ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 6-13 · Fri 09 Oct, 19:38

alastorieMaster Guardian I

The match

Aim

578 msTTD734 msTTK2.9°Crosshair↓30%1st bullet35%Spray17%Head83%Counter-strafe

Scoreboard

76ADR74%KAST

Positioning

Shots

17/37Rushed↓7/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476639%
M4A42924%
Glock-18450%
Tec-940%
AWP30%
SSG 08250%
Desert Eagle20%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/8718 1:16 3 kills (AK-47 ×3), in 55.5 s T4.6
30/8715 bomb 0:32 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T2.0
36/873 1:29 1 kill (Deagle), 1 headshot CT1.3
38/8711 bomb 0:37 1 kill (Scout), 1 through smoke, 1 headshot CT1.2
39/8719 1:28 2 kills (AK-47 ×2), 1 headshot, in 36 s T1.2
49/875 1:01 1 kill (M4A4), 1 headshot CT0.7
87/8713 1:41 1 kill (Glock), 1 headshot T-2.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:39 1v3 after the plant CT · 100 HP · Short Stairslost - died with two or more on them at once · first fight lost, saw each other
9 bomb 0:38 1v3 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
15 bomb 0:37 1v3 after the plant T · 100 HP · Long Alost - died later, after 2 kills · first fight won, saw each other
16 0:45 1v3 before the plant T · 92 HP · Catwalklost - died in the first fight · saw each other
18 0:28 1v2 before the plant T · 47 HP · Long Awon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:02 wastedno enemy blinded for long
7 bomb 0:29 goodblinded JOKER 4.3 s (1.5 s white)
13 1:44 goodblinded JOKER 4.4 s (1.6 s white) Sugar Rush 1000 peeked JOKER 2.9 s after the pop - too early - the enemy had recovered; got hit first
18 1:41 weakbarely blinded Agnostic 2.9 s (0.4 s white), 朝林 0.8 s (0.1 s white); blinded Sugar Rush 1000 1.0 s on the move through Top Mid - safe
19 1:44 wastedbarely blinded Терентий 0.9 s (0.1 s white)

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 22 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 17 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 bomb 0:35 AgnosticB Doorscover not used: 16 units away, they'd have seen only your headdied
13 1:42 ТерентийBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 19 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 tradeSugar Rush 1000 was killed 687 units away: not traded within 5 s (pros: 625 ms)
2 bomb 0:37 tradeWhizyy was killed 595 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:39 tradeSugar Rush 1000 was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:38 tradeWhizyy was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
11 1:46 tradeSugar Rush 1000 was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
11 0:44 holdheld with Whizyy, 1019 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Whizyy)
11 0:43 tradeWhizyy was killed 998 units away: not traded within 5 s (pros: 625 ms)
11 bomb 0:35 holdheld with Sweet Bonanza 1000, 531 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Sweet Bonanza 1000)
11 bomb 0:35 peek togetherpeeked the same enemy as Sweet Bonanza 1000, 891 ms after them - late - your team-mate went first, as bait
11 bomb 0:35 in their waystood between Sweet Bonanza 1000 and an enemy they could see, for 312 ms (pros: 125 ms at a time)
12 1:23 tradeSweet Bonanza 1000 was killed 771 units away: not traded within 5 s (pros: 2,031 ms)
12 1:22 holdheld with Whizyy, 163 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Whizyy)
13 1:42 peek togetherpeeked the same enemy as Sugar Rush 1000, 94 ms after them - a double peek
14 1:50 line of firestood in Whizyy's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:36 tradeSweet Bonanza 1000 was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:37 tradeWhizyy was killed 758 units away: not traded within 5 s (pros: 2,031 ms)
16 1:42 tradeLe Bandit was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 tradeSweet Bonanza 1000 was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
16 0:46 tradeSugar Rush 1000 was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
16 0:45 tradeWhizyy was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeSugar Rush 1000 was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
18 1:19 tradeSweet Bonanza 1000 was killed 435 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 round over JOKERkilled by themP250516 ms1203 ms5.2°
2 1:37 Agnostichit by themDesert Eagle484 ms–1.4°
2 1:35 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:35 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:34 朝林hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:33 Robertohit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:30 Терентийkilled by themFAMAS641 ms641 ms2.6°
3 1:33 朝林hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:29 朝林killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
5 1:08 朝林hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:07 朝林hit themM4A4594 ms–8.0°
5 1:01 朝林killed themM4A4438 ms438 ms1.8°
5 0:45 JOKERhit themM4A4578 ms–4.7°
5 0:45 JOKERkilled by themAK-47719 ms719 ms1.9°
7 bomb 0:26 Robertohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:25 JOKERhit by themGalil AR500 ms–0.2°
7 bomb 0:25 Robertohit themAK-47578 ms–3.1°
7 bomb 0:25 朝林killed by themGalil AR484 ms484 ms3.4°
8 0:58 JOKERkilled by themAWP500 ms500 ms6.7°
8 0:58 JOKERhit themM4A4484 ms–0.3°
9 bomb 0:31 朝林killed by themAK-47484 ms1625 ms1.0°
10 1:25 Agnostichit themM4A41062 ms–2.9°
10 1:23 Agnostichit by themAK-47312 ms–3.7°
10 1:23 Agnostichit themM4A40 ms–1.6°
10 1:21 Agnostickilled by themAK-47484 ms484 ms4.0°
11 0:39 Robertohit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:40 Robertohit by themAK-47266 ms–4.1°
11 bomb 0:37 Robertokilled themSSG 08250 ms250 ms2.0°
11 bomb 0:35 Agnostickilled by themAK-47328 ms328 ms4.8°
12 1:21 JOKERkilled by themAK-47406 ms812 ms0.4°
13 1:41 Терентийkilled themGlock-18469 ms766 ms4.4°
13 1:41 朝林killed by themUSP-S47 ms219 ms2.6°
14 1:40 Robertokilled by themTec-9219 ms906 ms7.6°
15 bomb 0:32 朝林killed themAK-47969 ms1688 ms11.7°
15 bomb 0:25 JOKERhit by themM4A41062 ms–1.2°
15 bomb 0:24 JOKERkilled themAK-47406 ms406 ms0.7°
15 bomb 0:19 Robertokilled by themFAMAS453 ms719 ms2.6°
15 bomb 0:19 Robertohit themAK-47484 ms–1.9°
16 0:41 JOKERkilled by themM4A4438 ms844 ms1.2°
17 1:46 Терентийhit themAK-471578 ms–1.2°
17 1:46 Терентийkilled by themM4A1-S1062 ms1375 ms39.0°
18 1:17 朝林killed themAK-47453 ms1359 ms1.1°
18 1:17 朝林hit by themAK-47547 ms–0.5°
18 0:39 Robertohit themAK-47609 ms–4.4°
18 0:22 Терентийkilled themAK-47594 ms781 ms3.9°
18 0:21 Robertokilled themAK-47609 ms703 ms9.8°
19 1:28 Agnostichit by themM4A4375 ms–3.4°
19 1:28 Agnostickilled themAK-47453 ms453 ms1.6°
19 bomb 0:35 JOKERkilled themAK-47656 ms1156 ms6.3°
19 bomb 0:35 JOKERhit by themM4A4688 ms–10.0°
19 bomb 0:21 朝林killed by themM4A1-S688 ms688 ms7.4°

