Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 44% |
| M4A1-S | 19 | 21% |
| USP-S | 10 | 30% |
| AWP | 8 | 50% |
| Desert Eagle | 7 | 71% |
| Glock-18 | 7 | 43% |
| SSG 08 | 5 | 40% |
| MP9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/87 | 8 1:44 | 1 kill (Scout), 1 through smoke, a wallbang CT | 5.0 |
| 17/87 | 6 1:51 | 3 kills (AWP ×3), in 89.1 s CT | 3.1 |
| 18/87 | 15 1:32 | 2 kills (AK-47 ×2), in 7.6 s T | 3.0 |
| 23/87 | 7 1:11 | 1 kill (AWP), 1 through smoke CT | 2.8 |
| 27/87 | 3 1:20 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 28/87 | 14 1:28 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 45/87 | 18 1:49 | 1 kill (Scout), 1 headshot T | 1.0 |
| 46/87 | 19 bomb 0:34 | 1 kill (AK-47) T | 1.0 |
| 74/87 | 5 1:20 | 1 kill (AK-47), 1 headshot CT | -0.4 |
| 81/87 | 2 bomb 0:25 | 2 kills (M4A1-S ×2), all headshots, in 1.2 s CT | -1.0 |
| 82/87 | 1 1:38 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 84/87 | 16 1:36 | 2 kills (AK-47 ×2), in 48.3 s T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 17 1:12 | 1v4 before the plant T · 76 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 19 bomb 0:21 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:27 | good | blinded Roberto 4.5 s (1.7 s white) |
| 7 1:12 | good | blinded Терентий 3.3 s (0.7 s white), 朝林 3.2 s (0.6 s white), JOKER 3.1 s (0.6 s white) |
| 17 1:43 | wasted | no enemy blinded for long |
Throws
13 grenades: 10 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 bomb 0:29 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1829 units away; a running throw |
| 7 1:14 | exposed | a flash at Extended A - seen by 1 enemy for 0.6 s, the nearest 1228 units away; a running throw |
| 18 1:27 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 740 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:31 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 7 bomb 0:39 | Extended A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 13 1:41 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 14 1:24 | Mid Doors | cover not used: 32 units away, they'd have seen only your head | died | ||
| 18 1:24 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | Le Bandit was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:40 | line of fire | stood in alastorie's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:33 | hold | held with alastorie, 211 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:22 | trade | alastorie was killed 154 units away: you traded in 1,984 ms (pros: 969 ms) |
| 5 1:21 | hold | held with Le Bandit, 874 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before Le Bandit) |
| 7 1:15 | trade | Le Bandit was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:48 | peek together | peeked the same enemy as Le Bandit, 781 ms after them - late - your team-mate went first, as bait |
| 13 1:42 | peek together | peeked the same enemy as alastorie, 94 ms before them - a double peek |
| 14 1:34 | trade | Whizyy was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | Le Bandit was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | trade | Sweet Bonanza 1000 was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | trade | Sweet Bonanza 1000 was killed 724 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | Whizyy was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | in their way | stood between alastorie and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | Glock-18 | 453 ms | – | 2.6° | ||
| 1 1:42 | hit them | P2000 | 656 ms | – | 0.3° | ||
| 1 1:39 | killed them | USP-S | 391 ms | 984 ms | 2.7° | ||
| 1 1:36 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:30 | hit by them | Glock-18 | 969 ms | – | 3.1° | ||
| 1 1:29 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:37 | killed by them | P250 | 2266 ms | 2266 ms | 25.2° | ||
| 2 bomb 0:25 | killed them | M4A1-S | 1656 ms | 1656 ms | 18.5° | ||
| 2 bomb 0:24 | killed by them | FAMAS | 453 ms | 1641 ms | 3.4° | ||
| 2 bomb 0:24 | killed them | M4A1-S | 281 ms | 875 ms | 10.7° | ||
| 3 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:20 | killed them | Desert Eagle | 281 ms | 281 ms | 1.7° | ||
| 5 1:20 | hit by them | Desert Eagle | 62 ms | – | 0.9° | ||
| 5 1:20 | killed them | AK-47 | 500 ms | 594 ms | 3.1° | ||
| 5 1:10 | hit them | AK-47 | 344 ms | – | 0.3° | ||
| 5 1:09 | killed by them | AK-47 | 516 ms | 719 ms | 0.8° | ||
| 6 1:51 | killed them | AWP | 328 ms | 328 ms | 0.2° | ||
| 6 1:16 | killed them | AWP | 188 ms | 188 ms | 0.5° | ||
| 6 0:47 | hit by them | SSG 08 | 281 ms | – | 1.0° | ||
| 6 0:22 | killed them | AWP | 156 ms | 156 ms | 2.7° | ||
| 7 1:11 | killed them | AWP | 984 ms | 984 ms | 45.2° | ||
| 7 bomb 0:39 | killed by them | Galil AR | 266 ms | 359 ms | 0.4° | ||
| 8 1:47 | hit them | SSG 08 | 266 ms | – | 0.5° | ||
| 8 1:47 | hit by them | AWP | 453 ms | – | 0.9° | ||
| 8 1:44 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:40 | hit them | Desert Eagle | 391 ms | – | 6.2° | ||
