Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 49% |
| M4A4 | 32 | 41% |
| USP-S | 26 | 38% |
| P250 | 16 | 31% |
| Galil AR | 6 | 50% |
| Desert Eagle | 4 | 0% |
| AWP | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/87 | 14 1:34 | 3 kills (M4A4 ×3), a wallbang, all headshots, in 15 s CT | 7.6 |
| 13/87 | 8 1:29 | 3 kills (AWP ×3), in 31.1 s T | 3.8 |
| 14/87 | 1 1:30 | 3 kills (P250 ×3), 2 headshots, in 12.4 s T | 3.6 |
| 22/87 | 16 0:45 | 2 kills (M4A4 ×2), 1 headshot, in 4.2 s CT | 2.8 |
| 42/87 | 7 bomb 0:39 | 1 kill (Galil), 1 headshot T | 1.0 |
| 54/87 | 5 1:09 | 2 kills (AK-47 ×2), 1 headshot, in 24.2 s T | 0.6 |
| 55/87 | 10 bomb 0:29 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 60/87 | 15 1:17 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 61/87 | 12 1:21 | 1 kill (AK-47) T | 0.2 |
| 77/87 | 3 0:58 | 1 kill (AK-47) T | -0.5 |
| 85/87 | 13 1:33 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:01 | 1v3 before the plant T · 92 HP · Long A | lost - died later, after 1 kill · first fight lost, saw each other |
| 5 0:43 | 1v2 before the plant T · 3 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 10 bomb 0:30 | 1v2 after the plant T · 100 HP · Bombsite A | won - the bomb went off, 1 kill · first fight lost, saw each other |
| 14 1:23 | 1v1 before the plant CT · 100 HP · Under A | won - killed them · first fight won, saw each other |
Flashes
11 flashes: 3 good, 2 weak, 3 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long |
| 3 1:06 | blinded an enemy, but hurt the team too | blinded Sweet Bonanza 1000 4.9 s (2.1 s white); blinded Agnostic 4.4 s on the move through Long A - an enemy could see them |
| 7 1:30 | weak | barely blinded Le Bandit 2.4 s (0.2 s white), Sugar Rush 1000 1.0 s (0.1 s white), Whizyy 0.5 s (0.0 s white) |
| 9 1:35 | wasted | no enemy blinded for long |
| 10 1:46 | good | blinded alastorie 3.5 s (0.9 s white) |
| 10 bomb 0:34 | wasted | barely blinded Whizyy 0.8 s (0.1 s white) |
| 11 1:41 | weak | barely blinded Whizyy 2.5 s (0.3 s white), alastorie 0.9 s (0.1 s white) |
| 11 1:35 | misled a peek | barely blinded Whizyy 0.8 s (0.1 s white) the enemy was barely blinded, and JOKER peeked Whizyy 2.4 s after the pop; got hit first |
| 12 1:44 | good | blinded Sweet Bonanza 1000 3.4 s (0.8 s white); blinded themselves 2.5 s holding Outside Long - safe |
| 16 1:12 | good | blinded Whizyy 4.6 s (1.8 s white) |
| 17 1:43 | misled a peek | barely blinded Sweet Bonanza 1000 0.5 s (0.0 s white); blinded themselves 2.9 s holding Long A - safe the enemy was barely blinded, and Терентий peeked Sweet Bonanza 1000 1.2 s after the pop; hit them first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:10 | Top Mid | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 10 bomb 0:13 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 5 of your 7 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with Agnostic, 214 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Agnostic) |
| 1 1:38 | trade | Agnostic was killed 139 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:27 | trade | Терентий was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:31 | hold | held with Терентий, 48 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Терентий) |
| 2 bomb 0:29 | line of fire | stood in Терентий's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 2 bomb 0:25 | peek together | peeked the same enemy as Терентий, 297 ms after them - late - your team-mate went first, as bait |
| 3 1:29 | trade | 朝林 was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:27 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:20 | trade | Roberto was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:01 | trade | Agnostic was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:24 | trade | Терентий was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:50 | trade | Терентий was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:20 | trade | Agnostic was killed 176 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:11 | trade | Терентий was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:39 | peek together | peeked the same enemy as 朝林, 78 ms before them - a double peek |
| 7 bomb 0:26 | hold | held with Roberto, 475 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after Roberto) |
| 7 bomb 0:26 | peek together | peeked the same enemy as 朝林, 344 ms before them - early - you went first, alone |
