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Dust II, lost 6-13 · Fri 09 Oct, 19:38

WhizyyGold Nova Master

The match

Aim

430 msTTD719 msTTK3.3°Crosshair↓24%1st bullet30%Spray28%Head56%Counter-strafe

Scoreboard

102ADR63%KAST

Positioning

Shots

20/35Rushed↓1/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45840%
FAMAS2540%
Glock-182516%
Galil AR2227%
USP-S1030%
MP71050%
AK-47633%
Desert Eagle30%
SSG 082100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/8710 bomb 0:40 2 kills (MP7 ×2), 1 through smoke, in 1.4 s CT4.1
11/8714 1:52 2 kills (Scout ×2), a wallbang, a no-scope, 1 headshot, in 13.1 s T4.0
15/8711 1:32 2 kills (M4A4 ×2), 1 headshot, in 1.5 s CT3.6
24/873 1:31 3 kills (FAMAS ×2, MP7), all headshots, in 36.7 s CT2.7
29/874 1:24 3 kills (FAMAS ×3), 2 headshots, in 22.9 s CT2.5
43/879 1:33 1 kill (M4A4) CT1.0
53/8717 1:24 1 kill (Galil) T0.6
56/875 0:43 1 kill (FAMAS), 1 headshot CT0.3
72/876 1:34 1 kill (AK-47), 1 headshot CT-0.2
76/8713 1:39 2 kills (Glock ×2), all headshots, in 10.9 s T-0.5
80/871 1:27 2 kills (USP-S ×2), 1 in the air, all headshots, in 13.1 s CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:33 1v3 before the plant T · 97 HP · Bombsite Blost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 2 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:05 blinded an enemy, but hurt the team tooblinded Agnostic 5.1 s (2.2 s white), JOKER 4.3 s (1.5 s white); blinded Sweet Bonanza 1000 4.1 s holding Under A - an enemy could see them
4 1:37 goodblinded Терентий 4.4 s (1.6 s white), 朝林 3.7 s (1.0 s white)
5 1:37 wastedbarely blinded Agnostic 0.9 s (0.1 s white)
6 1:40 wastedbarely blinded Roberto 0.7 s (0.1 s white)
7 1:35 wastedno enemy blinded for long
8 1:04 goodblinded JOKER 3.5 s (0.8 s white)
9 1:20 wastedno enemy blinded for long
13 1:24 weakbarely blinded Roberto 1.9 s (0.2 s white), Agnostic 0.9 s (0.1 s white)
16 1:21 wastedno enemy blinded for long

