Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 125 | 26% |
| M4A1-S | 57 | 42% |
| Glock-18 | 10 | 50% |
| USP-S | 7 | 0% |
| Five-SeveN | 7 | 0% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/99 | 22 1:05 | 5 kills (AK-47 ×5), 2 headshots, in 39.8 s T | 11.7 |
| 4/99 | 7 1:40 | 4 kills (M4A1-S ×4), 2 headshots, in 9.1 s CT | 8.6 |
| 8/99 | 5 1:22 | 4 kills (AK-47 ×4), 1 through smoke, 1 headshot, in 72.4 s CT | 5.6 |
| 10/99 | 13 1:38 | 3 kills (Glock ×3), all headshots, in 2.3 s T | 5.2 |
| 17/99 | 3 1:12 | 2 kills (M4A1-S ×2), all headshots, in 4.3 s CT | 3.2 |
| 33/99 | 4 1:19 | 2 kills (AK-47 ×2), 1 headshot, in 3.6 s CT | 1.4 |
| 43/99 | 12 1:18 | 1 kill (M4A1-S) CT | 1.0 |
| 62/99 | 20 1:15 | 1 kill (AK-47) T | 0.4 |
| 67/99 | 10 0:59 | 1 kill (M4A1-S) CT | 0.3 |
| 73/99 | 19 1:14 | 1 kill (AK-47) T | -0.1 |
| 76/99 | 15 1:34 | 2 kills (AK-47 ×2), in 27.2 s T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:16 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 22 bomb 0:36 | 1v4 after the plant T · 74 HP · Bombsite B | won - killed all 4 · first fight won, saw each other |
Flashes
5 flashes: 2 good, 0 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:12 | hurt the team | barely blinded Doener mit ohne alles 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Under A - ran into a fight |
| 8 0:35 | wasted | no enemy blinded for long |
| 12 1:09 | good | blinded PuRpleHaZe 3.1 s (0.6 s white); blinded themselves 1.0 s holding Mid Doors - safe |
| 13 1:42 | misled a peek | barely blinded mirikk 2.5 s (0.3 s white), PuRpleHaZe 1.4 s (0.1 s white), Gs!chtsFuß 0.9 s (0.1 s white) the enemy was barely blinded, and Kleine-Gordon peeked mirikk 0.1 s after the pop; got hit first |
| 20 1:44 | good | blinded Doener mit ohne alles 3.9 s (1.2 s white); blinded Theto 2.3 s on the move through T Spawn - safe; blinded Agnostic 1.1 s on the move through Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:16 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 16 0:26 | Short Stairs | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 2 of your 9 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 7 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | trade | Agnostic was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | hold | held with Kleine-Gordon, 921 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before Kleine-Gordon) |
| 3 1:13 | trade | Theto was killed 553 units away: you traded in 281 ms (pros: 625 ms) |
| 4 1:20 | trade | Agnostic was killed 722 units away: you traded in 1,297 ms (pros: 2,031 ms) |
| 4 1:19 | hold | held with Kleine-Gordon, 277 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after Kleine-Gordon) |
| 4 1:17 | trade | Kleine-Gordon was killed 134 units away: you traded in 1,672 ms (pros: 625 ms) |
| 4 1:11 | peek together | peeked the same enemy as RazvaNn, 234 ms after them - a double peek |
| 7 1:37 | hold | held with Kleine-Gordon, 282 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Kleine-Gordon) |
| 7 1:31 | peek together | peeked the same enemy as Kleine-Gordon, 578 ms after them - late - your team-mate went first, as bait |
| 7 1:30 | line of fire | stood in Kleine-Gordon's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:06 | hold | held with Kleine-Gordon, 897 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Kleine-Gordon) |
| 8 1:00 | trade | Theto was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:45 | trade | Kleine-Gordon was killed 282 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:04 | trade | Agnostic was killed 1165 units away: you traded in 4,641 ms (pros: 2,609 ms) |
| 11 1:40 | hold | held with RazvaNn, 840 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:39 | trade | RazvaNn was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:28 | hold | held with Theto, 522 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after Theto) |
| 13 1:40 | trade | Kleine-Gordon was killed 307 units away: you traded in 4,719 ms (pros: 1,641 ms) |
| 13 1:39 | trade | RazvaNn was killed 239 units away: you traded in 1,500 ms (pros: 969 ms) |
