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Dust II, won 13-6 · Fri 09 Oct, 19:38

JOKERMaster Guardian I

The match

Aim

500 msTTD812 msTTK1.2°Crosshair↓46%1st bullet38%Spray18%Head83%Counter-strafe

Scoreboard

103ADR74%KAST

Positioning

Shots

20/41Rushed↓10/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473549%
M4A43241%
USP-S2638%
P2501631%
Galil AR650%
Desert Eagle40%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8714 1:34 3 kills (M4A4 ×3), a wallbang, all headshots, in 15 s CT7.6
13/878 1:29 3 kills (AWP ×3), in 31.1 s T3.8
14/871 1:30 3 kills (P250 ×3), 2 headshots, in 12.4 s T3.6
22/8716 0:45 2 kills (M4A4 ×2), 1 headshot, in 4.2 s CT2.8
42/877 bomb 0:39 1 kill (Galil), 1 headshot T1.0
54/875 1:09 2 kills (AK-47 ×2), 1 headshot, in 24.2 s T0.6
55/8710 bomb 0:29 1 kill (AK-47), 1 headshot T0.5
60/8715 1:17 1 kill (M4A4), 1 headshot CT0.3
61/8712 1:21 1 kill (AK-47) T0.2
77/873 0:58 1 kill (AK-47) T-0.5
85/8713 1:33 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:01 1v3 before the plant T · 92 HP · Long Alost - died later, after 1 kill · first fight lost, saw each other
5 0:43 1v2 before the plant T · 3 HP · Lower Tunnellost - died in the first fight · saw each other
10 bomb 0:30 1v2 after the plant T · 100 HP · Bombsite Awon - the bomb went off, 1 kill · first fight lost, saw each other
14 1:23 1v1 before the plant CT · 100 HP · Under Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 2 weak, 3 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long
3 1:06 blinded an enemy, but hurt the team tooblinded Sweet Bonanza 1000 4.9 s (2.1 s white); blinded Agnostic 4.4 s on the move through Long A - an enemy could see them
7 1:30 weakbarely blinded Le Bandit 2.4 s (0.2 s white), Sugar Rush 1000 1.0 s (0.1 s white), Whizyy 0.5 s (0.0 s white)
9 1:35 wastedno enemy blinded for long
10 1:46 goodblinded alastorie 3.5 s (0.9 s white)
10 bomb 0:34 wastedbarely blinded Whizyy 0.8 s (0.1 s white)
11 1:41 weakbarely blinded Whizyy 2.5 s (0.3 s white), alastorie 0.9 s (0.1 s white)
11 1:35 misled a peekbarely blinded Whizyy 0.8 s (0.1 s white) the enemy was barely blinded, and JOKER peeked Whizyy 2.4 s after the pop; got hit first
12 1:44 goodblinded Sweet Bonanza 1000 3.4 s (0.8 s white); blinded themselves 2.5 s holding Outside Long - safe
16 1:12 goodblinded Whizyy 4.6 s (1.8 s white)
17 1:43 misled a peekbarely blinded Sweet Bonanza 1000 0.5 s (0.0 s white); blinded themselves 2.9 s holding Long A - safe the enemy was barely blinded, and Терентий peeked Sweet Bonanza 1000 1.2 s after the pop; hit them first

