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Dust II, won 13-9 · Thu 08 Oct, 20:09

RazvaNnGold Nova Master

The match

Aim

406 msTTD594 msTTK3.1°Crosshair↓40%1st bullet43%Spray28%Head75%Counter-strafe

Scoreboard

48ADR68%KAST

Positioning

Shots

7/18Rushed↓1/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2227%
AWP771%
USP-S617%
MAC-10540%
Desert Eagle20%
AK-4720%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/995 1:03 1 kill (AK-47), a wallbang, 1 headshot CT2.6
24/9918 1:23 1 kill (MAC-10), a wallbang T2.6
29/996 1:17 1 kill (AK-47), a wallbang, 1 headshot CT1.7
36/9910 1:46 2 kills (AWP ×2), in 53.2 s CT1.0
46/9917 1:13 1 kill (AWP) T1.0
59/994 1:09 1 kill (M4A1-S), 1 headshot CT0.5
82/991 bomb 0:23 1 kill (USP-S), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:24 1v5 after the plant CT · 100 HP · B Doorslost - died with two or more on them at once, after 1 kill · saw each other
2 bomb 0:30 1v5 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · they saw them first
9 bomb 0:27 1v3 after the plant CT · 100 HP · Mid Doorslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:35 wastedno enemy blinded for long
4 1:39 wastedno enemy blinded for long
18 1:45 weakbarely blinded Gs!chtsFuß 1.7 s (0.1 s white), IchhabkeinGeld 1.7 s (0.1 s white)
20 1:36 wastedno enemy blinded for long; blinded themselves 5.1 s holding Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:50 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1989 units away; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 20 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 8 fast peeks (25%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:22 IchhabkeinGeldB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
4 1:09 mirikkUnder Astanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headkilled them
13 1:40 mirikkBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:31 tradeAgnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:28 tradeKleine-Gordon was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:24 tradeTheto was killed 438 units away: not traded within 5 s (pros: 1,641 ms)
2 bomb 0:31 holdheld with Kleine-Gordon, 378 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Kleine-Gordon)
2 bomb 0:30 tradeKleine-Gordon was killed 436 units away: not traded within 5 s (pros: 625 ms)
5 1:02 tradeKleine-Gordon was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
6 1:17 tradeKleine-Gordon was killed 328 units away: you traded in 172 ms (pros: 625 ms)
6 1:08 tradegluesniffer was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:27 tradeKleine-Gordon was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
13 1:40 peek togetherpeeked the same enemy as gluesniffer, 891 ms before them - early - you went first, alone
17 1:15 tradeTheto was killed 547 units away: you traded in 1,781 ms (pros: 2,031 ms)
18 1:30 holdheld with Kleine-Gordon, 1029 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before Kleine-Gordon)
20 1:29 tradeTheto was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
22 1:30 holdheld with Theto, 703 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 1,688 ms before Theto)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 IchhabkeinGeldhit themP2000156 ms–0.3°
1 bomb 0:23 Doener mit ohne alleskilled themUSP-S484 ms484 ms9.2°
1 bomb 0:21 IchhabkeinGeldhit by themGlock-18172 ms–2.1°
1 bomb 0:18 Gs!chtsFußkilled by themGlock-18906 ms906 ms3.9°
2 bomb 0:29 Gs!chtsFußkilled by themAK-471938 ms2328 ms6.4°
4 1:09 mirikkkilled themM4A1-S734 ms734 ms14.5°
5 1:04 PuRpleHaZekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 Gs!chtsFußkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:38 IchhabkeinGeldhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:43 mirikkhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:26 PuRpleHaZehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 mirikkhit themAWP438 ms–4.7°
8 1:19 PuRpleHaZekilled by themSSG 08484 ms484 ms2.2°
9 bomb 0:26 Gs!chtsFußhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:14 Gs!chtsFußkilled by themAK-47547 ms547 ms3.7°
10 1:46 Doener mit ohne alleskilled themAWP250 ms250 ms0.4°
10 0:53 PuRpleHaZekilled themAWP562 ms562 ms1.4°
11 1:39 IchhabkeinGeldkilled by themAK-47375 ms828 ms0.4°
12 1:06 Gs!chtsFußkilled by themAK-47484 ms1625 ms4.5°
12 1:05 Gs!chtsFußhit themM4A4250 ms–1.6°
13 1:39 mirikkkilled by themUSP-S641 ms641 ms22.7°
14 1:52 IchhabkeinGeldhit themSSG 08250 ms–0.4°
14 1:39 Doener mit ohne alleshit by themP2000234 ms–1.6°
14 1:12 Doener mit ohne alleskilled by themAK-47172 ms375 ms1.0°
16 1:22 IchhabkeinGeldkilled by themDesert Eagle1969 ms1969 ms39.6°
17 1:13 IchhabkeinGeldhit by themM4A4672 ms–1.7°
17 1:13 IchhabkeinGeldkilled themAWP828 ms828 ms4.6°
17 0:56 Gs!chtsFußkilled by themM4A1-S406 ms406 ms5.5°
18 1:23 Doener mit ohne alleskilled themMAC-10328 ms625 ms6.4°
19 1:46 PuRpleHaZehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:39 mirikkhit themM4A4562 ms–18.2°
19 1:39 mirikkkilled by themDesert Eagle1078 ms1641 ms6.5°
21 1:45 Doener mit ohne alleskilled by themMP9375 ms578 ms13.5°
22 1:42 PuRpleHaZehit themAWP375 ms–0.6°
22 1:29 mirikkhit by themM4A4688 ms–4.0°
22 0:56 Doener mit ohne alleskilled by themAK-47250 ms250 ms4.9°

