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Dust II, won 13-6 · Fri 09 Oct, 19:38

ТерентийGold Nova III

The match

Aim

453 msTTD1031 msTTK3.4°Crosshair↓42%1st bullet52%Spray9%Head67%Counter-strafe

Scoreboard

74ADR53%KAST

Positioning

Shots

10/29Rushed↓7/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS2450%
M4A1-S1369%
Galil AR1369%
AK-47757%
MAC-10650%
MP940%
USP-S333%
Desert Eagle333%
Tec-92100%
AWP250%
Glock-181100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/872 1:44 4 kills (FAMAS ×3, Tec-9), 2 headshots, in 31.9 s T8.1
4/8717 1:46 3 kills (M4A1-S ×3), 1 headshot, in 33.9 s CT5.8
47/8718 0:28 1 kill (AK-47) CT0.9
66/879 1:40 1 kill (Galil) T0.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 4 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:49 wastedno enemy blinded for long
3 1:49 goodblinded Sugar Rush 1000 3.1 s (0.6 s white)
4 1:49 goodblinded alastorie 3.4 s (0.7 s white)
4 1:46 blinded an enemy, but hurt the team tooblinded alastorie 3.5 s (0.8 s white), Sugar Rush 1000 3.3 s (0.7 s white); blinded themselves 4.9 s on the move through Long Doors - took damage 0.6 s after the pop
7 1:49 weakbarely blinded Sweet Bonanza 1000 2.9 s (0.4 s white)
9 1:21 goodblinded Sweet Bonanza 1000 3.6 s (0.9 s white)
10 1:50 goodblinded alastorie 3.3 s (0.7 s white)
11 1:45 wastedno enemy blinded for long; blinded JOKER 3.7 s on the move through Outside Tunnel - safe
12 1:46 wastedbarely blinded alastorie 0.6 s (0.0 s white); blinded themselves 4.9 s on the move through Long Doors - safe
17 1:13 wastedno enemy blinded for long; blinded Agnostic 1.3 s holding Bombsite A - safe
18 1:09 wastedno enemy blinded for long; blinded Roberto 2.3 s holding A Ramp - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:30 exposedan HE at A Ramp - seen by 1 enemy for 0.1 s, the nearest 673 units away; a jump throw
13 1:44 exposedan HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 571 units away
17 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 904 units away, thrown in the open; a jump throw

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 18 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:17 Le BanditBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 4 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 tradeAgnostic was killed 429 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:31 holdheld with JOKER, 48 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before JOKER)
2 bomb 0:25 tradeAgnostic was killed 529 units away: you traded in 1,578 ms (pros: 625 ms)
2 bomb 0:24 tradeJOKER was killed 99 units away: you traded in 422 ms (pros: 625 ms)
7 1:40 tradeAgnostic was killed 305 units away: not traded within 5 s (pros: 1,641 ms)
11 1:32 tradeJOKER was killed 236 units away: not traded within 5 s (pros: 969 ms)
13 1:43 holdheld with 朝林, 602 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after 朝林)
13 1:42 holdheld with JOKER, 285 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before JOKER)
13 1:42 holdheld with 朝林, 602 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before 朝林)
13 1:42 holdheld with 朝林, 604 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before 朝林)
14 1:52 trade朝林 was killed 116 units away: not traded within 5 s (pros: 625 ms)
15 1:32 tradeAgnostic was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 holdheld with Roberto, 499 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:42 in their waystood between JOKER and an enemy they could see, for 688 ms (pros: 125 ms at a time)
17 1:42 line of firestood in JOKER's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
18 1:49 tradeJOKER was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
18 1:16 trade朝林 was killed 386 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Whizyykilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:27 Whizyyhit themGlock-18172 ms–7.3°
2 1:44 Le Banditkilled themTec-9438 ms656 ms6.7°
2 bomb 0:39 Whizyykilled themFAMAS109 ms1891 ms1.0°
2 bomb 0:30 alastoriekilled themFAMAS641 ms641 ms2.6°
2 bomb 0:24 Sugar Rush 1000killed themFAMAS453 ms1641 ms3.4°
3 1:32 Whizyyhit themFAMAS328 ms–1.3°
3 1:32 Whizyykilled by themMP7594 ms750 ms3.6°
4 1:24 Whizyykilled by themFAMAS594 ms688 ms4.6°
5 1:50 Le Bandithit themSSG 08188 ms–0.8°
5 1:50 Le Banditkilled by themAWP312 ms312 ms0.6°
6 1:07 Le Bandithit themMAC-10375 ms–3.0°
6 1:07 Le Banditkilled by themAK-47469 ms2062 ms1.3°
6 1:05 Le Bandithit themMAC-10234 ms–3.4°
7 1:11 Sugar Rush 1000killed by themAWP984 ms984 ms45.2°
8 1:47 Sugar Rush 1000hit by themSSG 08266 ms–0.5°
8 1:47 Sugar Rush 1000hit themAWP453 ms–0.9°
8 1:44 Sugar Rush 1000killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:40 Sugar Rush 1000hit by themDesert Eagle391 ms–6.2°
9 1:40 Sugar Rush 1000killed themGalil AR484 ms844 ms6.2°
9 1:16 Le Banditkilled by themDesert Eagle328 ms328 ms1.9°
10 1:31 Le Banditkilled by themMP9141 ms422 ms2.0°
10 1:30 Le Bandithit themGalil AR281 ms–2.4°
11 1:31 Whizyykilled by themM4A4422 ms859 ms3.3°
11 1:31 Whizyyhit themGalil AR688 ms–3.4°
12 1:40 Sweet Bonanza 1000killed by themM4A1-S359 ms688 ms1.0°
13 1:42 Le Bandithit themP2000516 ms–6.6°
13 1:42 Le Bandithit by themTec-9672 ms–8.1°
13 1:42 Sugar Rush 1000hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:41 alastoriekilled by themGlock-18469 ms766 ms4.4°
14 1:28 Sugar Rush 1000killed by themDesert Eagle281 ms281 ms2.1°
15 1:25 Sugar Rush 1000killed by themAK-47672 ms969 ms1.5°
16 0:49 Sugar Rush 1000killed by themAK-47406 ms1594 ms5.8°
16 0:48 Sugar Rush 1000hit themDesert Eagle1281 ms–1.2°
17 1:46 alastoriehit by themAK-471578 ms–1.2°
17 1:46 alastoriekilled themM4A1-S1062 ms1375 ms39.0°
17 1:41 Sweet Bonanza 1000killed themM4A1-S672 ms1031 ms7.4°
17 1:12 Whizyykilled themM4A1-S469 ms562 ms0.7°
18 1:52 Sugar Rush 1000hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 0:29 Le Banditkilled themAK-471062 ms2016 ms50.9°
18 0:22 alastoriekilled by themAK-47594 ms781 ms3.9°
19 bomb 0:34 Sugar Rush 1000killed by themAK-47422 ms719 ms3.0°

