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Dust II, lost 9-13 · Thu 08 Oct, 20:09

IchhabkeinGeld

The match

Aim

570 msTTD1031 msTTK2.1°Crosshair↓23%1st bullet32%Spray29%Head71%Counter-strafe

Scoreboard

73ADR73%KAST

Positioning

Shots

21/46Rushed↓22/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475040%
M4A43520%
Galil AR1735%
Glock-18425%
SSG 08333%
Desert Eagle367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
25/9916 1:22 1 kill (Deagle), 1 headshot CT2.5
34/9911 1:39 2 kills (AK-47 ×2), all headshots, in 13 s T1.4
50/9921 1:38 1 kill (M4A4), 1 headshot CT0.9
51/996 1:20 1 kill (AK-47) T0.9
66/9922 bomb 0:36 1 kill (AK-47), 1 headshot CT0.3
70/9912 1:37 2 kills (AK-47 ×2), in 30.9 s T0.2
75/992 bomb 0:31 1 kill (Galil), 1 headshot T-0.2
88/9917 1:15 1 kill (M4A4) CT-0.9
93/993 1:13 1 kill (Galil), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:32 1v2 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
18 1:14 1v4 before the plant CT · 100 HP · Bombsite Alost - saved, the bomb went off
19 bomb 0:00 1v1 after the plant CT · 13 HP · Lower Tunnel · decided as it beganlost - saved, the bomb went off

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 5 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:36 weakbarely blinded gluesniffer 2.7 s (0.3 s white); blinded Doener mit ohne alles 3.9 s on the move through Bombsite B - safe; blinded PuRpleHaZe 4.1 s on the move through Bombsite B - safe; blinded mirikk 3.5 s holding Bombsite B - safe
3 1:49 goodblinded gluesniffer 4.0 s (1.2 s white)
4 1:49 goodblinded gluesniffer 3.8 s (1.1 s white)
6 1:49 goodblinded Theto 3.8 s (1.1 s white)
9 1:50 goodblinded Theto 3.0 s (0.5 s white); blinded mirikk 1.8 s on the move through Outside Long - safe
12 0:57 wastedbarely blinded Theto 0.7 s (0.1 s white)
22 bomb 0:27 goodblinded gluesniffer 3.9 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:37 exposeda flash at Bombsite B - seen by 2 enemies for 1.5 s, the nearest 325 units away, thrown in the open; a running throw
15 1:45 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1185 units away; a running throw

