Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 24 | 50% |
| M4A1-S | 13 | 69% |
| Galil AR | 13 | 69% |
| AK-47 | 7 | 57% |
| MAC-10 | 6 | 50% |
| MP9 | 4 | 0% |
| USP-S | 3 | 33% |
| Desert Eagle | 3 | 33% |
| Tec-9 | 2 | 100% |
| AWP | 2 | 50% |
| Glock-18 | 1 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/87 | 2 1:44 | 4 kills (FAMAS ×3, Tec-9), 2 headshots, in 31.9 s T | 8.1 |
| 4/87 | 17 1:46 | 3 kills (M4A1-S ×3), 1 headshot, in 33.9 s CT | 5.8 |
| 47/87 | 18 0:28 | 1 kill (AK-47) CT | 0.9 |
| 66/87 | 9 1:40 | 1 kill (Galil) T | 0.0 |
Flashes
11 flashes: 4 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:49 | wasted | no enemy blinded for long |
| 3 1:49 | good | blinded Sugar Rush 1000 3.1 s (0.6 s white) |
| 4 1:49 | good | blinded alastorie 3.4 s (0.7 s white) |
| 4 1:46 | blinded an enemy, but hurt the team too | blinded alastorie 3.5 s (0.8 s white), Sugar Rush 1000 3.3 s (0.7 s white); blinded themselves 4.9 s on the move through Long Doors - took damage 0.6 s after the pop |
| 7 1:49 | weak | barely blinded Sweet Bonanza 1000 2.9 s (0.4 s white) |
| 9 1:21 | good | blinded Sweet Bonanza 1000 3.6 s (0.9 s white) |
| 10 1:50 | good | blinded alastorie 3.3 s (0.7 s white) |
| 11 1:45 | wasted | no enemy blinded for long; blinded JOKER 3.7 s on the move through Outside Tunnel - safe |
| 12 1:46 | wasted | barely blinded alastorie 0.6 s (0.0 s white); blinded themselves 4.9 s on the move through Long Doors - safe |
| 17 1:13 | wasted | no enemy blinded for long; blinded Agnostic 1.3 s holding Bombsite A - safe |
| 18 1:09 | wasted | no enemy blinded for long; blinded Roberto 2.3 s holding A Ramp - safe |
Throws
36 grenades: 33 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:30 | exposed | an HE at A Ramp - seen by 1 enemy for 0.1 s, the nearest 673 units away; a jump throw |
| 13 1:44 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 571 units away |
| 17 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 904 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:17 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds (1 time longer than pros stand there). 4 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | trade | Agnostic was killed 429 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:31 | hold | held with JOKER, 48 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before JOKER) |
| 2 bomb 0:25 | trade | Agnostic was killed 529 units away: you traded in 1,578 ms (pros: 625 ms) |
| 2 bomb 0:24 | trade | JOKER was killed 99 units away: you traded in 422 ms (pros: 625 ms) |
| 7 1:40 | trade | Agnostic was killed 305 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:32 | trade | JOKER was killed 236 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:43 | hold | held with 朝林, 602 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after 朝林) |
| 13 1:42 | hold | held with JOKER, 285 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before JOKER) |
| 13 1:42 | hold | held with 朝林, 602 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before 朝林) |
| 13 1:42 | hold | held with 朝林, 604 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before 朝林) |
| 14 1:52 | trade | 朝林 was killed 116 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:32 | trade | Agnostic was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | hold | held with Roberto, 499 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:42 | in their way | stood between JOKER and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 17 1:42 | line of fire | stood in JOKER's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 18 1:49 | trade | JOKER was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:16 | trade | 朝林 was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:27 | hit them | Glock-18 | 172 ms | – | 7.3° | ||
| 2 1:44 | killed them | Tec-9 | 438 ms | 656 ms | 6.7° | ||
| 2 bomb 0:39 | killed them | FAMAS | 109 ms | 1891 ms | 1.0° | ||
| 2 bomb 0:30 | killed them | FAMAS | 641 ms | 641 ms | 2.6° | ||
| 2 bomb 0:24 | killed them | FAMAS | 453 ms | 1641 ms | 3.4° | ||
| 3 1:32 | hit them | FAMAS | 328 ms | – | 1.3° | ||
| 3 1:32 | killed by them | MP7 | 594 ms | 750 ms | 3.6° | ||
| 4 1:24 | killed by them | FAMAS | 594 ms | 688 ms | 4.6° | ||
| 5 1:50 | hit them | SSG 08 | 188 ms | – | 0.8° | ||
| 5 1:50 | killed by them | AWP | 312 ms | 312 ms | 0.6° | ||
| 6 1:07 | hit them | MAC-10 | 375 ms | – | 3.0° | ||
| 6 1:07 | killed by them | AK-47 | 469 ms | 2062 ms | 1.3° | ||
| 6 1:05 | hit them | MAC-10 | 234 ms | – | 3.4° | ||