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 27 duels (56%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 bomb 0:40 朝林Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
12 1:21 JOKERLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeLe Bandit was killed 616 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:37 tradeSugar Rush 1000 was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
3 0:58 tradeSweet Bonanza 1000 was killed 979 units away: you traded in 3,172 ms (pros: 625 ms)
4 1:17 holdheld with Sweet Bonanza 1000, 1017 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:32 line of firestood in Le Bandit's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
7 1:31 line of firestood in Le Bandit's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:29 tradeSugar Rush 1000 was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
8 1:10 holdheld with Le Bandit, 976 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Le Bandit)
11 1:46 tradeSugar Rush 1000 was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
11 0:44 holdheld with alastorie, 1019 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after alastorie)
12 1:23 tradeSweet Bonanza 1000 was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
12 1:22 holdheld with alastorie, 163 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before alastorie)
12 1:21 tradealastorie was killed 178 units away: not traded within 5 s (pros: 625 ms)
13 1:42 tradeLe Bandit was killed 474 units away: you traded in 3,016 ms (pros: 1,641 ms)
13 1:41 tradealastorie was killed 153 units away: you traded in 1,797 ms (pros: 969 ms)
13 1:40 peek togetherpeeked the same enemy as Sweet Bonanza 1000, 422 ms before them - early - you went first, alone
13 1:39 tradeSugar Rush 1000 was killed 253 units away: you traded in 391 ms (pros: 625 ms)
13 1:33 tradeSweet Bonanza 1000 was killed 427 units away: not traded within 5 s (pros: 625 ms)
14 1:40 tradealastorie was killed 301 units away: you traded in 859 ms (pros: 625 ms)
16 1:42 tradeLe Bandit was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 holdheld with Sweet Bonanza 1000, 267 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Sweet Bonanza 1000)
16 1:32 tradeSweet Bonanza 1000 was killed 107 units away: not traded within 5 s (pros: 625 ms)
16 0:46 tradeSugar Rush 1000 was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeLe Bandit was killed 949 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Терентийkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:27 Терентийhit by themGlock-18172 ms–7.3°
1 round over JOKERkilled themUSP-S1438 ms1438 ms5.5°
2 bomb 0:39 Терентийkilled by themFAMAS109 ms1891 ms1.0°
3 1:32 Терентийhit by themFAMAS328 ms–1.3°
3 1:32 Терентийkilled themMP7594 ms750 ms3.6°
3 1:01 Agnostickilled themFAMAS453 ms1094 ms1.0°
3 1:01 Agnostichit by themAK-471047 ms–2.1°
3 0:55 JOKERkilled themFAMAS141 ms547 ms0.3°
4 1:24 Терентийkilled themFAMAS594 ms688 ms4.6°
4 1:21 Robertohit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 1:03 JOKERkilled themFAMAS2625 ms2625 ms34.8°
4 1:01 Robertokilled themFAMAS438 ms438 ms1.9°
5 0:44 Robertohit by themAK-47219 ms–3.7°
5 0:44 Robertokilled themFAMAS469 ms1062 ms23.4°
6 1:34 Robertokilled themAK-47453 ms453 ms0.6°
6 1:30 Agnostickilled by themSSG 08156 ms156 ms1.3°
8 0:56 朝林hit themM4A4688 ms–9.6°
8 0:53 朝林hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:37 Agnostickilled by themAK-47688 ms781 ms53.3°
9 1:33 JOKERkilled themM4A4359 ms812 ms0.6°
9 0:54 Agnostichit themM4A4281 ms–3.4°
9 bomb 0:38 Robertohit themM4A4438 ms–1.7°
9 bomb 0:38 Robertokilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:40 Agnostichit by themAK-47344 ms–2.9°
10 bomb 0:40 Agnostickilled themMP7391 ms547 ms7.8°
10 bomb 0:39 朝林killed themMP7375 ms625 ms5.7°
10 bomb 0:29 JOKERkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:29 JOKERhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:33 JOKERkilled themM4A4375 ms1000 ms2.6°
11 1:32 JOKERhit by themAK-47781 ms–7.7°
11 1:31 Терентийkilled themM4A4422 ms859 ms3.3°
11 1:31 Терентийhit by themGalil AR688 ms–3.4°
11 0:44 Agnostichit themM4A4281 ms–9.5°
11 0:43 Agnostickilled by themAK-47797 ms797 ms30.4°
12 1:21 JOKERhit themM4A4453 ms–2.4°
12 1:20 Agnostickilled by themAK-47203 ms203 ms0.9°
13 1:39 朝林killed themGlock-18609 ms812 ms27.7°
13 1:31 JOKERhit by themP2000625 ms–4.7°
13 1:28 JOKERkilled themGlock-18375 ms375 ms11.4°
13 1:09 Agnostickilled by themUSP-S641 ms641 ms24.3°
14 1:52 朝林killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:39 Robertokilled themSSG 08203 ms203 ms3.6°
14 1:34 JOKERkilled by themM4A4219 ms219 ms0.1°
15 bomb 0:38 朝林killed by themFAMAS469 ms1188 ms6.6°
16 1:32 Robertohit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:30 Robertohit themAK-4747 ms–1.5°
16 0:45 JOKERkilled by themM4A4453 ms531 ms0.9°
17 1:24 JOKERkilled themGalil AR359 ms453 ms1.7°
17 1:24 JOKERhit by themAK-47359 ms–1.1°
17 1:12 Терентийkilled by themM4A1-S469 ms562 ms0.7°
18 1:42 Robertokilled by themAWP391 ms391 ms1.0°
19 1:27 Robertohit themGalil AR156 ms–0.9°
19 1:26 Robertohit by themM4A41281 ms–8.7°
19 1:21 Robertohit themGlock-182266 ms–1.9°