Shots

You fired 10 of your 29 first shots too soon: 7 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 WhizyyGlock-18294fired while moving (96 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)23% / 42%
2 1:44 Le BanditTec-9929fine - pros would have fired it too2/3killed them59% / 61%
2 bomb 0:39 WhizyyFAMAS588fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight79% / 79%
2 bomb 0:38 WhizyyFAMAS595fine - pros would have fired it too0/265% / 65%
2 bomb 0:37 WhizyyFAMAS599fine - pros would have fired it too2/2killed them68% / 68%
2 bomb 0:31 alastorieFAMAS566aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3killed them20% / 48%
2 bomb 0:24 Sugar Rush 1000FAMAS991fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
2 bomb 0:24 Sugar Rush 1000FAMAS992fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
2 bomb 0:23 Sugar Rush 1000FAMAS992fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
2 bomb 0:23 Sugar Rush 1000FAMAS992fine - pros would have fired it too1/3killed them31% / 49%
3 1:32 WhizyyFAMAS565fired while moving (95 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)20% / 48%
6 1:07 Le BanditMAC-10983fine - pros would have fired it too2/567% / 67%
6 1:05 Le BanditMAC-10983fine - pros would have fired it too1/1cut short (a death, a reload)51% / 51%
7 1:12 Sugar Rush 1000M4A1-S1257aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
8 1:47 Sugar Rush 1000AWP2876fine - pros would have fired it too1/141% / 68%
9 1:40 Sugar Rush 1000Galil AR217fired while moving (86 u/s), too fast to be accurate - stop first5/10killed them34% / 53%
10 1:30 Le BanditGalil AR335fine - pros would have fired it too2/2cut short (a death, a reload)49% / 49%
11 1:31 WhizyyGalil AR583fired while moving (101 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)40% / 68%
13 1:42 Le BanditUSP-S556fine - pros would have fired it too1/3cut short (a death, a reload)66% / 66%
13 1:41 alastorieUSP-S561aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1cut short (a death, a reload)3% / 45%
15 1:25 Sugar Rush 1000MP9515fired while moving (106 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)7% / 47%
16 0:49 Sugar Rush 1000Desert Eagle784fine - pros would have fired it too1/3cut short (a death, a reload)79% / 79%
17 1:46 alastorieM4A1-S692fine - pros would have fired it too4/8killed them41% / 48%
17 1:41 Sweet Bonanza 1000M4A1-S839fired while moving (178 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 47%
17 1:41 Sweet Bonanza 1000M4A1-S837fine - pros would have fired it too2/3killed them76% / 76%
17 1:12 WhizyyM4A1-S1487fine - pros would have fired it too2/3killed them57% / 57%
18 0:29 Le BanditAK-47504fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
18 0:28 Le BanditAK-47502fine - pros would have fired it too1/3killed them49% / 49%
18 0:22 alastorieAWP641fired while moving (54 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)2% / 65%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.