Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 58 | 40% |
| FAMAS | 25 | 40% |
| Glock-18 | 25 | 16% |
| Galil AR | 22 | 27% |
| USP-S | 10 | 30% |
| MP7 | 10 | 50% |
| AK-47 | 6 | 33% |
| Desert Eagle | 3 | 0% |
| SSG 08 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/87 | 10 bomb 0:40 | 2 kills (MP7 ×2), 1 through smoke, in 1.4 s CT | 4.1 |
| 11/87 | 14 1:52 | 2 kills (Scout ×2), a wallbang, a no-scope, 1 headshot, in 13.1 s T | 4.0 |
| 15/87 | 11 1:32 | 2 kills (M4A4 ×2), 1 headshot, in 1.5 s CT | 3.6 |
| 24/87 | 3 1:31 | 3 kills (FAMAS ×2, MP7), all headshots, in 36.7 s CT | 2.7 |
| 29/87 | 4 1:24 | 3 kills (FAMAS ×3), 2 headshots, in 22.9 s CT | 2.5 |
| 43/87 | 9 1:33 | 1 kill (M4A4) CT | 1.0 |
| 53/87 | 17 1:24 | 1 kill (Galil) T | 0.6 |
| 56/87 | 5 0:43 | 1 kill (FAMAS), 1 headshot CT | 0.3 |
| 72/87 | 6 1:34 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 76/87 | 13 1:39 | 2 kills (Glock ×2), all headshots, in 10.9 s T | -0.5 |
| 80/87 | 1 1:27 | 2 kills (USP-S ×2), 1 in the air, all headshots, in 13.1 s CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:33 | 1v3 before the plant T · 97 HP · Bombsite B | lost - died later, after 1 kill · saw each other |
Flashes
9 flashes: 2 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:05 | blinded an enemy, but hurt the team too | blinded Agnostic 5.1 s (2.2 s white), JOKER 4.3 s (1.5 s white); blinded Sweet Bonanza 1000 4.1 s holding Under A - an enemy could see them |
| 4 1:37 | good | blinded Терентий 4.4 s (1.6 s white), 朝林 3.7 s (1.0 s white) |
| 5 1:37 | wasted | barely blinded Agnostic 0.9 s (0.1 s white) |
| 6 1:40 | wasted | barely blinded Roberto 0.7 s (0.1 s white) |
| 7 1:35 | wasted | no enemy blinded for long |
| 8 1:04 | good | blinded JOKER 3.5 s (0.8 s white) |
| 9 1:20 | wasted | no enemy blinded for long |
| 13 1:24 | weak | barely blinded Roberto 1.9 s (0.2 s white), Agnostic 0.9 s (0.1 s white) |
| 16 1:21 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 bomb 0:40 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 12 1:21 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Le Bandit was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:37 | trade | Sugar Rush 1000 was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:58 | trade | Sweet Bonanza 1000 was killed 979 units away: you traded in 3,172 ms (pros: 625 ms) |
| 4 1:17 | hold | held with Sweet Bonanza 1000, 1017 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:32 | line of fire | stood in Le Bandit's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 7 1:31 | line of fire | stood in Le Bandit's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 1:29 | trade | Sugar Rush 1000 was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:10 | hold | held with Le Bandit, 976 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before Le Bandit) |
| 11 1:46 | trade | Sugar Rush 1000 was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:44 | hold | held with alastorie, 1019 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after alastorie) |
| 12 1:23 | trade | Sweet Bonanza 1000 was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:22 | hold | held with alastorie, 163 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before alastorie) |
| 12 1:21 | trade | alastorie was killed 178 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:42 | trade | Le Bandit was killed 474 units away: you traded in 3,016 ms (pros: 1,641 ms) |
| 13 1:41 | trade | alastorie was killed 153 units away: you traded in 1,797 ms (pros: 969 ms) |
| 13 1:40 | peek together | peeked the same enemy as Sweet Bonanza 1000, 422 ms before them - early - you went first, alone |
| 13 1:39 | trade | Sugar Rush 1000 was killed 253 units away: you traded in 391 ms (pros: 625 ms) |