| 13 1:37 | hold | held with Theto, 131 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Theto) |
| 13 1:37 | trade | Theto was killed 230 units away: you traded in 1,312 ms (pros: 625 ms) |
| 15 1:36 | hold | held with Agnostic, 216 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after Agnostic) |
| 15 1:35 | peek together | peeked the same enemy as Kleine-Gordon, 688 ms before them - early - you went first, alone |
| 15 1:18 | trade | Kleine-Gordon was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:16 | trade | Agnostic was killed 312 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 0:26 | hold | held with Kleine-Gordon, 161 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms after Kleine-Gordon) |
| 17 1:37 | peek together | peeked the same enemy as Theto, 47 ms before them - a double peek |
| 17 1:37 | in their way | stood between RazvaNn and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 20 1:29 | trade | Theto was killed 555 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:19 | peek together | peeked the same enemy as RazvaNn, 938 ms after them - late - your team-mate went first, as bait |
| 21 1:38 | trade | Theto was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:40 | hold | held with Theto, 281 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before Theto) |
| 22 bomb 0:36 | trade | Theto was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | Dual Berettas | 375 ms | 797 ms | 5.7° | ||
| 2 1:38 | killed by them | AK-47 | 688 ms | 1188 ms | 39.1° | ||
| 3 1:13 | killed them | M4A1-S | 188 ms | 750 ms | 0.6° | ||
| 3 1:09 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:34 | hit them | AK-47 | 453 ms | – | 0.8° | ||
| 4 1:19 | killed them | AK-47 | 281 ms | 281 ms | 1.9° | ||
| 4 1:15 | killed them | AK-47 | 328 ms | 328 ms | 7.5° | ||
| 4 1:10 | hit them | AK-47 | 625 ms | – | 1.8° | ||
| 5 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:22 | killed them | AK-47 | 453 ms | 641 ms | 1.0° | ||
| 5 1:08 | hit by them | P250 | 281 ms | – | 2.5° | ||
| 5 1:08 | killed them | AK-47 | 344 ms | 1578 ms | 0.5° | ||
| 5 0:48 | hit by them | M4A4 | 344 ms | – | 2.0° | ||
| 5 0:48 | killed them | AK-47 | 375 ms | 375 ms | 2.3° | ||
| 5 bomb 0:32 | killed them | AK-47 | 375 ms | 578 ms | 52.1° | ||
| 6 1:10 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:08 | killed by them | SSG 08 | 422 ms | 422 ms | 2.1° | ||
| 7 1:41 | killed them | M4A1-S | 453 ms | 1047 ms | 0.9° | ||
| 7 1:40 | hit by them | P250 | 688 ms | – | 3.8° | ||
| 7 1:38 | killed them | M4A1-S | 406 ms | 406 ms | 2.1° | ||
| 7 1:36 | killed them | M4A1-S | 531 ms | 531 ms | 2.6° | ||
| 7 1:31 | killed them | M4A1-S | 281 ms | 281 ms | 0.1° | ||
| 7 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:29 | hit them | M4A4 | 328 ms | – | 1.0° | ||
| 7 1:29 | killed by them | Galil AR | 359 ms | 359 ms | 1.4° | ||
| 8 1:06 | hit them | M4A4 | 328 ms | – | 0.8° | ||
| 8 0:34 | killed by them | SSG 08 | 344 ms | 344 ms | 1.0° | ||
| 9 1:44 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit by them | AK-47 | 703 ms | – | 2.1° | ||
| 9 1:43 | killed by them | Desert Eagle | 531 ms | 531 ms | 1.1° | ||
| 10 1:00 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | hit them | M4A4 | 703 ms | – | 2.1° | ||
| 11 1:26 | killed by them | AK-47 | 1188 ms | 1188 ms | 30.7° | ||
| 12 1:20 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:18 | killed them | M4A1-S | 188 ms | 391 ms | 1.1° | ||
| 12 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:06 | killed by them | AK-47 | 516 ms | 516 ms | 0.7° | ||
| 13 1:38 | killed them | Glock-18 | 1172 ms | 1312 ms | 7.5° | ||
| 13 1:37 | killed them | Glock-18 | 562 ms | 734 ms | 49.2° | ||
| 13 1:35 | hit by them | P2000 | 406 ms | – | 5.5° | ||
| 13 1:35 | killed them | Glock-18 | 578 ms | 578 ms | 2.7° | ||
| 14 1:21 | killed by them | USP-S | 344 ms | 1453 ms | 3.1° | ||
| 15 1:34 | killed them | AK-47 | 484 ms | 891 ms | 6.0° | ||
| 15 1:07 | killed them | AK-47 | 219 ms | 219 ms | 1.7° | ||
