Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 39% |
| M4A4 | 29 | 24% |
| Glock-18 | 4 | 50% |
| Tec-9 | 4 | 0% |
| AWP | 3 | 0% |
| SSG 08 | 2 | 50% |
| Desert Eagle | 2 | 0% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/87 | 18 1:16 | 3 kills (AK-47 ×3), in 55.5 s T | 4.6 |
| 30/87 | 15 bomb 0:32 | 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T | 2.0 |
| 36/87 | 3 1:29 | 1 kill (Deagle), 1 headshot CT | 1.3 |
| 38/87 | 11 bomb 0:37 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 1.2 |
| 39/87 | 19 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 36 s T | 1.2 |
| 49/87 | 5 1:01 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 87/87 | 13 1:41 | 1 kill (Glock), 1 headshot T | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:39 | 1v3 after the plant CT · 100 HP · Short Stairs | lost - died with two or more on them at once · first fight lost, saw each other |
| 9 bomb 0:38 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 15 bomb 0:37 | 1v3 after the plant T · 100 HP · Long A | lost - died later, after 2 kills · first fight won, saw each other |
| 16 0:45 | 1v3 before the plant T · 92 HP · Catwalk | lost - died in the first fight · saw each other |
| 18 0:28 | 1v2 before the plant T · 47 HP · Long A | won - killed both · first fight won, saw each other |
Flashes
5 flashes: 2 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:02 | wasted | no enemy blinded for long |
| 7 bomb 0:29 | good | blinded JOKER 4.3 s (1.5 s white) |
| 13 1:44 | good | blinded JOKER 4.4 s (1.6 s white) Sugar Rush 1000 peeked JOKER 2.9 s after the pop - too early - the enemy had recovered; got hit first |
| 18 1:41 | weak | barely blinded Agnostic 2.9 s (0.4 s white), 朝林 0.8 s (0.1 s white); blinded Sugar Rush 1000 1.0 s on the move through Top Mid - safe |
| 19 1:44 | wasted | barely blinded Терентий 0.9 s (0.1 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 bomb 0:35 | B Doors | cover not used: 16 units away, they'd have seen only your head | died | ||
| 13 1:42 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 19 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:37 | trade | Sugar Rush 1000 was killed 687 units away: not traded within 5 s (pros: 625 ms) |
| 2 bomb 0:37 | trade | Whizyy was killed 595 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:39 | trade | Sugar Rush 1000 was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:38 | trade | Whizyy was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:46 | trade | Sugar Rush 1000 was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 0:44 | hold | held with Whizyy, 1019 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Whizyy) |
| 11 0:43 | trade | Whizyy was killed 998 units away: not traded within 5 s (pros: 625 ms) |
| 11 bomb 0:35 | hold | held with Sweet Bonanza 1000, 531 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Sweet Bonanza 1000) |
| 11 bomb 0:35 | peek together | peeked the same enemy as Sweet Bonanza 1000, 891 ms after them - late - your team-mate went first, as bait |
| 11 bomb 0:35 | in their way | stood between Sweet Bonanza 1000 and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 12 1:23 | trade | Sweet Bonanza 1000 was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:22 | hold | held with Whizyy, 163 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Whizyy) |
| 13 1:42 | peek together | peeked the same enemy as Sugar Rush 1000, 94 ms after them - a double peek |
| 14 1:50 | line of fire | stood in Whizyy's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:36 | trade | Sweet Bonanza 1000 was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:37 | trade | Whizyy was killed 758 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:42 | trade | Le Bandit was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | trade | Sweet Bonanza 1000 was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 0:46 | trade | Sugar Rush 1000 was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:45 | trade | Whizyy was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | Sugar Rush 1000 was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:19 | trade | Sweet Bonanza 1000 was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 round over | killed by them | P250 | 516 ms | 1203 ms | 5.2° | ||
| 2 1:37 | hit by them | Desert Eagle | 484 ms | – | 1.4° | ||
| 2 1:35 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:35 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:34 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:33 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:30 | killed by them | FAMAS | 641 ms | 641 ms | 2.6° | ||
| 3 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:29 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:08 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:07 | hit them | M4A4 | 594 ms | – | 8.0° | ||
| 5 1:01 | killed them | M4A4 | 438 ms | 438 ms | 1.8° | ||
| 5 0:45 | hit them | M4A4 | 578 ms | – | 4.7° | ||
| 5 0:45 | killed by them | AK-47 | 719 ms | 719 ms | 1.9° | ||
| 7 bomb 0:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:25 | hit by them | Galil AR | 500 ms | – | 0.2° | ||
| 7 bomb 0:25 | hit them | AK-47 | 578 ms | – | 3.1° | ||
| 7 bomb 0:25 | killed by them | Galil AR | 484 ms | 484 ms | 3.4° | ||
| 8 0:58 | killed by them | AWP | 500 ms | 500 ms | 6.7° | ||
| 8 0:58 | hit them | M4A4 | 484 ms | – | 0.3° | ||
| 9 bomb 0:31 | killed by them | AK-47 | 484 ms | 1625 ms | 1.0° | ||