| 13 1:33 | trade | Sweet Bonanza 1000 was killed 427 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:40 | trade | alastorie was killed 301 units away: you traded in 859 ms (pros: 625 ms) |
| 16 1:42 | trade | Le Bandit was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | hold | held with Sweet Bonanza 1000, 267 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Sweet Bonanza 1000) |
| 16 1:32 | trade | Sweet Bonanza 1000 was killed 107 units away: not traded within 5 s (pros: 625 ms) |
| 16 0:46 | trade | Sugar Rush 1000 was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | Le Bandit was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:27 | hit by them | Glock-18 | 172 ms | – | 7.3° | ||
| 1 round over | killed them | USP-S | 1438 ms | 1438 ms | 5.5° | ||
| 2 bomb 0:39 | killed by them | FAMAS | 109 ms | 1891 ms | 1.0° | ||
| 3 1:32 | hit by them | FAMAS | 328 ms | – | 1.3° | ||
| 3 1:32 | killed them | MP7 | 594 ms | 750 ms | 3.6° | ||
| 3 1:01 | killed them | FAMAS | 453 ms | 1094 ms | 1.0° | ||
| 3 1:01 | hit by them | AK-47 | 1047 ms | – | 2.1° | ||
| 3 0:55 | killed them | FAMAS | 141 ms | 547 ms | 0.3° | ||
| 4 1:24 | killed them | FAMAS | 594 ms | 688 ms | 4.6° | ||
| 4 1:21 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:03 | killed them | FAMAS | 2625 ms | 2625 ms | 34.8° | ||
| 4 1:01 | killed them | FAMAS | 438 ms | 438 ms | 1.9° | ||
| 5 0:44 | hit by them | AK-47 | 219 ms | – | 3.7° | ||
| 5 0:44 | killed them | FAMAS | 469 ms | 1062 ms | 23.4° | ||
| 6 1:34 | killed them | AK-47 | 453 ms | 453 ms | 0.6° | ||
| 6 1:30 | killed by them | SSG 08 | 156 ms | 156 ms | 1.3° | ||
| 8 0:56 | hit them | M4A4 | 688 ms | – | 9.6° | ||
| 8 0:53 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:37 | killed by them | AK-47 | 688 ms | 781 ms | 53.3° | ||
| 9 1:33 | killed them | M4A4 | 359 ms | 812 ms | 0.6° | ||
| 9 0:54 | hit them | M4A4 | 281 ms | – | 3.4° | ||
| 9 bomb 0:38 | hit them | M4A4 | 438 ms | – | 1.7° | ||
| 9 bomb 0:38 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:40 | hit by them | AK-47 | 344 ms | – | 2.9° | ||
| 10 bomb 0:40 | killed them | MP7 | 391 ms | 547 ms | 7.8° | ||
| 10 bomb 0:39 | killed them | MP7 | 375 ms | 625 ms | 5.7° | ||
| 10 bomb 0:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:33 | killed them | M4A4 | 375 ms | 1000 ms | 2.6° | ||
| 11 1:32 | hit by them | AK-47 | 781 ms | – | 7.7° | ||
| 11 1:31 | killed them | M4A4 | 422 ms | 859 ms | 3.3° | ||
| 11 1:31 | hit by them | Galil AR | 688 ms | – | 3.4° | ||
| 11 0:44 | hit them | M4A4 | 281 ms | – | 9.5° | ||
| 11 0:43 | killed by them | AK-47 | 797 ms | 797 ms | 30.4° | ||
| 12 1:21 | hit them | M4A4 | 453 ms | – | 2.4° | ||
| 12 1:20 | killed by them | AK-47 | 203 ms | 203 ms | 0.9° | ||
| 13 1:39 | killed them | Glock-18 | 609 ms | 812 ms | 27.7° | ||
| 13 1:31 | hit by them | P2000 | 625 ms | – | 4.7° | ||
| 13 1:28 | killed them | Glock-18 | 375 ms | 375 ms | 11.4° | ||
| 13 1:09 | killed by them | USP-S | 641 ms | 641 ms | 24.3° | ||
| 14 1:52 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:39 | killed them | SSG 08 | 203 ms | 203 ms | 3.6° | ||
| 14 1:34 | killed by them | M4A4 | 219 ms | 219 ms | 0.1° | ||
| 15 bomb 0:38 | killed by them | FAMAS | 469 ms | 1188 ms | 6.6° | ||
| 16 1:32 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:30 | hit them | AK-47 | 47 ms | – | 1.5° | ||
| 16 0:45 | killed by them | M4A4 | 453 ms | 531 ms | 0.9° | ||
| 17 1:24 | killed them | Galil AR | 359 ms | 453 ms | 1.7° | ||
| 17 1:24 | hit by them | AK-47 | 359 ms | – | 1.1° | ||
| 17 1:12 | killed by them | M4A1-S | 469 ms | 562 ms | 0.7° | ||
| 18 1:42 | killed by them | AWP | 391 ms | 391 ms | 1.0° | ||
