Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 36 | 36% |
| AK-47 | 34 | 44% |
| Galil AR | 15 | 40% |
| Glock-18 | 7 | 57% |
| USP-S | 4 | 25% |
| Desert Eagle | 3 | 33% |
| M4A1-S | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/99 | 8 1:28 | 4 kills (M4A1-S ×2, AK-47 ×2), 1 through smoke, 3 headshots, in 62.2 s CT | 9.6 |
| 11/99 | 17 1:14 | 3 kills (AK-47 ×3), 2 headshots, in 31 s T | 4.9 |
| 16/99 | 20 1:17 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 23.4 s T | 3.7 |
| 30/99 | 13 1:32 | 2 kills (Glock ×2), 1 headshot, in 5.1 s T | 1.7 |
| 38/99 | 6 1:28 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 52/99 | 10 1:08 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 60/99 | 16 1:06 | 1 kill (Galil), 1 headshot T | 0.4 |
| 65/99 | 18 1:25 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 89/99 | 19 1:00 | 2 kills (AK-47 ×2), 1 headshot, in 52.4 s T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:34 | 1v1 before the plant CT · 74 HP · Long Doors | won - killed them · first fight won, saw them first |
| 17 0:56 | 1v1 before the plant T · 17 HP · Short Stairs | won - killed them · first fight won, saw each other |
| 19 bomb 0:08 | 1v2 after the plant T · 86 HP · Bombsite B | won - the bomb went off, 1 kill · first fight won, saw them first |
| 21 1:16 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
10 flashes: 4 good, 0 weak, 3 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:29 | good | blinded Gs!chtsFuß 4.2 s (1.4 s white), mirikk 4.1 s (1.3 s white), IchhabkeinGeld 3.9 s (1.2 s white) |
| 4 1:26 | misled a peek | barely blinded PuRpleHaZe 1.9 s (0.2 s white), IchhabkeinGeld 1.7 s (0.1 s white), mirikk 1.3 s (0.1 s white) the enemy was barely blinded, and Kleine-Gordon peeked IchhabkeinGeld 1.9 s after the pop; hit them first |
| 8 1:34 | wasted | no enemy blinded for long |
| 14 1:31 | hurt the team | barely blinded PuRpleHaZe 1.2 s (0.1 s white); blinded Theto 1.6 s on the move through Long Doors - took damage 0.0 s after the pop; blinded RazvaNn 1.4 s holding Outside Long - safe; blinded themselves 3.5 s on the move through Outside Long - safe |
| 15 1:46 | good | blinded IchhabkeinGeld 3.2 s (0.6 s white) |
| 16 1:11 | wasted | no enemy blinded for long; blinded Kleine-Gordon 3.4 s on the move through Top Mid - safe |
| 17 0:47 | wasted | no enemy blinded for long |
| 17 0:45 | misled a peek | barely blinded Gs!chtsFuß 0.6 s (0.0 s white); blinded themselves 1.7 s on the move through Short Stairs - safe the enemy was barely blinded, and Agnostic peeked Gs!chtsFuß 2.2 s after the pop; hit them first |
| 19 1:49 | good | blinded IchhabkeinGeld 3.4 s (0.8 s white), Doener mit ohne alles 3.3 s (0.7 s white); blinded themselves 3.3 s on the move through Outside Long - safe |
| 20 1:44 | good | blinded Doener mit ohne alles 3.9 s (1.2 s white); blinded Theto 2.3 s on the move through T Spawn - safe |
Throws
33 grenades: 30 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:14 | exposed | an HE at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 707 units away |
| 16 1:13 | punished | hit by mirikk with a flash out at Top Mid, 0.2 s before the throw - seen by 1 enemy for 1.5 s, the nearest 2003 units away, thrown in the open |
| 22 0:57 | exposed | a smoke at Top Mid - seen by 2 enemies for 0.9 s, the nearest 942 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:36 | line of fire | stood in Theto's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 8 1:44 | hold | held with RazvaNn, 1048 units and 67° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:00 | trade | Theto was killed 815 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | trade | RazvaNn was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:36 | hold | held with gluesniffer, 216 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before gluesniffer) |
| 15 1:20 | hold | held with Kleine-Gordon, 474 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before Kleine-Gordon) |
| 15 1:18 | trade | Kleine-Gordon was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:08 | trade | Theto was killed 1178 units away: you traded in 1,922 ms (pros: 625 ms) |