Positioning

In 4 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 7 of your 25 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:32 ThetoBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
3 1:15 ThetoTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
7 1:37 gluesnifferBombsite Bpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
17 1:14 RazvaNnA Rampcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 3 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:32 holdheld with Doener mit ohne alles, 930 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before Doener mit ohne alles)
3 1:30 trademirikk was killed 224 units away: not traded within 5 s (pros: 969 ms)
3 1:25 tradeDoener mit ohne alles was killed 240 units away: not traded within 5 s (pros: 969 ms)
3 1:23 tradePuRpleHaZe was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 trademirikk was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
6 1:28 tradeDoener mit ohne alles was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
6 1:17 tradeGs!chtsFuß was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
7 1:40 tradeDoener mit ohne alles was killed 321 units away: not traded within 5 s (pros: 1,641 ms)
7 1:38 tradePuRpleHaZe was killed 276 units away: not traded within 5 s (pros: 1,641 ms)
8 1:25 line of firestood in PuRpleHaZe's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:46 tradeDoener mit ohne alles was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 tradeDoener mit ohne alles was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
14 1:52 peek togetherpeeked the same enemy as mirikk, 62 ms before them - a double peek
14 0:33 tradeDoener mit ohne alles was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 tradePuRpleHaZe was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
16 0:10 tradeDoener mit ohne alles was killed 77 units away: not traded within 5 s (pros: 625 ms)
22 0:56 holdheld with Doener mit ohne alles, 344 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Doener mit ohne alles)
22 bomb 0:31 tradeDoener mit ohne alles was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
22 bomb 0:29 tradeGs!chtsFuß was killed 375 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 RazvaNnhit by themP2000156 ms–0.3°
1 bomb 0:21 RazvaNnhit themGlock-18172 ms–2.1°
2 bomb 0:31 Thetokilled themGalil AR734 ms1594 ms0.4°
2 bomb 0:31 Thetohit by themP20001359 ms–1.4°
3 1:13 Thetokilled themGalil AR1047 ms1781 ms17.6°
3 1:13 gluesnifferkilled by themM4A1-S188 ms750 ms0.6°
3 1:13 Thetohit by themM4A41594 ms–3.9°
4 1:24 Kleine-Gordonkilled by themSSG 08328 ms328 ms1.4°
5 1:32 Thetohit by themM4A4281 ms–1.8°
5 1:32 Thetohit themSSG 08375 ms–1.0°
5 1:22 gluesnifferkilled by themAK-47453 ms641 ms1.0°
6 1:21 Agnostichit by themM4A4312 ms–1.7°
6 1:20 Agnostickilled themAK-47375 ms781 ms0.9°
6 1:03 Thetokilled by themM4A1-S484 ms484 ms2.4°
7 1:38 RazvaNnhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:36 gluesnifferkilled by themM4A1-S531 ms531 ms2.6°
8 1:19 Thetohit themDesert Eagle484 ms–0.7°
8 1:06 gluesnifferhit by themM4A4328 ms–0.8°
8 1:06 Kleine-Gordonkilled by themSSG 08422 ms422 ms0.6°
9 1:44 gluesnifferhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:43 gluesnifferhit themAK-47703 ms–2.1°
9 1:36 Thetokilled by themM4A1-S484 ms484 ms1.3°
10 1:38 Kleine-Gordonkilled by themM4A4172 ms625 ms3.6°
11 1:39 RazvaNnkilled themAK-47375 ms828 ms0.4°
11 1:28 Thetohit themAK-47781 ms–3.9°
11 1:26 gluesnifferhit by themM4A4703 ms–2.1°
11 1:26 gluesnifferkilled themAK-471188 ms1188 ms30.7°
11 1:24 Thetokilled by themM4A1-S625 ms734 ms1.6°
12 1:38 Kleine-Gordonhit by themP2000469 ms–8.2°
12 1:38 Kleine-Gordonkilled themAK-47625 ms1031 ms3.7°
12 1:06 gluesnifferkilled themAK-47516 ms516 ms0.7°
13 1:29 Agnostichit themP2000266 ms–1.1°
13 1:29 Agnostichit by themGlock-1847 ms–0.4°
13 1:27 Agnostickilled by themGlock-18234 ms234 ms3.4°
14 1:52 RazvaNnhit by themSSG 08250 ms–0.4°
14 0:12 Kleine-Gordonkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 Kleine-Gordonhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 Kleine-Gordonhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
15 1:34 Agnostichit themM4A4328 ms–2.7°
15 1:34 gluesnifferkilled by themAK-47484 ms891 ms6.0°
15 1:34 Agnostichit by themDesert Eagle562 ms–4.5°
16 1:22 RazvaNnkilled themDesert Eagle1969 ms1969 ms39.6°
17 1:17 Thetohit themM4A41672 ms–0.6°
17 1:15 Thetokilled themM4A41328 ms1328 ms0.7°
17 1:13 RazvaNnhit themM4A4672 ms–1.7°
17 1:13 RazvaNnkilled by themAWP828 ms828 ms4.6°
19 0:56 Kleine-Gordonhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:18 gluesnifferhit by themAK-47406 ms–1.4°
20 1:17 gluesnifferhit by themAK-472016 ms–1.4°
20 1:15 gluesnifferkilled by themAK-47359 ms547 ms0.6°
21 1:38 Thetokilled themM4A4312 ms406 ms11.0°
22 0:55 gluesnifferhit by themAK-47484 ms–1.4°
22 bomb 0:39 gluesnifferhit by themAK-47953 ms–0.4°
22 bomb 0:38 gluesnifferhit themAK-471562 ms–16.8°
22 bomb 0:36 Thetokilled themAK-47406 ms703 ms2.3°
22 bomb 0:36 Thetohit by themSG 553516 ms–1.5°
22 bomb 0:25 gluesnifferhit themAK-47422 ms–43.9°
22 bomb 0:25 gluesnifferkilled by themAK-47875 ms875 ms5.2°