| 19 1:27 | hit them | Galil AR | 156 ms | – | 0.9° | ||
| 19 1:26 | hit by them | M4A4 | 1281 ms | – | 8.7° | ||
| 19 1:21 | hit them | Glock-18 | 2266 ms | – | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 899 | fine - pros would have fired it too | 0/1 | 75% / 75% | ||
| 1 round over | USP-S | 593 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/7 | killed them | 11% / 51% | |
| 1 round over | USP-S | 476 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/1 | 9% / 41% | ||
| 2 bomb 0:38 | Desert Eagle | 595 | fine - pros would have fired it too | 0/1 | 27% / 40% | ||
| 2 bomb 0:38 | Desert Eagle | 590 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 33% / 40% | |
| 3 1:33 | MP7 | 664 | fine - pros would have fired it too | 0/6 | 67% / 67% | ||
| 3 1:32 | MP7 | 551 | fine - pros would have fired it too | 2/10 | killed them | 42% / 48% | |
| 3 1:01 | FAMAS | 1226 | fired while moving (138 u/s), too fast to be accurate - stop first | 3/12 | killed them | 17% / 54% | |
| 3 0:55 | FAMAS | 1177 | fine - pros would have fired it too | 1/2 | 48% / 48% | ||
| 4 1:24 | FAMAS | 720 | fine - pros would have fired it too | 2/6 | killed them | 70% / 70% | |
| 4 1:03 | FAMAS | 70 | fine - pros would have fired it too | 1/7 | killed them | 45% / 52% | |
| 4 1:02 | FAMAS | 759 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 51% | |
| 5 0:44 | FAMAS | 459 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 49% | |
| 5 0:43 | FAMAS | 462 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/8 | killed them | 9% / 48% | |
| 6 1:34 | AK-47 | 1021 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 8 0:56 | M4A4 | 1228 | fine - pros would have fired it too | 2/6 | 44% / 45% | ||
| 8 0:38 | M4A4 | 344 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 42% / 61% | |
| 9 1:33 | M4A4 | 1002 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/10 | killed them | 25% / 60% | |
| 9 0:54 | M4A4 | 1078 | fine - pros would have fired it too | 3/10 | 35% / 46% | ||
| 9 bomb 0:38 | M4A4 | 1029 | fired while moving (175 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 20% / 64% | |
| 10 bomb 0:40 | MP7 | 657 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 3/9 | killed them | 26% / 58% | |
| 11 1:33 | M4A4 | 565 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 5/12 | killed them | 22% / 62% | |
| 11 1:31 | M4A4 | 579 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/11 | killed them | 20% / 53% | |
| 11 0:44 | M4A4 | 236 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 37% / 65% | |
| 12 1:21 | M4A4 | 1224 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 7% / 45% | |
| 13 1:39 | Glock-18 | 440 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 2/4 | killed them | 1% / 39% | |
| 13 1:35 | Glock-18 | 2355 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | 12% / 41% | ||
| 13 1:31 | Glock-18 | 234 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 24% / 56% | |
| 13 1:28 | Glock-18 | 100 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | killed them | 24% / 58% | |
| 13 1:09 | Glock-18 | 80 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 52% | |
| 16 1:30 | AK-47 | 1548 | fine - pros would have fired it too | 1/8 | 3 bullets after pros would have stopped | 51% / 51% | |
| 16 0:45 | AK-47 | 997 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 7% / 46% | |
| 17 1:24 | Galil AR | 417 | fine - pros would have fired it too | 2/7 | killed them | 42% / 54% | |
| 19 1:23 | Glock-18 | 952 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/8 | 3% / 51% | ||
| 19 1:21 | Glock-18 | 985 | fine - pros would have fired it too | 1/5 | 66% / 66% |
Throws
26 grenades: 26 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