| 16 0:24 | trade | gluesniffer was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:16 | trade | Kleine-Gordon was killed 217 units away: you traded in 2,641 ms (pros: 969 ms) |
| 17 0:56 | trade | RazvaNn was killed 367 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:04 | trade | gluesniffer was killed 1633 units away: you traded in 4,047 ms (pros: 2,609 ms) |
| 19 bomb 0:08 | trade | Kleine-Gordon was killed 437 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:29 | trade | Theto was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:38 | trade | Theto was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:16 | trade | Kleine-Gordon was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:56 | peek together | peeked the same enemy as RazvaNn, 47 ms after them - a double peek |
| 22 0:56 | trade | RazvaNn was killed 170 units away: not traded within 5 s (pros: 625 ms) |
| 22 0:56 | trade | Kleine-Gordon was killed 471 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | hit them | P2000 | 297 ms | – | 1.2° | ||
| 1 bomb 0:32 | killed by them | Glock-18 | 359 ms | 547 ms | 0.6° | ||
| 2 1:44 | killed by them | AK-47 | 656 ms | 656 ms | 3.9° | ||
| 4 1:20 | killed by them | AK-47 | 1344 ms | 1344 ms | 10.8° | ||
| 5 1:03 | hit them | M4A4 | 281 ms | – | 3.0° | ||
| 5 1:03 | killed by them | M4A1-S | 391 ms | 484 ms | 3.0° | ||
| 6 1:28 | killed them | M4A4 | 266 ms | 344 ms | 5.9° | ||
| 6 1:21 | hit them | M4A4 | 312 ms | – | 1.7° | ||
| 6 1:20 | killed by them | AK-47 | 375 ms | 781 ms | 0.9° | ||
| 8 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:29 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | killed them | M4A1-S | 203 ms | 297 ms | 0.9° | ||
| 8 0:55 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:26 | killed them | AK-47 | 219 ms | 219 ms | 1.7° | ||
| 9 1:35 | killed by them | AK-47 | 219 ms | 906 ms | 14.9° | ||
| 10 1:08 | killed them | M4A4 | 344 ms | 438 ms | 7.5° | ||
| 10 1:04 | hit them | M4A4 | 31 ms | – | 0.5° | ||
| 10 1:04 | killed by them | AWP | 375 ms | 375 ms | 1.7° | ||
| 11 1:33 | hit them | M4A4 | 406 ms | – | 1.0° | ||
| 11 1:20 | killed by them | AWP | 312 ms | 312 ms | 3.0° | ||
| 12 0:46 | killed by them | AWP | 375 ms | 375 ms | 2.0° | ||
| 13 1:33 | killed them | Glock-18 | 547 ms | 1125 ms | 2.5° | ||
| 13 1:29 | hit by them | P2000 | 266 ms | – | 1.1° | ||
| 13 1:29 | hit them | Glock-18 | 47 ms | – | 0.4° | ||
| 13 1:27 | killed them | Glock-18 | 234 ms | 234 ms | 3.4° | ||
| 14 0:51 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 0:51 | killed by them | Desert Eagle | 344 ms | 344 ms | 0.1° | ||
| 15 1:34 | hit by them | M4A4 | 328 ms | – | 2.7° | ||
| 15 1:34 | hit them | Desert Eagle | 562 ms | – | 4.5° | ||
| 15 1:19 | hit by them | M4A4 | 1078 ms | – | 5.2° | ||
| 15 1:17 | hit them | M4A4 | 0 ms | – | 0.2° | ||
| 15 1:16 | killed by them | M4A1-S | 1375 ms | 1375 ms | 0.5° | ||
| 16 1:13 | hit by them | M4A4 | 547 ms | – | 0.9° | ||
| 16 1:09 | hit them | Galil AR | 500 ms | – | 1.4° | ||
| 16 1:06 | killed them | Galil AR | 484 ms | 906 ms | 1.5° | ||
| 16 1:06 | hit by them | M4A4 | 719 ms | – | 0.5° | ||
| 16 0:10 | killed by them | M4A1-S | 312 ms | 312 ms | 2.3° | ||
| 17 1:15 | killed them | AK-47 | 500 ms | 1734 ms | 0.9° | ||
| 17 1:14 | hit by them | M4A4 | 1219 ms | – | 4.2° | ||
| 17 1:02 | killed them | AK-47 | 281 ms | 281 ms | 3.1° | ||
| 17 0:43 | killed them | AK-47 | 516 ms | 516 ms | 18.1° | ||
| 18 1:25 | killed them | AK-47 | 328 ms | 328 ms | 0.5° | ||
| 19 1:00 | hit by them | M4A4 | 188 ms | – | 1.7° | ||
| 19 1:00 | killed them | AK-47 | 297 ms | 297 ms | 1.0° | ||
| 19 bomb 0:00 | killed them | AK-47 | 641 ms | 641 ms | 5.3° | ||
| 20 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:17 | hit by them | SSG 08 | 328 ms | – | 0.6° | ||
| 20 1:17 | killed them | AK-47 | 375 ms | 375 ms | 0.8° | ||
| 20 bomb 0:29 | killed them | AK-47 | 234 ms | 344 ms | 2.2° | ||
| 21 1:12 | killed by them | AK-47 | 1078 ms | 1078 ms | 2.1° | ||
| 22 0:55 | killed by them | AK-47 | 156 ms | 359 ms | 3.5° | ||
