Competitive · Thu 08 Oct, 20:09 · 22 rounds, 33 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | Started as Terrorists · 9 | ||||||||||||||||||||||||||||||||
![]() | 21 | 16 | 6 | +5 | 106 | 57% | 77% | 4-2 | 48 | 8 | – | 398 ms | 578 ms | 3.0° | 41% | 39% | 30% | 68% | 28 | 2% 1/44 | 1 | 0 | 0 | 36% | 0% 0/20 | 0% 0/12 | 46% 21/46 | 12 | 9 | 39% 9/23 | 0% | 33% pro 52% | |||
| 19 | 13 | 4 | +6 | 71 | 32% | 86% | 0-1 | 169 | 11 | 1/6 | 484 ms | 532 ms | 2.5° | 39% | 29% | 15% | 88% | 25 | 13% 4/31 | 2 | 0 | 2 | 52% | 10% 1/10 | 0% 0/10 | 38% 15/39 | 6 | 9 | 33% 7/21 | 0% | 35% pro 55% | ||||
![]() | 14 | 18 | 4 | -4 | 70 | 64% | 77% | 3-3 | 1 | 4 | 0/2 | 524 ms | 539 ms | 1.4° | 28% | 54% | 38% | 76% | 24 | 10% 4/42 | 1 | 0 | 3 | 48% | 18% 2/11 | 0% 0/13 | 43% 27/63 | 16 | 11 | 20% 8/39 | 0% | 38% pro 53% | |||
| 13 | 16 | 5 | -3 | 67 | 54% | 64% | 4-2 | 33 | 1 | 0/3 | 461 ms | 500 ms | 3.0° | 48% | 38% | 24% | 67% | 20 | 18% 6/34 | 2 | 1 | 4 | 13% | 0% 0/14 | 0% 0/11 | 60% 9/15 | 6 | 3 | 40% 2/5 | 14% | 26% pro 53% | ||||
| 12 | 15 | 7 | -3 | 73 | 58% | 73% | 3-0 | 163 | 7 | 0/2 | 570 ms | 1031 ms | 2.1° | 23% | 32% | 29% | 71% | 22 | 12% 4/34 | 2 | 0 | 2 | 28% | 0% 0/13 | 0% 0/7 | 46% 21/46 | 8 | 13 | 73% 22/30 | 0% | 32% pro 52% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 26 | 16 | 9 | +10 | 98 | 42% | 77% | 2-4 | 94 | 6 | 1/2 | 422 ms | 570 ms | 1.8° | 27% | 28% | 15% | 58% | 37 | 4% 2/46 | 0 | 1 | 1 | 44% | 10% 2/19 | 0% 0/13 | 62% 40/64 | 25 | 15 | 16% 5/31 | 11% | 28% pro 55% | |||
| 18 | 16 | 9 | +2 | 114 | 39% | 73% | 3-2 | 165 | 6 | 0/3 | 359 ms | 344 ms | 2.2° | 45% | 29% | 16% | 79% | 29 | 7% 3/42 | 2 | 0 | 1 | 14% | 4% 1/22 | 10% 1/10 | 57% 8/14 | 5 | 3 | 0% 0/5 | 6% | 26% pro 49% | ||||
![]() | 17 | 15 | 6 | +2 | 89 | 71% | 68% | 1-1 | 119 | 12 | 3/4 | 297 ms | 344 ms | 1.7° | 53% | 42% | 33% | 76% | 25 | 0% 0/30 | 0 | 0 | 0 | 9% | 0% 0/12 | 0% 0/5 | 37% 16/43 | 11 | 5 | 38% 8/21 | 0% | 38% pro 54% | |||
![]() | 9 | 19 | 8 | -10 | 48 | 11% | 64% | 1-3 | 0 | 0 | 0/1 | 562 ms | 734 ms | 2.0° | 33% | 19% | 14% | 53% | 23 | 6% 2/36 | 1 | 0 | 1 | 23% | 8% 1/13 | 12% 1/8 | 62% 33/53 | 16 | 17 | 39% 12/31 | 0% | 25% pro 53% | |||
![]() | 8 | 14 | 5 | -6 | 48 | 50% | 68% | 1-4 | 11 | 2 | 0/3 | 406 ms | 594 ms | 3.1° | 40% | 43% | 28% | 75% | 12 | 11% 3/28 | 2 | 1 | 1 | 45% | 25% 2/8 | 0/2 | 39% 7/18 | 3 | 4 | 17% 1/6 | 0% | 39% pro 62% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 22 1:05 | 5 kills (AK-47 ×5), 2 headshots, in 39.8 s T | 11.7 | |
| 2 | 8 1:28 | 4 kills (M4A1-S ×2, AK-47 ×2), 1 through smoke, 3 headshots, in 62.2 s CT | 9.6 | |
| 3 | 4 1:24 | 2 kills (Scout ×2), 2 through smoke, a wallbang, 1 headshot, in 2.4 s CT | 9.3 | |
| 4 | 7 1:40 | 4 kills (M4A1-S ×4), 2 headshots, in 9.1 s CT | 8.6 | |
| 5 | 3 1:30 | 3 kills (M4A1-S ×3), in 7.5 s CT | 6.8 | |
| 6 | 22 0:56 | 3 kills (AK-47 ×3), 1 headshot, in 1 s CT | 6.6 | |
| 7 | 14 1:27 | 4 kills (Scout ×4), 1 headshot, in 75.3 s T | 5.6 | |
| 8 | 5 1:22 | 4 kills (AK-47 ×4), 1 through smoke, 1 headshot, in 72.4 s CT | 5.6 | |
| 9 | 9 1:35 | 3 kills (AK-47 ×3), all headshots, in 27.2 s T | 5.3 | |
| 10 | 13 1:38 | 3 kills (Glock ×3), all headshots, in 2.3 s T | 5.2 | |
| 11 | 17 1:14 | 3 kills (AK-47 ×3), 2 headshots, in 31 s T | 4.9 | |
| 12 | 1 bomb 0:31 | 3 kills (Glock ×3), 2 headshots, in 6.9 s T | 4.7 |
Every moment (99)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 8 1:19 | 3 kills (Scout ×3), 2 headshots, in 45.3 s T | 4.7 | |