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 31 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:10 Le BanditTop Midcover not used: 32 units away, they'd have seen only your headkilled them
10 bomb 0:13 Sweet Bonanza 1000Bombsite Acover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 5 of your 7 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with Agnostic, 214 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Agnostic)
1 1:38 tradeAgnostic was killed 139 units away: not traded within 5 s (pros: 625 ms)
1 1:27 tradeТерентий was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:31 holdheld with Терентий, 48 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Терентий)
2 bomb 0:29 line of firestood in Терентий's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
2 bomb 0:25 peek togetherpeeked the same enemy as Терентий, 297 ms after them - late - your team-mate went first, as bait
3 1:29 trade朝林 was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
3 1:27 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:20 tradeRoberto was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
3 1:01 tradeAgnostic was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
4 1:24 tradeТерентий was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
5 1:50 tradeТерентий was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
5 1:20 tradeAgnostic was killed 176 units away: not traded within 5 s (pros: 969 ms)
7 1:11 tradeТерентий was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:39 peek togetherpeeked the same enemy as 朝林, 78 ms before them - a double peek
7 bomb 0:26 holdheld with Roberto, 475 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Roberto)
7 bomb 0:26 peek togetherpeeked the same enemy as 朝林, 344 ms before them - early - you went first, alone
8 1:44 tradeТерентий was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 tradeТерентий was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
10 bomb 0:39 trade朝林 was killed 284 units away: not traded within 5 s (pros: 1,641 ms)
13 1:43 holdheld with 朝林, 833 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before 朝林)
13 1:42 holdheld with Терентий, 285 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Терентий)
13 1:42 holdheld with 朝林, 854 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after 朝林)
13 1:41 holdheld with 朝林, 853 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after 朝林)
13 1:40 holdheld with 朝林, 976 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:39 trade朝林 was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
14 1:52 trade朝林 was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
14 1:39 tradeRoberto was killed 1132 units away: you traded in 4,922 ms (pros: 2,609 ms)
14 1:24 in their waystood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time)
14 1:23 tradeAgnostic was killed 608 units away: you traded in 3,844 ms (pros: 2,031 ms)
15 1:32 tradeAgnostic was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
15 1:25 tradeТерентий was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:32 trade朝林 was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 holdheld with Agnostic, 690 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:36 tradeAgnostic was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
16 0:52 holdheld with 朝林, 402 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:36 Sugar Rush 1000hit themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:30 Le Bandithit by themFive-SeveN469 ms–18.4°
1 1:30 Le Banditkilled themP250844 ms844 ms16.1°
1 bomb 0:37 Sugar Rush 1000killed themP2502266 ms2266 ms25.2°
1 round over alastoriekilled themP250516 ms1203 ms5.2°
1 round over Whizyykilled by themUSP-S1438 ms1438 ms5.5°
2 bomb 0:24 Sugar Rush 1000killed by themM4A1-S281 ms875 ms10.7°
3 0:58 Sweet Bonanza 1000killed themAK-47797 ms1109 ms38.8°
3 0:55 Whizyykilled by themFAMAS141 ms547 ms0.3°
4 1:17 Sweet Bonanza 1000hit by themM4A4188 ms–0.9°
4 1:03 Whizyykilled by themFAMAS2625 ms2625 ms34.8°
5 1:10 Sugar Rush 1000hit by themAK-47344 ms–0.3°
5 1:09 Sugar Rush 1000killed themAK-47516 ms719 ms0.8°
5 0:45 alastoriehit by themM4A4578 ms–4.7°
5 0:45 alastoriekilled themAK-47719 ms719 ms1.9°
5 0:29 Sweet Bonanza 1000killed by themM4A1-S406 ms406 ms0.8°
6 1:51 Sugar Rush 1000killed by themAWP328 ms328 ms0.2°
7 bomb 0:39 Sugar Rush 1000killed themGalil AR266 ms359 ms0.4°
7 bomb 0:25 alastoriehit themGalil AR500 ms–0.2°
8 1:29 Sugar Rush 1000killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 Le Banditkilled themAWP453 ms453 ms0.9°
8 0:58 alastoriekilled themAWP500 ms500 ms6.7°
8 0:58 alastoriehit by themM4A4484 ms–0.3°
8 0:47 Sweet Bonanza 1000killed by themM4A1-S391 ms391 ms0.6°
9 1:33 Whizyykilled by themM4A4359 ms812 ms0.6°
10 bomb 0:29 Whizyykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:29 Whizyyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:12 Sweet Bonanza 1000hit themAK-47281 ms–0.4°
10 bomb 0:12 Sweet Bonanza 1000killed by themAWP672 ms672 ms20.6°
11 1:33 Whizyykilled by themM4A4375 ms1000 ms2.6°
11 1:32 Whizyyhit themAK-47781 ms–7.7°
12 1:21 alastoriekilled themAK-47406 ms812 ms0.4°
12 1:21 Whizyyhit by themM4A4453 ms–2.4°
12 bomb 0:25 Le Bandithit themAK-47203 ms–0.7°
13 1:40 Sugar Rush 1000hit themP2000484 ms–0.8°
13 1:40 Sugar Rush 1000hit by themGlock-18859 ms–1.4°
13 1:35 Sweet Bonanza 1000killed themUSP-S766 ms2469 ms2.2°
13 1:34 Sweet Bonanza 1000hit by themGlock-182219 ms–1.0°
13 1:31 Whizyyhit themP2000625 ms–4.7°
13 1:28 Whizyykilled by themGlock-18375 ms375 ms11.4°
14 1:34 Whizyykilled themM4A4219 ms219 ms0.1°
14 1:24 Sugar Rush 1000killed themM4A4484 ms1047 ms0.8°
14 1:21 Sweet Bonanza 1000killed themM4A41172 ms3234 ms5.2°
15 1:17 Sugar Rush 1000killed themM4A4266 ms266 ms2.3°
15 bomb 0:25 alastoriehit themM4A41062 ms–1.2°
15 bomb 0:24 alastoriekilled by themAK-47406 ms406 ms0.7°
16 0:45 Whizyykilled themM4A4453 ms531 ms0.9°
16 0:41 alastoriekilled themM4A4438 ms844 ms1.2°
17 1:24 Whizyykilled by themGalil AR359 ms453 ms1.7°
17 1:24 Whizyyhit themAK-47359 ms–1.1°
18 1:49 Sugar Rush 1000killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:35 alastoriekilled by themAK-47656 ms1156 ms6.3°
19 bomb 0:35 alastoriehit themM4A4688 ms–10.0°

