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Dust II, won 13-9 · Thu 08 Oct, 20:09

Kleine-Gordon

The match

Aim

359 msTTD344 msTTK2.2°Crosshair↓45%1st bullet29%Spray16%Head79%Counter-strafe

Scoreboard

114ADR73%KAST

Positioning

Shots

8/14Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
SSG 084250%
Five-SeveN1910%
Glock-181932%
M4A1-S1822%
USP-S1127%
M4A4667%
Galil AR633%
Tec-9425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/994 1:24 2 kills (Scout ×2), 2 through smoke, a wallbang, 1 headshot, in 2.4 s CT9.3
7/9914 1:27 4 kills (Scout ×4), 1 headshot, in 75.3 s T5.6
21/9918 1:30 2 kills (Scout ×2), all headshots, in 15.9 s T2.8
27/9920 1:44 2 kills (Scout ×2), 1 through smoke, in 36.6 s T2.5
37/996 1:34 1 kill (Scout), 1 headshot CT1.0
41/9910 1:38 1 kill (M4A4), 1 headshot CT1.0
47/9921 1:26 1 kill (Scout), 1 headshot T1.0
53/998 1:06 1 kill (Scout) CT0.7
55/9916 0:10 1 kill (Scout) T0.6
72/9915 1:44 1 kill (Glock), 1 through smoke T0.0
77/997 1:26 1 kill (Scout) CT-0.3
83/9917 1:32 1 kill (Glock) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:32 1v4 after the plant CT · 100 HP · Middlelost - died later · saw each other
14 0:51 1v4 before the plant T · 9 HP · Long Alost - saved, the time ran out · first fight won, saw each other
16 0:10 1v3 before the plant T · 6 HP · Mid Doorslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:29 goodblinded Gs!chtsFuß 3.4 s (0.8 s white), PuRpleHaZe 3.2 s (0.6 s white), IchhabkeinGeld 3.0 s (0.5 s white)
15 1:49 goodblinded IchhabkeinGeld 3.4 s (0.7 s white); blinded Theto 1.6 s on the move through Top Mid - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe
22 1:35 wastedbarely blinded IchhabkeinGeld 0.9 s (0.1 s white), Gs!chtsFuß 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 23 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:43 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1641 units away; a running throw
12 1:51 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2495 units away; a running throw
15 1:39 exposedan HE at Long Doors - seen by 1 enemy for 0.9 s, the nearest 937 units away, thrown in the open
19 0:56 punishedhit by IchhabkeinGeld 0.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1358 units away, thrown in the open; a running throw
22 0:57 punishedkilled by Doener mit ohne alles 1.3 s after throwing a molotov at Middle, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 494 units away