| 14 | 16 0:10 | 2 kills (M4A1-S, Deagle), a wallbang, 1 headshot, in 7.6 s CT | 4.6 | |
| 15 | 6 1:03 | 2 kills (M4A1-S ×2), a wallbang, in 3.7 s CT | 4.0 | |
| 16 | 20 1:17 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 23.4 s T | 3.7 | |
| 17 | 3 1:12 | 2 kills (M4A1-S ×2), all headshots, in 4.3 s CT | 3.2 | |
| 18 | 2 bomb 0:30 | 2 kills (AK-47 ×2), 1 headshot, in 1.1 s T | 3.0 | |
| 19 | 10 1:12 | 2 kills (AWP ×2), in 8.2 s T | 2.9 | |
| 20 | 15 1:16 | 2 kills (M4A1-S, Deagle), all headshots, in 24.5 s CT | 2.8 | |
| 21 | 18 1:30 | 2 kills (Scout ×2), all headshots, in 15.9 s T | 2.8 | |
| 22 | 5 1:27 | 2 kills (Deagle, M4A1-S), 1 headshot, in 24.5 s T | 2.7 | |
| 23 | 5 1:03 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.6 | |
| 24 | 18 1:23 | 1 kill (MAC-10), a wallbang T | 2.6 | |
| 25 | 16 1:22 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 26 | 14 0:51 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 27 | 20 1:44 | 2 kills (Scout ×2), 1 through smoke, in 36.6 s T | 2.5 | |
| 28 | 9 1:43 | 1 kill (Deagle), 1 headshot T | 2.2 | |
| 29 | 6 1:17 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.7 | |
| 30 | 13 1:32 | 2 kills (Glock ×2), 1 headshot, in 5.1 s T | 1.7 | |
| 31 | 14 1:20 | 2 kills (USP-S, AK-47), 1 headshot, in 8 s CT | 1.6 | |
| 32 | 4 1:32 | 2 kills (AK-47 ×2), all headshots, in 11.2 s T | 1.6 | |
| 33 | 4 1:19 | 2 kills (AK-47 ×2), 1 headshot, in 3.6 s CT | 1.4 | |
| 34 | 11 1:39 | 2 kills (AK-47 ×2), all headshots, in 13 s T | 1.4 | |
| 35 | 19 1:38 | 1 kill (Deagle), 1 headshot CT | 1.2 | |
| 36 | 10 1:46 | 2 kills (AWP ×2), in 53.2 s CT | 1.0 | |
| 37 | 6 1:34 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 38 | 6 1:28 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 39 | 6 1:08 | 1 kill (Scout) T | 1.0 | |
| 40 | 9 bomb 0:14 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 41 | 10 1:38 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 42 | 11 1:20 | 1 kill (AWP) T | 1.0 | |
| 43 | 12 1:18 | 1 kill (M4A1-S) CT | 1.0 | |
| 44 | 12 0:46 | 1 kill (AWP) T | 1.0 | |
| 45 | 12 bomb 0:38 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 46 | 17 1:13 | 1 kill (AWP) T | 1.0 | |
| 47 | 21 1:26 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 48 | 21 1:45 | 2 kills (MP9, AK-47), all headshots, in 32.9 s CT | 1.0 | |
| 49 | 20 1:29 | 1 kill (MP7) CT | 0.9 | |
| 50 | 21 1:38 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 51 | 6 1:20 | 1 kill (AK-47) T | 0.9 | |
| 52 | 10 1:08 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 53 | 8 1:06 | 1 kill (Scout) CT | 0.7 | |
| 54 | 8 1:00 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 55 | 16 0:10 | 1 kill (Scout) T | 0.6 | |
| 56 | 18 1:38 | 1 kill (MP9), 1 headshot CT | 0.6 | |
| 57 | 21 1:16 | 1 kill (M4A1-S) CT | 0.6 | |
| 58 | 19 1:27 | 2 kills (MP7, M4A4), 1 headshot, in 71.7 s CT | 0.5 | |
| 59 | 4 1:09 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 60 | 16 1:06 | 1 kill (Galil), 1 headshot T | 0.4 | |
| 61 | 17 0:56 | 1 kill (M4A1-S) CT | 0.4 | |
| 62 | 20 1:15 | 1 kill (AK-47) T | 0.4 | |
| 63 | 5 1:02 | 1 kill (Scout) T | 0.4 | |
| 64 | 12 1:05 | 1 kill (AK-47) T | 0.4 | |
| 65 | 18 1:25 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 66 | 22 bomb 0:36 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 67 | 10 0:59 | 1 kill (M4A1-S) CT | 0.3 | |