| 7 1:11 | killed by them | AWP | 984 ms | 984 ms | 45.2° | ||
| 8 1:47 | hit by them | SSG 08 | 266 ms | – | 0.5° | ||
| 8 1:47 | hit them | AWP | 453 ms | – | 0.9° | ||
| 8 1:44 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:40 | hit by them | Desert Eagle | 391 ms | – | 6.2° | ||
| 9 1:40 | killed them | Galil AR | 484 ms | 844 ms | 6.2° | ||
| 9 1:16 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.9° | ||
| 10 1:31 | killed by them | MP9 | 141 ms | 422 ms | 2.0° | ||
| 10 1:30 | hit them | Galil AR | 281 ms | – | 2.4° | ||
| 11 1:31 | killed by them | M4A4 | 422 ms | 859 ms | 3.3° | ||
| 11 1:31 | hit them | Galil AR | 688 ms | – | 3.4° | ||
| 12 1:40 | killed by them | M4A1-S | 359 ms | 688 ms | 1.0° | ||
| 13 1:42 | hit them | P2000 | 516 ms | – | 6.6° | ||
| 13 1:42 | hit by them | Tec-9 | 672 ms | – | 8.1° | ||
| 13 1:42 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:41 | killed by them | Glock-18 | 469 ms | 766 ms | 4.4° | ||
| 14 1:28 | killed by them | Desert Eagle | 281 ms | 281 ms | 2.1° | ||
| 15 1:25 | killed by them | AK-47 | 672 ms | 969 ms | 1.5° | ||
| 16 0:49 | killed by them | AK-47 | 406 ms | 1594 ms | 5.8° | ||
| 16 0:48 | hit them | Desert Eagle | 1281 ms | – | 1.2° | ||
| 17 1:46 | hit by them | AK-47 | 1578 ms | – | 1.2° | ||
| 17 1:46 | killed them | M4A1-S | 1062 ms | 1375 ms | 39.0° | ||
| 17 1:41 | killed them | M4A1-S | 672 ms | 1031 ms | 7.4° | ||
| 17 1:12 | killed them | M4A1-S | 469 ms | 562 ms | 0.7° | ||
| 18 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:29 | killed them | AK-47 | 1062 ms | 2016 ms | 50.9° | ||
| 18 0:22 | killed by them | AK-47 | 594 ms | 781 ms | 3.9° | ||
| 19 bomb 0:34 | killed by them | AK-47 | 422 ms | 719 ms | 3.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | Glock-18 | 294 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 23% / 42% | |
| 2 1:44 | Tec-9 | 929 | fine - pros would have fired it too | 2/3 | killed them | 59% / 61% | |
| 2 bomb 0:39 | FAMAS | 588 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 79% / 79% | |
| 2 bomb 0:38 | FAMAS | 595 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 2 bomb 0:37 | FAMAS | 599 | fine - pros would have fired it too | 2/2 | killed them | 68% / 68% | |
| 2 bomb 0:31 | FAMAS | 566 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | killed them | 20% / 48% | |
| 2 bomb 0:24 | FAMAS | 991 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 2 bomb 0:24 | FAMAS | 992 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 2 bomb 0:23 | FAMAS | 992 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 2 bomb 0:23 | FAMAS | 992 | fine - pros would have fired it too | 1/3 | killed them | 31% / 49% | |
| 3 1:32 | FAMAS | 565 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 20% / 48% | |
| 6 1:07 | MAC-10 | 983 | fine - pros would have fired it too | 2/5 | 67% / 67% | ||
| 6 1:05 | MAC-10 | 983 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 51% / 51% | |
| 7 1:12 | M4A1-S | 1257 | aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 8 1:47 | AWP | 2876 | fine - pros would have fired it too | 1/1 | 41% / 68% | ||
| 9 1:40 | Galil AR | 217 | fired while moving (86 u/s), too fast to be accurate - stop first | 5/10 | killed them | 34% / 53% | |
| 10 1:30 | Galil AR | 335 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 49% / 49% | |
| 11 1:31 | Galil AR | 583 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 40% / 68% | |
| 13 1:42 | USP-S | 556 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 66% / 66% | |
| 13 1:41 | USP-S | 561 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 45% | |
| 15 1:25 | MP9 | 515 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 7% / 47% | |
| 16 0:49 | Desert Eagle | 784 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 79% / 79% | |
| 17 1:46 | M4A1-S | 692 | fine - pros would have fired it too | 4/8 | killed them | 41% / 48% | |
| 17 1:41 | M4A1-S | 839 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 47% | |
| 17 1:41 | M4A1-S | 837 | fine - pros would have fired it too | 2/3 | killed them | 76% / 76% | |
| 17 1:12 | M4A1-S | 1487 | fine - pros would have fired it too | 2/3 | killed them | 57% / 57% | |
| 18 0:29 | AK-47 | 504 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 18 0:28 | AK-47 | 502 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% | |
| 18 0:22 | AWP | 641 | fired while moving (54 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 2% / 65% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
