Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 50 | 40% |
| M4A4 | 35 | 20% |
| Galil AR | 17 | 35% |
| Glock-18 | 4 | 25% |
| SSG 08 | 3 | 33% |
| Desert Eagle | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 25/99 | 16 1:22 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 34/99 | 11 1:39 | 2 kills (AK-47 ×2), all headshots, in 13 s T | 1.4 |
| 50/99 | 21 1:38 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 51/99 | 6 1:20 | 1 kill (AK-47) T | 0.9 |
| 66/99 | 22 bomb 0:36 | 1 kill (AK-47), 1 headshot CT | 0.3 |
| 70/99 | 12 1:37 | 2 kills (AK-47 ×2), in 30.9 s T | 0.2 |
| 75/99 | 2 bomb 0:31 | 1 kill (Galil), 1 headshot T | -0.2 |
| 88/99 | 17 1:15 | 1 kill (M4A4) CT | -0.9 |
| 93/99 | 3 1:13 | 1 kill (Galil), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:32 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 18 1:14 | 1v4 before the plant CT · 100 HP · Bombsite A | lost - saved, the bomb went off |
| 19 bomb 0:00 | 1v1 after the plant CT · 13 HP · Lower Tunnel · decided as it began | lost - saved, the bomb went off |
Flashes
7 flashes: 5 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:36 | weak | barely blinded gluesniffer 2.7 s (0.3 s white); blinded Doener mit ohne alles 3.9 s on the move through Bombsite B - safe; blinded PuRpleHaZe 4.1 s on the move through Bombsite B - safe; blinded mirikk 3.5 s holding Bombsite B - safe |
| 3 1:49 | good | blinded gluesniffer 4.0 s (1.2 s white) |
| 4 1:49 | good | blinded gluesniffer 3.8 s (1.1 s white) |
| 6 1:49 | good | blinded Theto 3.8 s (1.1 s white) |
| 9 1:50 | good | blinded Theto 3.0 s (0.5 s white); blinded mirikk 1.8 s on the move through Outside Long - safe |
| 12 0:57 | wasted | barely blinded Theto 0.7 s (0.1 s white) |
| 22 bomb 0:27 | good | blinded gluesniffer 3.9 s (1.2 s white) |
Throws
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:37 | exposed | a flash at Bombsite B - seen by 2 enemies for 1.5 s, the nearest 325 units away, thrown in the open; a running throw |
| 15 1:45 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1185 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:32 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 3 1:15 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 7 1:37 | Bombsite B | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 17 1:14 | A Ramp | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:32 | hold | held with Doener mit ohne alles, 930 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before Doener mit ohne alles) |
| 3 1:30 | trade | mirikk was killed 224 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:25 | trade | Doener mit ohne alles was killed 240 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:23 | trade | PuRpleHaZe was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | trade | mirikk was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:28 | trade | Doener mit ohne alles was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:17 | trade | Gs!chtsFuß was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:40 | trade | Doener mit ohne alles was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:38 | trade | PuRpleHaZe was killed 276 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:25 | line of fire | stood in PuRpleHaZe's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:46 | trade | Doener mit ohne alles was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | Doener mit ohne alles was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:52 | peek together | peeked the same enemy as mirikk, 62 ms before them - a double peek |
| 14 0:33 | trade | Doener mit ohne alles was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | trade | PuRpleHaZe was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:10 | trade | Doener mit ohne alles was killed 77 units away: not traded within 5 s (pros: 625 ms) |
