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Dust II, won 13-6 · Fri 09 Oct, 19:38

朝林Master Guardian I

The match

Aim

Scoreboard

67ADR74%KAST

Positioning

Shots

21/34Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473030%
FAMAS1974%
Galil AR1233%
USP-S1154%
Glock-18633%
M4A1-S520%
Desert Eagle40%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/8715 1:42 3 kills (FAMAS ×3), in 39.2 s CT5.7
20/879 0:32 3 kills (AK-47 ×3), 1 in the air, 2 headshots, in 22.6 s T3.0
21/8713 1:42 3 kills (USP-S ×3), 1 headshot, in 2.6 s CT2.8
37/877 1:15 2 kills (Galil ×2), 1 through smoke, in 23.7 s T1.3
48/871 round over 1 kill (Knife) T0.7
62/8716 0:46 1 kill (FAMAS) CT0.2
67/8711 bomb 0:26 1 kill (AK-47), 1 headshot T0.0
71/8710 1:24 1 kill (AK-47) T-0.2
75/8719 bomb 0:21 1 kill (M4A1-S) CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:05 1v4 before the plant T · 100 HP · Top Midlost - died later · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 5 good, 2 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:22 goodblinded Sugar Rush 1000 4.3 s (1.5 s white); blinded JOKER 4.7 s holding Bombsite B - safe
3 1:45 wastedno enemy blinded for long; blinded Roberto 1.7 s on the move through Long Doors - safe
7 1:46 wastedno enemy blinded for long
7 1:25 wastedno enemy blinded for long; blinded JOKER 2.6 s on the move through Long A - safe
8 0:41 weakbarely blinded Whizyy 1.9 s (0.2 s white)
8 0:39 wastedno enemy blinded for long
9 0:22 weakbarely blinded alastorie 2.9 s (0.5 s white)
10 1:47 goodblinded alastorie 3.4 s (0.8 s white); blinded themselves 1.0 s holding Long Doors - safe
11 bomb 0:28 misled a peekbarely blinded Sweet Bonanza 1000 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked Sweet Bonanza 1000 1.6 s after the pop; hit them first
12 1:45 goodblinded Sweet Bonanza 1000 3.4 s (0.7 s white)
15 bomb 0:31 goodblinded alastorie 4.8 s (2.0 s white); blinded themselves 1.8 s holding Under A - safe
16 1:20 wastedno enemy blinded for long
19 bomb 0:17 goodblinded Sugar Rush 1000 3.1 s (0.6 s white) Roberto peeked Sugar Rush 1000 1.1 s after the pop - too early - the enemy had recovered; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 41 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Lower Tunnel (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:27 exposeda flash at Long A - seen by 1 enemy for 0.2 s, the nearest 1044 units away
8 1:09 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.8 s, the nearest 554 units away, thrown in the open
8 0:41 exposeda flash at Lower Tunnel - seen by 1 enemy for 1.0 s, the nearest 523 units away
15 bomb 0:33 punishedhit by alastorie 0.5 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 719 units away, thrown in the open; a running throw
18 1:23 exposeda molotov at Under A - seen by 1 enemy for 1.2 s, the nearest 716 units away
19 bomb 0:38 exposeda molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 318 units away