| 10 1:25 | hit them | M4A4 | 1062 ms | – | 2.9° | ||
| 10 1:23 | hit by them | AK-47 | 312 ms | – | 3.7° | ||
| 10 1:23 | hit them | M4A4 | 0 ms | – | 1.6° | ||
| 10 1:21 | killed by them | AK-47 | 484 ms | 484 ms | 4.0° | ||
| 11 0:39 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:40 | hit by them | AK-47 | 266 ms | – | 4.1° | ||
| 11 bomb 0:37 | killed them | SSG 08 | 250 ms | 250 ms | 2.0° | ||
| 11 bomb 0:35 | killed by them | AK-47 | 328 ms | 328 ms | 4.8° | ||
| 12 1:21 | killed by them | AK-47 | 406 ms | 812 ms | 0.4° | ||
| 13 1:41 | killed them | Glock-18 | 469 ms | 766 ms | 4.4° | ||
| 13 1:41 | killed by them | USP-S | 47 ms | 219 ms | 2.6° | ||
| 14 1:40 | killed by them | Tec-9 | 219 ms | 906 ms | 7.6° | ||
| 15 bomb 0:32 | killed them | AK-47 | 969 ms | 1688 ms | 11.7° | ||
| 15 bomb 0:25 | hit by them | M4A4 | 1062 ms | – | 1.2° | ||
| 15 bomb 0:24 | killed them | AK-47 | 406 ms | 406 ms | 0.7° | ||
| 15 bomb 0:19 | killed by them | FAMAS | 453 ms | 719 ms | 2.6° | ||
| 15 bomb 0:19 | hit them | AK-47 | 484 ms | – | 1.9° | ||
| 16 0:41 | killed by them | M4A4 | 438 ms | 844 ms | 1.2° | ||
| 17 1:46 | hit them | AK-47 | 1578 ms | – | 1.2° | ||
| 17 1:46 | killed by them | M4A1-S | 1062 ms | 1375 ms | 39.0° | ||
| 18 1:17 | killed them | AK-47 | 453 ms | 1359 ms | 1.1° | ||
| 18 1:17 | hit by them | AK-47 | 547 ms | – | 0.5° | ||
| 18 0:39 | hit them | AK-47 | 609 ms | – | 4.4° | ||
| 18 0:22 | killed them | AK-47 | 594 ms | 781 ms | 3.9° | ||
| 18 0:21 | killed them | AK-47 | 609 ms | 703 ms | 9.8° | ||
| 19 1:28 | hit by them | M4A4 | 375 ms | – | 3.4° | ||
| 19 1:28 | killed them | AK-47 | 453 ms | 453 ms | 1.6° | ||
| 19 bomb 0:35 | killed them | AK-47 | 656 ms | 1156 ms | 6.3° | ||
| 19 bomb 0:35 | hit by them | M4A4 | 688 ms | – | 10.0° | ||
| 19 bomb 0:21 | killed by them | M4A1-S | 688 ms | 688 ms | 7.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 round over | USP-S | 136 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 49% | |
| 3 1:35 | Desert Eagle | 2036 | fine - pros would have fired it too | 0/2 | 31% / 34% | ||
| 5 1:07 | M4A4 | 1031 | fine - pros would have fired it too | 1/7 | 51% / 51% | ||
| 5 1:01 | M4A4 | 1056 | fine - pros would have fired it too | 1/5 | killed them | 75% / 75% | |
| 5 0:45 | M4A4 | 904 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 13% / 51% | |
| 7 bomb 0:25 | AK-47 | 1420 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 14% / 56% | |
| 9 bomb 0:31 | M4A4 | 806 | fine - pros would have fired it too | 0/7 | 44% / 46% | ||
| 9 bomb 0:30 | M4A4 | 806 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 35% / 48% | |
| 10 1:25 | M4A4 | 971 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 50% | |
| 10 1:25 | M4A4 | 972 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | 25% / 50% | ||
| 10 1:23 | M4A4 | 969 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/3 | 1% / 55% | ||
| 10 1:23 | M4A4 | 969 | fine - pros would have fired it too | 1/5 | 54% / 54% | ||
| 10 1:21 | M4A4 | 960 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 46% / 46% | |
| 11 bomb 0:40 | Desert Eagle | 869 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | 4% / 37% | ||
| 12 1:37 | AWP | 942 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 33% / 78% | ||
| 12 1:21 | AWP | 1082 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 62% | |
| 13 1:42 | Glock-18 | 612 | fired while moving (66 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 13 1:41 | Glock-18 | 577 | fired while moving (123 u/s), too fast to be accurate - stop first | 2/5 | killed them | 34% / 46% | |
| 14 1:40 | Tec-9 | 193 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 2% / 58% | |
| 15 bomb 0:33 | AK-47 | 763 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 50% | |
| 15 bomb 0:32 | AK-47 | 718 | fine - pros would have fired it too | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 58% | |
| 15 bomb 0:32 | AK-47 | 783 | fine - pros would have fired it too | 1/4 | killed them | 35% / 55% | |
| 15 bomb 0:25 | AK-47 | 1053 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 15 bomb 0:24 | AK-47 | 1051 | fine - pros would have fired it too | 1/2 | killed them | 47% / 52% | |
| 15 bomb 0:19 | AK-47 | 730 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 15% / 56% | |
| 16 0:41 | AK-47 | 1071 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 16 0:41 | AK-47 | 1071 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 54% | |
| 17 1:47 | AK-47 | 743 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/6 | 7% / 62% | ||
| 17 1:46 | AK-47 | 691 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 13% / 64% | |
| 18 1:17 | AK-47 | 1183 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 18 1:16 | AK-47 | 1183 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | killed them | 13% / 47% | |
| 18 1:03 | AK-47 | 1249 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 11% / 57% | ||
| 18 0:39 | AK-47 | 1812 | fine - pros would have fired it too | 2/7 | 3 bullets after pros would have stopped | 41% / 52% | |
| 18 0:22 | AK-47 | 642 | fine - pros would have fired it too | 3/9 | killed them | 61% / 61% | |
| 18 0:21 | AK-47 | 769 | fine - pros would have fired it too | 2/6 | killed them | 75% / 75% | |
| 19 1:28 | AK-47 | 502 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 19 bomb 0:35 | AK-47 | 698 | fine - pros would have fired it too | 4/10 | killed them | 54% / 54% |
Throws
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
