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Dust II, won 13-9 · Thu 08 Oct, 20:09

AgnosticGold Nova Master

The match

Aim

297 msTTD344 msTTK1.7°Crosshair↓53%1st bullet42%Spray33%Head76%Counter-strafe

Scoreboard

89ADR68%KAST

Positioning

Shots

16/43Rushed↓8/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43636%
AK-473444%
Galil AR1540%
Glock-18757%
USP-S425%
Desert Eagle333%
M4A1-S2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/998 1:28 4 kills (M4A1-S ×2, AK-47 ×2), 1 through smoke, 3 headshots, in 62.2 s CT9.6
11/9917 1:14 3 kills (AK-47 ×3), 2 headshots, in 31 s T4.9
16/9920 1:17 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 23.4 s T3.7
30/9913 1:32 2 kills (Glock ×2), 1 headshot, in 5.1 s T1.7
38/996 1:28 1 kill (M4A4), 1 headshot CT1.0
52/9910 1:08 1 kill (M4A4), 1 headshot CT0.7
60/9916 1:06 1 kill (Galil), 1 headshot T0.4
65/9918 1:25 1 kill (AK-47), 1 headshot T0.3
89/9919 1:00 2 kills (AK-47 ×2), 1 headshot, in 52.4 s T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:34 1v1 before the plant CT · 74 HP · Long Doorswon - killed them · first fight won, saw them first
17 0:56 1v1 before the plant T · 17 HP · Short Stairswon - killed them · first fight won, saw each other
19 bomb 0:08 1v2 after the plant T · 86 HP · Bombsite Bwon - the bomb went off, 1 kill · first fight won, saw them first
21 1:16 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 3 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:29 goodblinded Gs!chtsFuß 4.2 s (1.4 s white), mirikk 4.1 s (1.3 s white), IchhabkeinGeld 3.9 s (1.2 s white)
4 1:26 misled a peekbarely blinded PuRpleHaZe 1.9 s (0.2 s white), IchhabkeinGeld 1.7 s (0.1 s white), mirikk 1.3 s (0.1 s white) the enemy was barely blinded, and Kleine-Gordon peeked IchhabkeinGeld 1.9 s after the pop; hit them first
8 1:34 wastedno enemy blinded for long
14 1:31 hurt the teambarely blinded PuRpleHaZe 1.2 s (0.1 s white); blinded Theto 1.6 s on the move through Long Doors - took damage 0.0 s after the pop; blinded RazvaNn 1.4 s holding Outside Long - safe; blinded themselves 3.5 s on the move through Outside Long - safe
15 1:46 goodblinded IchhabkeinGeld 3.2 s (0.6 s white)
16 1:11 wastedno enemy blinded for long; blinded Kleine-Gordon 3.4 s on the move through Top Mid - safe
17 0:47 wastedno enemy blinded for long
17 0:45 misled a peekbarely blinded Gs!chtsFuß 0.6 s (0.0 s white); blinded themselves 1.7 s on the move through Short Stairs - safe the enemy was barely blinded, and Agnostic peeked Gs!chtsFuß 2.2 s after the pop; hit them first
19 1:49 goodblinded IchhabkeinGeld 3.4 s (0.8 s white), Doener mit ohne alles 3.3 s (0.7 s white); blinded themselves 3.3 s on the move through Outside Long - safe
20 1:44 goodblinded Doener mit ohne alles 3.9 s (1.2 s white); blinded Theto 2.3 s on the move through T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 30 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:14 exposedan HE at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 707 units away
16 1:13 punishedhit by mirikk with a flash out at Top Mid, 0.2 s before the throw - seen by 1 enemy for 1.5 s, the nearest 2003 units away, thrown in the open
22 0:57 exposeda smoke at Top Mid - seen by 2 enemies for 0.9 s, the nearest 942 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:36 line of firestood in Theto's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
8 1:44 holdheld with RazvaNn, 1048 units and 67° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:00 tradeTheto was killed 815 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 tradeRazvaNn was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
15 1:36 holdheld with gluesniffer, 216 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before gluesniffer)
15 1:20 holdheld with Kleine-Gordon, 474 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Kleine-Gordon)