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 23 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:09 Le BanditCatwalkcover not used: 16 units away, they'd have seen only your headdied
11 bomb 0:27 Sweet Bonanza 1000Bombsite Bstanding: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 6 of your 7 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 tradeAgnostic was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 line of firestood in Терентий's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
1 1:31 line of firestood in Терентий's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:27 tradeТерентий was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
2 1:34 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:24 tradeТерентий was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
5 1:50 tradeТерентий was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
6 1:52 holdheld with JOKER, 585 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:51 tradeJOKER was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
6 1:16 tradeAgnostic was killed 836 units away: not traded within 5 s (pros: 2,031 ms)
7 1:11 tradeТерентий was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
8 1:44 tradeТерентий was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
8 0:47 tradeJOKER was killed 690 units away: not traded within 5 s (pros: 2,031 ms)
9 1:16 tradeТерентий was killed 265 units away: not traded within 5 s (pros: 1,641 ms)
10 1:30 tradeТерентий was killed 140 units away: not traded within 5 s (pros: 969 ms)
10 bomb 0:40 tradeAgnostic was killed 848 units away: not traded within 5 s (pros: 625 ms)
12 1:40 tradeТерентий was killed 104 units away: not traded within 5 s (pros: 969 ms)
13 1:43 holdheld with Терентий, 602 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before Терентий)
13 1:43 holdheld with JOKER, 833 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after JOKER)
13 1:42 holdheld with Терентий, 602 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Терентий)
13 1:42 holdheld with Терентий, 604 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Терентий)
13 1:42 holdheld with JOKER, 854 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before JOKER)
13 1:41 holdheld with JOKER, 853 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before JOKER)
13 1:41 tradeТерентий was killed 594 units away: you traded in 344 ms (pros: 625 ms)
16 0:48 tradeТерентий was killed 1149 units away: you traded in 1,891 ms (pros: 2,609 ms)
19 1:28 tradeAgnostic was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:34 tradeJOKER was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:34 tradeТерентий was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:22 holdheld with Roberto, 444 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Roberto)
19 bomb 0:15 peek togetherpeeked the same enemy as Roberto, 203 ms after them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 Sugar Rush 1000hit themGlock-18453 ms–2.6°
1 1:42 Sugar Rush 1000hit by themP2000656 ms–0.3°
1 1:30 Sugar Rush 1000hit themGlock-18969 ms–3.1°
1 1:29 Sugar Rush 1000hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
2 1:34 alastoriehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 alastoriehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:29 alastoriekilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:08 Le Bandithit themGalil AR984 ms–17.0°
4 1:08 Le Banditkilled by themAK-471078 ms1281 ms9.2°
5 1:08 alastoriehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 alastoriehit by themM4A4594 ms–8.0°
5 1:01 alastoriekilled by themM4A4438 ms438 ms1.8°
6 0:47 Sugar Rush 1000hit themSSG 08281 ms–1.0°
6 0:22 Sugar Rush 1000killed by themAWP156 ms156 ms2.7°
7 1:15 Le Banditkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:25 alastoriekilled themGalil AR484 ms484 ms3.4°
8 0:56 Whizyyhit by themM4A4688 ms–9.6°
8 0:53 Whizyyhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:33 Sweet Bonanza 1000hit by themM4A4500 ms–8.7°
9 0:32 Sweet Bonanza 1000killed themAK-47891 ms891 ms40.7°
9 0:27 Le Banditkilled themAK-47344 ms641 ms14.5°
9 bomb 0:31 alastoriekilled themAK-47484 ms1625 ms1.0°
10 1:25 Le Bandithit by themMP994 ms–0.3°
10 1:24 Le Banditkilled themAK-47406 ms406 ms5.1°
10 bomb 0:39 Whizyykilled by themMP7375 ms625 ms5.7°
11 bomb 0:26 Sweet Bonanza 1000killed themAK-471000 ms1000 ms40.2°
12 1:39 Sweet Bonanza 1000killed by themM4A1-S297 ms391 ms3.5°
13 1:42 Le Banditkilled themUSP-S344 ms1000 ms3.2°
13 1:41 alastoriekilled themUSP-S47 ms219 ms2.6°
13 1:40 Sugar Rush 1000killed themUSP-S1188 ms1797 ms2.2°
13 1:39 Whizyykilled by themGlock-18609 ms812 ms27.7°
14 1:52 Whizyykilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:42 Le Banditkilled themFAMAS219 ms312 ms4.7°
15 1:42 Le Bandithit by themUMP-45312 ms–2.3°
15 1:36 Sweet Bonanza 1000killed themFAMAS312 ms766 ms1.1°
15 1:36 Sweet Bonanza 1000hit by themAK-47359 ms–1.6°
15 bomb 0:38 Whizyykilled themFAMAS469 ms1188 ms6.6°
15 bomb 0:32 alastoriekilled by themAK-47969 ms1688 ms11.7°
16 0:51 Sugar Rush 1000hit themFAMAS547 ms–1.2°
16 0:46 Sugar Rush 1000killed themFAMAS250 ms516 ms1.3°
18 1:17 alastoriekilled by themAK-47453 ms1359 ms1.1°
18 1:17 alastoriehit themAK-47547 ms–0.5°
19 bomb 0:21 alastoriekilled themM4A1-S688 ms688 ms7.4°
19 bomb 0:15 Sugar Rush 1000hit by themAK-47562 ms–2.4°