Positioning

In 3 of your 42 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 5 of your 35 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 22 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:45 Doener mit ohne allesTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
16 0:24 Doener mit ohne allesShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
21 1:16 mirikkTop Midcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds (1 time longer than pros stand there). 1 of your 8 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 5 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 in their waystood between Theto and an enemy they could see, for 625 ms (pros: 125 ms at a time)
1 bomb 0:38 line of firestood in Theto's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 bomb 0:37 line of firestood in Theto's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 bomb 0:31 tradeAgnostic was killed 230 units away: not traded within 5 s (pros: 969 ms)
2 1:38 holdheld with gluesniffer, 921 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after gluesniffer)
2 1:37 tradegluesniffer was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:31 holdheld with RazvaNn, 378 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after RazvaNn)
4 1:19 holdheld with gluesniffer, 277 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before gluesniffer)
7 1:37 holdheld with gluesniffer, 282 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before gluesniffer)
7 1:29 tradegluesniffer was killed 119 units away: you traded in 2,141 ms (pros: 625 ms)
8 1:06 holdheld with gluesniffer, 897 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before gluesniffer)
10 1:04 holdheld with Agnostic, 965 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:42 in their waystood between Theto and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:29 tradeTheto was killed 818 units away: you traded in 2,391 ms (pros: 2,031 ms)
14 0:51 tradeAgnostic was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 tradeRazvaNn was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
15 1:20 holdheld with Agnostic, 474 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Agnostic)
16 0:26 holdheld with gluesniffer, 161 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before gluesniffer)
16 0:24 tradegluesniffer was killed 283 units away: not traded within 5 s (pros: 1,641 ms)
17 1:36 tradegluesniffer was killed 316 units away: you traded in 3,281 ms (pros: 1,641 ms)
17 1:20 in their waystood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time)
18 1:30 holdheld with RazvaNn, 1029 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after RazvaNn)
20 1:29 tradeTheto was killed 570 units away: not traded within 5 s (pros: 2,031 ms)
20 1:08 tradegluesniffer was killed 169 units away: you traded in 1,391 ms (pros: 969 ms)
21 1:29 tradegluesniffer was killed 111 units away: you traded in 2,594 ms (pros: 969 ms)
22 1:43 holdheld with RazvaNn, 940 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:30 holdheld with RazvaNn, 520 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 0:56 tradeRazvaNn was killed 578 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:37 mirikkhit by themGlock-18875 ms–4.9°
1 bomb 0:29 mirikkhit themP2000594 ms–5.8°
1 bomb 0:28 mirikkkilled by themGlock-181750 ms1750 ms1.5°
2 bomb 0:30 Gs!chtsFußkilled by themAK-471000 ms1188 ms2.8°
3 1:36 mirikkhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:24 IchhabkeinGeldkilled themSSG 08328 ms328 ms1.4°
4 1:24 mirikkhit by themAK-4794 ms–0.1°
4 1:22 Gs!chtsFußkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 PuRpleHaZehit themSSG 081547 ms–18.6°
4 1:18 PuRpleHaZekilled by themGlock-182812 ms3484 ms53.6°
5 1:14 mirikkhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:14 mirikkhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:02 Gs!chtsFußhit themSSG 08297 ms–2.2°
5 1:02 Gs!chtsFußkilled by themSSG 08500 ms500 ms0.8°
6 1:34 mirikkkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:23 PuRpleHaZehit themSSG 08547 ms–0.2°
6 1:18 Gs!chtsFußkilled by themAK-47578 ms2000 ms5.5°
6 1:17 Gs!chtsFußhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:39 PuRpleHaZehit themSSG 08406 ms–7.3°
7 1:29 Gs!chtsFußhit by themGalil AR141 ms–0.7°
7 1:26 Gs!chtsFußkilled themSSG 08297 ms297 ms2.2°
8 1:06 IchhabkeinGeldkilled themSSG 08422 ms422 ms0.6°
8 0:45 PuRpleHaZekilled by themSSG 08469 ms469 ms0.2°
9 bomb 0:28 Doener mit ohne alleshit themFive-SeveN547 ms–6.1°
9 bomb 0:28 Doener mit ohne alleskilled by themAK-47859 ms1625 ms1.1°
10 1:38 IchhabkeinGeldkilled themM4A4172 ms625 ms3.6°
11 bomb 0:22 Doener mit ohne alleshit themM4A4812 ms–2.6°
11 bomb 0:21 Doener mit ohne alleshit by themTec-92109 ms–2.5°
11 bomb 0:12 Gs!chtsFußkilled by themAK-47688 ms688 ms3.0°
12 1:38 IchhabkeinGeldhit themP2000469 ms–8.2°
12 1:38 IchhabkeinGeldkilled by themAK-47625 ms1031 ms3.7°
13 1:41 PuRpleHaZekilled by themUSP-S1312 ms2062 ms48.9°
13 1:40 mirikkhit by themP2000406 ms–1.5°
14 1:45 Doener mit ohne alleshit by themP2000438 ms–0.7°
14 1:27 PuRpleHaZekilled themSSG 08297 ms297 ms2.3°
14 1:20 Gs!chtsFußhit themSSG 08469 ms–1.7°
14 0:41 mirikkkilled themSSG 08359 ms359 ms1.1°
14 0:33 Doener mit ohne alleskilled themSSG 08312 ms312 ms1.2°
14 0:12 IchhabkeinGeldkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:46 PuRpleHaZekilled themGlock-181000 ms2438 ms12.6°
15 1:37 IchhabkeinGeldhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 IchhabkeinGeldhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
16 0:58 Doener mit ohne alleshit themSSG 08156 ms–1.6°
16 0:49 PuRpleHaZehit by themSSG 08453 ms–2.8°
16 0:49 PuRpleHaZehit themGalil AR547 ms–3.9°
16 0:23 Doener mit ohne alleshit by themM4A4500 ms–3.1°
16 0:10 Doener mit ohne alleskilled themSSG 08469 ms469 ms0.7°
16 0:02 Gs!chtsFußkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:34 Doener mit ohne alleskilled themGlock-18125 ms1422 ms1.7°
17 1:16 mirikkkilled by themM4A1-S516 ms516 ms0.4°
18 1:30 PuRpleHaZekilled themSSG 08250 ms250 ms0.6°
18 1:14 Gs!chtsFußkilled themSSG 08344 ms344 ms1.1°
19 0:56 IchhabkeinGeldhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:08 Doener mit ohne alleskilled by themM4A4359 ms359 ms1.4°
20 1:49 mirikkhit themSSG 08312 ms–0.5°
20 1:44 mirikkkilled themSSG 08594 ms594 ms0.4°
20 1:07 Doener mit ohne alleskilled themSSG 08328 ms328 ms2.5°
21 1:42 PuRpleHaZehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:26 PuRpleHaZekilled themSSG 08297 ms297 ms0.8°
21 1:16 mirikkkilled by themM4A1-S234 ms438 ms0.3°
21 1:16 mirikkhit themSSG 08312 ms–3.5°
22 1:10 Gs!chtsFußhit themTec-9422 ms–50.0°
22 1:10 Gs!chtsFußhit by themAK-47734 ms–2.3°
22 1:07 Gs!chtsFußhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:56 Doener mit ohne alleskilled by themAK-47438 ms641 ms2.7°