| 68 | 17 1:36 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 69 | 19 1:04 | 1 kill (M4A1-S) CT | 0.2 | |
| 70 | 12 1:37 | 2 kills (AK-47 ×2), in 30.9 s T | 0.2 | |
| 71 | 14 1:29 | 1 kill (Scout) CT | 0.0 | |
| 72 | 15 1:44 | 1 kill (Glock), 1 through smoke T | 0.0 | |
| 73 | 19 1:14 | 1 kill (AK-47) T | -0.1 | |
| 74 | 9 1:36 | 2 kills (M4A1-S ×2), 1 headshot, in 4 s CT | -0.1 | |
| 75 | 2 bomb 0:31 | 1 kill (Galil), 1 headshot T | -0.2 | |
| 76 | 15 1:34 | 2 kills (AK-47 ×2), in 27.2 s T | -0.2 | |
| 77 | 7 1:26 | 1 kill (Scout) CT | -0.3 | |
| 78 | 21 1:29 | 1 kill (Scout), 1 headshot CT | -0.4 | |
| 79 | 16 1:08 | 1 kill (M4A4) CT | -0.5 | |
| 80 | 19 1:33 | 1 kill (Galil) T | -0.5 | |
| 81 | 11 1:24 | 1 kill (M4A1-S) CT | -0.6 | |
| 82 | 1 bomb 0:23 | 1 kill (USP-S), 1 headshot CT | -0.6 | |
| 83 | 17 1:32 | 1 kill (Glock) T | -0.6 | |
| 84 | 17 1:16 | 1 kill (M4A1-S), 1 headshot CT | -0.7 | |
| 85 | 1 bomb 0:18 | 1 kill (Glock) T | -0.8 | |
| 86 | 11 bomb 0:32 | 2 kills (AK-47 ×2), 1 headshot, in 19.7 s T | -0.8 | |
| 87 | 2 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 7.2 s T | -0.8 | |
| 88 | 17 1:15 | 1 kill (M4A4) CT | -0.9 | |
| 89 | 19 1:00 | 2 kills (AK-47 ×2), 1 headshot, in 52.4 s T | -0.9 | |
| 90 | 13 1:40 | 2 kills (USP-S ×2), in 3.4 s CT | -1.0 | |
| 91 | 6 1:17 | 1 kill (AK-47) T | -1.1 | |
| 92 | 20 1:08 | 1 kill (M4A4) CT | -1.1 | |
| 93 | 3 1:13 | 1 kill (Galil), 1 headshot T | -1.4 | |
| 94 | 16 0:24 | 1 kill (M4A4) CT | -1.5 | |
| 95 | 15 1:20 | 1 kill (M4A1-S) CT | -1.5 | |
| 96 | 7 1:29 | 1 kill (Galil) T | -1.5 | |
| 97 | 1 1:40 | 1 kill (Dualies), 1 headshot T | -2.0 | |
| 98 | 13 1:39 | 1 kill (USP-S), 1 headshot CT | -2.8 | |
| 99 | 4 1:17 | 1 kill (Glock), 1 headshot T | -3.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:24 | 1v5 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 2 bomb 0:30 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · they saw them first | |
| 3 1:12 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 4 1:15 | 1v2 before the plant T · 74 HP · Long A | lost - died in the first fight · saw each other | |
| 5 0:48 | 1v2 before the plant T · 31 HP · Outside Long | lost - died in the first fight · saw each other | |
| 6 1:03 | 1v2 before the plant T · 27 HP · Top Mid | lost - died in the first fight · saw each other | |
| 7 1:31 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 8 0:55 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 2 kills · saw each other | |
| 8 0:34 | 1v1 before the plant CT · 74 HP · Long Doors | won - killed them · first fight won, saw them first | |
| 9 bomb 0:27 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died later · saw each other | |
| 10 0:59 | 1v3 before the plant T · 53 HP · Top Mid | lost - died with two or more on them at once · saw each other | |
| 11 bomb 0:32 | 1v4 after the plant CT · 100 HP · Middle | lost - died later · saw each other | |
| 12 0:46 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died later · saw each other | |
| 13 1:32 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 14 0:51 | 1v4 before the plant T · 9 HP · Long A | lost - saved, the time ran out · first fight won, saw each other | |
| 14 0:12 | 1v1 before the plant CT · 18 HP · Outside Long | won - ran the clock out | |
| 15 1:16 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 0:10 | 1v3 before the plant T · 6 HP · Mid Doors | lost - died later · saw each other | |