Shots

You fired 20 of your 41 first shots too soon: 15 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 10 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 Sugar Rush 1000P2501666fired while moving (226 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload)27% / 39%
1 1:30 Le BanditP250328aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/5killed them11% / 44%
1 bomb 0:37 Sugar Rush 1000P250144fine - pros would have fired it too1/2killed them33% / 48%
1 round over alastorieP250144fine - pros would have fired it too3/7killed them72% / 72%
1 round over WhizyyP250628aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2cut short (a death, a reload)5% / 43%
2 bomb 0:26 Sugar Rush 1000Desert Eagle925aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/122% / 50%
2 bomb 0:25 Sugar Rush 1000Desert Eagle910aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/15% / 36%
2 bomb 0:24 Sugar Rush 1000Desert Eagle910fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
3 0:58 Sweet Bonanza 1000AK-47518fine - pros would have fired it too3/8killed them59% / 59%
4 1:16 Sweet Bonanza 1000Desert Eagle1325fine - pros would have fired it too0/159% / 59%
5 1:09 Sugar Rush 1000AK-47795fine - pros would have fired it too3/8killed them71% / 71%
5 0:45 alastorieAK-47906aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/7killed them7% / 48%
7 bomb 0:39 Sugar Rush 1000Galil AR1193fine - pros would have fired it too2/2killed them61% / 61%
7 bomb 0:25 alastorieGalil AR1267aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 51%
7 bomb 0:25 alastorieGalil AR1263fine - pros would have fired it too0/268% / 68%
8 0:58 alastorieAWP858fine - pros would have fired it too1/1killed them65% / 68%
9 1:33 WhizyyAK-47994aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/3cut short (a death, a reload)6% / 46%
10 bomb 0:12 Sweet Bonanza 1000AK-47761aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/4cut short (a death, a reload)19% / 60%
11 1:32 WhizyyAK-47564aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6cut short (a death, a reload)20% / 47%
12 1:21 alastorieAK-471082fine - pros would have fired it too4/7killed them68% / 68%
12 bomb 0:25 Le BanditAK-471080fine - pros would have fired it too2/843% / 51%
13 1:40 Sugar Rush 1000USP-S880fired while moving (201 u/s), too fast to be accurate - stop first2/820% / 38%
13 1:35 Sweet Bonanza 1000USP-S864aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first4/12killed them2% / 50%
13 1:31 WhizyyUSP-S190fine - pros would have fired it too5/12cut short (a death, a reload)37% / 45%
14 1:34 WhizyyM4A4641fine - pros would have fired it too1/3killed them35% / 55%
14 1:26 Sugar Rush 1000M4A41345aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 59%
14 1:26 Sugar Rush 1000M4A41326aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/23% / 65%
14 1:24 Sugar Rush 1000M4A41402fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
14 1:23 Sugar Rush 1000M4A41403aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/3killed them20% / 55%
14 1:22 Sweet Bonanza 1000M4A4727fired while moving (121 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 62%
14 1:21 Sweet Bonanza 1000M4A4730aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
14 1:21 Sweet Bonanza 1000M4A4730aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 52%
14 1:19 Sweet Bonanza 1000M4A4745fired while moving (146 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 68%
15 1:17 Sugar Rush 1000M4A4157fine - pros would have fired it too1/5killed them42% / 55%
15 bomb 0:25 alastorieM4A41052fired while moving (134 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 49%
15 bomb 0:24 alastorieM4A41051fine - pros would have fired it too0/2cut short (a death, a reload)67% / 67%
16 0:45 WhizyyM4A41005fine - pros would have fired it too2/3killed them38% / 51%
16 0:41 alastorieM4A41071fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
16 0:41 alastorieM4A41071fine - pros would have fired it too2/2killed them71% / 71%
17 1:24 WhizyyAK-47414fine - pros would have fired it too1/1cut short (a death, a reload)51% / 51%
19 bomb 0:35 alastorieM4A4697fine - pros would have fired it too3/6cut short (a death, a reload)55% / 55%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 31 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.