Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 30 | 30% |
| FAMAS | 19 | 74% |
| Galil AR | 12 | 33% |
| USP-S | 11 | 54% |
| Glock-18 | 6 | 33% |
| M4A1-S | 5 | 20% |
| Desert Eagle | 4 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/87 | 15 1:42 | 3 kills (FAMAS ×3), in 39.2 s CT | 5.7 |
| 20/87 | 9 0:32 | 3 kills (AK-47 ×3), 1 in the air, 2 headshots, in 22.6 s T | 3.0 |
| 21/87 | 13 1:42 | 3 kills (USP-S ×3), 1 headshot, in 2.6 s CT | 2.8 |
| 37/87 | 7 1:15 | 2 kills (Galil ×2), 1 through smoke, in 23.7 s T | 1.3 |
| 48/87 | 1 round over | 1 kill (Knife) T | 0.7 |
| 62/87 | 16 0:46 | 1 kill (FAMAS) CT | 0.2 |
| 67/87 | 11 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 71/87 | 10 1:24 | 1 kill (AK-47) T | -0.2 |
| 75/87 | 19 bomb 0:21 | 1 kill (M4A1-S) CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:05 | 1v4 before the plant T · 100 HP · Top Mid | lost - died later · they saw them first |
Flashes
13 flashes: 5 good, 2 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:22 | good | blinded Sugar Rush 1000 4.3 s (1.5 s white); blinded JOKER 4.7 s holding Bombsite B - safe |
| 3 1:45 | wasted | no enemy blinded for long; blinded Roberto 1.7 s on the move through Long Doors - safe |
| 7 1:46 | wasted | no enemy blinded for long |
| 7 1:25 | wasted | no enemy blinded for long; blinded JOKER 2.6 s on the move through Long A - safe |
| 8 0:41 | weak | barely blinded Whizyy 1.9 s (0.2 s white) |
| 8 0:39 | wasted | no enemy blinded for long |
| 9 0:22 | weak | barely blinded alastorie 2.9 s (0.5 s white) |
| 10 1:47 | good | blinded alastorie 3.4 s (0.8 s white); blinded themselves 1.0 s holding Long Doors - safe |
| 11 bomb 0:28 | misled a peek | barely blinded Sweet Bonanza 1000 0.9 s (0.1 s white) the enemy was barely blinded, and 朝林 peeked Sweet Bonanza 1000 1.6 s after the pop; hit them first |
| 12 1:45 | good | blinded Sweet Bonanza 1000 3.4 s (0.7 s white) |
| 15 bomb 0:31 | good | blinded alastorie 4.8 s (2.0 s white); blinded themselves 1.8 s holding Under A - safe |
| 16 1:20 | wasted | no enemy blinded for long |
| 19 bomb 0:17 | good | blinded Sugar Rush 1000 3.1 s (0.6 s white) Roberto peeked Sugar Rush 1000 1.1 s after the pop - too early - the enemy had recovered; hit them first |
Throws
47 grenades: 41 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Lower Tunnel (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:27 | exposed | a flash at Long A - seen by 1 enemy for 0.2 s, the nearest 1044 units away |
| 8 1:09 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.8 s, the nearest 554 units away, thrown in the open |
| 8 0:41 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 1.0 s, the nearest 523 units away |
| 15 bomb 0:33 | punished | hit by alastorie 0.5 s after throwing a flash at Under A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 719 units away, thrown in the open; a running throw |
| 18 1:23 | exposed | a molotov at Under A - seen by 1 enemy for 1.2 s, the nearest 716 units away |
| 19 bomb 0:38 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 318 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:09 | Catwalk | cover not used: 16 units away, they'd have seen only your head | died | ||
| 11 bomb 0:27 | Bombsite B | standing: crouched, they'd have seen only your head; cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 6 of your 7 holds with a team-mate were real crossfires. You traded 2 of the 18 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | trade | Agnostic was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | line of fire | stood in Терентий's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 1 1:31 | line of fire | stood in Терентий's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:27 | trade | Терентий was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:34 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:24 | trade | Терентий was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:50 | trade | Терентий was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:52 | hold | held with JOKER, 585 