Shots

You fired 21 of your 46 first shots too soon: 13 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 22 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:22 RazvaNnGlock-18585aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 51%
1 bomb 0:21 RazvaNnGlock-18613aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 50%
1 bomb 0:20 RazvaNnGlock-18686aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/111% / 47%
2 bomb 0:32 ThetoGalil AR1746fired while moving (96 u/s), too fast to be accurate - stop first0/214% / 50%
2 bomb 0:31 ThetoGalil AR1732fine - pros would have fired it too2/243% / 49%
2 bomb 0:31 ThetoGalil AR1732fine - pros would have fired it too0/232% / 45%
2 bomb 0:31 ThetoGalil AR1732fine - pros would have fired it too1/2killed them56% / 56%
3 1:14 ThetoGalil AR1086fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
3 1:13 ThetoGalil AR1089fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
3 1:13 ThetoGalil AR1088fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 48%
3 1:13 ThetoGalil AR1088fine - pros would have fired it too1/4killed them59% / 59%
6 1:21 AgnosticAK-47438fired while moving (79 u/s), too fast to be accurate - stop first4/9killed them26% / 48%
7 1:39 Kleine-GordonGalil AR1097aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first0/41% / 50%
8 1:19 ThetoDesert Eagle1004fired while moving (105 u/s), too fast to be accurate - stop first1/120% / 46%
8 1:06 Kleine-GordonDesert Eagle2464aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1cut short (a death, a reload)2% / 24%
9 1:43 gluesnifferAK-47812aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 52%
9 1:43 gluesnifferAK-47812fine - pros would have fired it too1/563% / 63%
11 1:40 RazvaNnAK-47999fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 46%
11 1:39 RazvaNnAK-471000fine - pros would have fired it too2/2killed them69% / 69%
11 1:28 ThetoAK-47859fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 46%
11 1:28 ThetoAK-47825fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 51%
11 1:27 ThetoAK-47826fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 47%
11 1:26 gluesnifferAK-47505fine - pros would have fired it too1/5killed them31% / 47%
11 1:24 ThetoAK-47804aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 46%
12 1:38 Kleine-GordonAK-47495aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/9killed them24% / 52%
12 1:06 gluesnifferAK-47882fine - pros would have fired it too1/2killed them60% / 60%
15 1:36 AgnosticM4A4630aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
15 1:35 AgnosticM4A4628fired while moving (92 u/s), too fast to be accurate - stop first0/23% / 50%
15 1:34 AgnosticM4A4647fine - pros would have fired it too1/7cut short (a death, a reload)51% / 56%
16 1:22 RazvaNnDesert Eagle244fine - pros would have fired it too1/1killed them51% / 51%
17 1:19 ThetoM4A41035fired while moving (79 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 57%
17 1:18 ThetoM4A41020fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
17 1:18 ThetoM4A41023aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 50%
17 1:16 ThetoM4A41089fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
17 1:15 ThetoM4A41075fired while moving (91 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
17 1:15 ThetoM4A41074fine - pros would have fired it too1/3killed them58% / 58%
17 1:13 RazvaNnM4A41376aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)19% / 45%
20 1:20 gluesnifferAK-471270fired while moving (80 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
20 1:18 gluesnifferAK-471222aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 53%
20 1:17 gluesnifferAK-471191fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
20 1:15 gluesnifferAK-471171aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2cut short (a death, a reload)9% / 59%
21 1:38 ThetoM4A478fine - pros would have fired it too2/5killed them63% / 67%
22 bomb 0:39 gluesnifferAK-471136fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 46%
22 bomb 0:38 gluesnifferAK-471137fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
22 bomb 0:36 ThetoAK-47892fine - pros would have fired it too3/6killed them70% / 70%
22 bomb 0:25 gluesnifferAK-47303fired while moving (212 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)17% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.