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Dust II, lost 6-13 · Fri 09 Oct, 19:38

Sugar Rush 1000

The match

Aim

406 msTTD797 msTTK2.7°Crosshair↓39%1st bullet44%Spray14%Head73%Counter-strafe

Scoreboard

110ADR79%KAST

Positioning

Shots

12/32Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475044%
M4A1-S1921%
USP-S1030%
AWP850%
Desert Eagle771%
Glock-18743%
SSG 08540%
MP920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/878 1:44 1 kill (Scout), 1 through smoke, a wallbang CT5.0
17/876 1:51 3 kills (AWP ×3), in 89.1 s CT3.1
18/8715 1:32 2 kills (AK-47 ×2), in 7.6 s T3.0
23/877 1:11 1 kill (AWP), 1 through smoke CT2.8
27/873 1:20 1 kill (Deagle), 1 headshot CT2.5
28/8714 1:28 1 kill (Deagle), 1 headshot T2.5
45/8718 1:49 1 kill (Scout), 1 headshot T1.0
46/8719 bomb 0:34 1 kill (AK-47) T1.0
74/875 1:20 1 kill (AK-47), 1 headshot CT-0.4
81/872 bomb 0:25 2 kills (M4A1-S ×2), all headshots, in 1.2 s CT-1.0
82/871 1:38 1 kill (USP-S), 1 headshot CT-1.0
84/8716 1:36 2 kills (AK-47 ×2), in 48.3 s T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
17 1:12 1v4 before the plant T · 76 HP · Lower Tunnellost - died in the first fight · saw each other
19 bomb 0:21 1v2 after the plant T · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:27 goodblinded Roberto 4.5 s (1.7 s white)
7 1:12 goodblinded Терентий 3.3 s (0.7 s white), 朝林 3.2 s (0.6 s white), JOKER 3.1 s (0.6 s white)
17 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 10 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 bomb 0:29 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1829 units away; a running throw
7 1:14 exposeda flash at Extended A - seen by 1 enemy for 0.6 s, the nearest 1228 units away; a running throw
18 1:27 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 740 units away; a jump throw

Positioning

In 5 of your 36 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 27 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:31 朝林Bombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
7 bomb 0:39 JOKERExtended Acover not used: 32 units away, they'd have seen only your headdied
13 1:41 JOKERBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
14 1:24 JOKERMid Doorscover not used: 32 units away, they'd have seen only your headdied
18 1:24 RobertoLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradeLe Bandit was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:40 line of firestood in alastorie's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:33 holdheld with alastorie, 211 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:22 tradealastorie was killed 154 units away: you traded in 1,984 ms (pros: 969 ms)
5 1:21 holdheld with Le Bandit, 874 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Le Bandit)
7 1:15 tradeLe Bandit was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
8 1:48 peek togetherpeeked the same enemy as Le Bandit, 781 ms after them - late - your team-mate went first, as bait
13 1:42 peek togetherpeeked the same enemy as alastorie, 94 ms before them - a double peek
14 1:34 tradeWhizyy was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 tradeLe Bandit was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 tradeSweet Bonanza 1000 was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 tradeSweet Bonanza 1000 was killed 724 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeWhizyy was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 in their waystood between alastorie and an enemy they could see, for 438 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 朝林hit by themGlock-18453 ms–2.6°
1 1:42 朝林hit themP2000656 ms–0.3°
1 1:39 Agnostickilled themUSP-S391 ms984 ms2.7°
1 1:36 JOKERhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:30 朝林hit by themGlock-18969 ms–3.1°
1 1:29 朝林hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:37 JOKERkilled by themP2502266 ms2266 ms25.2°
2 bomb 0:25 Agnostickilled themM4A1-S1656 ms1656 ms18.5°
2 bomb 0:24 Терентийkilled by themFAMAS453 ms1641 ms3.4°
2 bomb 0:24 JOKERkilled themM4A1-S281 ms875 ms10.7°
3 1:24 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:20 Robertokilled themDesert Eagle281 ms281 ms1.7°
5 1:20 Agnostichit by themDesert Eagle62 ms–0.9°
5 1:20 Agnostickilled themAK-47500 ms594 ms3.1°
5 1:10 JOKERhit themAK-47344 ms–0.3°
5 1:09 JOKERkilled by themAK-47516 ms719 ms0.8°
6 1:51 JOKERkilled themAWP328 ms328 ms0.2°
6 1:16 Agnostickilled themAWP188 ms188 ms0.5°
6 0:47 朝林hit by themSSG 08281 ms–1.0°
6 0:22 朝林killed themAWP156 ms156 ms2.7°
7 1:11 Терентийkilled themAWP984 ms984 ms45.2°
7 bomb 0:39 JOKERkilled by themGalil AR266 ms359 ms0.4°
8 1:47 Терентийhit themSSG 08266 ms–0.5°
8 1:47 Терентийhit by themAWP453 ms–0.9°
8 1:44 Терентийkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 JOKERkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:40 Терентийhit themDesert Eagle391 ms–6.2°
9 1:40 Терентийkilled by themGalil AR484 ms844 ms6.2°
10 1:47 Robertokilled by themAWP234 ms234 ms0.4°
11 1:46 Robertokilled by themAWP250 ms250 ms1.2°
12 1:23 Robertokilled by themAWP203 ms203 ms0.7°
13 1:42 Терентийhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:40 JOKERhit by themP2000484 ms–0.8°
13 1:40 JOKERhit themGlock-18859 ms–1.4°
13 1:40 朝林killed by themUSP-S1188 ms1797 ms2.2°
14 1:39 Robertohit themDesert Eagle500 ms–43.8°
14 1:28 Терентийkilled themDesert Eagle281 ms281 ms2.1°
14 1:24 JOKERkilled by themM4A4484 ms1047 ms0.8°
15 1:33 Agnostichit by themFAMAS516 ms–3.0°
15 1:33 Agnostickilled themAK-47672 ms1078 ms11.0°
15 1:25 Терентийkilled themAK-47672 ms969 ms1.5°
15 1:17 JOKERkilled by themM4A4266 ms266 ms2.3°
16 1:37 Agnostickilled themAK-47391 ms797 ms4.6°
16 0:51 朝林hit by themFAMAS547 ms–1.2°
16 0:49 Терентийkilled themAK-47406 ms1594 ms5.8°
16 0:48 Терентийhit by themDesert Eagle1281 ms–1.2°
16 0:46 朝林killed by themFAMAS250 ms516 ms1.3°
17 1:08 Robertokilled by themAWP312 ms312 ms1.0°
18 1:52 Терентийhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:49 JOKERkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:31 Agnostichit themSSG 08875 ms–6.2°
18 1:23 Robertokilled by themAWP672 ms672 ms11.3°
19 bomb 0:34 Терентийkilled themAK-47422 ms719 ms3.0°
19 bomb 0:15 Robertokilled by themM4A1-S281 ms391 ms5.4°
19 bomb 0:15 朝林hit themAK-47562 ms–2.4°

