Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| SSG 08 | 42 | 50% |
| Five-SeveN | 19 | 10% |
| Glock-18 | 19 | 32% |
| M4A1-S | 18 | 22% |
| USP-S | 11 | 27% |
| M4A4 | 6 | 67% |
| Galil AR | 6 | 33% |
| Tec-9 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/99 | 4 1:24 | 2 kills (Scout ×2), 2 through smoke, a wallbang, 1 headshot, in 2.4 s CT | 9.3 |
| 7/99 | 14 1:27 | 4 kills (Scout ×4), 1 headshot, in 75.3 s T | 5.6 |
| 21/99 | 18 1:30 | 2 kills (Scout ×2), all headshots, in 15.9 s T | 2.8 |
| 27/99 | 20 1:44 | 2 kills (Scout ×2), 1 through smoke, in 36.6 s T | 2.5 |
| 37/99 | 6 1:34 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 41/99 | 10 1:38 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 47/99 | 21 1:26 | 1 kill (Scout), 1 headshot T | 1.0 |
| 53/99 | 8 1:06 | 1 kill (Scout) CT | 0.7 |
| 55/99 | 16 0:10 | 1 kill (Scout) T | 0.6 |
| 72/99 | 15 1:44 | 1 kill (Glock), 1 through smoke T | 0.0 |
| 77/99 | 7 1:26 | 1 kill (Scout) CT | -0.3 |
| 83/99 | 17 1:32 | 1 kill (Glock) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:32 | 1v4 after the plant CT · 100 HP · Middle | lost - died later · saw each other |
| 14 0:51 | 1v4 before the plant T · 9 HP · Long A | lost - saved, the time ran out · first fight won, saw each other |
| 16 0:10 | 1v3 before the plant T · 6 HP · Mid Doors | lost - died later · saw each other |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:29 | good | blinded Gs!chtsFuß 3.4 s (0.8 s white), PuRpleHaZe 3.2 s (0.6 s white), IchhabkeinGeld 3.0 s (0.5 s white) |
| 15 1:49 | good | blinded IchhabkeinGeld 3.4 s (0.7 s white); blinded Theto 1.6 s on the move through Top Mid - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe |
| 22 1:35 | wasted | barely blinded IchhabkeinGeld 0.9 s (0.1 s white), Gs!chtsFuß 0.8 s (0.1 s white) |
Throws
28 grenades: 23 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:43 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1641 units away; a running throw |
| 12 1:51 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2495 units away; a running throw |
| 15 1:39 | exposed | an HE at Long Doors - seen by 1 enemy for 0.9 s, the nearest 937 units away, thrown in the open |
| 19 0:56 | punished | hit by IchhabkeinGeld 0.2 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1358 units away, thrown in the open; a running throw |
| 22 0:57 | punished | killed by Doener mit ohne alles 1.3 s after throwing a molotov at Middle, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 494 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:45 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 16 0:24 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 21 1:16 | Top Mid | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds (1 time longer than pros stand there). 1 of your 8 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 5 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:38 | in their way | stood between Theto and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 1 bomb 0:38 | line of fire | stood in Theto's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 bomb 0:37 | line of fire | stood in Theto's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 bomb 0:31 | trade | Agnostic was killed 230 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:38 | hold | held with gluesniffer, 921 units and 46° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after gluesniffer) |
| 2 1:37 | trade | gluesniffer was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:31 | hold | held with RazvaNn, 378 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after RazvaNn) |