| 22 0:56 | hold | held with Doener mit ohne alles, 344 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Doener mit ohne alles) |
| 22 bomb 0:31 | trade | Doener mit ohne alles was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 bomb 0:29 | trade | Gs!chtsFuß was killed 375 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | 156 ms | – | 0.3° | ||
| 1 bomb 0:21 | hit them | Glock-18 | 172 ms | – | 2.1° | ||
| 2 bomb 0:31 | killed them | Galil AR | 734 ms | 1594 ms | 0.4° | ||
| 2 bomb 0:31 | hit by them | P2000 | 1359 ms | – | 1.4° | ||
| 3 1:13 | killed them | Galil AR | 1047 ms | 1781 ms | 17.6° | ||
| 3 1:13 | killed by them | M4A1-S | 188 ms | 750 ms | 0.6° | ||
| 3 1:13 | hit by them | M4A4 | 1594 ms | – | 3.9° | ||
| 4 1:24 | killed by them | SSG 08 | 328 ms | 328 ms | 1.4° | ||
| 5 1:32 | hit by them | M4A4 | 281 ms | – | 1.8° | ||
| 5 1:32 | hit them | SSG 08 | 375 ms | – | 1.0° | ||
| 5 1:22 | killed by them | AK-47 | 453 ms | 641 ms | 1.0° | ||
| 6 1:21 | hit by them | M4A4 | 312 ms | – | 1.7° | ||
| 6 1:20 | killed them | AK-47 | 375 ms | 781 ms | 0.9° | ||
| 6 1:03 | killed by them | M4A1-S | 484 ms | 484 ms | 2.4° | ||
| 7 1:38 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:36 | killed by them | M4A1-S | 531 ms | 531 ms | 2.6° | ||
| 8 1:19 | hit them | Desert Eagle | 484 ms | – | 0.7° | ||
| 8 1:06 | hit by them | M4A4 | 328 ms | – | 0.8° | ||
| 8 1:06 | killed by them | SSG 08 | 422 ms | 422 ms | 0.6° | ||
| 9 1:44 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:43 | hit them | AK-47 | 703 ms | – | 2.1° | ||
| 9 1:36 | killed by them | M4A1-S | 484 ms | 484 ms | 1.3° | ||
| 10 1:38 | killed by them | M4A4 | 172 ms | 625 ms | 3.6° | ||
| 11 1:39 | killed them | AK-47 | 375 ms | 828 ms | 0.4° | ||
| 11 1:28 | hit them | AK-47 | 781 ms | – | 3.9° | ||
| 11 1:26 | hit by them | M4A4 | 703 ms | – | 2.1° | ||
| 11 1:26 | killed them | AK-47 | 1188 ms | 1188 ms | 30.7° | ||
| 11 1:24 | killed by them | M4A1-S | 625 ms | 734 ms | 1.6° | ||
| 12 1:38 | hit by them | P2000 | 469 ms | – | 8.2° | ||
| 12 1:38 | killed them | AK-47 | 625 ms | 1031 ms | 3.7° | ||
| 12 1:06 | killed them | AK-47 | 516 ms | 516 ms | 0.7° | ||
| 13 1:29 | hit them | P2000 | 266 ms | – | 1.1° | ||
| 13 1:29 | hit by them | Glock-18 | 47 ms | – | 0.4° | ||
| 13 1:27 | killed by them | Glock-18 | 234 ms | 234 ms | 3.4° | ||
| 14 1:52 | hit by them | SSG 08 | 250 ms | – | 0.4° | ||
| 14 0:12 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:34 | hit them | M4A4 | 328 ms | – | 2.7° | ||
| 15 1:34 | killed by them | AK-47 | 484 ms | 891 ms | 6.0° | ||
| 15 1:34 | hit by them | Desert Eagle | 562 ms | – | 4.5° | ||
| 16 1:22 | killed them | Desert Eagle | 1969 ms | 1969 ms | 39.6° | ||
| 17 1:17 | hit them | M4A4 | 1672 ms | – | 0.6° | ||
| 17 1:15 | killed them | M4A4 | 1328 ms | 1328 ms | 0.7° | ||
| 17 1:13 | hit them | M4A4 | 672 ms | – | 1.7° | ||
| 17 1:13 | killed by them | AWP | 828 ms | 828 ms | 4.6° | ||
| 19 0:56 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:18 | hit by them | AK-47 | 406 ms | – | 1.4° | ||
| 20 1:17 | hit by them | AK-47 | 2016 ms | – | 1.4° | ||
| 20 1:15 | killed by them | AK-47 | 359 ms | 547 ms | 0.6° | ||
| 21 1:38 | killed them | M4A4 | 312 ms | 406 ms | 11.0° | ||
| 22 0:55 | hit by them | AK-47 | 484 ms | – | 1.4° | ||
| 22 bomb 0:39 | hit by them | AK-47 | 953 ms | – | 0.4° | ||
| 22 bomb 0:38 | hit them | AK-47 | 1562 ms | – | 16.8° | ||
| 22 bomb 0:36 | killed them | AK-47 | 406 ms | 703 ms | 2.3° | ||
| 22 bomb 0:36 | hit by them | SG 553 | 516 ms | – | 1.5° | ||
| 22 bomb 0:25 | hit them | AK-47 | 422 ms | – | 43.9° | ||
| 22 bomb 0:25 | killed by them | AK-47 | 875 ms | 875 ms | 5.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:22 | Glock-18 | 585 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 51% | |
| 1 bomb 0:21 | Glock-18 | 613 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 50% | |