Shots

You fired 12 of your 32 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 朝林USP-S1678fine - pros would have fired it too1/231% / 32%
1 1:39 AgnosticUSP-S1726fine - pros would have fired it too2/3killed them38% / 38%
1 1:37 JOKERUSP-S1700aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/6cut short (a death, a reload)10% / 37%
1 1:30 朝林USP-S598fine - pros would have fired it too1/844% / 57%
2 bomb 0:26 JOKERM4A1-S939fired while moving (136 u/s), too fast to be accurate - stop first0/61% / 45%
2 bomb 0:25 AgnosticM4A1-S1477fired while moving (105 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 44%
2 bomb 0:25 AgnosticM4A1-S1476fine - pros would have fired it too1/2killed them62% / 62%
2 bomb 0:24 ТерентийM4A1-S991aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
2 bomb 0:24 JOKERM4A1-S910fine - pros would have fired it too3/7killed them58% / 58%
2 bomb 0:23 ТерентийM4A1-S992fine - pros would have fired it too0/2cut short (a death, a reload)37% / 45%
3 1:20 RobertoDesert Eagle665fine - pros would have fired it too1/1killed them56% / 58%
5 1:20 AgnosticAK-47819fired while moving (78 u/s), too fast to be accurate - stop first2/8killed them5% / 57%
5 1:10 JOKERAK-47795fine - pros would have fired it too2/5cut short (a death, a reload)64% / 64%
6 1:51 JOKERAWP2901fine - pros would have fired it too1/1killed them50% / 54%
6 1:16 AgnosticAWP2256fine - pros would have fired it too1/1killed them59% / 68%
6 0:29 朝林AWP1287fine - pros would have fired it too0/145% / 62%
6 0:25 朝林AWP948fine - pros would have fired it too1/2killed them40% / 63%
7 1:11 ТерентийAWP1243fine - pros would have fired it too1/1killed them58% / 81%
7 bomb 0:39 朝林AWP845fine - pros would have fired it too0/1cut short (a death, a reload)43% / 68%
9 1:40 ТерентийDesert Eagle217fine - pros would have fired it too1/2cut short (a death, a reload)71% / 71%
13 1:40 JOKERGlock-18872fine - pros would have fired it too3/6cut short (a death, a reload)19% / 39%
14 1:39 RobertoDesert Eagle268fine - pros would have fired it too2/2cut short (a death, a reload)44% / 62%
14 1:28 ТерентийDesert Eagle274fine - pros would have fired it too1/1killed them59% / 59%
14 1:26 JOKERMP91327fired while moving (237 u/s), too fast to be accurate - stop first0/313% / 45%
14 1:24 AgnosticDesert Eagle2007fine - pros would have fired it too0/147% / 47%
15 1:33 AgnosticAK-47733aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/10killed them11% / 48%
15 1:25 ТерентийAK-47548fired while moving (83 u/s), too fast to be accurate - stop first4/10killed them17% / 53%
16 1:37 AgnosticAK-47479fired while moving (97 u/s), too fast to be accurate - stop first4/8killed them43% / 73%
16 0:49 ТерентийAK-47777fired while moving (207 u/s), too fast to be accurate - stop first2/103% / 46%
16 0:48 ТерентийAK-47793aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/4killed them5% / 46%
19 bomb 0:34 ТерентийAK-47891fine - pros would have fired it too4/6killed them57% / 57%
19 bomb 0:15 朝林AK-47960aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6cut short (a death, a reload)25% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.