Shots

You fired 20 of your 35 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 ТерентийUSP-S899fine - pros would have fired it too0/175% / 75%
1 round over JOKERUSP-S593fired while moving (93 u/s), too fast to be accurate - stop first1/7killed them11% / 51%
1 round over 朝林USP-S476fired while moving (226 u/s), too fast to be accurate - stop first0/19% / 41%
2 bomb 0:38 ТерентийDesert Eagle595fine - pros would have fired it too0/127% / 40%
2 bomb 0:38 ТерентийDesert Eagle590fine - pros would have fired it too0/2cut short (a death, a reload)33% / 40%
3 1:33 ТерентийMP7664fine - pros would have fired it too0/667% / 67%
3 1:32 ТерентийMP7551fine - pros would have fired it too2/10killed them42% / 48%
3 1:01 AgnosticFAMAS1226fired while moving (138 u/s), too fast to be accurate - stop first3/12killed them17% / 54%
3 0:55 JOKERFAMAS1177fine - pros would have fired it too1/248% / 48%
4 1:24 ТерентийFAMAS720fine - pros would have fired it too2/6killed them70% / 70%
4 1:03 JOKERFAMAS70fine - pros would have fired it too1/7killed them45% / 52%
4 1:02 RobertoFAMAS759fired while moving (131 u/s), too fast to be accurate - stop first1/7killed them1% / 51%
5 0:44 RobertoFAMAS459too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 49%
5 0:43 RobertoFAMAS462fired while moving (107 u/s), too fast to be accurate - stop first1/8killed them9% / 48%
6 1:34 RobertoAK-471021fine - pros would have fired it too1/4killed them57% / 57%
8 0:56 朝林M4A41228fine - pros would have fired it too2/644% / 45%
8 0:38 AgnosticM4A4344fired while moving (84 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)42% / 61%
9 1:33 JOKERM4A41002aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/10killed them25% / 60%
9 0:54 AgnosticM4A41078fine - pros would have fired it too3/1035% / 46%
9 bomb 0:38 RobertoM4A41029fired while moving (175 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)20% / 64%
10 bomb 0:40 AgnosticMP7657too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target3/9killed them26% / 58%
11 1:33 JOKERM4A4565aim far off: your crosshair was about a player's width (28 units) off their body - get on target first5/12killed them22% / 62%
11 1:31 ТерентийM4A4579fired while moving (94 u/s), too fast to be accurate - stop first3/11killed them20% / 53%
11 0:44 AgnosticM4A4236aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/6cut short (a death, a reload)37% / 65%
12 1:21 JOKERM4A41224fired while moving (93 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)7% / 45%
13 1:39 朝林Glock-18440aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first2/4killed them1% / 39%
13 1:35 AgnosticGlock-182355fired while moving (96 u/s), too fast to be accurate - stop first0/112% / 41%
13 1:31 JOKERGlock-18234aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/5cut short (a death, a reload)24% / 56%
13 1:28 JOKERGlock-18100aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4killed them24% / 58%
13 1:09 AgnosticGlock-1880fine - pros would have fired it too0/1cut short (a death, a reload)30% / 52%
16 1:30 RobertoAK-471548fine - pros would have fired it too1/83 bullets after pros would have stopped51% / 51%
16 0:45 JOKERAK-47997too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)7% / 46%
17 1:24 JOKERGalil AR417fine - pros would have fired it too2/7killed them42% / 54%
19 1:23 RobertoGlock-18952aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/83% / 51%
19 1:21 RobertoGlock-18985fine - pros would have fired it too1/566% / 66%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 26 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.