| 22 0:55 | hit them | AK-47 | 203 ms | – | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:33 | USP-S | 771 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 0/1 | 12% / 37% | ||
| 1 bomb 0:32 | USP-S | 772 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 40% | |
| 1 bomb 0:32 | USP-S | 775 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 34% / 38% | |
| 5 1:03 | M4A4 | 641 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 47% / 51% | |
| 6 1:28 | M4A4 | 430 | fired while moving (151 u/s), too fast to be accurate - stop first | 2/4 | killed them | 31% / 62% | |
| 6 1:21 | M4A4 | 436 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 59% / 59% | |
| 8 1:09 | M4A1-S | 493 | fine - pros would have fired it too | 2/5 | killed them | 70% / 70% | |
| 8 0:26 | AK-47 | 960 | fine - pros would have fired it too | 1/4 | killed them | 80% / 80% | |
| 10 1:08 | M4A4 | 298 | fine - pros would have fired it too | 2/7 | killed them | 58% / 58% | |
| 10 1:04 | M4A4 | 1181 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 50% / 52% | |
| 11 1:33 | M4A4 | 1290 | fine - pros would have fired it too | 1/5 | 51% / 51% | ||
| 13 1:33 | Glock-18 | 573 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/4 | killed them | 26% / 56% | |
| 13 1:29 | Glock-18 | 795 | fine - pros would have fired it too | 1/1 | 42% / 42% | ||
| 15 1:19 | M4A4 | 1358 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 50% | |
| 15 1:18 | M4A4 | 1357 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 15 1:18 | M4A4 | 1357 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 15 1:17 | M4A4 | 1357 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 15 1:17 | M4A4 | 1454 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/2 | 16% / 58% | ||
| 15 1:16 | M4A4 | 1464 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 44% | |
| 16 1:09 | Galil AR | 2229 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 69% / 69% | |
| 16 1:06 | Galil AR | 2186 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 39% / 46% | |
| 16 1:06 | Galil AR | 2186 | fine - pros would have fired it too | 1/4 | killed them; 3 bullets after pros would have stopped | 38% / 43% | |
| 16 0:11 | Galil AR | 1088 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/4 | 4% / 45% | ||
| 16 0:10 | Galil AR | 1077 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 45% | |
| 17 1:15 | AK-47 | 1159 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 52% | |
| 17 1:15 | AK-47 | 1219 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 47% | |
| 17 1:14 | AK-47 | 1225 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 45% | |
| 17 1:14 | AK-47 | 1225 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 17 1:02 | AK-47 | 763 | fine - pros would have fired it too | 1/4 | killed them | 75% / 75% | |
| 17 0:43 | AK-47 | 1129 | fine - pros would have fired it too | 1/6 | killed them | 37% / 47% | |
| 18 1:27 | AK-47 | 1712 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | 19% / 66% | ||
| 18 1:27 | AK-47 | 1704 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/1 | 1% / 58% | ||
| 18 1:27 | AK-47 | 1705 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 15% / 52% | ||
| 18 1:26 | AK-47 | 1705 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | 8% / 46% | ||
| 18 1:26 | AK-47 | 1705 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | 11% / 54% | ||
| 18 1:26 | AK-47 | 1705 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | 8% / 47% | ||
| 18 1:25 | AK-47 | 1705 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 19 1:00 | AK-47 | 769 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 48% | |
| 19 bomb 0:00 | AK-47 | 1865 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 20 1:17 | AK-47 | 1554 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 20 bomb 0:29 | AK-47 | 484 | fine - pros would have fired it too | 2/5 | killed them | 44% / 53% | |
| 21 1:12 | AK-47 | 1258 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 11% / 51% | |
| 22 0:55 | AK-47 | 945 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 59% / 59% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