| 1 bomb 0:20 | Glock-18 | 686 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 11% / 47% | ||
| 2 bomb 0:32 | Galil AR | 1746 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | 14% / 50% | ||
| 2 bomb 0:31 | Galil AR | 1732 | fine - pros would have fired it too | 2/2 | 43% / 49% | ||
| 2 bomb 0:31 | Galil AR | 1732 | fine - pros would have fired it too | 0/2 | 32% / 45% | ||
| 2 bomb 0:31 | Galil AR | 1732 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 3 1:14 | Galil AR | 1086 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 3 1:13 | Galil AR | 1089 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 3 1:13 | Galil AR | 1088 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 48% | |
| 3 1:13 | Galil AR | 1088 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 6 1:21 | AK-47 | 438 | fired while moving (79 u/s), too fast to be accurate - stop first | 4/9 | killed them | 26% / 48% | |
| 7 1:39 | Galil AR | 1097 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 0/4 | 1% / 50% | ||
| 8 1:19 | Desert Eagle | 1004 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/1 | 20% / 46% | ||
| 8 1:06 | Desert Eagle | 2464 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 24% | |
| 9 1:43 | AK-47 | 812 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 52% | |
| 9 1:43 | AK-47 | 812 | fine - pros would have fired it too | 1/5 | 63% / 63% | ||
| 11 1:40 | AK-47 | 999 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 46% | |
| 11 1:39 | AK-47 | 1000 | fine - pros would have fired it too | 2/2 | killed them | 69% / 69% | |
| 11 1:28 | AK-47 | 859 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 46% | |
| 11 1:28 | AK-47 | 825 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 51% | |
| 11 1:27 | AK-47 | 826 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 47% | |
| 11 1:26 | AK-47 | 505 | fine - pros would have fired it too | 1/5 | killed them | 31% / 47% | |
| 11 1:24 | AK-47 | 804 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 46% | |
| 12 1:38 | AK-47 | 495 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/9 | killed them | 24% / 52% | |
| 12 1:06 | AK-47 | 882 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 15 1:36 | M4A4 | 630 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 15 1:35 | M4A4 | 628 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/2 | 3% / 50% | ||
| 15 1:34 | M4A4 | 647 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 51% / 56% | |
| 16 1:22 | Desert Eagle | 244 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 17 1:19 | M4A4 | 1035 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 57% | |
| 17 1:18 | M4A4 | 1020 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 17 1:18 | M4A4 | 1023 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 50% | |
| 17 1:16 | M4A4 | 1089 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 17 1:15 | M4A4 | 1075 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 17 1:15 | M4A4 | 1074 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 17 1:13 | M4A4 | 1376 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 19% / 45% | |
| 20 1:20 | AK-47 | 1270 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 20 1:18 | AK-47 | 1222 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 53% | |
| 20 1:17 | AK-47 | 1191 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 20 1:15 | AK-47 | 1171 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 59% | |
| 21 1:38 | M4A4 | 78 | fine - pros would have fired it too | 2/5 | killed them | 63% / 67% | |
| 22 bomb 0:39 | AK-47 | 1136 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 46% | |
| 22 bomb 0:38 | AK-47 | 1137 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 22 bomb 0:36 | AK-47 | 892 | fine - pros would have fired it too | 3/6 | killed them | 70% / 70% | |
| 22 bomb 0:25 | AK-47 | 303 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 17% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.