/4 | killed them | 43% / 45% | |
| 7 1:44 | M4A1-S | 736 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 30% / 56% | |
| 8 1:11 | M4A1-S | 1078 | fine - pros would have fired it too | 1/1 | killed them | 45% / 51% | |
| 9 0:33 | M4A1-S | 1054 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 8% / 49% | |
| 10 bomb 0:33 | Galil AR | 559 | fine - pros would have fired it too | 2/7 | 59% / 59% | ||
| 10 bomb 0:30 | Galil AR | 297 | fine - pros would have fired it too | 2/8 | killed them | 55% / 61% | |
| 10 bomb 0:12 | AWP | 760 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 11 bomb 0:26 | MP9 | 365 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 6% / 56% | |
| 12 1:40 | M4A1-S | 662 | fine - pros would have fired it too | 2/6 | killed them | 41% / 57% | |
| 12 1:39 | M4A1-S | 639 | fine - pros would have fired it too | 2/5 | killed them | 40% / 56% | |
| 12 1:24 | M4A1-S | 685 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 26% / 57% | |
| 13 1:35 | Glock-18 | 844 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 32% / 39% | |
| 15 1:36 | AK-47 | 925 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 55% | |
| 15 1:36 | AK-47 | 925 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 23% / 50% | |
| 16 1:32 | AK-47 | 1508 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 56% / 56% | |
| 17 1:44 | Glock-18 | 863 | aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first | 0/4 | 1% / 55% | ||
| 17 1:42 | Glock-18 | 842 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 52% | |
| 18 1:32 | AK-47 | 686 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/8 | killed them | 23% / 55% | |
| 19 bomb 0:34 | AWP | 508 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 78% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.