Shots

You fired 17 of your 37 first shots too soon: 12 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 round over JOKERUSP-S136aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/1cut short (a death, a reload)1% / 49%
3 1:35 朝林Desert Eagle2036fine - pros would have fired it too0/231% / 34%
5 1:07 朝林M4A41031fine - pros would have fired it too1/751% / 51%
5 1:01 朝林M4A41056fine - pros would have fired it too1/5killed them75% / 75%
5 0:45 JOKERM4A4904fired while moving (122 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)13% / 51%
7 bomb 0:25 RobertoAK-471420aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/5cut short (a death, a reload)14% / 56%
9 bomb 0:31 朝林M4A4806fine - pros would have fired it too0/744% / 46%
9 bomb 0:30 朝林M4A4806fine - pros would have fired it too0/3cut short (a death, a reload)35% / 48%
10 1:25 AgnosticM4A4971fired while moving (98 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 50%
10 1:25 AgnosticM4A4972aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/425% / 50%
10 1:23 AgnosticM4A4969aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/31% / 55%
10 1:23 AgnosticM4A4969fine - pros would have fired it too1/554% / 54%
10 1:21 AgnosticM4A4960fine - pros would have fired it too1/2cut short (a death, a reload)46% / 46%
11 bomb 0:40 RobertoDesert Eagle869aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/24% / 37%
12 1:37 AgnosticAWP942aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/133% / 78%
12 1:21 JOKERAWP1082fine - pros would have fired it too0/1cut short (a death, a reload)46% / 62%
13 1:42 ТерентийGlock-18612fired while moving (66 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
13 1:41 ТерентийGlock-18577fired while moving (123 u/s), too fast to be accurate - stop first2/5killed them34% / 46%
14 1:40 RobertoTec-9193aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/4cut short (a death, a reload)2% / 58%
15 bomb 0:33 朝林AK-47763aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 50%
15 bomb 0:32 朝林AK-47718fine - pros would have fired it too2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 58%
15 bomb 0:32 朝林AK-47783fine - pros would have fired it too1/4killed them35% / 55%
15 bomb 0:25 JOKERAK-471053fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
15 bomb 0:24 JOKERAK-471051fine - pros would have fired it too1/2killed them47% / 52%
15 bomb 0:19 RobertoAK-47730aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/4cut short (a death, a reload)15% / 56%
16 0:41 JOKERAK-471071fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
16 0:41 JOKERAK-471071fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
17 1:47 ТерентийAK-47743fired while moving (102 u/s), too fast to be accurate - stop first0/67% / 62%
17 1:46 ТерентийAK-47691aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/7cut short (a death, a reload)13% / 64%
18 1:17 朝林AK-471183fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
18 1:16 朝林AK-471183aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3killed them13% / 47%
18 1:03 ТерентийAK-471249aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/211% / 57%
18 0:39 RobertoAK-471812fine - pros would have fired it too2/73 bullets after pros would have stopped41% / 52%
18 0:22 ТерентийAK-47642fine - pros would have fired it too3/9killed them61% / 61%
18 0:21 RobertoAK-47769fine - pros would have fired it too2/6killed them75% / 75%
19 1:28 AgnosticAK-47502fine - pros would have fired it too1/5killed them60% / 60%
19 bomb 0:35 JOKERAK-47698fine - pros would have fired it too4/10killed them54% / 54%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.