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:51 | trade | JOKER was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:16 | trade | Agnostic was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:11 | trade | Терентий was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:44 | trade | Терентий was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:47 | trade | JOKER was killed 690 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:16 | trade | Терентий was killed 265 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:30 | trade | Терентий was killed 140 units away: not traded within 5 s (pros: 969 ms) |
| 10 bomb 0:40 | trade | Agnostic was killed 848 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:40 | trade | Терентий was killed 104 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:43 | hold | held with Терентий, 602 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before Терентий) |
| 13 1:43 | hold | held with JOKER, 833 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after JOKER) |
| 13 1:42 | hold | held with Терентий, 602 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Терентий) |
| 13 1:42 | hold | held with Терентий, 604 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Терентий) |
| 13 1:42 | hold | held with JOKER, 854 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before JOKER) |
| 13 1:41 | hold | held with JOKER, 853 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before JOKER) |
| 13 1:41 | trade | Терентий was killed 594 units away: you traded in 344 ms (pros: 625 ms) |
| 16 0:48 | trade | Терентий was killed 1149 units away: you traded in 1,891 ms (pros: 2,609 ms) |
| 19 1:28 | trade | Agnostic was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:34 | trade | JOKER was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:34 | trade | Терентий was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:22 | hold | held with Roberto, 444 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Roberto) |
| 19 bomb 0:15 | peek together | peeked the same enemy as Roberto, 203 ms after them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | Glock-18 | 453 ms | – | 2.6° | ||
| 1 1:42 | hit by them | P2000 | 656 ms | – | 0.3° | ||
| 1 1:30 | hit them | Glock-18 | 969 ms | – | 3.1° | ||
| 1 1:29 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:34 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:29 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:08 | hit them | Galil AR | 984 ms | – | 17.0° | ||
| 4 1:08 | killed by them | AK-47 | 1078 ms | 1281 ms | 9.2° | ||
| 5 1:08 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | hit by them | M4A4 | 594 ms | – | 8.0° | ||
| 5 1:01 | killed by them | M4A4 | 438 ms | 438 ms | 1.8° | ||
| 6 0:47 | hit them | SSG 08 | 281 ms | – | 1.0° | ||
| 6 0:22 | killed by them | AWP | 156 ms | 156 ms | 2.7° | ||
| 7 1:15 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:25 | killed them | Galil AR | 484 ms | 484 ms | 3.4° | ||
| 8 0:56 | hit by them | M4A4 | 688 ms | – | 9.6° | ||
| 8 0:53 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:33 | hit by them | M4A4 | 500 ms | – | 8.7° | ||
| 9 0:32 | killed them | AK-47 | 891 ms | 891 ms | 40.7° | ||
| 9 0:27 | killed them | AK-47 | 344 ms | 641 ms | 14.5° | ||
| 9 bomb 0:31 | killed them | AK-47 | 484 ms | 1625 ms | 1.0° | ||
| 10 1:25 | hit by them | MP9 | 94 ms | – | 0.3° | ||
| 10 1:24 | killed them | AK-47 | 406 ms | 406 ms | 5.1° | ||
| 10 bomb 0:39 | killed by them | MP7 | 375 ms | 625 ms | 5.7° | ||
| 11 bomb 0:26 | killed them | AK-47 | 1000 ms | 1000 ms | 40.2° | ||
| 12 1:39 | killed by them | M4A1-S | 297 ms | 391 ms | 3.5° | ||
| 13 1:42 | killed them | USP-S | 344 ms | 1000 ms | 3.2° | ||
| 13 1:41 | killed them | USP-S | 47 ms | 219 ms | 2.6° | ||
| 13 1:40 | killed them | USP-S | 1188 ms | 1797 ms | 2.2° | ||
| 13 1:39 | killed by them | Glock-18 | 609 ms | 812 ms | 27.7° | ||
| 14 1:52 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:42 | killed them | FAMAS | 219 ms | 312 ms | 4.7° | ||
| 15 1:42 | hit by them | UMP-45 | 312 ms | – | 2.3° | ||