15 1:18 tradeKleine-Gordon was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
16 1:08 tradeTheto was killed 1178 units away: you traded in 1,922 ms (pros: 625 ms)
16 0:24 tradegluesniffer was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
17 1:16 tradeKleine-Gordon was killed 217 units away: you traded in 2,641 ms (pros: 969 ms)
17 0:56 tradeRazvaNn was killed 367 units away: not traded within 5 s (pros: 1,641 ms)
19 1:04 tradegluesniffer was killed 1633 units away: you traded in 4,047 ms (pros: 2,609 ms)
19 bomb 0:08 tradeKleine-Gordon was killed 437 units away: not traded within 5 s (pros: 1,641 ms)
20 1:29 tradeTheto was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
21 1:38 tradeTheto was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
21 1:16 tradeKleine-Gordon was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
22 0:56 peek togetherpeeked the same enemy as RazvaNn, 47 ms after them - a double peek
22 0:56 tradeRazvaNn was killed 170 units away: not traded within 5 s (pros: 625 ms)
22 0:56 tradeKleine-Gordon was killed 471 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:32 mirikkhit themP2000297 ms–1.2°
1 bomb 0:32 mirikkkilled by themGlock-18359 ms547 ms0.6°
2 1:44 PuRpleHaZekilled by themAK-47656 ms656 ms3.9°
4 1:20 Doener mit ohne alleskilled by themAK-471344 ms1344 ms10.8°
5 1:03 mirikkhit themM4A4281 ms–3.0°
5 1:03 mirikkkilled by themM4A1-S391 ms484 ms3.0°
6 1:28 Doener mit ohne alleskilled themM4A4266 ms344 ms5.9°
6 1:21 IchhabkeinGeldhit themM4A4312 ms–1.7°
6 1:20 IchhabkeinGeldkilled by themAK-47375 ms781 ms0.9°
8 1:29 Gs!chtsFußhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:29 Gs!chtsFußkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 Doener mit ohne alleskilled themM4A1-S203 ms297 ms0.9°
8 0:55 mirikkkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:26 PuRpleHaZekilled themAK-47219 ms219 ms1.7°
9 1:35 Doener mit ohne alleskilled by themAK-47219 ms906 ms14.9°
10 1:08 mirikkkilled themM4A4344 ms438 ms7.5°
10 1:04 Gs!chtsFußhit themM4A431 ms–0.5°
10 1:04 Gs!chtsFußkilled by themAWP375 ms375 ms1.7°
11 1:33 PuRpleHaZehit themM4A4406 ms–1.0°
11 1:20 Doener mit ohne alleskilled by themAWP312 ms312 ms3.0°
12 0:46 Doener mit ohne alleskilled by themAWP375 ms375 ms2.0°
13 1:33 Doener mit ohne alleskilled themGlock-18547 ms1125 ms2.5°
13 1:29 IchhabkeinGeldhit by themP2000266 ms–1.1°
13 1:29 IchhabkeinGeldhit themGlock-1847 ms–0.4°
13 1:27 IchhabkeinGeldkilled themGlock-18234 ms234 ms3.4°
14 0:51 mirikkhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
14 0:51 mirikkkilled by themDesert Eagle344 ms344 ms0.1°
15 1:34 IchhabkeinGeldhit by themM4A4328 ms–2.7°
15 1:34 IchhabkeinGeldhit themDesert Eagle562 ms–4.5°
15 1:19 Gs!chtsFußhit by themM4A41078 ms–5.2°
15 1:17 Gs!chtsFußhit themM4A40 ms–0.2°
15 1:16 Gs!chtsFußkilled by themM4A1-S1375 ms1375 ms0.5°
16 1:13 mirikkhit by themM4A4547 ms–0.9°
16 1:09 mirikkhit themGalil AR500 ms–1.4°
16 1:06 mirikkkilled themGalil AR484 ms906 ms1.5°
16 1:06 mirikkhit by themM4A4719 ms–0.5°
16 0:10 Gs!chtsFußkilled by themM4A1-S312 ms312 ms2.3°
17 1:15 mirikkkilled themAK-47500 ms1734 ms0.9°
17 1:14 mirikkhit by themM4A41219 ms–4.2°
17 1:02 PuRpleHaZekilled themAK-47281 ms281 ms3.1°
17 0:43 Gs!chtsFußkilled themAK-47516 ms516 ms18.1°
18 1:25 mirikkkilled themAK-47328 ms328 ms0.5°
19 1:00 Gs!chtsFußhit by themM4A4188 ms–1.7°
19 1:00 Gs!chtsFußkilled themAK-47297 ms297 ms1.0°
19 bomb 0:00 Doener mit ohne alleskilled themAK-47641 ms641 ms5.3°
20 1:19 PuRpleHaZehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:17 PuRpleHaZehit by themSSG 08328 ms–0.6°
20 1:17 PuRpleHaZekilled themAK-47375 ms375 ms0.8°
20 bomb 0:29 Gs!chtsFußkilled themAK-47234 ms344 ms2.2°
21 1:12 Doener mit ohne alleskilled by themAK-471078 ms1078 ms2.1°
22 0:55 Doener mit ohne alleskilled by themAK-47156 ms359 ms3.5°
22 0:55 Doener mit ohne alleshit themAK-47203 ms–3.2°