Shots

You fired 8 of your 14 first shots too soon: 5 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:38 mirikkUSP-S733fine - pros would have fired it too0/625% / 38%
1 bomb 0:29 mirikkUSP-S749fine - pros would have fired it too1/3cut short (a death, a reload)61% / 61%
4 1:18 PuRpleHaZeFive-SeveN360fired while moving (180 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)9% / 50%
7 1:37 IchhabkeinGeldFive-SeveN909aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/811% / 47%
9 bomb 0:28 Doener mit ohne allesFive-SeveN589fine - pros would have fired it too2/8cut short (a death, a reload)37% / 39%
10 1:38 IchhabkeinGeldM4A4291fine - pros would have fired it too4/7killed them58% / 58%
11 bomb 0:22 Doener mit ohne allesM4A1-S796fired while moving (219 u/s), too fast to be accurate - stop first4/20cut short (a death, a reload); 2 bullets after pros would have stopped1% / 46%
12 1:38 IchhabkeinGeldUSP-S494fired while moving (240 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)1% / 39%
13 1:41 mirikkGlock-18554fired while moving (154 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)1% / 39%
15 1:46 PuRpleHaZeGlock-18825aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/14killed them21% / 50%
15 1:37 IchhabkeinGeldGlock-18947fired while moving (226 u/s), too fast to be accurate - stop first1/1013% / 43%
16 0:49 PuRpleHaZeGalil AR826aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/910% / 46%
17 1:34 Doener mit ohne allesGlock-18471fine - pros would have fired it too7/11killed them61% / 61%
22 1:10 Gs!chtsFußTec-9429fine - pros would have fired it too1/464% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.