| 15 1:03 | hit by them | M4A4 | 1109 ms | – | 1.9° | ||
| 15 1:02 | hit them | AK-47 | 266 ms | – | 0.7° | ||
| 15 0:52 | killed by them | Desert Eagle | 406 ms | 406 ms | 0.7° | ||
| 16 1:12 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:26 | hit them | Desert Eagle | 641 ms | – | 5.2° | ||
| 16 0:25 | killed by them | M4A4 | 422 ms | 516 ms | 6.3° | ||
| 17 1:36 | killed by them | M4A4 | 859 ms | 953 ms | 3.3° | ||
| 18 1:38 | killed by them | MP9 | 234 ms | 297 ms | 3.1° | ||
| 18 1:38 | hit them | MAC-10 | 297 ms | – | 4.7° | ||
| 19 1:16 | killed them | AK-47 | 2781 ms | 5297 ms | 52.6° | ||
| 19 1:15 | hit by them | SSG 08 | 469 ms | – | 3.1° | ||
| 19 1:04 | killed by them | M4A1-S | 203 ms | 312 ms | 0.9° | ||
| 20 1:18 | hit them | AK-47 | 406 ms | – | 1.4° | ||
| 20 1:17 | hit them | AK-47 | 2016 ms | – | 1.4° | ||
| 20 1:15 | killed them | AK-47 | 359 ms | 547 ms | 0.6° | ||
| 20 1:10 | hit them | AK-47 | 422 ms | – | 5.4° | ||
| 20 1:09 | killed by them | M4A4 | 1172 ms | 1734 ms | 2.6° | ||
| 21 1:29 | killed by them | SSG 08 | 391 ms | 391 ms | 0.4° | ||
| 22 1:05 | killed them | AK-47 | 984 ms | 984 ms | 0.3° | ||
| 22 0:55 | hit them | AK-47 | 484 ms | – | 1.4° | ||
| 22 bomb 0:39 | hit them | AK-47 | 953 ms | – | 0.4° | ||
| 22 bomb 0:38 | hit by them | AK-47 | 1562 ms | – | 16.8° | ||
| 22 bomb 0:31 | killed them | AK-47 | 188 ms | 188 ms | 5.7° | ||
| 22 bomb 0:29 | killed them | AK-47 | 562 ms | 562 ms | 15.2° | ||
| 22 bomb 0:25 | hit by them | AK-47 | 422 ms | – | 43.9° | ||
| 22 bomb 0:25 | killed them | AK-47 | 875 ms | 875 ms | 5.2° | ||
| 22 bomb 0:11 | killed them | AK-47 | 203 ms | 203 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 905 | fine - pros would have fired it too | 0/1 | 44% / 44% | ||
| 1 1:42 | USP-S | 689 | fine - pros would have fired it too | 0/1 | 33% / 44% | ||
| 1 1:42 | USP-S | 652 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 22% / 56% | ||
| 1 1:40 | USP-S | 526 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 12% / 47% | |
| 2 1:38 | Five-SeveN | 337 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 19% / 57% | |
| 3 1:13 | M4A1-S | 1354 | fine - pros would have fired it too | 1/3 | 58% / 58% | ||
| 3 1:08 | M4A1-S | 1561 | fine - pros would have fired it too | 3/4 | killed them | 65% / 65% | |
| 4 1:34 | AK-47 | 1747 | fine - pros would have fired it too | 1/2 | 48% / 48% | ||
| 4 1:19 | AK-47 | 976 | fine - pros would have fired it too | 1/4 | killed them | 48% / 52% | |
| 4 1:18 | AK-47 | 359 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/14 | 29% / 57% | ||
| 4 1:15 | AK-47 | 343 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/4 | killed them | 7% / 61% | |
| 4 1:11 | AK-47 | 981 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/7 | 16% / 53% | ||
| 5 1:22 | AK-47 | 1733 | fine - pros would have fired it too | 3/4 | killed them | 63% / 63% | |
| 5 1:08 | AK-47 | 1013 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/5 | 26% / 56% | ||
| 5 1:07 | AK-47 | 1003 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/6 | killed them | 15% / 59% | |
| 5 0:48 | AK-47 | 1144 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/6 | killed them | 23% / 70% | |
| 5 bomb 0:32 | AK-47 | 376 | fired while moving (164 u/s), too fast to be accurate - stop first | 2/7 | killed them | 15% / 58% | |
| 6 1:09 | AK-47 | 2587 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 7 1:41 | M4A1-S | 719 | fired while moving (129 u/s), too fast to be accurate - stop first | 3/9 | killed them | 4% / 51% | |
| 7 1:38 | M4A1-S | 590 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/7 | killed them | 5% / 55% | |
| 7 1:36 | M4A1-S | 655 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/4 | killed them | 10% / 57% | |
| 7 1:31 | M4A1-S | 1199 | fine - pros would have fired it too | 2/5 | 71% / 71% | ||
| 7 1:29 | M4A1-S | 1150 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 7% / 48% | |
| 8 1:06 | M4A1-S | 1539 | fine - pros would have fired it too | 1/3 | 64% / 64% | ||
| 8 0:51 | M4A1-S | 1722 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 24% / 57% | ||