| 4 1:19 | hold | held with gluesniffer, 277 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before gluesniffer) |
| 7 1:37 | hold | held with gluesniffer, 282 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before gluesniffer) |
| 7 1:29 | trade | gluesniffer was killed 119 units away: you traded in 2,141 ms (pros: 625 ms) |
| 8 1:06 | hold | held with gluesniffer, 897 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before gluesniffer) |
| 10 1:04 | hold | held with Agnostic, 965 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:42 | in their way | stood between Theto and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:29 | trade | Theto was killed 818 units away: you traded in 2,391 ms (pros: 2,031 ms) |
| 14 0:51 | trade | Agnostic was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | trade | RazvaNn was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:20 | hold | held with Agnostic, 474 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Agnostic) |
| 16 0:26 | hold | held with gluesniffer, 161 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 359 ms before gluesniffer) |
| 16 0:24 | trade | gluesniffer was killed 283 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:36 | trade | gluesniffer was killed 316 units away: you traded in 3,281 ms (pros: 1,641 ms) |
| 17 1:20 | in their way | stood between Agnostic and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 18 1:30 | hold | held with RazvaNn, 1029 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after RazvaNn) |
| 20 1:29 | trade | Theto was killed 570 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:08 | trade | gluesniffer was killed 169 units away: you traded in 1,391 ms (pros: 969 ms) |
| 21 1:29 | trade | gluesniffer was killed 111 units away: you traded in 2,594 ms (pros: 969 ms) |
| 22 1:43 | hold | held with RazvaNn, 940 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:30 | hold | held with RazvaNn, 520 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 0:56 | trade | RazvaNn was killed 578 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:37 | hit by them | Glock-18 | 875 ms | – | 4.9° | ||
| 1 bomb 0:29 | hit them | P2000 | 594 ms | – | 5.8° | ||
| 1 bomb 0:28 | killed by them | Glock-18 | 1750 ms | 1750 ms | 1.5° | ||
| 2 bomb 0:30 | killed by them | AK-47 | 1000 ms | 1188 ms | 2.8° | ||
| 3 1:36 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:24 | killed them | SSG 08 | 328 ms | 328 ms | 1.4° | ||
| 4 1:24 | hit by them | AK-47 | 94 ms | – | 0.1° | ||
| 4 1:22 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | hit them | SSG 08 | 1547 ms | – | 18.6° | ||
| 4 1:18 | killed by them | Glock-18 | 2812 ms | 3484 ms | 53.6° | ||
| 5 1:14 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:02 | hit them | SSG 08 | 297 ms | – | 2.2° | ||
| 5 1:02 | killed by them | SSG 08 | 500 ms | 500 ms | 0.8° | ||
| 6 1:34 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:23 | hit them | SSG 08 | 547 ms | – | 0.2° | ||
| 6 1:18 | killed by them | AK-47 | 578 ms | 2000 ms | 5.5° | ||
| 6 1:17 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:39 | hit them | SSG 08 | 406 ms | – | 7.3° | ||
| 7 1:29 | hit by them | Galil AR | 141 ms | – | 0.7° | ||
| 7 1:26 | killed them | SSG 08 | 297 ms | 297 ms | 2.2° | ||
| 8 1:06 | killed them | SSG 08 | 422 ms | 422 ms | 0.6° | ||
| 8 0:45 | killed by them | SSG 08 | 469 ms | 469 ms | 0.2° | ||
| 9 bomb 0:28 | hit them | Five-SeveN | 547 ms | – | 6.1° | ||
| 9 bomb 0:28 | killed by them | AK-47 | 859 ms | 1625 ms | 1.1° | ||
| 10 1:38 | killed them | M4A4 | 172 ms | 625 ms | 3.6° | ||
| 11 bomb 0:22 | hit them | M4A4 | 812 ms | – | 2.6° | ||
| 11 bomb 0:21 | hit by them | Tec-9 | 2109 ms | – | 2.5° | ||