| 8 1:44 | trade | Терентий was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | trade | Терентий was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 bomb 0:39 | trade | 朝林 was killed 284 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:43 | hold | held with 朝林, 833 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before 朝林) |
| 13 1:42 | hold | held with Терентий, 285 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Терентий) |
| 13 1:42 | hold | held with 朝林, 854 units and 61° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after 朝林) |
| 13 1:41 | hold | held with 朝林, 853 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after 朝林) |
| 13 1:40 | hold | held with 朝林, 976 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:39 | trade | 朝林 was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:52 | trade | 朝林 was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:39 | trade | Roberto was killed 1132 units away: you traded in 4,922 ms (pros: 2,609 ms) |
| 14 1:24 | in their way | stood between Agnostic and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 14 1:23 | trade | Agnostic was killed 608 units away: you traded in 3,844 ms (pros: 2,031 ms) |
| 15 1:32 | trade | Agnostic was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:25 | trade | Терентий was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:32 | trade | 朝林 was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | hold | held with Agnostic, 690 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:36 | trade | Agnostic was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:52 | hold | held with 朝林, 402 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:36 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:30 | hit by them | Five-SeveN | 469 ms | – | 18.4° | ||
| 1 1:30 | killed them | P250 | 844 ms | 844 ms | 16.1° | ||
| 1 bomb 0:37 | killed them | P250 | 2266 ms | 2266 ms | 25.2° | ||
| 1 round over | killed them | P250 | 516 ms | 1203 ms | 5.2° | ||
| 1 round over | killed by them | USP-S | 1438 ms | 1438 ms | 5.5° | ||
| 2 bomb 0:24 | killed by them | M4A1-S | 281 ms | 875 ms | 10.7° | ||
| 3 0:58 | killed them | AK-47 | 797 ms | 1109 ms | 38.8° | ||
| 3 0:55 | killed by them | FAMAS | 141 ms | 547 ms | 0.3° | ||
| 4 1:17 | hit by them | M4A4 | 188 ms | – | 0.9° | ||
| 4 1:03 | killed by them | FAMAS | 2625 ms | 2625 ms | 34.8° | ||
| 5 1:10 | hit by them | AK-47 | 344 ms | – | 0.3° | ||
| 5 1:09 | killed them | AK-47 | 516 ms | 719 ms | 0.8° | ||
| 5 0:45 | hit by them | M4A4 | 578 ms | – | 4.7° | ||
| 5 0:45 | killed them | AK-47 | 719 ms | 719 ms | 1.9° | ||
| 5 0:29 | killed by them | M4A1-S | 406 ms | 406 ms | 0.8° | ||
| 6 1:51 | killed by them | AWP | 328 ms | 328 ms | 0.2° | ||
| 7 bomb 0:39 | killed them | Galil AR | 266 ms | 359 ms | 0.4° | ||
| 7 bomb 0:25 | hit them | Galil AR | 500 ms | – | 0.2° | ||
| 8 1:29 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | killed them | AWP | 453 ms | 453 ms | 0.9° | ||
| 8 0:58 | killed them | AWP | 500 ms | 500 ms | 6.7° | ||
| 8 0:58 | hit by them | M4A4 | 484 ms | – | 0.3° | ||
| 8 0:47 | killed by them | M4A1-S | 391 ms | 391 ms | 0.6° | ||
| 9 1:33 | killed by them | M4A4 | 359 ms | 812 ms | 0.6° | ||
| 10 bomb 0:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:12 | hit them | AK-47 | 281 ms | – | 0.4° | ||
| 10 bomb 0:12 | killed by them | AWP | 672 ms | 672 ms | 20.6° | ||
| 11 1:33 | killed by them | M4A4 | 375 ms | 1000 ms | 2.6° | ||
| 11 1:32 | hit them | AK-47 | 781 ms | – | 7.7° | ||
| 12 1:21 | killed them | AK-47 | 406 ms | 812 ms | 0.4° | ||
| 12 1:21 | hit by them | M4A4 | 453 ms | – | 2.4° | ||
| 12 bomb 0:25 | hit them | AK-47 | 203 ms | – | 0.7° | ||
| 13 1:40 | hit them | P2000 | 484 ms | – | 0.8° | ||
| 13 1:40 | hit by them | Glock-18 | 859 ms | – | 1.4° | ||
| 13 1:35 | killed them | USP-S | 766 ms | 2469 ms | 2.2° | ||
| 13 1:34 | hit by them | Glock-18 | 2219 ms | – | 1.0° | ||
| 13 1:31 | hit them | P2000 | 625 ms | – | 4.7° | ||
| 13 1:28 | killed by them | Glock-18 | 375 ms | 375 ms | 11.4° | ||
| 14 1:34 | killed them | M4A4 | 219 ms | 219 ms | 0.1° | ||
| 14 1:24 | killed them | M4A4 | 484 ms | 1047 ms | 0.8° | ||
| 14 1:21 | killed them | M4A4 | 1172 ms | 3234 ms | 5.2° | ||
| 15 1:17 | killed them | M4A4 | 266 ms | 266 ms | 2.3° | ||
| 15 bomb 0:25 | hit them | M4A4 | 1062 ms | – | 1.2° | ||
| 15 bomb 0:24 | killed by them | AK-47 | 406 ms | 406 ms | 0.7° | ||