| 8 0:50 | M4A1-S | 1725 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/2 | 6% / 56% | ||
| 8 0:50 | M4A1-S | 1728 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | 2% / 60% | ||
| 8 0:34 | M4A1-S | 1510 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 65% | |
| 10 1:00 | M4A1-S | 1680 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | 2 bullets after pros would have stopped | 22% / 50% | |
| 10 0:59 | M4A1-S | 1680 | fine - pros would have fired it too | 2/4 | killed them | 52% / 52% | |
| 10 0:53 | M4A1-S | 1924 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 20% / 47% | ||
| 11 1:28 | M4A1-S | 474 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/3 | 26% / 55% | ||
| 11 1:27 | M4A1-S | 491 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 31% / 58% | |
| 12 1:18 | M4A1-S | 1550 | fine - pros would have fired it too | 3/5 | killed them | 54% / 54% | |
| 13 1:38 | Glock-18 | 566 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/7 | killed them | 3% / 40% | |
| 13 1:37 | Glock-18 | 825 | fine - pros would have fired it too | 2/4 | killed them | 22% / 41% | |
| 13 1:36 | Glock-18 | 374 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/5 | killed them | 4% / 56% | |
| 15 1:34 | AK-47 | 700 | fired while moving (147 u/s), too fast to be accurate - stop first | 2/9 | killed them | 12% / 49% | |
| 15 1:07 | AK-47 | 586 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/6 | killed them | 12% / 50% | |
| 15 1:03 | AK-47 | 1459 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 54% | |
| 15 1:02 | AK-47 | 1459 | fine - pros would have fired it too | 0/2 | 51% / 51% | ||
| 15 1:02 | AK-47 | 1460 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 15 1:01 | AK-47 | 1459 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 51% | |
| 16 0:26 | Desert Eagle | 676 | fine - pros would have fired it too | 1/1 | 63% / 63% | ||
| 16 0:25 | Desert Eagle | 683 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 76% / 76% | |
| 17 1:36 | AK-47 | 364 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 2% / 59% | |
| 19 1:16 | AK-47 | 544 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | 30% / 56% | ||
| 19 1:15 | AK-47 | 561 | fine - pros would have fired it too | 2/9 | 32% / 54% | ||
| 19 1:14 | AK-47 | 542 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/5 | killed them | 6% / 47% | |
| 20 1:19 | AK-47 | 1271 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 10% / 50% | |
| 20 1:18 | AK-47 | 1222 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 69% | |
| 20 1:18 | AK-47 | 1219 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 52% | |
| 20 1:17 | AK-47 | 1189 | fine - pros would have fired it too | 2/5 | 49% / 49% | ||
| 20 1:15 | AK-47 | 1171 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 45% | |
| 20 1:10 | AK-47 | 1266 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/16 | cut short (a death, a reload); 7 bullets after pros would have stopped | 18% / 48% | |
| 21 1:35 | AK-47 | 2093 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 22 1:05 | AK-47 | 1412 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 15% / 45% | ||
| 22 1:05 | AK-47 | 1435 | fine - pros would have fired it too | 1/3 | killed them | 33% / 45% | |
| 22 0:56 | AK-47 | 1281 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/7 | 13% / 61% | ||
| 22 bomb 0:39 | AK-47 | 1148 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/18 | cut short (a death, a reload); 12 bullets after pros would have stopped | 10% / 60% | |
| 22 bomb 0:31 | AK-47 | 191 | fine - pros would have fired it too | 1/4 | killed them | 49% / 62% | |
| 22 bomb 0:29 | AK-47 | 645 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/7 | killed them | 9% / 51% | |
| 22 bomb 0:25 | AK-47 | 255 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/10 | killed them | 32% / 53% | |
| 22 bomb 0:11 | AK-47 | 714 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/3 | killed them | 8% / 46% |
Throws
24 grenades: 24 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