Shots

You fired 7 of your 18 first shots too soon: 4 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 IchhabkeinGeldUSP-S1140aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/114% / 46%
1 bomb 0:23 Doener mit ohne allesUSP-S718fine - pros would have fired it too1/1killed them63% / 63%
1 bomb 0:22 IchhabkeinGeldUSP-S581aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 41%
2 bomb 0:36 Doener mit ohne allesDesert Eagle1391fine - pros would have fired it too0/135% / 44%
4 1:09 mirikkM4A1-S968fine - pros would have fired it too1/2killed them60% / 60%
8 1:30 IchhabkeinGeldAWP1351fired while moving (55 u/s), too fast to be accurate - stop first0/10% / 70%
8 1:19 mirikkAWP1662fine - pros would have fired it too1/1cut short (a death, a reload)50% / 69%
9 bomb 0:14 Gs!chtsFußAWP1827aim far off: your crosshair was about 4.5 player widths (139 units) off their body - get on target first0/1cut short (a death, a reload)1% / 68%
10 1:46 Doener mit ohne allesAWP2726fine - pros would have fired it too1/1killed them60% / 60%
10 0:53 PuRpleHaZeAWP1061fine - pros would have fired it too1/1killed them91% / 91%
12 1:25 Gs!chtsFußM4A1-S728fine - pros would have fired it too0/834% / 58%
12 1:05 Gs!chtsFußM4A1-S1167fired while moving (113 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)34% / 71%
16 1:22 IchhabkeinGeldDesert Eagle250fine - pros would have fired it too0/1cut short (a death, a reload)73% / 73%
17 1:13 IchhabkeinGeldAWP1381fine - pros would have fired it too1/1killed them85% / 85%
18 1:23 Doener mit ohne allesMAC-10296fine - pros would have fired it too5/13killed them35% / 49%
19 1:39 mirikkM4A1-S718fired while moving (198 u/s), too fast to be accurate - stop first3/14cut short (a death, a reload)2% / 46%
21 1:45 Doener mit ohne allesAK-47143aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first0/2cut short (a death, a reload)2% / 62%
22 1:42 PuRpleHaZeAWP2126fine - pros would have fired it too1/356% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.