| 16 0:45 | killed them | M4A4 | 453 ms | 531 ms | 0.9° | ||
| 16 0:41 | killed them | M4A4 | 438 ms | 844 ms | 1.2° | ||
| 17 1:24 | killed by them | Galil AR | 359 ms | 453 ms | 1.7° | ||
| 17 1:24 | hit them | AK-47 | 359 ms | – | 1.1° | ||
| 18 1:49 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:35 | killed by them | AK-47 | 656 ms | 1156 ms | 6.3° | ||
| 19 bomb 0:35 | hit them | M4A4 | 688 ms | – | 10.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | P250 | 1666 | fired while moving (226 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload) | 27% / 39% | |
| 1 1:30 | P250 | 328 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | killed them | 11% / 44% | |
| 1 bomb 0:37 | P250 | 144 | fine - pros would have fired it too | 1/2 | killed them | 33% / 48% | |
| 1 round over | P250 | 144 | fine - pros would have fired it too | 3/7 | killed them | 72% / 72% | |
| 1 round over | P250 | 628 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 43% | |
| 2 bomb 0:26 | Desert Eagle | 925 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 22% / 50% | ||
| 2 bomb 0:25 | Desert Eagle | 910 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 5% / 36% | ||
| 2 bomb 0:24 | Desert Eagle | 910 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 3 0:58 | AK-47 | 518 | fine - pros would have fired it too | 3/8 | killed them | 59% / 59% | |
| 4 1:16 | Desert Eagle | 1325 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 5 1:09 | AK-47 | 795 | fine - pros would have fired it too | 3/8 | killed them | 71% / 71% | |
| 5 0:45 | AK-47 | 906 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/7 | killed them | 7% / 48% | |
| 7 bomb 0:39 | Galil AR | 1193 | fine - pros would have fired it too | 2/2 | killed them | 61% / 61% | |
| 7 bomb 0:25 | Galil AR | 1267 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 51% | |
| 7 bomb 0:25 | Galil AR | 1263 | fine - pros would have fired it too | 0/2 | 68% / 68% | ||
| 8 0:58 | AWP | 858 | fine - pros would have fired it too | 1/1 | killed them | 65% / 68% | |
| 9 1:33 | AK-47 | 994 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 46% | |
| 10 bomb 0:12 | AK-47 | 761 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 19% / 60% | |
| 11 1:32 | AK-47 | 564 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 20% / 47% | |
| 12 1:21 | AK-47 | 1082 | fine - pros would have fired it too | 4/7 | killed them | 68% / 68% | |
| 12 bomb 0:25 | AK-47 | 1080 | fine - pros would have fired it too | 2/8 | 43% / 51% | ||
| 13 1:40 | USP-S | 880 | fired while moving (201 u/s), too fast to be accurate - stop first | 2/8 | 20% / 38% | ||
| 13 1:35 | USP-S | 864 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 4/12 | killed them | 2% / 50% | |
| 13 1:31 | USP-S | 190 | fine - pros would have fired it too | 5/12 | cut short (a death, a reload) | 37% / 45% | |
| 14 1:34 | M4A4 | 641 | fine - pros would have fired it too | 1/3 | killed them | 35% / 55% | |
| 14 1:26 | M4A4 | 1345 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 59% | |
| 14 1:26 | M4A4 | 1326 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | 3% / 65% | ||
| 14 1:24 | M4A4 | 1402 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 14 1:23 | M4A4 | 1403 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/3 | killed them | 20% / 55% | |
| 14 1:22 | M4A4 | 727 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 62% | |
| 14 1:21 | M4A4 | 730 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 14 1:21 | M4A4 | 730 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 52% | |
| 14 1:19 | M4A4 | 745 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 68% | |
| 15 1:17 | M4A4 | 157 | fine - pros would have fired it too | 1/5 | killed them | 42% / 55% | |
| 15 bomb 0:25 | M4A4 | 1052 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 49% | |
| 15 bomb 0:24 | M4A4 | 1051 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 67% / 67% | |
| 16 0:45 | M4A4 | 1005 | fine - pros would have fired it too | 2/3 | killed them | 38% / 51% | |
| 16 0:41 | M4A4 | 1071 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 16 0:41 | M4A4 | 1071 | fine - pros would have fired it too | 2/2 | killed them | 71% / 71% | |
| 17 1:24 | AK-47 | 414 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 51% / 51% | |
| 19 bomb 0:35 | M4A4 | 697 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 55% / 55% |
Throws
31 grenades: 31 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