| 17 1:02 | 1v2 before the plant CT · 100 HP · A Ramp | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 0:56 | 1v1 before the plant T · 17 HP · Short Stairs | won - killed them · first fight won, saw each other | |
| 18 1:14 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - saved, the bomb went off | |
| 19 bomb 0:08 | 1v2 after the plant T · 86 HP · Bombsite B | won - the bomb went off, 1 kill · first fight won, saw them first | |
| 19 bomb 0:00 | 1v1 after the plant CT · 13 HP · Lower Tunnel · decided as it began | lost - saved, the bomb went off | |
| 20 1:07 | 1v3 before the plant CT · 38 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 21 1:16 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 22 bomb 0:36 | 1v4 after the plant T · 74 HP · Bombsite B | won - killed all 4 · first fight won, saw each other | |
| 22 bomb 0:25 | 1v1 after the plant CT · 64 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:26 | misled a peek | barely blinded PuRpleHaZe 1.9 s (0.2 s white), IchhabkeinGeld 1.7 s (0.1 s white), mirikk 1.3 s (0.1 s white) the enemy was barely blinded, and Kleine-Gordon peeked IchhabkeinGeld 1.9 s after the pop; hit them first | |
| 5 1:12 | hurt the team | barely blinded Doener mit ohne alles 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Under A - ran into a fight | |
| 7 1:43 | hurt the team | barely blinded Kleine-Gordon 3.0 s (0.5 s white), gluesniffer 1.5 s (0.1 s white), RazvaNn 1.0 s (0.1 s white); blinded Doener mit ohne alles 2.6 s on the move through Upper Tunnel - an enemy could see them | |
| 13 1:42 | misled a peek | barely blinded mirikk 2.5 s (0.3 s white), PuRpleHaZe 1.4 s (0.1 s white), Gs!chtsFuß 0.9 s (0.1 s white) the enemy was barely blinded, and Kleine-Gordon peeked mirikk 0.1 s after the pop; got hit first | |
| 14 1:31 | hurt the team | barely blinded PuRpleHaZe 1.2 s (0.1 s white); blinded Theto 1.6 s on the move through Long Doors - took damage 0.0 s after the pop; blinded RazvaNn 1.4 s holding Outside Long - safe; blinded themselves 3.5 s on the move through Outside Long - safe | |
| 17 0:45 | misled a peek | barely blinded Gs!chtsFuß 0.6 s (0.0 s white); blinded themselves 1.7 s on the move through Short Stairs - safe the enemy was barely blinded, and Agnostic peeked Gs!chtsFuß 2.2 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 11 1:47 | punished | hit by Doener mit ohne alles 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1134 units away, thrown in the open | |
| 13 1:32 | punished | killed by Agnostic 0.1 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 571 units away, thrown in the open; a running throw | |
| 15 1:46 | punished | killed by Kleine-Gordon 1.5 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 816 units away, thrown in the open; a running throw | |
| 16 1:13 | punished | hit by mirikk with a flash out at Top Mid, 0.2 s before the throw - seen by 1 enemy for 1.5 s, the nearest 2003 units away, thrown in the open | |
| 19 0:56 | punished | hit by IchhabkeinGeld 0.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1358 units away, thrown in the open; a running throw | |
| 22 1:41 | punished | hit by RazvaNn with an HE out at Mid Doors, 1.1 s before the throw - seen by 1 enemy for 0.8 s, the nearest 2122 units away; a running throw | |
| 22 0:57 | punished | killed by Doener mit ohne alles 1.3 s after throwing a molotov at Middle, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 494 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