| 15 1:36 | killed them | FAMAS | 312 ms | 766 ms | 1.1° | ||
| 15 1:36 | hit by them | AK-47 | 359 ms | – | 1.6° | ||
| 15 bomb 0:38 | killed them | FAMAS | 469 ms | 1188 ms | 6.6° | ||
| 15 bomb 0:32 | killed by them | AK-47 | 969 ms | 1688 ms | 11.7° | ||
| 16 0:51 | hit them | FAMAS | 547 ms | – | 1.2° | ||
| 16 0:46 | killed them | FAMAS | 250 ms | 516 ms | 1.3° | ||
| 18 1:17 | killed by them | AK-47 | 453 ms | 1359 ms | 1.1° | ||
| 18 1:17 | hit them | AK-47 | 547 ms | – | 0.5° | ||
| 19 bomb 0:21 | killed them | M4A1-S | 688 ms | 688 ms | 7.4° | ||
| 19 bomb 0:15 | hit by them | AK-47 | 562 ms | – | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 1661 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/3 | 12% / 38% | ||
| 1 1:37 | Glock-18 | 765 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/5 | 28% / 38% | ||
| 1 1:35 | Glock-18 | 1137 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 0% / 35% | ||
| 1 1:30 | Glock-18 | 599 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 10% / 47% | |
| 3 1:35 | M4A1-S | 2036 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 28% / 72% | |
| 4 1:08 | Galil AR | 456 | fired while moving (75 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 29% / 48% | |
| 5 1:07 | Desert Eagle | 1026 | fired while moving (64 u/s), too fast to be accurate - stop first | 0/2 | 6% / 36% | ||
| 5 1:01 | Desert Eagle | 1056 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 39% | |
| 6 0:29 | Desert Eagle | 1287 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | 53% / 66% | ||
| 6 0:25 | Desert Eagle | 946 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | 25% / 45% | ||
| 7 bomb 0:25 | Galil AR | 1202 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/4 | killed them | 16% / 49% | |
| 8 0:56 | AK-47 | 1227 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 53% | |
| 8 0:56 | AK-47 | 1228 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 45% | |
| 8 0:55 | AK-47 | 1230 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 12% / 45% | ||
| 9 0:32 | AK-47 | 1037 | fine - pros would have fired it too | 1/5 | killed them | 74% / 74% | |
| 9 0:28 | AK-47 | 212 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/9 | killed them | 5% / 47% | |
| 9 bomb 0:31 | AK-47 | 806 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | 23% / 48% | ||
| 9 bomb 0:30 | AK-47 | 806 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/7 | killed them | 10% / 46% | |
| 10 1:25 | AK-47 | 599 | fine - pros would have fired it too | 1/6 | killed them | 44% / 52% | |
| 11 bomb 0:26 | AK-47 | 716 | fine - pros would have fired it too | 1/5 | killed them | 33% / 48% | |
| 12 1:39 | AK-47 | 638 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 12 1:39 | AK-47 | 639 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 47% | |
| 13 1:42 | USP-S | 618 | fine - pros would have fired it too | 2/5 | killed them | 40% / 65% | |
| 13 1:41 | USP-S | 424 | fine - pros would have fired it too | 2/3 | killed them | 78% / 78% | |
| 13 1:40 | USP-S | 689 | fine - pros would have fired it too | 2/4 | killed them | 68% / 68% | |
| 15 1:42 | FAMAS | 307 | fine - pros would have fired it too | 2/7 | killed them | 54% / 61% | |
| 15 1:36 | FAMAS | 925 | fired while moving (140 u/s), too fast to be accurate - stop first | 5/7 | killed them | 26% / 62% | |
| 15 bomb 0:38 | FAMAS | 1619 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | 27% / 58% | ||
| 15 bomb 0:38 | FAMAS | 1612 | fine - pros would have fired it too | 4/4 | killed them | 37% / 49% | |
| 16 0:52 | FAMAS | 1406 | fine - pros would have fired it too | 1/4 | 39% / 44% | ||
| 16 0:46 | FAMAS | 1000 | fine - pros would have fired it too | 2/6 | killed them | 38% / 53% | |
| 18 1:17 | AK-47 | 1183 | fired while moving (127 u/s), too fast to be accurate - stop first | 2/7 | 5% / 45% | ||
| 18 1:16 | AK-47 | 1183 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 49% | |
| 19 bomb 0:22 | M4A1-S | 761 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/7 | killed them | 11% / 53% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