| 9 1:40 | killed by them | Galil AR | 484 ms | 844 ms | 6.2° | ||
| 10 1:47 | killed by them | AWP | 234 ms | 234 ms | 0.4° | ||
| 11 1:46 | killed by them | AWP | 250 ms | 250 ms | 1.2° | ||
| 12 1:23 | killed by them | AWP | 203 ms | 203 ms | 0.7° | ||
| 13 1:42 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:40 | hit by them | P2000 | 484 ms | – | 0.8° | ||
| 13 1:40 | hit them | Glock-18 | 859 ms | – | 1.4° | ||
| 13 1:40 | killed by them | USP-S | 1188 ms | 1797 ms | 2.2° | ||
| 14 1:39 | hit them | Desert Eagle | 500 ms | – | 43.8° | ||
| 14 1:28 | killed them | Desert Eagle | 281 ms | 281 ms | 2.1° | ||
| 14 1:24 | killed by them | M4A4 | 484 ms | 1047 ms | 0.8° | ||
| 15 1:33 | hit by them | FAMAS | 516 ms | – | 3.0° | ||
| 15 1:33 | killed them | AK-47 | 672 ms | 1078 ms | 11.0° | ||
| 15 1:25 | killed them | AK-47 | 672 ms | 969 ms | 1.5° | ||
| 15 1:17 | killed by them | M4A4 | 266 ms | 266 ms | 2.3° | ||
| 16 1:37 | killed them | AK-47 | 391 ms | 797 ms | 4.6° | ||
| 16 0:51 | hit by them | FAMAS | 547 ms | – | 1.2° | ||
| 16 0:49 | killed them | AK-47 | 406 ms | 1594 ms | 5.8° | ||
| 16 0:48 | hit by them | Desert Eagle | 1281 ms | – | 1.2° | ||
| 16 0:46 | killed by them | FAMAS | 250 ms | 516 ms | 1.3° | ||
| 17 1:08 | killed by them | AWP | 312 ms | 312 ms | 1.0° | ||
| 18 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:49 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:31 | hit them | SSG 08 | 875 ms | – | 6.2° | ||
| 18 1:23 | killed by them | AWP | 672 ms | 672 ms | 11.3° | ||
| 19 bomb 0:34 | killed them | AK-47 | 422 ms | 719 ms | 3.0° | ||
| 19 bomb 0:15 | killed by them | M4A1-S | 281 ms | 391 ms | 5.4° | ||
| 19 bomb 0:15 | hit them | AK-47 | 562 ms | – | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 1678 | fine - pros would have fired it too | 1/2 | 31% / 32% | ||
| 1 1:39 | USP-S | 1726 | fine - pros would have fired it too | 2/3 | killed them | 38% / 38% | |
| 1 1:37 | USP-S | 1700 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 10% / 37% | |
| 1 1:30 | USP-S | 598 | fine - pros would have fired it too | 1/8 | 44% / 57% | ||
| 2 bomb 0:26 | M4A1-S | 939 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/6 | 1% / 45% | ||
| 2 bomb 0:25 | M4A1-S | 1477 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 44% | |
| 2 bomb 0:25 | M4A1-S | 1476 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 2 bomb 0:24 | M4A1-S | 991 | aim far off: your crosshair was about 4 player widths (129 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 2 bomb 0:24 | M4A1-S | 910 | fine - pros would have fired it too | 3/7 | killed them | 58% / 58% | |
| 2 bomb 0:23 | M4A1-S | 992 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 37% / 45% | |
| 3 1:20 | Desert Eagle | 665 | fine - pros would have fired it too | 1/1 | killed them | 56% / 58% | |
| 5 1:20 | AK-47 | 819 | fired while moving (78 u/s), too fast to be accurate - stop first | 2/8 | killed them | 5% / 57% | |
| 5 1:10 | AK-47 | 795 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 64% / 64% | |
| 6 1:51 | AWP | 2901 | fine - pros would have fired it too | 1/1 | killed them | 50% / 54% | |
| 6 1:16 | AWP | 2256 | fine - pros would have fired it too | 1/1 | killed them | 59% / 68% | |
| 6 0:29 | AWP | 1287 | fine - pros would have fired it too | 0/1 | 45% / 62% | ||
| 6 0:25 | AWP | 948 | fine - pros would have fired it too | 1/2 | killed them | 40% / 63% | |
| 7 1:11 | AWP | 1243 | fine - pros would have fired it too | 1/1 | killed them | 58% / 81% | |
| 7 bomb 0:39 | AWP | 845 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 68% | |
| 9 1:40 | Desert Eagle | 217 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 71% / 71% | |
| 13 1:40 | Glock-18 | 872 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 19% / 39% | |
| 14 1:39 | Desert Eagle | 268 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 44% / 62% | |
| 14 1:28 | Desert Eagle | 274 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 14 1:26 | MP9 | 1327 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/3 | 13% / 45% | ||
| 14 1:24 | Desert Eagle | 2007 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 15 1:33 | AK-47 | 733 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/10 | killed them | 11% / 48% | |
| 15 1:25 | AK-47 | 548 | fired while moving (83 u/s), too fast to be accurate - stop first | 4/10 | killed them | 17% / 53% | |
| 16 1:37 | AK-47 | 479 | fired while moving (97 u/s), too fast to be accurate - stop first | 4/8 | killed them | 43% / 73% | |
| 16 0:49 | AK-47 | 777 | fired while moving (207 u/s), too fast to be accurate - stop first | 2/10 | 3% / 46% | ||
| 16 0:48 | AK-47 | 793 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/4 | killed them | 5% / 46% | |
| 19 bomb 0:34 | AK-47 | 891 | fine - pros would have fired it too | 4/6 | killed them | 57% / 57% | |
| 19 bomb 0:15 | AK-47 | 960 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 25% / 54% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.