Shots

You fired 16 of your 43 first shots too soon: 11 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:33 mirikkUSP-S771too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target0/112% / 37%
1 bomb 0:32 mirikkUSP-S772aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 40%
1 bomb 0:32 mirikkUSP-S775fine - pros would have fired it too1/1cut short (a death, a reload)34% / 38%
5 1:03 mirikkM4A4641fine - pros would have fired it too1/3cut short (a death, a reload)47% / 51%
6 1:28 Doener mit ohne allesM4A4430fired while moving (151 u/s), too fast to be accurate - stop first2/4killed them31% / 62%
6 1:21 IchhabkeinGeldM4A4436fine - pros would have fired it too4/6cut short (a death, a reload)59% / 59%
8 1:09 Doener mit ohne allesM4A1-S493fine - pros would have fired it too2/5killed them70% / 70%
8 0:26 PuRpleHaZeAK-47960fine - pros would have fired it too1/4killed them80% / 80%
10 1:08 mirikkM4A4298fine - pros would have fired it too2/7killed them58% / 58%
10 1:04 Gs!chtsFußM4A41181fine - pros would have fired it too2/4cut short (a death, a reload)50% / 52%
11 1:33 PuRpleHaZeM4A41290fine - pros would have fired it too1/551% / 51%
13 1:33 Doener mit ohne allesGlock-18573aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/4killed them26% / 56%
13 1:29 IchhabkeinGeldGlock-18795fine - pros would have fired it too1/142% / 42%
15 1:19 Gs!chtsFußM4A41358fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 50%
15 1:18 Gs!chtsFußM4A41357fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
15 1:18 Gs!chtsFußM4A41357fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
15 1:17 Gs!chtsFußM4A41357fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
15 1:17 Gs!chtsFußM4A41454fired while moving (109 u/s), too fast to be accurate - stop first0/216% / 58%
15 1:16 Gs!chtsFußM4A41464fired while moving (95 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 44%
16 1:09 mirikkGalil AR2229fine - pros would have fired it too1/21 bullet after pros would have stopped69% / 69%
16 1:06 mirikkGalil AR2186fine - pros would have fired it too1/21 bullet after pros would have stopped39% / 46%
16 1:06 mirikkGalil AR2186fine - pros would have fired it too1/4killed them; 3 bullets after pros would have stopped38% / 43%
16 0:11 Gs!chtsFußGalil AR1088fired while moving (74 u/s), too fast to be accurate - stop first0/44% / 45%
16 0:10 Gs!chtsFußGalil AR1077fine - pros would have fired it too0/1cut short (a death, a reload)26% / 45%
17 1:15 mirikkAK-471159fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 52%
17 1:15 mirikkAK-471219fired while moving (98 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 47%
17 1:14 mirikkAK-471225fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 45%
17 1:14 mirikkAK-471225fine - pros would have fired it too1/2killed them57% / 57%
17 1:02 PuRpleHaZeAK-47763fine - pros would have fired it too1/4killed them75% / 75%
17 0:43 Gs!chtsFußAK-471129fine - pros would have fired it too1/6killed them37% / 47%
18 1:27 mirikkAK-471712fired while moving (85 u/s), too fast to be accurate - stop first0/219% / 66%
18 1:27 mirikkAK-471704fired while moving (76 u/s), too fast to be accurate - stop first0/11% / 58%
18 1:27 mirikkAK-471705aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/115% / 52%
18 1:26 mirikkAK-471705fired while moving (122 u/s), too fast to be accurate - stop first0/28% / 46%
18 1:26 mirikkAK-471705fired while moving (95 u/s), too fast to be accurate - stop first0/111% / 54%
18 1:26 mirikkAK-471705fired while moving (114 u/s), too fast to be accurate - stop first0/18% / 47%
18 1:25 mirikkAK-471705fine - pros would have fired it too1/1killed them66% / 66%
19 1:00 Gs!chtsFußAK-47769fired while moving (105 u/s), too fast to be accurate - stop first1/5killed them13% / 48%
19 bomb 0:00 Doener mit ohne allesAK-471865fine - pros would have fired it too1/2killed them63% / 63%
20 1:17 PuRpleHaZeAK-471554fine - pros would have fired it too1/2killed them67% / 67%
20 bomb 0:29 Gs!chtsFußAK-47484fine - pros would have fired it too2/5killed them44% / 53%
21 1:12 Doener mit ohne allesAK-471258aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/5cut short (a death, a reload)11% / 51%
22 0:55 Doener mit ohne allesAK-47945fine - pros would have fired it too2/2cut short (a death, a reload)59% / 59%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.