Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 22 | 27% |
| AWP | 7 | 71% |
| USP-S | 6 | 17% |
| MAC-10 | 5 | 40% |
| Desert Eagle | 2 | 0% |
| AK-47 | 2 | 0% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/99 | 5 1:03 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.6 |
| 24/99 | 18 1:23 | 1 kill (MAC-10), a wallbang T | 2.6 |
| 29/99 | 6 1:17 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.7 |
| 36/99 | 10 1:46 | 2 kills (AWP ×2), in 53.2 s CT | 1.0 |
| 46/99 | 17 1:13 | 1 kill (AWP) T | 1.0 |
| 59/99 | 4 1:09 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 82/99 | 1 bomb 0:23 | 1 kill (USP-S), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:24 | 1v5 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once, after 1 kill · saw each other |
| 2 bomb 0:30 | 1v5 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · they saw them first |
| 9 bomb 0:27 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:35 | wasted | no enemy blinded for long |
| 4 1:39 | wasted | no enemy blinded for long |
| 18 1:45 | weak | barely blinded Gs!chtsFuß 1.7 s (0.1 s white), IchhabkeinGeld 1.7 s (0.1 s white) |
| 20 1:36 | wasted | no enemy blinded for long; blinded themselves 5.1 s holding Catwalk - safe |
Throws
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:50 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1989 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:22 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 4 1:09 | Under A | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 13 1:40 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:31 | trade | Agnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:28 | trade | Kleine-Gordon was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:24 | trade | Theto was killed 438 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 bomb 0:31 | hold | held with Kleine-Gordon, 378 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Kleine-Gordon) |
| 2 bomb 0:30 | trade | Kleine-Gordon was killed 436 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:02 | trade | Kleine-Gordon was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:17 | trade | Kleine-Gordon was killed 328 units away: you traded in 172 ms (pros: 625 ms) |
| 6 1:08 | trade | gluesniffer was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:27 | trade | Kleine-Gordon was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:40 | peek together | peeked the same enemy as gluesniffer, 891 ms before them - early - you went first, alone |
| 17 1:15 | trade | Theto was killed 547 units away: you traded in 1,781 ms (pros: 2,031 ms) |
| 18 1:30 | hold | held with Kleine-Gordon, 1029 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before Kleine-Gordon) |
| 20 1:29 | trade | Theto was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:30 | hold | held with Theto, 703 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms before Theto) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | 156 ms | – | 0.3° | ||
| 1 bomb 0:23 | killed them | USP-S | 484 ms | 484 ms | 9.2° | ||
| 1 bomb 0:21 | hit by them | Glock-18 | 172 ms | – | 2.1° | ||
| 1 bomb 0:18 | killed by them | Glock-18 | 906 ms | 906 ms | 3.9° | ||
| 2 bomb 0:29 | killed by them | AK-47 | 1938 ms | 2328 ms | 6.4° | ||
| 4 1:09 | killed them | M4A1-S | 734 ms | 734 ms | 14.5° | ||
| 5 1:04 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:38 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:26 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | hit them | AWP | 438 ms | – | 4.7° | ||
| 8 1:19 | killed by them | SSG 08 | 484 ms | 484 ms | 2.2° | ||
| 9 bomb 0:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:14 | killed by them | AK-47 | 547 ms | 547 ms | 3.7° | ||
| 10 1:46 | killed them | AWP | 250 ms | 250 ms | 0.4° | ||
| 10 0:53 | killed them | AWP | 562 ms | 562 ms | 1.4° | ||
| 11 1:39 | killed by them | AK-47 | 375 ms | 828 ms | 0.4° | ||
| 12 1:06 | killed by them | AK-47 | 484 ms | 1625 ms | 4.5° | ||
| 12 1:05 | hit them | M4A4 | 250 ms | – | 1.6° | ||
| 13 1:39 | killed by them | USP-S | 641 ms | 641 ms | 22.7° | ||
| 14 1:52 | hit them | SSG 08 | 250 ms | – | 0.4° | ||
| 14 1:39 | hit by them | P2000 | 234 ms | – | 1.6° | ||
| 14 1:12 | killed by them | AK-47 | 172 ms | 375 ms | 1.0° | ||
| 16 1:22 | killed by them | Desert Eagle | 1969 ms | 1969 ms | 39.6° | ||
| 17 1:13 | hit by them | M4A4 | 672 ms | – | 1.7° | ||
| 17 1:13 | killed them | AWP | 828 ms | 828 ms | 4.6° | ||
| 17 0:56 | killed by them | M4A1-S | 406 ms | 406 ms | 5.5° | ||
| 18 1:23 | killed them | MAC-10 | 328 ms | 625 ms | 6.4° | ||
| 19 1:46 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:39 | hit them | M4A4 | 562 ms | – | 18.2° | ||
| 19 1:39 | killed by them | Desert Eagle | 1078 ms | 1641 ms | 6.5° | ||
| 21 1:45 | killed by them | MP9 | 375 ms | 578 ms | 13.5° | ||
| 22 1:42 | hit them | AWP | 375 ms | – | 0.6° | ||
| 22 1:29 | hit by them | M4A4 | 688 ms | – | 4.0° | ||
| 22 0:56 | killed by them | AK-47 | 250 ms | 250 ms | 4.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 1140 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 14% / 46% | ||
| 1 bomb 0:23 | USP-S | 718 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 1 bomb 0:22 | USP-S | 581 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 41% | |
| 2 bomb 0:36 | Desert Eagle | 1391 | fine - pros would have fired it too | 0/1 | 35% / 44% | ||
| 4 1:09 | M4A1-S | 968 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 8 1:30 | AWP | 1351 | fired while moving (55 u/s), too fast to be accurate - stop first | 0/1 | 0% / 70% | ||
| 8 1:19 | AWP | 1662 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 69% | |
| 9 bomb 0:14 | AWP | 1827 | aim far off: your crosshair was about 4.5 player widths (139 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 68% | |
| 10 1:46 | AWP | 2726 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 10 0:53 | AWP | 1061 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 12 1:25 | M4A1-S | 728 | fine - pros would have fired it too | 0/8 | 34% / 58% | ||
| 12 1:05 | M4A1-S | 1167 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 34% / 71% | |
| 16 1:22 | Desert Eagle | 250 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 73% / 73% | |
| 17 1:13 | AWP | 1381 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 18 1:23 | MAC-10 | 296 | fine - pros would have fired it too | 5/13 | killed them | 35% / 49% | |
| 19 1:39 | M4A1-S | 718 | fired while moving (198 u/s), too fast to be accurate - stop first | 3/14 | cut short (a death, a reload) | 2% / 46% | |
| 21 1:45 | AK-47 | 143 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 62% | |
| 22 1:42 | AWP | 2126 | fine - pros would have fired it too | 1/3 | 56% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