Shots

You fired 21 of your 34 first shots too soon: 14 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 Sugar Rush 1000Glock-181661fired while moving (215 u/s), too fast to be accurate - stop first2/312% / 38%
1 1:37 WhizyyGlock-18765fired while moving (117 u/s), too fast to be accurate - stop first0/528% / 38%
1 1:35 Le BanditGlock-181137fired while moving (240 u/s), too fast to be accurate - stop first0/10% / 35%
1 1:30 Sugar Rush 1000Glock-18599fired while moving (181 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)10% / 47%
3 1:35 alastorieM4A1-S2036fired while moving (118 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped28% / 72%
4 1:08 Le BanditGalil AR456fired while moving (75 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)29% / 48%
5 1:07 alastorieDesert Eagle1026fired while moving (64 u/s), too fast to be accurate - stop first0/26% / 36%
5 1:01 alastorieDesert Eagle1056fine - pros would have fired it too0/1cut short (a death, a reload)31% / 39%
6 0:29 Sugar Rush 1000Desert Eagle1287fired while moving (83 u/s), too fast to be accurate - stop first0/153% / 66%
6 0:25 Sugar Rush 1000Desert Eagle946fired while moving (99 u/s), too fast to be accurate - stop first0/125% / 45%
7 bomb 0:25 alastorieGalil AR1202fired while moving (88 u/s), too fast to be accurate - stop first1/4killed them16% / 49%
8 0:56 WhizyyAK-471227fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 53%
8 0:56 WhizyyAK-471228fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 45%
8 0:55 WhizyyAK-471230aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/112% / 45%
9 0:32 Sweet Bonanza 1000AK-471037fine - pros would have fired it too1/5killed them74% / 74%
9 0:28 Le BanditAK-47212fired while moving (109 u/s), too fast to be accurate - stop first2/9killed them5% / 47%
9 bomb 0:31 alastorieAK-47806aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/623% / 48%
9 bomb 0:30 alastorieAK-47806fired while moving (100 u/s), too fast to be accurate - stop first2/7killed them10% / 46%
10 1:25 Le BanditAK-47599fine - pros would have fired it too1/6killed them44% / 52%
11 bomb 0:26 Sweet Bonanza 1000AK-47716fine - pros would have fired it too1/5killed them33% / 48%
12 1:39 Sweet Bonanza 1000AK-47638aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
12 1:39 Sweet Bonanza 1000AK-47639aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)13% / 47%
13 1:42 Le BanditUSP-S618fine - pros would have fired it too2/5killed them40% / 65%
13 1:41 alastorieUSP-S424fine - pros would have fired it too2/3killed them78% / 78%
13 1:40 Sugar Rush 1000USP-S689fine - pros would have fired it too2/4killed them68% / 68%
15 1:42 Le BanditFAMAS307fine - pros would have fired it too2/7killed them54% / 61%
15 1:36 Sweet Bonanza 1000FAMAS925fired while moving (140 u/s), too fast to be accurate - stop first5/7killed them26% / 62%
15 bomb 0:38 WhizyyFAMAS1619aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/227% / 58%
15 bomb 0:38 WhizyyFAMAS1612fine - pros would have fired it too4/4killed them37% / 49%
16 0:52 Sugar Rush 1000FAMAS1406fine - pros would have fired it too1/439% / 44%
16 0:46 Sugar Rush 1000FAMAS1000fine - pros would have fired it too2/6killed them38% / 53%
18 1:17 alastorieAK-471183fired while moving (127 u/s), too fast to be accurate - stop first2/75% / 45%
18 1:16 alastorieAK-471183aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first0/2cut short (a death, a reload)1% / 49%
19 bomb 0:22 alastorieM4A1-S761aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/7killed them11% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.