| 11 bomb 0:12 | killed by them | AK-47 | 688 ms | 688 ms | 3.0° | ||
| 12 1:38 | hit them | P2000 | 469 ms | – | 8.2° | ||
| 12 1:38 | killed by them | AK-47 | 625 ms | 1031 ms | 3.7° | ||
| 13 1:41 | killed by them | USP-S | 1312 ms | 2062 ms | 48.9° | ||
| 13 1:40 | hit by them | P2000 | 406 ms | – | 1.5° | ||
| 14 1:45 | hit by them | P2000 | 438 ms | – | 0.7° | ||
| 14 1:27 | killed them | SSG 08 | 297 ms | 297 ms | 2.3° | ||
| 14 1:20 | hit them | SSG 08 | 469 ms | – | 1.7° | ||
| 14 0:41 | killed them | SSG 08 | 359 ms | 359 ms | 1.1° | ||
| 14 0:33 | killed them | SSG 08 | 312 ms | 312 ms | 1.2° | ||
| 14 0:12 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:46 | killed them | Glock-18 | 1000 ms | 2438 ms | 12.6° | ||
| 15 1:37 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:58 | hit them | SSG 08 | 156 ms | – | 1.6° | ||
| 16 0:49 | hit by them | SSG 08 | 453 ms | – | 2.8° | ||
| 16 0:49 | hit them | Galil AR | 547 ms | – | 3.9° | ||
| 16 0:23 | hit by them | M4A4 | 500 ms | – | 3.1° | ||
| 16 0:10 | killed them | SSG 08 | 469 ms | 469 ms | 0.7° | ||
| 16 0:02 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:34 | killed them | Glock-18 | 125 ms | 1422 ms | 1.7° | ||
| 17 1:16 | killed by them | M4A1-S | 516 ms | 516 ms | 0.4° | ||
| 18 1:30 | killed them | SSG 08 | 250 ms | 250 ms | 0.6° | ||
| 18 1:14 | killed them | SSG 08 | 344 ms | 344 ms | 1.1° | ||
| 19 0:56 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:08 | killed by them | M4A4 | 359 ms | 359 ms | 1.4° | ||
| 20 1:49 | hit them | SSG 08 | 312 ms | – | 0.5° | ||
| 20 1:44 | killed them | SSG 08 | 594 ms | 594 ms | 0.4° | ||
| 20 1:07 | killed them | SSG 08 | 328 ms | 328 ms | 2.5° | ||
| 21 1:42 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:26 | killed them | SSG 08 | 297 ms | 297 ms | 0.8° | ||
| 21 1:16 | killed by them | M4A1-S | 234 ms | 438 ms | 0.3° | ||
| 21 1:16 | hit them | SSG 08 | 312 ms | – | 3.5° | ||
| 22 1:10 | hit them | Tec-9 | 422 ms | – | 50.0° | ||
| 22 1:10 | hit by them | AK-47 | 734 ms | – | 2.3° | ||
| 22 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:56 | killed by them | AK-47 | 438 ms | 641 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | USP-S | 733 | fine - pros would have fired it too | 0/6 | 25% / 38% | ||
| 1 bomb 0:29 | USP-S | 749 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 61% / 61% | |
| 4 1:18 | Five-SeveN | 360 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 9% / 50% | |
| 7 1:37 | Five-SeveN | 909 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/8 | 11% / 47% | ||
| 9 bomb 0:28 | Five-SeveN | 589 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 37% / 39% | |
| 10 1:38 | M4A4 | 291 | fine - pros would have fired it too | 4/7 | killed them | 58% / 58% | |
| 11 bomb 0:22 | M4A1-S | 796 | fired while moving (219 u/s), too fast to be accurate - stop first | 4/20 | cut short (a death, a reload); 2 bullets after pros would have stopped | 1% / 46% | |
| 12 1:38 | USP-S | 494 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 1% / 39% | |
| 13 1:41 | Glock-18 | 554 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 1% / 39% | |
| 15 1:46 | Glock-18 | 825 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/14 | killed them | 21% / 50% | |
| 15 1:37 | Glock-18 | 947 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/10 | 13% / 43% | ||
| 16 0:49 | Galil AR | 826 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/9 | 10% / 46% | ||
| 17 1:34 | Glock-18 | 471 | fine - pros would have fired it too | 7/11 | killed them | 61% / 61% | |
| 22 1:10 | Tec-9 | 429 | fine - pros would have fired it too | 1/4 | 64% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.